Space Clouds

Server Patch 03.29.2017

** Beta client update **
a new beta client is now available, beta client will automatically download the update if you are using it.
If you are not using the beta client but wish to install it, the installer can be found here http://www.starsonata.com/dl/StarSonata_2_beta.exe
* Fix for a crash usually happening when entering blue outpost or lunacy (altho could happen anywhere with a station and mission indicator)
* Attempted fix for an ui related crash.

Another small patch, this one is server only. Client patch including multiple crash fixes is still under development and should be out with the next patch.

* Green Battleship spawners in Earthforce, Wild and Perilous Space (southern spawners) will now drop 10 million credits like their northern equivalents.
* Added discount to all sheets and Dementium on the new module blueprints.
* Mission for NCC-Bulk ships in East Vindia is now repeatable.
* New Zen Reset skills available at Sai’s Retreat in Sol.
* Citizen of Earthforce mission (Completionist mission chain) fixed, it now requires completion of the “Dispatching Bellarmine, Again.” mission instead of the next “Excommunicator” mission.
* Fixed Strontium-90 Uber Slumberchrome mission displaying wrong required kill count.
* Improved Frozen Snowflakes and Christmas Tinsels tooltips.
* Radiation Cone mission in Liberty is now repeatable.
* Added a missing mission outro for Augmenter Tweaking missions.
* Nexus Station and Janitor’s Outpost no longer vend Rations.
* Space Anomaly AI emit a fourth as many particles as previously, and will be visible to all graphics levels now.
* Fixed Shadow Ambush to give 14% damage from behind like it says
* Fixed lockouts for coloured empires
* Server performance improvement in heavy spaceobjects scenarios.
* Fixed fighters being unable to multifire in most situations
* Added a basic implementation of squad damage tracking (/showsquaddamage and /resetsquaddamage)
* Fixed a mistake in the Industrial Annihilator Z BP
* Fixed some issues with Subspace and Zaphragi AI in The Jungle that caused the zone to be harder than intended, especially the Bear boss.
* Added Nexus Fighter Bay and Nexus Fighter Drones to the AI base in The Nexus.
* Increased the amount of Kalthi Manufacturing Parts, Kalthi Ship Plating, Reinforced Kalthi Essence and Kalthi Essence required for builds by 10 due to the increase in their drop rates.
* Increased the half life of Selenium Dust and Lunarium Dust to 8 hours.
* Nerfed Mythic Defender drones.
* Bravado line of Field Generator’s require Fleet Commander instead of Flight Controller.
* Fixed many damage issues with fighters.
* Fighters that used 2 slots and lasted 2 minutes now take 1 slot and last 3 minutes, their energy costs have been increased as a result. Fighters that used 4 slots and lasted 3 minutes now take 2 slots and last 5 minutes, their energy costs have been increased as well. Fighter Generators have been changed to generate up to 24 fighters at maximum. Any fighters that were obtained prior to the fighter rework will no longer be ship bound.
* Gurujana Ekam’s damage now scales with its level.
* Speed Demon Target Tracker no longer uses Speed Based Charging.
* Fixed numerous typos in the Mira missions.
* Adjusted the stats of several of the low tech Iq’ Bana augmenters, and the Jujo’qii Augmenter finally has stats!
* Increased the speed and strength of the Kalthi Armada Fighter and Kalthi Minion.
* Fixed an issue with the Neutralizing Discharge’s droprate.
* Dark Fighter Defender blueprint now builds a generator instead of a single fighter.
* Added T12 (Experimental) and 14 (Prototype) buildable extractors for Baobabs / Space Oats / Metals / Silicon / Nuclear Waste. Blueprints can be purchased in Blue Photon Processing (just like the tech 16/18/20 ones)
* Reduced the Tier 2 Industrial Commod cost of T18 buildable extractors by 80%
* Removed the credit cost of T16 buildable extractors
* Lowered the credit cost of T18 and T20 buildable extractors by 66%
* Lowered the power of Tech 20 buildable extractors from 6.5 to 6
* Increased the power of Undead extractors from 3.5 to 4

Server/Client Patch 03.24.2017

This is the first patch under a new system between the devs to get things patched in faster. Hopefully will result in more frequent smaller patches.

* Added Combat Focus Defensive Device for low level combat focus people. Creates a tanky mobile drone with a physical weapon and a very short range field generator that gives 10% resistance to all.
* Fixed the speed based charging Speed Demon Target Trackers
* Fixed Damage and DPE calculations in the ship details window
* Fixed Seers not getting improved warp capabilities.
* Altered Silent Night Blueprint to match up to new Kalthi Depths commods.
* Reduced new Base Extractors build time.
* removed shipbound from existing fighters.
* Made the new fighter generators make ship bound fighters under the name Prefab.
* Removed metals requirement from Planetary Core Silicon Fusion Extractor build.
* Added warning message to initial skill tree section. You cannot go back once picking a focus.
* Wingship should be properly centered now
* Fixed 3 more possible client crashes. Still more to come

Server/Client Patch 03.11.2017

Micropatch 03.18.2017

* Updated turret positions for the Pax Stratos
* GSAs are no longer pilotable and have been removed from the drop table
+ Subspace missions are introduced to players from level 1 in Brigands Stronghold and Sol, depending on their faction choice. The AI that spawn during invasions have very high experience modifiers in the Ekam arm, giving players 10x the experience for killing those AI. This tapers off to 2x the experience in the Sas arm. These missions tell the player that Subspace is a Premium only zone and has accelerated experience.
* Fixed more Fighter related mission description errors.
* Made the description of the Fleet focus text shorter for now, until the text wrapping issue is fixed.
* Fixed Grubby Life Drone for Termites.
* Fixed another mission typo related to St. Bernard fighters.
* Roaming minibosses in the Sas and Pajca arm should now be of the appropriate level and difficulty.
* Updated the visual of the new Support Drone, Forward Operating Base and Combat Focus Drone related to The Nexus.
+ Changed Wild Warp Beacon team from Earthforce to Earthforce Transwarp Network.
* AI Base consumption rates for Steel Girders, Fusion Cells and Sentient Chatbots increased by 20%
* Fixed the Dark Fighter Defender Blueprint.
* Increased the number of Wreckages dropped from higher Danger Factor Kalthi Depths AI.
* Made Greenish Fighter Generator not sticky.

Micropatch 03.17.2017

* Fixed some more client crashes
* Fixed an issue that caused a slowdown on amd rx480 gpu (and probably other modern gpu) when multiple lasers were on screen.
* Fixed mission that was rewarding space blue delta fighters instead of a generator
* Fixed wild slaves with too many capacitors, again
* Chid Adiz Mardana drones no longer use too much electricity when firing their weapons.
* The Paxian Stronghold mission “A Fair Trade” no longer has a chance to reward the player with nothing.
* Perilium’s drop chance has been reduced, while the Perilium Blueprint’s drop chance has been increased.
* Subspace invasions happen more frequently in the higher arms, with invasions happening as quickly as every 2 days in the Sas arm.
* Subspace Monthly missions now require twice as many Outposts killed as before, due to invasions happening more frequently.
* Many missions involving Fighter Generators have now been addressed. Players should be able to obtain Generators for the fighters they previously were able to acquire.
* Chihuahua’s and Wingships should no longer be offset from their hull.
* Mini Mad Scientist is now a Support Freighter instead of a Heavy Fighter, along with some other slight stat changes.
* Updated Berserker skill tree image.
* Updated Seer skill tree image.
* Updated Sniper skill tree image.
* Updated Speed Demon skill tree image.
* Updated Engineer skill tree image.
* Updated Fleet Commander skill tree image.
* Updated Gunner skill tree image.
* Updated Monkey skill tree image.
* Chihuahua’s and Wingships should no longer be offset from their hull.

Micropatch 03.16.2017

* Lowered Rosbulk hull space from 1100 to 1000 and speed from 40 to 32.
* Added support focus skill tree image.
* Added fleet focus skill tree image.
* Adjusted new base extractors from basebound to sticky.
* Made the blueprints for the new base extractors to 10 extractors instead of 1.
* Increased the Cleft Claw to level 1200 and improved damage output.
* Increased Drop missile size.
+ Added/Fixed Base Gear Blueprint Packs to Free Market and Acropolis.
* Fixed blueprint base packs with invalid Defender, Platform and Assault drone blueprints.
* Fixed the ship details window damage calculations for crit
* Improved how the Deathblossom selects the origin for lasers
+ Buffed the difficulty and drop rates of Arctia, Vulcan, Mira, and the Jungle. The AI are also set to aggressive, and will attack players if they come within 200 distance.
* Kalthi/Kalthi Wrathful and Kalthi Armored AI have received tuning changes, buffing many of them.
* Corrupted Battleships and Cruisers no longer have insane regeneration, but have been given new tricks and tools instead. The other Corrupted AI have been buffed defensively.
* Precarium and Hazardium Blueprints have been turned into Perilium Blueprints. You will no longer need Hazardium or Precarium at all.

Micropatch 03.15.2017

* Reduced the sizes on the Burst line of weapons more towards last uni’s values
* Lowered sebastopol self damage back to 100%, reduced the sebastopol base DPE modifier to 0.6 from 0.7 and decreased Power/Size modifer from 0.25 to 0.2
* Fixed fighters not being transwarped.
* Adjusted new base extractors from basebound to sticky.
* Made the blueprints for the new base extractors to 10 extractors instead of 1.
* Radar skill no longer gives +10 vision per level.
* No longer checking if a wild slave has too many capacitors equipped. AIs and wild slaves are allowed to cheat.

Micropatch 03.14.2017

* Fixed a potential source of freezing on the client.
* Fixed an issue with some wild slaves activation
* Lowered Resist of roaming Twisted Fate of Death.
* Lowered interference from the center suns of Twisted zone to allow players to autopilot to the center ai base.
* Reduced the damage modifier of Twisted Blaster tech 21 and 22.
* Updated pick your focus image.
* Adjusted Googly Eyes to look better on more ships.
* Moved Faranji Flower Power’s in the missileshotguns.xml file, and changed both of them to be bigger with more range. Also got rid of their spray effect in favor of a mutalisk effect.
* Darkness Warmed Over is bigger, with more DPS as a result.
* Updated initial Focus image in skill tree.
* Updated Combat Focus image in skill tree.
* Updated Recon Focus image in skill tree.
* Fixed a mistype in skill tree Recon description.
* Reduced, Fixed Titanium module Manhour requirement.
* Increased the build costs of the Jungle ships dramatically.
* Decreased the drop rates of the Armored and Wrathful blueprints from their respective AI in Kalthi Depths.
* Moved Perpetual Motion to Earthforce Space, in Danger Factor 20.
* Changed sebastopols. Fixed calculations involving self damage, removed +15% DPS/Tech modifier. Increased base power
* Sped up all Space Urchins by 100 speed.
* Moved Faranji Flower Power’s in the missileshotguns.xml file, and changed both of them to be bigger with more range. Also got rid of their spray effect in favor of a mutalisk effect.
* Darkness Warmed Over is bigger, with more DPS as a result.
* Fixed Space Urchins tractor beam to remain when Raddex.
* Hantr Psu: -15% Range (50 to 35), -10% critical chance (40 to 30)
* Twisted Death Augmenter: +10% Range (40 to 50), +100% Radar (0 to 100)
* Adjusted the resistances of Solarian, Mercurian and Venusian Drones dramatically.
* Toned down many T21 and T22 drones DPS (Twisted Drones and the Subspace drones).
* Buffed Bursts and Sebastapol’s DPS by increasing their self damage (Also increased the bonus DPS added to missileshotguns.xml and sebastapols.xml by self damage from .35 to .5)
* Nerfed the Demolishing and Neutralizing pulse guns DPS, but buffed their DPE.

