Space Clouds

Server/Client Patch – 11/20/2024 – Neuroforge 1.0

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[Neuroforge Changes]

  • See Blog Post: Here
  • Added ability to Neuroforge items once Neurobinded.
  • Existing NB Items can now be Neuroforged.
  • The number of mods you can get added with Bindomite is limited up to two.
  • Items are now limited to a certain number of mods by quality.
  • Tech 20 and above non-base items that are rare or higher quality now have a chance for mods when constructed from a blueprint.
  • Removed the option to NB, Neuroforge, and mod strip in remote inventories to prevent issues with modding / stripping wrong items.
  • Added ability to mod strip items. Added a safety check to prevent pinned items from being mod stripped.
  • Neurobound gear no longer gets a power increase due to now being able to be modded.
  • Added new mods Vectored, Hot Pockets.
  • Expanded certain mods onto additional item types.
  • Radioactive now is percent Energy Charge instead of flat.
  • Super Intelligent and Evil no longer give slightly more bonuses on weapons.
  • Added Aug Resets to Shadow for this and next universe. They are not bankable. Use them or lose them!

[Class Changes]

  • Ranger (formerly Sniper):
    • See Blog Post: Here
    • Ranger Class 1: Add +150 (up to double) and 50% projectile velocity.
    • Ranger Class 2: Overloaders are 2x effective in Heavy Fighters.
    • Ranger Class 3: Removed the ability to use Sniper Analysis (no longer exists) and added 20% Physical Damage and 30% Damage.
    • Marksman (Sub Skill 3 levels): replaces Stalking as a subskill and Stalking is now an Adv Skill. Use a Ranger Scope to gain empowered shots and mark enemies for bonus echo damage, Level 2: Max marks increase to 4, Level 3: Max marks increased to 6. -10% Visibility, 10% Damage
    • Sharpshooting (Sub Skill 3 levels): Changed to up to +24% range and +10% damage per level when under 40 speed. 10% Tracking, 30% Damage
    • True Grit (Sub Skill 3 levels): Formerly called Efficiency. When damaged, 20% of incoming Damage is converted to a parasite with a 30 second lifespan when in a Heavy Fighter. 10% Damage, 10% Shield Recovery while in a Heavy Fighter.
    • Zen of Ranger: Changed to 2% Thrust and 2% speed per level aura added to ship and bots per level when under 40 speed. 1% Shield Recovery per level.
    • Survivalist (Adv Skill): Formerly called Long Scope. Ranger Marks on enemies cause 3.33% more of their damage to you to be converted into Grit.
    • Quick Scope (Adv Skill): Unlocks the Ranger Quick Scope, which charges 25% faster. (5 second to 4 second charge time)
    • Grooved Bores (Adv Skill): Changed to 50% Projectile Velocity, -33% Tracking, 20% Damage
    • Stalking (Adv Skill): Formerly Marksman. Firing visibility decreases twice as fast. -15% Visibility.
    • Removed Sniper Analyzer.
    • Added new Ranger scopes at Lyceum station.
  • Gunner:
    • See Blog Post: Here
    • Gunner Class 1: Removed Multifiring. Replaced it with +40% Electric Tempering, +60% Damage.
    • Gunner Class 2: Removed Capital Ship lock to Resistance.
    • Gunner Class 3: Changed from 56% damage to 20% Missile Damage, 30% Shield Max.
    • Big Guns (Sub Skill): changed from 15% Damage per level to 25% Damage per level. 15% Range Reduced to 7% Range.
    • Juice Junky (Sub Skill): Removed Electric Tempering to be no longer cap ship locked.
    • Destruction (Sub Skill): Changed to your weapons apply a mark to your target, increasing all incoming damage (up to 100%) from all other sources. Your Missiles and Fighters can consume 20% more marks.
    • Mass Destruction (Adv Skill): Formerly Automated Reloaded. Increases the amount of damage the Gunner’s Missiles and Fighters can consume from Gunner Marks by 40%.
    • Shield Remodulation (Adv Skill): Changed from +10% Elec Tempering to -10% Damage.
    • Gunboat Diplomacy (Adv Skill): Changed to +1 Super Item slot, +35% Missile Damage, 100% Shield Max, 100% Energy Max. All bonuses applied to Heavy Fighter or Support Freighter.
    • Zen of Gunner (Zen): Added 1% Shield Recovery per level.
    • Targeting Computers no longer restricts main weapon from firing.
    • Adjusted various Targeting Computers stats.
    • Added Bot only Targeting Computers for Capital Ships.
  • Berserker:
    • See Blog Post: Here
    • Berserker Class 1: Removed +40 bot multifire and added 60% Weapon Hold.
    • Berserker Class 2: Added 20% Resistance to damage.
    • Ordnance Supremacy (Sub Skill): Reduced damage from 36% to 10%. Added -11%  Electric Tempering.
    • Impervious Armor (Sub Skill): Changed to 10% damage resistance per level when taking damage from the front (120 degree arc). 7% Resistance to Damage
    • Arsenal Expertise (Sub Skill): Changed to 20% Damage, 7% Capacity in Heavy Fighter.
    • Berserking Classic (Adv Skill): Changed to +1 free shot, -20% firing rate when firing 4 shots, -30% firing rate when firing 5+ shots. 100 Multifiring.
    • Berserking Berserker (Adv Skill): Changed 30% speed to 10% speed.
    • Eye for an Eye (Adv Skill): Reduced 25% Resistance to 7% Resistance.
  • Recon:
    • Added 30% Shield Recovery to Recon Focus 1,2,3.
    • Added +1 Hull Extension Slot to Recon Focus 2.
    • Expansionist: Moved +1 Hull Expander to Recon Focus 2. Skill now doubles Cargo Hold slots on expanders and +1 Weapon Slots.
  • Speed Demon:
    • See Blog Post: Here
    • Speed Demon Class 1: Changed to Rate of fire beyond 10 shots per second is converted to + Damage and + Electrical Tempering. 20% Speed, 33% Damage, 60% Docking Speed.
    • Speed Demon Class 2: Changed to Rate of fire beyond 10 shots per second is converted to + Damage and + Electrical Tempering. 25% Projectile Damage, 12% Rate of Fire.
    • Speed Demon Class 3: Changed to Rate of Fire beyond 10 shots per second is converted to + Damage and + Electrical Tempering. 45% Damage, -22% Electric Tempering.
    • Dogfighting (Sub Skill): Removed -10% Range.
    • Acrobat (Adv Skill): Reduced Inertial Dampening from -50% to 33%. Removed -50% Critical Hit effect Duration, Added 20% Shield Recovery.
    • New Speed Demon Target Tracker added and Demon Tracking Device/Quickened Demon Tracking Device were removed from game.
  • Seer:
    • See Blog Post: Here
    • Seer Class 1: Changed to Allows bonus warp navigation. +2% Damage for every 1% Shields lost against targets up to a maximum of +100% Damage. 18% Damage, -10% Visibility.
    • Seer Class 2: Allows bonus warp navigation. +100% charge rate on microwarpers and translocators. 25% Damage
    • Seer Class 3: Allows bonus warp navigation. Ambushes count as backstabs. 25% Range.
    • Shadow Ambush (Sub Skill): Changed to +10% backstab damage, 15% Damage
    • Psychic Sight (Sub Skill): Reduced Radar from 60% to 15%, increased Damage from 12% to 20%. Reduced Critical Hit Strength from 33% to 15%.
    • Psionic Shrouding (Sub Skill): Changed Visibility from -15% to 10%, removed 33% Critical Resistance, added 10% Damage and -10% weight.
    • Wraith (Adv Skill): Changed to 35% Critical Hit Strength bonus against targets below 50% shields.
    • Clairvoyant (Adv Skill): Removed +5% Critical Hit Percentage, added 25% resistance to damage taken from the rear.
    • Assassin (Adv Skill): Changed to Backstab bonus duration increases to 7 seconds. Extra Warper slot.
    • Zen of Seer: Changed Visibility per level from -0.50% to 0.20%.
    • Psionic Radar/Targeting/Weapons Jammer’s made AI Only and removed from the Seer class Lyceum AI station.
    • Nanite Devices were removed from game.
    • Added new Seer Remodulator at Lyceum station.
  • Engineer:
    • Engineer Class 1: Changed Temp Drone non-Transference damage from 35% to 55% and added +1 deployed drone.
  • Shield Monkey:
    • Updated Shield Stealing skill description to state -33% damage when stealing instead just “66% efficiency” which was unclear.
  •  Misc:
    • Droney: Drone Controllers get 100% tweaking on non-Engineer classes, and 15% tweaking on Engineer.
    • Bot Ph.D.: All assets now have 50% baseline for inheriting skills. Bot PhD now adds 10% additional stats from skills for bots.
    • Resilient: Changed to you and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect damage.
    • Strategic Deployment: 50% speed out of combat.
    • Expansionist and Big Banker no longer work on trade bots.

