Space Clouds

Server/Client Patch – 08/28/2026 – AeonLabs 1.5.1

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[Content Changes]

  • Monkey Mantle and Improved Monkey Mantle no longer increase the hitbox of the Shield Monkey, you should be able to sell any of them back to the AI base in Lyceum.
  • Reduced the following blueprints Salvaged Equipment, Temporal Quirk, Causal Anomaly, Chroniton Trace requirements: Juvenile Tiger Prawn Blueprint, Angre’s Chai Fighter Blueprint, Wallaby Fighter Blueprint, Mantis Shrimp Fighter Blueprint, Angre’s Modifications Blueprint, Cybernetic Zebucart Blueprint, Tiger Prawn Blueprint, Wallaby Blueprint, Kangaroo Blueprint, Primordial Tiger Prawn Blueprint, Primordial Wallaby Blueprint, and Primordial Kangaroo Blueprint.

[Paxian Foothold]

  • Reduced Peacekeeper blueprint AC costs from 2,000 to 1,250 Temporal Quirks.
  • Reduced the Paxian Requisition Voucher trade in cost from 20 to 8 Salvaged Equipment.
  • Rebalanced the Barbarossa unlock mission to require: 100 Damaged Peacekeeper Technology, 1,000 Paxian Requisition Vouchers, 500 Paxian Peacekeeper’s Recommendations, 15 Paxian Peacekeeper’s Signacula, 1 Quantumly Attuned Keycard. and give 8 trackers instead of 5.
  • Rebalanced the repeat Barbarossa tracker purchase to provide 3 trackers for: 500 Paxian Peacekeeper’s Recommendations, 5 Paxian Peacekeeper’s Signacula, 75 Causal Anomalies, 25 billion credits.

[Captain Redbeard]

  • Captain Redbeard will no longer drop complete Redbeard items, instead dropping blueprints. The chance of Redbeard dropping those blueprints has been increased significantly.
  • Reduced the likelihood of getting Redbeard’s Tricks and Redbeard’s Modifications, increased the likelihood of getting Korbolko the Barbarous.

Server/Client Patch – 08/20/2026 – AeonLabs 1.5

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[Content Changes]

 

[Lieutenant Barbarossa Bane]

  • Separated Barbarossa into Roamer and Tracker spawners:
    • Allowed the boss and its minions to have augs and mods.
    • Reduced the damage and tankiness of the tracker.
    • Made its minions less dangerous, but required them to be killed before Barbarossa can die.
    • Gave Barbarossa a projectile weapon.
  • Barbarossa no longer spawns automatically and will only spawn if enough tracker versions are killed after it is ready.
  • Updated Barbarossa’s Temporal Keycard mission to start after players have completed the initial Undercover Red Rogue mission.
  • Added a notification mission for the Barbarossa roamer so players can be informed about when he is going to spawn.
  • Added mission-filtered Barbarossa hunt notifications that update on cooldown, tracker, spawn, engage, death, and despawn milestones.
  • All Barbarossa hunt states now update the same notification title and display the remaining respawn timer when applicable.
  • Reduced the range and tracking of Barbarossa’s Laser and increased the range of Barbarossa’s Blasters.
  • Added the Barbarossa world boss to Kalthi Depths’ wild spawns.
  • Repeated Barbarossa hunt-ended notifications during the respawn cooldown so players who have the monitoring mission know it was killed recently even if they weren’t online for it.
  • Changed Barbarossa’s tracker to Exalted from Legendary.
  • Updated the superitem on the Red Rogue Interceptor spawned by Barbarossa so that it micro-warps to attack the target before using its side beams. This is a buff to the Red Rogue Interceptors.
  • The A Disturbance mission is no longer weekly.

 

[Paxian Foothold]

  • Changed Paxian Foothold trackers to require Obscure Pirate Crests, Kalthi Depths Wreckage, and Paxian Peacekeeper’s Signaculum to acquire trackers. Adjusted the other costs of trackers as a result.
  • The Temporal Shenanigans mission requires fewer Redbeard kills and less Damaged Peacekeeper Technology.

 

[Protoplasmica (in next universe)]

  • Fixed and updated the Protoplasmica zone:
    • Consolidated Doc Goblin and Nurse Orc into a single fight in Biopsy in Protoplasmica, cutting out all of the rooms afterward. They now use a wave spawner.
    • Biopsy in Protoplasmica has received a visual overhaul with a more prominent colored backdrop, large numbers of asteroids and wreckages, a collection of butchered shipwrecks, and what remains of Marie’s mother.
    • The Protoplasmica mission chain has been fixed and is available once more. The third of four missions has been removed, with the objectives updated to conform to the new wave spawner in Biopsy.
    • Any of the missions in the Protoplasmica mission chain can now be started upon entering the Protoplasmica entrance gal. They can also be found in Glass Matrix at one of the two center stations.

 

[Miscellaneous Content]

  • The Subspace “Squadron 492″ ship wreckages found in LACS S1864 now have Homing Beacons equipped to help find them.

 

[Bug Fixes]

  • Fixed an issue with Sterwyn Aervin not counting its subspawns properly.
  • The Shield Projection stat on aura generators now only physically works if the item has idled recently. This should have no actual impact on gameplay except for expired drones using one, like Bubble Drone types.

Server/Client Patch – 07/31/2026 – AeonLabs 1.4

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[Emperor Contest Rework]

The Emperor Contest has been rebuilt around control of Midas influence galaxies rather than the previous Anatolian influence drop-off system. If you want to learn more about it, click here.

  • Midas influence galaxies are now marked on the universe map and generate Influence while controlled.
  • Teams receive a one-time Imperial Strand reward for being the first to claim an unowned Midas influence galaxy during an active contest.
  • Emperor standings, station bulletins, server status messages, and the web status page have been updated for the new contest structure.
  • Emperor standings can now update for docked players without requiring them to redock.
  • The Anatolian Expanse has been removed.
  • The station in Anatolia is now always visible.
  • Fixed typo in Anatolia coronation messages saying the team was ‘lead’ by instead of ‘led’ by.

[Anatolian Surges]

  • Added Anatolian Surges, timed events that deploy special Anatolian forces throughout Perilous Space and Kalthi Depths.
  • Perilous Space surge enemies can appear throughout Danger Factor 240–380.
  • Kalthi Depths surge enemies appear at Danger Factor 440 and above.
  • Stronger surge enemies award more Imperial Strands and Anatolian Crests.
  • Adjusted Anatolian Crest rewards across all Anatolian forces.
  • Anatolian enemies no longer award obsolete Influence items.
  • Anatolian enemies will not attack until provoked and have received offensive or defensive improvements.
  • Anatolian Crests and Imperial Strands are no longer layerbound, and players can now undock while carrying them.

[Next Universe]

[Subspace Overhaul]

The Aveksaka presence throughout Subspace has been extensively rebuilt.

  • The Aveksaka have reinforced their claim over Subspace:
    • All Subspace gals will now have Aveksaka AI in them, with only a few exceptions such as the Paksapata graveyards. The majority will now try to fight together and all of them will no longer roam (some may still jump away when injured!).
    • A variety of Hatchery Guardian and Stronghold Guardian pillboxes have been deployed, found farther into Subspace regions.
  • The Aveksaka will now spawn in set level ranges varying per region, with farther gals having overall higher level enemies which raises their stats:
    • The Ekam AI have gone from a static level ~250 to ~100-275.
    • The Dve AI have gone from a static level ~500 to ~225-400.
    • The Tra AI have gone from a static level ~750 to ~350-525.
    • The Katur AI have gone from a static level ~1,000 to ~500-1,000.
    • The Pajca AI have gone from a static level ~1,750 to ~1,000-1,750.
    • The Sas AI have gone from a static level ~2,000 to ~1,500-3,000.
  • Set Aveksaka in Subspace to attack players regardless of level difference, from previous up to 4x higher level than them.
  • Roaming Aveksaka will now use the singular ‘Aveksaka’ team instead of a variety of subteams per-region.
  • Roaming Aveksaka respawn times standardized across regions.
  • Global experience boosts can be found in Subspace now, with one per region. They can spawn at any danger factor outside of protected gals.
  • Alien Defense Alliance now protects LACS S1969 in the Dve region of Subspace.
  • Alien Defense Alliance now protects LACS S1986 and LACS S2637 in the Tra region of Subspace. The asteroids in LACS S2637 will no longer spawn Aveksaka ambushers.
  • Renamed the Aveksaka AI in LACS S8472 to ‘Deceased Aveksaka’ to better communicate why it doesn’t fight back. Reduced its experience given from 0.1x to 0x and removed its Alien Husk Fragments drop.
  • Kumari is now owned and protected by the Alien Defense Alliance team.
  • Removed LACS S230 from the Dve region of Subspace. The mission ‘Testing the Hypothesis’ asks the player to scan three Subspace Anomalies in different gals, LACS S230 was one of these and has had its mission goal given to the previous mission location LACS S190 which spawns closer to the hub.
  • Updated the pillboxes used by Subspace Sas invasion outposts. They are now named Outpost Guardians and they use randomization on their spawn positions and their count has been increased from 2 to 5 per outpost (each is its own spawner with its own limited respawns). Their size has also been decreased from 200 to 125 to bring it in-line with the guardian drones from other regions which have been brought back in the form of non-invasion assets to help the Aveksaka in deeper parts of Subspace.
  • Subspace Sas invasion AI now use spawn/despawn effects.
  • Subspace Sas invasion outposts will now respawn their garrison much quicker, from 30 seconds (give or take 3) to 20 seconds (give or take 10). Their pillboxes, now named Outpost Guardians, have had their respawn time reduced from 300 seconds (give or take 30) to 20 seconds (give or take 10). All of these spawners retain their current limited spawn counts preventing infinite respawning, this change better allows them to deploy their reinforcements before the outpost is killed.
  • Fixed LACS S1018 wormhole names being misleading.

[Subspace Missions and Rewards]

  • Allied Front now offers 10 Honorary Diplomas per Gurujana Remains sold from the prior 1.
  • Allied Front now offers 15 Paxian Medallions per Gurujana Remains sold.
  • Subspace dailies have had their Allied Commendation rewards boosted from 1 to 3 per daily completion.
  • Subspace Pajca monthly has had its Allied Commendation reward boosted from 10 to 15 per monthly completion.
  • The Subspace monthly missions have had their kill requirements reduced from 200 Aveksaka to 100. Starting in the Tra region, an additional kill requirement of 5 Hatchery Guardian drones has been added. Pajca exclusively has an extra kill requirement of 3 Stronghold Guardian drones added. The mission summaries have been updated to inform what Danger Factors these drones can be found in.
  • The Ekam region mission ‘Into the Breach’ no longer requires killing three Aveksaka spawning specifically in LACS S1597, instead it can be completed by killing any five roaming Aveksaka.
  • The mission ‘Organic Parasite Research’, a Lyceum daily in Allied Front of Subspace, has had its items updated:
    • The commodities have been converted from decayable commodities to mission items that will decay if the item-holder doesn’t have the required mission.
    • The mission items have been reduced from 1 size to 0, and two have had their weight increased from 5 to 50,000 (the third has 5 million weight).
    • The spitter aliens will now start the fight with their spitter superitems already charged, which is what is used to inject the mission items. Their charge time was also reduced from 30 seconds to 12 to help reduce wasted time when they miss or multiple are required for a squad.
    • The spitter aliens will now fire it when below 95% shields remaining instead of 15% shields remaining. The mission summary has been updated to inform players that they must injure the Aveksaka to get them to inject the mission items.
  • When sufficiently injured, Antu and Vazi Aveksaka now have an initial two-second delay before transforming into their cocoon states with an additional blood explosion effect to show the impending transformation before it happens.
  • Fixed several Subspace mission summaries.

[Drones]

  • Drones with overrides now correctly display their shield bank, shield regeneration, energy bank, and energy regeneration.

[Experience and Construction Standardization]

  • Explicit levels have been assigned to nearly 200 dungeon bosses and more than 90 named lockout bosses.
  • Boss levels now better correspond to their content tier and expected experience range.
  • Named bosses now have quality values based on the highest-quality standard equipment they can drop.
  • Experience multipliers have been updated by quality. Players below the level of a boss with a quality rating will receive substantially more experience. Players significantly above a boss’s level will see a much smaller increase, and because many bosses have also had their levels reduced, players who substantially outlevel a content tier will receive less experience from it.
  • Blueprint construction times have been standardized across more than 600 blueprints using new 10-minute, 4-hour, 12-hour, and 36-hour build-time tiers.
    • Most affected blueprints now build faster, although some high-tech Empyreal and Aurora blueprints have increased build times. Associated module build times have generally been reduced.

[Paxian Foothold and Red Rogue Trackers]

  • Added missions for Paracausally Attuned Temporal Trackers and Temporally Attuned Keycards.
  • Added Lieutenant Barbarossa Bane as a tracker and roaming boss encounter.
  • Red Outpost missions now award troves containing rare loot instead of Obscure Pirate Crests.
  • Tracker resource requirements will be updated after the universe reset to require Kalthi Depths Wreckage or Obscure Pirate Crests.
  • Fixed missions requiring Paxian Peacekeeper’s Signaculums so that they indicate the proper quantities needed.

