Space Clouds

Server Hotfix – 12/21/2021 – The Moonfighter Rebellion 1.4.2

patchnotes

[Item Changes]

  • Warp Beacon, Attached Warp Beacon, Native Warp Beacon have had their base Resistance to Damage increased to 87% and added 80 soak excluding Transference, which remains 30% vulnerability. They were also each given Annihilator Shield Z and Annihilator EnergyBank Z instead of their Andaman counterparts.

[Bugs]

  • Fixed a credit exploit with items that decay on jump or decay on leaving an instance. They no longer have scrap value.

Server Hotfix – 12/18/2021 – The Moonfighter Rebellion 1.4.1

patchnotes

[AI Changes]

  • Fixed issue with Shielding 22 (Vihara Vaidya) having way too much regen and will now give a consistent shout when its changing damage types.
  • For Weaponry 22 (Devalaya Deva), platforms do not spawn until the boss is aggroed.
  • For Tractoring 22 (Kandara Janayitri), bombs spawn more frequently, have a higher maximum speed, and do more damage. Infected Bombs should now properly heal the boss when they come into contact with it.
  • For Cloaking 22 and Radar 22 (Akhara Vizvadrz and Akhara Gupta), during the damage absorption phase, the bosses will heal for 20% of incoming damage instead of 100%.

[Bugs]

  • Fixed a bug where constant dps did not interact correctly with parasite damage.
  • Fixed a bug where constant dps didn’t interact correctly with rate of fire tweaks.
  • Marked targets (in weapon range) will now be shot by bots from beyond 2k range without needing to mark as team enemy.
  • Fixed issue with “A Fair Trade” having a chance of giving no items.

Server/Client Patch – 12/13/2021 – The Moonfighter Rebellion 1.4

patchnotes

[New Servers]

  • To address some of the lag that players have been experiencing, Star Sonata is upgrading the servers that the website, game, and support system is ran on. We understand some players will be inconvenienced during the downtime, but we are expecting the servers to operate at least twice their current speed.

[UI/Client Changes]

  • Fixed issue causing target menu buttons to get oversized if name was longer than 16 characters.
  • Base items no longer appear in equipped and in flight use ship inventory search methods.

[Item Changes]

  • Added new holoprojectors to the Free Market station Friendman for SP.
  • Imperiled Polarized Catapult no longer has giant particle effects.
  • Earthshaking weapons have one third the particles for one third the duration.
  • Added Zeus’s Call to Zeus Throne and Zeus Throne+, which fabricates Jovian Guard fighters for a Zeus Fragments and credits.
  • All Engines from Olympus now have updated visuals with unique aesthetic qualities derived from the engine’s prefixes.
  • Empyreal Zenith Coalition Regenerative Field Emitter, Rapid Repositioner and Commanding Spirit given a visual effect to indicate when the super item is used.
  • Commanding Spirit no longer gives shield regeneration to allies.
  • Coalition Regenerative Field Emitter now drains shields and gives increased electric tempering for 5 seconds, instead of 15 seconds. It also gives 26,666 shield recovery for 5 seconds instead of 13,333 shield recovery for 15 seconds. The energy cost is now 36,000 over 30 seconds.
  • Empyreal Zenith: Replaced Shield Overcharging Beam with Coalition Preventative Field Emitter. The Coalition Preventative Field Emitter is a short ranged advanced blocker style super item that only affects your own drones.

[AI Changes]

  • Greatly increased the respawn interval within the Infernal Tempest main room to allow for out of combat regenning.
  • NB items for Fallen Delquad bosses are now in their own drop list and don’t mess with chances of other items.
  • Ancalagon the Black and Timotheus the Red have had their vacuum attack adjusted. The first pulse of the vacuum, which warns players of what is about to happen, now does 98% less damage than before.
  • Emperor Sharahn Rhak’kai IV now orbits The Emperor’s Peak instead of drifting out.
  • Twisted Artillery in the Twisted Fate of Death instance no longer have very high amounts of turning normally, or during their telegraphed attack. They also no longer microwarp sporadically.
  • In Twisted Nikola and Twisted Dragon Ai, when the minions explode, they explode for several seconds and deal damage over that time period instead of dealing their damage all at once. This should give players more time to react to what’s happening.
  • Reduced Shield Bank of Super Omega Platform and ARoused Slumberchrome by 2/3.
  • Reduced the damage, range and tracking of Super Omega Platform’s ethereal laser.
  • Removed the tracking on the ARoused Slumberchrome’s pulse guns fired from the super item, while reducing the projectile speed by 150
  • Reduced the damage and rate of fire of the KiloWatt Chain Laser, changed the damage type from Radiation to Energy, and reduced the negative Energy Bank aura from -67% to -33%. Reduced the tracking of the KiloWatt Blaster (from the super item) by 80%, and reduced the duration of the negative Speed tweak on the Kilo Wattage super item from 2 seconds to 1 second.
  • Big Green Dreadnought, Ragnarocker, ARoused, Kilo Wattage, Super Omega Platform should now drop loot appropriate for their danger factor and difficulty (Already live edited).
  • Increased size and number of asteroids in Fallen Flames (Fallen Kuhani’s arena).
  • Increased the time until the player is kicked out of Fallen Flames.

