Space Clouds

Server/Client Patch – 11/4/2021 – The Moonfighter Rebellion 1.3

patchnotes

[Engineer Changes]

  • Added 35% non-transference damage to temporary drones to Engineer skill level 1.
  • Increased Zen of Engineer from 0.10% to 1.5% per level for Shield Max and Energy Max.
  • Damage Control now gives 15% Resistance to Damage per level (45% total) instead of using electricity as a shield.
  • Civil Engineer Adv Skill Resistance to Temporary Drones is reduced from 50% to 23% (Same resists as before when factoring in Damage Control and Droney.)
  • Electrical Engineer Adv Skill no longer modifies non-transference weapons use extra energy to do up to 100% bonus damage instead gives 50% Energy max.

[Empyrean Zone]

  • Buffed the Empyrean bosses drop chances and added additional individual item drop chances.
  • Added a new Neurobound commodity “Empyreal Core” that can be traded for Credits and Primordial Tokens. The entry Empyreal ships now take the Empyreal Core and Modules to purchase now (Next universe).
  • Added new paths between the end gals within the Empyrean Zone (Next Universe).
  • Temporal Permits no longer decay at universe reset but remain Neurobound.
  • Shattered Celestial Core will be temporarily be made not to decay on universe reset due to delays in implementation of its purpose. It will be re-enabled for decay the next universe.
  • GSA limit in boss rooms reduced from 10k to 7k.
  • All of the fleets in the Empyrean boss rooms spawn randomly spread out from each other.
  • The Saros escorts for the Aelia in Columns of Mountain should no longer turn quickly during the usage of their triple beam attack.
  • Empyreal Tutulemma’s no longer have an AoE missile, they now have a telegraphed beam attack that warps them backwards and cripples the targets (and its nearby allies) energy generation for a few seconds and can’t move during its attack.
  • Tutulemma’s Lunarian Dreadnought Primary Pulse Cannon range increased to 1000.
  • Empyreal Celeste Spear increased to 525 projectile speed.
  • Perihelion interceptors’ weapon loadouts were adjusted so they attack most of the time while in range.
  • Fixed an issue where the Aelia didn’t have enough energy to fire weapons and use items.
  • The Empyreal Equinox Rocket -95% tracking debuff now lasts for 5 seconds instead of 15 seconds.
  • Adjusted the requirements of Rampage Preserver Blueprint mission and trade bay turn in from requiring two Pristine Alien Eggs to one. Also increased Sahvitra DNA requirement from 10 to 20 (next universe).
  • The Empyrean Entrance now provides experience again and has had the number of spawn reduced.
  • Lunaria Targeting System Blueprint now takes Solarian Pulverizer instead of Solarian MagCannon.

[UI/Client Changes]

  • Added two new skins for Empyreal ship lines.
  • Dark Energy Antimatter Recollector skin can now be applied to Flamlites.
  • Fixed Red Photon Warship’s Engine mount.
  • Changed percentage damage auratweaks to say “Damage” instead of “DPS”. Flat damage bonuses will still state “DPS”.
  • Fix Mauling displaying as a percent rather than a constant value in ship window list.
  • Fix for Bruteforce facing forward the wrong direction and a texture issue.
  • All Engines from Olympus now have updated visuals with unique aesthetic qualities derived from the engine’s prefix’s.
  • Made right clicking wormhole autopilot status text more informative.
  • Adjusted chat window up a few pixels to prevent overlap with bottom bar and more clean look.

[Skill Changes]

  • Updated the description on Gunner’s Destruction skill to include the vulnerability time.
  • Updated Mining Efficiency skill’s description to clarify “This skill only comes into effect if the asteroid would normally drop at least 3 debris.”

[Item Changes]

