Space Clouds

Server/Client Patch – 10/1/2021 – The Moonfighter Rebellion 1.2

patchnotes

This patch includes the new base upgrading system we talked previously about in Dev Diary – Base Upgrades, Bot Commands, and Everything Nice.

[Item Changes]

    • Fixed Empyreal Eclipse’s Coalition Armaments super item. (Already handled via a small hotfix).
    • Reduced the cost of Augmenter Retrieval Module (Paid Augmenter Reset) from 60 SP to 20 SP. (Already handled via a small hotfix).
    • Increased the drop rate of Solarian Fighter Bays.
    • Updated the visual effect for the Empyreal Wave Manipulator and Corrupted Pulse.
    • Promethium Cubes and ENM Cubes now cost 5 mil credits per use to build.
    • Empyreal Plating is now tech 23 instead of tech 21 and gained 400k damage taken per 1% durability.
    • Controlbots were all made 1 size and weights changed
    • The following beam’s sizes were adjusted: Amped Zeus Bolt, Amped Jupiter Bolt, Amped Chain Lightning, Amplified Jupiter Arc Lightning. Anti Pralinatasamvita went down in size. Antu Zaktisamvita size went up. The size changes were about 20-30 more size on weapons that are already multiple hundreds in size.
    • Overloader % Damage augmod values changed as a result of new augmath that better accounts for the value of negative augmods. The following overloaders were affected: Berserker Way, Berserker Method, Berserker Style, Blue Overloader Alpha, Emergency Core Cooling System, Marco’s Cooler, Jury Rigging of Hephaestus, Hermes Power Punch, Hermes Delirium Tremens, Kidd’s Wrath, Kidd’s Volatile Wrath, Reaver’s Rage, Zarkara Kostha, Tiger Modifications, Perilous Quickened Overloader, Perilous Quickened Modifier, Perilous Offensive Overloader, Perilous Offensive Modifier, UrQa Ukuk’qa, Unstable Offensive Overloader, Twisted Death Overloader, Latis Recta’s Modifications, Strontium Overloader, Mythic Celestica’s Mod, Ocelli Modification, Buzzing Oscillator, Red Photon Prototype Weapon Guidance Extension Overloader, Frenzied Presence.
    • Sizes, weights, and costs of some shields have been shifted around a little.
    • Faded Torpedo had its stats slightly reduced.

[Mission Changes]

    • Updated Olympus mission that still referenced the previous name for Sidrat Station Extensions.
    • Fixed spelling issue in The Deflector Solution mission.

[System]

    • Bases can now be upgraded in-place by targeting one and using another base kit.
    • Aura Generators will disable themselves if there is less energy in bank than the amount it needs to power.
    • Added /networklevel (/nl) low|medium|high|veryhigh to change network policies, this command is for testing purpose and will be integrated in client configs if we find that players want more control.
      • At low, the network is identical to the state before the new setting
      • At medium, update to resync planets/other objects more or less every minutes. this should mitigate cases where for some players planets move slower or faster than on server causing complications when attempting to dock or fight.
      • At high, updates become much more frequent, and projectiles also get synch update. Based on how far you are from the projectile this will cause a noticeable increase in network stress / bandwidth usage (upward of 10kb/s !)
      • At veryhigh, updates for projectiles are done on a much larger area, this may hit the 30kb/sec range in some extreme scenario.
      • Both high and veryhigh are excellent if your want to avoid projectiles (or intentionally block them), as their position on screen and on server should match almost perfectly minus the network delays.

[Bugs]

    • Fixed an exploit that allowed to bypass class limits for item slots.

Server/Client Patch – 8/22/2021 – The Moonfighter Rebellion 1.1

patchnotes

[User Interface/Client Changes]

  • Fixed several causes of client crashes.
  • Changed “Can’t Be Put Into Locker” on items to “Can’t Be Put Into Storage”.
  • Updated the visual effect for the Empyreal Wave Manipulator.
  • Towing base ship list now has a column indicating if the ship is in stasis or not.
  • Added a new model and texture to reflect the SS1/Client1 version of Brute Force.
  • Fixed remaining issues with right click APing to some wormholes not resulting in jumping through that wormhole.
  • Changed damage percentage aura/tweaks to say “Damage” instead of “DPS”. Flat damage aura/tweaks still displays as “DPS”.
  • Cargo now has its own display next to hull and hull is properly calculated.

