Space Clouds

Server Patch – 8/15/2020

This is a small patch including multiple internal changes in attempt to fully fix some issues with bots towing and in preparation for the healing revamp update.

Changes:

  • Added some new gear that drops from Drake. Rebalanced some existing Drake gear.
  • Removed ability to scoop Koto Research Platform in the Nexus.
  • Removed Jelly’s Acidic Remains requirements from the Disintegrator Missile Factory BPs.
  • Given Sentinel of adum the sight of adum. Sentinel of adum now has an Adum’s Radar (to see low vis characters)
  • Deprecated missions will now auto abandon themselves.
  • Applied the swear filter to bulletin board messages
  • Disabled the | character from bulletin board messages
  • Swear filter now applies to base names and descriptions
  • Added swear filter to team name during team creation

Change for next universe:

  • Added roaming trade fleets in Earthforce layer
  • Added additional new names to Universe generation.

Server/Client Patch Nexus Edition – 6/14/2020

This Nexus-specific patch fixes various balance issues and mission bugs concerning the beloved Nexus zone, which recently received a rework.

Spawner changes:

  • Target Dummies have received some recoil increases:
    • Target Dummy Mk.II recoil increased from 2s to 2.75s
    • Target Dummy Mk.III recoil increased from 2s to 3.5s.
  • Some Rat variants have had shield regen reductions:
    • Huge Rat shield regen reduced from 25/s to 20/s.
    • King Rat shield regen reduced from 35/s to 25/s.
    • Queen Rat shield regen reduced from 45/s to 30/s.
  • Reduced knockback on allied Cadet catapults by 50%.
  • Volcom Pirates have had some shielding and regen reductions:
    • Low-tier Volcom shield reduced from 650 to 350 shielding and 50/s regen down to 25/s.
    • Mid-tier Volcom shield reduced from 750 to 700 shielding and 50/s regen down to 40/s.
    • High-tier Volcom shield reduced from 1500 to 1000 shielding and 75/s regen down to 55/s.
    • High-tier Volcom Wingship shield reduced from 1125 to 750 shielding.
  • Reduced the number of Volcom in Mutara Scrapyard.
  • Reduced the number of Volcom Wingships guarding the Delta Fuel Platform in Deep Space from 2 to 1.
  • All Flyswatter types have had their shield strength reduced by 25%:
    • Flyswatter Embryo shield reduced from 200 to 150 shielding.
    • Flyswatter Larva shield reduced from 400 to 300 shielding.
    • Flyswatter Maggot shield reduced from 600 to 450 shielding.
    • Flyswatter Flylet shield reduced from 1000 to 750 shielding.
  • Koto Research has received tankiness reductions:
    • Koto Micro Zebu shield reduced from 500 to 250 shielding and 40/s regen down to 25/s.
    • Koto Zebucart shield reduced from 800 to 400 shielding and 40/s regen down to 25/s.
    • Koto Research Platform shield reduced from 3500 to 2500.
    • Koto Research Complex shield reduced from 10,000 to 7500 and 50/s regen down to 25/s.
  • Space Jelly “Wave” attack recoil increased from 3s to 4s and “Sting” attack recoil increased from 1s to 2s.
  • Removed the allied Cadets from Deep Space.
  • Reduced the number of Black Hole Brigands in Deep Space.
  • Black Hole Brigands have received some strength reductions:
    • Brigand shield reduced from 1500 to 1000 shielding and 50/s regen down to 10/s.
    • Brigand Wingship shield reduced from 1125 to 750 shielding and 50/s regen down to 10/s.
    • Brigand and Brigand Wingship damage reduced by 25% and recoil on all weaponry increased from 2s to 3s (except the Brigand Wingship’s Sebastapol, which went from 0.5s to 0.75s).
  • Fixed the Brigands and Brigand Wingships to correctly drop the Black Hole Gravitas tweak.

Mission changes:

  • Added new more-powerful versions of the Cadet’s Beam, Old Man Block, Cadet Catapult, and Stapleton’s Acid Shooter to replace the old ones. Existing versions will not be renamed into the new ones, due to behind-the-scenes issues with some of the player gear balance sheets.
  • Added the ‘Mission Interface’ mission explaining the mission interface with an indicator pointing to the ‘Combat Practice’ mission.
  • Added three new upgrade-focused missions to various Nexus stations, going over Augmenters, Ship Upgrades, and Radars.
  • Added two new skill-focused missions to various Nexus stations, reminding players to train skills up.
  • Tweaked summary text of ‘Skill Training’ mission and added an indicator pointing to the skills tab and the skills to choose from within that tab.
  • Changed the instance missions that auto-began in the instance lobbies (Tunnels and Droppings, Whiskey Approach, and Hangfire) to no longer require exploration of that lobby system, as those versions of the missions are given to players within that lobby.
  • Changed the ‘Volcom Raiders’ mission to require a Volcom and Volcom Wingship kill.
  • Fixed the ‘Two Steps Back’ mission for Whiskey Outpost not conflicting with the ‘Attack on Whiskey Outpost’ mission.
  • Changed the “Oats Captain” mission to only require 3 Space Oats instead of 10.
  • Changed the ‘Business Rivals’ mission to only require Luigi Salmano to be eliminated.
  • Fixed ‘Twin Pillars Run’ mission to be completed before ‘Twin Pillars Run II’ is available.
  • Corrected the ‘Twin Pillars Run II’ mission summary from 150 to 165 seconds.
  • Fixed the ‘Hidden Refuge’ mission.

Miscellaneous changes:

  • Fixed instance wormholes to state minimum level requirement to enter instead of an error message.
  • Updated the Nexus neurotweaks. This includes updated charge times, and altered effects for the Leaking Fuel Cell and Jelly’s Acidic Blood tweaks.
  • Added additional “guideplates” (floating text in space) with helpful advice in Cadet Academy and other areas of Nexus.
  • Added Janitor’s Special Cleaner to Earth Central in Sol for use in planetary projects.
  • Moved Not Too Badly Damaged Positronic Brain drop away from Rattie Moe and to Space Rat Broodmother in Sol.

Server/Client Patch – 6/11/2020

Greetings Pilots!

