Space Clouds

Server Patch – 02/07/2021 – Healing Revamp 1.0

Here is the full patch notes mostly outside of the major changes listed in the previous “Healing/Support Update News” and “Healing/Support Update Details” posts.


patchnotes_nexus
Note: + means a new universe (reset) is required for the change to come into effect.

[Client]

  • Fixed environment textures on Zebucarts.
  • Added new tech and uses sections to the blueprints section in the construction tab.
  • Made station window box be able to be expanded wider. (Credit: Markoz)
  • Added new Evening Fury/Scruple skin called the “Venerator” (Credit: Markoz)
  • * Fixed some problems with the Kalthi Commander, Deployer, Stinger and Warrior models. Fixed the missing tubes on the Kalthi Deployer model.
  • Added the “Dark Energy Antimatter Recollector” skin to the Flamberge and the Voulge ships, created by community member “Girl Power”.
  • Silent Night is no longer transparent since it is smaller and harder to see.
  • Fixed several Panther Skins not applying to Primal Leopard.
  • Inventory window will now correctly display the right number of weapon slots and correctly update the number of slots as you equip or unequip items that affect weapon slots.
  • Added new Neon skins for all Zaphragi ships from Serengeti and Jungle. (Credit: Markoz)

zaphragi_red_wallpaper

[Skill Changes]

  • Fixed the Perpetual Motion missions for Astral Injection skill training to properly complete if your skill level was 6, 8, or 9 from the previous skill training system.
  • Given stat descriptions to Tractor Efficiency, Mining Power, and Mining Efficiency
  • Changed Despicable and Subtlety from 1% per level to 1.5% per level.
  • Changed Berserker’s Weapon Master adv skill to have 200% hostility.
  • Nanotech Plating will no longer have an effect for the short-term future.
  • Combat bots no longer will get 50% of skills passed on automatically. Combat Bots will inherit the stats from the owners skill based on 1% for each level of Combat Bot Tweaking (up to level 30) and 30% from Bot PhD skill.
  • Transference Efficiency now only affects the stealing feature of Shield Monkey and has been removed from augmenters.
  • Skills do not automatically pass on to drones. Droney Adv Subskill now includes “Temporary drones inherit half the stats from your skills.” 
  • Zen of Far Reaching will now explicitly give half of the effect to temporary drones.
  • Reduced Radiation Expert skill from 66% extra rad damage to +50% to compensate for the +33% bonus radiation weapons got generally.
  • Seer Class 2′s 25% Ethereal Damage changed to 25% Beam damage.

[Item Changes]

  • Removed GoalDPS tags from drones. Restored DoTs to Drones.
  • Berserker Shield Redistribution no longer makes you immune to healing, it reduces incoming healing by 50%.
  • Electric Beams have new mechanics.  Instead of sending a constant amount of elec to the target, it links the energy banks of the two ships, transferring a percent of the elec consumption of the target. If the owner of the beam runs out of electricity – the beam disconnects. It is non-stackable.
  • Transference weapons are only beams now. Chain and splash have been removed from transference weapons.
  • Engineer aura drones will no longer affect ships. Most drones buffed to compensate for the more limited effect.
  • Diffusers/Armors size will increase based on the augmods on them. Diffusers / armors now limited to one slot. No longer consumable but reduce durability based on incoming damage. Must be docked to equip/unequip. Diffusers/armors no longer take damage on death/tow. Added new stable armors throughout content.
  • 45 and 20 degree beams now get more dramatic DPS and DPE exchanges.
  • Shields rebalanced and mostly were buffed. Augmods now increase the size of shields instead of lowering stats.
  • Removed augmods from inbuilt items on ships (except for missile bays and fighter bays).
  • Rebalanced the strength of higher level Speedy and Spacy augmenters to give 4% plus 1% per tech level of speed or capacity in addition to the normal stats.
  • Most weapons with damaging parasites will now automatically generate the parasite’s health and lifetime based on weapon tech and proportion of the weapon damage that the parasite does.  Stacks of parasites get weighted averages for their life and health based on the parasites that compose the stack.  Parasites no longer list their damage, half life, or health in their item descriptions.
  • Parasites from projectiles now will do more damage from critical hits and adjust the average damage of the whole parasite stack to a weighted average damage accordingly.  (Parasites from beams already did this.)
  • Removed Jelly’s Acidic Remains requirements from the Disintegrator Missile Factory BPs.
  • +Changed the AC turn ins for t5 proficiency augmenters for low level commodities to basic augmenter tokens to prevents conflict with the augmenter token turn in’s.
  • Made Impassable Protection diffuser AI Only.
  • Description for the Heavy Kidd Drone Crate now correctly states it contains five drones instead of three.
  • Adjusted various Bonnet items augmods.
  • Mines made T25 and disabled until further notice.
  • Added “Can’t Be used with other Damage Tweaks” tag to the following tweaks: Power Doughnut, Super Duper Doughnut, Barbe Rouge Wrath, Nightfury’s Burst
  • Added “Can’t Be used with other Shield Tweaks” tag to the following tweaks: Werewolf Bite, Zombie Bite, Last Stand, Last Defense, Titanium Plating, Laconia Plating, Adamantium Plating, Titanium Shielding, Laconia Shielding, Adamantium Shielding
  • Added “Can’t Be used with other Energy Regen” tag to the following tweaks: Vis Injection, Quantumum Injection, Energon Injection, Energy Cocktail Injection, Source of Vis, Source of Quantumum, Source of Energon, Source of Infinite Energy.
  • Added Charging Time of 20 to the following tweaks: Power Doughnut, Super Duper Doughnut, Barbe Rouge Wrath, Nightfury’s Burst, Last Stand, Last Defense, Titanium Plating, Laconia Plating, Adamantium Plating, Titanium Shielding, Laconia Shielding, Adamantium Shielding, Vis Injection, Quantumum Injection, Energon Injection, Energy Cocktail Injection, Source of Vis, Source of Quantumum, Source of Energon, Source of Infinite Energy.
  • Fixed issue with Condenser Packs not reflecting their tech. Updated the packs to the tech level of the augs they produce.
  • Updated the UrQa’qa Qu’ishi Qa hull to use a custom turret configuration.
  • Changed the Subspace Modules blueprints (Tektite, Nanite, Thalaron Processing, Thalaron Stabilization, and Biogenic Plasma Conduit) from having 6000/1 manhours/max workers (took 7 days to build) to 75million/250k(will take 50 minutes), to match the other t21 modules blueprints.
  • Converted reboot modules, scrap parts, junkyard scrap/notes, the 2 class to 21/22 skill books, (mastery)slave stasis gens, gear glue, the adonis/argo/paxian station plating and bp/bp pack, the ruin weapon bps(bule calumniator, mzungu greatest sebastopol, faranji gatling laser x), the gen 1 class augs, and the fc fighter recall device have all been converted to Trophy items that give out info when used.
  • Sniper Analyzer no longer gives -25% Resistance to damage.
  • Changed stat on Twisted Gravitational Scoop to be in line with other vacuum scoops.
  • Reduced weight of the UrQuan Uppercut BP from 10,000,000 to 100,000.
  • Made Epiphanies (level up items) usable without being equipped.
  • +Added a repeatable version via Trade Bay turn in for Thanars Astral Fire at the Berserker ai station in lyceum (Will need to do the normal mission to get one first).
  • Removed Capital Laser Core and Capital Laser Core Research from Green Battleships. Added a new T20 beam drop to Green battleships.
  • Removed Capital Ship Research Blueprint from the game.
  • Earthforce Overload now takes the T18 Capital Laser instead of a T13 Capital Armageddon Laser Core to build now.
  • Removed the logic that makes bots use Blue Photon Translocation Device in combat.
  • +Made two new Serengeti Drone Controllers that will be able to be obtained in the Serengeti Blockade.
  • +Added Industrial Thatch to Beta Antares for purchase.
  • +Added an AC turn in at Serengeti Blockade main base for the ship upgrade for the Zaphragi Ark from the Battle Sphere.
  • Updating Automated Laconia Factory mission end text to not sound like its a repeatable mission.
  • Changed the Laconia Sheet Factory Blueprint, to have manhours/maxworkforce to limit the amount of enriched nuclear material needed per construction tick.
  • +Added generic t0 equipment to Bob’s Towing for if people get stuck.
  • Increase hull space of T16 Fortified, Laconia, Dementium and Adamantium kits by 100k to fit proper base progression.
  • Adjusted the Twisted Fate of Death Blueprint to match the costs and material needs of other Twisted ships.
  • Corrected tech of Twisted Fate of Death Upgrade Blueprint from T21 to T22.
  • +Removed Minor Docking Base Augmenter from being sold at random AI bases.
  • +Added the three Rudimentary Augmenters from Nexus to be sold at random AI bases.
  • Added the following tags to all of the scanners to properly label them: Ship Scanner, Prospecting Scanner, Credit Scanner, Base Scanner, Planet Extraction Scanner, Galaxy Extraction Scanner. Note: Hull resistance and item scanners currently have the same ship scanner tag.
  • Added Prospecting Beam tags to the Prospecting Tractors.
  • Layer-bound the tweaks that drop within the Nexus. They will now decay when the player leaves the Nexus.
  • Changed several dungeon gear crates (larger gear) to non-crate form to allow for mods now.
  • +Added Jupiter Radial Lightning to Olympus Entrance station for exchange.
  • Adjusted BNF and RNF items and drops to be in multiple drop lists and net increased the drop chances.
  • Removed Trans Efficiency from augmenters and shifted it to other stats.
  • Removed Not Too Badly Damaged Positronic Brain requirement from Particle, Singularity and Quantum Brake blueprints.
  • Renamed Re-Tardis Station Extension to Sidrat Station Extension.
  • Changed Aveksaka Submerger’s cooldown from 12 seconds to 30 seconds.
  • Changed Twisted Essence’s cooldown from 5 seconds to 30 seconds. Reduced the elec per second.
  • Made Carbon Hearts unable to be sold to the player via a colony anymore.
  • Grinchy Tweak no longer is shipbound after opening the crate.
  • Moved Arena Workers farther down the list in the trade bay and moved Psion Icicles farther up.
  • Added to the description of Station Gear Token crates that they can be turned in at The Junkyard for items.
  • Removed Zen of Devices being used on SuperTweaks. Buffed all SuperTweaks stats to include as if they had full neurotweaking.
  • Balanced all capacitors. (Reflectivity capacitors will be reviewed during the vis rework.)
  • Removed Infinite Knowledge requirement from Armada, Armada Inferno, Armada Ambush and Armada Charge Drones.
  • Tweaked the description on the Seer Nanite Device superitems to be clearer about what they do.
  • Bubble Drones now allow the placement of drones within the bubble after deployment.
  • Moved Base Overloaders, Pulse Guns and MagCannons into the Base Gear Blueprint packs. They will no longer be sold individually.
  • Adjusted particle effects on the following weapons:

    • Capital Death Trebuchet Driver
    • Blossom and Lacerating line of weapons
    • Dvezula Zakti
    • Selenite Annihilator Cannon
    • Polarized Catapult

rat1

[AI Changes]

  • Cybernetic Interceptors now drop better loot.
  • Changed Kalos Anthos uber to weekly lockout and buffed loot.
  • Reduced Critical Resistance of King Khan Kilrathi (Primal Lion) from 900% to 30% and increased his Zen of Calmness to 100.
  • Sentinel of adum now has an Adum’s Radar (to see low vis characters).
  • The High Prophet can no longer die and prevent the players from getting loot.
  • Buffed the drops of Heated Metals from Vulcan bosses.
  • Reduced the Target Dummies speed from 50 to 0 so they don’t move when the galaxy is in sleepy mode.
  • Changed Twisted Fate of Death and Twisted Nikolia ‘s warp mechanic. The wormhole will no longer prevent it and may warp in any directions.
  • +Four of the Jiqazuk UrQa Light Fighters in the Akuq’ba lobby and four in the Bakii’Qa boss room have been fixed to target the closest enemies instead of weakest, matching the rest of their spawners.
  • Added a new rare augmenter to drop from Qokujiii Qa’ik in Iq’Bana.

Drones

[Universe Changes]

  • +Changed Kalthi Depths’ shape and size.
  • +Re-added Neutron Laser, and Neutron Laser II, to all ais station in the Color Empires so players will not have to go outside of the zone to obtain in order to complete the missions there.
  • +Adjusted Bonnet Loot and Items.
  • +Reduced the required level of Infinite Knowledge from 20 to 10 to dock at Serengeti Research Labs.
  • +Changed Zebra Armada Crest conversion missions to Honorary Diploma and Honorary Mentions into Alternative Currency and placed on the Serengeti Research Labs station.
  • Reduced the respawn time of the Temporal Anomalies from 6 minutes to 2 minutes
  • +Locked Serengeti Research Labs station to Premium Only.
  • +Visual improvements to Blanco
  • +Moved base-related gear from Free Market and Acropolis AI stations to a new station in Building Academy Entrance called “Advanced Station Research Facility”.
  • Made sure all types of randomly generated solar systems contain at least one sun. 
  • Updated and streamlined countless missions.
  • +Fixed the wormholes in Bedrock Depths, part of the Vulcan zone, to properly lock the instance entrance.
  • +Added new names to the universe generation galaxy list.
  • +Corrected incorrect trade bay turns in for the the Proficiency augmenters (had the buy/sell backwards)
  • +Removed the ability to place TSL (Storage Tab) on the towing station in Sol or Arena Lobby due to new players wasting all their credits due to misclicks.
  • +Made the Entrances to Captain Kidd, Ancalagon the Black and Red Photon owned galaxies to better be able to be identified from the Galaxy map.
  • +Lowered the orbit speed of the Perpetual Madness base to allow for easier docking in slightly slower ships.
  • +Added new drone controllers to Perpetual Motion
  • +Added Radar 16 to Maboule’s Hideout in Handel’s Cove.
  • +Removed Drone Deployment from Serpica.

[Mods]

  • Mods and aug stats will no longer apply from non-active weapons. Only applies mods and aug stats of the weapon that is last fired. If no weapon was fired – the first weapon in the list will be used. Multifiring only applies the mods and aug stats to the actively selected weapon and will not stack multiplies.
  • Increased Hostility on evil modded weapons by 50% and doubled damage mod on evil modded weapons (10% to 15% and 1% to 2% at tech 10).
  • Radioactive mods now give a constant amount of elec each from 5 to 16 elec per second depending on tech level.
  • Increased XP and crit chance mod values on Super Intelligent modded weapons by 50% (base of 2% to 3% at tech 10)

[Towing]

  • Removed losing hate on spirit death. Replaced with removing all hate to AI within a galaxy on tow.
  • Allowed for bots to be towed from a towing station even when not in stasis.
  • When using the towing feature at a towing base, the base will no longer tow ships that do not respect the ship tech level limits of the towing base’s galaxy.
  • The towing base selection for players and bots in stasis (when a player docks an escape pod/spirit with their ship or in the bot’s option menu) will no longer include towing bases in galaxies that can not support the tech level of the ship.

