2022·04·18
by JechtZero
[UI/ Client Changes]
- Removed Ownership and Protection options from the Team options. Ownership will return under a new system next universe.
[Item Changes]
- Capital Ship Shield and Energy Bank Adjustments – Read here - the following ships stats have been adjusted and gets a /freeaugreset. Does not stack with existing /freeaugresets the ship may have:
- Auroral’s Glacial Shard’s Energy Max from 250% to 190% and Shield Max from 233% to 183%.
- Roscap’s Shield Max from 224% to 190%.
- Bear’s Energy Max from 332% to 255% and Shield Max from 284% to 240%.
- Primal Bear’s Energy Max from 359% to 275% and Shield Max from 308% to 260%
- Gareth’s Energy Max from 395% to 280%.
- Gawain’s Energy Max from 440% to 310%.
- Mordred’s Energy Max from 470% to 330%.
- Green Battleship’s Energy Max reduced from 460% to 340%.
- Greenish Battleship’s Energy Max reduced from 515% to 360% and Shield Max from 372% to 325%.
- Earthforce Frigate’s Energy Max from 463% to 288%.
- Earthforce Destroyer’s Energy Max from 519% to 318%.
- Earthforce Cruiser’s Energy Max from 575% to 348%.
- Earthforce Battlecruiser’s Energy Max from 594% to 358%.
- Earthforce Battleship’s Energy Max from 631% to 378%.
- Earthforce Dreadnought Energy Max from 650% to 388%.
- Hybridized Frigate’s Energy Max from 481% to 298%.
- Hybridized Destroyer’s Energy Max from 538% to 328%.
- Hybridized Cruiser’s Energy Max from 594% to 358%.
- Hybridized Battlecruiser’s Energy Max from 613% to 368%.
- Hybridized Battleship’s Energy Max from 650% to 388%.
- Hybridized Dreadnought Energy Max from 669% to 398%.
- Recon Frigate’s Energy Max from 288% to 235%.
- Interdiction Frigate Energy Max from 288% to 235%.
- Earthforce Overload Prototype’s Energy Max from 388% to 315%.
- Lyceum Exploration Cruiser’s Shield Max from 419% to 323%.
- Kikale Mzungu Frigate X’s Energy Max from 1400% to 575% and Shield Max from 432% to 333%.
- Mastodon’s Energy Max from 1250% to 538% and Shield Max from 380% to 320%.
- Hybridized Mastodon’s Energy Max from 1284% to 548% and Shield Max from 392% to 330%.
- Anise’s Energy Max from 460% to 340%.
- Swordfish Energy Max from 470% to 330%.
- Zeus Throne and Zeus Throne+’s Energy Max from 515% to 360%
- Hive’s Shield Max from 372% to 325%.
- Honey Comb’s Energy Max from 1438% to 585% and Shield Max from 372%.
- Red Photon Carrier’s Energy Max from 515% to 360%.
- Red Photon Support Crusier’s Shield Max from 490% to 354%.
- Red Photon Logistics Cruiser’s Energy Max from 823% to 435%
- Sutaatiguruayu’s Energy Max from 530% to 370%.
- Antuayu’s Energy Max from 530% to 370% and Shield Max from 459% to 353%.
- Vaziayu’s Shield Max from 671% to 404%.
- UrQa’qa Qu’ishi Qa’s Energy Max from 950% to 470%.
- Twisted Fate of Death’s Energy Max from 530% to 370% and Shield Max from 404% to 340%.
- Twisted Honey’s Energy Max from 1475% to 595% and Shield Max from 459% to 353%.
- Empyreal Eclipse and Empyreal Noctis’s Energy Max from 481% to 365% and Shield Max from 459% to 360%.
- Emperor’s Behemoth’s Thrust from 252% to 213%.
- Divine Behemoth’s Thrust from 840% to 413%.
- Massif IV’s Thrust from 299% to 237%.
[Server]
- Changed so trade bots can no longer mine in premium/semi-premium areas if not subbed.
[Bug Fixes]
- Added multiple checks and automated correction for edge cases where ships end up stuck after towing.