Here are the next set of patch notes for the Liberty server!

If you have any concerns or feedback on any of these changes please report them in the #feedback channel on the Star Sonata Discord!

(+changes require a new uni)

 

[Nexus Rework]

  • The Nexus has been reworked, there will be a blog post soon.

 

[Skill Changes]

  • New skill, Zen of Devices, increases the charge rate of certain super items by 3% per level up to level 100. Super items will say in their description if they are affected by this skill.

 

[Item Changes]

  • Removing Attached Drones.
    • Converted All Attached Drone items to their non-attached variants. Attached Warp Beacon will be unchanged.
    • Converted Attached Drone Blueprints to their non-attached versions.
    • Removed Attached Magic Attach requirement from Attached Warp Beacon.
    • Converted Armada Ambrosia Drone to an unattached drone.
    • Player owned attached drones are no longer allowed to exist in Earthforce layer. They will be removed when the server restarts.
  • Envelopments will now always attach to the object that used them. Envelopments generally have been strengthened, but their active time reduced. Envelopments can now look like different things, such as a chunk of ice.
  • Ice block super items will now have a much lower bonus resistance buff, but create an envelopment around the ship that looks like ice with a fixed hit point pool.
  • Increased the tech level of many built in super items that were artificially low.
  • Common shield tweaks have had their stats increased.
  • Fixed a bug where Enveloping Monkey, Seer Backstab, and Sniper Marksman were affecting super item damage.
  • New Roscap Mining Punch Super Item.
  • All tweaks used by Super Items will automatically get the NoTweak tag and not use the Neurotweaking skill.
  • All the Common tweak super items can charge faster with Zen of Devices skill.
  • Changed Krill Fighter device and Alien Krill Fighter device to only launch one Krill fighter, but that fighter will do about 3x the DPS as before.
  • Claw Missile Device will now charge much faster, Alien Claw Missile Device will charge a little faster, but do a lot more damage.
  • Updated visuals on the Zebucart Mark 2 skin, the Volcom and its variants, the Brigand’s Volcom and its variants, the Phunka.dll, and the Helga.
  • Added an unremovable “Tracking Beacon” item to a new player’s starter Zebucart ship.
  • Reduced the tech level of the “Cadet Missile Launch Device”, the Cadet and Reconditioned Cadet’s missile generator, to tech 0 to fix issues with it.

 

[AI Changes]

  • Fixed Kalthi Minion Fighter Hull engine mount locations.
  • +Forgones will now take 20 seconds between firing their super item instead of 10.

 

[Universe Changes]

  • +Changed “Earthforce Sanctuary: East Wild Space” and “Earthforce Sanctuary: West Wild Space” galaxy names to “Earthforce Sanctuary Alpha” and “Earthforce Sanctuary Beta” respectively.
  • +The AC exchange for Primal Zebra / Panther Ship Remains have had their Zaphragi Research Diploma turn-in values normalized to two per.

 

[System]

  • Fixed a bug that allowed selling items to stations without a trade bay.
  • Made shops which are not public or trading have their entries removed from market check.
  • Fixed bug which only allowed base owners to use items on the base. It now depends on Management permission.
  • The ship window will now only show the effects of damage and rof buffs on your most recent fired weapon, and no longer show incorrect numbers for the other weapons.
  • Damage tweak / aura is now a DPS tweak / aura. For the percent based ones, this won’t change anything, but the few non-percent ones will be a change in DPS now instead of damage per shot.
  • Added separate smaller resets to the skill resets in stations. Can now reset classes, hostility skills, adv subskills, or control skills separately alongside the full skill reset.
  • Can now search for “nb” or “neurobound” in inventory or TSL to see all NB items.
  • Can now search for “*” in inventory or TSL to see all modded items.
  • TSL will now display an asterisk after the names of any modded items inside
  • Fixed a bug where drones on the hotbar would sometimes default back to the unequipped version.

LTS Patch Notes – 6/7/2020

Greetings Pilots!

Here is the next set of LiveTest Server patch notes, the goal of these is to give you a heads up on changes before they’re pushed to Liberty and allow you to test and experiment with these changes!
If you have any concerns or feedback on any of these changes please report them in the #feedback channel on the Star Sonata Discord!

The LTS updates are only applicable to the LiveTest Server and may be changed before being pushed to Liberty.

You will need the newest Beta Client to check out these changes.
(+changes require a new uni)

 

[Nexus Rework]

  • The Nexus has been reworked, there will be a blog post soon.

 

[Skill Changes]

  • New skill, Zen of Devices, increases the charge rate of certain super items by 3% per level up to level 100. Super items will say in their description if they are affected by this skill.

 

[Item Changes]

  • Removing Attached Drones.
    • Converted All Attached Drone items to their non-attached variants. Attached Warp Beacon will be unchanged.
    • Converted Attached Drone Blueprints to their non-attached versions.
    • Removed Attached Magic Attach requirement from Attached Warp Beacon.
    • Converted Armada Ambrosia Drone to an unattached drone.
    • Player owned attached drones are no longer allowed to exist in Earthforce layer. They will be removed when the server restarts.
  • Envelopments will now always attach to the object that used them. Envelopments generally have been strengthened, but their active time reduced. Envelopments can now look like different things, such as a chunk of ice.
  • Ice block super items will now have a much lower bonus resistance buff, but create an envelopment around the ship that looks like ice with a fixed hit point pool.
  • Increased the tech level of many built in super items that were artificially low.
  • Common shield tweaks have had their stats increased.
  • Fixed a bug where Enveloping Monkey, Seer Backstab, and Sniper Marksman were affecting super item damage.
  • New Roscap Mining Punch Super Item.
  • All tweaks used by Super Items will automatically get the NoTweak tag and not use the Neurotweaking skill.
  • All the Common tweak super items can charge faster with Zen of Devices skill.
  • Changed Krill Fighter device and Alien Krill Fighter device to only launch one Krill fighter, but that fighter will do about 3x the DPS as before.
  • Claw Missile Device will now charge much faster, Alien Claw Missile Device will charge a little faster, but do a lot more damage.
  • Updated visuals on the Zebucart Mark 2 skin, the Volcom and its variants, the Brigand’s Volcom and its variants, the Phunka.dll, and the Helga.
  • Added an unremovable “Tracking Beacon” item to a new player’s starter Zebucart ship.
  • Reduced the tech level of the “Cadet Missile Launch Device”, the Cadet and Reconditioned Cadet’s missile generator, to tech 0 to fix issues with it.