    Community_Test_Gal

[System]

  • Removed the ‘Invite into Team’ option from the X menu on AI.
  • All radiation weapons are ethereal. All non-radiation weapons no longer have ethereal.
  • Drones now have a visual indicator that changes from blue to yellow to red. Ultimately will flash red when inactive. Drones deployment time standardized by tech ranges.
  • Distribute the damage dealt by a failing overloader to all the weapons being multifired by a failing overloader, reducing the individual weapon damage but the net cost being the same as not MFing.
  • Fixed poor wording of the credit cost / hull of the TSL tooltip.
  • Added event message that tells players if they have entered an open pvp galaxy.
  • Updated Content guide for training certain skills.
  • Galaxy API (and by extension, universe map on website) will no longer update for the first 4 hours of a universe. 
  • Made it so that /outfithull will now be run on player ships on login, as well as active bots. (Does not affect docked ships.)
  • Replaced several old mentions of slave with bot.
  • Added repair costs in the event log to each line when you repair things in your ship, and added a total repair cost at the end if you repair multiple items
  • Aug stats on items will now only start to deteriorate with item durability starting at 50% durability.
  • Added a more descriptive error message when you don’t have enough energy to deploy a permanent drone.
  • Set bases to drop 25% of their credits on death, instead of a varied amount.
  • Made mobile drones consider the size of the wormhole when warping (e.g. Serengeti / Oly wormholes).
  • Added new “Show Stats” button to the ‘x’ menu for drones and bots to get a window similar to /showstatsources. 
  • AI now will now check the value of scooped items and won’t sell lower then a certain percentage.
  • Changed “Insufficient shields to initiate transwarp.” to “Insufficient shields to initiate transwarp.  Need 75%.” for clarity reasons.
  • New /like commands/behaviour:
    • /like now only works for liking an individual player. If you are on a team and at rank of officer or above, it’ll also like that player for your team.
    • /liketeam is a new command and only works for liking a team. It likes everyone on the specified team. If you are on a team and at rank of officer or above, it’ll also like everyone on that team for everyone on your team.

[Bugs]

  • Fixed bug with adding random AI base skills to stations after a server restart.
  • Fixed where sometimes combat bots in guard location mode wouldn’t fire at enemies.
  • Fixed the bug where AI and combat bots wouldn’t know to use their new ethereal radiation projectiles to shoot through stuff at their target.
  • Fixed code that broke ship model banking when turning in non-orthographic mode.
  • Fixed so you cannot transwarp to a galaxy you are already in and waste the charge.
  • Fixed issue with translocating (brakes) onto a solar body.
  • Fixed where Enveloping Monkey, Seer Backstab, and Sniper Marksman were incorrectly affecting super item damage.
  • Fixed an issue with Micron and Crucible that kept warps open for 5 minutes after using a keysync. Will only stay open for 10 seconds after using the key now.
  • Fixed the bug where critical hits from superitems didn’t have the base critical hit strength (50%).
  • Can only get healing aggression/hate passed on with transference damage type. This will prevent aggro snowballs like in subspace when healing enemies with non transference damage.

Server Patch – 10/03/2020

Hey Sonatians,

This is the universe reset patch to prep for the upcoming healing revamp changes. The actual healing revamp changes will be in a few weeks.

The Battle Thatch, Battle Sphere, Massif III and Massif IV will be changing significantly in a few weeks, so take this under advisement when considering these ships as trade bots. Please refer to the Community Testing Event on test to review their stats further.

Base slots for galaxy assault have been changed to reduce the advantage of alt teams in war. When assaulting a galaxy, you now receive +1 BvB slot for every adjacent galaxy that you own. This bonus increases from +1 to +5 for each galaxy that you have owned continuously for the past 24 hours. Also, BvB Amplifiers now only grant their bonus (additional +5 slots) when the galaxy they’re located in has been owned continuously for the past 72 hours..

Skill Changes

  • Fixed the Perpetual Motion missions for Astral Injection skill training to properly complete if your skill level was 6, 8, or 9 from the previous skill training system.
  • Random AI bases will no longer have skills to train.
  • With the streamlining of progression via zones. Removed various skilling locations. (Updated wiki).
  • Added Zen of Devices to the Zen Skill Reset Mission and clarified you need at least one of each skill.
  • Added a new Zen of Devices Mission as well.

Item Changes

  • Fixed Junkyard and a few other station expansions taking 0 workers. They now take one worker like the others.
  • Added Ginmill energy to the station in Brigand’s Stronghold needed for the pickpocket drones in perpetual motion.

AI Changes

  • Reduced the XP bonus from Invasion AI in subspace.
  • Cybernetic Interceptors now drop better loot
  • George Ohm spawns no longer give XP.

Universe Changes

  • Skins are now saved with universe reset.
  • KD will now have subspace links to Perilous Space.
  • Increased the respawn rate of Combo and Umbra
  • Added a dementium base factory for sale in The Junkyard.
  • Moved Space Rat Broodmother from Sol to Shadow and added a Space Cheese moon.
  • Visual improvements to Blanco.
  • Moved Building Academy Entrance to Lyceum and increased the instance gate size
  • Fixed the wormholes in Bedrock Depths, part of the Vulcan zone, to properly lock the instance entrance.

System

  • Fixed additional issues with bots unpacking crates.
  • Fixed various typos in error messages.
  • Changed BvB slot rules:
  • You now get +5 BvB slots for each galaxy owned (at least 24hr) adjacent to the beseiged galaxy.
  • BvB amps require the gal to be owned for 72 hours before granting their slots.
  • Made it so that the “You’re moving too fast to dock” error rounds up your own speed in its output, to avoid issues like “your speed is 10 and your max docking speed is 10″.
  • Fixed a bug which prevented doing Adv. Subskill reset when you have Wild Man or Bot Ph. D.
  • Fix for “/endwar player playername” not working.
  • Paid global xp boosts used on a bot now act as if they were used from their owner.
  • Paid global boosts can only be used if the user is current or former subscriber.
  • Combat bots “Guard Object” is now only valid in the current galaxy. If the guarded object jumps to another galaxy, the bot will reset to following after 5 minutes if the owner isn’t in the galaxy.
  • Removed the ability to place TSL (Storage Tab) on the towing station in Sol or Arena Lobby.

Server Patch – 8/15/2020

This is a small patch including multiple internal changes in attempt to fully fix some issues with bots towing and in preparation for the healing revamp update.

Changes:

  • Added some new gear that drops from Drake. Rebalanced some existing Drake gear.
  • Removed ability to scoop Koto Research Platform in the Nexus.
  • Removed Jelly’s Acidic Remains requirements from the Disintegrator Missile Factory BPs.
  • Given Sentinel of adum the sight of adum. Sentinel of adum now has an Adum’s Radar (to see low vis characters)
  • Deprecated missions will now auto abandon themselves.
  • Applied the swear filter to bulletin board messages
  • Disabled the | character from bulletin board messages
  • Swear filter now applies to base names and descriptions
  • Added swear filter to team name during team creation

Change for next universe:

  • Added roaming trade fleets in Earthforce layer
  • Added additional new names to Universe generation.

Server/Client Patch Nexus Edition – 6/14/2020

This Nexus-specific patch fixes various balance issues and mission bugs concerning the beloved Nexus zone, which recently received a rework.

Spawner changes:

  • Target Dummies have received some recoil increases:
    • Target Dummy Mk.II recoil increased from 2s to 2.75s
    • Target Dummy Mk.III recoil increased from 2s to 3.5s.
  • Some Rat variants have had shield regen reductions:
    • Huge Rat shield regen reduced from 25/s to 20/s.
    • King Rat shield regen reduced from 35/s to 25/s.
    • Queen Rat shield regen reduced from 45/s to 30/s.
  • Reduced knockback on allied Cadet catapults by 50%.
  • Volcom Pirates have had some shielding and regen reductions:
    • Low-tier Volcom shield reduced from 650 to 350 shielding and 50/s regen down to 25/s.
    • Mid-tier Volcom shield reduced from 750 to 700 shielding and 50/s regen down to 40/s.
    • High-tier Volcom shield reduced from 1500 to 1000 shielding and 75/s regen down to 55/s.
    • High-tier Volcom Wingship shield reduced from 1125 to 750 shielding.
  • Reduced the number of Volcom in Mutara Scrapyard.
  • Reduced the number of Volcom Wingships guarding the Delta Fuel Platform in Deep Space from 2 to 1.
  • All Flyswatter types have had their shield strength reduced by 25%:
    • Flyswatter Embryo shield reduced from 200 to 150 shielding.
    • Flyswatter Larva shield reduced from 400 to 300 shielding.
    • Flyswatter Maggot shield reduced from 600 to 450 shielding.
    • Flyswatter Flylet shield reduced from 1000 to 750 shielding.
  • Koto Research has received tankiness reductions:
    • Koto Micro Zebu shield reduced from 500 to 250 shielding and 40/s regen down to 25/s.
    • Koto Zebucart shield reduced from 800 to 400 shielding and 40/s regen down to 25/s.
    • Koto Research Platform shield reduced from 3500 to 2500.
    • Koto Research Complex shield reduced from 10,000 to 7500 and 50/s regen down to 25/s.
  • Space Jelly “Wave” attack recoil increased from 3s to 4s and “Sting” attack recoil increased from 1s to 2s.
  • Removed the allied Cadets from Deep Space.
  • Reduced the number of Black Hole Brigands in Deep Space.
  • Black Hole Brigands have received some strength reductions:
    • Brigand shield reduced from 1500 to 1000 shielding and 50/s regen down to 10/s.
    • Brigand Wingship shield reduced from 1125 to 750 shielding and 50/s regen down to 10/s.
    • Brigand and Brigand Wingship damage reduced by 25% and recoil on all weaponry increased from 2s to 3s (except the Brigand Wingship’s Sebastapol, which went from 0.5s to 0.75s).
  • Fixed the Brigands and Brigand Wingships to correctly drop the Black Hole Gravitas tweak.