[Other Changes]

  • Removed the pre-determined north-west wormhole position in Paxian Stronghold, all wormholes should now appear in the correct directions for their destinations.
  • The galaxy, Edge of Reason, has been removed.
  • Added alternative currency exchanges for the Radiation Cone, Monkey Shield Transference I-III, Monkey De-Puzzeler, Monkey Reformatter, and Monkey Un-Reformatter in Liberty (Radiation Cone also available from Copper as the mission for it ends there).

[Content Changes]

[Kalthi Depths]

  • Increased the drop chance of non-augmenter loot from Kalthi Depths dungeon bosses.
  • Added dedicated loot tables for the Masala and Partisan bosses so both of their unique rare rewards can drop correctly.

[Red Outpost]

  • Dark Earthforce Juggernaut, Scarra, and Carmine Cutter now drop more rare items.
  • Carmine Cutter now displays an indicator when performing his barrage attack.
  • Added mission popups in The Fighting Pits stages 1 and 2 for their repeatable reward missions.
  • Red Outpost rift reward missions no longer require the previous mission required by the squad leader to accept, allowing them to properly popup instead of needing all members to dock and accept them.
  • Primordial Ship Blueprints now create ship upgrades instead of duplicate ship items.
  • Dark Earthforce Defense now has less shield regeneration and a larger shield bank.

[Celestial Encampment]

  • Adjusted the Crescent Augmenter and Heavenly Foresight Augmenter.
  • Rare Celestial Augmenters purchased with AC are now Exotic and Neurobound, with associated stat adjustments.
  • Empyreal Steel Blueprints now require Urk’ Qokujiii Qa’ik instead of Urk’ Ukukuu Qu.

[Nexus and Early-Game Missions]

  • Reworked the initial Electrical Engineering and Cadet Energy missions:
    • Electrical Engineering is now trained before purchasing an energy bank.
    • Players now purchase the Tech 1 Cadet Energy directly instead of purchasing a precursor that is converted afterward.
    • Improved auto-accept and auto-complete behavior for early Cadet Academy missions.
    • Mission summaries and descriptions now more clearly separate simplified instructions from full explanations.
  • Removed experience rewards from rats in Dalawa and the Staging Area to prevent players from bypassing early training missions.
  • Added directions explaining how to open the mission interface.
  • Set various content guide entries to require a minimum level of 20 before appearing.

[Miscellaneous Content]

  • T11–T18 Gate Shields are now Uncommon instead of Common and have had their stats adjusted.
  • The Adamantium Sheet Smelting Schema now requires Steel Girders instead of Metals.
  • Updated several Tech 21 module construction costs:
    • Converted periodic Metal and Nuclear Waste requirements to Industrial Commodities equivalents.
    • Added missing periodic costs to the Rubicite Matrix Sheath Blueprint.
    • Corrected Mercurial Docking Clamps Schematic’s initial credit cost from 10 million to 100 million.
    • Moved Ablution Crystals to the initial cost of Range Crystallizer Blueprints and Schematics.
  • Fixed the Speedy and Spacy augmenters incorrectly inheriting all Dilution tags.
  • Added effect descriptions to the Harmonic Shield Restoration Device, Support Drone Device, Forward Operating Base Deployment Device, and Combat Focus Defensive Device superitems.

[Item and Balance Changes]

  • Sterwyn Aervin’s Lance now applies its secondary effects to all applicable targets instead of only drones.
  • Rewired modification can now be applied to Energy-only Capacitors, instead of only Shield and Combined Capacitors.
  • Fixed enhanced Rewired shields using mirrored energy and shield values instead of their configured values.
  • Fixed Mzungu Obfuscator mistakenly increasing illumination instead of reducing it.
  • Fixed shield-stealing weapons charging their electricity cost twice when Multifiring.
  • Corrupted Guardian’s weapon has had its debuff converted from -75% Energy Bank to +187.5% Electric Tempering (magnitude multiplied by four).
  • Updated AeonLabs extractor blueprints to specify if they build 1 or in packs of 10.
  • Fixed Rubicite Matrix Sheath and other blueprint cost inconsistencies listed above.

[Server and System Changes]

  • Mission completion messages will now give an AP link to the station in addition to the existing link to the gal.
  • Pinned items can no longer be traded via Ship 2 Ship trading with other players.
  • Fixed outposts sometimes being unable to transfer to another team despite the receiving team having sufficient capacity.
  • Fixed ownership booster construction using an outdated manhour bonus for periodic material clamps.
  • Fixed Outfithull bonuses not applying correctly to bots joining the universe after a reset.
  • Long-duration neurotweaks now restore correctly on docked ships after a server restart.
  • PvP items no longer prevent undocking.
  • Fixed hostile PvP death tow prompts and confirmations ignoring the tow timer.
  • Fixed DNA extraction beams treating player-owned bots as invalid alien targets.
  • Managed Nest termites are no longer saved through server restarts, preventing duplicate termite groups.
  • Scoop error sounds are now limited to once per second.
  • /roll now works in squad and team chat.
  • /scoop history has been reduced from two hours to one hour.
  • Market Check searches for blueprints, AC exchanges, and similar lists now show the first 20 matches to prevent excessively large result lists.
  • Ship-to-ship trades now generate activity-log entries.
  • Fixed several server messages containing misspellings of “character” and “stations.”
  • Fixed the unfueled energy warning to correctly say that production is reduced by 25%, rather than reduced to 25%.

[Client and Interface Changes]

[Interface Scaling]

  • Added 1×, 2×, and 4× UI scaling options. Available maximum scaling depends on display resolution.
  • Galaxy-view nameplates now follow UI scaling.
  • The mouse cursor now follows the Windows pointer-size setting.
  • Fixed positioning of generic input dialogs when UI scaling is enabled, including the quantity-to-build dialog.
  • Fixed item tooltips becoming stuck after snapping to the edge of the screen.
  • Fixed UI-scaled cursor positioning for item tooltips.
  • Moved the Escape menu above most other interface elements.
  • Fixed the title being clipped in the Toss Item confirmation dialog.

[Mission Interface]

  • Mission previews in station and agent dialogs now include the mission summary, matching the Character page.
  • In-progress mission popups now display flavor text.
  • The Character page mission viewer now displays the mission giver’s name.
  • The mission-text panel on the Character page can now be resized and has been given more default space.
  • Adjusted the minimum, maximum, and default sizes of mission-dialog windows.
  • Improved mission dialogue spacing and layout.
  • Fixed mission target indicators remaining after objective progress changed in the current galaxy.
  • Tutorial messages now wait for the current tutorial message and voice line to finish before playing.
  • Normalized the volume of tutorial voice lines and reduced the volume of the Space Rat sound.

[Inventory and Hotbar]

  • Remote inventories and bot inventories now support selecting multiple items and equipping the entire selection.
  • Fixed Transfer Some from TSL to ship not correctly replacing the entered quantity.
  • Fixed Transfer Type from TSL to ship.
  • Fixed Transfer All from ship to TSL.
  • Saved hotbar items now refresh when an item is Neurobound, stripped of modifications, or otherwise changes state.
  • Fixed hotbars failing to load correctly after entering a new universe or creating a new character.
  • Fixed hidden confirmation dialogs continuing to react to the Enter key after being closed.

[Visuals and Skins]

  • Fixed several holes on the sides of and underneath the Kangaroo, one on each of the four engine pods. The geometry from the Lion was re-used but those spots had an extra fin that the Kangaroo doesn’t have.
  • Fixed broken normal map name preventing functionality for the Heaven’s Eagle, a skin for the Heaven’s Chariot.
  • Fixed broken normal map names preventing functionality for several ships.
  • Patched model hole on the top of the Red Photon Oversized Turret platform / Beta Antares Testing Range target platforms.
  • Changed the squad and allied interface color from orange to green to match allied targeting rings.
  • Fixed delayed skin results from one ship appearing while viewing another ship.
  • Added the following ‘imitation’ skins:
    • Leviathan, usable by the Leviathan+
    • Behemoth, usable by the Behemoth+, Assault Behemoth, Assault Behemoth+, and Divine Behemoth
    • Behemoth+, usable by the Assault Behemoth+ and Divine Behemoth
    • Assault Behemoth, usable by the Assault Behemoth+ and Divine Behemoth
    • Assault Behemoth+, usable by the Divine Behemoth (note: the AB and AB+ look identical currently, this is safeguarding for possible future changes)
    • Wingship, usable by the Wingship+
    • Wingship II, usable by the Wingship II+ (note: the Wingship II Pro was excluded due to using a different model)
    • Wingship III, usable by the Wingship III+
    • Wingship IV, usable by the Wingship IV+
  • The Behemoth, Behemoth+, Assault Behemoth, and Assault Behemoth+ can now use the Dark Behemoth and Industrial Behemoth skins, previously only usable on the Divine Behemoth.
  • Blueprint debris will now have rarity-based particles and lightning effects.
  • Ore debris will now have rarity-based particles and lightning effects.
  • Fixed Space Blue Prototype ship having no texture.
  • Fixed Oversized Defense Turret in Red Photon Research having a broken texture.
  • Improved the sharpness of the Shrimp Tiger Prawn skin.
  • Fixed team flags potentially disappearing after large numbers of floating messages.
  • Floating interface messages can now overlap rather than rapidly shifting when many appear in the same area.

[Miscellaneous Client Changes]

  • Updated station ‘Toggle Team’ button’s tooltip to no longer state that teaming is required to own a team galaxy.
  • Improved the message shown when attempting to purchase an item without the required skills.
  • Spawner timers now correctly display one minute at exactly 60 seconds.
  • Added a dedicated Buoy category to vendible tabs using the Drone icon.

[Bug Fixes]

  • Station constructions requiring additional free space to complete will now give their required number with commas added.
  • Warnings about being short on space will now use commas to make them easier to read.

Server/Client Patch – 06/11/2026 – AeonLabs 1.3

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[Highlighted Changes]

[Neuroforge]

  • Added the Turboforge feature to Neuroforging.
    • Using the Turboforge feature, you can spend Bindomite during the process of Neuroforging to add xtraForge levels to every available Neuroforge roll option before you choose an option.
    • There is a maximum amount of additional forges you can add, costing different amounts of Bindomite depending on the quality of the item.
    • For example, if you were attempting to Neuroforge an Exotic item which would normally only allow 1 choice, using 10 Bindomite up to a maximum of 4 times will allow you to Neuroforge a total of 5 times with only a single item consumed, greatly increasing the mileage of a single item copy!
    • Exalted and Legendary items retain their base 2 Neuroforge attempts.
    • Turboforges are only available for 48 hours after a Neuroforge is performed. If you save your Neuroforge roll and want to Turboforge it, make sure to do so before the timer expires.
  • Sterwyn Aervin now has a chance to directly drop a Legendary Bindobooster!
    • Legendary Bindoboosters can be used on any item that can be neuroforged in place of an item copy.
    • Legendary Bindoboosters decay on universe reset.
    • Legendary bindoboosters will only be available from the current hardest boss. When a new boss comes out, the Bindobooster drop may move to it if it is more difficult than the previous hardest boss.

[Magcannon Changes]

  • All Magcannon weapons have had their stats changed.
    • Increased damage, weight, size, visibility and energy cost across the board. Details listed below the patch notes

[Solar Panels]

  • Solar panels now benefit from Energy Charge.