  • Coordinator General Ops Support Platform” to “Coordinator Gemini Support Platform” and it now deploys two separate drones. Aura range expanded from 500 to 1k and buffed the Resistance aura tweak from 10% to 20%.
  • Inbuilt missile launcher on Zeus Throne is now exotic.
  • Increased the charge time on Vulture Sense from 30 seconds to 60 seconds and reduced the tweak uptime from 10 seconds to 5 seconds. Reduced Range from 200% to 100%.
  • Lyceum Fabrication Modules can no longer be scrapped for credits.
  • Added quality tiers to several blueprints.
  • Removed Drone Scoop trophy and transformed into Electro Scoops.
  • Removed Ablution Crystals requirement on the Dark Matter Extractor Blueprint.
  • Increased the Decay time of Pristine Alien Egg from 5 hours to 48 hours.
  • Added tech 4 Heat pulse gun and Tech 5 Radiation magcannon to random AI bases.
  • Adjusted several subspace drones and Aqua Nuzzle to use player gear of the appropriate quality level instead of AI only gear.
  • Made Laconia Dust show as Rare quality.
  • Made Heated Metals commodity show as Rare quality.
  • Gave a lot of the T23 Empyreal supers visual effects.
  • Changed Combat Doctrine to Upon activation, initially, grants the user: +100% Electric Tempering for 10 seconds. After 10 seconds, the user gains: +33% Shield Charge for 10 seconds, +50% Transference Power for 10 seconds. After another 10 seconds, the user gains: -25% Recoil for 10 seconds, +25% Transference Efficiency for 10 seconds.
  • Shield Overcharging Beam now has full tracking.
  • Rift Opener now backstab warpers first and then activates the antigrav.
  • Temporal Field Emitter has had its tracking increased to 90 degrees.
  • Coalition Regenerative Field Emitter now affects fighters and drones.
  • Commanding Spirit and Coalition Regenerative Field Emitter shield regen effects are no longer affected by Neuro Tweaking.
  • Commanding Spirit no longer gives 25K flat shield charge to allies.
  • Coalition Armanents now has 90 degrees of tracking and stacks with Gunner Destruction now.
  • Updated the Rapid Repositioner to correctly state it has -25% damage is for 10 seconds instead of falsely stating 5 seconds.
  • Fixed Empyreal Eclipse’s Core Overload description to correctly state positive 75% Resistance to Transference for 10 seconds instead of negative.
  • Fixed Empyreal Aelia’s Reckless’s description spelling error and going off the window.
  • Fixed error in Perihelion’s Onslaught Prioritization super to clarify the recoil inflicts the enemy of the target not the allies of the target.
  • Made Empyreal Incinerator T23 instead of 22 which buffed the stats slightly.
  • Adjusted Glued on Quark so it is not identical to Gluon Thruster.
  • Adjusted Venusian Motor from Common to Uncommon.
  • Removed Lion Maul Device from King Panther.
  • Overdrive Device’s now indicate that they cause forced thrust when the user activates them.
  • Hermes Combat Controlbot had its Light Fighter hull lock removed.
  • Per previous patch notes – restored credit costs on ENM Cube Blueprint and Promethium Cube Blueprint to 5 mil per use.
  • Reduced the cost of the Holiday Holoprojector Crates from 50 to 20. SP cost remains the same.
  • Zebra’s Second Wind on the Zebra ship now works properly on Combat Bots.
  • Removed Capital Laser Research Blueprints from the game (Next Universe).
  • Fixed an issue with Vervaardiger ‘Berhinger I’ EX being sold at random AI bases.

[AI Changes]

  • Removed Mulligan’s Beam Resists on his diffuser.
  • Increased size of Big Green Mothership to be larger than the Green Battleship.
  • Drastically reduced the effective shields of LACS S4492 Alien Outposts in Ekam arm of Subspace.
  • Poseidon Whorls now last 21 seconds, and Poseidon deploys one every 3 seconds. This should help players be able to kill the drone for the Olympus drone kill mission.
  • Reduced Fallen Minelayer’s Salvaged Gigantic Mines weight.
  • Rebalanced and buffed T22 Subspace space bosses difficulty and mobs. Subspace instance galaxies with environmental damage effects now do flat damage. They continue to have no effect on drones.

[Universe Changes]

  • Added wormhole locks to the boss rooms in The Serengeti, Olympus, Captain Kidd, Brute Force, and Lunacy and Dragon’s Lair to lock players in until the boss is defeated.

[Next Universe Changes]

  • Added 5 new AIs for dg bosses in High DF DGs, Super Omega Platform, Kilo Wattage, Aroused, Ragnarocker, Big Green Dreadnaught, also reduced how common Rocs/ Glaucopenias/Phoenixes, and Hawk AIs are as bosses.
  • Fixed an issue in Fortress to prevent Pain and Shadow moons from spawning on top of each other.
  • Added some additional loot to the random DG drop tables.
  • Removed Junkyard Augmenter Exchange base in Junkyard as role has been depreciated long ago.
  • Moved Vigilante roaming boss from Perilous Space to Earthforce Layer.
  • Reduced the credit cost of the Capital Armageddon Lasers at Beta Antares by 50%.
  • Added some basic items to the AI base in Lyceum Wormhole Research.
  • Increased the spawn rate of Thalaron Radiation and increased the DF range of where it will spawn. Modified the spawn rate of nodes to ensure all timezones have a chance of obtaining.
  • Added Imperial Seal skills up to level 5 at secret base in Temple Grounds (already live edited).
  • Added an additional drop chance for Light of Peace weapon to the Pax Astralogica roamers in EF layer.

[Kalthi Depths]

  • Added UrQa’qa Vazuk Vo’kii to Kalthi Depths.
  • Lowered the DF of Ruined Sanctuary and Celestial Encampment for easier access.
  • Reduced number of Shujaa in Ruined Sanctuary from 2 to 1.
  • Increased Kalthi Manufacturing drops from Commanders.
  • Increased the chances all Kalthi Commanders (including Wrathful and Armored) have to drop Salvaged Kalthi Conduits and Damaged Kalthi Star Charts.
  • Kalthi and UrQa within Akuq’ba zone will no longer drop augmenters.
  • Kalthi Destroyer and Terminator are now on the Kalthi Admiralty team and no longer roam.
  • Increased number of Rocs in KD and made not to roam.
  • Cyborg Cruiser and Cyborg Battleships no longer roam.
  • Unteamed most of the low DF Kalthi in Kalthi Depths.
  • Added unteamed Empyreal AI to low DF KD so solo players can fight the AI one on one.
  • Reduced number of AI spawned from Kalthi Commanders and their variants.
  • Kalthi Armada Wrathful Commanders damage was reduced.
  • Reblanced several Kalthi boss and mob AI.