- Fixed bug causing bots to constantly open missile crates.
- Fixed several client crashes.
- Fixed a glitch that sometime cause your own docked ship to be visible on top of the base.
2022·03·11
by JechtZero
[FIGHTER AND DEATHBLOSSOM CHANGES]
- Item form Fighters now provide information about their weapons, shield, speed and resistances.
- Bots can no longer use Fighters or Deathblossom.
- Deathblossom will no longer target fighters.
- Fighters no longer have evasion to direct shots but have 90% evasion to non-targeted damage (splash, collision code, warhead effects from missiles, ect.)
- Removed fighter auras from Death of the First Born and Panther Kitten.
- Removed the debuff effect from Death of the First Born.
- Chihuahua Fighters no longer give a mining damage debuff.
- Fighter Bay slots: Capital Ships have 2 slots, Freighters have 1 slot.
- Capital Ship fighter bays now have 2x the aug stat budget of Support Freighters.
- Adjusted the Quality, Damage, Ship Diameter, and Launch Energy of all fighters. All fighters now take 1 slot to launch.
- Inbuilt Fighter Bays on Capital Ships and Support Freighters are now ship bound instead of sticky.
- Projectiles that are fired by fighters will not inherit velocity.
[Skill Changes]
- Changed Advanced Flight Controller to grant +15% damage to fighters instead of granting 2 fighter slots.
- Increased bonuses granted by Flight Controller from 15% to 20% for listed stats.
- Updated Bot Mastery and Radiation Expert skill descriptions to reflect the previously unlisted damage bonus.
- Radiation Expert provides 15% Radiation Damage and 25% Damage per level instead of 50% Radiation Damage. No longer passes to fighters.
- Zen of Support Freighter, Zen of Light Fighter, Zen of Heavy Fighter, Equipment, and Flying Monkey now pass on to bots.
- Bot Mastery no longer gives capacity bonus for bots.
- Bots now get 100% of capacity bonuses all skills (except for augmenter tweaking) but will not fire when overhulled.
- Zen of Engineer now states that it gives 1% of Resistance to Damage per level to Temp Drones. These bonuses were added in a previous patch, but were not listed on the skill.
- Shield Monkey level 1 now grants +30% Shield Bank on Support Freighters.
[UI/Client Changes]
- Added glowmaps for the Steam Gold Zebucart.
- Added Normal maps for a bunch of low level ships.
- Added red lightning to center hole of Dogeage model.
- Extended Battle Sphere skins to Zaphragi Ark.
- Added tech, description, weight and size to base construction preview window.
- Inventories can now be sorted to only show cargo items via button at the top of the window.
- “copy ap link” now copies “/ap” as well, making the copied result a directly usable command.
- Possessions menu now lists bots as either “Combat Bot” or “Trading Bot”.
[Item Changes]
- All weapons, except for Torpedoes, have had their recoil clamped. The highest recoil sits at around 5 seconds for beam weapons.
- Transferences weapons now have double the HPE. But Stealing also takes 100% more electricity then before.
- Surgical weapons have had their DPS increased but their DPE reduced slightly.
- Tripled the time it takes for Fires/Parasites to ramp up to max damage.
- Removed the Neurobound Tag from the class locked super items sold in lyceum.
- Spiced up the descriptions of various Kalthi gear.
- Increased the mobility factor of Empyreal Piercer Drone from 1.0 to 1.75.
- Hephaestus Research Module Blueprint has had its Copper requirement reduced from 2000 to 1000.
- Hermes Research Module Blueprint has had its Mercury requirement reduced from 1000 to 300.
- Semi-Blackhole Pulse Generator no longer is affected by Zen of Devices and charge time increased from 20 seconds to 30 seconds.
- Aphelion’s Overwhelming Darkness super item has had its Beam resistance granted to allies and self reduced from 50% to 25% and for enemies reduced from -33% to -15%.
- Added tags to Demented Delquad, Spice Pirates and Nightfury loot.
- Fix the description on the `Coordinator Gemini Support Platform` super item inbuilt to Kalthi Armored Deployer to correctly reflect the tweak effects granted.