Fullpatch 03.11.2017

Beta Client Changes

* hundreds of different crash fixes.
* fix for some engine particles
* improvement to the projectile rendering

Content Changes

+ Split up Twisted Zone wormholes and introduced a key system, with some additional missions as a bonus.
+ Pushed Rock Hudson from 40 to 80 danger factor minimal.
+ Increased the level of roaming Stella’s to level 1400.
+ Increased the levels of the Earthforce roaming capital ships.
+ Paxian Grand Reinforcement extraction rate has been reduced.
+ Changed Umbra requirement for tractoring skill from 50 to 30.
+ Increase Holy Ward drop rate by a tiny fraction.
+ Reduced Speedy Gonzales from 30mins respawn time to 10mins.
+ Instanced Hallway to Mother boss.
+ Added more gear drops to Hawk and Roc AI’s.
+ Added drops to Earthforce capital ship roamers around the EF layer.
+ Increased Pirate Maboule spawner spawn amount from 1 to 2.
+ Added Space Urchins to Perilous Space.
+ Added Mr. The Prefect as a spawner in Wolf 359.
+ Added Fly Swatters to low level dungeons.
+ Added Ice Hunter Picks to Perilous Layer.
+ Low level Nexus AI are now capture-able
+ Added Attached Warp Beacon blueprint to Beta Antares.
* Tier 2 and 3 Industrial Commodities no longer require the Tier 1 and 2 pre-tiers.
* Massively changed all Combat Control bot stats.
* Increased the Recoil of most Pulse Guns, Magcannons and Lasers that were below 1 second recoil to 1.5 seconds for Pulse Guns/Magcannons and 1.5-2 seconds for Lasers. Chaining/Splashing lasers have been increased to 2-5 second recoil. Their overall DPS was not changed.
* Reduced the number of credit debris dropping from item damage to a maximum of 4, minimum of 2 (same value dropped).
* Made it so torpedoes don’t aim while in arming phase, range augs and mods don’t increase burn time, and sniper projectile speed bonuses increase burn time.
* Gave all ships 3 superitem slots (Capital Ships still have 5).
* Removed trade skills from the Lyceum skill reset since they can be reset through missions separately.
* Paxian Figurines no longer require Bronze.
* Added Mercurian gear to dungeon drops in Perilous Space.
* All 3 Twisted bosses will drop 2 pieces (up from 1) of Kalthi Depths loot in addition to their own respective drop tables.
* Removed the -shield aura from Dark Maelstrom in Infernal Tempest. Added the Operative as a mission reward for starting the Infernal Tempest chain (The chain starts at level 500 for the first mission, resuming at level 1000.
* Added a bunch of new voices for existing tutorial hints.
* Electrical Engineering 22: The boss, when enraged, has had it’s shield regeneration bonus reduced from +100% to +50%. The Sahvika Dhatri’s that the boss spawns have had their maximum speed reduced by 50%.
* Decreased the level requirements on twisted missions from 3k to 2k.
* Removed Quantum Brake blueprint from Perilous Space dungeon drop list (Kalthi Depths only)
* Player Progress Missions at Earthforce Frontier Station in Sol no longer have a max skill requirement on them, allowing you to complete all of them even after surpassing their goals.
* Mission-spawned zeus lackeys in EOTU will no longer dock. Increased the despawn timer from 7.5 minutes to 15 minutes and decreased their damage done by 20%.
* Increased Captain Kidd’s level from 2.5k to 4.5k.
* Improved Aveksaka Xenobiology Platform with a long range weak laser for triggering the fighters.
* Added Forward Operating Base Device for low level Fleet Focus players. Deploys a drone which launches 2 fighters
* Perilous Tweaks now require a charge time and are Unique with similar type tweaks.
* Copper AI are now worth 25% of the experience they were previously worth.
* Added Cleft Claw AI to Wild and Earthforce layers.
* Lowered the number of fighters launched by the Captured Hive in Staff Quarters Pilot Farm instance.
* Added Speed Demon energy banks to the Speed Demon class base in Lyceum
* Sapphire Carrier and Sapphire Transport now have blue colouring instead of green.
* Sapphire, Ruby, Diamond and Emerald Carriers and Transports now have animated parts.
* Added 3 Focus related super items to two bases in The Nexus.
* Added new Lacerating, Burning, Smashing, Lancing, Earthshaking, Demolishing and Neutralizing weapons. They build out of Venusian/Mercurian/Solarian Pulse Guns/Magcannons/Jackhammers.
* Added Small Tamed Wasp Fighter Generator as a drop to all Hives.
* Added visual effects to all Superitem Tweaks.
* Programming is now trainable in Glass Matrix up to level 10
* Added Massif IV blueprint drop.
* Altered missile models to be more aligned.
* Added Cybernetic Supportive Machine.
* Added new Corrupted Battleship AI to Kalthi Depths.
* Added new Corrupted Cruiser AI to Kalthi Depths.
* Lowered drop rate of Expedition Team Blueprint.
* Decreased thorax deploy time on Mad Kidd drones.
* Oversized Wingship’s hullspace has been increased, and it’s resistances have been tweaked as well.
* Added new, higher tech, mission rewards to the repeatable Mira missions and increased the amount of Paxian Medallions you get from doing the daily Mira missions to 5
* Added purchasable superitem Warhead in Vervaardiger (Allows you to blow yourself up)
* Made the Blue Photon testing dummies more useful: They report their shields every 10 seconds and also report the rate their shields have changed over the last 10 seconds as well as the entire fight. In the dummies case, this is equivalent to Damage taken per second.
* Removed Key Requirements for Olympus Bosses, and removed the missions for those keys from the AI bases.
* Added Good Recovery Augmenters to the standard setup of Forgones and Icepicks
* Added North and South invulnerable warp beacons to Earthforce layer.
* Made it easier to hold aggro on Cyborg Dark Transport (Dark Barty)
* Made it easier to hold aggro on the Twisted Nikola
* Adjusted Twisted Zone drop lists to have higher chances to drop better tiered loot.
* Increased the levels of the Spice Girls, roaming Spice Pirates in Earthforce Space.
* Increased the droprate on Scorch’s Remains to 100% (from 25%)
* Added a tech 20 Starter Capital Fighter Bay to Blue Photon, and a blueprint for the normal one to dungeons.
* Beefed Grim Reaver’s damage.
* Beefed Reaver’s shield banks.

Changes to items

* All augmenter stats have been changed to accommodate for the removal of 100% Augmenter Tweaking. Your augmenters now have the stats they would have with 100% augmenter tweaking as baseline values.
* Hydra Gear no longer has a Multi-fire Bonus.
* Ruin base radars get +Range% equal to tech/2.
* Subhatta Hrdaya: Multi-fire from 25% to 0%, Range from 0% to 40%, Regen from 359 to 397.
* Augmenters with Reflectivity on them longer have the Reflectivity stat and gained this bonus in the Visibility stat
* Qa’ik Urk’qii Akk’oj augmenter: added 29% (58% after aug changes) Crit Strength
* Everlasting Ops Mastery Augmenter: -20% shield bonus (80 to 60)
* Zeus Everlasting Mode Augmenter: +20% shield bonus (60 to 80) and 5% drone ops
* Nightfury’s Anger: -10% Rate of Fire (100 to 90), -10% Damage (80 to 70), -20% Shields (140 to 120)
* Hantr Psu: -5% Speed (30 to 25)
* Twisted Death Augmenter: +20% Speed (20 to 40), Hullspace -20% (20 to 8), Weapon Hold -30% (80 to 50), Resistances +5% (-15 to -10)
* Qa’ik Vazuk Akk’oj: -40% Rate of Fire (170 to 130), +8% Damage (52 to 60), Shields -26% (166 to 140), Critical Chance +8% (-8 to 0)
* Obliteration Augmenters are receiving nerfs across all techs. The Ultimate version will be: -20% Range (60 to 40), -60% Damage (120 to 60), Crit Strength -40% (140 to 100), Resistances +10% (-26 to -16). You can expect to see nerfs along the same lines in the lower techs of these augmenters.
* Barrage Augmenters are receiving nerfs across all techs. The Ultimate version will be: -10% Rate of Fire (130 to 120), Range -20% (80 to 60), Electric Tempering +5% (-40 to -35), Crit Chance -10% (20 to 10), Weapon Hold -75% (75 to 0). You can expect to see nerfs along the same lines in the lower techs of these augmenters.
* The Harrier and Madness Augmenter lines have had their speed reduced (Ult. Harrier 90% to 60%, Ult. Madness 60% to 40%).
* Cerberus augmenter: -10% speed (up from -28%), -18% crit chance (from 0%)
* Isvasa Sattva augmenter: Tracking -60% (from -20%), Range 0% (from 46%), Shield Charge 80% (from 60%), Damage 0% (from -10%), Electric Tempering -10% (from -18%), Visiblity 200% (from 0%). This augmenter is nolonger locked to heavy fighters only.
* New Selenite Augmenter: 60% Tracking, -48% elec temp. +70% Range, +
* New Grand Moff Augmenter: 175% Shield, 40% Energy, -10% Damage, 150% Thrust, 50% Range, 100% Hostility, 50% Resists
* Bursts have been nerfed significantly, check the blog post about them for more details. (**url to that blog please**).
* Mythos Scanner: Resistance to Damage changed from 5% to 3%, Electrical Tempering changed from -5% to -3%.
* Clenches now have 6 seconds engine delay up from 3 seconds.
* Midas Touch now has 5 seconds engine delay up from 2 seconds.
* Field Amplification Device now does 100% Aura Amplification down from 350% for 5 seconds, 500 range.
* Amplified Field Amplification Device now does 300% Aura Amplification down from 750% for 5 seconds, 500 range.
* Reduced Chid energy charge from 5000 built in energy to 45.
* Grand Navigator’s Offensive Augmenter: Removed Weapon Hold and Critical Hit Strength from and Critical Hit Chance lowered to 10% from 20%, Resistance to Damage increased to 10% from 6%, Range Lowered to 30% from 40%, Tracking Lowered to 30% from 40%.
* Qa’Uka Juju: Shieldbank from 24,000 to 22,000.
* Decreased the costs of Space Blue, Constable and Enforcer gear.
* The tech level of all of the lowest tier Olympus gear (Knackered/Faulty/Damaged/Brackish/Shorted/etc) has been decreased from Tech 21 to Tech 20.
* Created Harmonic Shield Restoration Device for recon focus which boosts shield regen while out of combat.
* Returned multiple bullets to Qa Quuu Drone and Kasa Quu Drone.
* Hephaestus’ Striker and Mallet Blueprints have been changed so that they have the same requirements as Hephaestus’ Hammers.
* Buffed Dark Flaming Excommunicator.
* Adjusted the size of 1000 Monkey’s and Typewriters to 1250.
* Reduced the charge time of the Singularity Brake to 25 seconds (was 30) and increased its size to 1500 (was 500)
* Increased the charge time of the Quantum Brake to 25 seconds (was 20) and increased its size to 2500 (was 1000)
* Made Aptitude Doughnut a Damage Tweak, you will no longer be able to equip this super item with other Damage Tweak type super items.
* The Mzungu Clash now requires Nuclear Waste as fuel rather than Enriched Nuclear Waste
* The Zeus Throne inbuilt Fighter Generator is no longer sticky.
* Changed many missile’s transference resistance to 100% so they don’t get healed by drones/bases.
* Increased HUDW superitem from 20000 to 32500 damage.
* Removed energy dependency for tweaks that don’t use energy to charge. Would stop charging if low on energy.
* Aptitude, Prowess and Mastery augmenters are now Rare instead of Exotic.
* Made Maggot Cloacae and Flylet Archbreeder to 0 size (Nexus)
* Tweaked Twisted Dragon Eye radar from 28% range to 30%. Radar is slightly reduced in other areas due to balancing.
* Removed -33% range from the Indrakoza Akramavar and Indrakoza Amzuchidvar drones.
* Reduced the credit cost on various Twisted gear builds such as engines
* Reduced the energy required to charge twisted drones by 20% on average
* Removed the Neuro-bound tag from the Pirated Lyceum Combined Augmenter Research Modules.
* Increased the number of Primal Jungle Powercores used in Jungle blueprints.
* Changed the Slave Master Pod to Bot Master Pod.
* Kalthi Protection Platform (Kalthi Deployers (AI)) now has 5min lifespan instead of 100 seconds. Has lost 20% of resist and a lower tech version of the built in shield.
* Kalthi Assault Platform (Kalthi Deployers (AI)) has lost 45% damage.
* Added a noticeable ‘Industrial Commod’ cost as well as additional module requirements to the Twisted ship blueprints.
* Tweaked Twisted Dragon Eyeball to now 10% shield and 18% host. Range is remaining 28%.
* Changed the Twisted energy tractors from electrical temp to hostility.
* Reduced the damage output of Twisted Blaster drones.
* Reduced the range of the Samgrahaka Akkramvar to roughly 2500
* The Cloakpedo Mine and Hidden Cloakpedo Mine now give off a flat Shield Recharge aura instead of a percentage one.
* Added a parasite for the GUQBSC weapon.
* Class locked overloaders have been unlocked and now have a wide array of stats, which may prove useful on multiple classes.
* Increased the credit cost on Twisted cloaks and radars.
* Toned down the particle effects and decreased the spread on the Strontium Cannon.
* Increased the size, weight and power of the Bear Force and Primal Bear Force.
* Lyceum Combined Augmenters now require Infinite Knowledge for the Blueprints and the Augmenters, and have had the Periodic Credit cost for the blueprints increased.
* Made tier 0 IC into crates that return half the resources used to create them (excluding Peasants and Promethium).
* Improved Aptitude Doughnut Superitem.
* Replaced Chihuahua, Whippet and other low tech fighter sources with Fighter Generators.
* Hyperdrive Propulsion Systems 1000 now has a 15000 electricity cost over 10 seconds (up from 1500 electricity cost over 5 seconds).
* Beefed Honey Badger abit on energy regen and energy bank.
* Lowered Twisted Blaster Disaster Drone and Twisted Blaster Drone repair costs.
* Removed the laser from the Mythic Defenders
* Increased Samgrahaka Akramavar from 20% to 80% laser resistance.
* Adjusted resistances on Subspace T22 Drones, except the Bhisaj drone.
* Created Charring and Scorching Fire weaponry
* Altered the Perilous Shield Booster, Burst, Scope to not require a charge time anymore. They do however have some alterations within them.
* Altered Captain Bling and Heavy Kidd drone blueprint descriptions to contain “These drones cannot be scooped.”
* Reduced the Twisted Nikola Leech Drone’s shield bank by -80%.
* Added the Christmas Tinsels holoprojector to replace the Rudolf’s Red Nose holoprojector. Also added the added Frozen Snowflakes holoprojector.
* Base Amplifications will now automatically equip once they finish building
* Buffed Drop Missiles (The Drop AI use these missiles).
* Changed the name of the GUQSBC’s Parasite to GUWTFBBQ Parasite.
* Buffed Carcass Missile and Carcass Missile Generator, the generator can now make up to 5.
* Improved Xenos Torpedo damage by 20%.
* Given Twisted Rage Resonance 5% rate of fire.
* Glacial Freeze has been altered from 90% resis to mining to 60%.
* Super Shield Soother now has no charge timer but does negative 8% to energy charge.
* Power Doughnut has no charge time but does 15% negative recoil instead of 50%.
* Aptitude Doughnut has no charge time.
* Added Candy Corn visual for Neurotweak debris.
* Leopard Missile Launcher is now Light Fighter locked.
* Added Microscopic Dampener(s)+ to dungeon drops.