[Client/UI Changes]

  • Additional Berserker Specialization Crystalline Research mission is now repeatable.
  • Added Empyrean ship skin for Contest “Phoenix Flame”.
  • Added “Frozen Masala” skin for Masala.
  • Added new Paxian skin “Paxian Mainframe” and “Rainbow Operative”.
  • Added new Operative paxian ships to Paxian skins “Assasination” and “Rainbow Boomer”.
  • Fixed a issue with In Flight Use and Station buttons being backwards for remote inventories.
  • Changed “Base” button for filtering in inventories to “Station”.
  • Improved some beam and lightening visual’s quality. Credit: Xantra.
  • Shield Bar will now only appear if the player can detect the enemy.

[Item Changes]

  • Reduced weight of a variety of items in game:
    • Reduced Fighters weight by 80%.
    • Reduced Missiles weight by 85%.
    • Reduced Drones weight by 83.33%.
    • Reduced Capital Ships weight by 40%.
  • Rebalanced all weapons with Damage over Time. This will result in decreased DPE for all weapons that impart Parasites/Fires.
  • Updated sizes of some beams and transferences. Really big beams and transference are no longer excessively large, and really small transferences are no longer excessively small.
  • Rebalanced Missile Bays and Missiles.
  • Starting at T22 ships get 25% per level of Critical Hit Resistance.
  • Updated the stats on the Empyreal Grand Eclipse/Total Eclipse.
  • Various ruin items that required a Lore Skill (KMW, etc) no longer get a power increase.
  • Rebalanced various shields. Regen based shields been increased significantly.
  • Rebalanced various On Hit Effects.
  • Shipbound supers no longer count against your super slots when equipped.
  • Inherent Warrior Focus: Heart has had following changes:
    • Disable main weapon effect replaced with Weapons Disabled gremlin.
    • Energy Charge changed from 750% to 500%.
    • Shield Charge changed from -100k for 1 second to -15% of current Shields.
    • Electric Tempering to all allies and self from -30% -to -20% and to allies only.
  • Kalthi Warrior Focus: Heart has had following changes:
    • Disable main weapon effect replaced with Weapon Disabled gremlin.
    • Shield Charge changed from -100k for 1 second to -10% of Current Shield.
    • Charging time increased from 90 to 120 seconds.
    • Electric Tempering changed to affect allies only.
  • Kalthi Warrior Focus: Body has had following changes:
    • Disable main weapon effect replaced with Weapon Disabled gremlin..
    • Immunity to Critical Damage changed from 15 seconds to 5 seconds.
    • Gremlin Immunity did not work as intended, so it was removed.
    • Removed +5% lifesteal bonus and -50% Vulnerability
    • 50% Speed moved to happen after after Shield Regeneration and Critical Damage immunity effects end.
  • Kalthi Warrior Focus: Mind has had following changes:
    • Radar bonus reduced from 500% to 200%.
    • Evasion bonus removed.
  • Kalthi Railgun Protocol has had following changes:
    • Rewrote the Description to be clearer and more concise
    • Reduced the -Speed and Forced Thrust debuff on the projectile from 10 seconds to 3 seconds.
    • Reduced the Damage bonus given to the user from 300% to 150%.
  • The following supers are now shipbound instead of unequipable and are now unique with damage tweaks: Operative’s Nook, Bisarme Bombard, Fallen Shelling Focus, Forerunner’s Shelling Focus, Masala Blend, Matriarchal Overwhelming Fury.
  • Matriarchal Overwhelming Fury adjusted from Damage +50%, Recoil -40% to Damage +100%, Recoil -20%.
  • Fallen Shelling Focus adjusted from Damage +50%, Recoil -20% to Damage +90%.
  • Forerunner’s Shelling Focus adjusted from  Damage +50%, Recoil -20% to Damage +90%
  • Masala Blend adjusted from Recoil -33%, Damage +50% to Recoil -55.5%.
  • Bisarme Bombard adjusted from Damage +50%, Recoil -20% to Damage +87.5%.
  • Operative’s Nook adjusted from Recoil -40%, Damage +50% to Recoil -60%.
  • Adjusted the following Neurotweaks with Radar bonuses:
    • Galileo’s Telescope reduced to 75% Radar from 196% Radar.
    • Constables Attitude increased to 50% Radar from 40% Radar.
    • Nexus Tweak decreased to 30% Radar from 90% Radar.
  • Adjusted most sources of flat visibility to percent visibility.
  • Increased Annihilator Platform’s range to Achilles and slide all the other platforms’ range down to the previous level’s range. Annihilator Platform’s weapon no longer has splash also changes AI Empire’s drones.
  • Reduced the projectile count of Empyreal Propagation Cannon from 5 to 2. This weapon is used by Celestial Harasser drones.
  • Removed -100% turning from Reaver Laser. Left on AI only version.
    Shadow Shield Tweak and Shadow Shield Tweak+ changed to be – vis instead of + vis.
  • Increased Tech of Empyreal Comet Cracker from 22 to 23. Stats have increased accordingly.
  • Twisted Fate of Death no longer has the Multifiring. This has shifted its stats around.

[Mission Changes]

  • Removed repeatable tag from Ring missions and added Item Exchanges that can be unlocked once completed once.
  • Removed repeatable tag from Dementium Blueprint missions in Lunacy and added Item Exchange unlocks for Dementium Blueprints after missions are completed.
  • Added the following blueprints to Saadya’s Fair Trade: Neutralizing Blast, Earthshaking Barrage, Lacerating Blossom, Demolishing Blast , Burning Blossom, Lancing Talon and Smashing Talon Blueprint.
  • Additional Berserker Specialization Crystalline Research mission is now repeatable.

[Universe Changes]

  • Increased drop rate of Singularity Brake Blueprint.
  • Reduced radar on Empyrean bosses.
  • Increased mass of Grand Empyrean Eclipse mags by 50%.
  • Solar Annihilator Missile’s launched in the last phase now retarget if their original target dies.

[Next Universe Changes]

  • AI Empires:
    • Expand again during the universe again
    • AI Empires will respawn an HQ in a owned galaxy, if possible.
    • Repairing, Claiming or Transferring a station will cause hate from an AI Empire.
    • AI Empires will prioritize defending suns instead of wormhole for asset placement.
    • You cannot get AI Empires to forgive you via Towing.
  • Added Quantumly Attuned Keycard mission to Paxian Foothold to unlock a new tracker.
  • Added missing “Basic Class Augmenter Token” item exchange to Engineer station in Lyceum.
  • Reduced the trade in cost of Paxian item ACs in Paxius Warehouse to match the costs in Mira.
  • Fixed missing tech level on Ada Module Templates.
  • Fixed Blobular Cooling Systems Blueprint was not replaced with Schematic version in Iq’ Bana.

[Server]

  • Radar tweaks now modify vision. Previously only modified detection.
  • The End of the Universe will now disable and kill termites.
  • Increased drop rates of Bindo events.
  • You cannot get AI Empires to forgive you via Towing.
  • Going into Spirit form will no longer remove hate – only towing in the same galaxy will.
  • Missiles now also have extra evasion from non-targeted damage akin to Fighters.
  • Entering stasis now cancel galaxy scanners.
  • Plus items that are auto generated by the server now reflect the quality of the of non-plus version.
  • Reworked the text formatting of hull scanners and added Critical Resistance of the ship to the scan.
  • Improvement to reduce desync on other ships when gremlin are being used.
  • Transference weapons can now be multifired.
  • Added a “Show Class Skill DPS Modifier” checkbox to ship dialog. Still in beta.
  • Stations now show the number of unused weapon slots.
  • Added ability to equip fractional weapon slots (mods).