Mission changes:

  • Added new more-powerful versions of the Cadet’s Beam, Old Man Block, Cadet Catapult, and Stapleton’s Acid Shooter to replace the old ones. Existing versions will not be renamed into the new ones, due to behind-the-scenes issues with some of the player gear balance sheets.
  • Added the ‘Mission Interface’ mission explaining the mission interface with an indicator pointing to the ‘Combat Practice’ mission.
  • Added three new upgrade-focused missions to various Nexus stations, going over Augmenters, Ship Upgrades, and Radars.
  • Added two new skill-focused missions to various Nexus stations, reminding players to train skills up.
  • Tweaked summary text of ‘Skill Training’ mission and added an indicator pointing to the skills tab and the skills to choose from within that tab.
  • Changed the instance missions that auto-began in the instance lobbies (Tunnels and Droppings, Whiskey Approach, and Hangfire) to no longer require exploration of that lobby system, as those versions of the missions are given to players within that lobby.
  • Changed the ‘Volcom Raiders’ mission to require a Volcom and Volcom Wingship kill.
  • Fixed the ‘Two Steps Back’ mission for Whiskey Outpost not conflicting with the ‘Attack on Whiskey Outpost’ mission.
  • Changed the “Oats Captain” mission to only require 3 Space Oats instead of 10.
  • Changed the ‘Business Rivals’ mission to only require Luigi Salmano to be eliminated.
  • Fixed ‘Twin Pillars Run’ mission to be completed before ‘Twin Pillars Run II’ is available.
  • Corrected the ‘Twin Pillars Run II’ mission summary from 150 to 165 seconds.
  • Fixed the ‘Hidden Refuge’ mission.

Miscellaneous changes:

  • Fixed instance wormholes to state minimum level requirement to enter instead of an error message.
  • Updated the Nexus neurotweaks. This includes updated charge times, and altered effects for the Leaking Fuel Cell and Jelly’s Acidic Blood tweaks.
  • Added additional “guideplates” (floating text in space) with helpful advice in Cadet Academy and other areas of Nexus.
  • Added Janitor’s Special Cleaner to Earth Central in Sol for use in planetary projects.
  • Moved Not Too Badly Damaged Positronic Brain drop away from Rattie Moe and to Space Rat Broodmother in Sol.

Server/Client Patch – 6/11/2020

Greetings Pilots!

Here are the next set of patch notes for the Liberty server!

If you have any concerns or feedback on any of these changes please report them in the #feedback channel on the Star Sonata Discord!

(+changes require a new uni)

 

[Nexus Rework]

  • The Nexus has been reworked, there will be a blog post soon.

 

[Skill Changes]

  • New skill, Zen of Devices, increases the charge rate of certain super items by 3% per level up to level 100. Super items will say in their description if they are affected by this skill.

 

[Item Changes]

  • Removing Attached Drones.
    • Converted All Attached Drone items to their non-attached variants. Attached Warp Beacon will be unchanged.
    • Converted Attached Drone Blueprints to their non-attached versions.
    • Removed Attached Magic Attach requirement from Attached Warp Beacon.
    • Converted Armada Ambrosia Drone to an unattached drone.
    • Player owned attached drones are no longer allowed to exist in Earthforce layer. They will be removed when the server restarts.
  • Envelopments will now always attach to the object that used them. Envelopments generally have been strengthened, but their active time reduced. Envelopments can now look like different things, such as a chunk of ice.
  • Ice block super items will now have a much lower bonus resistance buff, but create an envelopment around the ship that looks like ice with a fixed hit point pool.
  • Increased the tech level of many built in super items that were artificially low.
  • Common shield tweaks have had their stats increased.
  • Fixed a bug where Enveloping Monkey, Seer Backstab, and Sniper Marksman were affecting super item damage.
  • New Roscap Mining Punch Super Item.
  • All tweaks used by Super Items will automatically get the NoTweak tag and not use the Neurotweaking skill.
  • All the Common tweak super items can charge faster with Zen of Devices skill.
  • Changed Krill Fighter device and Alien Krill Fighter device to only launch one Krill fighter, but that fighter will do about 3x the DPS as before.
  • Claw Missile Device will now charge much faster, Alien Claw Missile Device will charge a little faster, but do a lot more damage.
  • Updated visuals on the Zebucart Mark 2 skin, the Volcom and its variants, the Brigand’s Volcom and its variants, the Phunka.dll, and the Helga.
  • Added an unremovable “Tracking Beacon” item to a new player’s starter Zebucart ship.
  • Reduced the tech level of the “Cadet Missile Launch Device”, the Cadet and Reconditioned Cadet’s missile generator, to tech 0 to fix issues with it.

 

[AI Changes]

  • Fixed Kalthi Minion Fighter Hull engine mount locations.
  • +Forgones will now take 20 seconds between firing their super item instead of 10.

 

[Universe Changes]

  • +Changed “Earthforce Sanctuary: East Wild Space” and “Earthforce Sanctuary: West Wild Space” galaxy names to “Earthforce Sanctuary Alpha” and “Earthforce Sanctuary Beta” respectively.
  • +The AC exchange for Primal Zebra / Panther Ship Remains have had their Zaphragi Research Diploma turn-in values normalized to two per.

 

[System]

  • Fixed a bug that allowed selling items to stations without a trade bay.
  • Made shops which are not public or trading have their entries removed from market check.
  • Fixed bug which only allowed base owners to use items on the base. It now depends on Management permission.
  • The ship window will now only show the effects of damage and rof buffs on your most recent fired weapon, and no longer show incorrect numbers for the other weapons.
  • Damage tweak / aura is now a DPS tweak / aura. For the percent based ones, this won’t change anything, but the few non-percent ones will be a change in DPS now instead of damage per shot.
  • Added separate smaller resets to the skill resets in stations. Can now reset classes, hostility skills, adv subskills, or control skills separately alongside the full skill reset.
  • Can now search for “nb” or “neurobound” in inventory or TSL to see all NB items.
  • Can now search for “*” in inventory or TSL to see all modded items.
  • TSL will now display an asterisk after the names of any modded items inside
  • Fixed a bug where drones on the hotbar would sometimes default back to the unequipped version.

LTS Patch Notes – 6/7/2020

Greetings Pilots!

Here is the next set of LiveTest Server patch notes, the goal of these is to give you a heads up on changes before they’re pushed to Liberty and allow you to test and experiment with these changes!
If you have any concerns or feedback on any of these changes please report them in the #feedback channel on the Star Sonata Discord!

The LTS updates are only applicable to the LiveTest Server and may be changed before being pushed to Liberty.

You will need the newest Beta Client to check out these changes.
(+changes require a new uni)

 

[Nexus Rework]

  • The Nexus has been reworked, there will be a blog post soon.

 

[Skill Changes]

  • New skill, Zen of Devices, increases the charge rate of certain super items by 3% per level up to level 100. Super items will say in their description if they are affected by this skill.