Changes to ships

* Prawn: Augmenter slots from 4 to 3, Speed from 75 to 80, Weapon slots from 4 to 6, Resist from 35% across to 40% across but 20% to Heat and Surgical, Damage from 10% to 40%, Electric Tempering from -10% to +20%, Critical hit chance from 0% to 10%, Critical hit resistance from 40% to 0%. Prawn’s Claw (inbuilt aura generator) no longer grants resistances to friendly targets and now gives -20% Range to the Prawn. The Prawn has also gained an inbuilt item called Boarding Hooks which pulls enemies toward the Prawn. This item regenerates from damage taken as well as the conventional way.
* Wattage: Speed from 83 to 85, Surgical resist from 40% to 35%, Turning from 25% to 40%, Energy from 25% to 30%, Energy recharge from 25% to 30%, Electric tempering from -25% to -30%
* Resistance (ship): Speed from 80 to 90, Weapon slots from 6 to 5, Visibility from 90 to 250, Reflectivity from 332% to 553%, Laser resist from 40% to 50%, Energy resist from 40% to 55%, Heat resist from 40% to 45%, Surgical resist from 40% to 20%, Rate of Fire from 30% to 25%, Damage from 30% to 25%, Energy regen from 30% to 20%
* Delquadrikamdon: Laser resist from 50% to 40%, Energy resist from 50% to 20%, Heat resist from 50% to 40%, Physical resist from 50% to 20%, Radiation resist from 50% to 40%, Surgical resist from 50% to 40%, Mining resist from 60% to 40%, Thrust from 20% to 0%, Tracking from 0% to 25%, Range from 0% to 75%, Radar from 0% to 50%, Damage from 20% to 25%, Electrical tempering from -20% to -10%
* Delquadrikamdan (Red Pill Delquadrikamdon): Resists from 25% across to 5% across, Turning from 20% to 0%, Tracking from 0% to -25%, Rate of Fire from 20% to 100%, Damage from 0% to 25%, Visibility from 0% to 100%, Hostility from 20% to 50%
* Hephaestus Machine and Hephaestus Crystal Machine: Augmenter slots from 4 to 3, Shield Charge from 25% to 20%, Damage from 0 to 25%, Transference Efficiency from 0 to 30%, Drone Ops from 0 to 5%.
* Hephaestus Machine+ / Ultimate Doomsday Machine: Augmenter slots from 4 to 3, Shield Charge from 30% to 25%, Damage from 0 to 30%, Transference Efficiency from 0 to 30%, Drone Ops from 0 to 5%
* Added new superitem to Hephaestus Machine and plus. Hephaestus Hospital.
* The UrQa’qa Qu’ishi Qa (Bana King playership) has received the following changes: Shield from 425% to 450%, Energy from 375% to 450%, Tracking from 35% to 0%, Rate of Fire from 32% to 23%, Range from 38% to 30%, Damage from 32% to 38%, Critical Hit Resistance from 35% to 15%, Energy Regen from 0% to 15%, juice gen from 125 to 110.
* Pax Stratos: Hull space from 1000 to 800, Shield from 500% to 450%, Energy from 500% to 450%, Critical Hit Strength from 100% to 0%, Critical Hit Resistance from 25% to 20%
* Pax Helioseta: Hull space from 1200 to 950, Shield from 600% to 500%, Energy from 600% to 500%, Tractor Strength from 25% to 0%, Critical Hit Resistance from 25% to 20%
* Rajanicar’ayu: -5% Damage (25 to 20), -10% Crit Chance (15 to 5), +5% Crit Strength (15 to 20)
* Buffed the bear so that it is a lower tech version of the Mastodon, just like the rest of the Jungle ships.
* Adding 84% more max hull and 50% more max speed to all cap ships to compensate for stats lost in new class system.
* Added the Mastodon (Serengeti Capital Ship)
* Increased the diameter of the Kalthi Warrior, Stinger, Deployer and Commanders. This includes the Armored and Wrathful versions as well.
* Changed Curse’s Twisted Fabrication inbuilt item on twisted honey from sticky to ship bound to allow the equipping of other items.
* New Twisted Honey inbuilt: Twisted Field Amplifying Device: 300% Aura Amplification for 8 seconds, 500 range
* Added new Roscap and Rosbulk
* Amoetroidizodal mining resistance reduced from 99% to 75%
* Added Blue Photon Carrier and Glaive, tech 20 mission acquirable ships that are technically inferior to the Earthforce Dreadnought.
* The Twisted Fate of Death is now a tech 22 ship (up from 21)
* Hotrod Ultimate has been moved to Micron.
* Removed sticky from Hermes Power Punch overloader.
* Added new recon tech 11 capital ships, to revive the interdiction frigate player ship.
* Gave the Hybridized Shrimp +40% Shield to keep it in line with the Shrimp and the Shrimp+.
* Equaminizer’s in-built Juice Gen has been increased to 150.
* Faranji Pulse Charger is no longer affected by Neuro Tweaking. This means you will no longer get twice the stats you should be from the aura on the Unt Faranji Wingship X.
* Added the ability for ships to get a free aug reset if the hull or augs have undergone major changes to stats. The ui for this is temporarily disabled, but until it is re-enabled you can use the chat command /freeAugReset if your ship is eligible (the game will tell you upon login or switching to the ship.

Content rebalances

+ Reduced the shield bank by roughly 40% in Twisted zone.
+ Retuned every single Kalthi Depths AI so that they are balanced against how classes will be next universe. Reduced the concentration of both Roaming and Static AI, increased the number of galaxies in Kalthi Depths to 250, decreased the Danger Factor increase per jump to 10, and increased the number of dungeons in the layer.
* Olympus Bosses have had their shield banks reduced by ~50%.
* Shielding 22 boss switches through its resistances faster, has less regeneration and heals more when you hit it with the wrong damage type.
* Decreased the Shield Bank of all Infernal Darkness minions and bosses by 50%.
* Removed the critical hit resistance from many higher tech bosses to allow for more diversity in aug setups and classes in boss fights.
* Reduced the shieldbank on Ancalagon the Black by 40%
* Reduced the shieldbank on Divine Prophet by 30%
* Increased the Shield Bank on the Kalthi Nuclear Missile by roughly3 times
* Added energy charge ability to Twisted Nikola boss
* Reduced shield bank of Twisted Fate of Death mini boss by 20%
* Altered Corrupted Cyborg Machine Master shield capacitor from 1,000,000 to 300,000 and is now only 4x more shield bank than a corrupted minion.
* Buffed Gunboat Diplomat to give 5 Superitem slots on Heavy Fighters (up from 3).
* Added Good Recovery Augmenters to the standard setup of Forgones and Icepicks.
* Fighters have been revamped, they now come from Generators. Follow this link for a full explanation: http://www.starsonata.com/announcements/upcoming-fighter-rework/
* Augmenter tweaking has been changed to 0.5% tweaking per level, slave tweaking effect has been removed (and it will get a different effect in the future) and other sources of augmenter tweaking have been halved to account for the increase to base aug stats.

Miscellaneous

+ Planets and moons can have multiple rings now.
+ Added 11 more gas giant planet textures.
+ Added rings to suns, rings will appear around 3% of suns (there is a chance some will have more than 1 ring).
+ Added more detail to sun names.
+ Made sun types more varied with giant, supergiant, hypergiant, main sequence and brown dwarf suns being generated. Suns have luminosities, temperatures and logarithmically scaled diameters that are modelled on real life.
* Added support for ctrl+A (select all) and ctrl+C (copy to clipboard) to all tables in the client (such as inventory, trade bay, ship stats, etc).
* Added the LFG chat channel for squad or team recruitment.
* Everyone online now gets their map updated when a gal is owned or unowned.
* Made it so that certain server side chat commands can be used even if the player is chat banned.
* Made it so that your current galaxy will be greyed out in the transwarp list.
* Added lifespan to the fighter/missile description.
* Clarified the xp description in missions to be more clear about reduced XP based on level.
* Added a confirmation window for when you attempt to tow a ship you have re-entered in stasis.
* Improved weapon descriptions with tracking and speed related information (tracking for lasers, turning and speed for projectiles, delay, burn and flight time for torpedoes).
* Expanded the description of the Historical Records skill.
* Updated the War Mongering player skill to state its effect.
* Removed Offensive Base slot bar from the user interface, due to future changes.
* Removed Adv Skill number indicator from the Character > Skills dialog due to new skill tree method.
* Changed the gunboat skill icon to better represent the skill.
* Added the first Space Point holoprojector to the towing station in Free Market. Googly Eyes.
* Added new textures for Flylet section of the nexus.
* Added new textures for Maggot section of the nexus.
* Updated Twisted Earth texture in the Twisted Zone
* Fixed the rotation background effect in Mother galaxies.
* Removed base export dialog due to new functionality of ctrl and c
* Made all fighters able to retarget by default.
* Fighters now follow their launchers through wormholes.
* Fighters stay out for their full time lifetime, circling their launcher while waiting.
* Fighters that can return are now given 60s to return to their launcher when their lifetime has finished.
* Fighters now are able to be moved via transwarp.