[Bug Fixes]

  • Fixed a bug where hate pulsing from a lockout boss would not keep hate on player to make them valid for lockouts/hate if they didn’t do a hostile action.
  • Fixed spawn blocker tweak that was broken in various zones.
  • Fixed bug where planets and moons would get resources with 0 extractor slots
  • Fixed a bug with Market Check that was returning one distance in some situations for jumps away.
  • Fixed a bug that allowed missiles on bots to be manually launched.
  • Corrected Nuclear Fusion Collectors to show as such in the build menu, where before they were shown as “drills”.
  • Fixed a bug that allowed for a stack of weapons to pass multiple instances of mods on instead of just one.

[Known Issues]

  • For Seer:
    • “Damage for every 1% Shields lost against targets up to a maximum of +100% and backstab do not affect DOT damage. This may or may not change in the future.
    • Critical Hit device only guarantees a single hit when multifiring instead of all projectiles. Multi-projectile weapons work correctly.
  • Shield Bar sometimes stops displaying.
  • The radar circle can get stuck and not reflect a snipers changed improved range for going under a certain speed.
  • You can click through the Neuroforge overlays to what’s behind it.
  • On the Class Skills tab icons sometimes display the wrong thing.
  • Vectored -vis thrust doesn’t currently work.
  • Rewired values are slightly off to /showstatsources.
  • Various beams still give flat vis instead of intended percent vis.

Server/Client Patch – 08/31/2024 – Eclipse Ascendant 1.2

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[Anatolia Changes]

  • During Anatolian contest the leading team will lose influence on player death and a smaller amount on bot or drone death.
  • The influence that can be gained is capped during the contest. It starts at 1 million influence and linearly approaches 4 million by the end of the contest. The current cap can be seen on the bulletin board. After the contests standard duration the influence gain is uncapped.
  • Adjusted the quality of Imperial Polishing Machine to Exotic.
  • Adjusted the quality of Imperial Restoration Forge to Exalted.
  • Strategos has a different shout on death and now has a small chance to drop the Imperial Restoration Forge.
  • Added Imperial Restoration Forge to drop from Strategos, used to turn Fragmented Imperial Signets into an Imperial Signet. These are used to level Imperial skills past level 5 in the Anatolian Expanse.
  • Fragmented Imperial Signets are acquired through participation in the contest for the Imperial Throne in Anatolia or by winning Emperor itself.
  • Imperial Restoration Forge can no longer be sold for 100k Anatolian Crests, instead it can be sold for 30k Anatolian Crests.
  • Strategos minions now properly spawn in an area around Strategos instead of in the center of the galaxy.

[Client/UI Changes]

  • Potential fix for dark screen on login.

[Item Changes]

  • Removed No Discount tag from Modules on Schematics.
  • Changed Ancient Baby Dragon Hatchery Blueprint to require 2 Perilium, 3 Stabilized Plasma Fusion Core, 5 Dementium.
  • Removed Drop on Death and No Fast Travel tags from Astral Silk, Fixed Trobble, The Spice, Storm Crystals, Dragon Egg.
  • Removed an unlisted +20 flat speed and changed from -100% thrust to Engines Disabled gremlin effect on Matriarchal Fortification Bypasser super item inbuilt. Also was listed at 2 seconds but did 4 seconds of effect. Now only does 2 seconds as super states.

[Universe Changes]

  • Grand Empyreal Eclipse:
    • Boss no longer spawn with augs or mods.
    • Saros in second room of Grand Empyreal Eclipse Rift no longer display on Rift Leaderboard.
    • Added boss to Rift Leaderboard.
    • Fixed Grand Empyreal Eclipse missile phase so it properly targets random targets instead of one single.
    • Greatly increased Inertial Dampening on Boss.
    • Swapped sun in boss room to be a planet.
  • Fallen Station can no longer be knocked back.
  • Converted Janayitriadhara (Tractoring 22) to be immune to Transference during immunity phases and the Paxian Bombs to now use True Damage.

[Bug Fixes]

  • Fixed a division by 0 in colony commodity price that caused negative numbers to display.
  • Fixed a bug in Multi Factories that caused a crash.

Server/Client Patch – 08/09/2024 – Eclipse Ascendant 1.1

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[Fractured Galaxies Changes]

  • Fractured Galaxies now have Attack Windows. This window is a 90 minute period that happens every 72 hours. Stations are only vulnerable during this window.
    • A given Fractured Galaxy will always be vulnerable at the same time during the day for each attack window.
    • The universe contains an even distribution of attack window start times.
    • Server’s Daylight Savings Time (ET) may shift this by one hour in some cases.
    • When warping into a fractured galaxy, the time until the next attack window will be put in your event chat.
  • Ship to ship and ship to permanent drone combat is enabled at all times in fractured galaxies.
  • Stations can only be placed once the first attack window for a newly revealed fractured galaxy begins. After that time stations can be deployed at any time in that Fractured Galaxy, but will not participate in or be affected by any PvP actions except during the attack windows.
  • Termites can no longer spawn in fractured galaxies.

[Client/UI Changes]

  • Fixed a issue with In Flight Use and Station buttons being backwards for remote inventories.
  • Changed “Base” button for filtering in inventories to “Station”.

[Item Changes]

  • Colony Active ICs:
    • Removed the Goop cost from the five Colony IC factory blueprints.
    • Reduced thematic t3 IC cost to a nominal amount.
    • Reduced Perilium, Dementium, and Stabilized Core costs greatly.
    • Changed Commodity Sale Events — Removed Colony Resources (The Spice) and replaced them with Colony Active ICs (Spice Infused Confits), for sale. These can be sold to the AI base for a significant fraction of the price they could be sold to colonies.
  • Reduced the negative augstats on Crescent and Eclipse Augmenters, shifting some of the positive stats down as a result.
  • Spelling error fix for the Lunaria Rampage Preserver Blueprint description.
  • Fixed an error with “Laconia Sheet Smelting Factory” and “Laconia Sheet Factory” where they were not using the correct number of Metals (10k instead of 100k).

[Mission Changes]

  • Added a hint to Paxian Exploration mission for players to find the right station for the Complex Matrix of Solidified Water to Glass Matrix.
  • Reduced the amount of sensitive intel needed per mission of the pretender Hermes daily mission chain from 4 to 3, and from 7 to 6.

[Universe Changes]

  • Cybernetic Battleship/Cruiser Roamers:
    • Removed Augs and Mods.
    • Reduced various stats.
    • Increased projectile velocity on Battleship.
  • Increased Palatial Pax Turning.
  • Decreased Lucerne and Cybernetic Dropship Thrust
  • Reduced tractor power on Obsidian Freighters.
  • Slightly reduced diameter of Selenite and Selenite Avengers so they weren’t the same size as the Lunarian variants.
  • Removed self recoil from Forgone’s physical knockback super item. It will still knock back the targets hit.

[Next Universe Changes]

  • Anatolian Expanse:
    • Added Imperial Skills to level 7 to Anatolian Expanse using a new item called Imperial Signets.
    • Polemarchos and Taxiarhos no longer spawn.
    • Strategos:
      • Will no longer spawn disguised and will instead spawn multiple instances in multiple galaxies, with 6 spawns in total.
      • They will spawn with a horde of protective soldiers and be worth 30k influence by themselves with their minions being worth around another 30k.
      • Strategos spawns will spawn every 4.8 hours, and despawn after 25 minutes. Each Strategos will take, at a minimum, 10 minutes to kill due to the invulnerability phases. It also has a holoprojector effect to show how long until it despawns, and when it phases into an invulnerability phase it becomes significantly slower.
      • Drastically reduced vis on Anatolian Crests.
      • The mobs guarding Strategos stats are buffed and are now worth more influence and more crests.
    • All galaxies in Anatolian Expanse have had their asteroid fields changed to knock everything back into the center.
    • Increased the weight of Anatolian Crests and their containers.
  • Captain Redbeard / Exotic Trackers:
    • Adjusted exotic drop rate and separated Consumables from gear in the Red Rogue Exotic drop lists. So gear should be much more plentiful.
    • Added a mission to unlock an item exchange for Captain Red Beard Trackers
  • (Will change with reset) Unstabilized Plasma Fusion Core are now commodities instead of mission item. They will now only drop if player is Premium player instead of requiring the mission to be active. Stabilized Plasma Fusion Core are now unlocked as a Trade Bay Exchange after performing the Scientist of Lyceum mission the first time at Spartan Garrison.
  • Module Rework:
    • Created “Schematic” versions of T20 and T21 module blueprints which removes the Gizmo requirement. These modules now need only lower tier Modules + Sensors + Augmenters.
    • Created “Template” versions of T20 module blueprints which removes Gizmo and lower tier Module requirements. These modules now only need Augmenters + Sensors + various Sheets.
    • Created a new station in Platonic Academy (called “Taphos”) to house old blueprints and factories for use by players with leftover Gizmo commodities. Note: this may depreciated in the future.
    • Created various trade-ins to allow players to trade their old Blueprints for Schematic/Templates in Taphos.
    • Created new T20 “Schematic” and “Template” packs for sale in Palaistra.
    • Moved T20 “Tablet” blueprint packs to Taphos.
    • Replaced T21 Blueprints with “Schematic” versions in all the places where the original T21 Blueprints were purchasable.