[Next Universe Changes]

  • Starting next uni C&C will be on permanent tractor disruption when in an unowned galaxy. With a message explaining it when the tractor is attempted.
  • Fixed Bule Outposts dropping a Bule Mentallity Blueprint which is an item renamer for Bule Mentality Blueprint.
  • prevent base thrusters from working on ownership kits in unowned galaxies (wont apply till next uni)
  • Dungeon Shadow Turtles have been updated from level ~420 to 700. Roaming Shadow Turtles are weaker and will remain at their original level. No stat changes were made.
  • The Overlord, a more powerful Nephil found in dungeons, has had some changes made to both difficulty versions of its spawners:
    • The lower difficulty spawners will receive -50% Shield Max and Damage and -34% Knockback. They will remain limited to a spawncap of 4 per room and have been reduced from level 850 to 750.
    • The higher difficulty spawners will receive -34% Shield Max and Damage.
  • Micron changes with new universe:
    • Micron race track separated into multiple gals to make it easier and clearer to go through.
    • Race track no longer allows bots or warp beacons to be deployed.
    • Wormholes and keysync spawn positions can no longer be obstructed by gremlin drones. If they spawn too close, they will be destroyed automatically.
    • Keysync spawn position is now marked by a targetable nebula and the debris is named as what it is. Respawn time reduced to 1 second.
  • Barbe Rouge is now a rift boss, with the rift wormhole starting with the second of three gals in Tortuga.
  • Tortuga’s wormhole to Barbe Rouge’s Antechamber has been moved to the east and is now guarded by two Stalker ambushers who must be killed to unlock the wormhole forward.
  • Removed two of the six Stalkers from Barbe Rouge’s Antechamber, these were aura-only without weapons and didn’t fit in with the more modern wormhole unlock system of killing AI to unlock.
  • The three Cruiser AI in Barbe Rouge’s Hideout will no longer respawn.
  • Topaz Eye Jimmy and Barbe Bleu bosses in Blue Outpost have been moved into rifts.
  • Updated wormhole sizes throughout the Serengeti to match normal sizes.
  • Removed old debris spawners from the Serengeti zone entrance as their Neural Keysyncs are no longer required to progress.
  • Lord Mulligan in both Earthforce Space and Perilous Space will now:
    • No longer attack other AI, nor any of its spawns will either. They will now especially hate the player that killed the original Zebucart.
    • Better disguise themselves as normal Zebucart traders. The biggest change is their ‘Martyr’ Zebucart that spawns them and can now use the Zebucart Mark 2 skin.
    • The Zebucart ‘martyr’ that spawns Lord Mulligan has been set to be immune to Radiation Damage to prevent Lord Mulligan from failing to spawn upon the ‘martyr’s’ death.
    • Always spawn up to 10 Zebu Scouts instead of a maximum of 1 under certain conditions.
    • No longer spam the Advanced Blockade and Swifty-Spry Onslaught superitems throughout the fight, instead only using them during its intended phases.
    • Function properly after respawning from its first death.
    • Despawn after 25 minutes.
    • Respawn significantly faster.
    • Roam properly at the same Danger Factor range as the Zebucart ‘martyr’ they spawn from, previously they were only able to jump to a new gal if it was Danger Factor 300.
    • Spawn waves of Zebuceptors and Zebucops.
    • Space out its spawned minions, as well as spawn from afar when the Zebucart ‘martyr’ is killed.
    • Lord Mulligan and its minions will now use spawn/despawn effects.
    • Only spawn Zebu Scouts when no enemy players are in the gal.
  • Two of the Angry Seraph AI in Penance of Absolution have been converted into Amnesty AI, which are upgraded Absolution AI used as guards for Cardinal Bellarmine.
  • The wormhole to Judgement from Penance now requires killing at least three guards to progress, from its original requirement of a Gabriel’s Neurolich commodity as a key.
  • The wormhole to Penance from Absolution now spawns two Angry Seraph AI as ambushers to kill to progress, from its original requirement of a Solar Cleansings commodity as a key.
  • The Subspace Anomalies in LACS S1018 and LACS S1138 can no longer be clipped through, ships will now travel over them properly.
  • Anatolia now additionally stuns any ships that leave the center, at the same range as the Shield Charge debuff and environmental damage effects.
  • Fixed Ancient Asteroid Being giving a 24 hour lockout starting upon the time of kill instead of being part of the fixed 24 hour reset timer.
  • Asteroid drops throughout Prism Empires have been removed save for anything useful or specially designed for fights.
  • Fire Opal missile crates from Orange and Purple Empire in Prism Empires are now more consistent to acquire from wreckages, instead of half the wreckages giving Metals or Silicon instead.
  • Renamed the ‘Rift to Juxtaposition’ in Paxius back to its original name ‘Interdimensional Rift’ to match its mission appearance name.
  • Cybernetic Gonzales now shouts the name of the target that killed her.

[Content Changes]

[Earthforce Space]

  • Fixed Goblin Controller mission item dropping from Doc Goblin in Protoplasmica, which would get immediately deleted as it isn’t intended to drop and is not used for anything.
  • Halved the distances, spawn trigger radii, aura ranges, and visual effect sizes of most things inside of the Serengeti’s miniboss rooms.
  • The Great Rift star in Great Rift Valley before the Lion boss room will no longer inflict -10%/-25%/-50% speed to all nearby ships. This also means the Lions will no longer be slowed by it either.
  • Reduced Micron race count to train Engines to 20 from five races to one. A new repeatable practice race has been added for the ability to improve one’s best time at Micron.
  • Micron no longer requires a key to access the blue race track.
  • Standardized Serengeti Giant Space Alien ambush spawners throughout the rifts for a respawn time of 60 seconds and updating a few of the rooms to move away from the old-style ‘one per direction’ ambush spawners and instead a single omni-directional ambush spawner.
  • Removed unpolished dust cloud visual effect from middle of Zebra boss Prince Ar’hath Rhak’kai’s arena when on Very High graphics settings.
  • Doubled the size of the lightning effects in Panther boss Princess Takhagha Rhak’kai’s arena.
  • Fixed broken name on one of the Active Volcano AI in Corrupted Guardian’s arena Crater Highland.
  • Made the debuff auras in Rhino boss High Vizir Rakhnis Grahad’rhi’s arena visible as purple nebulae. Increased their Shield Recharge and Energy Recharge debuffs from -50 to -500 to make them more impactful with modern player stats and decreased the range of all but the central nebula slightly so their ranges can be consistent with one another for their visual size.
  • Asteroid drops throughout the Serengeti have been removed save for anything specially designed for fights.
  • Zebra Prince boss arena asteroids with the tweak drop now have a yellow tone and emit particles to mark them out as special.
  • Asteroids in the Panther miniboss room have been centered from their north-west spawning area.

[Perilous Space]

  • Unstable Hephaestus Drones have been standardized from 2 minutes to 3 minutes for lifespan.

[Kalthi Depths]

  • Fixed all wild Kalthi not spawned by Kalthi (Armored/Wrathful) Commanders not giving experience when killed.
  • Asteroid drops throughout the Twisted zone have been removed save for anything specially designed for fights.
  • Optimized Twisted asteroids to have 1/8th as many particles as they previously had, which will also prevent them from occasionally ‘running out’ of particle budget and losing their trails intermittently.
  • Twisted Nikola drones have been standardized from 30 minutes to 3 minutes for lifespan.
  • Twisted Nikola now has a new set of four “Scavenged” drones that can be obtained instead of his drones from the arena’s asteroids, being identical to the original Twisted drones but having 1/4th the energy cost and as before being unscoopable and decaying upon jumping out. This change will also allow the drones to better remain in-line over time as the original nikola drones were very different from the player-obtainable versions.
  • Twisted Nikola’s new “Scavenged” drones can drop 1-3 per asteroid instead of only 1, and each of the four drone asteroids has 7.5x greater chance to spawn than before.
  • Twisted Nikola’s new “Scavenged” drone asteroids have lightning effects around them and a trail of smoke to better help them stand out as something of interest.
  • Twisted Nikola drone asteroids now have appropriate sizes for their drone visuals/drops.

[Subspace Dimension]

  • The Bila Akara Subspace rift for Engine 22 boss Adhara Akara has had its environmental damage effects restored for the two miniboss rooms. The first wormhole you enter through will now properly give heat resistance as well, protecting you if the rift has been open for more than a few moments and the mobile wormholes inside have already flown off.
  • Zarkara Adhara (Equipment 22) will now directly drop the Hantr Psu, Raurava Bhava, and Zarkara Sattva augmenters currently at a 33.3% chance for one augmenter to be picked to drop.
    • The minibosses will no longer drop the augmenters. To compensate for the augmenter removal, Hantr and Raurava have been given overall shield and damage buffs to increase their difficulty and better match Zarkara.
    • This removes the incentive to use surgical damage or train the piracy skill to increase your odds for these boss drops, which optimally would have been slightly less than the new chances, as well as removing the need to lock players out for killing the minibosses. The Zarkara Sattva augmenter was also broken and not dropping for a long time now, this fixes it as well.
    • Removed Radar boss’s missile launchers from dropping from the Equipment boss, replaced with the augmenters.
  • The following missions in Subspace have had level or difficulty changes (the missions will be offered at more appropriate levels now, difficulty is the max level you can be before you receive reduced experience rewards):
    • Lyceum mission chain had its max level of 9999 removed.
    • Report to the Allied Front has had its minimum level boosted from 500 to 1500.
    • Equipment 22 for the boss kill was mistakenly set to difficulty 1000 instead of 2000, fixed to give the same amount of experience as the rest.
    • Bhinna Avapata mission chain with the UrQa changed from minimum level 1000 and difficulty 1500 to 1500 and 2000 respectively.
    • The Allied Offensive changed from minimum level 500 and difficulty 2000 to 1500 and 3000 respectively.
    • Pajca Allied Defense Orders changed from minimum level 1000 and difficulty 1500 to 1500 and 2000 respectively.
  • Subspace DNA Extraction Beams have been increased from extracting 4 DNA per alien to 5. This brings the required number of AI to extract DNA from to build a fully grown Aveksaka ship from 13 Sahvitra eggs, 7 nascent forms, and 7 adult forms down to 10 Sahvitra eggs, 5 nascent forms, and 5 adult forms.
  • Subspace DNA Extraction Beams no longer automatically shut off until all five DNA has been extracted from a valid target, at which point it will immediately deactivate and inform the user that the target has had all DNA successfully extracted.
  • Subspace DNA Extraction Beams will now immediately deactivate and warn the user if any validity checks fail, and in a specific order to be more helpful:
    • If the target is valid for tractoring but is not a ship: “DNA extraction beams can only be used on alien ships.”
    • If the target is a valid alien ship but is player-owned: “You can only use this DNA extraction beam on non-player-owned ships.”
    • If the target is otherwise an invalid ship: “Invalid hull type for DNA extraction, valid aliens can be found in the Pajca and Sas regions of the Subspace Dimension.”
    • If the target has no DNA remaining: “This alien has already had its DNA extracted.”
    • If the user has no free hull space: “Insufficient hull space to extract DNA from this alien.”
  • Janayitriadhara (Tractoring 22) will now despawn all bombs when vulnerable at the end of the fight, and cannot be killed until they’ve been despawned. This should prevent any remaining cases of bombs killing the boss and denying players the kill credit (meaning no loot dropped).
  • Fixed Janayitriadhara’s (Tractoring 22) damage and rate of fire being low, increased the shields on the Paxian Bombs to compensate.
  • Reduced Janayitriadhara’s (Tractoring 22) shielding by 2/3rds, making the fight significantly faster.
  • Removed startup from the music in Janayitriadhara (Tractoring 22) arena, as there’s no miniboss rooms to go through prior.
  • Halaraksa Chid Adiz Mardana Var drones from DD22 Subspace boss have been standardized from 25 minutes to 3 minutes for lifespan.

[Red Outpost]

  • Sterwyn Aervin’s Legendary item drops now have individual chances to drop, meaning it is possible for more than one to drop and players have more chances to obtain an item.
  • Red Rogue Reavers and Carmine have had a visual added to their barrage attack to help players better see the incoming attack under chaotic conditions.

[Misc. Content Changes]

  • Neurobound Exotic Celestial Gear no longer requires modules.
  • The following AI-only debuff effects have been converted from negative Shield Bank to positive Vulnerability to All:
    • -10% Shield Bank to +10% Vulnerability to All for roaming Pax Astronomica AI, Barbe Noire, Captain Albatross, Captain Bartholomew Roberts, Dark Curse, Nathaniel Courthope, Sputty Nutty, and Vigilante.
    • -20% to -60% Shield Bank to +20% to +60% Vulnerability to All for the six roaming Earthforce capital ship AI from Frigate to Dreadnought.
    • -20%/-70% Shield Bank to +20%/+70% Vulnerability to All for Brute Force depending on distance.
    • -25% Shield Bank to +25% Vulnerability to All for Doom Guard.
    • -25%/-40% Shield Bank to +25%/+40% Vulnerability to All for Dark Doom Guard depending on distance.
    • -50% Shield Bank to +50% Vulnerability to All for Guardian of the Lyceum, Corrupted Guardian, and High Vizir Rakhnis Grahad’rhi (Rhino boss).
    • -75% Shield Bank to +75% Vulnerability to All for Astro-Grinch.
  • The following AI-only debuff effects have been converted from negative Energy Bank to positive Electric Tempering (with magnitude multiplied by four):
    • -50% Energy Bank to +125% Electric Tempering for Doktor Kobaldstein and Dark Kobaldstein.
    • -75% Energy Bank to +187.5% Electric Tempering for Astro-Grinch.
    • -90% Energy Bank to +225% Electric Tempering for Copper Blob and Zeus’ final phase warhead effect.
  • Mad Expander Blueprint is now tech 18 to match its product.
  • The DogeAge ship has a new shiba-themed effect to replace its old electrified center effect carried over from the Ampage and Voltage ships its visual is based on. The original doge photo is unavailable for use due to copyright, so a new CC0 1.0 licensed Shiba Inu’s face is being used sourced from https://pixabay.com/photos/shiba-meadow-serious-sad-garden-2937639/
  • Added a new DogeAge Meme Drive engine to the DogeAge ship, complete with new particles and in-flight meme text straight from the good old days. Stats are based on the Nyan Power engine from the Nyan’s Reaver.
  • Many holoprojectors have been updated to be exotic or higher quality if permanent.
  • Added three new holoprojectors, recolored from Anniversary Server reward versions:
    • Aurora Hacker Holoprojector, from Matriarch Aurora
    • Empyreal Pillar Holoprojector, from Grand Empyreal Eclipse
    • UrQa Flurry Holoprojector, from UrQa’qa Vazuk Vo’kii (Bana King)
  • The following bosses had a fix recently applied to prevent them from spamming their initial and reset shouts repeatedly, which consequently broke their ability to reset. This fixes that, as well as applies the original fix properly:
    • Ancalagon the Black
    • Fallen Haraka
    • Fallen Kuhani
    • Haraka Station
    • Matriarch Aurora
    • UrQa’qa Vazuk Vo’kii
  • The following bosses will now clear parasites from their hull upon resetting their fight:
    • Fallen Haraka
    • Fallen Kuhani
    • Haraka Station
  • Callisto and Ganymede in Olympus are now the only required targets to kill to pass through Near Jupiter Orbit, the Zeus Henchmen no longer count towards blocking the wormhole forward.
  • Pan-Universal Neural Plasticizer spawners (Global Exp Boosts found floating in space) will now properly randomize their spawn location after being scooped instead of spawning in the same gal every single time.
  • Brute Force is once more impossible to survive a hit from. A single impact will always kill you, consider yourself warned. Seriously.