[Item Changes]

  • Changed Cruiser and Astrodust from 2 to 3 augmenters (Somehow this change was reverted during the ship size changes).
  • Fixed the Ambrosia Overloader Blueprint not being added by the Ambrosia Base Gear Blueprint Pack.
  • Reduced Kalthi War Core weight from 25 mil to 2.5 mil.
  • Fixed Drone Deployment not being correctly attributed for its bonus effects on permanent drones in show stats.
  • Changed the Quality tier of T23 modules from Exotic to Rare.
  • Added “Rare” Quality tier to Empyreal ship upgrade blueprints.
  • Kleptomaniac and Mythic Drones are now no longer scrapable.
  • The Empyreal ship supers descriptions have been made very detailed like Kalthi supers and all of them made to not affect bases.

[AI Changes]

  • Added the missing engine to Zebu Gunships’ spawn loadout.
  • Removed Large Field Hospital from the loadout of Kalthi Armada Wrathful Deployers. They never used it but removing to prevent future issues.
  • Reduced the duration of Celeste and Estelle Envelopments from 17 seconds to 5 seconds and increased their size to be more noticeable.
  • Increased the number of shots from Estelle’s Rage super from 6 to 12.
  • Drastically reduced the DPS Estelle’s pulse gun but increased the range.
  • Drastically reduced the fire dot damage and base DPS of Analemma’s weapons and increased the tracking and spread of the bullets. You get hit by more of them at maximum range but at closer ranges all of them don’t land
  • Drastically increased DPS of the Analemma’s rage device.
  • Reduced Equinox’s magcanon dps but increased tracking of their laser and magcannon.
  • Reduced the DPS of Perihelion’s Flare lance and removed the -10k shield degeneration effect.
  • Removed the shield degeneration effect from Ascension’s weapon, slightly increased the base dps to compensate and reduced the hostility weapon effect from -99% to -80%.
  • Removed the electric degeneration effect from the Ascension’s other weapon.
  • Increased the regen of most mob Empyreal AI.
  • Made Tutu Missile more visible and added a holo effect.
  • The following changes were made to Apex boss:
    • Reduced main attack DPS drastically.
    • Reduced the shield charge effect from -66% to -25%.
    • Increased Apex Blast Pulse from 1 range to 50 range.
    • Apex Rocket Barrage has 50% more range and fires more often.
    • Increased base shield regeneration.
  • The following changes were made to the Aelia Boss:
    • Pulverizer DPS drastically reduced.
    • Reworked the pulse gun and warper logic.
    • Increased basic shield regeneration.
  • The following changes were made to Saros:
    • Reduced charging time of the Annilation Beam but reduced the DPS drastically.
    • Sara’s Railgun’s  DPS and range was increased drastically.
    • Increased basic shield regeneration.
  • Reduced tracking bonus Haraka Station causing projectiles to super track.

[Next Universe Changes]

  • Removed Reboot Modules being sold in Lyceum and Plato Academy as they are just trophy items now.
  • Removed trophy items Bule Calumniator Blueprint and Amplified Fighter Recall from the Fleet Shipyards base in Lyceum.

[Mission Changes]

  • Fix for the T23 skill missions incorrectly stating engines for several of them.
  • Updated “Where did I leave my keys?” mission to state Super Phunka keys were left somewhere near the space cheese in Shadow.

[System]

  • Bots will no longer report spam errors in event chat from automatically used superitems back to their owner, such as missile superitems being out of range.
  • AI will now have weighted spawn logic to prevent massive build ups in gals.

[Bugs]

  • Fix for active weapon being able to end up with negative tracking after -tracking effect.
  • Fix for deathblossom sometimes firing the wrong number of shots.

Server Hotfix – 7/12/2021 – The Moonfighter Rebellion 1.0.3

patchnotes

[Item Changes]

  • Kalthi Commander, Kalthi Armored Commander and Kalthi Wrathful Commander’s Inhibiting Fighters no longer cause -regen on enemy target shields and instead inflict -25% Thrust and slightly reduced tractor range.
  • Fixed issue with a few Empyreal gear being unequipable/neurobound.
  • Added additional searchable tags to various items.
  • Updated the visual effect for the Empyreal Wave Manipulator.