- Empyreal Experimental Drone Controller no longer is Neurobound.
- Updated wording on Field Generators to clarify if it works when “equipped” on bots.
- No longer shows “works when equipped on bot” messages on base Field Generators.
- Demented Modules are now set to the Rare Quality.
- Imperial Seals, Unclean Seals, Tarnished Imperial Chests and their variants are now labeled as Exalted.
- Added Scyonara Pod to Kalthi Depths Exotic drop pool.
- Zeus Engine now has proper particle effects.
[AI Changes]
- Made Empyreal Fleet Leaders have constant names to prevent instance board havoc.
- Added a large number of new generic AI names.
- AI should no longer wander out to inspect comets.
- Normalized the drop rate of the Olympus boss fragments to 2 100% drops each instead of having random rates.
- Powerful Alien Deathblossom (On Antu minibosses, and Space Anomalies from RNF/BNF) now has 9 targets instead of 20.
- Increased Kalthi Armored Commander and Kalthi Wrathful Commander roaming AI bosses’ shields to 60 mil and 50 mil, respectively.
- Increased Kalthi Armada Commander shields to 20 mil.
- Increased the protection of the Envelopement used by the Kalthi Commander bosses during phase transitions to 1.5mil.
- Added an upgrade to the Kalthi Planetary Demolisher sourced from Kalthi Armored and Wrathful Commanders.
- Changed aura effects of Kalthi Armored Commander and Kalthi Wrathful Commander AI bosses’ invincibility auras not allowing the player to run away and leave a galaxy effectively (now buffs the radar on spawn so they can chase you down anywhere).
- Increase shield drain of Kalthi Armored Commander’s radiation field.
- Buff Kalthi Commander fighter super to allow its use more frequently like regular fighters.
- Nerfed Kalthi AI only drones’ damage and range significantly.
[Next Universe Changes]
- Reduce the quantity of Kalthi to make them more manageable to fight in the field.
- Fixed issue with Imperiled Shield Revitalizer being unlocked with the wrong mission.
- Electrified Georg Ohm no longer gives a global shout on spawn.
- Entering Protoplasmica will now pop-up the mission chain.
- Fixed issue with Merchant Navy in Kalthi Depths not attacking or fighting back sometimes.
- Imperial Polishing Machine will be available for purchase at Earth Central in Sol.
- Adjusted Dark Sun in Blue Outpost to allow easier detection of Space Blue Alpha AI close to sun.
[Mission Changes]
- Added a second start point for the “Finding Mommy” intro mission for the Protoplasmica mission chain to the base in Biopsy.
- Converted Strontium missions from 21 days from completed date to the standard Monthly reset cycle. Will now appear in lockout tab.
- Fixed a spelling error in the mission “A Strange Sun?”.
[System]
- Cargo items are now capped at a weight of 1 mil.
- Ships no longer weigh x10 when in item form.
- Abandoning Temporary Drones now put them in a destroyed state.
- Can tractor your own and team assets in Wild Space now.
- RTS Command for your bot to follow you was updated to state “them” instead of “him”.
- Damage on tweaks/auras affect Transference Weapons again.
- Added new line to All Chat login message stating the Star Sonata Discord invite link.
- Possessions tab now lists bots as “Combat Bot” or “Trading Bot”.
[Bug Fixes]
- Fixed bug with unable to tractor your own bases/perma drones if the player or the base is unteamed.
- Fixed a bug where anything unteamed would always be considered visible to anything else unteamed.
- Celestial Destabilizing Beam and Celestial Protection Beam now work on ships and drones, instead of just drones.
- Squad menu will now update properly when you switch to an unsquadded character
- Fixed issues with Bila and Akhara instances.
- Fixed issue with the Kalos Anthos instance.(will be unlocked within 48 hours of patch.)
2022·02·08
by JechtZero
[Empyrean Zone]
- Added additional drops to bosses and added additional gear exchanges at the Celestial Encampment base (new AC will be added within 48 hours after patch).
[Engineer Changes]
- Engineer Class Skill 3 now gives 33% Resistance to Damage when in a Support Freighter.
