Space Clouds

Server/Client Patch – 10/22/2022 – Claim and Conflict 2.0

patchnotes

[Anatolian Expanse]

[Wild Space]

  • All new Termite Siege system. Read the details here: Dev Diary – Termite Sieges
  • Command & Control base changes:
    • Command & Control Station Kit no longer can be irradiated and base becomes destroyed from radiation.
    • Command & Control bases must be deployed within 3k distance from the edge of a sun. The universe generation code been updated accordingly so that at least 3 suns are found in every Wild Space galaxy.
    • The Nullification Generator build time has been increased from 2 hours to 3 hours, but a new system has been introduced that can accelerate the build speed back down under 2 hours.
    • We have added a basebound factory called Nullification Generator Construction Support. This factory automatically constructs Ownership Booster Drones as long as it is equipped and supplied with materials. Ownership Booster Drones auto-deploy upon being built and orbit the station at a distance of 8k.
    • Each deployed drone provides a 16.7% build speed increase to the man-hours required to complete the Nullification Generator Blueprint. In theory, a team can reduce the build time for a Nullification Generator to approximately 100 minutes by constantly building these drones.
  • Teams now track termite mounds in galaxies which have assets (bases, permanent drones) belonging to that team.
    • A list of galaxies with mounds is sent with the team message on login.
    • A termite mound now announces how long it is until the next attack wave, if there is one, when entering its galaxy.
  • Adjusted suitability cap on Colony Enhancement items and the items now introduce a multiplier to the amount the colony is willing to buy per tick.
  • Added Autopilot galaxy linking tags to the new galaxy reveal messages.
  • When entering a galaxy your team owns, it will now state the time until it unowns if the galaxy is unstable.
  • Updated the wording of the Galaxy Reveal notification message and added a new custom notification icon.
  • Industrial Station Research: Y and Industrial Station Research: Z no longer are affected by Construction Speed Bonuses but have had their manhours reduced by 50%.
  • Expedition Team is now locked to the Wild Space layer. Added a new Starter Expedition Team locked to Earthforce layer. Increased the cost of Expedition Team Blueprint from 100 tokens to 200 tokens.
  • Increased the min and max yield of asteroids in random Wild Space galaxies by a factor of x10.
  • Reduced Scorpius’s non-Fermium min and max asteroid yields by ~33%.
  • Doubled the colony storehouse size for the colony commodities (Astral Silk, Troubles, The Spice, Storm Crystals, and Dragon Eggs).

[UI / Client Changes]

  • Pop-up windows will no longer respond to enter/return to prevent accidental selections such as accepting docking ships.
  • Added Level, Class and Subscription status to the Team Roster.
  • Ship Subtype is now listed in the F10 Ship Information menu.
  • Tractors now show rings between user and target.
  • Mission locked Alternative Currency trades are no longer hidden, but shown as LOCKED, double clicking to try to buy anyway will list the mission requirement
  • Replaced up/down arrow overlays on the galaxy map with icons above the DG and Juxta icons.
  • *Installed blueprint’s tooltips will now state if the blueprint does not get Construction Speed Bonuses.
  • Added a new button on the colony tab that disables/enables colony trading per base (Example: Can disable ExE bases from trading with colonies. While CA base on same planet can continue).
  • Changed Orca, Orca+, Porpoise, and Porpoise+ to the new Merchant Navy textured. Added free skins for the original non-Merchant Navy textures.
  • Chat now activates when using “Link Item in Chat”.
  • Added Visibility to the squad/possessions small target tool tip.
  • Fixed a bug with double clicking a name on the Team tab under Social that prevented opening a whisper private chat.
  • Updated beam effects to reflect the dual colors on high+ graphics and not wash out with white glow.

[Skill Changes]

  • Renamed the player skill “War Mongering” (not to be confused with the team skill “Warmongering”) to “Wartime Logistics”.
  • Removed Class Zen skills from being trained in the Lyceum focus and class bases due to the Class Skills tab handling this.

[Item Changes]

  • Bots will no longer automatically use Titanium Plating, Laconia Plating, or Adamantium Plating as they were previous just spamming. Players will need to manually trigger the tweak effect now.
  • Increased the +Damage augmod on Kalthi Cuirass, Kalthi Armored Cuirass, and Kalthi Stinger Cuirass to +3%, +5%, and +3% respectively (originally all 1%)
  • Added the effect description to Red Photon Doomsday Device, Electrified Defense Matrix, Nightfury Focus & Rage Generator, and Spice Protection
  • Changed Red Photon Prototype Remote Weapon Augmentation to Rare.
  • Red Photon Doomday Device no longer will no longer scale based off the target’s NT.
  • Added effect descriptions to all the Shadow tweak superitems.
  • Removed the +recoil on Kalthi Warrior Focus Heart and Body and replaced it with disable main weapons for 5 seconds.
  • Fixed the inverted vulnerability buff on Kalthi Warrior Body (supposed to make you tankier for a brief moment, not the other way around).
  • Gravity Well Stabilizer on the Voulge no longer applies to enemies and no longer has a negative range effect.
  • Fixed some wrongly labeled descriptions on a few Diffusers.
  • Increased Solarian Fighter Bay drop rate.
  • Fixed a typo in a Blue Outpost mission item.
  • Removed Boson Blower from being in a container.
  • Changed Healing/Damage to Total Healing/Damage on superitem descriptions.
  • Reduced Range debuff on Celestial Destabilizing Beam from -25% to -15%.
  • Fixed Celestial Protection Beam’s effect so it doesn’t flicker.
  • Marked several negative stat capacitors from early game as AI Only.
  • Changed Fighter Over Drive Blitz to 150% damage and -50% recoil and increase effects duration to 10 seconds.
  • Added Poseidon+ Drone Controller to Perpetual Motion.