 

[AI Changes]

  • Fixed Kalthi Minion Fighter Hull engine mount locations.
  • +Forgones will now take 20 seconds between firing their super item instead of 10.

 

[Universe Changes]

  • +Changed “Earthforce Sanctuary: East Wild Space” and “Earthforce Sanctuary: West Wild Space” galaxy names to “Earthforce Sanctuary Alpha” and “Earthforce Sanctuary Beta” respectively.
  • +The AC exchange for Primal Zebra / Panther Ship Remains have had their Zaphragi Research Diploma turn-in values normalized to two per.

 

[System]

  • Fixed a bug that allowed selling items to stations without a trade bay.
  • Made shops which are not public or trading have their entries removed from market check.
  • Fixed bug which only allowed base owners to use items on the base. It now depends on Management permission.
  • The ship window will now only show the effects of damage and rof buffs on your most recent fired weapon, and no longer show incorrect numbers for the other weapons.
  • Damage tweak / aura is now a DPS tweak / aura. For the percent based ones, this won’t change anything, but the few non-percent ones will be a change in DPS now instead of damage per shot.
  • Added separate smaller resets to the skill resets in stations. Can now reset classes, hostility skills, adv subskills, or control skills separately alongside the full skill reset.
  • Can now search for “nb” or “neurobound” in inventory or TSL to see all NB items.
  • Can now search for “*” in inventory or TSL to see all modded items.
  • TSL will now display an asterisk after the names of any modded items inside
  • Fixed a bug where drones on the hotbar would sometimes default back to the unequipped version.

Server/Client Patch 6/02/2020

(+changes require a new uni)

[Item Changes]

  • Converted T9+ Station kit blueprints from Metal to Steel Girders.
  • Added drone slots required to tooltips on permanent drones.
  • Created a new t15 Cardinal’s Excommunicator weapon.
  • Adjusted defuser code so that vulnerabilities take priority over resistance.
  • Created a new line of Capital Lasers that upgrade into the Capital Armageddon weapons.
  • Capital Armageddon weapons were set to the wrong cost category resulting in a slight reduction of DPS.
  • Added in three new player obtainable capital ships and three new player obtainable support freighters.
    • +Added the capital ships Mordred, Gawain and Gareth to Bonnet, Lavanite and Absolution AI bases.
    • +Added the support freighters Scarab, Stag and Weevil to Bonnet, Lavanite and Absolution AI bases.

 

[AI Changes]

  • +Update to Stella AI (roamers and DGs) for proper Solarian loot drops.
  • +Cardinal Bellarmine in Absolution and his DG variant Bell from Hell have chances to drop Excoms, with Bell from Hell having a chance of dropping the Cardinal’s Excom.
  • +Lowered the range and damage of Bellarmine’s Cathedral in Penance.
  • +Rosemary, Basil, and Basilus AI are more tanky and do significantly more damage to be more in line with their level.
  • +Reducing the number of fighters the Blue Gamma holds from 6 to 2.
  • +Added Solar Prism drops to the AI in Arctia.
  • +Added new line of Capital Lasers to drop from Roaming EF Capital Ships.

 

[Missions]

  • The Galileo mission chain has been adjusted as follows:
    • The player now receives an Excommunicator earlier in Galileo’s mission chain.
    • The player now receives an Cardinal’s Excommunicator at the end of Galileo’s mission chain.
    • +An AC turn in for Galileo’s Telescopes have been added to Sai’s Retreat in Sol after ‘Galileo’s Research’ has been completed.
    • +An AC turn in for Cardinal’s Excommunicators has been added to Sai’s Retreat in Sol after ‘Excommunicator’ has been completed.
  • The Vulcan mission chain has been adjusted as follows:
    • The mission to kill Infernus has been made to auto start when you enter the Chamber of Heat, and can be done concurrently with the previous mission to kill the three bosses.
    • +The player now receives a new mining weapon, the Vulcan Mining Blaster after finishing the first mission.
    • +The player can purchase additional Vulcan Mining Blasters after completing the first mission via an AC turn in of 50 metals and a Vulcanite Core.
  • Reworked the Perpetual Motion drone missions:
    • +No longer will you need to bring the drones or DG drone BPs to open up the turn in missions, instead you bring items to the station to unlock AC turn ins.
    • +Removed the drone BPs from the DG drop list that have mission/AC pairs.
  • EF Capital ship acquisition missions have been added to Beta Antares:
    • +Added missions that give EF Capital Ship Upgrades.
    • +Added missions that give EF Capital Ship Upgrade Blueprints.
    • +Reworked difficulty of Earthforce Roaming Capital Ships.
    • +Removed Capital Ship Research Blueprint from Beta Antares.
    • +AC turn-ins unlock after mission is completed.

 

[Universe Changes]

  • Adjusted Tidepool and Tartarus Dailies to reward shards only via the end of the mission chain instead of drops via fighting enemies.
  • Removed phasing effect from the large planet in the Drone Deployment 22 boss instance (Kandara Var).
  • +Instanced the bosses of Jungle.
  • +Instanced the bosses of Mira.
  • +Added Zobitan’s Retreat to Arctia, an AI base with several Paximinus guards and a small mission chain giving a Zobitan Beam. After completion of the chain, additional Zobitan Beams can be acquired from the tradebay in exchange for 10 Solar Prisms each.
  • +Added an AC turn in for the t5 class augmenters to the respective class stations in Lycuem, these will unlock once the class intro missions are completed.
  • Core skill training locations have been adjusted as follows:
    • +Core skills are trainable to level 3 in Sol.
    • +Core skills are trainable to level 4 in Arctia for Solar Prisms.
    • +Core skills are trainable to level 5 in Blue Outpost for Blue Whispers and Blue Aethers.
    • +Core skills are trainable to level 7 in Vulcan for Heated Metals.
    • +Core skills are trainable to level 9 in Mira for Paxian Medallions.
    • +Core skills expect for Piloting are trainable to level 12 in Jungle for Jungle Powercores.
  • Sol layout has been adjusted as follows:
    • +Increased the planets orbit distance around the sun.
    • +Increased size of planets.
    • +Dramatically increased size of Earthforce Headquarters, Earth Central, Sai’s Retreat stations.
    • +Moved Enforcer station to orbit Mars instead of the Earth.
    • +Increased the illumination of the Sun to compensate for the increase of orbits.
  • +Locked LACS 1894 (Jungle Entrance) to Warp 1.
  • +Added an AC trade in Beta Antares to upgrade Capital Lasers to Capital Armageddon Lasers.
  • +Converted most weapon BPs for sale in the Lyceum class bases to the AC system.