[Server Changes]

  • Can no longer dock limbo ships in a public rift (instance).
  • Can no longer remotely toss items from ships docked in public rift / rift (instance) without being in the galaxy.

[Bug Fixes]

  • Fixed fighters sometimes flying away when they should be returning.

Server/Client Patch – 07/25/2024 – Eclipse Ascendant 1.0

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[Grand Empyreal Eclipse]

  • Added a new galaxy and a 5-player limit instance boss to the empyrean layer next universe. Locked until 2 weeks into the new universe.

[Client/UI Changes]

  • Updated Store icon to be Gold to better stand out against the rest of the icons.
  • Updated Options Menu icons.
  • Added a new “switch” button to options menu to go straight to the character select menu.
  • Increased the minimum horizontal size of the ship inventory window so the cargo button is always visible.
  • Fixed a client crash due to a tint texture corruption.
  • Fixed a bug where the galaxy map used for bot jump orders would not display the correct galaxy if the player re-opened the map after disconnecting and reconnecting while the map was open.
  • Fixed a bug with the bot order window that caused it to not hide when a player lost connection.
  • Shield bar above ships no longer flickers when affected by a +max shield aura or tweak effects.
  • Fixed an issue where colony suitability bonuses were improperly displayed as rounded down by one.
  • Fixed an issue where 0 quantity item would display in the inventory window.
  • When a context menu submenu opens and it hits a border of the screen – it will now open to the left instead of just float on top and be right most aligned.
  • /ignore should now also ignore floating message from galaxy chat.
  • Docking/Construction/Management Privileges can no longer be changed by scrolling the mouse wheel.
  • Added “Link Item in Chat” to trade bay context menu.
  • Made Base Cost, Average Buy, and Average Sell sort properly by numerical value in the Add Trade Good dialog.
  • Sorting alphabetically in tables will now ignore whether or not the first letter is capital. (Previously did A-Z and then a-z).

[Item Changes]

  • Shop sale on Station Skins for 1 SP.
  • Non-physical Pulseguns, Magcannons, and Sebastopols now cause less knockback on impact with their target. Radiation weapons have increased knockback recoil on firing.
  • Station Tech upgrades will now decay on reset.
  • On Hit effects have been adjusted
    • On Hit Effect range no longer scales inversely with weapon range.
    • AoE ranges have been brought closer together.
    • Chain now has more jumps, and jumps do not do extra damage. The DPE of the longer jump chain weapons is lower.
    • Bounce ranges have been brought closer together, and have been given more bounces as well. The bounces no longer do extra damage, and their DPS and DPE have been adjusted accordingly.
    • Splash ranges have been increased significantly.
    • AoE ranges have been reduced.
  • Corrected the periodic silicon cost of the Tycoon Shield Poltice Blueprint from 1 to 16200 to match the other periodic commodities.
  • Changed descriptions for Team HQs and Team Outposts to remove outdated information on galaxy ownership.
  • All Admixium blueprints now require 75% less ingredients. Rudimentary Admixium now takes Space Oats instead of Rations.
  • Portable Ship Factories now state they can be used on space ships on item description.
  • Multi factories now properly display as factories and will sort as such.
  • Removed most sources of Trans Efficiency from tweaks and supers from game for now.
  • Added the following note to Ship Tech Upgrade item tooltip: “Does not increase augmenter slots”.
  • Fixed Masala Blend Tweak to correctly state 35% instead of 50% damage. This isn’t a stat change just fixing the description to reflect what’s actually occurring.
  • Changed the maximum workforce of small warp beacons from 100 to 1000.
  • Lustrous Cybernetic Nullifier Shrike and Luminous Cybernetic Nullifier Magpie damage were increased.
  • Luminous Iterative Excavation Platform has had its surgical weapon changed into a pulse gun. It will do less damage but will shoot far more often.
  • Redid visuals for Empyreal Transference, Celestial Surge Transference, and Celestial Astrarium Wand.
  • Reduced spread angle of Molten Metal Sprayer.

[Universe Changes]

  • Medium Fallen Station (Torpedo Station) now does a colliding chain effect (aka asteroids can block it) and has a drastically reduced chain range.
  • Significantly reduced the knockback on Mother’s projectile weapon.
  • Removed -Turning and -Thrust and added Engine Disabled debuff to Mother, T20 tractor boss. The debuff prevents any thrust but allows turning.
  • Increased diameter of Psionic Glare.
  • Reduced chain damage on Cybernetic Destroyer’s beams and increased projectile speed on its pulse.

[Next Universe Changes]

  • Drastically reduced comet orbit time.
  • Reduced the number of mobs that spawn in the Boreal Cliffs.
  • Added the tech 5 Prototype Capital Fighter bay to East Vindia AI station trade bay.
  • DG Mini Kasper mobs will no longer use their inbuilts.
  • Reduced T1-T3 commodity drops by 25%-35% within Kalthi Depths.
  • Added another fuel station to Deep Space.
  • Changed the DG version of Nathaniel Courthope to have a respawn time of 10 minutes instead of 30 minutes to match the other DG lockouts.

[Server]

  • Unqiuewidth items now behave similarly to other item with equip restriction, if another item is equipped it will first try to unequip it and “swap” the item instead of giving an error unless there is other requirements that are not met. (IE Equipping a Perilous Burst when Perilous Strength’s is equipped will now swap them instead of just error).
  • Improved reaction time for Shields to start / stop charging.
  • Trackers now store their information on the character and target can’t be changed by attempting to use another tracker of the same type. Trackers can now stack.
  • Missiles now check for Collision Radius instead of center of an object when detonating.
  • PVP timer will no longer get reapplied on impact while a player is in pod or spirit. This should make it less likely to be trapped in a gal because of damage over time on enemy ships.
  • If /limbo fail due to bound item, a player can now do /limbo again within 30secs to execute a partial limbo. Ships that were causing the error will remain and it will limbo everything that it can.
  • Added Remote Control 19 and 20 to content guide.
  • Fixed engines and drone deployment issues on content guide.
  • Updated the /help message for /limbo to clarify it works the whole universe not just first 72 hours.
  • Item repairs are now capped to non-Item Exchange AI Station prices (when buy and sell).

[Bug Fixes]

  • Fixed a bug in Twisted Honey that prevented getting kill for mission.
  • Fixed a bug where Boss AI that regen to full for their phases also reset their hate when full.
  • Fixed an issue with shield not charging when energy bank is bellow 10% even if that 10% would be more than enough to keep charging for a long time.
  • Fixed bug with various degrading-over-time blockers Bosses used in endgame content.
  • Radar range circles now update when range stats change.
  • Projectile velocity augmenters and drone controllers will now properly increase projectile velocity of drones.
  • Torpedos now properly handle projectile velocity augmod (for both ships and drones, neither worked before).
  • Fixed a bug introduced in a previous patch where cloaks constantly applied their bonus instead of only when activated.
  • Fix for some item exchange listing not showing up in /mc.
  • Fixed a bug with the new /mc was not properly handling items that were removed from trade bay.
  • Fix for a bug where a destroyed base could end up not updating its workers being used count.
  • Active ship no longer attempts to switch when selling a non-active ship.
  • Fixed bug with Nanobot repair drone where ‘repair field’ appeared to be on the repaired ship instead of the repaired item durability updating.
  • Fixed Operative’s Desolator super item on the Pax Spatha, it will now impart Desolation.
  • Fixed Operative’s Nook super item on the Pax Pugio, it will now impart 15 seconds of increased recoil after the reduced recoil effect wears off.
  • Fixed display of flat thrust on neurotweak tooltip to display properly.
  • Fixed issues where both Roaming Hermes were not spawning mobs correctly in Perilous Space.
  • Fixed a bug with mining bots sometime getting stuck when commodities decay entirely.
  • Fixed an issue with common and uncommon fighters that had their repair costs set too low.
  • Fixed a bug that prevented disabling weapons when outside of Aurora’s bubble.