- Zen of Engineer gives 1% of Resistance per level to Temporary Drones (the skill doesn’t currently list – will be fixed in future patch).
- Took 1 of the shields off of all non-super item bubble drones. Reduced the diameter of all non-super item bubbles. Each Bubble drone now gives nearby drones a chunk of flat shield bank, starting at 30k with the Droplet Drone and reaching 500k with the Twisted Galactic Bubble Drone.
[UI/Client Changes]
- Generic Gear and Augmenter debris now have visuals that reflects the quality of the item.
- Client now takes player’s level of nanotech plating into account when calculating repair costs instead of giving wrong costs
- Cargo hold tooltip no longer goes negative when out of cargo slots.
- Added a new Neon Blue Delquadrikamdon skin.
- Added a new Neon Red Phoenix skin.
- Added a new Jelly fish Model and texture.
- Added a new Space Grey skin for the Space Blue family of ships.
- Added a new Kelvin Advanced skin for the Kelvin.
- Fixed Delquadrikamdons engine placement.
- New models and textures, and glowmaps for the following: Goblin Family, Cleft Thorns, Voltage Family, Inferno Family, Kelvin Family, Constable Family, and Monochrome Family.
- Missiles no longer appear in the squad/assets bar.
[Skill Changes]
- Update description of Bot Ph.D. to clarify that it gives 2 extra combat/wild bots on swarm limit.
- Fixed skill description of team roster skill to say starts with 70 slots.
[Item Changes]
- Faranji Pulse Charger aura on Unt Faranji Wingship now works on combat bots.
- Adjusted stats on Astranomologica Augmenter so that it is strictly an upgrade.
- Platform Augmentation Alpha, Beta and Gamma blueprints no longer require Drone Mastery to install.
- Reduced Galactic Junk Station Kits starting credits from 10 mil to 100k.
- Reduced the manhours from 400,000,000 to 100,000,000 for the blueprints for Kalthi Commander, Kalthi Deployer, Kalthi Stinger and Kalthi Warrior.
- Shattered Celestial Core again decays on universe reset per previous patch notes now there’s a use for it.
- Reduced Particle Stream augmod from 30 flat speed to 25.
- Coordinator Gemini Support Platform class-specific super item inbuilt to the Kalthi Armored Deployer has had the 20% damage reduction buff granted by the Sub Drone removed.
- Renamed Small Pax Cosmologica Fighter Generator Crate to Small Pax Cosmologica Fighter Crate.
- Fixed the Sas mission to give proper Pax Cosmologica Fighter Crate.
- Kalthi Armored Sanctuary, inbuilt to Kalthi Armored Warrior electric cost reduced from 2,500 per second to 300 per second.
- Kalthi Blazing Engagement, inbuilt to Kalthi Armored Warrior, has additional damage and -range, +vis debuffs if you manage to charge straight into an enemy.
- Updated description on the Kalthi Blazing Engagement.
- Adjusted the Wrathful Snare Mine’s effects: Additional +4500 vis to enemies within the drone’s active range, Resistance reduction increased from +10% to +20%, Speed reduction increased from -85% to -95%, increased drone lifetime to last 10 minutes, fixed the visibility adjustments so it stealths better; still susceptible to suns and detection like Seers.
- Changed the Wrathful Snare Mine Device to have a cooldown of 2 minutes and updated the description.
- Reduced the maximum opacity of the Deployer Weak Point Cover Up super item’s visuals (used to be a blinding green).
- Increased all the Kalthi Warrior Focus super items charge time from 90 seconds to 120 seconds.
- Kalthi Heart Focus superitem: add a -electric tempering at the end along with new visuals. Consumes shields instead of reducing Shield Max.
- Kalthi Warrior Focus super: grant immunity to grem and critical hits while in regen phase. Extra 5% life steal afterwards. Fixed the visual color to blue.
- Kalthi Warrior Mind focus super item: removed the -energy max penalty, deploy a huge electron cloud revealing surround objects.