 

[System]

  • Created a “Create a Support Ticket” menu icon to allow for an instant link to submitting a ticket.
  • Added commas to energy and shield bank numbers in their tooltips.
  • Fixed Storage tab not being immediately visible on first logging into the game in your TSL base.
  • Moved TSL tooltips to be positioned to the side, like they are with the trade bay.

Server/Client Patch 5/22/2020

(+changes require a new uni)

 

[Subscription Changes]

  • Added the following benefits to accounts with an active subscription:
    • 25% extra XP from kills.
    • 10 extra docked ship slots.
    • 1,000 extra storage space in the TSL.

 

[Attendance Rewards]

Login everyday to collect your attendance rewards! They reset daily at tickover, 00:00 UTC.

  • +Added AC trade in Sai’s Retreat for new Holoprojectors.
  • +Added AC trade in Earth Central for Midas Pouch.

 

[Class Changes]

[Seer]
  • Fixed an issue in Seer’s Psionic Shrouding description. Psionic Shrouding granted 20% evasion per level when you are invisible (vision) to the attacker, updated the description to match the behaviour.
    • Changed Seer’s Psionic Shrouding Evasion bonus to depend on if you’re detectable, not visible, to the attacker.
  • Shadow Ambush and Psionic Shrouding class subskill locations have been swapped.

 

[Gunner]
  • Destruction and Juice Junkie class subskill locations have been swapped.

 

[Fleet Commander]
  • Class skills reworked, progression is now Class 1: Energy Charge, Class 2: Range/Tracking, Class 3: Field Generation. Class subskills Flight Controller and Bot Mastery locations have been swapped.

 

[Speed Demon]
  • Class skills reworked, progression is now Class 1: Rate of Fire, Class 2: Electric Tempering, Class 3: Speed/Docking. All class subskills swapped, Subskill 1: Speedy Firing, Subskill 2: Dogfighting, Subskill 3: Speedy Movement

 

[Berserker]
  • Impervious Armor and Ordnance Supremacy class subskill locations have been swapped.

 

[Item Changes]

  • Base Thruster Containers no longer decay on uni reset.
  • Adjusted the Solarian MagCannon blueprint to require 1000000 metals.
  • Reduced weight of UrQa Kasa Akuk’oj Ukoq(base solar panel) from 112,500,000 to 1,125,000.
  • Pax Felicitas built in aura “Auxiliary Navigation Subsystem” now gives +50 bonus speed instead of +350.
  • Corrected the Paxian Battle Frigate Blueprint from T21 to T20 to be the same tech as the ship it produces.
  • Removed the -20% Resistance, Energy bank, and Shield bank augmods from the Berserker Power Transfer to match the other Berserker travel fields.
  • Fixed Wave Rider having no thrust.
  • Removed inbuilt XYZ Station Upgrade and Station Industrial Blueprints from all stations.
  • Removed manhour discount for Industrial Research Y and Z for multi-builds
  • Reduced energy cost for Ancient Dragon Device.
  • Reduced Junkyard Two-Way Jammer Pill and Two-Way Jammer Pill from 1 hour to 60 seconds and -85% Visibility to -25%.
  • Reduced Junkyard Marksman’s Aim Pill and Marksman’s Aim Pill from -25% Visibility to -10%.
  • Reduced Junkyard Scanner Magnification Pill and Marksman’s Aim Pillfrom -25% Visibility to -15%.
  • Reduced Junkyard Sonatian’s Explorer Pill and Sonatian’s Explorer Pill from -50% Visibility to -20%.
  • Changed the Automated Attached Miner Kit IV Blueprint from needing 30 Junkyard Scrapnotes to 10 Station Gear Tokens to build.
  • Updated several Kalthi Super Items to be more clear of the actions they perform.
  • +Removed the T17 Ares Combat Controlbot from Staff Quarters until a new T21 version is created.
  • +Created Mobile Vortex Conv ship factory and added to the same locations as the base only version.
  • +Added Mobile Enrichment Plant to Metal Processing, Inc. in Arena Lobby.
  • +Added Rapid ENIAC Inspection to platonic academy as AC for 1 gold bar and 2 mentions.
  • +Added the Rapid ENIAC Operations and Rapid ENIAC Venture blueprints to drop tables in dgs.
  • +Added Starter Capital Fighter Bays and Freighter Fighter Bays to East Vindia.
  • +Converted the Whippet Light Fighter Blueprint, Dachshund Light Fighter Blueprint, Bulldog Light Fighter Blueprint, Terrier Light Fighter Blueprint, Border Collie Light Fighter Blueprint, to AC in East Vindia.
  • +Added small Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Hyperion.
  • +Added medium Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Lyceum.
  • +Added 2 breadcrumb missions in Locus of Fleet to direct players to Hyperion And East Vindia for missiles/fighters.
  • +Removed Freighter Fighter Bays from dg drop list.

 

[AI Changes]

  • Reduced most Rat and Flyswatter shields to pre-shield rebalance numbers. This should result in Rats being easier then Flyswatters again.
  • Adjusted the Qokuji’qi and Qokuji’s tractor to be AI only instead of sticky. This will require the Tractoring skill of at least Tech 15 to be able to radex them.
  • Removed Heavy Laser and Shield Salvation from Tanzanite in Color Empires. This allows it to have enough room to be capped.
  • Reduced Recoil of Deflector/Reflector drones from 2 seconds to 1.6 seconds.
  • The UrQa ships have had their fade effect fixed, they will no longer suddenly brighten or darken for a second during their animation. Additionally, they will only fade to half opacity before fading back in, rather than fully fade out to black.
  • Reduced the respawn time of the Temporal Anomalies in the Paxius Interdimensional Rift from 6 minutes to 2 minutes.
  • +Adjusted the pillbox in Snake Visions to no longer launch Icepick fighters.
  • +Added Icepick spawns in Snake Visions that drop Neural Keysyncs.
  • +Fixed issues with AI entering Steppes and Ruby Steppes.
  • +Dungeon bosses with scripting have had their named target shouts fixed.