[Subspace Changes]

  • Adjusted the damage of all instanced Subspace bosses and mini bosses.
  • Being outside of the bubble in some bosses (Piloting 22, for example) wasn’t disincentivized hard enough. Instead of making that effect do more damage, it gives immunity to transference, a large -% damage tweak, and a large -% shield regeneration effect.
  • It is no longer possible to ignore the damage immunity phases of Subspace bosses.
  • Praheti Sahvitra mobs in various Subspace boss rooms have had their damage buffed significantly.
  • Removed the old gremlin style simulated desynchronization effects from Subspace alien weapons.
  • For Rader 22 (Rajanicaragupta) and Cloaking 22 (Rajanicaravizvadrz), they have new and more meaningful effects to watch out for, clearly display when they are entering their damage immunity phase now, and fixed wormhole issues.
  • For Cloaking 22, Akhara Vizvadrz, the boss will no longer target a non player during its visibility checking phase.
  • For Engines 22, (Adhara Akara), has had its turning rate reduced.
  • For Shielding 22, (Vaidya)  will cycle through phases in a truly random way and will not repeat any phases and made it easier to see where you’re going to take damage by making the damage indicators red and orange.
  • For Electrical Engineering 22, Vihara Sahvika, the boss now has 70% base resistance to incoming Energy damage instead of 0%.
  • For Piloting 22, Devalaya Sahisth, all debuffs that a player would incur for leaving the protective bubble now apply to their bots, except for the constant damage. Guardian eggs will no longer spawn simultaneously if the boss is damaged too quickly, preventing the player from killing anything.
  • For Weaponry 22, Devalaya Deva, The boss will no longer bug out and either become permanently invulnerable, or permanently vulnerable. It now spawns each station individually before becoming aggressive, and clearly states that the stations must be killed in order to weaken it. The damage the boss does directly has been reduced, but its minions are now stronger, and get stronger as the fight goes on. (You’ll probably want to keep them culled.) It’s mining pulses have little to no tracking, and can be dodged. You might not want to dodge them, they can break the asteroids and spawn additional new minions.
  • For Equipment 22, Bila Zarkara,  Zarkara, Raurava, and Hantr should now trigger their attack phase every single time without failing. Reduced the damage of the energy beam by one third, and made the chains do more damage to spread the incoming damage out.

[Universe Changes]

  • Moved the suns within Rhino instance away from the edge of the GSA spawning.

[Next Universe Changes]

  • Greatly reduced Solar Prisms prospecting node in Arctia.

[Mission Changes]

  • Adjusted “A Fair Trade” mission exchange rates to match their quality tier now.

[System]

  • Super items now require the ship tech to be greater or equal to the super item’s tech minus 2 tech levels (For example, a tech 16 ship can equip up to a tech 18 super item).
  • Characters that log out no longer will get kill credit several minutes after the ship vanishes.
  • Added a check to only allow the current character logged in on an account to get kill credits.
  • Items that require tech of ship or greater will now display on their descriptions such as Augmenters or Aura Generators.
  • Auras that don’t work on bots now state: Does not work on Bots instead of just nothing.
  • Added a new chat command /autotarget. Which toggles the functionality of auto-targeting AI in certain situations on or off.
  • Added a new chat feature that will auto forward private messages to an accounts alts (will not tell sender who it was forwarded to and allows the receiver to choose to respond).
  • Mission rewards now grant Cargo tag to eligible types. (Known issue that missions don’t factor in the cargo tag, when asking for items.)
  • The visual effect when bases are scanned has been removed.
  • Changed the galaxies web api so that userbase totals in galaxies are no longer updated immediately and instead are updated up to 24 hours later. This change is intended to reduce the usefulness of polling the web api to receive information in an unfair manner.
  • /enemies and /mc command are disabled for characters logged into the web chat.