[Drone / Engineer Changes]

  • Repair Rejigger Drone Devices now apply an Advanced Blockade-like auratweak to the personal user’s drones within 1,000 range.
  • Heavy Repair Rejigger Drone Device charge time reduced from 120s to 60s to match the lower tech Repair Rejigger Drone Device.
  • Field Hospital and Repair Rejigger Drone Device superitems now have effect descriptions detailing how they work and feature a new visual effect for their auratweaks.
  • Temp drones will now keep firing even when an envelopment is in the way.

[Item Changes]

  • All Hands on Deck, the Pax Scutum super item, now applies +100% Transference Power to the player once again. In addition, it injects a nanite that reduces all other damage types to 0.
  • Added new Peacekeeper’s versions of the Empyreal Module blueprints, complete with separate tracker-sourced costs. These blueprints will be purchasable in Paxian Foothold.
  • collision hits are now considered “indirect damage”
  • Fixed the AeonLabs Station Industry Booster Blueprint only giving 1 worker, it now gives 299.
  • Updated Mini Madness effect info to state it also increases the user’s visibility by 300 for 2 seconds.
  • Fixed AeonLabs Building Academy Augmenter blueprints having 42,000 manhours instead of 1, these were the Resilience, Fortress, Cordon, and Guardian Z Augmenters.
  • removed the level requirement on the account for “Core Skills Neural Boost”
  • also removed it from “Master Neural Boost” and fixed both descriptions.
  • Updated the description of Celestial Reaching Empowerment Platform to correctly state that it reduces Damage for increased Range.
  • AeonLabs blueprints have had their dilution costs set to no longer provide discounts for mass building.
  • fix for an issue with stacked radioactive mod adding over 100% per stack.
  • made it so stacked items applying AugStats now apply in the same way as different stacks with the same AugStats.
  • Prismatic Conv Blueprint has been reduced from 40 size to 10.
  • Reduced Space Blue Alpha Blueprint cost for Blue Aether from 5 periodic to 3. Reduced Space Blue Alpha Advanced x1 Blueprint cost for Blue Aether from 10 periodic to 5. This smooths out the cost increases for the Space Blue ships, especially the Advanced x1 which requires an Interceptor to build.
  • Updated Dark Maelstrom’s Rocket(DMR) and Stygian Fist particles to be a lot brighter. DMR is now blue to match a lot of Infernal Darkness assets.

[Server / Systems Changes]

  • Blueprints with only 1 manhour now complete instantly, most notably the majority of AeonLabs blueprints will be affected by this.
  • Trade bot orders now include all items from tradebay you have access to in the current galaxy, instead of being limited only to commodities.
  • Players can now move up to 200 speed difference from solarbodies when placing stations from the original 100 speed difference.
  • All rifts are automatically set to open PvP now, allowing allied debuffs to work within them.
  • When a player dies without an escape pod, their spirit will now start at 0 speed matching escape pod behavior to prevent drifting out without noticing.
  • When an Epiphany is used over its maximum level limit, it will now state its maximum level in event chat instead of the level title belonging to that level. For example, it will now specify level 1,500 instead of level Meijin.
  • Fixed being unable to equip itemcookbook factories (currently only the Subspace Mining Compressor is applicable) when your ship has temporary drones equipped.
  • Added some small improvements to towing messages in event chat, including listing the remaining time when attempting to tow for a second time within 30 seconds and being on tow cooldown for up to 30 seconds remaining.
  • Stations that are both destroyed and starving will no longer repeatedly notify of starvation in the station logs. This will allow the logs to remain a lot less cluttered with what’s effectively useless information if the station was destroyed already.
  • Fixed the code behind spawn and despawn effects, previously only certain spawners had the effects functional. A lot of spawners throughout the early to midgame have been given spawn and despawn effects over the past year, this will allow them all to properly work.
  • Added AP links and fixed some incorrect terminology in the warnings for stations and permanent drones being too far from solarbodies.
  • Removed extra line break from Bindomite tooltip.
  • Energy boost items, currently the Lucius items from The Colosseum, will no longer display massive energy vulnerabilities in their tooltips.
  • Target Tracker directions will now have the first letter of each direction capitalized, with a hyphen between the two words if it’s an intercardinal direction. This should make it easier to identify at a glance.
  • Correctly fixed tractor beams deactivated by the target jumping to another gal causing the energy drain removal to be done on them instead of the source of the tractor.
  • Lifespan-limited trackers (currently the trackers for Angre and Gonzales dropped by them when they escape) will now correctly state their signal strength as time goes on. This begins with strong, then stable, moderate, weakening, flickering, and finally with less than 60 seconds remaining it will now say critical and inform the user they have less than a minute left to find the target.
  • Lifespan-limited trackers will no longer occasionally recalibrate with ~60 seconds remaining on their lifespan.
  • Added support for partial construction progress when the full workforce available may be too much for the limited periodic materials available and consequently halt construction. Full credit cost must still be present for partial construction to occur. This will notably impact blueprints with large amounts of periodic Promethium and Enriched Nuclear Material requirements.
  • moderator ui now shows players logged in the past 2 hours instead of currently online. So that player can’t log off to make it more annoying to mute them

[UI / Client Changes]

  • added Auto UI scale, this give 1x on 1080p, and a close relative scale equivalent for higher resolution
    • added shader based scaling for proper scaling at fractional value. and added 25% intervals to the options
  • Fixed the DogeAge engine mount being off.
  • make squad scoop chat use exalted pink
  • fix for a client crash when item tooltip link-color callbacks return after the tooltip is gone
  • Fixed the size of the corona6.jpg texture on certain stars being too small for the star’s size, rendering the corona within its edge.
  • fix for transfer some from storage to ship not properly overwriting value when pressing a number
  • fix for transfer type from storage to ship not working
  • fix for transfer all from ship to storage not working

Server/Client Patch – 05/12/2026 – AeonLabs 1.2

server_client_AL12

[Next Universe Changes]

  • The wormholes to and between the hubs around Kumari have been increased to standard wormhole size.
  • Aveksaka Debris Fields have been renamed from Paksapata Ekam/Dve/Tra to Paksapata Katur/Pajca/Sas to match the leaf they appear in. The duplicate Paksapata Sas has been removed.
  • Aveksaka Debris Fields have been moved from max leaf Danger Factor to about halfway into each leaf (15 Danger Factor above the initial amount).
  • Marie in Protoplasmica and Engineer Kaylee Grand in Underworld, for one of the Engineer class missions, are now allied AI.
  • Guardian of the Lyceum and Lyceum Engineering teams now use the Lyceum flag.
  • Capella’s planet Thirty-Eight has had its ring fixed, which was previously hidden due to a bug in its setup.
  • Fixed Dungeon Forgones and Icepicks often not assisting the Dungeon Boss in combat until the boss is killed.
  • Fixed Allied Front to be protected like the other Subspace hubs.

[Content Changes]

[Earthforce Space]

  • The two Nexus missions teaching about the Zebucart built-in superitems have been given a five minute auto-abandon timer, as their mission indicators on the UI can otherwise stick around if you don’t know which missions are placing them on your screen.
  • Restored Dark Maelstrom’s visual effect where it would fade away every few seconds. Doubled the length of the effect to a total loop length of seven seconds.

[Wild Space]

  • Fixed Wild Space sun interference settings

[Subspace Dimension]

  • The Doomsday Device in Kumari has had its hitbox halved in size to be more appropriate for its visual size, which is unchanged.
  • Lyceum Exploration Cruiser will now display the user’s name properly.
  • Lyceum Exploration Cruiser now has visible engine mounts.
  • Added exit wormholes to the Subspace boss rifts.
  • Added the Subspace bosses to the rift leaderboard.
  • Janayitriadhara (Tractoring 22) will now despawn all bombs when vulnerable at the end of the fight, and cannot be killed until they’ve been despawned. This should prevent any remaining cases of bombs killing the boss and denying players the kill credit (meaning no loot dropped).
  • Fixed Janayitriadhara’s (Tractoring 22) damage and rate of fire being low, increased the shields on the Paxian Bombs to compensate.
  • Reduced Janayitriadhara’s (Tractoring 22) shielding by 2/3rds, making the fight significantly faster.
  • Removed startup from the music in Janayitriadhara (Tractoring 22) arena, as there’s no miniboss rooms to go through prior.

[Red Outpost]

  • Arena of Darkness entrance will no longer place the first player to enter the rift on the wrong side of the arena.

[Misc. Content Changes]

  • Fixed certain missions showing the wrong missiongiver portrait when completing them.
  • Mad Expander Blueprint is now tech 18 to match its product.
  • Causal Domain Device now imparts its debuffs for 20 seconds instead of 10 seconds.
  • All Anatolian mobs that dropped Gilded Sigils or Imperial Tetradrachms now drop Gleaming Diadems instead at a lower drop chance. The actual total influence from these AI are unchanged.

[Drone / Engineer Changes]

  • Mechanical Engineer can now swap a deployed drone in place by using a drone on their own tractored drone in the same galaxy. It no longer has the ability to repair in combat. The ability to repair drones in combat on engineer class 1 remains as is.
  • Fixed a bug on the Resilient Advanced Class Subskill that was preventing it from applying to temporary drones.
  • Insatiable neurobound drones now give +2.17% critical strength and -1.30% Electric Tempering per level.
  • Watchful neurobound drones now give +1.39% damage, +1.00% indirect-hit resilience, and +10.87% radar per level.
  • Mechanical Engineer description now specifies +3 temporary drone equip slots.
  • Temporary drones will now continue to fire when an envelopment is in the way.
  • Removed the Resistance to Damage on temporary drone bonus from Zen of Engineer.

[Item / Balance Changes]

  • Added new visual effect for the Golagoay Vazaha Archetype X’s built-in superitem Singularity Shield Device.
  • All non-squad transwarps now have the same radius of 750 for transwarping bots.
  • Equipped energy stack should now give the same bank and regen result whether 1 stack of 2 or 2 stack of 1.
  • Renamed all T9+ station XYZ ‘lasers’ to ‘beams’ to match the rest.
  • Celestial Reaching Empowerment Platform now applies an aura with +50% Range, and -33% Damage to temporary drones. This replaces the -15% Shield Regeneration aura effect.
  • Olympian Travel System now gives % thrust instead of flat thrust.
  • Fixed Striped Emphasis engine missing their particle definition and defaulting to the fallback visual, recreated it based on its C1 look.

[Server / Systems Changes]

  • target energy info now works for any selected husk instead of only owned/squad objects.
  • Weapon fire will now stop properly a state changed to make it not allowed anymore (galaxy becoming owned is one such example)
  • Market check will now only list the first 20 match for blueprint, ac trade and such to avoid overloading the list with hundreds of entries for things commonly used.
  • Moved scoop message from Event channel to “SquadScoop” channel. it Will appear on loot when in a squad. /showsquadscoop can be used to suppress these messages.
  • /scoop has been reduced to the past hour instead of 2 hours.
  • Ship-to-ship trade no longer allows equipped and other untradeable items to be put in.
  • Active player ships will be checked once per restart for invalid slots and put in stasis if needed.
  • Players can no longer reenter a ship from stasis if the ship’s item slots are invalid. The ship must be towed and from there, the slots can be fixed.
  • Tweaked scoop messages to include bot scooping, other than mining bots.
  • Items scooped by bots now show up above the bot as floating messages instead of above the owner.
  • Fixed an issue with some systems not accounting for projectile velocity modification correctly, which affected leading moving targets. This impacted a drone’s ability to properly aim at targets when affected by a Projectile Velocity tweak.
  • Metals will no longer show at 0 quantity on all blueprints even if they have no metals.