[Mission Changes]

  • Updated some mission vendors.
  • Added a hint to the “Final Exam” mission in Building Academy that it requires drone deployment level 3 and to have an energy with a large enough bank to deploy the drone.
  • Updated “Infernal Collection” mission to state Goblins, Imps and Orcs outside of Infernal Tempest and roaming must be killed for the Infernal Faction Access Card.
  • Added a hint to Hyperion mission “What happened here?” to use Surgical weapon on the ship wreckages.
  • Updated Olympus Fighter and Tractor missions to clarify the item type in their mission names.
  • Updated summary text for T21 skill missions to include that 1 billion credits are required as well.
  • Fixed a typo in the summary text for Barbe Rouge’s Test mission.

[System]

  • Drastically reduced the chance of an AI respawning in the same galaxy that already has that same AI in it. Should help to prevent bosses stacking up in KD.
  • /limbo is now active for first 72 hours instead of 24 hours.
  • Autopilot will re-attempt 5 times when gremmed or physical critical hitted before finally disengaging.
  • Player Inactive and Destroyed Drones will no longer abandon after a set time.
  • Items that previous had the No scrap tag, now have a tag on their description that states “No Scrap Value”. Allowing the item to be scrapped but for 0 credits. Item types that can’t be scrapped (mission items) still cannot.
  • All items that can be purchased with alternative currency will now have “No Scrap Value” tag.
  • Added 9 new commands that control bots inside the galaxy you are in:
    • /botsAttack: All combat and wild bots will be set to attack your target.
    • /botsNoAttack: All combat and wild bots will be set to not attack your target.
    • /botsFight: All combat and wild bots will be set to fight enemies.
    • /botsNoFight: All combat and wild bots will be set to not fight enemies.
    • /botsClose: All bots will stay close.
    • /botsNoClose: “Stay close” will be disabled for all bots.
    • /botsDock: All non-wild bots will dock and deactivate.
    • /botsCombatDock: All non-wild combat bots will dock and deactivate.
    • /botsTradeDock: All trade bots will dock and deactivate.
  • Using a player ship’s fighter bay will now recall the fighters of the player’s bots even if the player’s ship currently has no fighters deployed.
  • Added Bot option to disable weapons which can’t be unequipped, in the more bot setting menu.
  • Minimum envelopment diameter is now 20% bigger than collision diameter, rather than equal.
  • A player as a Spirit or in a Pod that are not in a proper spaceship for the past 5 minutes are no longer granted kill participation reward for missions requiring kills.
  • You no longer get kill credit if you are further than 10k from the target.
  • Updated error message when a player attempts to undock while their ship is overhulled to state hull space is overflowing instead of cargo bay so not to confuse players with new cargo hold system.

[Bug Fixes]

  • Fixed planet desync on all network levels.
  • Fixed a memory leak relating to Holoprojectors.
  • Fixed an exploit that allowed drones to persist beyond their lifespan.
  • Fix for items with “Can’t be used with” unequipping on login such as Tweaks and Gravs.
  • Fixed some issues with the cargo hold.
  • Optimized some boss script to ignore player assets in certain situations.
  • Fixed spelling error in Primal Serengeti Ship Blueprint tag.
  • Fixed bug where some missiles would not destroy themselves after hitting the target.
  • Fixed issue with missile queues accepting too many missiles.
  • Missiles will no longer continue launching and exploding in space after their target is dead.
  • Towing base will now properly indicate if the ship is in stasis or not.
  • Fixed an item tag misspelling of Olympus on several weapons.
  • Damage auras will no longer cause missiles to do 0 damage.

Server Hotfix – 10/3/2021 – The Moonfighter Rebellion 1.2.1

patchnotes

  • Temporarily removed credit costs from ENM Cube Blueprint and Promethium Cube Blueprint until universe reset.
  • Removed hull lock from the Delquadrikamdon Controlbot and Poseidon Combat Controlbot due to a long time sheet bug ignoring the Heavy Fighter lock. We have reverted to previously this to honor the player’s expectations of them being without a hull type lock.
  • Fixed a bug with Overloaders that weighted Electric Tempering backwards.
  • Fixed a client crash bug.

Server/Client Patch – 10/1/2021 – The Moonfighter Rebellion 1.2

patchnotes

This patch includes the new base upgrading system we talked previously about in Dev Diary – Base Upgrades, Bot Commands, and Everything Nice.

[Item Changes]

    • Fixed Empyreal Eclipse’s Coalition Armaments super item. (Already handled via a small hotfix).
    • Reduced the cost of Augmenter Retrieval Module (Paid Augmenter Reset) from 60 SP to 20 SP. (Already handled via a small hotfix).
    • Increased the drop rate of Solarian Fighter Bays.
    • Updated the visual effect for the Empyreal Wave Manipulator and Corrupted Pulse.
    • Promethium Cubes and ENM Cubes now cost 5 mil credits per use to build.
    • Empyreal Plating is now tech 23 instead of tech 21 and gained 400k damage taken per 1% durability.
    • Controlbots were all made 1 size and weights changed
    • The following beam’s sizes were adjusted: Amped Zeus Bolt, Amped Jupiter Bolt, Amped Chain Lightning, Amplified Jupiter Arc Lightning. Anti Pralinatasamvita went down in size. Antu Zaktisamvita size went up. The size changes were about 20-30 more size on weapons that are already multiple hundreds in size.
    • Overloader % Damage augmod values changed as a result of new augmath that better accounts for the value of negative augmods. The following overloaders were affected: Berserker Way, Berserker Method, Berserker Style, Blue Overloader Alpha, Emergency Core Cooling System, Marco’s Cooler, Jury Rigging of Hephaestus, Hermes Power Punch, Hermes Delirium Tremens, Kidd’s Wrath, Kidd’s Volatile Wrath, Reaver’s Rage, Zarkara Kostha, Tiger Modifications, Perilous Quickened Overloader, Perilous Quickened Modifier, Perilous Offensive Overloader, Perilous Offensive Modifier, UrQa Ukuk’qa, Unstable Offensive Overloader, Twisted Death Overloader, Latis Recta’s Modifications, Strontium Overloader, Mythic Celestica’s Mod, Ocelli Modification, Buzzing Oscillator, Red Photon Prototype Weapon Guidance Extension Overloader, Frenzied Presence.
    • Sizes, weights, and costs of some shields have been shifted around a little.
    • Faded Torpedo had its stats slightly reduced.