 

[Missions]

  • Added tags to repeatable missions, supported tags:
    • [Repeatable]
    • [Repeatable Chain X of Y]
    • [Mission Chain X of Y]
    • [Timed Repeatable]
    • [Daily]
    • [Weekly]
    • [Monthly]
    • [Uni]
    • [Yearly]
  • Fixed the Rumble 2 Paxian Mission credit cost to reimburse the full cost of the Super Nova weapon it requires.
  • Removed mention of neurbounding from the cerberus fighter mission as the fighter is no longer neurobound.
  • Removed the various Pirate Crest requirements and updated the mission text for the Oversized Trader missions.
  • Changed the Blue Photon 4000 Series Transwarp mission and its repeatable version to no longer require premium status.
  • Added equipment skill requirement to the transwarp missions equal to the tech of the fleet transwarp items, to prevent the possibility of ending up with a transwarp you can’t use and having to waste credits buying another one.
  • Removed mention of scanning the wormhole entrances in Mausoleum, and instead made mention of scanning the Death’s Eye sun in the galaxy. For the Dulce et Decorum Est, Pro patria mori exploration mission.
  • Readded the Zen reset missions accidentally removed in an earlier patch.
    • These have been manually added to Sai’s Retreat in Sol.
  • +Added series of daily missions in Handels Cove.
  • +Removed The Ancient Asteroid Being mission start and end from Prism ai station, as well as the Ancient Asteroid Being spawn in Prism.

 

[Universe Changes]

  • Adjusted the capitalization on the warps in the Twisted zone instances from “Return to prejudice” to “Return to Prejudice”
  • The planets within Building Academy are now stationary.
  • +Locked Bonnet to the Southern Arm with the rest of the Spice Pirates.
  • +Removed the static interference from the exit out of Absolution.
  • +Recentered the Lavanite cloud effects, restoring them to their position on the main star.
  • +The Vault has been removed from Kalthi Depths.
  • +Converted Zebra Armada Crests to Honorary Diploma and Honorary Mentions Missions into Alternative Currency and placed on the Serengeti Research Labs station.
  • +Locked Serengeti Research Labs station to Premium Only.
  • +Reduced the level of Infinite Knowledge from 20 to 10 to dock at Serengeti Research Labs.
  • +Adding 200+ new galaxy names to the universe generation. Removed several names due to being immersion breaking, overly long, UrQa/Subspace names or confusing to existing gal names.
  • +Converted Ariadnites in Labyrinth from being planet extraction to being a respawning prospectable resource.
    • +Removed building privileges.
    • +Increased local AI spawn and made more aggressive.
  • +Converted Plasma Crystals in Hyper from planet extraction to a mining resource.
    • +Removed building privileges.
    • +Unteamed Hyper base.
    • +Made local AI aggressive to all players.
  • +Removed Industrial Station Gear X Blueprint Pack from Acropolis.
    • +The original Industrial Station Gear X Blueprint Pack has been installed into all stations above tech 9.
  • +Added Scoop to trade bay of Nexus Station.
  • +Removed trade resources from the station in Hephaestus that required Weaponry 25 to dock at
  • +Arctia and Building Academy will now generate off of Sol. Their intro missions have been moved to start at Earthforce Frontier Station in Sol.
  • +Changed the warp locks for Zebra, Panther, and Rhino bosses in the Serengeti to be based on if the ambushers are dead or not.
  • +Removed “Asteroid” from the list of moons to prevent confusion.

 

[Typo Fixes]

  • Fixed the Ayudhinlaghu Akrama Blueprint, which was mistakenly named “Ayudhinalghu”.
  • Fixed the effect description of the Red Photon Prototype Remote Weapon Augmentation.
  • Typo fix for Colored Empires Black Court mission “The Art of Assassination 101″, “politian” > “politician”.
  • Typo fix for East Vindia mission “Nukes”, “afterall” > “after all”.
  • Corrected the Nanite Infusion Device’s description, dealing a 150% damage multiplier rather than the 100% damage multiplier it previously stated.
  • Corrected the inconsistent name of a planet within Building Academy.
  • +Corrected station name, Earthforce Headquarter->Earthforce Headquarters.

 

[System]

  • Added a new target reticle that clearly defines the backstab range at the back of a selected ship. It also provides visual cues of what is the front and rear of the selected ship in two 180 degree spheres. (Credit to Dark Wolf#7153)
  • Fixed prospecting nodes spawning on invisible solar bodies.
  • Fixed Possessions tab from refreshing a few seconds after selecting the tab. It will now properly default to sort the Category column by default and sort alphabetical.
  • Changed the AI Base Skill Tab to be sorted by Alphabetical and no longer jump around when skilling.
  • Changed the Focus Skill Page must be Level 10 instead of 5 as the requirement.
  • Changed the Transwarp menu to be expanded down. Sorts by alphabetical by default now.
  • Set the lockout tab to sort by Mission Type first and lockout name second.
  • Mission Tab now states Difficulty instead of just D for sorting. Sorts by Mission Status first – mission alphabetical second.
  • Updated the Storage tab to make references to being TSL again but left the tab labeled as Storage.
  • Added the subtype for some gear and ships to the info box. The subtype makes gear with that subtype only equippable on ships with that subtype. Gear with this feature was already in the game, but the subtype was not displayed.
  • Made it so that userbases and drones consider a hostile player entering / logging in a galaxy as a “combat action” causing them to react almost instantly instead of waiting 5-10seconds before shooting.
  • Updated combat bot rules to follow PvP rules in galaxy, fixed combat bots bypassing PvP rules.
  • Added a requirement of Leadership 2 to the Emperor’s Crown to ensure that any crowned emperor’s will end up with at least Leadership 3 (which allows them to dock in the emperor’s club).
  • Made it so bots in V formation won’t shoot irradiated enemies.
  • Can no longer attach bases to asteroids.
  • Fixed a bug where the web api couldn’t report the number of bases in a gal over 127.
  • Added the ability for the server to send new skill names, descriptions, costs, etc to the client, so different servers can have different skills.
  • +Fixed Autopilot behavior within Hallway to Mother when trying to leave.