[UI / Client Changes]

  • Reduced some ship skin texture sizes.
  • Improved flag resolution and sharpness for Lyceum, cleaned it up a bit to read a lot better.
  • The Pax Heliosoleta model has had its missing rear webbing fixed.
  • Dragging and dropping items into space now asks for confirmation.
  • Fix for a bug causing autopilot link in /mc dialog to not work if temporary tweak “window was visible.
  • Transfer some from storage to ship should now properly set the value in the transfer ui and react as expected to input.
  • Fix for transfer some from storage to ship not properly overwriting value when pressing a number.
  • Fix for transfer type from storage to ship not working.
  • Fix for transfer all from ship to storage not working.
  • Added ui scale option 1x, 2x, 4x (1080p display is limited to 2x, 4k can go up to 4x), this will also scale nametag in the galaxy view. This replaced the ability to scale the text on the client within our settings menu. You can still find the ability to scale text within the file usersettings.xml within the client’s folder.
  • Empty particle definitions now show up as an “error” particle to be used to detect and resolve empty particles.

Server/Client Patch – 04/17/2026 – AeonLabs 1.1

server_client_AL11

[Hotfixes applied after Patch]

  • The Adrenaline Syringe on the Argeiphontes Hermes now imparts a -90% Speed tweak effect for 4 seconds instead of being applied via a parasite.
  • An issue causing the Heist Across Dimensions missions from being completed was fixed
  • An issue preventing AeonLabs Command and Control Station Kits from being repaired was fixed.
  • An issue with the Shop item: Industrial Plasticity Management Contract was fixed. It was not correctly providing slots above the default 150 account slots. This now functions properly.
  • A game crash issue with Whiskey Outpost was solved.

[Next Universe Changes]

[Earthforce Space]

  • Allies throughout Nexus have been set to be allied properly.
  • Updated Nexus to have floating text shouts.
  • S.R. Tycoon 7479 spawnpoint moved from Free Market to Shadow to help prevent spawncamping by player stations with aggro on its team.
  • Infernal Darkness no longer requires a mission to enter.
  • Reduced Ice Drone respawn time in Glass Matrix from 2.5 hours to 15 minutes.
  • Trader Lazrack will no longer drop his soul on death.
  • Guardian of the Lyceum has been moved onto its own team, and Lyceum no longer protects Serengeti Blockade. This will remove the need to disable your safety lock to attack the Guardian of the Lyceum.
  • Lord Mulligan in Earthforce Space will now roam a larger Danger Factor range.
  • Lord Mulligan in Earthforce Space will now respawn significantly faster.
  • Lord Mulligan in Earthforce Space will now have its respawn location randomized after death.
  • Added new Earthforce Mining Operations team for several of the roaming AI in Earthforce Space to use.
  • Split Infernal Tempest and Infernal Darkness rifts into separate rift wormholes.
  • Space Blue and Earthforce AI in Blue Outpost now receive 10% the usual hate for being attacked. This will make them quicker to forgive players, in the event that a higher level AI is accidentally targeted and the resulting hate prevents a lower level character from accessing this popular leveling area for a while.
  • Removed Free Market Zebucart miners, as the asteroids they mine were removed long ago.

[Wild Space]

  • Added Emperor galaxy name ‘Silverbloom’ for Elaeagnus Multiflora who became Emperor around October 2025.
  • Added Emperor galaxy name ‘Shadow’s Grumblin Chamber’ for Shadow Wolf who became Emperor in early 2026.

[Perilous Space]

  • Added new namelist for the Zebucarts in The End of the Universe.
  • Dark Hole and Darker Hole AI in The Dark have had their mission item drop chances increased from 80% and 70% to both 100%.
  • Dark Curse now drops the Destroyed Dark Cloak commodity used for Cloaking to 20 skill training from a drop rate of 50% to 100%.
  • Dark Guards in Roberts’s Convoy will now use the Dark Commerce namelist instead of generic random names.
  • Lord Mulligan in Perilous Space will now have its respawn location randomized after death.
  • Added sound emitter to the secret stations in Temple Grounds, giving a proximity cue for when a player gets near it and allowing players to go towards the sound.

[Olympus]

  • Hermes’ Track Start has received a small visual overhaul to backdrop the asteroids.
  • The Green Battleship and Red Wattage in Arena 1 in Olympus will now properly fight each other instead of Ares Spectators.

[Subspace Dimension]

  • Lyceum Wormhole Research wormhole structures are now targetable as ‘Wormhole Stabilizer’ structures.
  • Paxian Front has been replaced with Alliance Fleet Beachhead, now renamed to Allied Front.
  • Removed P.S.S. Nebula station from Allied Staging Sector.
    • Moved Sas Monthly to E.F.V. Avenger in Allied Staging Sector.
    • Moved Allied Commendation exchange to all three stations in Allied Front (previously Paxian Front).
    • Moved tech 22 skill training missions for Allied Commendations to L.R.S. Discovery station in Allied Front (previously Paxian Front).
    • Moved exchanges for Pax Stratos, Pax Heliosoleta, Grand Navigator’s Offensive Augmenter, and Grand Navigator’s Defensive Augmenter to P.S.S. Emission station in Allied Front (previously Paxian Front).
  • Earthforce Survivors mission item asteroids now located in LACS S8950 from their original location in Alliance Fleet Beachhead (now Allied Front pajca hub).
  • Allies throughout Subspace have been set to be allied properly.
  • Added some new allies for Subspace: the Lyceum Kasper, Lyceum Exploration Cruiser, Blue Photon Frigate, and the Pax Sheliak.
  • Added allies to Lyceum Wormhole Research, Kumari, and LACS S1969. Some allies in other areas have been changed around.
  • Prefixed the Subspace boss rifts, they’ll now start with ‘Subspace:’ so alphabetically they’ll appear grouped together in the lockout tab.
  • The Gurujana Ekam mission now awards Gurujana Ekam Trove treasureboxes. The rewards have been improved from the original random reward mission. Any existing Allied Medal of Valor mission items have been converted to Gurujana Ekam Trove treasureboxes, with the Valor Rewards mission reward of 1 billion credits being moved onto the Gurujana Ekam mission.
  • The minions for Rajanicaragupta (Cloaking 22 boss) have had their spawn effect fixed.
  • Pajca and Sas Aveksaka will now target players of all levels.
  • Paxian Protection Field Emitters are now targetable structures with a different visual to better distinguish them from the bombs.
  • The Paxian Commander in the Tractoring 22 rift is now a targetable fake ship.
  • Bhinna Avapata now generates at DF 225 instead of 200.
  • The Doomsday Device in Kumari is now targetable, has received a visual overhaul, emits sound, and emits interference. The quantity of interference isn’t enough to block autopilot.
  • Subspace boss entrances have been consolidated to only appear in the Pajca region of the Subspace layer, instead of one per region from Ekam to Pajca. All five have had their wildness requirement changed to Danger Factor 215, so halfway into the Pajca region.
  • Separated the ten Subspace bosses from each other, now each one has its own rift and associated lockout.
    • Roughly half the minibosses and more than half of the gals have been removed.
    • The minibosses will no longer drop items, credits, or give experience.
    • The Sahistha Egg (previously Pristine Alien Egg) drops and additional exclusive droptable of typically a Sahvitra gear item from Janayitrivar miniboss has been moved to Janayitri Sahistha (Piloting 22 Boss).
    • Sahistha minibosses have been standardized, each of the five variants are now equal in chance to appear wherever they’re fielded.
    • Aveksaka Protection Field Emitters, found in the Adhara Akara rift (Engine 22 Boss), are now targetable structures.
    • Subspace boss music has been changed from Iq’ Bana track to Dead track. The entrances will now use the Chill track instead.
    • The Subspace boss gals will now show locked wormhole visuals when applicable.
    • The Weaponry miniboss platforms will now use their appropriate names.
    • The Weaponry boss’s Praheti Adhara and Rahnti Adhara platforms will now be randomized between the two variants per each of the three spawns, instead of each of the three always being specific variants.
    • During the fight with Janayitriadhara (Tractoring 22 Boss), a total of two Sahistha minibosses will be spawned in phase 3 and 4 to add additional combat to this otherwise almost tractor-only fight.
    • Janayitriadhara’s (Tractoring 22 boss) arena’s wormhole now orbits around again.
    • Janayitriadhara’s (Tractoring 22 boss) arena’s Subspace Anomaly is now visible and orbits around the arena.
    • Janayitriadhara (Tractoring 22 Boss) is now nestled into the platform beneath it, and will no longer bank (tilt) when turning.
  • Aveksaka and Paxian Protection Field Emitter bubbles in the Subspace boss areas will now pulse a lot more frequently, more quickly protecting assets as they enter and more quickly removing their protection from assets that exit.
  • Fixed custom Irradiated Subspace Anomalies having visual loop issues.
  • Moved T22-related offerings from Lyceum Research Concourse to L.R.S. Discovery station in Allied Front (previously Paxian Front). Hybridizations were copied over. Swapped out Pax vendables for Lyceum vendables.

[Kalthi Depths]

  • Increased the chance of getting Obscure Pirate Crests from DGs by 1000%.

[Misc. Content Changes]

These are content changes that will not apply until the new universe
  • Made all t0 AeonLabs Industrial Commodity factories convert at the same rate as the upgraded Industrial Commodity factories.
  • Increased the drop chances for the following bosses: Captain Kidd, Demented Delquad, Dark Diablo, Dark Kobaldstein, Dark Maelstrom, Dark Scorch, UrQa’qa Vazuk Vo’kii, Red Photon Warship, The High Prophet, Pretender Zeus (specifically the chance to drop his Exotic drop list since it has a neuroforgeable weapon).
  • Decreased the build costs for all Pretender items.
    • Removed T21 modules from rare blueprints, made sure that all built gear only required 1 piece of gear from the previous build in the chain.
    • Reduced the amount of Mercury needed for Hermes gear by 90%.
  • Adjusted the stats of Demented Delquad augmenters so they would be more desirable relative to their costs.

[Content Changes]

  • Updated description on Transwarp Coil which still referred to it as decayable.
  • Olympian Travel System disables the use of items for 2 minutes when activated.
  • Red Burst missile now increases Weapon Recoil by 15% instead of .15
  • Added -% lifesteal and transference efficiency debuff effects to the following items
    • Red Photon Asteroid Drill, Advanced Red Photon Asteroid Drill, Light of War, Mastodon’s Tusk (Super item on Mastodon), Fallen Secondary Desolation Beam, Grand Eclipse Extracting Drill, Angre’s Demolisher, Sterwyn Aervin’s Nipper, Causal Domain Device, Operative’s Cascade, Redbeard’s Temporal Tricks.
  • Adjusted the stats of Aku Qui’Oj and Gonzales Redundant Capacitor.
  • Updated Drone Expiration holoprojectors to now work in two stages, remaining hidden for 150 seconds until flashing a warning at 30 seconds. The drone icon for the expired visual has been slightly lowered, and the rings around it have been largely lowered.
  • The following bosses will no longer spam initial and reset shouts repeatedly under certain circumstances:
    • Ancalagon the Black
    • Fallen Haraka
    • Fallen Kuhani
    • Grand Empyreal Eclipse
    • Haraka Station
    • Matriarch Aurora
    • UrQa’qa Vazuk Vo’kii

[Skins]

  • Added Rainbow Shrimp skin, created by Community member Shadow Wolf. This will be given to players who completed the Sterwyn Aervyn Contest.

[Earthforce Space]

  • Increased diameter of Cadet Officer hull to remain bigger than the Cadet hull.
  • Updated the Earthforce Overload Prototype hull from Common to Uncommon rarity, boosting some of its base stats slightly and adding +10% Damage.
  • Fixed various typos in the Perpetual Motion drone unlock missions.
  • Qokujiii Qa’ik in Iq’ Bana now drops the UrQa KoQuii Qa ruin cloak used for Cloaking to 20 skill training from a drop rate of 4% to 25%.

[Subspace Dimension]

  • Subspace bosses have had their drop rates increased, as well as now occasionally dropping built rare gear and augmenters.
  • Subspace Tractoring boss Janayitriadhara now has equal chances to drop rewards as other bosses.
  • The Subspace dailies have had their starting faction choice removed. Now, you can complete an Earthforce, a Lyceum, and a Paxian daily per day.
  • Removed rift lockouts from the Paxian Hatchery and Mothership daily missions in Subspace.
  • Janayitrideva (Weaponry 22) boss will no longer roam to one of the three planets in its arena prior to the player’s arrival.
  • Adjusted the stats of many T22 Subspace items, specifically non-weapons, to make them more desirable for players progressing through the zone.
  • Removed T21 module costs from T22 Subspace gear blueprints.
  • All Aveksaka DNA no longer decay.
  • Renamed the ten T22 skill commodities from their various Aveksakan names to Gurujana Remains.
  • Pristine Alien Egg renamed to Sahistha Egg.
  • Undamaged Aveksaka Cortex renamed to Gurujana Cortex.
  • The new Gurujana Remains as well as the Sahistha Egg (previously Pristine Alien Egg) have had their weights set to 100,000 from their original 5 weight.

[Perilous Space]

  • Removed drops from asteroids in Red Photon Research Complex for the Red Photon Warship Prototype boss.

[Kalthi Depths]

  • Increased drop amount of Selenite and Lunarian blueprints from Avengers.
  • Saadya’s Fair Trade now correctly states how many possibilities for rewards there are, being 57 instead of 50 possibilities.