Base related changes

+ Added Module Tablet Packs to Platonic Academy which skips the sensors section. Will require IK20 skill to make the missions reveal on the Platonic Academy AI station.
+ Added new automated Titanium and Laconia sheet factories that convert raw materials into sheets.
+ All base extractors now have a unique with tag that only allows of one type of extractor stack to be equipped at one time.
+ Added new automatic mining pulse drones to Capella AI station.
* Changed targeting code to be:
** Userbases will prioritize other userbases in dps/hps.
** Drones will prioritize drones/players in dps/hps.
** RTS has been disabled userbase’s targeting code
* Hazardium, Precarium and the Unstable/Stable/Enriched/Concentrated Hazardium/Precarium/Perilium have been phased out of the game. The factories are no longer in existence and the blueprints requiring these commods have been altered to require the raw Perilium and (stages of) Admixium instead.
* The X line gear for Base Energies has been nerfed in Regeneration by 15%.
* The X line gear for Base Chargers has been nerfed in Shield Regen by 15%.
* The X line gear for Base Radars has been nerfed in Detection by 15% and Vision by 9%.
* The X line gear for Base Shields has been nerfed in Shield Regen by 15% and Shield bank by 9%.
* The X line gear for Base Lasers has been nerfed in Damage by 15%.
* Outposts can now share the team map (galaxy must be owned if it is own-able).
* Changed the size of all the base dampeners to be tech*50.
* Changed Size of base Capacitors to tech*100.
* Changed size on Base Overchargers from 5k to 500.
* Changed the size of all base gear to be: Tech * 100 * Modifier. The Modifier is either 1 for normal, 2 for upgraded, 3 for extreme.
* Added 25 Nuclear Waste to all loaded station kits.
* Added blueprints for the Station Point Defense Arrays.
* Added 2 new Station Point Defense Arrays.
* Increased base thruster sizes.
* Changed the fires on the Annihilator Pulse Gun/Primal Fury to Charring Fire. Changed fires on Ambrosia Pulse Gun to Scorching Fire.
* Base Amplifications will now automatically equip once they finish building.
* Beefed the ruin base weapons and others.
* Altered owner of user base tag to N/A.
* Reduced Expedition Team Prom terraforming from 4 Fermium slots to 2.
* Increased effect timers on base lasers by x2. For example Adamantium Superlasers.
* Buffed the stats of the Base Ruin weapons.
* Removed Class Skills requirement from Art of _ Augmenter Blueprints.
* Made the construction tab cleaner on several builds (preview: http://prntscr.com/dd5hd1)
* Changed weapon name on Bule base to be the correct one.
* Stations now also have Industrial Commod versions of blueprints such as the YZ upgrade and galaxy bound drones.
* Removed the Twisted Nikola & Twisted Death Remains requirements from the Twisted Augmenter blueprints
* Changed the Twisted Compact Drone blueprint from requiring Armada Wands to Rhino Restructuranters.
* Altered the Twisted Nikola Support Freighter blueprint to now take a Red Photon Logistics Cruiser instead.
* Increased the repair cost of Twisted drones
* Changed the build costs of Kalthi Depths: Perilous augmenter, Lunarian augmenter, Selenite augmenter, Kalthi ships, Urqa King ship, Overloaders, Control bots, Kalthi weapons, Lunarian & Selenite gear
* Drastically increased the build cost on the Fire, Furnace and Forge of the Gods energies. Also changed it so that Fire of the Gods uses Nuclear Waste, Furnace of the Gods uses Promethium and Forge of the Gods uses Enriched Nuclear waste.
* Doubled the max speed of userbases.
* Newly deployed bases will now be named after the person who deployed them, rather than “Unnamed”.
* Adjusted twisted player station kits to green glowing versions of the ada kits.

Skin Additions

* Added Twisted Union skin to Twisted Vanguard ship.
* Added Twisted Vanguard Flaming skin and Twisted Vanguard Freezing skin.
* Fixed the Twisted Nikola Support Freighter honey and rage skins.
* Kalthi Armored Deployer and Kalthi Wrathful Deployer received a new free skin.
* Added Bumble Stinger skin for Isvas’ayu.
* Added correctly placed engine mounts to the Flaming Harrier skin and the visage for the Caracara.
* Added Egg Warrior skin.
* Added existing skins to Hybridized Scutelogica.
* Added Industrial Hotrod Skin.
* Added Royal Paxian Battle Frigate Skin. Name is subject to changes.
* Added a Golden Zebucart Mark 2 skin to Mulligans Zebu Titan.
* Added Hephaestus+ Augmenter Machine skin.

Bug Fixes

+ Solar systems that consist of a single planet with a L,T or Y class sun should no longer be formed with the planet inside the sun.
* Fixed an issue with vacuum scoops sometimes not working.
* Fixed an issue where the team recruitment dialog would ignore several team recruitment limits.
* /showslavedamage now works again, popup message for slave damage also works again.
* /showfighterdamage added also with popup messages.
* Reverted the defensive permanent drones transferences to previous rate of fire levels (RoF cap 0.1).
* Weapon self damage now correctly shows TOTAL self damage rather than per projectile.
* Fixed “Extra Tweaked” having full effect if all augs are the same.
* Made it so that bosses will ignore destroyed drones when considering if they should reset back to their initial state.
* Deathblossoms will no longer gain extra shots toward targets that they don’t think they can hit (e.g. through a planet or through a different target)
* Show healing on superitem descriptions.
* Made emp tithe only apply to ai bases.
* Fixed typo in the Art of Fast Killing blueprint.
* Fixed a typo with one of the seer parasite superitems.
* Weaponry 22 boss properly respawns his defenses after all enemies in the galaxy have been vanquished.
* Rams spawned by the roaming Hermes event will no longer drop DG drops.
* Xmas tree commod is no longer a worker.
* Fixed some kill target missions that were pointing at the spawner but not the hull.
* Removed an unlisted modifier to visibility from the Drone Deployment skill that was making permanent drones difficult to see.
* Placed AI only tags on AI only gear.
* Fixed the twitching cloud backgrounds in fly times area.
* Increased event visual sizes by 2. Example Xmas present debris graphics.
* Fixed a typo with the Rat Attack Nexus mission.
* Fixed absurd man hours and max workforce on overshirt blueprint (took 330k weeks before).
* Fixed the force thrust on the Corrupted Cyborg Reach weapon. Tool tip at present is incorrect the force thrust is only for 1 second, not 3.
* Fixed a bug where extractors that take longer than a day to extract were showing 0 in their description.
* Fixed a bug where critical hit strength and chance would apply to superitem weapons.
* Fixed termite recoil issues and damage issues caused by the player base recoil cap change.
* Fixed some issues with Temple Grounds not forcing initial starts of guards and sped up the reaction times.
* Fixed a misspell of the Bule Mentality Blueprint.
* Fixed the search box to adding another friend to your friend list dialog.
* Fixed Code Herder’s lockout in Mausoleum.
* Kalthi Sanctuary now gives Transference Vulnerability, instead of Resists.
* Changed the model for the Lyrae and the Vega to the same model that the Coronae uses, they were using the Paxian Missile model previously.
* Fixed the unable to drag the social dialog and character dialog around where no tab buttons existed.
* Fixed raging mode of Twisted Fate of Death, wasn’t smoothly adjusting.
* Aveksaka Xenobiology Research missions now ask you to bring a Pristine Alien Egg instead of a Piloting 22 commodity.
* Fixed tabbing issue with large fonts in the squad dialog.
* Fixed raging mode of Twisted Fate of Death not smoothly adjusting from green to red color transistion.
* Fixed an issue where you couldn’t use your slave’s item while docked.

Missions

+ Added repeatable turn in missions for Hazardium, Precarium, Unstable/Stable/Enriched/Concentrated Precarium, Hazardium and Perilium. You will receive the appropriate amount of credits, Perilium and Rudimentary/Middling/Advanced/Expert Admixium.
+ Added auto start tag to Weapons 20 mission upon entering Iq’ Bana DG, Equipment 20 mission upon entering Copper 8 and Shielding 20 upon entering Anaconda DG.
+ Added Remote Control 19 mission to automatically start when you enter Red Photon Research Complex.
* Fixed the summary in Rat Attack II: The Scampering mission. From 2 huge rats to 4 like the requirements state.
* Added a Dodgy Tom mission giver related to the Acoustic Frigate upgrade mission in Lyceum recon base.
* The turn in missions for the Lyceum Combined Augmenters no longer require credits, and the Confiscated missions only require one Pirated Lyceum Research.
* Added Lyceum Exploration Cruiser, Pax Latis Recta, Operative, and Blue Photon Corvette Blueprint rewards to the Subspace Monthly missions.
* The monthly Aveksaka Mission do not require you to complete previous missions, and require substantially more AI to be killed as well.
* Unlocked the Subspace monthly missions and shifted the majority of the Allied Commendations into the Pajca and Sas arm missions, the Pajca arm now gives 2 Medium Crates and the Sas arm now gives 3 Large crates.
* Altered Meeting Barbe Bleu mission to mention to proceed to Brigand’s Stronghold to continue the mission chain.
* Added clarification to the Paranormal Research Diploma Graveyard Mission chain.
* All Olympus related missions now take place in the hidden base in Olympus Entrance
* Renamed some confusing Twisted Missions
* Made all exchange scrap item missions reward raw scrap notes.

Subspace

+ The Aveksaka Monthly Invasion missions now require you to kill Aveksaka Outposts in order to complete them. They also give a very large amount of credits and experience upon completion, as well as 50 levels in the form of arm specific Epiphanies. These arm specific epiphanies provide an accelerated form of leveling, and are neuro bound. You will, however, be able to transfer them to your alts through the TSL.
+ Perilous Space Aveksaka are no longer hostile towards other Perilous Space AI.
* Massively increased the experience and credit rewards from the Subspace mission chains, in many cases this is 10x the credits and experience.
* Moved the daily mission galaxies from the Sas arm into the Pajca arm.
* Sas arm Outposts have an extra chance to drop higher tier gear, while Pajca arm Outposts have a very small chance to drop higher tier gear.
* Added Latis Recta Hybridization Blueprint to Lyceum Research Concourse.
* Tech 22 Subspace grem lasers now apply their forced turn effect for 1 second after 4 seconds, instead of 0.2 seconds every time the weapon did damage to its target.
* Buffed the Aveksaka Defender Devices, increased the cooldown and damage of the Aveksaka Plasma Devices. These changes primarily affect Hybridized ships, added the Aveksaka Regenerative Device to the Hybridized Venaticora.

Client only update

This is a small client update to fix some issues that have showed up recently.
* Fix a multitude of slowdown related to object loading and particles, resulting in a pretty good performance improvement
* Fix for a render thread using cpu when it did not need to (should mean that with background rendering disabled, client in the background will use very little cpu)
* Fix for 3 different client crashes.