 

[Item Changes]

  • Removing Attached Drones.
    • Converted All Attached Drone items to their non-attached variants. Attached Warp Beacon will be unchanged.
    • Converted Attached Drone Blueprints to their non-attached versions.
    • Removed Attached Magic Attach requirement from Attached Warp Beacon.
    • Converted Armada Ambrosia Drone to an unattached drone.
    • Player owned attached drones are no longer allowed to exist in Earthforce layer. They will be removed when the server restarts.
  • Envelopments will now always attach to the object that used them. Envelopments generally have been strengthened, but their active time reduced. Envelopments can now look like different things, such as a chunk of ice.
  • Ice block super items will now have a much lower bonus resistance buff, but create an envelopment around the ship that looks like ice with a fixed hit point pool.
  • Increased the tech level of many built in super items that were artificially low.
  • Common shield tweaks have had their stats increased.
  • Fixed a bug where Enveloping Monkey, Seer Backstab, and Sniper Marksman were affecting super item damage.
  • New Roscap Mining Punch Super Item.
  • All tweaks used by Super Items will automatically get the NoTweak tag and not use the Neurotweaking skill.
  • All the Common tweak super items can charge faster with Zen of Devices skill.
  • Changed Krill Fighter device and Alien Krill Fighter device to only launch one Krill fighter, but that fighter will do about 3x the DPS as before.
  • Claw Missile Device will now charge much faster, Alien Claw Missile Device will charge a little faster, but do a lot more damage.
  • Updated visuals on the Zebucart Mark 2 skin, the Volcom and its variants, the Brigand’s Volcom and its variants, the Phunka.dll, and the Helga.
  • Added an unremovable “Tracking Beacon” item to a new player’s starter Zebucart ship.
  • Reduced the tech level of the “Cadet Missile Launch Device”, the Cadet and Reconditioned Cadet’s missile generator, to tech 0 to fix issues with it.

 

[AI Changes]

  • Fixed Kalthi Minion Fighter Hull engine mount locations.
  • +Forgones will now take 20 seconds between firing their super item instead of 10.

 

[Universe Changes]

  • +Changed “Earthforce Sanctuary: East Wild Space” and “Earthforce Sanctuary: West Wild Space” galaxy names to “Earthforce Sanctuary Alpha” and “Earthforce Sanctuary Beta” respectively.
  • +The AC exchange for Primal Zebra / Panther Ship Remains have had their Zaphragi Research Diploma turn-in values normalized to two per.

 

[System]

  • Fixed a bug that allowed selling items to stations without a trade bay.
  • Made shops which are not public or trading have their entries removed from market check.
  • Fixed bug which only allowed base owners to use items on the base. It now depends on Management permission.
  • The ship window will now only show the effects of damage and rof buffs on your most recent fired weapon, and no longer show incorrect numbers for the other weapons.
  • Damage tweak / aura is now a DPS tweak / aura. For the percent based ones, this won’t change anything, but the few non-percent ones will be a change in DPS now instead of damage per shot.
  • Added separate smaller resets to the skill resets in stations. Can now reset classes, hostility skills, adv subskills, or control skills separately alongside the full skill reset.
  • Can now search for “nb” or “neurobound” in inventory or TSL to see all NB items.
  • Can now search for “*” in inventory or TSL to see all modded items.
  • TSL will now display an asterisk after the names of any modded items inside
  • Fixed a bug where drones on the hotbar would sometimes default back to the unequipped version.

Server/Client Patch 6/02/2020

(+changes require a new uni)

[Item Changes]

  • Converted T9+ Station kit blueprints from Metal to Steel Girders.
  • Added drone slots required to tooltips on permanent drones.
  • Created a new t15 Cardinal’s Excommunicator weapon.
  • Adjusted defuser code so that vulnerabilities take priority over resistance.
  • Created a new line of Capital Lasers that upgrade into the Capital Armageddon weapons.
  • Capital Armageddon weapons were set to the wrong cost category resulting in a slight reduction of DPS.
  • Added in three new player obtainable capital ships and three new player obtainable support freighters.
    • +Added the capital ships Mordred, Gawain and Gareth to Bonnet, Lavanite and Absolution AI bases.
    • +Added the support freighters Scarab, Stag and Weevil to Bonnet, Lavanite and Absolution AI bases.

 

[AI Changes]

  • +Update to Stella AI (roamers and DGs) for proper Solarian loot drops.
  • +Cardinal Bellarmine in Absolution and his DG variant Bell from Hell have chances to drop Excoms, with Bell from Hell having a chance of dropping the Cardinal’s Excom.
  • +Lowered the range and damage of Bellarmine’s Cathedral in Penance.
  • +Rosemary, Basil, and Basilus AI are more tanky and do significantly more damage to be more in line with their level.
  • +Reducing the number of fighters the Blue Gamma holds from 6 to 2.
  • +Added Solar Prism drops to the AI in Arctia.
  • +Added new line of Capital Lasers to drop from Roaming EF Capital Ships.

 

[Missions]

  • The Galileo mission chain has been adjusted as follows:
    • The player now receives an Excommunicator earlier in Galileo’s mission chain.
    • The player now receives an Cardinal’s Excommunicator at the end of Galileo’s mission chain.
    • +An AC turn in for Galileo’s Telescopes have been added to Sai’s Retreat in Sol after ‘Galileo’s Research’ has been completed.
    • +An AC turn in for Cardinal’s Excommunicators has been added to Sai’s Retreat in Sol after ‘Excommunicator’ has been completed.
  • The Vulcan mission chain has been adjusted as follows:
    • The mission to kill Infernus has been made to auto start when you enter the Chamber of Heat, and can be done concurrently with the previous mission to kill the three bosses.
    • +The player now receives a new mining weapon, the Vulcan Mining Blaster after finishing the first mission.
    • +The player can purchase additional Vulcan Mining Blasters after completing the first mission via an AC turn in of 50 metals and a Vulcanite Core.
  • Reworked the Perpetual Motion drone missions:
    • +No longer will you need to bring the drones or DG drone BPs to open up the turn in missions, instead you bring items to the station to unlock AC turn ins.
    • +Removed the drone BPs from the DG drop list that have mission/AC pairs.
  • EF Capital ship acquisition missions have been added to Beta Antares:
    • +Added missions that give EF Capital Ship Upgrades.
    • +Added missions that give EF Capital Ship Upgrade Blueprints.
    • +Reworked difficulty of Earthforce Roaming Capital Ships.
    • +Removed Capital Ship Research Blueprint from Beta Antares.
    • +AC turn-ins unlock after mission is completed.

 

[Universe Changes]

  • Adjusted Tidepool and Tartarus Dailies to reward shards only via the end of the mission chain instead of drops via fighting enemies.
  • Removed phasing effect from the large planet in the Drone Deployment 22 boss instance (Kandara Var).
  • +Instanced the bosses of Jungle.
  • +Instanced the bosses of Mira.
  • +Added Zobitan’s Retreat to Arctia, an AI base with several Paximinus guards and a small mission chain giving a Zobitan Beam. After completion of the chain, additional Zobitan Beams can be acquired from the tradebay in exchange for 10 Solar Prisms each.
  • +Added an AC turn in for the t5 class augmenters to the respective class stations in Lycuem, these will unlock once the class intro missions are completed.
  • Core skill training locations have been adjusted as follows:
    • +Core skills are trainable to level 3 in Sol.
    • +Core skills are trainable to level 4 in Arctia for Solar Prisms.
    • +Core skills are trainable to level 5 in Blue Outpost for Blue Whispers and Blue Aethers.
    • +Core skills are trainable to level 7 in Vulcan for Heated Metals.
    • +Core skills are trainable to level 9 in Mira for Paxian Medallions.
    • +Core skills expect for Piloting are trainable to level 12 in Jungle for Jungle Powercores.
  • Sol layout has been adjusted as follows:
    • +Increased the planets orbit distance around the sun.
    • +Increased size of planets.
    • +Dramatically increased size of Earthforce Headquarters, Earth Central, Sai’s Retreat stations.
    • +Moved Enforcer station to orbit Mars instead of the Earth.
    • +Increased the illumination of the Sun to compensate for the increase of orbits.
  • +Locked LACS 1894 (Jungle Entrance) to Warp 1.
  • +Added an AC trade in Beta Antares to upgrade Capital Lasers to Capital Armageddon Lasers.
  • +Converted most weapon BPs for sale in the Lyceum class bases to the AC system.