[Empyrean]

  • Fixed several Celestial Encampment rift galaxies being on the wrong map layer.
  • Celestial Bank, Drive, and Haven no longer requires any of the rare items for the trade in at CHS Primordial Light.
  • Grand Empyreal Eclipse will no longer use its Mass Repulsor ability when no players remain. This was causing issues with using it once upon killing the last player asset regardless of distance.
  • Improved Grand Empyreal Eclipse’s shouts to have more variety, as well as new shouts for some of the guard spawns and on death.
  • Add unique visual effects for the High Celestial Demolition, Blockade, and Solar drones.
  • Empyreal Total Eclipse’s Total Empyreal Destabilizer now uses the proper warhead, instead of the Empyreal Destabilizer Warhead. This means it applies a 9 second disarm effect instead of a 7.5 second effect.

[Red Outpost]

  • Asteroids in the Sterwyn Aervin boss galaxy, Outback, no longer zoom at ridiculous speeds.
  • The number of Pristine Bottles that can be mined from asteroids in Outback Entryway have been increased.
  • The Outback boss room now has significantly less asteroids orbiting the central sun.
  • The Heist Across Dimensions mission now requires players to kill the Juggernaught, some Tiger Prawns, and some Mantis Shrimp in addition to the Crate of Zaphragi Musk in order to complete the mission.
  • Arena of Darkness Matriarch Aurora’s Mobile Nullifier Mines will no longer prioritize nearby Trade Bots.
  • Scarra the Crimson and Carmine Cutter loot missions automatically start upon warping into their respective galaxies.
  • Adjusted the stats of the following items
    • Dark Earthforce Array, Dark Earthforce Sensor, Blazefist’s Charger, Stormreaver’s Charger, Warfang’s Charger, Stormlord’s Charger, ElseWhen Reserves, Curious Accumulator, Gifted Capacitor, Dark Earthforce Juggernaught Bay, Dark Earthforce Beam.
  • Fixed the Wallaby’s Bite and Primordial Wallaby’s Bite super item, they should now impart a debuff effect for the appropriate amount of time.
  • Increased the number of rare items that drop from Sterwyn Aervin, and the number of rare Troves given by completing The Heist Across Dimensions mission.

[AeonLabs]

  • Each kit’s highest available Aeon Labs T0 extractor now appears in the Construction Bay on station deployment.
  • Deprecated Uncommon blueprint station kit packs, Now all levels of kits can be upgraded directly to the highest tier kit using the AeonLabs system.
  • Nullification generators have received halved Fusion Cells commodity costs and new Dilution costs per week. This Dilution cost will depend on the rarity of the gal.
  • Renamed Command & Control Station Kit to AeonLabs Dynamic Command & Control Station Kit. This new station kit will change its rarity based on the gal it’s built in.
  • Implemented the new scout sieges termite methodology. This causes there to be waves of termites for 7 days straight.
    • NOTE: They are much weaker than pre patch termites.

[Server / Systems Changes]

  • Added Industrial Plasticity Management Contract
    • Gain 10 trade bot slots per character, plus 50 “flex” base slots and permanent drone slots that can be spread across any combination of characters. The extra slots expire at the next universe reset. Limit one purchase per account per universe.
    • It costs 60 SP. It is on sale for a limited time to be 50 SP.
  • Chat Communication Cleanup project:
    • Player Station PvP team chat messages for stations or drones taking damage or being tractored has now been replaced with a combined message that plays for any permanent asset PvP action. It only triggers in each galaxy once every three minutes.
    • squad scoop logs were removed from squad chat, instead are now in event chat and a new /scoop command is available to get a display of the last 2 hours worth of scooping in the squad.
    • The initial login message no longer triggers channels to be marked as unread. Now if a channel is unread, a new message was truly sent to it. This state persists across relogging.
  • Expired mobile drones automatically return to the ship inventory if in the same galaxy
  • Tweaks with more than 10minutes duration remaining are now restored through server restart
  • you can now select which line to copy in clipboard from the message box instead of only being allowed to copy the whole block. Ctrl – shift work as expected to multiselect.
  • Add event message for pvp kill. (killer did not receive one)
  • Blueprints that auto-install on completion and have infinite uses will now be added correctly instead of disappearing.

[UI / Client Changes]

  • Added a button to the Class Skills tab to level Zen of Focus and Zen of Class faster
  • Fix client side stealth tracking for invisible targets
  • Improved flag resolution and sharpness for Earthforce and Dark Earthforce flags.
  • Added new flag for Alien Defense Alliance and replacement flag for the Aveksaka teams.
  • Hotbar action with a tweak item now ignore equipped status, if no tweak with same equipped state is in inventory.
  • Made mission agent dialog now resizable up to 700 x 400 to make reading mission text easier.
  • Made the mission agent name more visible in the mission agent dialog.
  • New Squad Loot button in the squad window can be used to open a log of items scooped by squad within the last 2 hours.
  • Added a feature that allows the squad member display to be popped out and moved around the client. This can be toggled via the squad menu using the “Floating Squad” button. This feature was created by a community member named Claire.
  • Added some additional information to the Anatolia guides.
  • Added a new button on the class training interface to maximize zen skill levels with a single button click. This appears as a plus with two up arrows next to the standard training button.
  • Added a config option to disable forcing high performance gpu mode on startup
  • client message box (blackbox, mc etc) now support item and ap link.

[Bug Fixes]

  • Engineer class 1 now correctly enables repairing (specifically) drones in combat. (Mechanical engineer subskill still allows repairing anything in combat. This skill will be changed to be something more interesting at a later date.)
  • Removed beta client requirement to dock with other ships
  • fix for character switch logging you out a few seconds later if connected via steam
  • fix bug where tooltip can remain stuck onscreen when hiding the dialog that created it
  • fix bug where performing keybinding would cause control inputs to take priority over text input for the rest of the client session
  • fix for hotkey firing during chat after editing a keybind
  • crash fix on item trade.
  • fix for fighter and missile pvp hits not updating the owner’s hostile timer

[Extended Item Change Log]

[Subspace Items Changes]

These are the changes for the items noted in the patch note:

  • Adjusted the stats of many T22 Subspace items, specifically non-weapons, to make them more desirable for players progressing through the zone.
Cloaks

Rajanicara Misa
Critical Hit Chance Added to item at: 2.00%
Tag Added to item: Aveksaka
Electricity Increased to: 163 From: 156

Rajanicaragupta Misa
Critical Hit Chance Added to item at: 2.00%
Tag Added to item: Aveksaka
Electricity Increased to: 203 From: 196

Engines

Antu Zrgga
Energy Charge Increased to: 5.00% From: 2.00%
Resistance To Damage Added to item at: 2.50%
Shield Recovery Increased to: 5.00% From: 3.00%
Size Increased to: 420 From: 350

Antu Zrggasamvita
Electric Tempering Added to item at: -10.00%
Energy Charge Increased to: 10.00% From: 5.00%
Resistance To Damage Increased to: 2.50% From: 2.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Size Increased to: 575 From: 438

Ayudhin Puccha
Damage Added to item at: 4.00%
Energy Charge Increased to: 5.00% From: 2.00%
Shield Recovery Increased to: 5.00% From: 3.00%
Size Increased to: 232 From: 160

Ayudhin Pucchakrura
Damage Increased to: 4.00% From: 3.00%
Energy Charge Increased to: 10.00% From: 5.00%
Shield Max Added to item at: 20.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Size Increased to: 365 From: 233

Cara Sur’ara
Energy Charge Increased to: 10.00% From: 5.00%
Rate of Fire Added to item at: 10.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Capacity Added to item at: 5.00%
Size Increased to: 251 From: 111

Cara Sura
Energy Charge Increased to: 5.00% From: 2.00%
Rate of Fire Added to item at: 10.00%
Shield Recovery Increased to: 5.00% From: 3.00%
Size Increased to: 126 From: 54

Dhatri Yantra
Energy Charge Increased to: 5.00% From: 2.00%
Shield Recovery Increased to: 5.00% From: 3.00%
Tracking Added to item at: 20.00%
Size Increased to: 254 From: 182

Dhatri Yantradeva
Energy Charge Increased to: 10.00% From: 5.00%
Radar Increased to: 30.00% From: 5.00%
Range Increased to: 10.00% From: 5.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Tracking Increased to: 20.00% From: 5.00%
Size Increased to: 389 From: 259

Radars

Antu Locana
Electric Tempering Added to item at: -4.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Tag Added to item: Aveksaka

Antu Samvitalocana
Shield Recovery Increased to: 15.00% From: 7.50%
Detection Decreased to: 7,450 From: 7,600
Tag Added to item: Aveksaka
Electricity Decreased to: 62 From: 63
Size Decreased to: 64 From: 65
Visibility Decreased to: 3.54 From: 3.60
Vision Decreased to: 2.90 From: 2.94
Weight Decreased to: 96,000 From: 97,500

Ayudhin Drsti
Resistance To Damage Added to item at: 2.50%
Shield Recovery Increased to: 10.00% From: 5.00%
Detection Decreased to: 6,400 From: 6,600
Tag Added to item: Aveksaka
Electricity Decreased to: 53 From: 54
Size Decreased to: 55 From: 57
Visibility Decreased to: 3.15 From: 3.22
Vision Decreased to: 2.61 From: 2.66
Weight Decreased to: 27,500 From: 28,500

Ayudhin Kruradrsti
Damage Removed from item (was 2.50%)
Energy Charge Removed from item (was 5.00%)
Resistance To Damage Added to item at: 5.00%
Shield Recovery Increased to: 15.00% From: 7.50%
Detection Decreased to: 6,700 From: 6,850
Tag Added to item: Aveksaka
Electricity Decreased to: 55 From: 57
Size Decreased to: 58 From: 59
Visibility Decreased to: 3.26 From: 3.31
Vision Decreased to: 2.69 From: 2.73
Weight Decreased to: 29,000 From: 29,500

Cara Aracaksan
Rate of Fire Added to item at: 10.00%
Shield Recovery Increased to: 15.00% From: 7.50%
Speed Decreased to: 5.00% From: 7.50%
Tag Added to item: Aveksaka
Size Decreased to: 16 From: 17
Vision Decreased to: 2.53 From: 2.58
Weight Decreased to: 4,000 From: 4,250

Cara Caksan
Rate of Fire Added to item at: 5.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Speed Added to item at: 2.50%
Detection Decreased to: 1,200 From: 1,250
Tag Added to item: Aveksaka
Electricity Decreased to: 13 From: 14
Visibility Decreased to: 0.45 From: 0.46
Vision Decreased to: 2.46 From: 2.51

Dhatri Devaniza
Radar Added to item at: 25.00%
Range Added to item at: 10.00%
Shield Recovery Increased to: 15.00% From: 7.50%
Tracking Added to item at: 10.00%
Tractor Power Removed from item (was 12.50%)
Detection Decreased to: 6,850 From: 7,000
Tag Added to item: Aveksaka
Electricity Decreased to: 57 From: 58
Size Decreased to: 59 From: 60
Visibility Decreased to: 3.31 From: 3.37
Vision Decreased to: 2.72 From: 2.77
Weight Decreased to: 59,000 From: 60,000

Dhatri Niza
Radar Added to item at: 12.50%
Range Added to item at: 5.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Tracking Added to item at: 5.00%
Detection Decreased to: 6,550 From: 6,700
Tag Added to item: Aveksaka
Electricity Decreased to: 54 From: 55
Size Decreased to: 57 From: 58
Visibility Decreased to: 3.20 From: 3.26
Vision Decreased to: 2.64 From: 2.70
Weight Decreased to: 57,000 From: 58,000

Sahvitra Caksan
Tag Added to item: Aveksaka
Capacitors

Antu Kostha
Damage Added to item at: 2.00%
Shield Decreased to: 130,200 From: 135,200
Visibility Increased to: 0.05 From: 0.01
Weight Increased to: 74,000 From: 73,000

Energies

Antu Vrkka
Resistance To Damage Added to item at: 8.00%
Cost Increased to: 243,500,000 From: 158,900,000
Size Increased to: 84 From: 81
Weight Increased to: 336,000 From: 324,000

Antu Vrkkasamvita
Resistance To Damage Added to item at: 10.00%
Cost Increased to: 642,700,000 From: 385,600,000
Size Increased to: 94 From: 91
Weight Increased to: 940,000 From: 910,000

Ayudhin Bala
Shield Max Added to item at: 40.00%
Cost Increased to: 128,000,000 From: 83,540,000
Size Increased to: 64 From: 62
Weight Increased to: 64,000 From: 62,000

Ayudhin Balakrura
Damage Decreased to: 2.00% From: 4.00%
Shield Max Added to item at: 40.00%
Cost Increased to: 1,181,000,000 From: 904,400,000
Size Increased to: 126 From: 124
Weight Increased to: 504,000 From: 496,000

Cara Hrday’ara
Range Added to item at: 10.00%
Rate of Fire Increased to: 15.00% From: 10.00%
Cost Increased to: 634,000,000 From: 489,600,000
Size Increased to: 55 From: 54
Weight Increased to: 550,000 From: 540,000