Server/Client Patch 10.28.2016

– Content changes –
* Increased Alien Healing Burst, in-built Superitem Bhisajayu.
* Increased mobility movement of the Mobile Transfer Station.
* Increased the Solarian Drone’s damage and energy bank but reduced the electrical charge to give more differentiation between the Solarian Drone and Mercurian Drone.
* Removed drone deployment ability from Bhisaj’a roaming subspace alien in perilous space. This will stop the event chat spamming of this wild bot from trying to deploy its drones.
* Made Pumpkin Drone a mobile drone again.
* Decreased the spawn delay on the roaming t20 ubers to 1 day
* Increased the distance at which you have to fly to spawn a Giant Space Alien from the southern spawner in Ngorongoro Crater
* Increased lifespans on Engineer Transfer Station and Mobile Transfer Station to 10 and 12 minutes respectively
* East Vindia NCC-Bulk spawner count increased from 4 to 5, excluding Ismail and the two roaming NCC-Bulk spawners.
* Barbe Rouge respawn timer decreased from 20 minutes (give or take 50% of that), to 5 minutes (give or take 50% of that).
* Added “Only follows the ship used to deploy.” to all assault perm drones descriptions and reduced size to 10.
* Weakened Wild Warp Beacon resis and shield bank.
* Removed the synergy between Bot Ph.D. and Wild Man, Wild bot slots are now the same as trade slots, *2 for Wild Man
* Beefed Iceprickler and Unforgone AI slightly so they’d be more competitive as Wild Bots
* Zebu Masuta is now available for RadEx
* Added sunglasses holoprojector.
* Removed Twisted Token requirements from DESPICABLE and SUBTLETY skills from the Ai Base in Twisted Zone.
* Reduced the droprate of the Bana King DG version from 100% to 33% with a weekly lockout
* Increased the droprate of Ancalagon the Black from 25% to 33% with a weekly lockout
* Increased the amount of time it takes for the Bana King roamer to respawn
* Decreased the amount of time it takes for Timothy the Red to respawn.
* Reduced Ambrosia Base Gear Pack cost
* Added Industrial Commodity and Industrial Commodity Factory tags to their respective items. This will make it easier to search for them.
* Beefed Twisted CnC drones.
* Changed Blanco Uber Station’s Monochrome Tint specialized trade goods to drop Monochrome Hue specialized trade goods.
* Beefed the Twisted Death Augmenter
* Slightly nerfed the Ult. Vanguard Augmenter
* Slightly nerfed the Grand Moff Augmenter
* Reworked the Nightfury’s Patience
* Reworked the Pax Stratos and Heliosoleta.
* Adjusted the Grand Navigator’s Offensive and Defensive augmenters.
* Adjusted the Grand Moff Augmenter.
* Removed Tractor Power from the Nightfury Patience Augmenter. Nerfed the Ult. Vanguard augmenter, and tweaked the stats of Sup. and Exc. Vanguard of augmenters.
* Added a 33% range reduction to the Samgrahaka Akramavar, Indrakoza Akramavar and Indrakoza Amzuchidvar. Also adjusted resistances to give them clear strengths and weaknesses.
* Adjusted the drop table for the Urqa Capship DG and roamer boss in Kalthi Depths. *Adjusted the requirements for the Grand Moff Augmenter Blueprint.
* Reduced range of Twisted Extensive Charge Drone from 300% range to 260%.
* Improved Twisted Earth sub boss area.
* Improved Nikola main boss area.
* Removed key requirements from Twisted Zone.
* Adjusted the drop rates of the Graveyard Souls and Spirits.
* Decreased the size of Fighter crates, and increased the weight.
* Lowered the maximum amount of Allied Commendations obtainable from the Paxian Supply Crates, removed Bindomite from the Paxian Supply Crates.
* Edited the mission text for the Graveyard missions, letting players know they should capture the Restless Souls.
* Reduced the costs on the lower level Lyceum Combined Augmenters.
* Lowered the weight of all Industrial Commodities
* Adjusted the stats of the Pax Stratos and Heliosoleta.
* Reduced the Red Photon Warship Transference Vulnerability to -10%.
* Rebalanced the Art of ___ Augmenters and Ultimate Art of ___ Augmenters
* Added skins to the Twisted Fate of Death ship.
* Added skins to the Twisted Honey ship.
* Changed ruin base gear to be on par with X Gear and +1 their tech level.
* Reworked the requirements on the Art of ___ Augmenters, as some of them required items that nolonger existed
* Removed the level requirement on the Honorary Mention for Jungle Armada Crests mission in The Jungle.
* Gurujana Ekam’s Zarkara, Hantr and Raurava minibosses will no longer drop their respective augmenters.
* Beefed Mythic Defender.
* Reduced Annihilator Thruster Blueprint from 100 size to 10.
* Changed the nerf capacitors to be tech 0. This was preventing people from capturing the Zobitan’s Hareem since it had a t22 nerf capacitor equipped when captured.
* Increased Massif III roamers.
* Changed the price of copper and tin to 750k.
* Adjusted Subspace Invasions so that they last for 24 hours instead of 4 hours.
* Hantr, Raurava and Zarkara minibosses spawned by Gurujana Ekam no longer drop their respective augmenters.
* Nexus AI no longer have -50% shield bank.
* Lowered the cost of Doomed gear from Infernal Tempest.
* Changed the Seer virus weapons to superitems.
* Changed the Seer virus blueprints to require/accept the new seer superitems.
* Adjusted numerous spawners in Blue Outpost, Bonnet, Absolution, Arctia, Tortuga and a few other places. The AI should now give experience no matter how many times you kill them.
* Adjusted Subspace Invasions so that they last for 24 hours instead of 4 hours.
* Removed Tech 19 ruin ships from their respective ruins, those ships will still continue to exist in game.
* Added Tech 20 versions of those ruin ships to their respective ruins, these ships have different stats.
* Increased wormhole opening time from 10 minutes to 1 hour in Twisted Zone.
* Adjusted the repair costs of various Tech 20 through 22 drones (Armada Drones, Chidz, Twisted Drones and Armada Inferno and Charge Drones in particular).
* Tweaked the Nightfury’s Patience augmenter
* Converted the Inferno Drone requirement to Armada Inferno Drone on the Twisted Condemnation Drone Blueprint.
* Tweaked some Twisted missions to take more Twisted Tokens.
* Added exterminators to the twisted AI.
* Added Self Destructor to Mini Vulcanite Fighters.
* Added 3 Nikola skins.
* Improved Termite Rat Speed.
* Improved Mobile Transfer Station speed by 10%.
* Made all exchange scrap item missions reward raw scrap notes.
* Scrap notes are now 0 size.
* Beefed the Fuzz’s aura.
* Given Twisted Rage Resonance 5% rate of fire.
* The Nexus Urqa are no longer on the same team as the higher level roaming Urqa.
* Anaconda has better turning.
* Decreased the Jungle Armada Crests required for an Honorary Mention, from the “Jungle Armada Crests” mission, from 5 to 2.
* Increased the number of Honorary Mentions obtained from turning in 5 Lyceum Mention Blueprints from 1 to 3.
* Tweaked Twisted Solar Panels.
* Tweaked Perilous Solar Panels.
* Added new different looks to the Slumberchrome, Rosie and Basils.
* Adjusted Twisted Main boss drop rates.
* Leopard Missile Launcher is now Light Fighter locked.
* Bule Abadi Sidhe has had its resistances adjusted some more.
* The Mzungu Frigate’s shield and energy bank bonuses have been increased to 650% each.
* The Monkey and Leopard’s resistances have been swapped, the Leopard has 4 augmenter slots as well. The Primal versions carry those changes as well.
* Oversized Wingship’s hullspace has been increased, and it’s resistances have been tweaked as well.
* Equaminizer’s inbuilt Juice Gen has been increased to 150, it’s build cost now includes an item form Equanimizer.
* Added upgrade item methods for Silent Night and Twisted Nikola.
* Beefed the splash range and nerfed the splash damage on the Amplificative Oscillation Ion Emitter
* Added Candy Corn visual for Neurotweak debris.
* Glacial Freeze has been altered from 90% resis to mining to 60%.
* Super Shield Soother now has no charge timer but does negative 8% to energy charge.
* Power Doughnut has no charge time but does 15% negative recoil instead of 50%.
* Aptitude Doughnut has no charge time.
* The rate of fire cap for userbases is now 500ms, rather than the standard 100ms for everything else
* Multiplied all base wep damage, energy, and recoil values by 5. DPS, DPE and EPS will be the same, but this should reduce the lag caused by high rof bases significantly.
* Reduced the restriction in distance between attached bases by 40%

– Misc Changes –
* Renamed Slave Master Pod to Bot Master Pod
* Renamed Perilous Expanse to Kalthi Depths
* Added two new names to the Monkey name list for The Jungle
* Removed basebound tag on base thruster manual.
* Added decay on universe reset tag to base thruster crates, Zaphragi Communique I to III, Jungle Communique I to III.
* Update skill descriptions for bot slot changes
* Wild bots will name be named “WB” instead of “CB”
* Reworked bot slots so that bots take their tech in slots:
** Trade slots: (Remote Control + Bot Research) * 2
** Combat slots: Trade + 8 (if you have Bot Ph.D.)
** Wild slots: Combat * 2 (if you have Wild Man)
* Reworked (slightly) the maximum number of bots you can have
** Trade bots: Remote Control + Bot Research – Minimum of two.
** Combat bots: Half trade (rounded up) + 2 (if you have Bot Ph.D.)
* Bots require their hull’s tech level in slots, at a minimum of 1 slot.
* Improved the Twisted Harbour bp and aura.
* Added extraction per day to extractor tooltips
* Wild Man nerf: Wild bot slots are now `Remote Control * 2` and Wild Man adds 50% slots
* Speed Demon Overdrive Device’s electric regeneration bonus has been lowered (Due to it being neurotweakable, players were receiving more electricity than they should have.)

– Misc Fixes –
* Fixed a typo in the Big Banker mission summary text
* Fixed a typo for Interial Dampening in the ship info window
* Changed it so that scoops will report errors if the message is different to the previous error, instead of if the error was greater than two seconds ago.
* Fixed a typo in the crowning notification message
* Coordinate info from Treasure Holochart corrected from 5000/1000 to 5000/1850.
* Fixed Kalthi Depths strontium missions.
* Fixed hate rollover (causing hate to reset to 0 if you did too much)
* The size and tech for the “Hesediel’s Augmenter Blueprint” was backwards. Changed to size:5 tech:11.
* Changed the ai in the crucible to not be able to jump to different galaxies.
* Fixed the sorting of the Level column in the character skill menu to sort as a number instead of a string

– Changes requiring a new universe –
+ Increased Rhino and Lion Aspect Augmenter drops.
+ Added a new tag to spawners to disable AI from scooping items and applied it automatically to dungeon AI
+ Reduced termite amounts.
+ Reduced drop rates in Kalthi Depths on generic drop items.
+ Fixed problem with L, T and Y class suns having planets and asteroids orbiting too close to them.
+ Fixed Twisted Fate of Death Roamer.
+ Added MagCannon Base Weapon Blueprint Pack to Free Market and The Acropolis.
+ Added mission auto start to Twisted roamer.
+ Added Mad Kidd Drones.
+ Added Hybrid Kidd Drone.
+ Added Honey Badger Drone.
+ Added Heavy Kidd Drone.
+ Added Armada Kidd Drone.
+ Added Captain Bling Drone.
+ Redone termites and unlocked all features to highest tier mounds.
+ Improved Twisted Zone entrance galaxy layout.
+ Changed the Seer Lyceum base to sell the correct blueprint/changed the missions to give the correct item.
+ Fixed UrQa’qa Qu’ishi boss scripting.
+ Added more Strontium 90 Kalthi hunting missions.
+ Added UrQa’qa Qu’ishi (UrQa King) Strontium priority target mission.
+ Added Twisted Fate of Death Strontium priority target mission.
+ Moved Bonnet and the Enigmatic Sector to the Earthforce layer.
+ Nerfed the offensive strength of the Subspace Outposts, but increased the buffs they give to the surrounding Aveksaka.
+ Added Twisted background music for Twisted Zone.
+ Changed the Kalthi Deployers to not bunch up early on in Peril Depth Dgs.

– Client changes –
* Fix for a corruption that occured at the gpu memory level (some drivers were unaffected but to others the impact was pretty varied).
* Small performance improvement in galaxies with lots of objects.
* Fix for 17 different crashes.
* Support for planet glowmap added.

Server/Client Patch 09.13.2016

** Micro patch 28/09/2016 **

* Rosemaries are now available for capture by RadX
* added BP for Base Amplification holoprojector (+5 BvB slots) to Vervaardiger Processing
* beefed unforgone ai slightly
* Fixed the Twisted Station Kit portrait mission image.
* Adjusted Legendary Termites to deploy mounds closer.
* Beefed Termite Pro Larva.
* Removed construction timer from arena lobby kits.
* Added Twisted Tech tag to Twisted Planck Gravity Transmuter and Twisted Planck Skein Attractor.
* The Blueprints for the Kalthi Depths Commodities now all have a maximum use of 5, up from 3.
* Twisted Pest Exterminator now exterminate parasites instead of fire.
* Fixed the Bule Twisted mission.
* Fixed Blanco boss levels.

