Reposted! Originally went live Sunday, January 5th, 2025
[Gunner Changes]
Gunner has been in a very rough spot since the release of the Neuroforge 1.0 Patch, and this patch aims to smooth out those wrinkles.
We have replaced all other Targeting Computers with the Gunner Targeting Computer, which has been significantly buffed compared to the Advanced Targeting Computer. We are doing this because we want to move away from balancing Gunner around constant multi target damage.
To that end, we are giving Gunner a significant damage increase. In Capital Ships a Gunner has +1 free shot (basically Multifiring without requiring another weapon), and their Damage and Electric Tempering bonuses are increased.
Because of these damage increases we have dialed down the potency of Gunner Marks. They will still be necessary to empower your squad to their fullest potential, while simultaneously holding their own.
With these changes, our goal is for Gunner to continue being a powerful force multiplier for its allies while also putting out respectable amounts of damage by itself.
- Renamed Advanced Targeting Computer to Gunner Targeting Computer. Changed to 10 second duration, 60 second cooldown, and 33% damage extra shots. Capital Ship only. It now automatically fires at target’s regardless if the player is.
- Changed Gunner 1 from 60% Damage, 40% Electric Temping and 40% Weapon Hold to 1+ Free Shot in Captial Ship, 25% damage and 40% Weapon Hold
- Added 15% damage to Gunner 3.
- Increased Big Guns from 25% per level to 35%.
- Increased Juice Junkie’s Electric Tempering from -10% to -16% per level.
- Destruction increased Damage from 10% per level to 30% per level but lowered mark’s ability to increase damage from all other sources from 100% to 50%.
- Aveksaka Targeting Computer now has the same stats as the Gunner Targeting Computer. Note: Will replace the Aveksaka device with a Super Item in the future. It can no longer be acquired until it is replaced with a super item.
- Twisted Fate of Death’s Twisted Targeting Computer now has the same stats as the Gunner Targeting Computer. Note: Will replace with a Super Item in the future.
- Bots can no longer use Targeting Computers and have been removed.
- Gunner mark amplified damage in event chat is now tied to /showdamage instead of damage floating message.
[Neuroforge Changes]
- Slightly adjusted the chances of choices.
- Fixed misspelling in “Keep Neuroforging” pop up window.
- Added the list of mods for Neurobounding and Mod Stripping in the text of Item Name.
- Fixed bad description on Dynamic mod for Cloaks. Dynamic gives bonus critical hit chance when ambushed while cloaked.
[Anatolia Changes]
- Emperor contest no longer distribute rewards relative to influence.
- Player can no longer leave squad while inside the Anatolian layer.
- Team’s will lose 2% influence whenever a new member join during the contest period.
- Emperor contest winner now get 8 Imperial Signet..
- Strategos spawn now drop guaranteed 7 Fragmented Imperial Signet while the contest is active and not in overtime.
[Client/UI Changes]
- Mouse wheel scroll now adjusts zoom of ship.
- Transfer to context menu now sorts options by Alias first and then Ship name second.
- In Ship tab, changed so Alias is sorted first followed by ship name by default.
- Tweak window now allows you to clickthrough it completely other then the small section at the top for dragging it.
- Added search bar to the lockout tab.
- Added “?” icon to the transwarp menu to highlight tips and a close box.
[Item Changes]
- Fighters and Fighter Bays:
- Reduced the augmods on Fighter bays and baked those stats into fighters.
- Overhauled all fighters and they now are hull type “Automation”.
- Added detection, vision, acceleration and turning to Info tooltip for Fighters to help players make better choices.
- Should result in more survivability for most fighters.
- Solar Panels:
- Dramatically increased the regen of panels and their size but ships now have less slots. Effectively giving most ships more net more regen without needing as many panels.
- Non-Station Solar Panels now only charge when within 1k of a sun.
- Various panel’s augmods were increased or adjusted.
- Solar Panel augmods now stack with multiples of the same item.
- Slots have been updated to the following:
- Capital: 7 slots
- Support Freighter: 5 slots
- Heavy Fighter: 4 slots
- Light Fighter: 2 slots
- Industrial Freighter: 3 Slots
- Reduced the size of Capital Ships and Industrial Freighters.
- Augmenters now display the value for a tenth of a percent.
- Mission Items now blink red and then return to normal commodity box colors instead of turning pitch black.
- Super Phunka’s Field Generator Phunky Coaxer is no longer affected by Neurotweaking and has had its speed increased from +20 to +40.
- Mini Madness Field Generator no longer works on trade bots.
- Fixed issue with lack of a space in Iquea WorkshopBlueprint.