[AI Changes]

  • Perihelions now have better radar and have more shields.
  • Celeste’s long range beams shots have a more delayed ramp up and increased the visibility of the beam. Also reduced the -elec effect drastically.
  • Changed Tutulemma ‘s Solar Annihilation Missile’s launch pattern.
  • Equinox shields were increased.
  • Analemma’s short range weapons increased DPS and it gained two short range auras.
  • Made the envelopment used by Estelle larger in diameter so it no longer is hidden by the target ring.
  • Fallen Minelayer had shields by 25%.
  • The following changes were made to Fallen Haraka encounter:
    • Haraka Station’s beam super item has been replaced by a projectile super item
    • Gave better radar.
    • Reduced shields by 25%.
    • The Mini Delquad have weaker tractors and stronger pulse guns.
  • The following changes were made to Fallen Kunahi:
    • Reduced shields by 25%.
    • Protective Laser Platforms now always try to stay by Kuhani’s side.

[Universe Changes]

  • Increased number of drop rolls to the Empyrean fleet bosses.
  • Added unique uncommon drops to the strong Empyrean fleets.
  • Added new T23 augmenter drops to Empyrean mobs
  • Empyrean boss rooms now have a maximum range before GSA/adds spawn shown by an asteroid field.
  • Added a planets and light sources to the Empyrean boss rooms. Should prevent AI camping the wormhole entrances.
  • Lowered the suns to prevent issues with orthographic and made targetable in the rooms before the bosses in Empyrean zone.

[Mission Changes]

  • Fixed issue with the T22 Diploma and Alien Egg missions that prevented players with T23 skills from being able to access them.

[System]

  • Player hate of AI will decay much faster. In most cases, 20-30 minutes.

Server Hotfix – 6/30/2021 – The Moonfighter Rebellion 1.0.2

patchnotes

[Item Changes]

  • Warrior Brawling Field and Mega Electron Discharge Device removed from player ships. Were previously supposed to be removed / not in player hands.
  • Fixed oversight with Empyreal ship blueprints manhours being 160,000,000,000 and change to 16,000,000,000.
  • Adjusted costs of many AC trades at Celestial Encampment.
  • Added a note to the descriptions of the Empyreal Ship Upgrade BPs of what ship they’re upgrading from.
  • Reduced Hi-Combat Probe’s Shields by a factor of 10.
  • Fixed various tag issues on other new Kalthi Super Items.
  • Removed old Kalthi Supers that were missed.

[AI Changes]

  • Harraka Station has had the following changes:
    • Removed Haraka Station being able to spawn with augmenters.
    • Doubled Haraka Station’s turning.
    • Removed the laser on Haraka Station’s Torpedo stations.
  • Fading Minelayer has had the following changes:
    • The lightning effect on Fading Minelayer’s gigantic mines now are the radius of the aura they use near death.
    • Gave Fading Minelayer’s giant mines more shields and high visibility
    • Fallen Mines now have cloaks.
    • Fading Minelayer now has auras to decrease its enemies’ radar.
    • Fallen Mines in Fading Minelayer’s fight will destroy themselves after three minutes.
    • The giant mines now spawn faster and there are up to two up at once.
    • The Harakas in Fading Minelayer have more shields and are more aggressive.
  • Fallen Kuhani has had the following changes:
    • The platforms in Fallen Kuhani now fight the player.

[Universe Changes]

  • Fixed an issue with Rear Brawler Fleet lockout.

[System]

  • Fixed a possible issue causing planets to desync.

Server Hotfix – 6/26/2021 – The Moonfighter Rebellion 1.0.1

patchnotes

[Item Changes]

  • Adjustments to the new Kalthi super items and made most not affect bases.

[Universe Changes]

  • Updated the Serengeti instance and lockout names to match the new boss names.
  • Fixed Nexus exploration goals not correctly revealing target star systems.