- Kalthi Armored Commander’s Fighter Overdrive Blitz class-locked superitem fixed to actually work. Drawback effects are no longer a separate aura tweak, so only the fighters that receive the benefits suffer the drawbacks of the ability.
- Kalthi Armored Commander’s Commander Coordination Array cooldown was reduced from 5 minutes to 3 minutes.
- Converted Pax Stratos & Heliosoleta ships and Grand Navigator capital augmenters in “Allied Staging Sector” to trade bay exchanges (will need to be live edited shortly after patch).
- Added new super item to Voulge, Gravity Well Stabilizer, that reduces speed of self, allies and foes greatly and gives a forced thurster tweak.
- Reworked Voulge Thruster and Flamberge Thruster super items to be powerful Oilheart Afterburners, with the electric regen utility from the old version preserved.
- Adjusted the Voulge and Flamberge Charge Drones: Increased the electric regen tweak, Increased the HPS on the drone, now gain Energy Damage resistance when healed.
- Zeus’ Energizing Beam will no longer be Neurobound on purchase.
- Crawl Wyrm Blueprint now requires 50 Petroleum, instead of 5000.
[AI Changes]
- Ruined Sanctuary and Empyrean zone bosses are now listed on the Instance Scaling Leaderboard.
- Fixed issue with Darkerhole’s reflectivity so its harder to see then Darkhole.
[Universe Changes]
- Added Translator Droid for purchase on Earth Central in Sol.
[Next Universe Changes]
- Preventing the placement of Warp Beacons in Emphatic Biology and Empathy Field. You cannot transwarp to an engineless galaxy anyways and prevents players from wasting warp beacons.
- Removing planets in Building Academy Entrance.
- Increased the drop chance of Holochart Fragment Epsilon within Tortuga.
- Renamed “Undergrowth” in the Protoplasmica to “The Undergrow” due to being a duplicate name to a galaxy within The Jungle.
- Added additional loot to Kalthi.
- Adjusted some Kalthi Armada Commander’s minions’ attack patterns to work properly.
- Moved Imperial Tweaking level one to Earth Central with other Imperial Skills and removed the AI Base from Anatolia.
[Mission Changes]
- Fixed the “Get Piloting 7″ mission to require “Get Piloting 5″ to be completed prior to becoming available.
- Removed some improper xml tags from the description for the Constable mission “Undercover Investigation”.
[System]
- Expanded base log system. See this dev diary for more information.
- New fuzzy Market Check search. See this dev diary for more information.
- Attempting to transfer, capture and/or dock bots/wild bots will now list all of the items that have skill levels too high to the prevent the action from occurring.
- Changed use condition for base upgrading to be using a kit while docked in a base, rather than while targeting a base. Will allow players to place bases without having to deselect another base.
- Can now upgrade bases within the same tech without the owner needing to be online, tech increasing will still require them to be online. Error messages now communicate this better.
- Transwarp no longer factors in avoided galaxies when determining distance.
- Negative Transference resistance reduces healing again.
- Resistance to Damage auras reduces healing.
- Wild Bots can no longer scoop items via RTS command.
- Made AI/bots think faster when they are in combat. This should result in better and quicker weapon choices if the target’s resistance profile changes.
- For items that have a tech requirement, their info box now properly states “base” instead of “ship” when it is a base only item.
- Dungeons will now reflect the premium status of the galaxy they’re in.
- Bases will now consider envelopments at the same weight as the target they were trying to hit if they expect to hit the envelopment instead of the target when prioritizing targets.
- Galaxy scanners can no longer be used remotely.
- Reduction of excessive graphical and network spam with warhead effects.
- Event chat now includes the new buy/sell price on ‘Updating prices for’ message when updated.
- Updated self-destruct error message when already in spirit form.
[Bug Fixes]
- Fixed a bug where player assets wouldn’t update with team skill changes on galaxy state changes (ownership).
- Fix for monthly mission reset timer not using the right time zone as the rest of the time resets when determining the current month.
- Fixed bot order limit using the programming characters order limit rather than the bot owners order limit.
- Fixed a bug with re-centering not working correctly sometimes.
- Fixed certain AC trade or normal sales being blocked for items with no scrap value.