** **

Next Universe – General
+ Added Loaded station kits to common AI bases, removed previous existing kits from common AI bases.
+ Added rings to universe generation for planets and moons. 20% of gas giant planets (planets with high gravity and a gaseous atmosphere), 1.5% of non gas giant planets and 0.1% of moons will form with rings around them during universe generation.
+ Lowered the drop rate of Dementium, increased the drop rate of Dementium Fragments.
+ Changed many of the commonly unused Class Super Items acquired from The Crucible. However, their descriptions have not been updated yet.
+ Adjusted some of the lower tech drones (Venusian, Mercurian, Solarian, some of the DG dropped Tech 21 and Tech 22 drones).
+Added Completionist Mission to Sai’s Retreat in Sol

Next Universe – Kalthi Depths (PP Space)
+ Added Cyborg Dark Transport boss roamer to Kalthi Depths.
+ Added SWAT Police AIs.
+ Reduced Kalthi Stinger and Corrupted Cyborg Machine Minion radar abilities.
+ Increased the level of some Perilous Perilous Space AI to better match their difficulty in comparison to regular Perilous space AI.
+ Added new drop list to most Kalthi Depths AI, separate from current drop lists.
+ Changed Kalthi Stronghold to Danger Factor 400, from Danger Factor 420.
+ Moved PP space from Perilous Space to its own layer above and PP space and will now be called Kalthi Depths.
+ Removed Solarian blueprints from Kalthi Depths drop tables.
+ Adjusted Kalthi Depths AI static spawns to spawn in higher Danger Factors.
+ Decreased the speed of the Lunarian Avenger, doubled the charge time of their superitem (Gives double RoF) to 30 seconds from 15 seconds.

Next Universe – Subspace
+ Added Honorary Diploma Missions to Lyceum Research Concourse.
+ Added DNA Extractor Beam and Advance DNA Extractor Beam missions to Lyceum Subspace Research Station in Lyceum Research Concourse galaxy.
+ Added monthly missions to Subspace that give very desirable rewards.
+ Increased the number of Allied Commendations given from weekly missions.
+ Removed Hybridization Blueprints from the Aveksaka drop tables and put them in the Lyceum Research galaxy off of Kumari.

Next Universe – Perilous
+ Added 3 Stella Perilous roamer bosses.
+ Improved “Drop” AI loot drops.
+ Added Hotrod Ultimate to The End of the Universe.
+ Added Barrier Booster terraforming Blueprints to Blue Photon Processing. These will improve the base shield banks attached to the moon or planet.
+ Added Scan Booster terraforming Blueprints to Blue Photon Processing. These will improve the base radar attached to the moon or planet.
+ Added a bunch of shard item converters to Spymaster’s Quarters AI base in Staff Quarters. This is related to converting Shard Dusts to Swift Shards and etc.
+ Added more Shard Dusts to all Olympus bosses and minibosses, adjusted the difficulty of the Olympus Daily Mission AI.
+ Dragonslayer’s Presence no longer drops from Ancalagon the Black.
+ Dragonslayer’s Presence is now obtained from a mission located in The End of the Universe. Mission will auto start when you enter the Ancalagon’s Lair galaxy.
+ Reduced undead Jey’s ship resistance so it won’t take forever to kill.
+ Dragonslayer’s Presence is now neuro-bounded and has a Junkyard Scrappable for 5 Junkyard Scrapnotes tag.
+ Nightfury Hull Fragments at 5% chance and Nightfury Hull Remains with 3% chance to drop from Ancalagon the Black. This doesn’t affect other existing drops.
+ Tweaked Georg Ohm, Seumas Watt and James Watt to have a higher chance to drop 1 dem frag.
+ Increased Kidd level from 1.5k to 2.5k.
+ Increased Timotheus the Red level from default to 5k.
+ Moved the wormhole under the Olympus drone to the West in Olympus Entrance.
+ Adjusted Stella’s to drop Solarian gear and Solarian Blueprints.

Next Universe – Wild Space
+ Added new warp beacons to be scattered around wild space layer, for players to either use or blow up!
+ Added Legendary Grubbies to higher danger factor galaxies.
+ Revised Station Max and consumption on all tier 1-3 industrial commodities. Revised price on Girders, Fusion Cells, Chatbots, Sub-Shield Buffers, and Sub-Shield Reactors.

Next Universe – Earthforce Space
+ Implemented Lyceum Combined Augmenter missions into Acropolis, Lyceum itself and Lyceum Research Concourse. They all require various levels of Augmenter Tweaking and offer the player blueprints to build new combined augmenters. There are over 147 augmenter blueprints.
+ Added a wormhole to Lyceum that links to The Jungle.
+ Added base thruster blueprints to The Acropolis.
+ Added new Arena Lobby area (Galactic Colosseum) its relating around player bases.
+ Added exit wormholes to UZ zone.
+ Added new AI base containing missions for minor augmenters in The Junkyard galaxy.
+ Added Space Rat termites to EF layer.
+ Added some Kalthi Depths Strontium 90 missions, they are with the Platinum missions.
+ Updated junkyard AI bases to new visage.
+ Moved all base augmenter bps from common AI bases to The Acropolis (Augmenter Labs).
+ Moved all station tech upgrades from common AI bases to The Acropolis (Parthenon).
+ Moved all inhibitor and facilitator bps from common AI bases to The Acropolis (Parthenon).
+ Moved all base plating from common AI bases to The Acropolis (Parthenon).
+ Moved Stationary Defense Overloader bp from common AI bases to The Acropolis (Parthenon).
+ Moved all existing base augmenter bps from the Parthenon to Augmenter Labs within The Acropolis.
+ Fixed Defensive Ops Aptitude Augmenter mission being unavailable.
+ Put Space Blue Gamma Augmenter on Space Blue Gamma Scout.

Next Universe – Nexus
+ Wormholes for The Building Academy and Arctia have been moved to Deep Space, along with introductory missions to direct new players to these zones.
+ Adjusted the difficulty of many of the Nexus AI, increased shield bank and ship size of Rattie Moe.

Added this Patch
* Made the original Zebucart skin apply to all of the low tech variants of the Zebucart, enjoy your shiny blue and white Zebucarts!
* Gave Olympus bosses new shouts to help better inform players of what was actually happening during their fights.
* Added Neural Keysyncs to the droplist of the drone in the room before Anaconda.
* Bots can now equip and unequip their solar panels automatically to maximize their charge to the bot’s energy bank if possible.
* Bots should now follow their masters in galaxies with wormholes that connect to other wormholes in the same galaxy up to 1 wormhole away, and can travel using in galaxy wormholes when trading with a userbase.
* Added Hazard Dissipator Ultra Crate to drop tables.
* Added a Promethium Matrix Crystal for higher end DF DGs.
* Added commodity crates to Perilous Perilous Space dungeon drop tables
* Bots can now only be transferred from you to people on the same team and/or squad as you.
* Added more drops to Zailaguru Ksatracara, examples: 15% chance to drop RC20 commod, 100% chance to drop 1 t22 gear.
* Added “Butter Bean” name to bigger green names.
* New notification icons for the notification system to use.
* Added new base missile models.
* Added t20 Avesaka base augmenters to subspace drop list.
* Added Expedition Team Blueprint to dg drop lists. (terraforming).
* Added Assault Drones related to X Y Z content. Mobile permanent drones that follow you but don’t warp out with you.
* New textures to The Hanged Man and the Tortuga Ragnarok. Barbe Wrath tweaks drops as a crate instead of a single tweak. Modified the Ragnarok’s so the AI bought Ragnarok/Ragnarok+/Hybridized Ragnarok is better than the Ragnarock. The Tortuga Ragnarok is slightly better than the AI bought one, and is cappable. Increased the drop rate of the Holochart Fragment pieces. Added 2 augmenter slots to the Stalker.
* User bases can move themselves with some types of thrusters if they are equipped with a maximum speed of 3.
* Added new texture for multi firing bigger greens, Uber Forgones, UnForgones, Ice Picklers and Omega BattleStations.
* Improved Warp Beacon texture and Iq’Bana Warp Bacon texture.
* Added Egrosphere Thrusters to the Merchant Navy Contriver ship. Use /outfithull command to make items appear on your ship.
* BvB station slots are now separated from normal slots. Once bvb is over and the kit remove its bvb status, it will convert back to using normal slots. If no slots are available, you have 12 hours to either free the slots needed or abandon the kit before it auto abandon/destroy. There is a team chat warning every hour. BvB slots currently can only be seen using the chat command: “/baseslots”.
* Added Pirated Augmenter Token drops to DGs.
* Added Annihilator Assault Drone bps to the base bp packs.
* Added 50k credits to most station kits, for ease of use.
* Added Advanced Adamantiumized Fire Control Superitem weapon to Ada HQ kit.
* Added XYZ Radar lines to Adonis-Annihilator Upgrade blueprints.

Fixes this Patch
* Fixed base holoprojectors not updating properly.
* Fixed a mistake in low tech XYZ upgrade bps (didn’t take previous gear).
* Fixed the AI base visuals within The End of the Universe galaxy.
* Fixed the bug where the energy bar would show “+-<X>” when you had negative net energy gain.
* Fixed radar ring for weapon range.
* Fixed the textures for the Kalthi Commander, Kalthi Armored Commander and Kalthi Wrathful Commander so that their textures (not the glow maps) have engines on them.
* Fixed the OS6 mission.
* Made it so wild slaves will enter stasis when in battle grounds (e.g., The Colosseum).
* Fixed Termite Mound auras, they now work.
* Made it so that AI will no longer consider equipped drones in resist calculations.
* Disabled TSL on the Emperor’s Crown (item, not the hull). Also replaced decay on warp with warp-prevention behaviour and removed the neuro-bound.
* Blueprints will no longer state that they need 0 metals.
* Removes drone super items from raddexable wild bot, stops it spamming event chat with errors.
* Disabled the AI from using the Aveksaka Defender Device IV on the Hybridized Selenologica. Will stop the event chat spamming.

Adjustments this Patch
* Added in-built items back into the Hybridized Panther, Lion and Zebra. They no longer give up their in-builts for their increase in tech level.
* Added back the in-builts that some Paxian ships had.
* Improved Hephaestus Drone. Samgrahaka Akramavar, Indrakoza Akramavar and Indrakoza Amzuchidvar drones have also been substantially improved as well.
* Adjusted and improved termite mound visuals.
* Changed the Kalthi Depths blueprint requirements so that they require Industrial Commodities from T0 to T3 instead of extractable T0 to T3 commodities.
* Changed requirements for Olympus expanders and stats on these expanders.
* Capped the growth of alien invasion spawners
* Changes to Mutara Scrapyard.
* Multiple changes to base missiles to bring them more in line (higher energy/space cost, higher shield, range and all around usefulness).
* Changed Dementium drops so that more would drop in higher DF DGs rather than less.
* Reduced the DPS and increased the DPE of small, micro, and nano weapons a little bit to give more variety in higher DPE choices.
* Reduced Lightning Bolt Blueprint from size 100 to 1.
* Removed t21 modules from Hephaestus Mallet blueprints.
* Increased Overloaded Mining Laser Prototype from 15k damage to 100k damage.
* Reduced the Ancient Drone Blueprint from size 100 to 1.
* Changed respawn timer on Giant Asteroid in Mzungu Angani (Enigmatic Sector) from 15 minutes to 1 minute.
* Made Junkyard Hydroponics and Extensors take 0 workers.
* Adjusted Barbe Rouge’s drops.
* Buffed Buccaneer and Swabbie gear.
* Improved range from 200 to 500 on ENIAC Planet Scanner Sigma.
* Increased Solar Drone range from 200% to 300%. Built-in doesn’t affect astral injection.
* Reduced the build cost on Surgical, Heat and Radiation base dampeners.
* Nerfed Perilous Hybrid Panel by 33%.
* Holoprojector effects will now be recreated if they disappear at any time while they are in use.
* Buffed Berserker locked incineration weapons.
* Buffed Cherub.
* Reduced the size of Emperor’s Crown to 100 (from 200k), increased weight by factor of 10.
* Added Junkyard tags to Equanimizer Blueprint, Death Striker Blueprint, Death Striker+ Blueprint, Dark Freighter Blueprint, Pax Astrologica Blueprint, Reaver Blueprint, Emperor’s Behemoth Blueprint, Rosmarinus Blueprint, Assault Behemoth Blueprint, Absconditus Blueprint, Reaver+ Blueprint.
* Changed many Tech 20 and above mini bosses and bosses to the fixed Daily and Weekly lockouts.
* Fortified station kits now take loaded station kits.
* Repair station kit bps now take loaded station kits.
* Ruin kits, HQs and Outposts now have X gear included.
* Tech 9 junkyard will now come with Ares gear X.
* Fortified Attached Academy Kit resists have been lowered and now will come with gear when deployed.
* Brute Force hull expansions now have a internal drop list, with increased drop chances.
* Buffed Scorch’s Cleft Thorn.
* Buffed the Hell Fire, Hell Raiser, Death Warmed Over and Death Heated Over.
* Adjusted Pirate’s Mark Augmenter.
* Adjusted Subspace tech 22 skill missions so you don’t need the boss kill, you just need to turn in the kill commodity.
* Engineer Capacitor Super Item now affects Drones, Capital Ships and Bases. Just like the Shield Monkey super items!
* Altered the stats on the Strontium Cannon.