Server/Client Patch – 6/25/2021 – The Moonfighter Rebellion 1.0

patchnotes

[UI/Client Changes]

  • Missile launcher charge time is now listed on its own line, instead of on the same line as the last bonus.
  • Extra linebreak added to Deathblossom item description so all text can be seen instead of going out of view.
  • Crate descriptions now separates what they break into as one line per item
  • Aura projectors now state if they work on bots, specifying All/Combat/Trade Bots on the item.
  • Items now indicate if they decay on leaving Instance, Layer, or Galaxy.
  • Added far more additional details about what aura generators affect to the item window.
  • Improved information on missile descriptions, now includes damage, damage type, and weapon tweak/splash effects.
  • Added a new visual for Mars War Chariot.
  • Added a new test skin concept on the NCC Bulk: Tinted Skins.
  • Added Radioactive skin for the Adamantium Delquadrikamdon.
  • Added Ghost skin for the Faded Delquadrikamdon.
  • Squad leader can now right click and transfer leadership to another squad member.
  • Can now ‘Use some’ on limited use blueprints, to install more than one.
  • Fixed and optimized an issue with loading textures that cause lag near the end of the load.
  • Fixed an issue with the SP Balance on the Avatar screen changed numbers / stopped working.

[Skill Changes]

  • Combat bots now get up to 60% of owners Lagrange control skills, transferred accordingly to player’s Combat bot tweaking level and Bot PhD. Bases and Permanent drones no longer get owners control skills.
  • Buffed Engineer’s Beam Mastery to give 33% non transference damage on temporary drones per level (changed from 25%).

[Item Changes]

  • Hull extensions can now remove the space requirements for the biggest cargo items in players’ ships. How much cargo storage they have is scaled by tech and listed at the top of the item description. To accommodate this change, items that can drop as cargo, always will, even if it doesn’t reduce their space requirements (previously, items size 5 and lower did not drop with a cargo tag).
  • Many DG and AI base weapons at the lower tech levels that were MicroMicro/Micro/Small classifications have now been made Small/Normal. These are classifications used in the balance sheets and you may see several items increase in size and power.
  • Items that were classified as MicroMicro/Micro/Small have less of a power penalty for their size, and have more of a range penalty instead.
  • Mulligan’s Zebu Titan had it’s hull, weight and size reduced but got increased speed.
  • Aura Generators are now defaulted to no longer work on bots. Self-affecting only inbuilt auras, only apply when deployed as a combat bot now. (e.g. Panther, Assault Behemoth, ect).The following ships inbuilt auras work on combat and trade bots: Super Phunka, Subspace Enforcer, Sergeant’s Enforcer, Vicar, Santa’s Special Sleigh.
  • Fixed an issue with Emperor’s Crown having armor instead of resists.
  • Beams with a single chain now do 10% less damage, but the extra jump now does 70% of the new base damage instead of 50% of the old base damage. (This was done as they had same base stats as weapons without chain).
  • Updated Super Massacre Overloader Beta overloader’s description to correctly reflect the damage percent on it.
  • Anise Energy Rocket is no longer unequipable and thus no longer modable. Players who modded the weapon will be reimbursed the bindomite on their ship.
  • Fixed issue on the Shield Redistribution Devices that still allowed healing.
  • Fixed incorrect description on Shield Redistribution Devices that it lowers resistance when it actually increases resistance.
  • Kalthi player ships inbuilt items have been completely redone.
  • Unstabilized Plasma Fusion Core’s now have the quality tier of Rare instead of Common.
  • Made Zebu Master Fighter Generator, Assault Dropship Generator and Greenish Fighter Generator only produce one fighter at a time instead of a max of 10.
  • The Scoop and Electro Scoop are now capable of scooping drones. The Drone Scoop has been converted into a trophy item.
  • Changed Solarian Blueprints use to use Venusian Gear instead of Mercurian. Mercurian is now a T20 side grade.
  • Changed Tech Level of all Tech 5 class Supers to Tech 3.
  • A Key to the Prophet’s Chamber is now neurobound.
  • Caracara Talons and UrQa Qa’Uka Juju have been made competitive in comparison to the items they’re inspired by. Their sizes have been increased as well.
  • Removed Kalthi Orbital Habitats Blueprint from the KD Common drop list.
  • Cara Amzuchid/Cara Amzuchidara, and Rajanicaragupta Amzuchid have had their stats distributed in such a way that they are different from each other.
  • Kalthi Wrathful and Armored blueprints now have Kalthi War Core requirement. They are dropped from Wrathful Commanders, Armored Commanders, Destroyers, and Terminators.
  • Kalthi Depths Exotic quality gear and Blueprints have been moved to an exotic drop list on Wrathful Commanders, Armored Commanders, Terminator and Destroyers.
  • Transference weapon changes from: Dev Diary – Shield Monkey/Shield Transference Adjustments.