- Fixed a issue where super items would still work if already equipped even if the hull tech exceeded the limit the super states.
- Controlbots will now auto unequip if somehow equipped on anything but a bot or if multiple are equipped.
- Fixed a bug where Outpost Drones did not respect the team Outposts skill limit.
- Fixed a bug with bases unequipping items into multiple stacks.
- Fixed a bug with base extenders not unequipping if there’s an unequipped stack of it already.
- Bot fighter/missile selection will no longer select a missile/fighter too high tech for the bay to use, preventing launching.
- Fixed a bug that made you lose the TSL storage bonus during the last 24 hours of a subscription.
- Fixed a bug where drone resists could be included in ship scan results.
- Trade bots are no longer affected by /botsfight or /botsattack.
- Fixed an bug with Concourses at universe generation not properly linking.
- Fixed juxtaposition being able to randomly choose the same gal twice making a dead end.
- Fixed a bug that causes certain custom galaxies to overridden to no PvP rules due to layer settings during universe generation.
2021·12·31
by JechtZero
[Repair Costs]
- The following item types have had their repair costs reduced:
- Cloaks are being reduced by 50%.
- Radars are being reduced by 50%.
- Microwarpers are being reduced by 75%.
- Tractors are being reduced by 75%.
- Translocators are being reduced by 75%.
- Transwarps are being reduced by 75%.
- Scoops are being reduced by 75%.
[Item Changes]
- Made the following changes to the Mega Dangerous Dung super item:
- Removed the parasite.
- Moved the effects to non-tweakable weapon effect.
- Removed the physical knockback effect.
- Note: the AI version used by Mega Moe is unchanged.
- Warheads (missile-like explosions) being activated by a superitem now grants 300 firing vis for 2s to the user, similar to how it works with weapons.
[System]
- Changed the team base player attack warning interval from 30 seconds to 10 minutes per entity.
- The following changes have been made to base names:
- Bases no longer can have leading spaces or spaces following their names.
- Bases can no longer have multiple spaces between characters.
- Bases can no longer use names that already exist within that galaxy regardless of capitalization.
[Bug Fixes]
- Fixed a bug where Seer Radar Jammer items would work on bases.
- An exploit with killing Spirits revolving fixed.
2021·12·21
by JechtZero
[Item Changes]
- Warp Beacon, Attached Warp Beacon, Native Warp Beacon have had their base Resistance to Damage increased to 87% and added 80 soak excluding Transference, which remains 30% vulnerability. They were also each given Annihilator Shield Z and Annihilator EnergyBank Z instead of their Andaman counterparts.
[Bugs]
- Fixed a credit exploit with items that decay on jump or decay on leaving an instance. They no longer have scrap value.
2021·12·18
by JechtZero
[AI Changes]
- Fixed issue with Shielding 22 (Vihara Vaidya) having way too much regen and will now give a consistent shout when its changing damage types.
- For Weaponry 22 (Devalaya Deva), platforms do not spawn until the boss is aggroed.
- For Tractoring 22 (Kandara Janayitri), bombs spawn more frequently, have a higher maximum speed, and do more damage. Infected Bombs should now properly heal the boss when they come into contact with it.
- For Cloaking 22 and Radar 22 (Akhara Vizvadrz and Akhara Gupta), during the damage absorption phase, the bosses will heal for 20% of incoming damage instead of 100%.
[Bugs]
- Fixed a bug where constant dps did not interact correctly with parasite damage.
- Fixed a bug where constant dps didn’t interact correctly with rate of fire tweaks.
- Marked targets (in weapon range) will now be shot by bots from beyond 2k range without needing to mark as team enemy.
- Fixed issue with “A Fair Trade” having a chance of giving no items.
2021·12·13
by JechtZero
[New Servers]
- To address some of the lag that players have been experiencing, Star Sonata is upgrading the servers that the website, game, and support system is ran on. We understand some players will be inconvenienced during the downtime, but we are expecting the servers to operate at least twice their current speed.
[UI/Client Changes]
- Fixed issue causing target menu buttons to get oversized if name was longer than 16 characters.