Server/Client Patch – 05/11/2024 – Economic Assault 1.2

ServerClient_EA1-2

[Fractured Galaxies]

  • Added Goop Colony blueprint to Building Academy that gives 100 mil population and rations.
  • Change the cost of Goop Juice to be only Baobab ICs to only be half the baobab ICs and 6 sub shield buffers per run.
  • Factories (basically everything but those on C&C station) will now be boosted by the goop fuel additive.

[Active IC System]

  • Aveksakan Trophies changed from 1000000 weight to 10000000 weight, in alignment with Xenological Research Samples.
  • Increased Brocades value by 50%.
  • Changed cost of Colony Commodities, added Prevents Fast Travel (TSL, Transwarp, Item Teleporter) and Drop on Death.
  • Adjusted T0-T1 Colony IC costs:
    • Spice Infused Confits: Fragrant Arrangements from 15 to 40, Intense Appetizers from 15 to 40.
    • Shimmering Astral Brocades: Pretty Decor from 8 to 40, Posh Virtual Butlers from 17 to 20.
    • Genetically Modified Trobbles: Pretty Decor from 9 to 40, Posh Virtual Butlers from 18 to 20.
    • Stimulating Crystalline Resonators: Fragrant Arrangements from 11 to 40, Milliways(tm) Bundles from 11 to 20.
    • Luminescent Dragon Scales: Pretty Decor from 6 to 40, Milliways(tm) Bundles from 9 to 20.
  • Active ICs will have some randomization to their prices during events.
  • Added colony commodities to the random events.
  • Increased the number of items bases are willing to purchase from 1 to 3 during an event.
  • Reduced commodity costs of Active Colony IC factories by 50%.
  • Adjusted distribution of colony commodities in Wild Space.

[Client/UI Changes]

  • Added a 2 seconds cooldown for “r”/dock key to undock you after docking, so spamming dock key to dock will not instantly undock you.
  • Temporary Bonus window now orders from lowest time remaining to highest to better highlight the ones at the top are the ones that need to be re-activated/worried about.
  • Changed Thrust gremlin effect from “Engine Disabled” to “Thrust Disabled”.
  • Crash fix related to chat linking an item.
  • Fix for inventory multiselecting not resetting when you click in it.
  • Fix for drag and drop from inventory to ships in the docked ship list in station.
  • Added “/SelfMsg message” to the game client, this simply write a message in a “self” tab. can be combined with /savecommands to have a custom chat tab with notes, /ap galaxy links and stuff like that.

[Item Changes]

  • The following Field Generators electricity per second were changed:
    • Adonis Radiation Field increased to 10,000.
    • Argonaut Radiation Field increased to 12,400.
    • Ambrosia Radiation Field increased to 13,600.
    • Andaman Radiation Field increased to 15,200.
    • Adamantiumized Projection Field increased to 21,500.
  • Replaced IC augmenters in Building Academy Entrance with new named augmenters that no longer decay on universe reset. The previous ones will still decay.
  • Changed item description from “production” to “construction” on Base Construction speed items like Roverts, to be more clear.
  • Changed Twisted Station, Bellarmine’s Mini Cathedral Rubicite Station Kit VI and the various Depot Station diameters to match their tech equivalent (Loaded,Lac,Dem,Ada) diameter size.
  • Nemesis Pulse Cannon, Excise Pulse Cannon and Irradiating Pulse Blueprints from Bonnet now take a Venusian Pulse Gun instead of Mercurian Pulse Gun.
  • Changed Electrical Tempering in super item descriptions to Electric Tempering to be consistent.
  • All Hands on Deck super aura now only affects the users’ Personal Drones, instead of affecting all Allied Drones.
  • Changed the Redbeard’s Temporal Tricks and Redbeard’s Temporal Translocator super items on Redbeard’s Rogue.
  • Due to rounding error – some weapons recoil might change by roughly 100 ms but DPS and DPE should be unaffected.

[AI Changes]

  • Updated Kalthi, Stellation, Cyborg and Zaphragi AI empire kits Transference Resistance from 40% to 75% to match player Adamantium Stations.
  • Updated Demented Delquad’s Railgun to have a more visible projectile.
  • Reduced -thrust tweak effect on Demented Delquadrakamdan significantly.
  • Added new AI names.

[Next Universe Changes]

  • Added Inferno Monitoring Outpost to Lavanite.
    • Moved mission chain for Infernal Tempest and Infernal Darkness to new station in Lavanite. Players will still start the chain in Sol, however the mission “Infernal Collection” will end in Lavanite instead of Earthforce Headquarters in Sol, and the rest of the chain will continue from there.
    • Altered Infernal Darkness chain to autostart the mission to kill Dark Diablo immediately after killing Dark Maelstrom to help prevent players getting locked out of Dark Diablo before starting his elimination mission.
    • Cleaned up some mission text in Infernal Tempest chain.
  • Reworked Protoplasmic into a Goblin zone and made an instance (known bug with missions that gives error that’ll be hotfixed later).
  • Converted the repeatable t22 skill commodity harvesting missions to 1 time only mission Item Exchange in the trade bay
  • Added missing Perilous Burst single tweak to KD drop list.
  • Reduced Tractor Power of Merchant Navy Seal Commanders.
  • Added the following factories to “The Junkyard” for Station Gear Tokens: Gigantic Space Still, Gigantic Grav Testing Facility, Gigantic Lavatory Factory, Gigantic Dall Computers Assembly Plant, Gigantic Cybernetic Construction Facility, Gigantic Fembot Assembly Plant, Gigantic Iquea Workshop

[Server]

  • Marketcheck should now be a lot more reliable when displaying prices / availability of items. Prices and quantity should update up to once per minute reliably.
  • Marketcheck now include a short list of blueprint and factory using the item.
  • Marketcheck now will list Item Exchanges (Alternative Currency) locations and items traded for.
  • Added Warp Navigation 3 to Neural Boost.
  • Drone show stat sources now indicate which bonuses are coming from the ship
  • Base Scanning now checks for safety lock.
  • Added ability to destroy Colony Enhancements and Station Skins with same requirements as augmenters.
  • Paid Space Blue skins now apply to Red Rogue ships.

[Bug Fixes]

  • Adjusted all the uptimes for the buff station field gens so they show as blank on the tweak manager like most other Field Gens.
  • Fixed a bug where you would instantly enter stasis instead of receiving an error message when attempting to tow within 30sec of having towed.
  • Added a same account exception to when transferring a station when not on the same squad or team.
  • Fixed a bug that listed “yourself” from the list when doing station or bot transfer.
  • Fixed for a few mines still not being 0 size.
  • Added potential fix for on hit effect weapon sometime hitting a friendly.
  • Fixed a bug that prevented station selling item from listing.

Server/Client Patch – 03/27/2024 – Economic Assault 1.1

Economic Assault 1.1 Patch Notes

 

[Active IC Changes]

[V Formation Changes]

  • Ships in V formation will no longer “snap” / “lock” to your side while in combat or going faster then 20 speed. Outside of this they will need to use their own turning, thrust to get into position.
  • Bot will now shoot if possible while trying to get back into formation.
  • Added the ability for bots to use braking when trying to get into position.
  • Players can now control the distance bots prioritize shooting before trying to get back into formation via Leash Distance while in V Formation.
  • Adjusted the logic for Mag Canons, Pulse Guns, and Torpedo weapon types for AI/Bots/Drones when expecting to hit to be more accurate.
  • Free Combat Bot reset will be added to Shadow.