- Renamed the Unclear Qi’Uka BluePrint to Unclear Qi’Uka Blueprint.
- The Absolution hull’s inbuilt “Absolution Device” has had its Electron Cloud visual opacity reduced from 100% to 25%.
- Astro-Grinch Sleigh, Battle Thatch and Battle Sphere no longer have Multifiring and instead have Damage, Rate of Fire, Critical Hit Strength and Critical Hit Chance stats. Their speed, weight, electric tempering have been buffed as well. They’ve been given forced aug resets.
- Matriarchal Overwhelming Fury is now 1 size instead of 39.
- Earthforce Blackboxes now decay on universe reset.
- Kalthi Deployer Solar Panel now drops as an item instead of a blueprint. Its quality was reduced from rare to uncommon. The drop rate was dramatically increased.
- External Weapon Mount (T20) will now drop in T20 content instead of T22 content.
- Overloaders can no longer be unequiped while weapon is charging, and must be equipped for at least 200ms.
- Reduced periodic cost of Kalthi Essence on Selenic Crystals Blueprint from 10 to 3.
- Perilous Burst is now -50% Recoil and -25% Range for 2 seconds.
- Red Loop Pill had the following changes: -40% recoil reduced to -20% recoil.
- Removed the +20% Electric Tempering malus on Perilous Burst.
- Fixed a ” ‘ ” notation on “Progressively mitigates damage based on attacker’s distance.”.
- Renamed most Sniper references on items to Ranger.
- Buffed Luminous Iterative Excavation Platform’s surgical weapon to have 4x projectile speed and half the projectile spread for roughly -15% DPS.
- Reduced the DPE penalty for Debuff and Control missiles
- Missiles that fire in a single salvo do more damage.
- Removed extra shield the Healer drone had.
- Fixed spelling error on ranger scope description.
[Mission Changes]
- Reorganized the introduction missions for Paxian Foothold, they now send players to the Temporal Interstice to kill a few AI and then immediately send them on a Tracker hunt that progresses them towards the higher tier trackers.
- The “Squadron 492 Ship” wreckages needed to be scanned for the mission “Lost Squadron” in “LACS S1864″ will no longer fly around.
- Fixed missing e at end of eclipse in “A Different Kind of Eclipse” mission.
[Universe Changes]
- Fixed an issue with the Matriarch Aurora fighter phases that caused all the fighters at once instead of in ways up to a max.
- Janayitriadhara (Tractoring 22) shouts from “Paxian Commander” now float above the Paxian Commander’s ship orbiting the arena.
- Any Absolution AI no longer spawn with the hull’s inbuilt “Absolution Device”.
- The Absolution hull’s inbuilt “Absolution Device” has had its Electron Cloud visual opacity reduced from 100% to 25%.
- Termites will no longer ignore abandoned bases.
- Empyreal bosses no longer drop Rare Blueprints, now they drop the actual items from those blueprints. At a later date – blueprints will be added at the station as an item exchange.
- Buffed Qokujii Vazuk (Mira boss) Damage and Resistance to Damage.
- Red Rouge Trackers:
- Temporal Trackers do not spawn minions that drop loot anymore.
- The difficulty of the tracked targets has been adjusted, and the Red Rogue Reaver has a longer charge time for its beam attack.
- Red Rogue Reaver and Captain Redbeard now have very strong fighters.
- Temporal Quirks and Salvaged Equipment can now drop in crates instead of individually.
- Uncommon Loot is more common on lower end Trackers, and Rare loot is more common on higher end Trackers.
- Added Single Target T17 and T20 Energy, Mining and Physical missiles to Lyceum Gunner base. (Needs live edit by Admin).
- Added Single Target T23 Energy, Mining and Physical missiles to Paxian Foothold base. (Needs live edit by Admin).
[Next Universe Changes]
- All AI Stations in Subspace and Mira have been set to infinite visibility.
- All ship-like AI Stations and background effects in Subspace and Mira will now point forward in their orbits. Any in rifts were already working.
- The wormholes in Refuse and Waste have been fixed to be in the correct positions from one another.
[Server]
- Mission locked Item Exchanges now display the locked mission required completed prior to checking if the player has enough credits to purchase.
- Changed the SPEX purchase message from a notification box (like SAS / Anatolia) into a popup box so its not missed.
- Docking no longer grants instant Out of Combat.
- Weapon slots can no longer go bellow 0.
- Removed unneeded return from Bindomite description.
[Bug Fixes]
- Fixed bug that prevented field hospital super item drones from using their transferences.
- Fixed a bug with shield bars being intermittent or not working.
- Potentially fixed a desync when ship acceleration is changed directly by AI attack patterns.
- Fixed several crashes.