[Mission Changes]

    • Updated Olympus mission that still referenced the previous name for Sidrat Station Extensions.
    • Fixed spelling issue in The Deflector Solution mission.

[System]

    • Bases can now be upgraded in-place by targeting one and using another base kit.
    • Aura Generators will disable themselves if there is less energy in bank than the amount it needs to power.
    • Added /networklevel (/nl) low|medium|high|veryhigh to change network policies, this command is for testing purpose and will be integrated in client configs if we find that players want more control.
      • At low, the network is identical to the state before the new setting
      • At medium, update to resync planets/other objects more or less every minutes. this should mitigate cases where for some players planets move slower or faster than on server causing complications when attempting to dock or fight.
      • At high, updates become much more frequent, and projectiles also get synch update. Based on how far you are from the projectile this will cause a noticeable increase in network stress / bandwidth usage (upward of 10kb/s !)
      • At veryhigh, updates for projectiles are done on a much larger area, this may hit the 30kb/sec range in some extreme scenario.
      • Both high and veryhigh are excellent if your want to avoid projectiles (or intentionally block them), as their position on screen and on server should match almost perfectly minus the network delays.

[Bugs]

    • Fixed an exploit that allowed to bypass class limits for item slots.

Server/Client Patch – 8/22/2021 – The Moonfighter Rebellion 1.1

patchnotes

[User Interface/Client Changes]

  • Fixed several causes of client crashes.
  • Changed “Can’t Be Put Into Locker” on items to “Can’t Be Put Into Storage”.
  • Updated the visual effect for the Empyreal Wave Manipulator.
  • Towing base ship list now has a column indicating if the ship is in stasis or not.
  • Added a new model and texture to reflect the SS1/Client1 version of Brute Force.
  • Fixed remaining issues with right click APing to some wormholes not resulting in jumping through that wormhole.
  • Changed damage percentage aura/tweaks to say “Damage” instead of “DPS”. Flat damage aura/tweaks still displays as “DPS”.
  • Cargo now has its own display next to hull and hull is properly calculated.

[Item Changes]

  • Changed Cruiser and Astrodust from 2 to 3 augmenters (Somehow this change was reverted during the ship size changes).
  • Fixed the Ambrosia Overloader Blueprint not being added by the Ambrosia Base Gear Blueprint Pack.
  • Reduced Kalthi War Core weight from 25 mil to 2.5 mil.
  • Fixed Drone Deployment not being correctly attributed for its bonus effects on permanent drones in show stats.
  • Changed the Quality tier of T23 modules from Exotic to Rare.
  • Added “Rare” Quality tier to Empyreal ship upgrade blueprints.
  • Kleptomaniac and Mythic Drones are now no longer scrapable.
  • The Empyreal ship supers descriptions have been made very detailed like Kalthi supers and all of them made to not affect bases.

[AI Changes]

  • Added the missing engine to Zebu Gunships’ spawn loadout.
  • Removed Large Field Hospital from the loadout of Kalthi Armada Wrathful Deployers. They never used it but removing to prevent future issues.
  • Reduced the duration of Celeste and Estelle Envelopments from 17 seconds to 5 seconds and increased their size to be more noticeable.
  • Increased the number of shots from Estelle’s Rage super from 6 to 12.
  • Drastically reduced the DPS Estelle’s pulse gun but increased the range.
  • Drastically reduced the fire dot damage and base DPS of Analemma’s weapons and increased the tracking and spread of the bullets. You get hit by more of them at maximum range but at closer ranges all of them don’t land
  • Drastically increased DPS of the Analemma’s rage device.
  • Reduced Equinox’s magcanon dps but increased tracking of their laser and magcannon.
  • Reduced the DPS of Perihelion’s Flare lance and removed the -10k shield degeneration effect.
  • Removed the shield degeneration effect from Ascension’s weapon, slightly increased the base dps to compensate and reduced the hostility weapon effect from -99% to -80%.
  • Removed the electric degeneration effect from the Ascension’s other weapon.
  • Increased the regen of most mob Empyreal AI.
  • Made Tutu Missile more visible and added a holo effect.
  • The following changes were made to Apex boss:
    • Reduced main attack DPS drastically.
    • Reduced the shield charge effect from -66% to -25%.
    • Increased Apex Blast Pulse from 1 range to 50 range.
    • Apex Rocket Barrage has 50% more range and fires more often.
    • Increased base shield regeneration.
  • The following changes were made to the Aelia Boss:
    • Pulverizer DPS drastically reduced.
    • Reworked the pulse gun and warper logic.
    • Increased basic shield regeneration.
  • The following changes were made to Saros:
    • Reduced charging time of the Annilation Beam but reduced the DPS drastically.
    • Sara’s Railgun’s  DPS and range was increased drastically.
    • Increased basic shield regeneration.
  • Reduced tracking bonus Haraka Station causing projectiles to super track.