- Base items no longer appear in equipped and in flight use ship inventory search methods.
[Item Changes]
- Added new holoprojectors to the Free Market station Friendman for SP.
- Imperiled Polarized Catapult no longer has giant particle effects.
- Earthshaking weapons have one third the particles for one third the duration.
- Added Zeus’s Call to Zeus Throne and Zeus Throne+, which fabricates Jovian Guard fighters for a Zeus Fragments and credits.
- All Engines from Olympus now have updated visuals with unique aesthetic qualities derived from the engine’s prefixes.
- Empyreal Zenith Coalition Regenerative Field Emitter, Rapid Repositioner and Commanding Spirit given a visual effect to indicate when the super item is used.
- Commanding Spirit no longer gives shield regeneration to allies.
- Coalition Regenerative Field Emitter now drains shields and gives increased electric tempering for 5 seconds, instead of 15 seconds. It also gives 26,666 shield recovery for 5 seconds instead of 13,333 shield recovery for 15 seconds. The energy cost is now 36,000 over 30 seconds.
- Empyreal Zenith: Replaced Shield Overcharging Beam with Coalition Preventative Field Emitter. The Coalition Preventative Field Emitter is a short ranged advanced blocker style super item that only affects your own drones.
[AI Changes]
- Greatly increased the respawn interval within the Infernal Tempest main room to allow for out of combat regenning.
- NB items for Fallen Delquad bosses are now in their own drop list and don’t mess with chances of other items.
- Ancalagon the Black and Timotheus the Red have had their vacuum attack adjusted. The first pulse of the vacuum, which warns players of what is about to happen, now does 98% less damage than before.
- Emperor Sharahn Rhak’kai IV now orbits The Emperor’s Peak instead of drifting out.
- Twisted Artillery in the Twisted Fate of Death instance no longer have very high amounts of turning normally, or during their telegraphed attack. They also no longer microwarp sporadically.
- In Twisted Nikola and Twisted Dragon Ai, when the minions explode, they explode for several seconds and deal damage over that time period instead of dealing their damage all at once. This should give players more time to react to what’s happening.
- Reduced Shield Bank of Super Omega Platform and ARoused Slumberchrome by 2/3.
- Reduced the damage, range and tracking of Super Omega Platform’s ethereal laser.
- Removed the tracking on the ARoused Slumberchrome’s pulse guns fired from the super item, while reducing the projectile speed by 150
- Reduced the damage and rate of fire of the KiloWatt Chain Laser, changed the damage type from Radiation to Energy, and reduced the negative Energy Bank aura from -67% to -33%. Reduced the tracking of the KiloWatt Blaster (from the super item) by 80%, and reduced the duration of the negative Speed tweak on the Kilo Wattage super item from 2 seconds to 1 second.
- Big Green Dreadnought, Ragnarocker, ARoused, Kilo Wattage, Super Omega Platform should now drop loot appropriate for their danger factor and difficulty (Already live edited).
- Increased size and number of asteroids in Fallen Flames (Fallen Kuhani’s arena).
- Increased the time until the player is kicked out of Fallen Flames.
[Subspace Changes]
- Adjusted the damage of all instanced Subspace bosses and mini bosses.
- Being outside of the bubble in some bosses (Piloting 22, for example) wasn’t disincentivized hard enough. Instead of making that effect do more damage, it gives immunity to transference, a large -% damage tweak, and a large -% shield regeneration effect.
- It is no longer possible to ignore the damage immunity phases of Subspace bosses.
- Praheti Sahvitra mobs in various Subspace boss rooms have had their damage buffed significantly.
- Removed the old gremlin style simulated desynchronization effects from Subspace alien weapons.
- For Rader 22 (Rajanicaragupta) and Cloaking 22 (Rajanicaravizvadrz), they have new and more meaningful effects to watch out for, clearly display when they are entering their damage immunity phase now, and fixed wormhole issues.
- For Cloaking 22, Akhara Vizvadrz, the boss will no longer target a non player during its visibility checking phase.
- For Engines 22, (Adhara Akara), has had its turning rate reduced.