 

[System]

  • Created a “Create a Support Ticket” menu icon to allow for an instant link to submitting a ticket.
  • Added commas to energy and shield bank numbers in their tooltips.
  • Fixed Storage tab not being immediately visible on first logging into the game in your TSL base.
  • Moved TSL tooltips to be positioned to the side, like they are with the trade bay.

Server/Client Patch 5/22/2020

(+changes require a new uni)

 

[Subscription Changes]

  • Added the following benefits to accounts with an active subscription:
    • 25% extra XP from kills.
    • 10 extra docked ship slots.
    • 1,000 extra storage space in the TSL.

 

[Attendance Rewards]

Login everyday to collect your attendance rewards! They reset daily at tickover, 00:00 UTC.

  • +Added AC trade in Sai’s Retreat for new Holoprojectors.
  • +Added AC trade in Earth Central for Midas Pouch.

 

[Class Changes]

[Seer]
  • Fixed an issue in Seer’s Psionic Shrouding description. Psionic Shrouding granted 20% evasion per level when you are invisible (vision) to the attacker, updated the description to match the behaviour.
    • Changed Seer’s Psionic Shrouding Evasion bonus to depend on if you’re detectable, not visible, to the attacker.
  • Shadow Ambush and Psionic Shrouding class subskill locations have been swapped.

 

[Gunner]
  • Destruction and Juice Junkie class subskill locations have been swapped.

 

[Fleet Commander]
  • Class skills reworked, progression is now Class 1: Energy Charge, Class 2: Range/Tracking, Class 3: Field Generation. Class subskills Flight Controller and Bot Mastery locations have been swapped.

 

[Speed Demon]
  • Class skills reworked, progression is now Class 1: Rate of Fire, Class 2: Electric Tempering, Class 3: Speed/Docking. All class subskills swapped, Subskill 1: Speedy Firing, Subskill 2: Dogfighting, Subskill 3: Speedy Movement

 

[Berserker]
  • Impervious Armor and Ordnance Supremacy class subskill locations have been swapped.

 

[Item Changes]

  • Base Thruster Containers no longer decay on uni reset.
  • Adjusted the Solarian MagCannon blueprint to require 1000000 metals.
  • Reduced weight of UrQa Kasa Akuk’oj Ukoq(base solar panel) from 112,500,000 to 1,125,000.
  • Pax Felicitas built in aura “Auxiliary Navigation Subsystem” now gives +50 bonus speed instead of +350.
  • Corrected the Paxian Battle Frigate Blueprint from T21 to T20 to be the same tech as the ship it produces.
  • Removed the -20% Resistance, Energy bank, and Shield bank augmods from the Berserker Power Transfer to match the other Berserker travel fields.
  • Fixed Wave Rider having no thrust.
  • Removed inbuilt XYZ Station Upgrade and Station Industrial Blueprints from all stations.
  • Removed manhour discount for Industrial Research Y and Z for multi-builds
  • Reduced energy cost for Ancient Dragon Device.
  • Reduced Junkyard Two-Way Jammer Pill and Two-Way Jammer Pill from 1 hour to 60 seconds and -85% Visibility to -25%.
  • Reduced Junkyard Marksman’s Aim Pill and Marksman’s Aim Pill from -25% Visibility to -10%.
  • Reduced Junkyard Scanner Magnification Pill and Marksman’s Aim Pillfrom -25% Visibility to -15%.
  • Reduced Junkyard Sonatian’s Explorer Pill and Sonatian’s Explorer Pill from -50% Visibility to -20%.
  • Changed the Automated Attached Miner Kit IV Blueprint from needing 30 Junkyard Scrapnotes to 10 Station Gear Tokens to build.
  • Updated several Kalthi Super Items to be more clear of the actions they perform.
  • +Removed the T17 Ares Combat Controlbot from Staff Quarters until a new T21 version is created.
  • +Created Mobile Vortex Conv ship factory and added to the same locations as the base only version.
  • +Added Mobile Enrichment Plant to Metal Processing, Inc. in Arena Lobby.
  • +Added Rapid ENIAC Inspection to platonic academy as AC for 1 gold bar and 2 mentions.
  • +Added the Rapid ENIAC Operations and Rapid ENIAC Venture blueprints to drop tables in dgs.
  • +Added Starter Capital Fighter Bays and Freighter Fighter Bays to East Vindia.
  • +Converted the Whippet Light Fighter Blueprint, Dachshund Light Fighter Blueprint, Bulldog Light Fighter Blueprint, Terrier Light Fighter Blueprint, Border Collie Light Fighter Blueprint, to AC in East Vindia.
  • +Added small Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Hyperion.
  • +Added medium Surgical Strike Type 1, Incendiary Type 1, AP Type 1, and Kinetic Type 1 crates for sale in Lyceum.
  • +Added 2 breadcrumb missions in Locus of Fleet to direct players to Hyperion And East Vindia for missiles/fighters.
  • +Removed Freighter Fighter Bays from dg drop list.

 

[AI Changes]

  • Reduced most Rat and Flyswatter shields to pre-shield rebalance numbers. This should result in Rats being easier then Flyswatters again.
  • Adjusted the Qokuji’qi and Qokuji’s tractor to be AI only instead of sticky. This will require the Tractoring skill of at least Tech 15 to be able to radex them.
  • Removed Heavy Laser and Shield Salvation from Tanzanite in Color Empires. This allows it to have enough room to be capped.
  • Reduced Recoil of Deflector/Reflector drones from 2 seconds to 1.6 seconds.
  • The UrQa ships have had their fade effect fixed, they will no longer suddenly brighten or darken for a second during their animation. Additionally, they will only fade to half opacity before fading back in, rather than fully fade out to black.
  • Reduced the respawn time of the Temporal Anomalies in the Paxius Interdimensional Rift from 6 minutes to 2 minutes.
  • +Adjusted the pillbox in Snake Visions to no longer launch Icepick fighters.
  • +Added Icepick spawns in Snake Visions that drop Neural Keysyncs.
  • +Fixed issues with AI entering Steppes and Ruby Steppes.
  • +Dungeon bosses with scripting have had their named target shouts fixed.

 

[Missions]

  • Added tags to repeatable missions, supported tags:
    • [Repeatable]
    • [Repeatable Chain X of Y]
    • [Mission Chain X of Y]
    • [Timed Repeatable]
    • [Daily]
    • [Weekly]
    • [Monthly]
    • [Uni]
    • [Yearly]
  • Fixed the Rumble 2 Paxian Mission credit cost to reimburse the full cost of the Super Nova weapon it requires.
  • Removed mention of neurbounding from the cerberus fighter mission as the fighter is no longer neurobound.
  • Removed the various Pirate Crest requirements and updated the mission text for the Oversized Trader missions.
  • Changed the Blue Photon 4000 Series Transwarp mission and its repeatable version to no longer require premium status.
  • Added equipment skill requirement to the transwarp missions equal to the tech of the fleet transwarp items, to prevent the possibility of ending up with a transwarp you can’t use and having to waste credits buying another one.
  • Removed mention of scanning the wormhole entrances in Mausoleum, and instead made mention of scanning the Death’s Eye sun in the galaxy. For the Dulce et Decorum Est, Pro patria mori exploration mission.
  • Readded the Zen reset missions accidentally removed in an earlier patch.
    • These have been manually added to Sai’s Retreat in Sol.
  • +Added series of daily missions in Handels Cove.
  • +Removed The Ancient Asteroid Being mission start and end from Prism ai station, as well as the Ancient Asteroid Being spawn in Prism.