[Next Universe Changes]

  • Removed Reboot Modules being sold in Lyceum and Plato Academy as they are just trophy items now.
  • Removed trophy items Bule Calumniator Blueprint and Amplified Fighter Recall from the Fleet Shipyards base in Lyceum.

[Mission Changes]

  • Fix for the T23 skill missions incorrectly stating engines for several of them.
  • Updated “Where did I leave my keys?” mission to state Super Phunka keys were left somewhere near the space cheese in Shadow.

[System]

  • Bots will no longer report spam errors in event chat from automatically used superitems back to their owner, such as missile superitems being out of range.
  • AI will now have weighted spawn logic to prevent massive build ups in gals.

[Bugs]

  • Fix for active weapon being able to end up with negative tracking after -tracking effect.
  • Fix for deathblossom sometimes firing the wrong number of shots.

Server Hotfix – 7/12/2021 – The Moonfighter Rebellion 1.0.3

patchnotes

[Item Changes]

  • Kalthi Commander, Kalthi Armored Commander and Kalthi Wrathful Commander’s Inhibiting Fighters no longer cause -regen on enemy target shields and instead inflict -25% Thrust and slightly reduced tractor range.
  • Fixed issue with a few Empyreal gear being unequipable/neurobound.
  • Added additional searchable tags to various items.
  • Updated the visual effect for the Empyreal Wave Manipulator.

[AI Changes]

  • Perihelions now have better radar and have more shields.
  • Celeste’s long range beams shots have a more delayed ramp up and increased the visibility of the beam. Also reduced the -elec effect drastically.
  • Changed Tutulemma ‘s Solar Annihilation Missile’s launch pattern.
  • Equinox shields were increased.
  • Analemma’s short range weapons increased DPS and it gained two short range auras.
  • Made the envelopment used by Estelle larger in diameter so it no longer is hidden by the target ring.
  • Fallen Minelayer had shields by 25%.
  • The following changes were made to Fallen Haraka encounter:
    • Haraka Station’s beam super item has been replaced by a projectile super item
    • Gave better radar.
    • Reduced shields by 25%.
    • The Mini Delquad have weaker tractors and stronger pulse guns.
  • The following changes were made to Fallen Kunahi:
    • Reduced shields by 25%.
    • Protective Laser Platforms now always try to stay by Kuhani’s side.

[Universe Changes]

  • Increased number of drop rolls to the Empyrean fleet bosses.
  • Added unique uncommon drops to the strong Empyrean fleets.
  • Added new T23 augmenter drops to Empyrean mobs
  • Empyrean boss rooms now have a maximum range before GSA/adds spawn shown by an asteroid field.
  • Added a planets and light sources to the Empyrean boss rooms. Should prevent AI camping the wormhole entrances.
  • Lowered the suns to prevent issues with orthographic and made targetable in the rooms before the bosses in Empyrean zone.

[Mission Changes]

  • Fixed issue with the T22 Diploma and Alien Egg missions that prevented players with T23 skills from being able to access them.

[System]

  • Player hate of AI will decay much faster. In most cases, 20-30 minutes.

Server Hotfix – 6/30/2021 – The Moonfighter Rebellion 1.0.2

patchnotes

[Item Changes]

  • Warrior Brawling Field and Mega Electron Discharge Device removed from player ships. Were previously supposed to be removed / not in player hands.
  • Fixed oversight with Empyreal ship blueprints manhours being 160,000,000,000 and change to 16,000,000,000.
  • Adjusted costs of many AC trades at Celestial Encampment.
  • Added a note to the descriptions of the Empyreal Ship Upgrade BPs of what ship they’re upgrading from.
  • Reduced Hi-Combat Probe’s Shields by a factor of 10.
  • Fixed various tag issues on other new Kalthi Super Items.
  • Removed old Kalthi Supers that were missed.

[AI Changes]

  • Harraka Station has had the following changes:
    • Removed Haraka Station being able to spawn with augmenters.
    • Doubled Haraka Station’s turning.
    • Removed the laser on Haraka Station’s Torpedo stations.
  • Fading Minelayer has had the following changes:
    • The lightning effect on Fading Minelayer’s gigantic mines now are the radius of the aura they use near death.
    • Gave Fading Minelayer’s giant mines more shields and high visibility
    • Fallen Mines now have cloaks.
    • Fading Minelayer now has auras to decrease its enemies’ radar.
    • Fallen Mines in Fading Minelayer’s fight will destroy themselves after three minutes.
    • The giant mines now spawn faster and there are up to two up at once.
    • The Harakas in Fading Minelayer have more shields and are more aggressive.
  • Fallen Kuhani has had the following changes:
    • The platforms in Fallen Kuhani now fight the player.

[Universe Changes]

  • Fixed an issue with Rear Brawler Fleet lockout.

[System]

  • Fixed a possible issue causing planets to desync.