[Client/UI Changes]

  • New Store with items such as but not limited to:
    • Additional Character slots.
    • Neural Boost to T20 for most skills.
    • Augmenter Reset (plus a cheaper NB version).
    • Station Skins items (you cannot change/remove after applying item to a station similar to an augmenter).

shop

  • Added new Temporary Bonus window that can be toggled via the F10 menu. It displays tweaks, their amounts and the time left they have.
  • Fixed a bug that caused item linked tool tips to crash the client when clicked.
  • Floaties no longer vanish if the object is targeted and object type is check marked under section of “Display Float Icons” under Display Options.
  •  Alt+Click no longer unequips items when clicking hotbar. This was removed due to limitations with how windows works with alt+tab causing alt to get stuck on and unequip items while players trying to use their hotbar.
  • Fixed a bug that would cause inventory window to constantly close on undock after completing a mission that would grant items. Inventory window will now only force close if it was previously not opened prior to completing the mission.
  • Added various tooltips, adjusted search boxes for consistency, added a exit button to the bot jump order map and various other little UI adjustments.
  • Added support for Search in Buy, Sell and Dock commands within the Edit Orders bot menu.
  • Fixed various bugs with tweaks not updating (not clearing on switching character, displaying player owned drone/station auras, etc.).
  • Improved generic dialog (/mc, blackbox) to be resizable, and auto-sizing when opened to be applicable to more types of text display.
    • Hull scanning now uses this type of message.
  • Scanning a planet now does popup text of the scan if within 1k distance.
  • Fix for Ruby Wingship skin’s glow causing the ships to white out.
  • Updated various references from Base to Station.
  • Chat Timestamps are defaulted on.
  • ESC key no longer undocks the player from stations. The “R” keybind now correctly undocks additionally to docking.
  • Fixed issue where minimized clients would continue to use large amounts of CPU as if they weren’t minimized.
  • [Beta Client Only] Added ability for most of the client now to scale with font size but significant parts of UI is not currently designed for such and may result in clipped or cutoff text. Feel free to use at your own risk while we update the interface to handle.

[Item Changes]

  • Push type tractors are now using a different physics formula for how they push and are generally stronger when up close and weaker when farther away. Their stats have changed.
  • Removed Particles from the Eyezer of Light and Zauron’s Floating Eyezer.
  • All mines are now zero size. Any ships that have mines that cannot be removed will now no longer lose hull from having mines in their inventory.
  • Made item multi-factories stack and added the interval to their description.
  • Removed NCC-Bulk from requirements from NCC-Special Blueprint and made it produce a NCC-Special Upgrade ship item instead.
  • Heavy Bloodstained Ares Sapper Drone incorrectly had Heavy Bloodstained Mars Shield and Energy instead of Ares. Item now displays correctly as a rare quality
  • Updated the following items Qualities: Particle Brake to Uncommon, Sing Brake to Rare and Quantum Brake to Exotic.
  • Made the T22 Boss Skill commodities decay at the same length as the T20 commodities.

[Missions]

  •  Added Trade bay exchange for NCC-Bulk at East Vindia for 20 Trader Insignia after completing the “NCC-Bulk” mission (Will need to be live edited).

[Universe Changes]

  • The boss copies spawned by Infernus now use additional prefixes in their names to better distinguish them as copies from the original bosses.
  • Adjusted Lunarian gear drop rates to be more aligned with Selenite gear drops.

[Next Universe Changes]

  • Reduced the number of asteroids in Blanco from 1,000 to 300.
  • Pirate Maboule will only roam in Warp 1 instead of infinitely across EarthForce Space layer.
  • Updated the first three rift wormholes in Vulcan to be closer to the centers. Locked the wormhole to Bedrock Depths until the mission to kill Infernus is available.
  • Re-added roaming Zebucarts to EarthForce Space, Perilous Space, Kalthi Depths and Wild Space.
  • Reduced the Resistance to Damage of Lunarian Avengers spawn with.

[Server]

  • Added the ability to transfer bots and player stations to offline characters on the same account so long as you are in the same galaxy. When an item is both Neurobound and Unable to be Put in Storage – it will prevent transfer.
  • Bot/AI now factor in scoop range/ship size when using their scoop. Should improve the reaction, speed and feeling of using a bot to scoop loot.
    • Hint: hold shift and right click while a combat bot is highlighted to send multiple scoop commands.
  • The server now auto displays in the construction tab if a blueprint builds multiple and what the qty is.
  • Missions that reward both skill and item will no longer be hidden from player if they already have the skill.
  • Muted player can now invite non team members / mutual friends , every 2 minute. Inviting teammates or mutual friends do not affect the cooldown.
  • Fixed Event notifications not having a duration for the initial announcement when an event starts. Removed IC active announcement when an event ends, since we have the duration on login now.

[Bug Fixes]

  • Fixed a bug where toggling auto repair would cause Pop-Up Messsage options such as Damage Inflicted, Damage Recieved, etc to disable.
  • Transferring a bot will now restore its skin to default if the new owner doesn’t own that skin.
  • Adding a space before listing item as there was a lack of a space previously in the error string for transferring a Neurobound item.
  • Fixed a bug that caused Imperial Tweaking and Station Tweaking to apply to Station Kit inbuilt augmods.
  • Fixed a bug with Out of Combat that caused it to turn on if you didn’t fire.
  • Fix for a short duration bug with Rate of Fire when electrical tempering changed.
  • Fix bug where teammates attacking bots could make teammates personal enemies.

Server/Client Patch – 02/01/2024 – Economic Assault 1.0

EconomicAssault

[Active IC System]

[Wild Space]

  • Front loaded more galaxies for reveals and removed two of the later galaxy reveal stages.
  • Lowered the quantity of common galaxies and boosted the presence of other qualities.
  • Termite Siege penalty conditions are now additive instead of multiplicative and capped. This should tune down the extreme cases when not perfectly defending multiple times in a row.
  • Added new Dismantle & Disrupt kit to Base Academy Entrance at the “Advanced Station Research Facility” AI station that can be deployed in any unowned wild space galaxy.

[Client/UI Changes]

  • Created a new skin called “Orchid Fears” for Earthforce, Trepidation Frigate, and Red Photon Ships.
  • Added Trepidation Frigate and Red Photon Ships to Earthforce Teal Edition.
  • Added a new skin called Pesto Masala for the Masala.
  • Added two new skins for the Crystalline Shard and Crystalline Chelonia called: Schwartze Quartz and Howlite Spite.
  • Added Demented Dreams skin for Fallen ships.
  • Added Koto Zebucart and Ferrite Zebucart skins.
  • Bug fix for moving the radar dialog.

[Item Changes]

  • Adjusted the following inbuilt super items:
    • Matriarchal Overwhelming Fury: Damage +75%, Recoil -20 to Damage +50%, Recoil -40%.
    • Fallen Shelling Focus: Damage +70% to Damage +50%, Recoil -20%.
    • Forerunner’s Shelling Focus: Damage +70% to Damage +50%, Recoil -20%. Only applies to your own drones now instead of allies drones. Still applies to self as well.
    • Masala Blend: Recoil -50% to Recoil -33%, Damage +50%.
    • Bisarme Bombard: Damage +75% to Damage +50%, Recoil -20%.
    • Operative’s Nook: Recoil -60% to Recoil -40%, Damage +50%.
  • Removed station lasers from the following drones: Highway drone, Advanced Highway Drone, Motorway Drone, Autobahn Drone.
  • Updating Space Blue Prototype to use its own model instead of using the Hunter’s model.
  • Changed Olympus Drone Blueprints to 3 uses and replaced the weapon with the uncommon drone version.
  • Renamed duplicate misspelled “Hannukkah Candles” to “Hanukkah Candles”.
  • Converted item cookbooks (multi-factories) into base class items instead of equipment.

[Skills]

  • Added (66% efficiency) to the shield stealing line in shield monkey skill description.

[Missions]

  • Updated Infernal Pirate Augmenters mission to split Goblins and Infernos lore wise as they are no longer related.
  • *Fixed text errors in Augmenter Tweaking mission “Art of Class Augmenters” to clearly state “four” augmenters are required instead of saying two in some places.
  • Updated “Beat ‘em to it!” mission in Wolf 359 to clarify the wreck location is to the northwest to spawn the AI to kill.
  • Fixed “Kendalite Harvesting” to properly state 15 Kendalite needed instead of 25 in the mission text.
  • Fixing a bug with “Ultimate Art of Destruction Augmenter Token” mission that had it set to 12,000 level minimum instead of 2,000 like the rest of the Ultimate Art missions.

