Space Clouds

Server/Client Patch – 12/05/2022 – Claim and Conflict 2.1

patchnotes

[UI/Client Changes]

  • Added free skins for Orca, Orca+, Porpoise, and Porpoise+ for the original non-Merchant Navy skins.
  • Middle mouse click on the map now links the galaxy name in the chat.
  • Opening Notification Boxes such as Subspace, New Wild Space galaxies, and others will now bring that window to the top and in focus when pressed.
  • Added some info to the bot orders dialogue text about needing a radar and needing a dock order before each buy and sell order.
  • Tooltip will now vanish if the client is not in focus/active (should fix cases of stuck tooltip when alt-tabbing).
  • Added Visibility to F10 Ship Window.

[Next Universe]

  • Added Trade Bay turn in for Aku’ Qa after completing the mission.
  • Strontium-90 redesigned with new ships and stations under the Merchant Navy.

[Server Changes]

  • Slightly tweaked the item descriptions on drones (mobility factor is now speed, dist is now distance).
  • Bots now reset their orders if they are set to guard a ship that is not owned by team, squad or account.

[Bug Fixes]

  • Fixed bug for sorting prices in trade bay above 2.1 billion credits.
  • Fixed bug with guard object bot orders not resetting when owner hasn’t been in same galaxy for 5 minutes.

Server Hotfix – 10/31/2022 – Claim and Conflict 2.0.2

patchnotes

Note: Some of these changes are already live.

[Anatolian Expanse]

  • All influence (both currently held by teams and AI) increased by x1000 to prevent weird rounding error bugs. This includes the threshold to win as well.
  • Added a new notification system for when the Polemarchos will spawn and will notify when less then 2.5 days remain before it will spawn.
  • Increased phase changes on Starategos to 100 seconds and Polemarchos to 150 seconds.
  • Reduced the damage and shields of the non-boss Anatolians.
  • Polemarchos and Starategos had spawn times and influence increased proportionally.
  • Polemarchos and Starategos keep their dodge-able super items equipped during transform phase.
  • Added asteroid belts in all the Anatolian galaxies to show the limit before an aura will cause negative effects to players.
  • Buffed Anatolian bosses due to them spawning less often
  • Fixed a bug on the Hoplites phase that caused a possible bugged state.
  • Fixed a bug that had the bosses docking at AI bases.
  • Changed Anatolian Colonial Advisor to a crate of 5 Anatolian Colonial Advisor
  • Bosses no longer shout on spawn but shout on transform.

[UI/Client Changes]

  • Adjusted number of notifications from maximum of 2 to 6.
  • Added a new alert notification on spawn instead of using a All Chat shout.

[Item Changes]

  • Changed the Engineer Chain Transfer Mk I, II, and III in the dg drop lists to Engineer Chain Gatling Transfer Mk I, II, and III. So item renamers will no longer drop

[Bug Fixes]

  • Fix to stop bio and emp bio mounds from saving resulting in multiple mounds on server restarts.
  • Fixed the galaxy reveal notification timer being wrong.
  • Fix for factories / hydros longer then 20 minutes (Dem Factory not working).

Server Hotfix – 10/25/2022 – Claim and Conflict 2.0.1

patchnotes

[Anatolian Expanse]

  • Made all of the rewards from the Anatolian Expanse Alternate Currency turn ins size 0.
  • Increased phase immortality phase on Starategos to 150 seconds and Polemarchos to 210 seconds.
  • Added shouts on engage that reveal what boss type is being engaged by players.

[Bug Fixes]

  • Fix for bots not pathing properly when owner is too many jumps away.
  • Fixed a bug causing the shared influence gain proportion to be half of what they were supposed to be.
  • Fixed a bug that prevented the influence gain message in chat unless it was above 20.
  • Fixed an error state that can occur to the Anatolian Expanse bosses.
  • Fixed Anatolia Crest trade in cost at one of the bases being incorrect.