 

[Universe Changes]

  • Adjusted the capitalization on the warps in the Twisted zone instances from “Return to prejudice” to “Return to Prejudice”
  • The planets within Building Academy are now stationary.
  • +Locked Bonnet to the Southern Arm with the rest of the Spice Pirates.
  • +Removed the static interference from the exit out of Absolution.
  • +Recentered the Lavanite cloud effects, restoring them to their position on the main star.
  • +The Vault has been removed from Kalthi Depths.
  • +Converted Zebra Armada Crests to Honorary Diploma and Honorary Mentions Missions into Alternative Currency and placed on the Serengeti Research Labs station.
  • +Locked Serengeti Research Labs station to Premium Only.
  • +Reduced the level of Infinite Knowledge from 20 to 10 to dock at Serengeti Research Labs.
  • +Adding 200+ new galaxy names to the universe generation. Removed several names due to being immersion breaking, overly long, UrQa/Subspace names or confusing to existing gal names.
  • +Converted Ariadnites in Labyrinth from being planet extraction to being a respawning prospectable resource.
    • +Removed building privileges.
    • +Increased local AI spawn and made more aggressive.
  • +Converted Plasma Crystals in Hyper from planet extraction to a mining resource.
    • +Removed building privileges.
    • +Unteamed Hyper base.
    • +Made local AI aggressive to all players.
  • +Removed Industrial Station Gear X Blueprint Pack from Acropolis.
    • +The original Industrial Station Gear X Blueprint Pack has been installed into all stations above tech 9.
  • +Added Scoop to trade bay of Nexus Station.
  • +Removed trade resources from the station in Hephaestus that required Weaponry 25 to dock at
  • +Arctia and Building Academy will now generate off of Sol. Their intro missions have been moved to start at Earthforce Frontier Station in Sol.
  • +Changed the warp locks for Zebra, Panther, and Rhino bosses in the Serengeti to be based on if the ambushers are dead or not.
  • +Removed “Asteroid” from the list of moons to prevent confusion.

 

[Typo Fixes]

  • Fixed the Ayudhinlaghu Akrama Blueprint, which was mistakenly named “Ayudhinalghu”.
  • Fixed the effect description of the Red Photon Prototype Remote Weapon Augmentation.
  • Typo fix for Colored Empires Black Court mission “The Art of Assassination 101″, “politian” > “politician”.
  • Typo fix for East Vindia mission “Nukes”, “afterall” > “after all”.
  • Corrected the Nanite Infusion Device’s description, dealing a 150% damage multiplier rather than the 100% damage multiplier it previously stated.
  • Corrected the inconsistent name of a planet within Building Academy.
  • +Corrected station name, Earthforce Headquarter->Earthforce Headquarters.

 

[System]

  • Added a new target reticle that clearly defines the backstab range at the back of a selected ship. It also provides visual cues of what is the front and rear of the selected ship in two 180 degree spheres. (Credit to Dark Wolf#7153)
  • Fixed prospecting nodes spawning on invisible solar bodies.
  • Fixed Possessions tab from refreshing a few seconds after selecting the tab. It will now properly default to sort the Category column by default and sort alphabetical.
  • Changed the AI Base Skill Tab to be sorted by Alphabetical and no longer jump around when skilling.
  • Changed the Focus Skill Page must be Level 10 instead of 5 as the requirement.
  • Changed the Transwarp menu to be expanded down. Sorts by alphabetical by default now.
  • Set the lockout tab to sort by Mission Type first and lockout name second.
  • Mission Tab now states Difficulty instead of just D for sorting. Sorts by Mission Status first – mission alphabetical second.
  • Updated the Storage tab to make references to being TSL again but left the tab labeled as Storage.
  • Added the subtype for some gear and ships to the info box. The subtype makes gear with that subtype only equippable on ships with that subtype. Gear with this feature was already in the game, but the subtype was not displayed.
  • Made it so that userbases and drones consider a hostile player entering / logging in a galaxy as a “combat action” causing them to react almost instantly instead of waiting 5-10seconds before shooting.
  • Updated combat bot rules to follow PvP rules in galaxy, fixed combat bots bypassing PvP rules.
  • Added a requirement of Leadership 2 to the Emperor’s Crown to ensure that any crowned emperor’s will end up with at least Leadership 3 (which allows them to dock in the emperor’s club).
  • Made it so bots in V formation won’t shoot irradiated enemies.
  • Can no longer attach bases to asteroids.
  • Fixed a bug where the web api couldn’t report the number of bases in a gal over 127.
  • Added the ability for the server to send new skill names, descriptions, costs, etc to the client, so different servers can have different skills.
  • +Fixed Autopilot behavior within Hallway to Mother when trying to leave.

 

Server/Client Patch 4/9/2020

(+changes require a new uni)

 

[Item Changes]

  • All engines have been given appropriate rarities, for most engines this will result in no change to stats. For some engines it will result in an improvement. For other engines it will result in a reduction.
  • All hull expanders have been given appropriate rarities, for most hull expanders this will result in no change to stats. For some hull expanders it will result in an improvement. For other hull expanders it will result in a reduction.
  • Reduced Zebucart Turning Augmod from 50% to 25% to increase the level of control new players have when attempting to maneuver.
  • Silent Death Overloader is now Tech 20, it now gives +53% Damage instead of +23% Damage.
  • Reduced the size of Ganglinite MagCannon from 52 to 16. This is closer to its pre-rebalance size and should result in new players not having to sell all their weapons to be able to fit it on their hull.
  • Removed neurobound tag from Qokuji’qii and Space Blue Delta fighters (the other mission reward fighters in these series were not neurobound.
    • Changed drops of Small Tamed Wasp Generator on hives to Small Tamed Wasp.
    • Changed drops of Ujqii Ishi Qua(drops from Qu’ishiii Qo in Mira) , and Vulcanite Hatchery(from Magmarar in vulcan) fighter generators to Ujqii Ishi and Mini Vulcanite Fighter fighters.
  • Set the following prefabs to complete instantly on build start on the planet: Space Oat Hydroponics Project,Deep Core Mining Project and Deeper Core Mining Project.
  • Changed Shattering Hunyelite from Uncommon to Rare due to the blueprint’s drop rate.
  • Changed all of the drop tweak superitems(that have bps sold in Shadow) to have 20s charge times to match the dropped tweaks they are based off of as intended.
  • Reduce max workforce of Cirdan’s Proton Stream Blueprint from 10k to 1k, to reduce amount of prom needed per tick from 2000 to 200.
  • Bases that can only be attached or unattached now state this fact in their info box.
  • Changed the tech of Lynx Auto Mining Drone Blueprint from T20 to T18. This results in the blueprint matching the tech of the drone.
  • Removed Aug Slots from Taurus, Perseus, Lynx Auto Mining Drone.
  • Changed Olympus Entrance drone and Red Photon Complex Drone to non-scoopable.
  • Red Photon Shield Booster Generator and Red Photon Energy Booster Generator are now Shipbound instead of Sticky.
  • Rabbit Hunter Assistant’s no longer drop in crates.
  • Micro Vulcanite, Mini Vulcanite, Ujqii Ishi, Slumber Mc Chrome Face Fighter, and Bulker Guard Fighter crates are no longer shipbound.
  • +Added in a new drone and a new blueprint for a drone to Bonnet bosses.

 

[AI Changes]

  • Kalthi Terminators’ will now fire their chaining beam weapon more often and for less damage, while having significantly less tracking and chain range. However, the damage drop off from each successive chain has been removed. The visual thickness of the weapon has also been increased so as to increase its visibility.
    • +Kalthi Terminators and Destroyers will no longer attack players that they do not have personal or team hatred towards.
  • The Vaidya (Shielding 22) uber will now clear all parasites, fires, and nanites upon remodulating their resistance profile. With this change, firestacking during a heat vulnerability phase will no longer heal the boss after they change to a new vulnerability.
  • Fixed the spawns in the instances of Akuq’ba and Dragon’s Lair to spawn all at once instead of one at time.
  • Made bots not randomly enable “Activate Primary Cannon” and “Disable Primary Cannon” super items on the Trepidation Fridate. It can still be toggled manually via the inventory by the player.