- For Shielding 22, (Vaidya) will cycle through phases in a truly random way and will not repeat any phases and made it easier to see where you’re going to take damage by making the damage indicators red and orange.
- For Electrical Engineering 22, Vihara Sahvika, the boss now has 70% base resistance to incoming Energy damage instead of 0%.
- For Piloting 22, Devalaya Sahisth, all debuffs that a player would incur for leaving the protective bubble now apply to their bots, except for the constant damage. Guardian eggs will no longer spawn simultaneously if the boss is damaged too quickly, preventing the player from killing anything.
- For Weaponry 22, Devalaya Deva, The boss will no longer bug out and either become permanently invulnerable, or permanently vulnerable. It now spawns each station individually before becoming aggressive, and clearly states that the stations must be killed in order to weaken it. The damage the boss does directly has been reduced, but its minions are now stronger, and get stronger as the fight goes on. (You’ll probably want to keep them culled.) It’s mining pulses have little to no tracking, and can be dodged. You might not want to dodge them, they can break the asteroids and spawn additional new minions.
- For Equipment 22, Bila Zarkara, Zarkara, Raurava, and Hantr should now trigger their attack phase every single time without failing. Reduced the damage of the energy beam by one third, and made the chains do more damage to spread the incoming damage out.
[Universe Changes]
- Moved the suns within Rhino instance away from the edge of the GSA spawning.
[Next Universe Changes]
- Greatly reduced Solar Prisms prospecting node in Arctia.
[Mission Changes]
- Adjusted “A Fair Trade” mission exchange rates to match their quality tier now.
[System]
- Super items now require the ship tech to be greater or equal to the super item’s tech minus 2 tech levels (For example, a tech 16 ship can equip up to a tech 18 super item).
- Characters that log out no longer will get kill credit several minutes after the ship vanishes.
- Added a check to only allow the current character logged in on an account to get kill credits.
- Items that require tech of ship or greater will now display on their descriptions such as Augmenters or Aura Generators.
- Auras that don’t work on bots now state: Does not work on Bots instead of just nothing.
- Added a new chat command /autotarget. Which toggles the functionality of auto-targeting AI in certain situations on or off.
- Added a new chat feature that will auto forward private messages to an accounts alts (will not tell sender who it was forwarded to and allows the receiver to choose to respond).
- Mission rewards now grant Cargo tag to eligible types. (Known issue that missions don’t factor in the cargo tag, when asking for items.)
- The visual effect when bases are scanned has been removed.
- Changed the galaxies web api so that userbase totals in galaxies are no longer updated immediately and instead are updated up to 24 hours later. This change is intended to reduce the usefulness of polling the web api to receive information in an unfair manner.
- /enemies and /mc command are disabled for characters logged into the web chat.
[Bug Fixes]
- Fixed a minor issue when attempting to transfer a wild bot to a character with Radiation Expert would report that the recipient didn’t have a Radiation Expert level equal to the hull’s tech instead of the actual value needed.
- Fixed a bug with “Also makes:” on blueprints missing the first two “[[“.
- Fixed a bug where constant dps did not interact correctly with parasite damage
2021·12·07
by JechtZero
[Emperor System]
- Galactic Palace can no longer be moved via tractors (some slight client desync), thrustered or otherwise moved.
[Items]
- Reduced Spirit of the Elephant’s Transference Power and Transference Efficiency to 40% (matching Spirit of the Rhino). Will be further reduced to pre-healing revamp values at reset.
[Bugs]
- Removed Empyreal Protection fleet instance loot drops that were not properly removed from the mobs during design. This ensures instance recreating does not allow for farming without killing the boss. This does not affect any unique loot from the boss drops.
2021·11·23
by JechtZero
[Bugs]
- Fixed bug with bases being able to be captured when another team owns the galaxy. You can only capture bases when you are the same team as the galaxy or the galaxy is unowned. Note: Radding to force abandon and docking to demolition is still allowed via this change.
2021·11·22
by JechtZero
[Bugs]
- Fixed bug with transference resistance that prevented healing. (Example: Warp Beacons)