 

Server/Client Patch 4/9/2020

(+changes require a new uni)

 

[Item Changes]

  • All engines have been given appropriate rarities, for most engines this will result in no change to stats. For some engines it will result in an improvement. For other engines it will result in a reduction.
  • All hull expanders have been given appropriate rarities, for most hull expanders this will result in no change to stats. For some hull expanders it will result in an improvement. For other hull expanders it will result in a reduction.
  • Reduced Zebucart Turning Augmod from 50% to 25% to increase the level of control new players have when attempting to maneuver.
  • Silent Death Overloader is now Tech 20, it now gives +53% Damage instead of +23% Damage.
  • Reduced the size of Ganglinite MagCannon from 52 to 16. This is closer to its pre-rebalance size and should result in new players not having to sell all their weapons to be able to fit it on their hull.
  • Removed neurobound tag from Qokuji’qii and Space Blue Delta fighters (the other mission reward fighters in these series were not neurobound.
    • Changed drops of Small Tamed Wasp Generator on hives to Small Tamed Wasp.
    • Changed drops of Ujqii Ishi Qua(drops from Qu’ishiii Qo in Mira) , and Vulcanite Hatchery(from Magmarar in vulcan) fighter generators to Ujqii Ishi and Mini Vulcanite Fighter fighters.
  • Set the following prefabs to complete instantly on build start on the planet: Space Oat Hydroponics Project,Deep Core Mining Project and Deeper Core Mining Project.
  • Changed Shattering Hunyelite from Uncommon to Rare due to the blueprint’s drop rate.
  • Changed all of the drop tweak superitems(that have bps sold in Shadow) to have 20s charge times to match the dropped tweaks they are based off of as intended.
  • Reduce max workforce of Cirdan’s Proton Stream Blueprint from 10k to 1k, to reduce amount of prom needed per tick from 2000 to 200.
  • Bases that can only be attached or unattached now state this fact in their info box.
  • Changed the tech of Lynx Auto Mining Drone Blueprint from T20 to T18. This results in the blueprint matching the tech of the drone.
  • Removed Aug Slots from Taurus, Perseus, Lynx Auto Mining Drone.
  • Changed Olympus Entrance drone and Red Photon Complex Drone to non-scoopable.
  • Red Photon Shield Booster Generator and Red Photon Energy Booster Generator are now Shipbound instead of Sticky.
  • Rabbit Hunter Assistant’s no longer drop in crates.
  • Micro Vulcanite, Mini Vulcanite, Ujqii Ishi, Slumber Mc Chrome Face Fighter, and Bulker Guard Fighter crates are no longer shipbound.
  • +Added in a new drone and a new blueprint for a drone to Bonnet bosses.

 

[AI Changes]

  • Kalthi Terminators’ will now fire their chaining beam weapon more often and for less damage, while having significantly less tracking and chain range. However, the damage drop off from each successive chain has been removed. The visual thickness of the weapon has also been increased so as to increase its visibility.
    • +Kalthi Terminators and Destroyers will no longer attack players that they do not have personal or team hatred towards.
  • The Vaidya (Shielding 22) uber will now clear all parasites, fires, and nanites upon remodulating their resistance profile. With this change, firestacking during a heat vulnerability phase will no longer heal the boss after they change to a new vulnerability.
  • Fixed the spawns in the instances of Akuq’ba and Dragon’s Lair to spawn all at once instead of one at time.
  • Made bots not randomly enable “Activate Primary Cannon” and “Disable Primary Cannon” super items on the Trepidation Fridate. It can still be toggled manually via the inventory by the player.

 

[Missions]

  • Removed mention of “ship module”/aka planetescanner from the 2 breadcrumb missions to Paxius.
  • Fixed the “KILL THE MAGGOT!!!” mission not giving experience due to a missing difficulty value.
  • Changed the Marco’s Demise mission to clearly state that the player must travel to Perilous Space to be able to kill the Grim Revear.
  • Changed Continuing Defense to auto-complete instead of requiring player interaction to launch one of the random boss kill missions.
    • Changed the Continuing Defense mission to complete on warp into KusoQ’kur instead starting one of the 3 missions.
  • Added locations to mission summary for the Jungle missions to kill the bosses.
  • +Added a new mission at Beta Antares to introduce new players to the damage testing range.
  • +Removed Fine Space Whiskey from Mzungu Angani, Sol, East Vindia and Whiskey Outpost.
  • +Added a breadcrumb mission to the Engineer base in Lyceum bringing you to Perpetual Motion at level 25.
    • +Added a level 25 mission that gives players that visit Perpetual Motion and dock there a free Minor Damage Drone Controller.
    • +Moved the AC Drone Controller combination turn-in missions from Shadow to Perpetual Motion.
    • +The Drone Controller mission in Perpetual Motion grants the first level of Astral Injection for free.

 

[Universe Changes]

  • Reworked Blue Photon Test Range to have higher HP targets, fewer targets, a stationary sun for panels, an ai base to change loadouts, and AI aura drones to recharge energy.
  • +Moved the AC Drone Controller combination recipes from Shadow to a new base in Perpetual Motion.
  • +Relocated all levels of Astral Injection to Perpetual Motion, it is now trained via a new mission line at the central station.
  • +Increased the respawn rate of the drones that drop keys in Copper 4.
  • +Changed The Seregenti wormhole to Ngorongoro from showing the locked image to being a normal wormhole image since the keys have long been removed.
  • +Added a comet that drops a variety of Blue commodities to Blue Outpost.
  • +Sun auras in Red Photon Research will now affect drones
  • +Removed Gear Glue from the Metal Processing, Inc. in Arena Lobby.
  • +Extended NB Roman gear AC to weapons, engines, cloaks, and radars in Olympus Entrance.
    • +Added AC trade for 10 shard dust to 1 pretender shard in the same base.