Server Hotfix – 6/26/2021 – The Moonfighter Rebellion 1.0.1

patchnotes

[Item Changes]

  • Adjustments to the new Kalthi super items and made most not affect bases.

[Universe Changes]

  • Updated the Serengeti instance and lockout names to match the new boss names.
  • Fixed Nexus exploration goals not correctly revealing target star systems.

Server/Client Patch – 6/25/2021 – The Moonfighter Rebellion 1.0

patchnotes

[UI/Client Changes]

  • Missile launcher charge time is now listed on its own line, instead of on the same line as the last bonus.
  • Extra linebreak added to Deathblossom item description so all text can be seen instead of going out of view.
  • Crate descriptions now separates what they break into as one line per item
  • Aura projectors now state if they work on bots, specifying All/Combat/Trade Bots on the item.
  • Items now indicate if they decay on leaving Instance, Layer, or Galaxy.
  • Added far more additional details about what aura generators affect to the item window.
  • Improved information on missile descriptions, now includes damage, damage type, and weapon tweak/splash effects.
  • Added a new visual for Mars War Chariot.
  • Added a new test skin concept on the NCC Bulk: Tinted Skins.
  • Added Radioactive skin for the Adamantium Delquadrikamdon.
  • Added Ghost skin for the Faded Delquadrikamdon.
  • Squad leader can now right click and transfer leadership to another squad member.
  • Can now ‘Use some’ on limited use blueprints, to install more than one.
  • Fixed and optimized an issue with loading textures that cause lag near the end of the load.
  • Fixed an issue with the SP Balance on the Avatar screen changed numbers / stopped working.

[Skill Changes]

  • Combat bots now get up to 60% of owners Lagrange control skills, transferred accordingly to player’s Combat bot tweaking level and Bot PhD. Bases and Permanent drones no longer get owners control skills.
  • Buffed Engineer’s Beam Mastery to give 33% non transference damage on temporary drones per level (changed from 25%).

[Item Changes]

  • Hull extensions can now remove the space requirements for the biggest cargo items in players’ ships. How much cargo storage they have is scaled by tech and listed at the top of the item description. To accommodate this change, items that can drop as cargo, always will, even if it doesn’t reduce their space requirements (previously, items size 5 and lower did not drop with a cargo tag).
  • Many DG and AI base weapons at the lower tech levels that were MicroMicro/Micro/Small classifications have now been made Small/Normal. These are classifications used in the balance sheets and you may see several items increase in size and power.
  • Items that were classified as MicroMicro/Micro/Small have less of a power penalty for their size, and have more of a range penalty instead.
  • Mulligan’s Zebu Titan had it’s hull, weight and size reduced but got increased speed.
  • Aura Generators are now defaulted to no longer work on bots. Self-affecting only inbuilt auras, only apply when deployed as a combat bot now. (e.g. Panther, Assault Behemoth, ect).The following ships inbuilt auras work on combat and trade bots: Super Phunka, Subspace Enforcer, Sergeant’s Enforcer, Vicar, Santa’s Special Sleigh.
  • Fixed an issue with Emperor’s Crown having armor instead of resists.
  • Beams with a single chain now do 10% less damage, but the extra jump now does 70% of the new base damage instead of 50% of the old base damage. (This was done as they had same base stats as weapons without chain).
  • Updated Super Massacre Overloader Beta overloader’s description to correctly reflect the damage percent on it.
  • Anise Energy Rocket is no longer unequipable and thus no longer modable. Players who modded the weapon will be reimbursed the bindomite on their ship.
  • Fixed issue on the Shield Redistribution Devices that still allowed healing.
  • Fixed incorrect description on Shield Redistribution Devices that it lowers resistance when it actually increases resistance.
  • Kalthi player ships inbuilt items have been completely redone.
  • Unstabilized Plasma Fusion Core’s now have the quality tier of Rare instead of Common.
  • Made Zebu Master Fighter Generator, Assault Dropship Generator and Greenish Fighter Generator only produce one fighter at a time instead of a max of 10.
  • The Scoop and Electro Scoop are now capable of scooping drones. The Drone Scoop has been converted into a trophy item.
  • Changed Solarian Blueprints use to use Venusian Gear instead of Mercurian. Mercurian is now a T20 side grade.
  • Changed Tech Level of all Tech 5 class Supers to Tech 3.
  • A Key to the Prophet’s Chamber is now neurobound.
  • Caracara Talons and UrQa Qa’Uka Juju have been made competitive in comparison to the items they’re inspired by. Their sizes have been increased as well.
  • Removed Kalthi Orbital Habitats Blueprint from the KD Common drop list.
  • Cara Amzuchid/Cara Amzuchidara, and Rajanicaragupta Amzuchid have had their stats distributed in such a way that they are different from each other.
  • Kalthi Wrathful and Armored blueprints now have Kalthi War Core requirement. They are dropped from Wrathful Commanders, Armored Commanders, Destroyers, and Terminators.
  • Kalthi Depths Exotic quality gear and Blueprints have been moved to an exotic drop list on Wrathful Commanders, Armored Commanders, Terminator and Destroyers.
  • Transference weapon changes from: Dev Diary – Shield Monkey/Shield Transference Adjustments.