[Next Universe Changes]

  • Increased the range that Hidden Lyceum Observation Platform can be detected in Olympus Entrance.
  • Fixed issue with lack of new energy drops in KD DGs and adjusted drop distribution.
  • AI spawned by Red Rouge trackers now grant XP.
  • Fixed Kumari to Lyceum Research Wormhole connection.
  • Updated the Paxian Defensive Order and Paxian Offensive Order missions, part of the Paxian Dispatch Orders daily in Subspace, to have forcefield visuals to indicate target immunity states and shouts to assist the player. The hatchery fight for the Paxian Offensive Order mission now spawns Sahvitra eggs over time until the target is killed, and the target will gain/lose immunity depending on the number of its fighters and allies remaining.
  • Reduced the drop rate of Apprentice’s Ward.
  • Made Polaris Wreck and Icy Rubble untargetable in Arctia as new players were trying to shoot it.
  • Expanded the Arctia’s sun illumination from 3k to 10k so low tech players can see the roids.
  • Reduced Trade Bay Exchange Metals cost for Vulcan Mining Blaster from 50 to 25 in Vulcan.

[Server]

  • AI Station Selling/Undo:
    • Players can now only sell items on ships (including via remote interface) that your main ship is docked at.
    • Undo now covers remote selling items being sold to AI stations while you are docked. (Reminder: undocking clears the undo list.)
  • ‘Show Stats’ is now enabled for Stations.
  • Bots guarding an object in teamed owned galaxies will no longer persist after the character logs off.
  • Updated kick message if the character has stations to clearly state their stations will be destroyed.
  • Blueprints that produce ship upgrades will now have their quality tier match that of the ship
  • Deployed Temporary drones now count as part of your equipped limit.
  • Extended Mod now states Reservoir, Protection or Space depending on item type instead of just “Max”.
  • Amplified Mod now states 20% Reservoir or Protection instead of Max Bank to clarify it is not an augmod and is only modifying the item itself.
  • Dynamic, Overclocked, Forceful, Reinforced and Buffered Mods clarified for situations where it isn’t an augmod.

[Bug Fixes]

  • Applied a fix for a bug with AI station trade bay economy producing/consuming slower than they should when galaxy is in idle state.
  • Fixed bug with Transfer All and Transfer Type with not removing cargo tag.
  • Fixed issue when transferring items with a cargo tag creating new stacks instead merging into an existing stack.
  • Fix display issue of buffs when affected by multiple values (was only displaying first entered rather than the best one that was actually applying).
  • Fixed for a bug that caused damage tracking to not properly reset when not ai was not in combat.

Server/Client Patch – 12/18/2023 – Fractured Strife 1.2

FS1_2L

[Christmas]

  • Added one redesigned Christmas AI: the Christmas Ghost. There are two versions of the Christmas Ghost from DF 300 to 500.
  • Added one new temporary holoprojector for Christmas.

[Client Changes]

  • Added “Target Similar Ally” (default:  backquote “`“)  and “Target Similar Non-Ally” (default: Tab)  to client.
    • These 2 are variation of the “Target Similar” function (default: Q) except they select only ally (team/squad) or everything else
    • Separated bots, fighters and missiles from ships and into their own category when cycling targets. (no more will you need to press “Q” 35 times to find your target because of a bunch of bots in the gal).
    • Allied AI treated as if they were squad mate and should be handled accordingly for targeting.
    • Previous Tab Next Target can be remapped if player desires that behavior as new style will take priority if they’re the same key.
  • Prospect scanning a comet or solar body which has extractable resources will now produce a sound effect.
  • Fixed bug with galaxy circle not loading in the tooltip.
  • Fixed a bug with double clicking and middle clicking that bled through generic windows (Add to Trade Bay, Content Guide, etc.)
  • Fix for clicking tabs through another window.
  • Dialogs saved offscreen (due to resolution change) will now snap within screen edge when loaded.
  • Fixed sorting issues with tech and uses in construction table.

[Item Changes]

  • Updated the Anatolian Crown item to use new custom model that uses the Midas texture.
  • Increased Atmospheric Robotic Vacuum Dock’s Storehouse boosting from 100% to 110%.
  • Increased Anatolian Colonial Regulations’s Storehouse boosting from 105% to 115%.
  • Fixed missing chance for Minor Resistance Augmenter in Minor Aug roll in Splendid Trove.
  • Removing Troll Tooth requirement from Spectral Charger Blueprint.
  • Fixed tag on Solarian Nova from Selenite to Solarian.

[AI Changes]

  • Reduced Ayudhinaguru from 80% beam resists to 20% beam resists.
  • Fixed an issue for Cyborgs launching the incorrect number of fighters.

[Next Universe Changes]

  • Reduced skilling in Mira from 2 Paxian Medallion to 1 and reduced various trade bay exchange costs down dramatically.
  • Changed the Aveksaka in Dark Jungle to despawn after 10 minutes, so they wont get lost in deep space.
  • Fixed issue with the incorrect mission auto-starting in Whiskey Approach.
  • Added a new “Get them all to 23!” to Wild Space Sanctuaries, Perilous Space and Sol.
  • Grim Reavers will no longer swarm/hang out together in Perilous Space.
  • Updating name of Instance in Paxius to “Rift to Juxtaposition”.

[Server Changes]

  • Trade bots will no longer care about their owners cloaking status when deciding to cloak.
  • Improved error message when attempting to use an item which requires a trade skill you have but are unsubbed.

[Bug Fixes]

  • Fixed a bug with Targeting Computer to use its own internal cooldown so that other superweapon can work without unequipping the Targeting Computer and instead pause the targeting computer firing like they do the regular firing.
  • Potential fix for towing credits dropping where it towed from and not at the tow station.
  • Fixed a bug so Warp beacon should now reliably show up in the transwarp list so long as it existed for more than a minute.
  • Fixed a bug where you can equip more items on a base then you normally would have. This should prevent random unequip scenarios.
  • Fixed a bug with bots not properly reloading the use sticky weapons toggle.
  • Fix for an exploit allowing multiple Targeting Computer to be cycled for higher dps. Targeting Computer now enforce a cooldown before allowing another to be equipped.
  • Potential fix for hate issues when trying to clear hate.

Server/Client Patch – 11/26/2023 – Fractured Strife 1.1

fSL

[Emperor Contest Changes]

More details here.

  • The contest itself lasts 3 weeks (21 days) now.
  • Added the following login notification for Emperor Contest:
    • Winner announcement for the first week after contest ends.
    • Notification before the contest is about to start.
    • Notification before the contest is about to end.

[Client Changes]

  • Fixing bug with state of the colony toggle not saving. (You will need to update and correct and be fixed going forward).
  • Right clicking galaxy hotlinks will now search and center on the Map.
  • Right clicking item hotlinks will now /mc the items.
  • Added tech level column to ship inventories.
  • Fixed issue with Kalthi Deployer skins with the attached pipes not being attached.
  • Fix for thruster particles despawning in weird order. Especially noticeable on longer engine trails.

[Item Changes]

  • Prospecting and DNA Extraction Beams have had their electricity costs aligned with normal tractors. This has resulted in an increased requirement for Prospecting Tractors and a reduced requirement for DNA Extraction Beams.

[AI Changes]

  • Fixed the resist profiles and stats of Dark Diablo’s Inferno and Dark Kobaldstein’s Inferno.
  • Reduced Cyborg Battleship and Cyborg Cruiser damage dramatically.
  • Fixed issue with Matriarch Auora’s Formation Nullifier Platform’s yellow pulses that were incorrectly tracking.

[Next Universe Changes]

  • Removed the module requirements for the uncommon Empyrean ships. They only require Empyreal Core to make the exchange now.

[Server Changes]

  • Added a check to prevent demolition kits to be used on abandoned kit inside another team territory.
  • Added a team wide message when an ownership kit become abandoned due to the owner subscription lapsing.
  • Added a content guide entry for Microwarpers and Translocators.
  • Ship upgrade items now match the Quality of the upgraded ship.
  • Superitem that charge on impact now consider the real damage, and not the damage before resists.

[Bug Fixes]

  • Fix for scoop loop scooping a ton of drones instead of the 1 per press (unless targeted).
  • Fixed the wiki page link for the Transwarp content guide entry.
  • Fixed misleading description on the storehouse bonuses for colony booster items (the value is a multiplier, but it said “increases”.).
  • Fixed issue for beam damage on diffuser not taking durability damage when hit by a beam.
  • Fixed an issue with Termite RNG that should give Termites a more drastic spawn time range.