 

[Typo Fixes]

  • Fixed Typo for the Strontium Tier 4 Platinum Bounty for Caracaras incorrectly stating Harriers in the mission text.

 

[System]

  • Added support for adding commas to numbers over 1 trillion.
  • The /ap command will now search the current galaxy for a space object with given name and autopilot to it if galaxy with given name is not found.
  • Grant 2 Class Skill skillpoints at level 10 instead of one at 5, one at 10.
  • Added mods support to actionbar, modded items put in the actionbar should now properly remember which mod it was and will search for the item matching the mod before picking another one.
  • Improved the algorithm used to auto recenter ships that have been drifting. It should now cover more cases even if players are around.

Server/Client Patch 3/04/2020

(+changes require a new uni)

 

[Item Changes]

  • Adjusted the Commodities order within the Trade Bay and the Bot Trade Order Menu to be more friendly to players for QoL.
  • Added Antu Agniparvata and Vazi Pralinata to appropriate laser drop list.
  • Adjusted some Super Item effect descriptions to properly show what they do.
  • Added new transference weapon to Demented Delquad boss loot.
  • Fixed a bug that caused Pretender Poseidon not to do any splash damage.
  • Poseidon Splash fighters now do splash damage as they are intended.
    • Poseidon Splash fighters no longer have a Trident Prong equipped.
  • Gave the Red Photon Doomsday Device a new visual.
  • Modified Queen’s Hive Missile to be non-neurobound.
  • Liposuction scrap value has been fixed.
  • Adjusted Honey, Wasp and Twisted fighter weapons that were incorrectly set due to a bug. Resulting in slight reductions in range and increase in recoil.
  • Changed Dark Shielding Blueprint from T21 to T20 to reflect the tech of item being built.
  • Corrected the Advanced Eucration Flux Blueprint from T20 to T21 to reflect the tech of the item being built.
  • Corrected Mzungu Energybank Blueprint and Mzungu Protector Blueprint from T15 to T16 to reflect the rarity of the item being built.
  • Adjusted the tech of Large Blue Photon Stock Missile Production from T15 to T20 to reflect the tech of the missile being produced.
  • Updated descriptions for Energon and Peasants.
  • Removed the out of combat speed boost and evasion from Green Defense Fighters.
  • Var Zuladura Katur, Var Zazatamzu Katur, Var Mizra Katur, Var Bhisaj Katur have been given the same energy as their Tra counterparts.
  • Change weight of Crate of Pirate Crest, Crate of Veteran Pirate Crest and Crate of Master Pirate Crests from 7 million to 100 and changed from breaking into 5 to 4 to 6 to match the strongboxes of the same item.
  • +Removed the only drop of Crate of Master Pirate Crests from Barbe Noir and replaced with a Master Pirate Strongbox.

 

[AI Changes]

  • Reduced the weapon range, recoil and slightly increased damage for the Deflector drone. This restores the stats to what it historically was.
    • +Moved Deflector and Reflector drones 50 farther out from the center so they don’t kill the Light Nuzzle and Aqua Nuzzle on irradiation.
  • Corrected missing visual for the Target Dummy.
  • Removed the evasion from the fighters Master Flylet and Master Maggot use.
  • +Fixed an issue with Queen Hive phases not activating.

 

[Missions]

  • Adjusted Ahab’s Training Mission from 10 rat kills to 5 kills.
  • Adjusted Ration Relief mission to start at the same time as Ahab’s Training.
  • +Added Priority Target mission for Lord Mulligan boss.
  • +Increased expected levels on Strontium KD AI kill missions (this means you will get more exp from them at higher levels).

 

[Universe Changes]

  • Irradiated Subspace Anomaly visuals have been fixed. Bad timer values resulted in their radiation cloud effect flickering and twitching constantly.
  • +Added upgraded DPS kits for AI empires
  • +Removed the Warp Beacon from Glass Matrix
  • +Removed the Warp Beacon from Iq’Bana.
  • +Added a new custom warp beacon to Beta Antares.
  • +Unteamed the Free Market Warp Beacon.
  • +Changed the entire Serengeti zone to non-PvP.
    • Removed the lockout for killing some of the Panthers in the Serengeti Nebula instance. Only killing Baron will grant the lockout now for this gal of the instance.
    • Removed Single Panther from Lake Manyara instance and replaced it with an additional Rhino.
    • +Removed the keys for instance warps in Ngoronoro and Ngoronoro crater other than Lion and Emperor.
    • +Made Zebras and Panthers in Ngoronoro guard their respective warp.
    • +Replaced 2 Zebras for Rhinos in Ngorogoro Crater.
  • +Removing the Scrap Prefab Missions from Creaky’s Junkquarters in The Junkyard.
  • +Moved credit cost of Andaman Extermination Blueprint from periodic to initial to match other extermination bps.
  • +Changed “The Dark” from locking to the north spiral to locking to the south spiral of Earthforce layer during uni generation.
  • +Removed the link and wormholes between Lyceum and Lyceum Wormhole Research.
  • +Updated and revised the shouts that DG bosses use.
  • +Added new Condenser Augmenter Packs to the Augmenter Lab station within Acropolis.
    • Removed Augmenter Condensers from drop tables.
    • Adjusted rarity of some Blueprint Packs.
  • +Corrected the “Investigate the Pretenders” mission to end at Olympus Entrance instead of Serengeti Blockade.
  • +Changed Hallway to Mother to no PvP.
  • +Added 40 additional random AI team names. Removed inappropriate AI team names.
  • +Added an AC turn in mission to trade 1 Allied Commendation for 600 million credits at the E.F.V. Avenger at the Allied Staging Sector.

 

[Typo Fixes]

  • Fixed Typos in “Cleaning House” Mission.
  • Fixed Typos “A Blue Connection” Mission.
  • Updated the description of the Hidden Nanite Infusion Device to correctly state 175% instead of 200%. The damage has been 175% but the description just falsely states 200%.