[Bug Fixes]

  • Fixed a minor issue when attempting to transfer a wild bot to a character with Radiation Expert would report that the recipient didn’t have a Radiation Expert level equal to the hull’s tech instead of the actual value needed.
  • Fixed a bug with “Also makes:” on blueprints missing the first two “[[“.
  • Fixed a bug where constant dps did not interact correctly with parasite damage

Server Hotfix – 12/7/2021 – The Moonfighter Rebellion 1.3.5

patchnotes

[Emperor System]

  • Galactic Palace can no longer be moved via tractors (some slight client desync), thrustered or otherwise moved.

[Items]

  • Reduced Spirit of the Elephant’s Transference Power and Transference Efficiency to 40% (matching Spirit of the Rhino). Will be further reduced to pre-healing revamp values at reset.

[Bugs]

  • Removed Empyreal Protection fleet instance loot drops that were not properly removed from the mobs during design. This ensures instance recreating does not allow for farming without killing the boss.  This does not affect any unique loot from the boss drops.

Server Hotfix – 11/23/2021 – The Moonfighter Rebellion 1.3.4

patchnotes

[Bugs]

  • Fixed bug with bases being able to be captured when another team owns the galaxy. You can only capture bases when you are the same team as the galaxy or the galaxy is unowned. Note: Radding to force abandon and docking to demolition is still allowed via this change.

Server Hotfix – 11/22/2021 – The Moonfighter Rebellion 1.3.3

patchnotes

[Bugs]

  • Fixed bug with transference resistance that prevented healing. (Example: Warp Beacons)

Server/Client Hotfix – 11/16/2021 – The Moonfighter Rebellion 1.3.2

patchnotes

[Bugs]

  • Fixed bug with mobile drones desyncing on warping through wormholes or /f.

Server Hotfix – 11/10/2021 – The Moonfighter Rebellion 1.3.1

patchnotes

[Universe Changes]

  • Fixed Apex and Artillery Fleet instances within the Empyrean zone.
  • Re-added Healing Revamp missions to Shadow. They will expire permanently at the end of this universe.
  • Drastically increased respawn time of the AI in the new connecting gals (Mimir, Arawn, Cosmic Sea and Gwydion) within the Empyrean zone to prevent players being locked in.
  • Fixed a bug with Kalthi Armada Commanders not teleporting correctly.

Server/Client Patch – 11/4/2021 – The Moonfighter Rebellion 1.3

patchnotes

[Engineer Changes]

  • Added 35% non-transference damage to temporary drones to Engineer skill level 1.
  • Increased Zen of Engineer from 0.10% to 1.5% per level for Shield Max and Energy Max.
  • Damage Control now gives 15% Resistance to Damage per level (45% total) instead of using electricity as a shield.
  • Civil Engineer Adv Skill Resistance to Temporary Drones is reduced from 50% to 23% (Same resists as before when factoring in Damage Control and Droney.)
  • Electrical Engineer Adv Skill no longer modifies non-transference weapons use extra energy to do up to 100% bonus damage instead gives 50% Energy max.

[Empyrean Zone]