 

[Missions]

  • Removed mention of “ship module”/aka planetescanner from the 2 breadcrumb missions to Paxius.
  • Fixed the “KILL THE MAGGOT!!!” mission not giving experience due to a missing difficulty value.
  • Changed the Marco’s Demise mission to clearly state that the player must travel to Perilous Space to be able to kill the Grim Revear.
  • Changed Continuing Defense to auto-complete instead of requiring player interaction to launch one of the random boss kill missions.
    • Changed the Continuing Defense mission to complete on warp into KusoQ’kur instead starting one of the 3 missions.
  • Added locations to mission summary for the Jungle missions to kill the bosses.
  • +Added a new mission at Beta Antares to introduce new players to the damage testing range.
  • +Removed Fine Space Whiskey from Mzungu Angani, Sol, East Vindia and Whiskey Outpost.
  • +Added a breadcrumb mission to the Engineer base in Lyceum bringing you to Perpetual Motion at level 25.
    • +Added a level 25 mission that gives players that visit Perpetual Motion and dock there a free Minor Damage Drone Controller.
    • +Moved the AC Drone Controller combination turn-in missions from Shadow to Perpetual Motion.
    • +The Drone Controller mission in Perpetual Motion grants the first level of Astral Injection for free.

 

[Universe Changes]

  • Reworked Blue Photon Test Range to have higher HP targets, fewer targets, a stationary sun for panels, an ai base to change loadouts, and AI aura drones to recharge energy.
  • +Moved the AC Drone Controller combination recipes from Shadow to a new base in Perpetual Motion.
  • +Relocated all levels of Astral Injection to Perpetual Motion, it is now trained via a new mission line at the central station.
  • +Increased the respawn rate of the drones that drop keys in Copper 4.
  • +Changed The Seregenti wormhole to Ngorongoro from showing the locked image to being a normal wormhole image since the keys have long been removed.
  • +Added a comet that drops a variety of Blue commodities to Blue Outpost.
  • +Sun auras in Red Photon Research will now affect drones
  • +Removed Gear Glue from the Metal Processing, Inc. in Arena Lobby.
  • +Extended NB Roman gear AC to weapons, engines, cloaks, and radars in Olympus Entrance.
    • +Added AC trade for 10 shard dust to 1 pretender shard in the same base.

 

[Typo Fixes]

  • Fixed Typo for the Strontium Tier 4 Platinum Bounty for Caracaras incorrectly stating Harriers in the mission text.

 

[System]

  • Added support for adding commas to numbers over 1 trillion.
  • The /ap command will now search the current galaxy for a space object with given name and autopilot to it if galaxy with given name is not found.
  • Grant 2 Class Skill skillpoints at level 10 instead of one at 5, one at 10.
  • Added mods support to actionbar, modded items put in the actionbar should now properly remember which mod it was and will search for the item matching the mod before picking another one.
  • Improved the algorithm used to auto recenter ships that have been drifting. It should now cover more cases even if players are around.

Server/Client Patch 3/04/2020

(+changes require a new uni)

 

[Item Changes]

  • Adjusted the Commodities order within the Trade Bay and the Bot Trade Order Menu to be more friendly to players for QoL.
  • Added Antu Agniparvata and Vazi Pralinata to appropriate laser drop list.
  • Adjusted some Super Item effect descriptions to properly show what they do.
  • Added new transference weapon to Demented Delquad boss loot.
  • Fixed a bug that caused Pretender Poseidon not to do any splash damage.
  • Poseidon Splash fighters now do splash damage as they are intended.
    • Poseidon Splash fighters no longer have a Trident Prong equipped.
  • Gave the Red Photon Doomsday Device a new visual.
  • Modified Queen’s Hive Missile to be non-neurobound.
  • Liposuction scrap value has been fixed.
  • Adjusted Honey, Wasp and Twisted fighter weapons that were incorrectly set due to a bug. Resulting in slight reductions in range and increase in recoil.
  • Changed Dark Shielding Blueprint from T21 to T20 to reflect the tech of item being built.
  • Corrected the Advanced Eucration Flux Blueprint from T20 to T21 to reflect the tech of the item being built.
  • Corrected Mzungu Energybank Blueprint and Mzungu Protector Blueprint from T15 to T16 to reflect the rarity of the item being built.
  • Adjusted the tech of Large Blue Photon Stock Missile Production from T15 to T20 to reflect the tech of the missile being produced.
  • Updated descriptions for Energon and Peasants.
  • Removed the out of combat speed boost and evasion from Green Defense Fighters.
  • Var Zuladura Katur, Var Zazatamzu Katur, Var Mizra Katur, Var Bhisaj Katur have been given the same energy as their Tra counterparts.
  • Change weight of Crate of Pirate Crest, Crate of Veteran Pirate Crest and Crate of Master Pirate Crests from 7 million to 100 and changed from breaking into 5 to 4 to 6 to match the strongboxes of the same item.
  • +Removed the only drop of Crate of Master Pirate Crests from Barbe Noir and replaced with a Master Pirate Strongbox.

 

[AI Changes]

  • Reduced the weapon range, recoil and slightly increased damage for the Deflector drone. This restores the stats to what it historically was.
    • +Moved Deflector and Reflector drones 50 farther out from the center so they don’t kill the Light Nuzzle and Aqua Nuzzle on irradiation.
  • Corrected missing visual for the Target Dummy.
  • Removed the evasion from the fighters Master Flylet and Master Maggot use.
  • +Fixed an issue with Queen Hive phases not activating.

 

[Missions]

  • Adjusted Ahab’s Training Mission from 10 rat kills to 5 kills.
  • Adjusted Ration Relief mission to start at the same time as Ahab’s Training.
  • +Added Priority Target mission for Lord Mulligan boss.
  • +Increased expected levels on Strontium KD AI kill missions (this means you will get more exp from them at higher levels).

 

[Universe Changes]

  • Irradiated Subspace Anomaly visuals have been fixed. Bad timer values resulted in their radiation cloud effect flickering and twitching constantly.
  • +Added upgraded DPS kits for AI empires
  • +Removed the Warp Beacon from Glass Matrix
  • +Removed the Warp Beacon from Iq’Bana.
  • +Added a new custom warp beacon to Beta Antares.
  • +Unteamed the Free Market Warp Beacon.
  • +Changed the entire Serengeti zone to non-PvP.
    • Removed the lockout for killing some of the Panthers in the Serengeti Nebula instance. Only killing Baron will grant the lockout now for this gal of the instance.
    • Removed Single Panther from Lake Manyara instance and replaced it with an additional Rhino.
    • +Removed the keys for instance warps in Ngoronoro and Ngoronoro crater other than Lion and Emperor.
    • +Made Zebras and Panthers in Ngoronoro guard their respective warp.
    • +Replaced 2 Zebras for Rhinos in Ngorogoro Crater.
  • +Removing the Scrap Prefab Missions from Creaky’s Junkquarters in The Junkyard.
  • +Moved credit cost of Andaman Extermination Blueprint from periodic to initial to match other extermination bps.
  • +Changed “The Dark” from locking to the north spiral to locking to the south spiral of Earthforce layer during uni generation.
  • +Removed the link and wormholes between Lyceum and Lyceum Wormhole Research.
  • +Updated and revised the shouts that DG bosses use.
  • +Added new Condenser Augmenter Packs to the Augmenter Lab station within Acropolis.
    • Removed Augmenter Condensers from drop tables.
    • Adjusted rarity of some Blueprint Packs.
  • +Corrected the “Investigate the Pretenders” mission to end at Olympus Entrance instead of Serengeti Blockade.
  • +Changed Hallway to Mother to no PvP.
  • +Added 40 additional random AI team names. Removed inappropriate AI team names.
  • +Added an AC turn in mission to trade 1 Allied Commendation for 600 million credits at the E.F.V. Avenger at the Allied Staging Sector.

 

[Typo Fixes]

  • Fixed Typos in “Cleaning House” Mission.
  • Fixed Typos “A Blue Connection” Mission.
  • Updated the description of the Hidden Nanite Infusion Device to correctly state 175% instead of 200%. The damage has been 175% but the description just falsely states 200%.

 

[System]

  • Added the no discount indicator to blueprint tooltip from construction tab.
  • AI Empires now follow galaxy lockdown.
  • Unattached bases can now be used as attached bases if you have an acceptable solarbody selected to attach them to.
  • Fixed a bug when attempting to cancel a build for which no blueprints are on base.
  • Expired premium players can now login as a free to play.