Server/Client Patch 07.18.2016

Graphical Improvements
* Updated all suns with new higher quality textures.
* Updated all Armada drone visuals.
* Fixed subspace wormhole visually. Was linked to non existent texture.
* Reduced the textures size on disk by a lot.
* Corrected Emerald transport visage
* Loading screen now has a fade effect instead of a solid black line
* Altered dementium kit to use default user base texture. Now using in-game engine to produce blue coloring on top, saves on client size.
* Altered Paxian base to use a grayscale texture. Now using in-game engine to produce coloring on top, saves on client size.
* Improved Death Striker and Death Striker+ textures.
* Fixed prism background.

Ship Skins
* Added Golden Toxic and Ada texture skins for Samgrahakayu and Bhisajayu
* Added Super Phunki and Helga skins.
* Added new skins to Kalthi Commander ship.
* Updated Chilled Metal skin
* The Resistance ship can now use the ‘Kilo Wattage’ and ‘Tesla’s Wattage’ skins.

Holoprojectors
* Allowed holoprojectors to be directly equipped to stations as well as ships
* Converted base holoprojectors from superitems to holoprojectors.
* Added some new base holoprojectors and made them available at Junkyard Ai base.
* Added some new player holoprojectors and made them available at Junkyard Ai base.
* Updated existing holoprojectors visuals in the Junkyard AI base.
* Added rainbow holoprojector (for events), paxian spacesuit holoprojector (for events), player indicator.

UI Changes
* Added Advance Skill Points to Character dialogue (skill tab).
* Cleaned up item durability report in bot status
* Shield/energy values in bot status report are now commified and a percentage is given
* Bots now report the result of attempting to leave stasis. Failure is reported as an error (with red text) and gives reason. You’re also told of success, instead of it silently succeeding.
* Fixed the description for gyroscopic mods (description reported half the value it actually was), gives turning not agility.
* Changed how ItemCookBook items display their stats
* Fixed a typo in unique with item descriptions
* Changed the description on Extraction Expert to correctly say that it increases extraction rate by 22% per level.
* Fixed weapon range circle in the radar
* You can now click through the chat window to target objects.

Userbase/Perma Drone Changes
* Changed account base slots so that they are no longer calculated based on character skill levels, and everyone gets a flat 150 for their account.
* Removed the restriction that characters are only allowed one Outpost kit
* Tweaked Huge Docking Booms aura generator from 40 max speed to 50 max speed to overcome the Super Phunki aura.
* Removed base augmenter bps from drop list
* Engineer no longer adds tweaking to perma drones.
* Ships no longer block the deployment of attached base kits
* Junkyard Hydroponics and Extensors can now be removed off of bases when they have not yet been equipped.
* Changes the visual of Armada Ambrosia Drone, Armada Ambush Drone and Armada Baston.
* Tweaked Kasa and Iko perm drones to have 20% resistance to mining.
* Pirate drone is now vulnerable to radiation.
* Added built-in augmenters to Attached Magic Attack, Armada Ambrosia Drone and Attached Mining Defender.
* Tweaked Armada Bastion drone to be same size as a Kasa drone.
* Added Rhino Ambrosia Fighters to Armada Ambrosia Drone (requires a redeployment).
* Added Primal Lion Ultimate Slicer Superitem to Armada Bastion.
* Added holoprojector device to Armada Ambush drone.
* Added two additional superitem weapons Armada Defender (Point Defense and Armada Spitter).
* Added tags to prevent the ability to TSL transfer platform and defender drones.
* Altered Platform and Defender drone blueprint descriptions to contain “Produces 5 drones.”

Industrial Commods
* AI base consumption/production of commodities now is affected by their supply. Meaning that a station that is oversupply will consume more, and a station that is under supply will produce more

Mission Changes
* Changed the Augmenter Tweaking 16/17 mission that took Andaman Base Aug BPs to now require some augs from The Jungle.
* Adjusted strontium-90 kill mission kill numbers to make sense. restored drop kill mission to gold, silver mission still exists so players will not lose progress.
* Fixed typo in a low level seer mission that was preventing it being repeatable.
* Fixed Junkyard Kit missions listing the wrong gear onboard.
* Corrected the repeat PWI mission. Mission text accurately lists the cost & the mission is no longer available before you have completed the initial PWI chain.
* Fixed War on Earthforce missions in Brigand’s Stronghold being unavailable or available when they shouldn’t be.

Content changes
* Changed Ares Side Arenas from using Neural Keysyncs to unlocking when bosses die.
* Ancalagon (Black Nightfury) now has 12 million shieldbank, down from 20 (per phase). 2 of the guards he spawns during the fight now have 3 million shieldbank, down from 5. This change was made because we’ve noticed that the fight is fairly dull and would often take a very long time to complete, especially since we changed the way the Sniper Analyzer can be used.
* Timotheus the Red now has 10 million shieldbank, up from 3 (per phase). 2 of the guards he spawns during the fight now have 1.5 million shields, up from 500k, another 2 have 3 million shields, up from 1 million. This change was made because we’ve noticed that when Timotheus spawns and is found it takes very little time for player to kill him because they completely ignore the boss fight mechanics and just burst Timotheus down ASAP. This beef in bank will hopefully make player follow the proper fight mechanics and with it, buy some time for other contenders to reach the location and fight over the kill.
* Decreased the shieldbank of the Bana King by 15%. This change was made because Burst weapons have had nerfs, which indirectly made this boss harder to kill.
* Fixed Hermes boss from Ares ship to Hermes ship.
* Added self destructors to the fraternity/equality ai
* Decreased Armada Ambrosia drone range -30%, damage -50%, shield -110%, increases within shield recharge +20%, energy recharge +30%, transference power +20%, transference efficiency +20%, electric tempering -10%.
* Reduced Undead Jey’s resistance, should be much quicker to kill.
* The Zebu Masuta is now Radd-exable.
* Removed scoops from Mira AI.
* Added commodity crates to Perilous Perilous Space dungeon drops.

New items
* Added new t19 ship blueprints to Absolution, Beta Antares, and Sol.
* Added player indicator holoprojector to The Junkyard.
* Added to bruteforce drop Hybridized Demon Expansion or Ultimate Demon Expansion at an extreme low chance.

Item changes
* Altered the placement distance Singularity Brakes place your ship. Hopefully this will resolve the docking in Ai bases issue.
* Targeted transwarps will no longer fail if they’re warping inside of their target
* Untanglers (often known as grav disruptors) are now using a balance sheet and had their stats re-balanced accordingly.
* Added cooldowns and equip conflicts to multiple tweaks
* Built items (such as extension Ys) can no longer be pawned to ai bases.
* Lancer missile had their launch ranges increased.
* Tweaked Flare missiles
* Tweaked the launch mechanics of missiles. There should be far less cases of missiles failing to hit their target from now on.
* Reduced the magnitude of the RoF tweak applied by the Aptitude Doughnut Superitem.
* Increased the tech of the Aptitude Doughnut Superitem to t19.
* Increased the cooldown of the Power Doughnut tweak.
* Decreased the energy needed and cooldown of the Nightfury Rage & Focus Generators by 66%
* Lowered the duration of the tweak of the Nightfury Generators to 6 seconds from 10
* Converted Bule superitem and haunted superitems to holoprojectors.
* Fixed the mini rhinos engine positioning.
* Changed the Resistant to need 6000 charge required, charge rate 100 on the Resistance.
* Changed “Slave Deathblossom” to “Bot Deathblossom”.
* The Delquadrikamdon has received a rework, with an offensive and defensive form. Its blueprint requirements have also been changed so that the build cost requires less raw credits
* Fixed an exploit where ship tech upgrades could be equipped on slaves while they were undocking (and bypass ship slot limits)
* Fixed typo’s in Zaphragi and Jungle Communique.
* Added platform and defender bps to present they make 5 drones within their descriptions.

Wormhole Changes
* Created a new wormhole type that will be locked whenever there is an AI ship, drone, or solar body in front of it, for use in new content.
* Wormholes will now briefly pulse in size whenever anyone jumps in or out of them.
* Wormholes will now play sounds whenever anyone jumps in or out of them in your galaxy, rather than just hearing yourself only jump in and out.
* Added wormhole lock and unlock sounds

Misc Changes
* Normalised the volume on all sounds.
* Replaced the sun in Fortress with a eye that looks at you in top down mode.
* Fuzz aura now lasts one minute and is far more crippling in combat without being annoying outside of it.
* Added new missile sounds.
* Added new sounds to Bana Queen, Anaconda and GSA’s (Face Hugger), Temple Grounds.
* Updated Vulcanite sounds.

Misc Fixes
* Server crash fixes
* Fixed a minor error in the Station Mastery description
* Fixed targetable effects in Blue Photon Processing.
* Fixed RDD Dynamo Blueprint from giving you back a blueprint to giving you a RDD Dynamo superitem.
* Rewritten Grooved Bores skill description to be clearer, as the tracking bonus applies to all weapon types, the physical damage bonus applies to all weapon types and the projectile speed bonus applies to all damage types
* Ships looking exactly to the left no longer glitch and look as it they were rotated to the right

Changes requiring a new universe
+ Added the moons Styx, Nix, Kerberos and Hydra to Pluto in Sol.
+ Many more Earthforce ships will be roaming the Earth Force layer of the universe and will also respawn faster.
+ Added model and texture for Saturn’s moon Mimas in Sol.
+ Added the moons Phobos and Deimos to Mars in Sol along with their models and textures.
+ Added textures for the moons Callisto, Enceladus, Europa, Ganymede, Iapetus, Io and Rhea in Sol.
+ Added the model for Halley’s Comet and added Halley’s Comet to Sol.
+ Added Ceres and Vesta to Sol as planets and added the textures and models for them.
+ Added Tarnished Imperial Chest drop to Ancalagon the Black.
+ Added new sounds to Bigger Greens, Big Green’s, Green Battleships, Ice Picks, UrQa AI, Bana King, Hives and their wasps, Space Blues, Monochromes, Earthforce ships, Greaseballs.
+ Added 100 new solar bodies to the next universe generation (30 frozen, 30 blistering, 30 temperate, 10 gas giants).
+ Altered Aveksaka Xenobiology Platform Blueprint drop chance to lower by 100%.
+ Reduced the spawn-timer on Zobitan’s Hareem in Paxius.

Client performance improvement
* Some minor performance improvement when rendering the galaxy map and loading new textures.
* Client memory usage dropped down considerably with texture preload enabled. On a clean install, very high should use about 1.1gb of ram with all textures preloaded. Please note that since the patchbot cannot delete, only add, old install gain less memory improvement. To get the full memory usage improvement on an old client, delete the cache and Content folder then run patchbot.exe to redownload the cleaner version.