  • Buffed the Empyrean bosses drop chances and added additional individual item drop chances.
  • Added a new Neurobound commodity “Empyreal Core” that can be traded for Credits and Primordial Tokens. The entry Empyreal ships now take the Empyreal Core and Modules to purchase now (Next universe).
  • Added new paths between the end gals within the Empyrean Zone (Next Universe).
  • Temporal Permits no longer decay at universe reset but remain Neurobound.
  • Shattered Celestial Core will be temporarily be made not to decay on universe reset due to delays in implementation of its purpose. It will be re-enabled for decay the next universe.
  • GSA limit in boss rooms reduced from 10k to 7k.
  • All of the fleets in the Empyrean boss rooms spawn randomly spread out from each other.
  • The Saros escorts for the Aelia in Columns of Mountain should no longer turn quickly during the usage of their triple beam attack.
  • Empyreal Tutulemma’s no longer have an AoE missile, they now have a telegraphed beam attack that warps them backwards and cripples the targets (and its nearby allies) energy generation for a few seconds and can’t move during its attack.
  • Tutulemma’s Lunarian Dreadnought Primary Pulse Cannon range increased to 1000.
  • Empyreal Celeste Spear increased to 525 projectile speed.
  • Perihelion interceptors’ weapon loadouts were adjusted so they attack most of the time while in range.
  • Fixed an issue where the Aelia didn’t have enough energy to fire weapons and use items.
  • The Empyreal Equinox Rocket -95% tracking debuff now lasts for 5 seconds instead of 15 seconds.
  • Adjusted the requirements of Rampage Preserver Blueprint mission and trade bay turn in from requiring two Pristine Alien Eggs to one. Also increased Sahvitra DNA requirement from 10 to 20 (next universe).
  • The Empyrean Entrance now provides experience again and has had the number of spawn reduced.
  • Lunaria Targeting System Blueprint now takes Solarian Pulverizer instead of Solarian MagCannon.

[UI/Client Changes]

  • Added two new skins for Empyreal ship lines.
  • Dark Energy Antimatter Recollector skin can now be applied to Flamlites.
  • Fixed Red Photon Warship’s Engine mount.
  • Changed percentage damage auratweaks to say “Damage” instead of “DPS”. Flat damage bonuses will still state “DPS”.
  • Fix Mauling displaying as a percent rather than a constant value in ship window list.
  • Fix for Bruteforce facing forward the wrong direction and a texture issue.
  • All Engines from Olympus now have updated visuals with unique aesthetic qualities derived from the engine’s prefix’s.
  • Made right clicking wormhole autopilot status text more informative.
  • Adjusted chat window up a few pixels to prevent overlap with bottom bar and more clean look.

[Skill Changes]

  • Updated the description on Gunner’s Destruction skill to include the vulnerability time.
  • Updated Mining Efficiency skill’s description to clarify “This skill only comes into effect if the asteroid would normally drop at least 3 debris.”

[Item Changes]

  • Coordinator General Ops Support Platform” to “Coordinator Gemini Support Platform” and it now deploys two separate drones. Aura range expanded from 500 to 1k and buffed the Resistance aura tweak from 10% to 20%.
  • Inbuilt missile launcher on Zeus Throne is now exotic.
  • Increased the charge time on Vulture Sense from 30 seconds to 60 seconds and reduced the tweak uptime from 10 seconds to 5 seconds. Reduced Range from 200% to 100%.
  • Lyceum Fabrication Modules can no longer be scrapped for credits.
  • Added quality tiers to several blueprints.
  • Removed Drone Scoop trophy and transformed into Electro Scoops.
  • Removed Ablution Crystals requirement on the Dark Matter Extractor Blueprint.
  • Increased the Decay time of Pristine Alien Egg from 5 hours to 48 hours.
  • Added tech 4 Heat pulse gun and Tech 5 Radiation magcannon to random AI bases.
  • Adjusted several subspace drones and Aqua Nuzzle to use player gear of the appropriate quality level instead of AI only gear.
  • Made Laconia Dust show as Rare quality.
  • Made Heated Metals commodity show as Rare quality.
  • Gave a lot of the T23 Empyreal supers visual effects.
  • Changed Combat Doctrine to Upon activation, initially, grants the user: +100% Electric Tempering for 10 seconds. After 10 seconds, the user gains: +33% Shield Charge for 10 seconds, +50% Transference Power for 10 seconds. After another 10 seconds, the user gains: -25% Recoil for 10 seconds, +25% Transference Efficiency for 10 seconds.
  • Shield Overcharging Beam now has full tracking.
  • Rift Opener now backstab warpers first and then activates the antigrav.
  • Temporal Field Emitter has had its tracking increased to 90 degrees.
  • Coalition Regenerative Field Emitter now affects fighters and drones.
  • Commanding Spirit and Coalition Regenerative Field Emitter shield regen effects are no longer affected by Neuro Tweaking.
  • Commanding Spirit no longer gives 25K flat shield charge to allies.
  • Coalition Armanents now has 90 degrees of tracking and stacks with Gunner Destruction now.
  • Updated the Rapid Repositioner to correctly state it has -25% damage is for 10 seconds instead of falsely stating 5 seconds.
  • Fixed Empyreal Eclipse’s Core Overload description to correctly state positive 75% Resistance to Transference for 10 seconds instead of negative.
  • Fixed Empyreal Aelia’s Reckless’s description spelling error and going off the window.
  • Fixed error in Perihelion’s Onslaught Prioritization super to clarify the recoil inflicts the enemy of the target not the allies of the target.
  • Made Empyreal Incinerator T23 instead of 22 which buffed the stats slightly.
  • Adjusted Glued on Quark so it is not identical to Gluon Thruster.
  • Adjusted Venusian Motor from Common to Uncommon.
  • Removed Lion Maul Device from King Panther.
  • Overdrive Device’s now indicate that they cause forced thrust when the user activates them.
  • Hermes Combat Controlbot had its Light Fighter hull lock removed.
  • Per previous patch notes – restored credit costs on ENM Cube Blueprint and Promethium Cube Blueprint to 5 mil per use.
  • Reduced the cost of the Holiday Holoprojector Crates from 50 to 20. SP cost remains the same.
  • Zebra’s Second Wind on the Zebra ship now works properly on Combat Bots.
  • Removed Capital Laser Research Blueprints from the game (Next Universe).
  • Fixed an issue with Vervaardiger ‘Berhinger I’ EX being sold at random AI bases.