Cara Hrdaya
Rate of Fire Added to item at: 15.00%
Cost Increased to: 63,210,000 From: 41,250,000
Size Increased to: 41 From: 40
Weight Increased to: 30,750 From: 30,000

Dhatri Jivika
Transference Power Added to item at: 36.00%
Cost Increased to: 337,100,000 From: 220,000,000
Size Increased to: 132 From: 128
Weight Increased to: 198,000 From: 192,000

Dhatri Jivikadeva
Transference Power Added to item at: 36.00%
Cost Increased to: 1,399,000,000 From: 931,000,000
Size Increased to: 157 From: 153
Weight Increased to: 1,570,000 From: 1,530,000

Sahvika Vrkka
Shield Max Added to item at: 50.00%
Cost Increased to: 343,700,000 From: 200,500,000
Size Increased to: 245 From: 236
Weight Increased to: 980,000 From: 944,000

Shield Chargers

Alien Regenerative Aegis
Electric Tempering Decreased to: -3.75% From: 3.75%
Shield Max Added to item at: 10.00%
Shield Recovery Removed from item (was 5.00%)
Tag Added to item: Aveksaka
Electricity Decreased to: 62 From: 73
Regenerate Decreased to: 2,523 From: 2,727
Size Decreased to: 10 From: 11
Weight Decreased to: 20,000 From: 22,000

Bhisaj Panaka
Critical Hit Chance Added to item at: 2.50%
Damage Added to item at: 5.00%
Shield Recovery Removed from item (was 5.00%)
Transference Power Added to item at: 7.50%
Tag Added to item: Aveksaka
Electricity Decreased to: 69 From: 85
Regenerate Decreased to: 3,154 From: 3,499
Size Decreased to: 132 From: 142
Weight Decreased to: 528,000 From: 568,000

Hybrid Regenerative Aegis
Electric Tempering Decreased to: -5.00% From: 3.75%
Shield Max Added to item at: 15.00%
Shield Recovery Removed from item (was 7.50%)
Tag Added to item: Aveksaka
Electricity Decreased to: 53 From: 64
Regenerate Decreased to: 2,475 From: 2,724
Size Decreased to: 13 From: 14
Weight Decreased to: 13,000 From: 14,000

Shields

Antu Varman
Energy Charge Increased to: 10.00% From: 5.00%
Cost Increased to: 220,742,000 From: 168,099,000
Size Increased to: 329 From: 317
Weight Increased to: 658,000 From: 634,000

Antu Varmansamvita
Energy Charge Increased to: 15.00% From: 7.00%
Resistance To Damage Increased to: 5.00% From: 4.00%
Weight Increased to: -3.00% From: -5.00%
Cost Increased to: 499,984,000 From: 306,871,000
Size Increased to: 382 From: 357
Weight Increased to: 764,000 From: 714,000

Ayudhin Kavaca
Energy Charge Increased to: 10.00% From: 5.00%
Cost Increased to: 127,020,000 From: 96,017,000
Size Increased to: 175 From: 169
Weight Increased to: 175,000 From: 169,000

Ayudhin Kavacakrura
Electric Tempering Decreased to: -14.00% From: -4.00%
Energy Charge Increased to: 15.00% From: 7.00%
Tracking Increased to: 12.00% From: 8.00%
Cost Increased to: 335,509,000 From: 160,537,000
Size Increased to: 208 From: 188
Weight Increased to: 208,000 From: 188,000

Cara Krmikos’ara
Energy Charge Increased to: 15.00% From: 7.00%
Cost Increased to: 531,402,000 From: 320,026,000
Protection Decreased to: 80,400 From: 82,300
Regenerate Decreased to: 1,119 From: 1,145
Regen Electricity Decreased to: 48 From: 49
Size Increased to: 107 From: 102
Speed Increased to: 1.07 From: 1.05
Visibility Decreased to: 0.24 From: 0.25
Weight Increased to: 428,000 From: 408,000

Cara Krmikosa
Energy Charge Increased to: 10.00% From: 5.00%
Cost Increased to: 155,043,000 From: 116,705,000
Size Increased to: 89 From: 86
Weight Increased to: 356,000 From: 344,000

Dhatri Sicaya
Energy Charge Increased to: 10.00% From: 5.00%
Cost Increased to: 109,267,000 From: 82,790,000
Size Increased to: 141 From: 136
Weight Increased to: 282,000 From: 272,000

Dhatri Sicayadeva
Energy Charge Increased to: 15.00% From: 7.00%
Tractor Power Increased to: 15.00% From: 7.00%
Cost Increased to: 378,978,000 From: 173,608,000
Electricity Decreased to: 47 From: 48
Protection Decreased to: 101,000 From: 103,000
Regenerate Decreased to: 1,066 From: 1,087
Regen Electricity Decreased to: 92 From: 94
Size Increased to: 168 From: 154
Speed Increased to: 1.05 From: 1.03
Visibility Decreased to: 2.27 From: 2.32
Weight Increased to: 672,000 From: 616,000

Vaidaya Krmikosa
Energy Charge Added to item at: 14.00%
Cost Increased to: 631,083,000 From: 312,836,000
Size Increased to: 296 From: 267
Weight Increased to: 592,000 From: 534,000

 

Server/Client Patch – 03/18/2026 – AeonLabs 1.0

server_client_AL10

[Major Features]

  • Introduced the Ship to Ship Trading system.
  • Introduced the AeonLabs Modular Construction System.
  • Drones & The Engineer class has received a major rework focused on Neurobound drones.

[Ship to Ship Trading]

  • Players can now trade items and credits directly between ships in a dedicated UI.
    • This is performed by using the dock keybind while your ships are overlapping with theirs. This must be done while stopped and cannot be done in combat.
    • Items with half lives cannot be traded

[AeonLabs Modular Construction & Dilutions]

  • Introduced the AeonLabs Modular Construction System.
  • Added new AeonLabs station components, blueprint packs, extractors, Command & Control kits, and construction items.
  • AeonLabs blueprint packs have been added to all tech 12 and above player obtainable station kits.
  • Common augmenters can now be dissolved into Dilutions, displaying their outputs directly on the item. This is done by selecting then opening the context menu on any number of common augmenters while docked, then selecting the new “dissolve” option. This is cannot be reversed.
  • Pre-installed blueprints for drones constructed from industrial commodities have been moved to be held within the technology tree of the AeonLabs system.
  • The blueprints to build X/Y/Z gear on stations using Industrial commodities that came pre-installed on most station kits have been removed.

More information can be found HERE.

[Drone & Engineer Revamp]

  • Added the Neurobound Drone system allowing drones to be modified with selectable mods.
    • This is performed by opening a context while selecting a single drone while docked, then using the neurobind option.
  • Added three new drone skills:
    • Insatiable
    • Watchful
    • Fortified
  • Different drone mods now apply different fractions of these skills.
  • Drone mods increase drone charge cost by 100%.
  • Deployed Modified drones inherit passive modifications from the player’s equipped non-weapon items.
    • Only ship-wide (passive) modifications are inherited (e.g. Evil, Super Intelligent, Resonating), while item-specific modifications (e.g. Amplified, Extended) are not applied to drones.
  • Drone duration and charge times have been reworked.
    • Drone duration is drastically lower, and drone charge time is drastically faster.
  • Drone skills can now be trained up through The Acropolis, Platonic Academy, Olympus Entrance, Lyceum Research Concourse, and Paxian Foothold.
  • Added Honorary Doctorates and a related turn-in mission in Platonic Academy.
    • Some Tech 23 blueprints have been tagged appropriately so that they can be turned in for Honorary Doctorates.
  • Nanobot Repair Drone has been removed.
  • A, temporary, free Augmenter Reset has been added to Lush Incision in Shadow that is available for all players. This will be removed at the end of the universe following this current universe at the time this blog post is released.
  • Engineer class 1 now allows engineer to scoop drones they tractor regardless of distance.
  • Engineer class 1 now allows engineer to repair drones at all time while out of combat.
  • The Advanced class subskill “electrical engineer” no longer increases drone charge rate.
  • Civil engineer now imparts 10% resistance to Temporary Drones

[Client Changes]

  • Fixed buff icons displaying vertically on userbases. (Requires client update.)
  • Improved hotbar responsiveness when items are added or removed from inventory.
  • The hotbar now considers item mods and equipped state when matching items.
  • Fixed issues with right-click transfer when selecting ships further down the list.
  • Fixed an inventory confirmation issue where inventory changes could cause actions to apply to the wrong item.
  • Improved blueprint load error handling.
  • Added galaxy linking to “base under attack” team chat alerts.
  • Galaxy names in mission completion messages now convert into autopilot links correctly.
  • Fixed galaxy linking in mission event messages.
  • Fixed action bar compatibility with the live server.
  • Added three new content guide entries:
    • Anatolia: Exchanging Crests
    • Anatolia: Gathering Influence
    • Anatolia: Call to Arms Surge Event

[Item Changes]

  • Weapons with Splash and AoE On Hit effects do 20% more damage, and the range of their On Hit effects is 20% larger.
  • The Oppa Stoppa‘s stats have been changed.
  • Ancient Pax Medals now automatically become Paxian Medallions and the exchange missions at the first Paxius station that performed this action has been removed.
  • Removed extra skill requirements from the Emperor’s Behemoth, Massif III, and related blueprints.
  • Singularity Sphere and Battle Sphere blueprints now require Steel Girders instead of Metals.
  • Warden’s Lasso is now Shipbound instead of Sticky.
  • Fixed incorrect Electric Tempering values in Rewired capacitor descriptions.
  • Added effect description to the Singularity Shield Device built into the Golagoay Vazaha Archetype X.
  • Pax Gladius, Spatha, Pugio, and Scutum have had their stats adjusted.
  • Build requirements for Neutralizing, Earthshaking, Lacerating, Demolishing, Burning, Lancing, and Smashing weapon blueprints have been reduced.
  • Grand Eclipse Pavise, Total Eclipse Pavise, and Total Eclipse Array blueprints have had their build requirements reduced.
  • Changed the stats and super items of the Empyreal Total Eclipse and the super items Empyreal Grand Eclipse.
  • Empyreal Total Eclipse Upgrade can now apply to both the Empyreal Grand Eclipse and the Empyreal Eclipse.
  • Added several new Exotic items and blueprints as drops from the instances in Celestial Encampment.
  • Wallaby now uses Wallaby’s Ambush and Wallaby’s Bite, replacing the Marsupial Bank.
  • Adjusted Wallaby super item sizes and qualities.
  • Honey Badger Incinerator on Honey Badger Drones no longer causes self-damage, and have had their damage reduced as a result.
  • Splendid Troves rewards have been adjusted.
  • Adjusted stats for Lustrous Focused Ordnance Assemblage.
  • Adjusted stat spreads for several Lustrous and Luminous augmenters.
  • Adjusted build costs for Rare blueprints from Celestial Encampment instances.
  • Lustrous and Luminous blueprints can be exchanged for other Lustrous and Luminous blueprints at a 5:1 and 10:1 ratio in Celestial Encampment, after completing the prerequisite mission chain.
  • Reduced the damage and resistance bonus, and removed the projectile velocity bonus granted to assets by the Scarra’s Oppressor super item “Scarra’s Temporal Doom“.
  • Reduced the damage bonus granted to drones by the Ruined Kuhani’s super item “Forerunner’s Shelling Focus“.
  • The drop rates of unique items from the Kalthi have been increased.
  • Adjusted the descriptions of super items on Empyreal ships.
  • Added Dark Shrimp, Golden Shrimp, and Honey Badger skins to the Tiger Prawn.
  • Reduced the amount of Venusian gear needed to build Mercurian gear.

[Universe Changes]

  • Electrified Georg Ohm’s guards now despawn after five minutes of idling or when the boss is killed or reset, and will no longer count towards the boss’s damage immunity when they fly too far away from the boss.
  • Carmine Cutter and Scarra the Crimson instance limit increased from 4 to 6.
  • The Heist Across Dimensions
    • Made adjustments to the galaxy Sterwyn Aervin resides in.
    • Increased decay timers on several Red Outpost commodities including Volatile Musk Catalyst.
    • Reduced spawn time for the Zaphragi Musk Synthesizer and Zaphragi Musk Packager.
    • Zaphragi Musk Packager requires 2 Zaphragi Musk instead of 10 Zaphragi Musk in order to make a Crate of Zaphragi Musk.
    • Tiger Prawn and Giant Space Alien drop 2 of their commodities instead of 1.
  • The mission A Touch of Dementia will no longer appear and remain locked after completing Team up with Orange. Instead it will remain hidden until Scan EVERYTHING Too is completed, which leads into and unlocks it.
  • The mission target Mob Boss Black in Prism Empires is now teamed with the nearby Black Defender drones in Pitch Black.
  • The wormholes in Pisidia in Anatolia have been swapped around to match the direction of the other galaxies on the map.
  • Made multiple balance adjustments to Kalthi mobs that roam the Kalthi Depths.
  • Significantly increased the drop rates of items from Celestial Encampment and Ruined Sanctuary instance bosses

[Server Changes]

  • Fixed ships becoming stuck while turning and low turning speeds.
  • Improved blueprint loading error handling.
  • Fixed several crashes related to galaxy loading and drone behavior.
  • Userbases can no longer apply Gunner Mark to targets.
  • Crates that give items will now use their Cargo size to determine whether or not they can be opened.
  • Item size 0 can no longer be flagged as cargo.