 

[System]

  • Added the no discount indicator to blueprint tooltip from construction tab.
  • AI Empires now follow galaxy lockdown.
  • Unattached bases can now be used as attached bases if you have an acceptable solarbody selected to attach them to.
  • Fixed a bug when attempting to cancel a build for which no blueprints are on base.
  • Expired premium players can now login as a free to play.

Server/Client Patch 2/5/2020

(+changes require a new uni)

 

[Item Changes]

  • Unt Faranji Gatling Laser X has had its size and stats adjusted.
  • Almost every Tech 0 to Tech 20 engine makes use of the new particle system.
  • Jujo’qii Augmenter was not sticky, changed to be sticky like it should.
  • Moved excessive initial prom requirements on the Andaman, Achilles, and Annihilator Station Exterminator Blueprints to periodic.
  • All energies have been given appropriate rarities, for most energies this will result in no change. For some energies it will result in an improvement. For other energies it will result in a reduction.
    • Low tech AI base energies have had their stats shifted a bit so that there is more variety in Energy Bank sizes.
    • Amped Zeus Olympios Energy and Amped Jupiter Olympios Energy have been changed from Ultralight to Normal, increasing their power beyond the base versions instead of them being weaker.
    • Primal Lion Heart now uses 1 Promethium every 300 seconds, this brings the electricity regeneration back to where it was previous to the energy rarity changes.
  • Vulcaroid Missiles are no longer shipbound.
  • Updated Missile Crates descriptions to list the Tech and Damage Type of the missile they contain.
  • The Rainbow Force Field holoprojector is no longer neurobound.
  • Fixed a bug preventing planetary expedition from working.
    • This was already pushed in a hotfix.
  • Adjusted the IC Extractor BP’s to properly show build amount in the build menu.
  • Wasp Chamber is now a factory that produces Tamed Killer Wasps.

 

[AI Changes]

  • Added credit drops to UZ mini ubers.

 

[Missions]

  • Fixed issues with Bule and Vo’kii ship missions start and end points being missing from the Twisted Agent station.
    • This was already pushed in a hotfix.

 

[Universe Changes]

  • Fix to Blue Emperor’s stadium arena exit using a red wormhole visual instead of blue.
  • +Moved Bipolar from DF220 Perilous to DF160 of North Arm of Earthforce Layer.
  • +Locked Iq’Bana to the South Arm of Earthforce Layer.
  • +Removed Ship Tech Upgrades from common AI base tradebays. You can still acquire all of them from Beta Antares.
  • +Converted the Christmas letter turn in to AC turn in at the station in Lapland.
  • +The Z axis values of Enigmatic Sector objects have been set to zero. This will stop ships from flying below the planets and stars in that system.

 

[Typo Fixes]

  • The mission “Marco’s Demise” now correctly states it requires 20 Paxian Pacifier Fighters in its summary in place of the old generator requirement.

 

[System]

  • Added command “/ShowStatSources” to list where the different components of your ship stats come from.
  • Converted /showsquaddamage info to a dialog box.
  • Reduced rank required to abandon your own base in team territory from operator+ to soldier+
  • Removed the concept of galaxies “freezing” when no one is in them for 5 minutes. Instead replaced by a deep sleep state, when in deep sleep objects in the galaxy can still act in a limited fashion, traveling, trading etc will continue working albit much slower than normal. This means bots will no longer end up trapped in DGs because they froze while they were coming out, nor will AI get stuck in a sleeping galaxy while they travel.
  • AI (and by extension combat bots) will now only unpack 1 missile/fighter crate of every type that isn’t already unpacked in its inventory.
  • Fix for destroyed fighters not updating quantity when added to player ship inventory.
  • Added a failsafe to handle cases where an AI drifted too far out and got lost. This will only bring the AI back to the center if there are no players in the galaxy or any galaxies near it, this is not meant to simplify recentering after a failed fight and instead to reduce the likelihood of stumbling into a galaxy with no visible boss because it went too far and never came back.

Server/Client Patch 1/10/2020

(+changes require a new uni)

 

[Item Changes]

  • Small Bulker Guard Fighter Generator now properly converts into a crate.
  • Zarkar’ayu Cloning Vat now makes a Fighter instead of a Generator.
  • Space Blue Alpha Prototype Fighter Generator is now AI Only.

 

[AI Changes]

  • High tier Perilous Space AI (Delquads, Battlestations, Rocs, etc.) no longer spawn in the lower danger factors of Kalthi Depths.

 

[BvB Siege Changes]

  • Added notification to the team chat when a bvb kit is placed in one of their gals.

 

[Universe Changes]

  • +Kalthi Stingers, Warriors, and Deployers now spawn in Kalthi Depths again. They are not able to warp to other galaxies.
  • +Unlocked Spartan Garrison Station in Serengeti Blockade to Free to Play.
  • +Locked Serengeti Missions Except for Lyceum Guardian, Investigate the Pretenders, and Zaphragi Tractors (Tractoring 19) to Pay to Play.
  • +Change Leveasseur, Morgan, Asteroid Being, dungeon Pheonix, Glaucopenia, and DG James Watt, Georg Ohm, Marcus Columbo, Nutty Sputty, Black Bart, Captain Albatross, Dark Curse, Barbe Noire and Iggy Bang to have 10 minute respawn times instead of 30 minutes.
  • +The following zones have been manually set to no PvP (some may not be pvp already but weren’t defined in the XML): Iq’ Bana zone, Snake Hole zone, Copper zone, Ruby Steppes zone, Steppe Zone, All Rumbles, Prism, Colored Empires zone, Bonnet zone, Enigmatic Sector zone, Underworld, Nihilite, Hyper (will be reviewed later if we want to keep basing here), Tortuga, Blue Outpost boss areas, Strontium-90, Absolution Zone, The Junkyard, Graveyard, Blanco, Plaguespace, Liberty zone, Vulcan, Bipolar, Arctia, Lapland, Vervaardiger Processing, Capella, Fortress, Gargan, Jungle zone, Labyrinth

 

[Typo Fixes]

  • Typo correction for /endwar error sent back from user, changed text from /war [player] to /endwar [player]

 

[System]

  • Tweaked the /war declaration error to display how much funds you need in team funds (previously it did not tell you and you had to guess)