[AI Changes]

  • Removed Mulligan’s Beam Resists on his diffuser.
  • Increased size of Big Green Mothership to be larger than the Green Battleship.
  • Drastically reduced the effective shields of LACS S4492 Alien Outposts in Ekam arm of Subspace.
  • Poseidon Whorls now last 21 seconds, and Poseidon deploys one every 3 seconds. This should help players be able to kill the drone for the Olympus drone kill mission.
  • Reduced Fallen Minelayer’s Salvaged Gigantic Mines weight.
  • Rebalanced and buffed T22 Subspace space bosses difficulty and mobs. Subspace instance galaxies with environmental damage effects now do flat damage. They continue to have no effect on drones.

[Universe Changes]

  • Added wormhole locks to the boss rooms in The Serengeti, Olympus, Captain Kidd, Brute Force, and Lunacy and Dragon’s Lair to lock players in until the boss is defeated.

[Next Universe Changes]

  • Added 5 new AIs for dg bosses in High DF DGs, Super Omega Platform, Kilo Wattage, Aroused, Ragnarocker, Big Green Dreadnaught, also reduced how common Rocs/ Glaucopenias/Phoenixes, and Hawk AIs are as bosses.
  • Fixed an issue in Fortress to prevent Pain and Shadow moons from spawning on top of each other.
  • Added some additional loot to the random DG drop tables.
  • Removed Junkyard Augmenter Exchange base in Junkyard as role has been depreciated long ago.
  • Moved Vigilante roaming boss from Perilous Space to Earthforce Layer.
  • Reduced the credit cost of the Capital Armageddon Lasers at Beta Antares by 50%.
  • Added some basic items to the AI base in Lyceum Wormhole Research.
  • Increased the spawn rate of Thalaron Radiation and increased the DF range of where it will spawn. Modified the spawn rate of nodes to ensure all timezones have a chance of obtaining.
  • Added Imperial Seal skills up to level 5 at secret base in Temple Grounds (already live edited).
  • Added an additional drop chance for Light of Peace weapon to the Pax Astralogica roamers in EF layer.

[Kalthi Depths]

  • Added UrQa’qa Vazuk Vo’kii to Kalthi Depths.
  • Lowered the DF of Ruined Sanctuary and Celestial Encampment for easier access.
  • Reduced number of Shujaa in Ruined Sanctuary from 2 to 1.
  • Increased Kalthi Manufacturing drops from Commanders.
  • Increased the chances all Kalthi Commanders (including Wrathful and Armored) have to drop Salvaged Kalthi Conduits and Damaged Kalthi Star Charts.
  • Kalthi and UrQa within Akuq’ba zone will no longer drop augmenters.
  • Kalthi Destroyer and Terminator are now on the Kalthi Admiralty team and no longer roam.
  • Increased number of Rocs in KD and made not to roam.
  • Cyborg Cruiser and Cyborg Battleships no longer roam.
  • Unteamed most of the low DF Kalthi in Kalthi Depths.
  • Added unteamed Empyreal AI to low DF KD so solo players can fight the AI one on one.
  • Reduced number of AI spawned from Kalthi Commanders and their variants.
  • Kalthi Armada Wrathful Commanders damage was reduced.
  • Reblanced several Kalthi boss and mob AI.