Server/Client Patch – 10/27/2023 – Fractured Strife 1.0

 

fracL

[Wild Space]

  • Fractured Galaxies

  • New Termite System. Each galaxy has its own termite mound spawn rate which has a default rate of 1 spawn per 3 weeks (plus a bit of RNG). The termite mound spawn rate is adjusted according to the following rules:

    1. The galaxy’s spawn rate will be doubled if any of the following events occurs during an infestation: the galaxy becomes unowned, any station enters destroyed or abandoned state during the scout phase (i.e. before full termite waves are being sent), or on at least two occasions a station enters destroyed or abandoned state after the scout stage is concluded.

    2. The galaxy’s spawn rate will be increased by 50% if by the end of the infestation, a station entered a destroyed or abandoned state on exactly one occasion and it was after the scout stage was concluded.

    3. The galaxy’s spawn rate is reduced by 33% (but not below the default rate) if an entire infestation concludes without any of the events listed above.

  • Command & Control Station Kits now start with an hour of buffer time instead of 30 minutes before the galaxy will unown without feeding it additional fusions.

  • While the End of the Universe is active (last 7 days of universe) ownership within Wild Space can no longer be lost.

  • Dorado has increased T0 commodities counts. Silver and Platinum can now also be found there.

 

[Client Changes]

  • PvP Zone galaxies (no turning off safety lock required / no PvP level limits) will now be displayed with a crossed swords icon on the map.

  • Holding the scoop button (or using shift-c) will now only scoop a single drone without interrupting the scooping of other items (so that you will still be able to scoop debris without stopping and restarting scoop).

  • You can now use scoop lock (shift+c) or hold c and then target individual drones to scoop multiple in one scooping session.

  • Shift-c now locks the scoop for 30 seconds regardless of client focus.

  • The Character tab now receives an update on placement of a station or a drone without needing to refresh the tab.

  • Updated colony UI for toggle station colony trading.

  • Changed toggle station colony trading to be any character with management privileges.

  • Sound should no longer be able to play the same effect multiple times in a single frame, each individual sound file is now limited to playing at most once per 50ms.

  • /avoid galname command now works when used from /savecommands.

[Skill Changes]

  • Station Mastery now give stations 3% range bonus per level.

  • Gunner’s Destruction skill now says “.per level”. instead of “.ber level”..

  • Extraction Expert now states “station hull space” instead of “station cargo space”. This was done to reduce confusion with the Cargo system.

  • Updated Piracy skill description to clarify it increases the rate of dropped goods on some AI and increases the drop rate of equipped Augmenters.

[Item Changes]

  • Adjusted global balance values for self damage

    • Most self damage weapons now have near the same or lower self damage. A few exceptions.

  • Holding Scoops now give -resists instead of -shield max.

  • Drake’s scoop now gives -5% resists instead of -15% shield max.

  • Reduced Gladiator Scoop from 300 range to 275 range.

  • Renamed Dark Goblin Augmenter to Dark Gyre Augmenter.

  • Renamed Dark Goblin Laser to Dark Gyre Laser.

  • Renamed Dark Hobgolin to Dark Ignis.

  • Highway drone, Advanced Highway Drone, Motorway Drone, Autobahn Drone had their stats increased for much higher survivability.

  • Microwarpers can now stack when unequipped.

  • Red Pill and Ammo Crates are now properly marked as Exotic

  • Red Loop Pill now gives -40% (from -25%) Recoil for 10 seconds, prevents you from using items the user for the duration, and increases Turning and Thrust by a % instead of giving a Constant.

  • Updated the description of Red Glow Pill – Red Block Pill now gives -92.5% (from -90%) Vulnerability to All, and prevents you from firing weapons and using items the user for the duration.

  • Fixed shrimp missile supers to shoot 1 missile per use and cut cooldown/energy cost in half, from 2 missiles per use.

  • Can now only equip one type of Untangler (Gravometric Disruptor) at a time.

  • Ownership Kit can no longer be deployed in non-owneable galaxies.

[AI Changes]

  • Fixed the issue with Vazi’s not firing their missiles.

[Universe Changes]

  • Infernal Tempest and Darkness:

    • Goblins have been removed and replaced.

    • Added tons of new visuals for mobs and bosses.

    • Added new exotic loot and increased drop rate to Infernal Darkness bosses.

[Next Universe Changes]

  • New KD DG Bosses and loot.

  • Added three new types of Halloween AI: the Feline Familiar, the Halloween Ghost, and the Vampire Bats. There are four versions of the Feline Familiar and the Vampire Bats, ranging from low danger factor all the way to Kalthi Depths. There are two versions of the Halloween Ghost, for high danger factor and Kalthi Depths.
  • Added eight new temporary holoprojectors for Halloween.
  • Arctia Changes:

    • Increased the drop rate of Rime Drones and Rime Shields from Rime Shards.

    • Added a Rime Drone drop to Lord Borean.

  • Slightly adjusted how the spiral is generated in Earthforce Space to add more low DF gals and reduce DF 300 by roughly 50%.

  • Subspace Sas changes:

    • Increased the time it takes for Subspace Aveksaka to evolve.

    • AI will despawn and be reborn to ensure there’s a good distribution of hull types at all times.

  • Earthforce Permanent Drones will properly name themselves Judge and Jury with universe reset instead of Pillbox.

  • Added despawn timer for Scruples spawned from asteroids in Hyper.

  • Infernos will drop Infernal Faction Access Card instead of Goblins.

  • Cyborg Cruiser and Cyborg Battleships were greatly buffed and their unique loot drop rates increased.

  • Fixed the costs of Adamanturized Patrol, Adamanturized Racer Augmenter, and Adamanturized Monkey Augmenter’s Trade Bay exchange costs to reflect that of the blueprints and costs of other augs.

[Server Changes]

  • F2P accounts are now restricted to 4 active connections per network.

  • Added several new gremlin effects that disable weapons, items, and the ability to thrust.

  • Added a privacy period to wild space galaxies during the first 4 hours when the first station is deployed that prevents all map updates in-game unless inside of the galaxy (IE. /f will no longer provide raw information from the map).

  • Event chat now lists the character’s current number of drone slots after placing a Permanent Drone.

  • Unequipping Station Expansions when it will overhull will now state the amount you can unequip without causing issues in the error.

  • Ship hull scanners now start with the type of ship you’ve scanned in event chat.

  • Show Squad Damage will now organize Damage and Heals by Drone type again instead of each individual drone name.

  • Cargoed item weight is now capped at 1,000,000 or half of the item’s weight, whichever is smaller. Previously it was just 1,000,000.

  • Can no longer do /limbo or use limbo item while some ships are already in limbo state.

  • Targeting computer should now stop firing when a ship is overhulled.

  • Spawner tracker messages should now show up as a red message in event chat instead of the standard gray, making it easier to spot.

  • Scooped credits now only show up in the event tab as a single combined line once no credits are scooped for 5 seconds. This should greatly reduce event chat spam.

  • The PvP zone warning message should only show if you were not previously in a PvP zone galaxy.

  • Boss AI now clear parasites/fire when they reset.

  • Chain weapon on hit effect is now ethereal.

  • Updated various Player Station errors from “base” to “station”.

[Bug Fixes]

  • Fixed an issue with shield stealing that applied resistances/vulnerabilities twice to the target.

  • Fixed a bug that allowed you to be able to overheal yourself when stealing.

  • Added a check to calculate colony prices on the first frame after server load, to avoid an issue where a bunch of prices are at 0 until the first colony tick.

  • Rations being eaten by a station while your ship(s) are docked inventory will now refresh the inventory.

  • Fixed spelling issue with “.proportionally”. on diffusers.

  • Equipping multiple spawner trackers at the same time will no longer cause a spam of events messages.

  • Fixed a bug that caused the first limbo to decay universe reset items improperly.

  • Fixed a bug with Control and Resist skills not passing to stats bots correctly.

  • Ships that have a top speed of 0 no longer can have speed from augmods, tweaks or auras affect them.

  • Superitems will no longer get stuck if one of their steps returns an error.

  • Fixed Space Urchin level being tied to Subspace invasions like the Aveksaka in Perilous Space.

  • Fix for drones that are part of the uni save loading with a seemingly random team (Blue Photon warp beacon is one such example).

  • Fixed Blue Emperor mission saying to come back in five days when the lockout is only a day.

  • Fix for bots not following the player inside a public instance if the player is not in a squad or team.

  • AI and bots will properly re-enable their cloak if they have one equipped after a server restart.