[AI Changes]

  • Reduced the damage of the UrQa attackers in Arctia.
  • Bouquet Augmenter no longer drops from DG Basil and Balilus AI. They now drop from Roamer versions of the AI.
  • Stede Bonnet now drops Bouquet Augmenters.
  • Subspace Sas Outposts are capped at one spawn per galaxy.
  • Adjusted Infernal Darkness drops.
  • Removed several of Infernal Darkness negative auras from being Tweakable.
  • Reduced Dark Doom’s aura from -50% Shield Max to -25% for 5000 range and reduced from -80% to -40% for 500 range.
  • Reduced Doom’s aura from -50% Shield Max to -25% for 2000 range.
  • Adjusted balance of various DG mobs and bosses. Some notable wild bots may have been affected.

[Next Universe Changes]

  • Double the number random dungeon galaxies in both Earthforce and Perilous Space.
  • Random DG bosses now have dedicated drop for augmenters. Read more here: Dev Diary – Emperor System, Wild Space and Aug Sourcing
  • Added two more random Warp Beacons to Earthforce layer around Danger Factor 140/150.
  • Adjusted various galaxies to no longer have point of interest and added various others.
  • Adjusted the spawning Danger Factor of various galaxies.
  • Removed the Building Academy Instance and Missions until they are reworked. Building Academy Entrance changed to be unable to place user bases within it.
  • LACS 1894 renamed to Jungle’s Edge. Moved from Lyceum to Early Warp 2.
  • Lyceum Research Concourse moved to late Warp 1.
  • Added new drones and drone blueprints to Olympus, Infernal Darkness and Red Photon.

[Mission Changes]

  • Added subscription requirement in the goal text for premium only missions.
  • ‘A Fair Trade’ mission turned into a crate trade-in instead.
  • Fixed an issue with several missions looking for Jujuso’qi for the kill.
  • Fixed some missing spaces in Jungle mission texts

[Server]

  • Accounts are now given a 24 hour grace period before going unsubbed. This means accounts that are auto renewed no longer should spam team message with expiring warnings.
  • Energies, Station Extensions and Shields won’t unequip or shut off when a player station goes into Starving mode.
  • Increased the number of ship slots from 25 to 50 and increase the Subscription bonus from 10 to 25.
    • Deployed bots now count as ship slots (excluding wild bots).
    • Number of slots available checked when docking wild bots (if possible), when transferring bots, purchasing ships, or opening an item form ship.
  • Players can now transwarp from Instances (Still can’t transwarp TO Instance though).
  • Warping from one layer to another will reveal any “Point of Interest” galaxies in the new layer.
  • Added a True Damage type that bypasses resists for certain boss content.
  • Added item linking to the event and squad chat for scooping items.
  • Prospecting nodes now use a new system of terms to describe the size of the node based on the commodity: Trace, Hint, Vein, Haul, Wealth, and Bounty.
  • Switching to a ship when docked now automatically adds any missing inbuilt items.
  • Mission Icon indicators now vanish if you cannot “see” the station or select it.
  • Fixed missing space before ‘(tweakable)’ in aura descriptions.
  • Item type “Cloaking Device” is simplified to “Cloak”.
  • Added EPS to weapons stats.
  • Added base acceleration and turning speed to engines (based on the engine weight) for easier direct comparison.
  • Cannot create Character names that match chat channel names now.
  • No longer can enter an instance if your PvP Timer is active (much like entering a no PvP gal).
  • Reformulated the size of asteroids and ore debris to scale less drastically.

[Bug Fixes]

  • Fixed issue that prevented Parasites on beams from getting extra damage from a critical hit.
  • Fixed issue with DNA Extraction beams that immediately extracted all 4 DNAs instead of turning off per extraction.
  • Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
  • Fixed an exploit with bots and squad’s bots transwarping with items marked with No Transwarping and Prevents leaving galaxy. These items are now lost and decayed on jump.
  •  Fixed a bug where base kits which could not be upgraded could be upgraded via the base tech upgrade items.
  • The Artifact Station Tech Upgrades will properly no longer spawn in ruins.
  • Fix for a bug preventing repair of a station in owned gal if the original owner was in a different team.
  • Fixed a bug that allowed for taking over multiple Command & Control ownership bases within the same galaxy on the same team.
  • Fix for a bug causing galaxy ownership to always say “stable” when entering a gal, even when its about to lose ownership.
  • Fixed bug in the combat bot swarm limit which set the minimum limit to 1 instead of 2.
  • Ujqii Ishi fighter no longer does ~4x as much damage as it should.
  • Fix for noScaling.txt override preventing windows dpi scaling not working on windows 11.
  • Fixed a bug to not invite an AI with the same name as a player if it exists.
  • Fixed Mobile Drone Desync.