[Mission Changes]

  • Updated some mission vendors.
  • Added a hint to the “Final Exam” mission in Building Academy that it requires drone deployment level 3 and to have an energy with a large enough bank to deploy the drone.
  • Updated “Infernal Collection” mission to state Goblins, Imps and Orcs outside of Infernal Tempest and roaming must be killed for the Infernal Faction Access Card.
  • Added a hint to Hyperion mission “What happened here?” to use Surgical weapon on the ship wreckages.
  • Updated Olympus Fighter and Tractor missions to clarify the item type in their mission names.
  • Updated summary text for T21 skill missions to include that 1 billion credits are required as well.
  • Fixed a typo in the summary text for Barbe Rouge’s Test mission.

[System]

  • Drastically reduced the chance of an AI respawning in the same galaxy that already has that same AI in it. Should help to prevent bosses stacking up in KD.
  • /limbo is now active for first 72 hours instead of 24 hours.
  • Autopilot will re-attempt 5 times when gremmed or physical critical hitted before finally disengaging.
  • Player Inactive and Destroyed Drones will no longer abandon after a set time.
  • Items that previous had the No scrap tag, now have a tag on their description that states “No Scrap Value”. Allowing the item to be scrapped but for 0 credits. Item types that can’t be scrapped (mission items) still cannot.
  • All items that can be purchased with alternative currency will now have “No Scrap Value” tag.
  • Added 9 new commands that control bots inside the galaxy you are in:
    • /botsAttack: All combat and wild bots will be set to attack your target.
    • /botsNoAttack: All combat and wild bots will be set to not attack your target.
    • /botsFight: All combat and wild bots will be set to fight enemies.
    • /botsNoFight: All combat and wild bots will be set to not fight enemies.
    • /botsClose: All bots will stay close.
    • /botsNoClose: “Stay close” will be disabled for all bots.
    • /botsDock: All non-wild bots will dock and deactivate.
    • /botsCombatDock: All non-wild combat bots will dock and deactivate.
    • /botsTradeDock: All trade bots will dock and deactivate.
  • Using a player ship’s fighter bay will now recall the fighters of the player’s bots even if the player’s ship currently has no fighters deployed.
  • Added Bot option to disable weapons which can’t be unequipped, in the more bot setting menu.
  • Minimum envelopment diameter is now 20% bigger than collision diameter, rather than equal.
  • A player as a Spirit or in a Pod that are not in a proper spaceship for the past 5 minutes are no longer granted kill participation reward for missions requiring kills.
  • You no longer get kill credit if you are further than 10k from the target.
  • Updated error message when a player attempts to undock while their ship is overhulled to state hull space is overflowing instead of cargo bay so not to confuse players with new cargo hold system.

[Bug Fixes]

  • Fixed planet desync on all network levels.
  • Fixed a memory leak relating to Holoprojectors.
  • Fixed an exploit that allowed drones to persist beyond their lifespan.
  • Fix for items with “Can’t be used with” unequipping on login such as Tweaks and Gravs.
  • Fixed some issues with the cargo hold.
  • Optimized some boss script to ignore player assets in certain situations.
  • Fixed spelling error in Primal Serengeti Ship Blueprint tag.
  • Fixed bug where some missiles would not destroy themselves after hitting the target.
  • Fixed issue with missile queues accepting too many missiles.
  • Missiles will no longer continue launching and exploding in space after their target is dead.
  • Towing base will now properly indicate if the ship is in stasis or not.
  • Fixed an item tag misspelling of Olympus on several weapons.
  • Damage auras will no longer cause missiles to do 0 damage.

Server Hotfix – 10/3/2021 – The Moonfighter Rebellion 1.2.1

patchnotes

  • Temporarily removed credit costs from ENM Cube Blueprint and Promethium Cube Blueprint until universe reset.
  • Removed hull lock from the Delquadrikamdon Controlbot and Poseidon Combat Controlbot due to a long time sheet bug ignoring the Heavy Fighter lock. We have reverted to previously this to honor the player’s expectations of them being without a hull type lock.
  • Fixed a bug with Overloaders that weighted Electric Tempering backwards.
  • Fixed a client crash bug.