[AI Changes]

  • Migrated Easter Bunny and Zombie Easter Bunny to the fixed lockout system.
  • Drastically reduced the shield bank of Ancient Asteroid Being and added some regen.
  • Dramatically reduced the damage of Doktor Kobaldstein’s guards (Infernal Tempest).
  • Increased the shields of Copper Blob dramatically.
  • Added Demented Delquad and Ancalagon the Black to the Instance Scores page.
  • Twisted Nikola (the boss) no longer spawns with random augmenters.
  • Lord Bagheera (Primal Leopard Boss) will now auto attack players on entering to prevent wandering off cloaked and player unable to find them.
  • Cleft Thorns can no longer be captured under Radiation Expert.
  • Sahvitrabalin Sahistha (Antu Saahistha’s cocoon) now heals to heat to prevent build up of fires by bots while in cocoon form.
  • Reduced the damage Zebu Masuta’s can do.
  • Reduced the shields of Zebu Mastuas and Shadow Turtles.
  • Demented Delquadrakimdan has the following changes:
    • Faded Fragment now spawns in the first wave of spawns instead of the start of the fight
    • Unstable Fragments have been nerfed significantly. They now are short range combatants that do much less damage and are much slower.
    • Demented Delquadrakimdan cannot die until its stations die.
    • Most super weapons used by Demented Delquadrakimdan or its spawn do more damage.
    • Massive Station, Torpedo Station, Unstable Fragments, and Faded Fragment are harder to burst down.
    • Beam resists on most AI in Demented Delquadrakimdan’s fight have been lowered.

[Universe Changes]

  • Added new armor drops to the Serengeti bosses.
  • Removed Lunarian shards from Lunarian wreckage in Akuq’ba.

[Next Universe Changes]

  • Added two new zones for T23.
  • Kalthi Depths has been completely redone with with an emphasis on AI intelligence with the Kalthi Armada. Split Lunarian and Selenites into 6 total teams.
  • All of the Bonnet bosses are now instanced.
  • Completely reworked random DGs drop tables to allow for target farming of specific item types. Example: some bosses may drop only radar and shields.
  • Added Stellations to Perilous DGs.
  • Roaming Stellas in Perilous Space are now Stellations and increased the number of roaming boss spawns.
  • Wild Space now has 4 Entrances and they follow NATO Alphabet instead of Greek. Connections between Wild Space and Perilous Space have been removed.
  • New and revamped celestial rings added to universe generation.
  • Removed the now redundant (as they were turned into AC trade ins) augmenter based module pack missions from Platonic Academy.
  • Disabled both roaming TFOD and roaming Banu King.

[Mission Changes]

  • Set the expected level on the Infernal Tempest mission “Constructautomaton 4000″ from level 0 to level 250. Players should now get the appropriate XP reward for it’s difficulty.
  • Added a note to the mission “The Aftermath”, on the Serengeti Research Labs, that it unlocks the Zaphragi Trade-In Items in the Trade Bay.
  • Removed Mako Skin and Stingray Skin requirements from the Pretender Research mission in Olympus.
  • Changed the Bonnet mission “End of Tyranny” to explore Coronet due to the bosses being in instances.

[System]

  • AIs now get OOC regardless if a sun is present for them.
  • Can now buy at most 10000 of Base category items, instead of 1000.
  • Combat Bots will remember their ‘Attack My Target’ on/off selection through server restarts.
  • Microwarpers are no longer blocked by your own envelopment.
  • Most microwarpers no longer have a fail rate.
  • Drone Laying is no longer blocked by your own envelopment.
  • Drones list information about their weapons at the bottom of their showstatsources window now.
  • Renamed Laser Vulnerability to Beam Vulnerability. (e.g. Unt Faranji Gatling X properly display that it adds a Beam Vulnerability).
  • Already installed blueprint no longer blocks installing the rest of a blueprint pack.
  • Capped Diffuser durability damage at max shields.
  • Capped diffuser durability damage for healing at missing shields.
  • Overloaders no longer do weapon damage in arena galaxies like The Colosseum.
  • Diffusers no longer take damage in arena galaxies like The Colosseum.
  • Dead Fighters return non-destroyed in arena galaxies like The Colosseum.
  •  Limited personal/bot hate generated in arena galaxies like The Colosseum, such that it will decay within around 5 minutes.

[Bugs]

  • Fixed bug with surgical damage being able to do more item damage than intended.
  • Transference Resist no longer causes diffuser damage on healing. Transference Vulnerability no longer causes diffuser damage on stealing.
  • Fixed mining bots not loading their dump station on a server restart.
  • Fixed Bots and ai not being able to cloak again after a server restart.
  • Bots can now use cloaks even if equipped with one after launch.
  • AI no longer sometimes falsely decide to use only DPH weapon believing they will one-shot the target due to unable to factor in resists.
  • Fixed charged tweak going into cooldown even if shields/energy checks fail.
  • Weapons will correctly display if their effects are tweakable or not.
  • Drones will no longer try to shoot at Large Warp Beacons or other invulnerable objects.
  • Methods of splash damage that re-killed spirits or damaged pods will no longer do so.
  • Fixed desync for all online teammates when a team galaxy is protected.
  • Bots will no longer attempt to kill a fresh capture or other bot of the player when “Attack My Target” is on.
  • Fixed a rare bug where bots would ignore “Attack My Target”.
  • Fixed error message for being at max permanent drones in a gal displaying ‘maximum of 1′ when attempting to deploy another drone.
  • Fixed display of extraction per day on extractors where the range of 10-100 per day would become scientific notation. (e.g. Psion Icicles Extractor).
  • Fixed missing space in log when preforming a base transfer.
  • Fixed base missiles being used without launching if failing range check.
  • Can no longer equip more than one overloader as a stack.
  • Fixed display of non-percentage speed on weapon effects. (e.g. Anti-Transmographic Decombulator displayed +0.04 speed, now properly shows +40).
  • Repaired functionality of stay close for bots, now includes max range selection.
  • Fixed squad leader change not updating group members of the leadership change.
  • Fixed bug with trying to equip more drones than you had slots for, will now actually equip the amount you had free slots for instead of just saying that.
  • Bots guarding a squad member can now also be transwarped, instead of always being left behind.
  • Fixed a bug where some missions would delete their progress on server restart. (e.g. Subspace Monthlies).
  • Fixed an issue with Emphatic Mother that prevented Unstabilized Plasma Fusion Core from dropping.