Server Micropatch – 7th May 2016 + Extras

Today’s micropatch:

* Made it so you can sell cantpawn (unsellable) items to user bases
* Fixed the new mobile furnaces which were claiming to only work on space stations
* Fixed factory descriptions on factories with more than 3 ingredients
* Fixed some server crash bugs
* Added base slot numbers to scan results

Also, here are some extra notes which we’ve compiled due to recent comments about patch notes.

New this universe (everything done since last uni reset that wouldn’t take effect until a new uni):

+ New base field generator blueprints in Free Market and Sol
+ Added T18 and T20 kits to Iq’ Bana and the End of the Universe.
+ Added Hybridized Demon Expansion and Ultimate Demon Expansion in Lyceum
+ Improved the spawn rate of Gabriels Neurolichs in Penance
+ Olympus Shard missions automatically start in Fiery Lemnian Plains, in case you forget.
+ Moved the specialised trade goods mission from randomly scattered around the universe to tortuga main station. Still daily missions
+ Removed the anti farm tags on roaming olympus ai spawners
+ Removed Paxian Holocubes from Paxian ruins (they’re obtainable from the asteroids in Enigmatic Sector).
+ Doubled drop rate on Solar Prisms in Prism+ New tech 21 and 22 ruin items
+ Separated Steppes and Ruby Steppes to be multiple galaxies, instead of one large galaxy. Fixing annoyances with wild slaves.
+ Improved various visuals in various custom galaxies:
  * Strontium-90
  * The Mausoleum
  * Nihilite
  * Hyper
  * The Serengeti:
    * Manyara Mire
    * Manyara Dam
    * Lake Manyara
    * Serengeti Blockade
    * The Searing Rift
    * Serengeti Nebula
    * Serengeti’s Eye
    * Crater Highland
    * Emperor’s Peak
  * Olympus Entrance
  * Graveyard
  * Temple Grounds
+ Gave Nihilite an outer ring of drones.
+ Reduce all chat spam from Timotheus the Red.
+ Moved Giant Space Still to Capella (from Serpica). Due to Fine Space Whisky now being part of the Industrial Commodity set.
+ Added Industrial commodity factories to Capella.
+ Added repeatable missions for various items:
  * PWIs in Serpica.
  * Seer items in Lyceum.
  * Ancient Scoutship in Enigmatic Sector.
  * Strontium-90 reward items.
  * Xenobiology Research for Alien Incubation and DNA Beam
  * Stable Overloaders in Copper.
  * Combined Augmenters in Copper.
  * Crystalline Reserve variants in Prism.
  * War on Earthforce missions in Brigand’s Stronghold.
+ Allowed Programming to be trained up to level 60 in Kalthi Stronghold for Kalthi Manufacturing Parts
+ Universe generation changes:
  * Suns are now significantly larger
  * Planets now have random sizes, within their gravity class, and occasionally become gas giants, which have 5 station slots and 50% chance of having 6.
  * Fixed the concentric galaxy type to no longer generate planets with overlapping orbits
  * Added a small change for T1 commodities to spawn in asteroid belts, made asteroid belts have varying levels of Metals, Silicon, Nuclear Waste and Fermium.
  * Fixed a bug where moons would orbit too close to their planet (sometimes inside)
+ Fixed the Aveksaka echoes drop table, the table for Zailaguru Ksatra Cara, the level 6k Aveksaka Perilous Space roaming uber.
+ Fixed issues with Strontium-90 stations rotating
+ Added the tweak superitem blueprints to Shadow
+ Added tech 1 to 19 ship upgrades to the station in Beta Antares
+ Fixed various odd things in custom galaxies, like wormhole positions and visages for uni reset
+ Lowered the galaxy count for Wild Space (700 -> 600), changed seeds for the universe
+ Added a neutral Warp Beacon for Transwarps to Glass Matrix.
+ Added Mobile Nuclear Waste, Metal and Silicon Furnaces, like the Junkyard versions for space stations. Available from The Junkyard
+ Added a mobile item cook book which can compress Quartz Crystals, Nanosilicon and Phased Metals into crate items (for unpacking later). Available from Ring.

Everything from last patch (which was mostly covered on the day):

* Fixed bugs in missileshotgun (mag and pulse gun) and laser balance sheets.
* Reworked rarity on scoops
* Adjusted Kalthi skill commodity build costs:
  * http://forum.starsonata.com/viewtopic.php?p=754866#p754866
* Blue Photon fighter squadrons now launch fighters
* Missile rebalance:
  * Missile range is now scaled to tech (roughly, tech*100)
  * Some missiles received damage buffs for shorter range, others received nerfs for longer range.
  * Buffed Napalm fires (Incendiary Missiles).
  * Made Bunkerbuster Missiles do mining damage (instead of physical).
* Various improvements for sun graphics
* Added Argonaut MagCannon Blueprint to the MagCannon blueprint pack
* Various improvements to background textures
* Fixed one of our tiled cloud textures
* Fixed clipping on some sun textures
* Improved the Expanding Ring Texture (used in Ngorongoro Crater).
* Added some stat tracking for superitem use.
* Increased the speed of the Very Slow Missile Hull used by the Volcom base in the Nexus from 30 to 45.
* Added some stat tracking for when players hit specific levels and which side of the Nexus they done.
* Fixed a bug where slaves could equip ship tech upgrades while undocked (thus bypassing tech and slot restrictions).
* Renamed TSL to Storage in dialogs.
* Made it so certain tutorial events will not occur if you’ve fired recently, so as to be less annoying.
* Added a visage for Target Dummy Drone Mk II
* Changed the visage of Warptastic Drones to look like a Ruby.
* Made Nihilite and Warpastic Drones easier to cap.
* Changed “Source” to “Author” in the bulletin board.
* Improved some of our vapor cloud textures
* Gave Emperor Shaddam Kilrathi IV 70% extra thrust so he drifts around a little less.
* Added Shippy McShipFace to the list of AI names.
* Fixed a server crash.
* Added superitems to a large number of missiles which give them high turning and low thrust/speed on launch, to be swapped out for high thrust and speed and low turning.
* Lowered the cooldown on the Heavy Capacitor Device to 5 minutes (was 7 minutes 30 seconds).
* Buffed Space Blue Beta hull space from 325 to 340.
* Fixed a bug with new tractors rules
* Slight increase of tracking for Burst weapons
* Updated mission descriptions to accept shard dusts, unstables, and shard tokens
* Reduced Whiskey Outpost respawn times.
* Changed Earthforce Outpost mission to just require a kill of the outpost instead of kill and loot.
* Buffed Unt Faranji Diffuser
* Fixed Zobitan’s Hareem and changed weapons so they’re viable wild slaves again.
* AI will no longer sell commodities at less than a third of the item value (AI base buy at half). This should prevent AI from selling their stuff to playerbase buying it at 1 credit.

From the micropatches in April (iirc, this was never posted):

* Phunky Coaxer has been restored to its previous stats
* BFD 9000 damage and elec regen has been increased
* Added the “prevent warp” tag to platform and defender drones.
* Fixed Long Scope and Quick Scope (Sniper Adv. class skills) from being exclusive to one another
* Fixed issues with Sniper Analysis not resetting correctly when unequipping your Sniper Analyzer
* Changed microbes warp and amoureses to preventwarp rather then dieonjump
* Fixed the extreme ruin prices. More tweaks will come to these soon.
* Fixed the automatic event system from activating when it shouldn’t on live.

New Universe Patch – May 7, 2016

Universe Reset Patch – May 7, 2016

The Universe is now reset, let the landgrab begin! We had a patch earlier today, but we still needed to get a few more things in.

Additions
*Added EF Warp Beacon to Glass Matrix.
*Added factories for the “Industrial Commodities” in Capella
*AI Bases in wild space are now themed around individual commodities, and will buy the “Industrial Commodities”
*Added subspace mined commodity compressor for extend mining sessions
*Added mobile nuclear waste, metals, silicon mobile furnaces
*Added Programming skill training to level 60
*Added tech 1-19 ship upgrades to Beta Antares

Changes
*Subspace AI no longer count towards ownership of Aveksaka owned galaxies (this excludes the Aveksaka Outposts themselves)
*Missile launch tweaks
*Lowered the cooldown on Heavy Capacitor Device from 7.5 min to 5 min
*Universe generation changes
*Suns are now significantly larger
*Planets now have random sizes (within their gravity class), and occasionally become gas giants, which have 5 station slots and 50% chance of having 6.
*Fixed the “concentric” galaxy type to no longer generate planets with overlapping orbits
*Added a small chance for T1 commodities to spawn in asteroid belts, and made each asteroid belt have varying levels of metals/silicon/nukes/fermium (these were previously fixed amounts for all belts).

Fixes
*Fixed a bug where moons could spawn too close to their planet (sometimes inside)
*Fixed a bug where ai bases were spawning inside of suns
*Fixed a bug with the new tractor rules

Server/Client Patch 05.07.2016

Additions:
* Many previously unrepeatable missions are now repeatable.
+ New look for the dummy drone mk II in nexus.
+ Updated Serengeti Blockade wormhole and fixed some rotational background effects.
+ Visual improvements to Searing Rift, Serengeti Nebula and Serengeti’s Eye.

Changes:
* Made item set text searchable in the inventory search field.
* Lowered Nihilite range from 200% aug mod bonus to 100%.
* Increased the speed of the Very Slow Missile Hull used by the Volcom base in Nexus from 30 to 45.
* Made it so that certain tutorial events will not pop up if the player has fired recently so as to be less annoying.
* Made Crate of Stolen Parts items that you get from a mission in nexus disintegrate if you cancel the mission before delivering them.
* Changed the drop rate of the Aveksaka Echoes holocubes from the Zailaguru Ksatracara.
* The roaming Timotheus the Red will no longer spam All chat. Instead he will yell in all chat only once per phase.
+ Updated Ruby Steppes and Steppes to be separate galaxies with some fun changes.
+ Sun graphics improved.
+ Added Argonaut MagCannon Blueprint to MagCannon blueprint pack.
+ Improved background cloud effect textures.
+ Improved Expanding Ring Texture.
+ Renamed from “TSL” to “storage” in dialogue related.
+ Altered all ruby steppes drones to look ruby.
+ Tweaked Super Phunki Aura.
+ Altered Olympus entrance galaxy.
* Changed range on “Station Point Defense Array” from 300 to 750.
* The Imperial Protector (Emperor’s Palace) now has 15.000.000 Shield bank as well as 5000 Shield Regen
* Fix for the weapon range circle in radar.
* Caracara now uses the Flaming Harrier Skin.
* Removed t18, t20 kits from all drop tables. Added t18, t20 kits to Iq’ Bana and The End of the Universe.
* Fixed Kalthi Wrathful Commander superitem. Now correctly does +heat vul. rather than -heat vul.
* Tweaked Kalthi Wrathful Warrior superitem ‘Kalthi Paralysation’ to have a Nightfury’s Vacuum Effect.
* Changed the Kalthi Wrathful Warrior’s base speed to 100.

Fixes:
* Made stations consider range tweaks when calculating what they can hit
* Fixed Volatile Projectile Overloader not giving projectile speed properly
* Fixed certain item types not becoming usable with ship tech upgrades
* Fixed a bug where ships could only upgrade their tech once.
* Fixed a bug where docking tweaks were multiplying with themselves to give crazy high values.
* Fixed a bug where slaves could equip ship tech upgrades while undocked (and bypass ship slot restrictions)
* Fixed the total slave slot display in the character window
+ Sun texture clipping fixes.
+ Fixed Tiled Cloud Texture.

Most fixes from the bug fix pass did not make this patch but will be patched in the first patch after the uni reset.
Those are already sure to be fixed in the next patch. More will probably be fixed at the same time
- user bases not updating their elect drain if you unequip capacitance gear (like wep) while it’s charging.
- pwi / sing brake fail if the client is sending position update at the same time (usually occur while aping)
- small target are no longer considered hotkeyable item on drag / drop client side
- fixed holoprojector remaining after transwarp / forced galaxy jump and fixed holoprojector not coming back on after a disconnection / reconnection.
- fixed issue with ships being at angle 0.0 causing them to invert due to a rounding issue.
- fixed TSL not updating the first time you dock.
- /show*damages not listing damage anymore and the damage popup not always working properly.