 

Server/Client Patch and Hotfix Cleanup – 02/09/2026 – Neuroforge 2.3.1

server_client_patch_nf231

[Client Changes]

  • Fixed a bug where newly deployed drones were not sending their shields and energy values to the client to be used in the squad UI element.
  • Enabled changing the width of the Tweak List dialog.
  • Galaxy Map improvements:
    • Added hint hover button to Galaxy Map.
    • When using the autopilot chat command (/ap), the galaxy being travelled to is selected on the map. This allows for using shift+v to resume auto pilot.
  • Transfers / Storage (TSL) fixes:
    • The “Info” button in the context menu when clicking on items in the TSL now works correctly.
    • Fixed an issue where the station context menu for transferring items was sending items to one ship later in the list when docked at either a player base or a AI station.
    • Fixed transfer-some for storage transfer.
  • Fixed missing options in the squad member right-click menu (e.g. Add to Friends / Invite to Team).
  • Fixed various client message punctuation/formatting issues.
  • Mission UI: “(LOCKED)” text is now displayed as “Locked” to match other mission text.
  • Updated wording in the wild bot slots dialog.
  • Fixed UI bugs involving inactive input, tooltip visibility, and floaty target selection.
  • Crash/stability improvements, including a crash fix with corrupted chat and reduced risk of out-of-memory crashes.
  • Rolled back the ability to see item links in Blueprints. This was breaking chat word wrap which is now working again. This may return later in the future.
Item, Universe, and Server changes in these notes were already applied previously.
They are included here because they were hotfixed in after the last patch but were not added to the official patch notes.
The Client Changes section is new for this patch.

[Item Changes]

  • Red Blocker now applies a 6 second GREMLIN_DISARM effect immediately upon use.
  • Fixed an issue where Carmine Cutter had his ship stats changed inappropriately in the last patch. Carmine Cutter should have the same stats it had prior to the previous patch.
  • Primal Mantis Shrimp spawn faster, and have a higher chance to drop Primal Gland Resin.
  • Zaphragi Heist mission timers removed/adjusted:
    • Dark Earthforce Juggernaught mission no longer has a timer.
    • The Heist Across Dimensions mission no longer has a timer, and now awards an Outback Zaphragi Trove upon completion.
  • Red Rogue mission items (such as Damaged Peacekeeper Technology) no longer prevent Fast Travel via transwarping.
  • Removed double Obscure Doubloon cost from the Dark Earthforce Mount blueprint.
  • Removed all time limits from Red Outpost instance missions.
  • Primordial Tiger Prawn perk changed from Armored Lightly to Stats Electric Tempering+.
  • Angre’s Demolisher no longer has -1 Constant Weapon Slot, and is 75 size bigger and about 50k weight heavier.
  • Zauron’s Mask and Heart of Sol equipped visibility reduced from 200k to 2k.

[Universe Changes]

  • AI in Arctia will no longer dock at the local AI Stations.
  • Space Blue AI in Wolf 359 will no longer dock at the local AI Station.
  • The Earthforce Cargo Crates debris around Wolf 359 have been renamed from “Earthforce Debris” to “Earthforce Cargo Crates” and updated to be easier to identify.
  • The six debris spawners in Wolf 359 will now all give Earthforce Cargo Crates instead of half of them giving Scrap Metal.
  • Re-adding Pirate’s Whisky Generator and Pirate’s Whisky Reservoir to Levasseur’s drop table.
  • Temporally Entangled Regression Chamber’s can now be turned in for 30 Paxian Peacekeeper’s Recommendation.
  • Temporal Trackers in Kalthi Depths now look for a galaxy starting from Danger Factor 400 up to their maximum danger factor, instead of only searching within a small Danger Factor band.
  • Fixed mission summary for the What is a Causal Collapse mission (corrected required Paxian Peacekeeper Signaculums).

[Server Changes]

  • Fixed a bug with colony storehouse loading
  • Spawner Trackers are now much less likely to pick a galaxy very far from your current location.
  • Further safeguards were created to prevent unintended damage spikes relating to the RoF cap.

Server/Client Patch – 12/23/2025 – Neuroforge 2.3

nf 2.3 patch image

[Red Outpost]

New: Arena of Darkness (Temporal Rift)

A new, harder 6 player Matriarch Aurora encounter has been added to the Temporal Rift: Arena of Darkness. It’s intended to be tougher than standard Matriarch Aurora, but not as punishing as Scarra or Carmine. It features a 2 hour lockout and a weekly personal loot mission, and is accessible after beating the first stage of The Fighting Pits.

Zaphragi Heist Updates

  • Added new T23 Exalted ships: Kangaroo, Wallaby, and Tiger Prawn (each with inbuilt items), plus blueprints for each ship.

 

[Client/UI Changes]

  • Blueprints now support working item hotlinks, and several chat link issues were fixed (misalignment/bad returns).
  • Radar: clicking on the radar now cycles through targets.
  • Context menu improvements:
    • If you have both pinned and unpinned items selected, the context menu will show both Pin Item and Unpin Item.
    • Fixed an empty selection entry at the end of the Possessions context menu.
    • Added extra separators in Possessions / Mission / Squad context menus to reduce accidental clicks.
  • Transferring improvements:
    • Fixed an issue with transferring while docked at a station (extra empty field in the context menu).
    • When transferring while docked, the context menu now shows Station (name) instead of base and adds a separator if there are ships docked too.
    • Added the ability to transfer goods via inventory context menus to Storage (formerly known as TSL).
    • Added the ability to pin/unpin items in Storage (TSL), plus refresh improvements so changes display properly.
  • Item description UI:
    • Re-added Cargo to item descriptions with a new color.
    • Icons in item descriptions now match the color of the text after them.
    • Mod description icons now reflect the color properly.
  • Minor fixes: spelling fixes in the inventory manager and neurodoc.

 

[Item Changes]

  • Zauron’s Mask and Heart of Sol once again grant 2000 visibility when equipped.
  • Fixed missing Electric Tempering text in Rewired capacitor descriptions.
  • Carmine’s Temporal ProtectionRedbeard’s Temporal Tricks, and Scarra’s Temporal Doom received multiple balance passes; final versions now use cooldowns / updated effects and durations, including longer debuff durations in some cases.
  • Scarra’s Temporal Doom and Redbeard’s Temporal Tricks buffs/debuffs were updated (including intended duration and debuff values).
  • Scarra’s Drone Controller no longer gives a bonus to hull space.
  • Players who owned Scarra’s OppressorRedbeard’s Rogue, or Carmine’s Reaver in their possessions before January 1st are eligible for a free augmenter reset.
  • Juvenile Tiger Prawn Blueprint costs were significantly reduced.
  • Juvenile Tiger Prawn’s Presence no longer works on Trade Bots.
  • All Empyreal ships that have -%Tracking now have a reduced -%Tracking malus (e.g. -50% -> -15%).
  • Increased the augmod bonuses on the Dark Earthforce Mount.
  • Removed Kalthi Planetary Blaster as an ingredient from Gonzales Trion Blaster Blueprint.
  • Adjusted the stats of the Empyreal Grand Eclipse and Empyreal Total Eclipse.

 

[Universe Changes]

  • Earthforce layer: Juxtas are now locked to their half of the spiral; only Concourses will cross the spiral.
  • Paxian Foothold: Paxian Operative ships no longer require Tech 21 ships and Tech 22 Hybridizations to purchase, and are now sold as Ship Upgrades for the Hybridized T22 Pax ships (instead of being sold as ships).
  • Wild Space galaxy naming updates:
    • Added Fate of Ninx as an eligible galaxy name.
    • Edited Tornado’s Alley to Tornado Alley.
    • Added Vics DJ Booth in honor of Vicious01.
  • Guaranteed/bonus exotic item chances added to Angre’s and Gonzales Treasure Vaults.
  • Reduced blueprint costs for exotic quality Matriarch Aurora items (up to 50%).
  • Added the 6 Kalthi skills to the same AI bases that sell Imperial Seal skills (Sol, Glass Matrix, Bonnet, Iq Bana, Temple Grounds) with the same costs.
  • Reduced Olympus Entrance Item Exchange weapon costs
    • From 100 Shards to 25
    • From 25 Honorary Diplomas to 10
  • Adjusted multiple Red Outpost boss-related drop tables and rewards.
  • Added a large dust cloud to all galaxies in the Zaphragi Heist instance.
  • Dungeon minion requirements for Paxian Peacekeeper’s Signaculums were reduced (from 30 to 8 per tier), and Signaculum requirements for Peacemaking 12–15 were reduced.

 

[Server Changes]

  • Neuroforge: for items with low enhancement level, the Neuroforge will no longer offer extremely small enhancement increases (e.g. +1 enhancement level).
  • Crates now allow Item Linking.
  • All husks which cannot have their inventory interacted with now get fuel for free if they had a fuelled energy (wild bots, fighters, drones)
  • Adjusted default drone slide speed to improve drone movement behavior
  • Improved description of Composite mod on weaponry (text clarity only).
  • Updated Treasure Box item type text to be clearer.

 

[Bug Fixes]

  • Fixed an additional edge case preventing use of Enveloping Monkey / similar effects when weapon damage is 0.
  • AI spawned from asteroid ambushes will now get intended stat changes that non-ambushers of their type get, if any.
  • Boss spawn scripting fixes and cleanup
  • Fixed Strontium mission styling on the Nurse Orc mission.
  • Fixed various typos in missions and items.
  • Achievements: fixes for station laying, prospecting, and capturing ships; plus clarification text updates for certain achievements and Zen of Ranger.

Server/Client Patch – 11/12/2025 – Neuroforge 2.2

Neuroforge 2.2

[Zaphragi Heist]

zaphragiheist_patchnotes

The Red Rogue have seen it fit to include you in their next operation, infiltrating a Zaphragi sector and stealing something for them. At the direction of Crim Sonova, you and your group will work together to reach through space and time to swipe an important Zaphragi invention and bring it back to him. This high-stakes operation introduces a new instanced six-player dungeon where coordination and firepower are both essential to come away successful. In addition, something else lies within this sector of temporal Zaphragi controlled space… for those willing to risk it.

Coming soon.

[Client/UI Changes]

  • Fixed an issue that prevented one of the skins for Empyrean Total Eclipse.
  • Fixed Stop Ship was lowercase in KEY options.
  • Renamed to ENTER STASIS for self destructing.
  • Integrated Zevior’s ResizeableGenericList (Market Check) mod directly into the game.

[Item Changes]

  • Thalaron Radiation no longer has a decay rate but instead decays on universe reset.
  • Made all Torches do 0 damage to prevent issues with Speed Demon and Shield Monkey mechanics.
  • Added space in between secondsand for Paxian Bubblenator description.
  • Added Olympus tag to Olympus fragments (Hermes Fragment, Ares Fragment, etc).
  • Untanglers now also apply to all your drones, fighters and missiles in the galaxy.
  • Red Tweak had a backend change to prevent bots consuming the tweak. Can only be manually used now.

[Universe Changes]

  • Removed Dark Kobaldstein’s Offensive Injector and Dark Kobaldstein’s Defensive Injector as eligible drops from Dark Kobaldstein. Their blueprints have also been removed.
  • Added new and improved shouts to the Grand Empyreal Eclipse boss.

[Next Universe Changes]

  • Light Nuzzle and Aqua Nuzzle drones in Deflector and Reflector galaxies will respawn faster.

[Server Changes]

  • Item Exchanges no longer will take equipped items as materials for the exchange.
  • Item Exchanges will now prefer unmodded items over modded items.
  • Added a Tweak Effects section to /showstatsources, displaying all tweak-modified effects — including weaker ones that are not currently active.
  • Weapons that do zero damage should no longer get Constant DPS added to them.
  • Added support for Station, Prospecting, and Capture ship achievements and added new T23 Skill Achievement.
  • Speed Demon Rof and Electric Temp scaling no longer works on weapons with 0 damage.
  • Shield Monkey Enveloper visual effect will no longer display when the weapon’s listed damage is 0.
  • Untanglers (items like Graviton Disruptor) when activated now also activate for all drones, missiles and fighters within the same galaxy as the player.
  • Changes to drone movement
    • Greatly lowered drone slide speed.
    • Greatly lowered drone max speed. This impacts situations like tractoring drones and deploying drones while moving.
    • Mobile drones now brake 10 times as fast as stationary drones.

[Bug Fixes]

  • Fixed a bug with Microwarpers that prevented No Neurotweaking tag from working. Some Microwarpers effects will be reduced.
  • Fixes for drones that were not meant to move that were created during galaxy generation were able to move for various reasons.