Server/Client Patch – 6/10/2021 – Healing Revamp 1.2

patchnotes

Note: + means a new universe (reset) is required for the change to come into effect.

[Client]

  • Now displays trade skills on the Character select screen.
  • Added subscription status and number of space points message to top of the character selection screen.
  • F10 (Ship Details) now factors Electric Tempering into DPE display.
  • Copy button added to copy blackbox/showstatsources/showsquaddamage/mc to clipboard.
  • Deleting a bot order no longer jumps back to the beginning of the order list, moves up one position instead.
  • Moved bot tow option to the bottom of the target options list.
  • Distance for RTS clicking yourself is increased 1.5-4x scaled with ship size.
  • Fixed ‘View Team Web Page’ button in target menu.
  • Right clicking an instance wormhole will no longer AP to somewhere else.
  • Fixed issue with holes in the Indestructible Deployer skin.
  • New Tortoise, Astodust and Goblin model and texture.
  • Updated EarthForce Capital ship textures and models.
  • Added Neon Red Skins to their Hybrid versions for Zebra, Lion, Panther, Rhino and Mastodon.
  • Fixed issue with preventing new Red Neon skin on Mastodon.
  • Avatar tab was rearranged under Character menu and added SP/SPEX to it.
  • Bot order list now shows current and max orders.
  • New Mark and Mark Team key bindings created.
  • Squad leader can now right click and transfer leadership to another squad member. (Note: Requires another patch to work but button is listed)
  • Fixed issue with not being able to resize the chat window properly when RTS-able assets were present.
  • New texture and glow map for the UrQa’qa Qu’ishi Qa.

[Skill Changes]

  • Discovered a hidden 3% rate of fire bonus per level was hidden in the Speed Demon class skill, Speedy Firing. Speed Firing has been adjusted from 20% to 25% to factor this in. Resulting in 0.344% more RoF.
  • Adjusted Shield Stealing on Shield Monkey (See: Dev Diary – Shield Monkey/Shield Transference Adjustments)

[Item Changes]

  • Split “Ship Scanner” tag into “Ship Item Scanner” and “Ship Hull Scanner” for better searching.
  • Bots can no longer use Seer Nanite Devices.

[AI Changes]

  • Added Jelly Skin and Swordfish Skin to Kraken and Poseidon’s drop tables.
  • Reduced the shield bank and regen of Swordfish ships in Kraken and Poseidon.
  • Reduced spawn of Swordfish in Poseidon.
  • Reduced spawn rate of Swordfish and Jelly in Kraken.

[Universe Changes]

  • Removed Jelly’s Acidic Remains and Jelly’s Blood from Grog missions in Handels’ Cove. Reduced Requirements for Heated Metals from 10 to 3 in the respective Grog mission.
  • Changed mission “What happened here?” Hyperion mission requirement from “Urqa’Qii” to “Fused UrQa Energy Modulator”.
  • +Fixed issue with some of the Leopards in Undergrowth using Rhino/Elephant names.

[System]

  • Optimized universe save and improved other systems to reduce lag issues.
  • Show bot stats correctly displays “Bot Research” now.
  • Marketcheck (/mc) will no longer display scrap price for items which can not be scrapped.
  • Made it so you can’t deploy a temporary, non-superitem, scoopable drone without having a drone-capable scoop equipped.
  • Change radiation critical hit effect to -75% tracking for 2 seconds.
  • Transwarping and being kicked out of dungeons causes ships to stop firing.
  • The Serengeti Mini Bosses are no longer tracked on the Instance Scores board.

[Bugs]

  • Fix percentage speed aura display being off by a factor of 1000 in the F10 (ship details) window.
  • Fixed a bug where the F10 (ship details) window didn’t correctly calculate your critical hit DPS (was still taking the base chance as 2%, not 5%).
  • Made the Twisted “station” drones non-scoopable.
  • Fixed missing space in ‘report back to’ text for all missions.
  • Fixed tracking auras not applying to beam weapons.
  • Tracking auras are now actually multiplicative like other aura effects.

Server Hotfix – 5/21/2021 – Healing Revamp 1.1.8

patchnotes

[AI Changes]

  • Reduced the random augmenter slots on Twisted Fate of Death boss from 2 to 0.
  • Reduced DPS of Pressure Beams the Twisted bosses use.
  • Increased Demented Delquad’s supers damage and charge time slightly.
  • Reduced Demented Delquad’s Beam resists slightly.