Server/Client Patch – 10/22/2022 – Claim and Conflict 2.0
2022·10·22
by JechtZero
[Anatolian Expanse]
[Wild Space]
- All new Termite Siege system. Read the details here: Dev Diary – Termite Sieges
- Command & Control base changes:
- Command & Control Station Kit no longer can be irradiated and base becomes destroyed from radiation.
- Command & Control bases must be deployed within 3k distance from the edge of a sun. The universe generation code been updated accordingly so that at least 3 suns are found in every Wild Space galaxy.
- The Nullification Generator build time has been increased from 2 hours to 3 hours, but a new system has been introduced that can accelerate the build speed back down under 2 hours.
- We have added a basebound factory called Nullification Generator Construction Support. This factory automatically constructs Ownership Booster Drones as long as it is equipped and supplied with materials. Ownership Booster Drones auto-deploy upon being built and orbit the station at a distance of 8k.
- Each deployed drone provides a 16.7% build speed increase to the man-hours required to complete the Nullification Generator Blueprint. In theory, a team can reduce the build time for a Nullification Generator to approximately 100 minutes by constantly building these drones.
- Teams now track termite mounds in galaxies which have assets (bases, permanent drones) belonging to that team.
- A list of galaxies with mounds is sent with the team message on login.
- A termite mound now announces how long it is until the next attack wave, if there is one, when entering its galaxy.
- Adjusted suitability cap on Colony Enhancement items and the items now introduce a multiplier to the amount the colony is willing to buy per tick.
- Added Autopilot galaxy linking tags to the new galaxy reveal messages.
- When entering a galaxy your team owns, it will now state the time until it unowns if the galaxy is unstable.
- Updated the wording of the Galaxy Reveal notification message and added a new custom notification icon.
- Industrial Station Research: Y and Industrial Station Research: Z no longer are affected by Construction Speed Bonuses but have had their manhours reduced by 50%.
- Expedition Team is now locked to the Wild Space layer. Added a new Starter Expedition Team locked to Earthforce layer. Increased the cost of Expedition Team Blueprint from 100 tokens to 200 tokens.
- Increased the min and max yield of asteroids in random Wild Space galaxies by a factor of x10.
- Reduced Scorpius’s non-Fermium min and max asteroid yields by ~33%.
- Doubled the colony storehouse size for the colony commodities (Astral Silk, Troubles, The Spice, Storm Crystals, and Dragon Eggs).
[UI / Client Changes]
- Pop-up windows will no longer respond to enter/return to prevent accidental selections such as accepting docking ships.
- Added Level, Class and Subscription status to the Team Roster.
- Ship Subtype is now listed in the F10 Ship Information menu.
- Tractors now show rings between user and target.
- Mission locked Alternative Currency trades are no longer hidden, but shown as LOCKED, double clicking to try to buy anyway will list the mission requirement
- Replaced up/down arrow overlays on the galaxy map with icons above the DG and Juxta icons.
- *Installed blueprint’s tooltips will now state if the blueprint does not get Construction Speed Bonuses.
- Added a new button on the colony tab that disables/enables colony trading per base (Example: Can disable ExE bases from trading with colonies. While CA base on same planet can continue).
- Changed Orca, Orca+, Porpoise, and Porpoise+ to the new Merchant Navy textured. Added free skins for the original non-Merchant Navy textures.
- Chat now activates when using “Link Item in Chat”.
- Added Visibility to the squad/possessions small target tool tip.
- Fixed a bug with double clicking a name on the Team tab under Social that prevented opening a whisper private chat.
- Updated beam effects to reflect the dual colors on high+ graphics and not wash out with white glow.
[Skill Changes]
- Renamed the player skill “War Mongering” (not to be confused with the team skill “Warmongering”) to “Wartime Logistics”.
- Removed Class Zen skills from being trained in the Lyceum focus and class bases due to the Class Skills tab handling this.
[Item Changes]
- Bots will no longer automatically use Titanium Plating, Laconia Plating, or Adamantium Plating as they were previous just spamming. Players will need to manually trigger the tweak effect now.
- Increased the +Damage augmod on Kalthi Cuirass, Kalthi Armored Cuirass, and Kalthi Stinger Cuirass to +3%, +5%, and +3% respectively (originally all 1%)
- Added the effect description to Red Photon Doomsday Device, Electrified Defense Matrix, Nightfury Focus & Rage Generator, and Spice Protection
- Changed Red Photon Prototype Remote Weapon Augmentation to Rare.
- Red Photon Doomday Device no longer will no longer scale based off the target’s NT.
- Added effect descriptions to all the Shadow tweak superitems.
- Removed the +recoil on Kalthi Warrior Focus Heart and Body and replaced it with disable main weapons for 5 seconds.
- Fixed the inverted vulnerability buff on Kalthi Warrior Body (supposed to make you tankier for a brief moment, not the other way around).
- Gravity Well Stabilizer on the Voulge no longer applies to enemies and no longer has a negative range effect.
- Fixed some wrongly labeled descriptions on a few Diffusers.
- Increased Solarian Fighter Bay drop rate.
- Fixed a typo in a Blue Outpost mission item.