[AI Changes]

  • Migrated Easter Bunny and Zombie Easter Bunny to the fixed lockout system.
  • Drastically reduced the shield bank of Ancient Asteroid Being and added some regen.
  • Dramatically reduced the damage of Doktor Kobaldstein’s guards (Infernal Tempest).
  • Increased the shields of Copper Blob dramatically.
  • Added Demented Delquad and Ancalagon the Black to the Instance Scores page.
  • Twisted Nikola (the boss) no longer spawns with random augmenters.
  • Lord Bagheera (Primal Leopard Boss) will now auto attack players on entering to prevent wandering off cloaked and player unable to find them.
  • Cleft Thorns can no longer be captured under Radiation Expert.
  • Sahvitrabalin Sahistha (Antu Saahistha’s cocoon) now heals to heat to prevent build up of fires by bots while in cocoon form.
  • Reduced the damage Zebu Masuta’s can do.
  • Reduced the shields of Zebu Mastuas and Shadow Turtles.
  • Demented Delquadrakimdan has the following changes:
    • Faded Fragment now spawns in the first wave of spawns instead of the start of the fight
    • Unstable Fragments have been nerfed significantly. They now are short range combatants that do much less damage and are much slower.
    • Demented Delquadrakimdan cannot die until its stations die.
    • Most super weapons used by Demented Delquadrakimdan or its spawn do more damage.
    • Massive Station, Torpedo Station, Unstable Fragments, and Faded Fragment are harder to burst down.
    • Beam resists on most AI in Demented Delquadrakimdan’s fight have been lowered.

[Universe Changes]

  • Added new armor drops to the Serengeti bosses.
  • Removed Lunarian shards from Lunarian wreckage in Akuq’ba.

[Next Universe Changes]

  • Added two new zones for T23.
  • Kalthi Depths has been completely redone with with an emphasis on AI intelligence with the Kalthi Armada. Split Lunarian and Selenites into 6 total teams.
  • All of the Bonnet bosses are now instanced.
  • Completely reworked random DGs drop tables to allow for target farming of specific item types. Example: some bosses may drop only radar and shields.
  • Added Stellations to Perilous DGs.
  • Roaming Stellas in Perilous Space are now Stellations and increased the number of roaming boss spawns.
  • Wild Space now has 4 Entrances and they follow NATO Alphabet instead of Greek. Connections between Wild Space and Perilous Space have been removed.
  • New and revamped celestial rings added to universe generation.
  • Removed the now redundant (as they were turned into AC trade ins) augmenter based module pack missions from Platonic Academy.
  • Disabled both roaming TFOD and roaming Banu King.

[Mission Changes]

  • Set the expected level on the Infernal Tempest mission “Constructautomaton 4000″ from level 0 to level 250. Players should now get the appropriate XP reward for it’s difficulty.
  • Added a note to the mission “The Aftermath”, on the Serengeti Research Labs, that it unlocks the Zaphragi Trade-In Items in the Trade Bay.
  • Removed Mako Skin and Stingray Skin requirements from the Pretender Research mission in Olympus.
  • Changed the Bonnet mission “End of Tyranny” to explore Coronet due to the bosses being in instances.

[System]

  • AIs now get OOC regardless if a sun is present for them.
  • Can now buy at most 10000 of Base category items, instead of 1000.
  • Combat Bots will remember their ‘Attack My Target’ on/off selection through server restarts.
  • Microwarpers are no longer blocked by your own envelopment.
  • Most microwarpers no longer have a fail rate.
  • Drone Laying is no longer blocked by your own envelopment.
  • Drones list information about their weapons at the bottom of their showstatsources window now.
  • Renamed Laser Vulnerability to Beam Vulnerability. (e.g. Unt Faranji Gatling X properly display that it adds a Beam Vulnerability).
  • Already installed blueprint no longer blocks installing the rest of a blueprint pack.
  • Capped Diffuser durability damage at max shields.
  • Capped diffuser durability damage for healing at missing shields.
  • Overloaders no longer do weapon damage in arena galaxies like The Colosseum.
  • Diffusers no longer take damage in arena galaxies like The Colosseum.
  • Dead Fighters return non-destroyed in arena galaxies like The Colosseum.
  •  Limited personal/bot hate generated in arena galaxies like The Colosseum, such that it will decay within around 5 minutes.

[Bugs]

  • Fixed bug with surgical damage being able to do more item damage than intended.
  • Transference Resist no longer causes diffuser damage on healing. Transference Vulnerability no longer causes diffuser damage on stealing.
  • Fixed mining bots not loading their dump station on a server restart.
  • Fixed Bots and ai not being able to cloak again after a server restart.
  • Bots can now use cloaks even if equipped with one after launch.
  • AI no longer sometimes falsely decide to use only DPH weapon believing they will one-shot the target due to unable to factor in resists.
  • Fixed charged tweak going into cooldown even if shields/energy checks fail.
  • Weapons will correctly display if their effects are tweakable or not.
  • Drones will no longer try to shoot at Large Warp Beacons or other invulnerable objects.
  • Methods of splash damage that re-killed spirits or damaged pods will no longer do so.
  • Fixed desync for all online teammates when a team galaxy is protected.
  • Bots will no longer attempt to kill a fresh capture or other bot of the player when “Attack My Target” is on.
  • Fixed a rare bug where bots would ignore “Attack My Target”.
  • Fixed error message for being at max permanent drones in a gal displaying ‘maximum of 1′ when attempting to deploy another drone.
  • Fixed display of extraction per day on extractors where the range of 10-100 per day would become scientific notation. (e.g. Psion Icicles Extractor).
  • Fixed missing space in log when preforming a base transfer.
  • Fixed base missiles being used without launching if failing range check.
  • Can no longer equip more than one overloader as a stack.
  • Fixed display of non-percentage speed on weapon effects. (e.g. Anti-Transmographic Decombulator displayed +0.04 speed, now properly shows +40).
  • Repaired functionality of stay close for bots, now includes max range selection.
  • Fixed squad leader change not updating group members of the leadership change.
  • Fixed bug with trying to equip more drones than you had slots for, will now actually equip the amount you had free slots for instead of just saying that.
  • Bots guarding a squad member can now also be transwarped, instead of always being left behind.
  • Fixed a bug where some missions would delete their progress on server restart. (e.g. Subspace Monthlies).
  • Fixed an issue with Emphatic Mother that prevented Unstabilized Plasma Fusion Core from dropping.

Server/Client Patch – 6/10/2021 – Healing Revamp 1.2

patchnotes

Note: + means a new universe (reset) is required for the change to come into effect.

[Client]

  • Now displays trade skills on the Character select screen.
  • Added subscription status and number of space points message to top of the character selection screen.
  • F10 (Ship Details) now factors Electric Tempering into DPE display.
  • Copy button added to copy blackbox/showstatsources/showsquaddamage/mc to clipboard.
  • Deleting a bot order no longer jumps back to the beginning of the order list, moves up one position instead.
  • Moved bot tow option to the bottom of the target options list.
  • Distance for RTS clicking yourself is increased 1.5-4x scaled with ship size.
  • Fixed ‘View Team Web Page’ button in target menu.
  • Right clicking an instance wormhole will no longer AP to somewhere else.
  • Fixed issue with holes in the Indestructible Deployer skin.
  • New Tortoise, Astodust and Goblin model and texture.
  • Updated EarthForce Capital ship textures and models.
  • Added Neon Red Skins to their Hybrid versions for Zebra, Lion, Panther, Rhino and Mastodon.
  • Fixed issue with preventing new Red Neon skin on Mastodon.
  • Avatar tab was rearranged under Character menu and added SP/SPEX to it.
  • Bot order list now shows current and max orders.
  • New Mark and Mark Team key bindings created.
  • Squad leader can now right click and transfer leadership to another squad member. (Note: Requires another patch to work but button is listed)
  • Fixed issue with not being able to resize the chat window properly when RTS-able assets were present.
  • New texture and glow map for the UrQa’qa Qu’ishi Qa.

[Skill Changes]

  • Discovered a hidden 3% rate of fire bonus per level was hidden in the Speed Demon class skill, Speedy Firing. Speed Firing has been adjusted from 20% to 25% to factor this in. Resulting in 0.344% more RoF.
  • Adjusted Shield Stealing on Shield Monkey (See: Dev Diary – Shield Monkey/Shield Transference Adjustments)

[Item Changes]

  • Split “Ship Scanner” tag into “Ship Item Scanner” and “Ship Hull Scanner” for better searching.
  • Bots can no longer use Seer Nanite Devices.