- Removed Boson Blower from being in a container.
- Changed Healing/Damage to Total Healing/Damage on superitem descriptions.
- Reduced Range debuff on Celestial Destabilizing Beam from -25% to -15%.
- Fixed Celestial Protection Beam’s effect so it doesn’t flicker.
- Marked several negative stat capacitors from early game as AI Only.
- Changed Fighter Over Drive Blitz to 150% damage and -50% recoil and increase effects duration to 10 seconds.
- Added Poseidon+ Drone Controller to Perpetual Motion.
[AI Changes]
- Reduced the damage of the UrQa attackers in Arctia.
- Bouquet Augmenter no longer drops from DG Basil and Balilus AI. They now drop from Roamer versions of the AI.
- Stede Bonnet now drops Bouquet Augmenters.
- Subspace Sas Outposts are capped at one spawn per galaxy.
- Adjusted Infernal Darkness drops.
- Removed several of Infernal Darkness negative auras from being Tweakable.
- Reduced Dark Doom’s aura from -50% Shield Max to -25% for 5000 range and reduced from -80% to -40% for 500 range.
- Reduced Doom’s aura from -50% Shield Max to -25% for 2000 range.
- Adjusted balance of various DG mobs and bosses. Some notable wild bots may have been affected.
[Next Universe Changes]
- Double the number random dungeon galaxies in both Earthforce and Perilous Space.
- Random DG bosses now have dedicated drop for augmenters. Read more here: Dev Diary – Emperor System, Wild Space and Aug Sourcing
- Added two more random Warp Beacons to Earthforce layer around Danger Factor 140/150.
- Adjusted various galaxies to no longer have point of interest and added various others.
- Adjusted the spawning Danger Factor of various galaxies.
- Removed the Building Academy Instance and Missions until they are reworked. Building Academy Entrance changed to be unable to place user bases within it.
- LACS 1894 renamed to Jungle’s Edge. Moved from Lyceum to Early Warp 2.
- Lyceum Research Concourse moved to late Warp 1.
- Added new drones and drone blueprints to Olympus, Infernal Darkness and Red Photon.
[Mission Changes]
- Added subscription requirement in the goal text for premium only missions.
- ‘A Fair Trade’ mission turned into a crate trade-in instead.
- Fixed an issue with several missions looking for Jujuso’qi for the kill.
- Fixed some missing spaces in Jungle mission texts
[Server]
- Accounts are now given a 24 hour grace period before going unsubbed. This means accounts that are auto renewed no longer should spam team message with expiring warnings.
- Energies, Station Extensions and Shields won’t unequip or shut off when a player station goes into Starving mode.
- Increased the number of ship slots from 25 to 50 and increase the Subscription bonus from 10 to 25.
- Deployed bots now count as ship slots (excluding wild bots).
- Number of slots available checked when docking wild bots (if possible), when transferring bots, purchasing ships, or opening an item form ship.
- Players can now transwarp from Instances (Still can’t transwarp TO Instance though).
- Warping from one layer to another will reveal any “Point of Interest” galaxies in the new layer.
- Added a True Damage type that bypasses resists for certain boss content.
- Added item linking to the event and squad chat for scooping items.
- Prospecting nodes now use a new system of terms to describe the size of the node based on the commodity: Trace, Hint, Vein, Haul, Wealth, and Bounty.
- Switching to a ship when docked now automatically adds any missing inbuilt items.
- Mission Icon indicators now vanish if you cannot “see” the station or select it.
- Fixed missing space before ‘(tweakable)’ in aura descriptions.
- Item type “Cloaking Device” is simplified to “Cloak”.
- Added EPS to weapons stats.
- Added base acceleration and turning speed to engines (based on the engine weight) for easier direct comparison.
- Cannot create Character names that match chat channel names now.
- No longer can enter an instance if your PvP Timer is active (much like entering a no PvP gal).
- Reformulated the size of asteroids and ore debris to scale less drastically.
[Bug Fixes]
- Fixed issue that prevented Parasites on beams from getting extra damage from a critical hit.
- Fixed issue with DNA Extraction beams that immediately extracted all 4 DNAs instead of turning off per extraction.
- Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
- Fixed an exploit with bots and squad’s bots transwarping with items marked with No Transwarping and Prevents leaving galaxy. These items are now lost and decayed on jump.
- Fixed a bug where base kits which could not be upgraded could be upgraded via the base tech upgrade items.
- The Artifact Station Tech Upgrades will properly no longer spawn in ruins.
- Fix for a bug preventing repair of a station in owned gal if the original owner was in a different team.
- Fixed a bug that allowed for taking over multiple Command & Control ownership bases within the same galaxy on the same team.
- Fix for a bug causing galaxy ownership to always say “stable” when entering a gal, even when its about to lose ownership.
- Fixed bug in the combat bot swarm limit which set the minimum limit to 1 instead of 2.
- Ujqii Ishi fighter no longer does ~4x as much damage as it should.
- Fix for noScaling.txt override preventing windows dpi scaling not working on windows 11.
- Fixed a bug to not invite an AI with the same name as a player if it exists.
- Fixed Mobile Drone Desync.