[AI Changes]

  • Added Jelly Skin and Swordfish Skin to Kraken and Poseidon’s drop tables.
  • Reduced the shield bank and regen of Swordfish ships in Kraken and Poseidon.
  • Reduced spawn of Swordfish in Poseidon.
  • Reduced spawn rate of Swordfish and Jelly in Kraken.

[Universe Changes]

  • Removed Jelly’s Acidic Remains and Jelly’s Blood from Grog missions in Handels’ Cove. Reduced Requirements for Heated Metals from 10 to 3 in the respective Grog mission.
  • Changed mission “What happened here?” Hyperion mission requirement from “Urqa’Qii” to “Fused UrQa Energy Modulator”.
  • +Fixed issue with some of the Leopards in Undergrowth using Rhino/Elephant names.

[System]

  • Optimized universe save and improved other systems to reduce lag issues.
  • Show bot stats correctly displays “Bot Research” now.
  • Marketcheck (/mc) will no longer display scrap price for items which can not be scrapped.
  • Made it so you can’t deploy a temporary, non-superitem, scoopable drone without having a drone-capable scoop equipped.
  • Change radiation critical hit effect to -75% tracking for 2 seconds.
  • Transwarping and being kicked out of dungeons causes ships to stop firing.
  • The Serengeti Mini Bosses are no longer tracked on the Instance Scores board.

[Bugs]

  • Fix percentage speed aura display being off by a factor of 1000 in the F10 (ship details) window.
  • Fixed a bug where the F10 (ship details) window didn’t correctly calculate your critical hit DPS (was still taking the base chance as 2%, not 5%).
  • Made the Twisted “station” drones non-scoopable.
  • Fixed missing space in ‘report back to’ text for all missions.
  • Fixed tracking auras not applying to beam weapons.
  • Tracking auras are now actually multiplicative like other aura effects.

Server Hotfix – 5/21/2021 – Healing Revamp 1.1.8

patchnotes

[AI Changes]

  • Reduced the random augmenter slots on Twisted Fate of Death boss from 2 to 0.
  • Reduced DPS of Pressure Beams the Twisted bosses use.
  • Increased Demented Delquad’s supers damage and charge time slightly.
  • Reduced Demented Delquad’s Beam resists slightly.

Server Hotfix – 5/19/2021 – Healing Revamp 1.1.7

patchnotes

[AI Changes]

  • UrQa’qa Vazuk Vo’kii boss encounter has had the following changes made to it:
    • No longer has full tracking beams during the final stage.
    • Vacuum lowers thrust for .2 seconds instead of 2 seconds.
    • Changed the speed of the fire wave projectiles from 230 to 75.
    • Urqa Vacuum Device fires off once instead of 4 times.
    • There is now a 4 second delay on the UrQa Clusterbomb Device.
    • Reduced the range of the UrQa Clusterbomb projectiles.
    • Weakened the second speed aura of BK to match the first aura for the speed effect.

Server Hotfix – 5/12/2021 – Healing Revamp 1.1.6

patchnotes

[AI Changes]

  • UrQa’qa Vazuk Vo’kii boss encounter has had the following changes made to it:
    • Reduced the number of Qi’ukas (drone envelopments) by one. Made the two Qi’ukas in the finale behave a bit differently.
    • Adjusted the trans resist effect to be a shorter duration.
    • Fixed issue with super laser not causing boss to stop turning correctly.
    • Enrage will now properly wipe players and reset afterwards.
    • Fixed an issue with enrage timer starting early.

[Universe Changes]

  • Twisted bosses, Demented Delquad and UrQa’qa Vazuk Vo’kii boss rooms will now prevent players from leaving the room via wormholes while the boss is alive.
  • Re-added wormhole blocking stations in Akuq’ba DG rooms that must be killed to proceed.
  • Reduced Baniq Qokuji’bakoqi’Qa from 6 to 3 and added other spawn in the room before boss in the Akuq’ba dungeon.

[Bugs]

  • Fixed issue with Parasites/Fires server idle time. They no longer do more DPS then expected.