Server/Client Patch – 10/22/2022 – Claim and Conflict 2.0

patchnotes

[Anatolian Expanse]

[Wild Space]

  • All new Termite Siege system. Read the details here: Dev Diary – Termite Sieges
  • Command & Control base changes:
    • Command & Control Station Kit no longer can be irradiated and base becomes destroyed from radiation.
    • Command & Control bases must be deployed within 3k distance from the edge of a sun. The universe generation code been updated accordingly so that at least 3 suns are found in every Wild Space galaxy.
    • The Nullification Generator build time has been increased from 2 hours to 3 hours, but a new system has been introduced that can accelerate the build speed back down under 2 hours.
    • We have added a basebound factory called Nullification Generator Construction Support. This factory automatically constructs Ownership Booster Drones as long as it is equipped and supplied with materials. Ownership Booster Drones auto-deploy upon being built and orbit the station at a distance of 8k.
    • Each deployed drone provides a 16.7% build speed increase to the man-hours required to complete the Nullification Generator Blueprint. In theory, a team can reduce the build time for a Nullification Generator to approximately 100 minutes by constantly building these drones.
  • Teams now track termite mounds in galaxies which have assets (bases, permanent drones) belonging to that team.
    • A list of galaxies with mounds is sent with the team message on login.
    • A termite mound now announces how long it is until the next attack wave, if there is one, when entering its galaxy.
  • Adjusted suitability cap on Colony Enhancement items and the items now introduce a multiplier to the amount the colony is willing to buy per tick.
  • Added Autopilot galaxy linking tags to the new galaxy reveal messages.
  • When entering a galaxy your team owns, it will now state the time until it unowns if the galaxy is unstable.
  • Updated the wording of the Galaxy Reveal notification message and added a new custom notification icon.
  • Industrial Station Research: Y and Industrial Station Research: Z no longer are affected by Construction Speed Bonuses but have had their manhours reduced by 50%.
  • Expedition Team is now locked to the Wild Space layer. Added a new Starter Expedition Team locked to Earthforce layer. Increased the cost of Expedition Team Blueprint from 100 tokens to 200 tokens.
  • Increased the min and max yield of asteroids in random Wild Space galaxies by a factor of x10.
  • Reduced Scorpius’s non-Fermium min and max asteroid yields by ~33%.
  • Doubled the colony storehouse size for the colony commodities (Astral Silk, Troubles, The Spice, Storm Crystals, and Dragon Eggs).

[UI / Client Changes]

  • Pop-up windows will no longer respond to enter/return to prevent accidental selections such as accepting docking ships.
  • Added Level, Class and Subscription status to the Team Roster.
  • Ship Subtype is now listed in the F10 Ship Information menu.
  • Tractors now show rings between user and target.
  • Mission locked Alternative Currency trades are no longer hidden, but shown as LOCKED, double clicking to try to buy anyway will list the mission requirement
  • Replaced up/down arrow overlays on the galaxy map with icons above the DG and Juxta icons.
  • *Installed blueprint’s tooltips will now state if the blueprint does not get Construction Speed Bonuses.
  • Added a new button on the colony tab that disables/enables colony trading per base (Example: Can disable ExE bases from trading with colonies. While CA base on same planet can continue).
  • Changed Orca, Orca+, Porpoise, and Porpoise+ to the new Merchant Navy textured. Added free skins for the original non-Merchant Navy textures.
  • Chat now activates when using “Link Item in Chat”.
  • Added Visibility to the squad/possessions small target tool tip.
  • Fixed a bug with double clicking a name on the Team tab under Social that prevented opening a whisper private chat.
  • Updated beam effects to reflect the dual colors on high+ graphics and not wash out with white glow.

[Skill Changes]

  • Renamed the player skill “War Mongering” (not to be confused with the team skill “Warmongering”) to “Wartime Logistics”.
  • Removed Class Zen skills from being trained in the Lyceum focus and class bases due to the Class Skills tab handling this.

[Item Changes]

  • Bots will no longer automatically use Titanium Plating, Laconia Plating, or Adamantium Plating as they were previous just spamming. Players will need to manually trigger the tweak effect now.
  • Increased the +Damage augmod on Kalthi Cuirass, Kalthi Armored Cuirass, and Kalthi Stinger Cuirass to +3%, +5%, and +3% respectively (originally all 1%)
  • Added the effect description to Red Photon Doomsday Device, Electrified Defense Matrix, Nightfury Focus & Rage Generator, and Spice Protection
  • Changed Red Photon Prototype Remote Weapon Augmentation to Rare.
  • Red Photon Doomday Device no longer will no longer scale based off the target’s NT.
  • Added effect descriptions to all the Shadow tweak superitems.
  • Removed the +recoil on Kalthi Warrior Focus Heart and Body and replaced it with disable main weapons for 5 seconds.
  • Fixed the inverted vulnerability buff on Kalthi Warrior Body (supposed to make you tankier for a brief moment, not the other way around).
  • Gravity Well Stabilizer on the Voulge no longer applies to enemies and no longer has a negative range effect.
  • Fixed some wrongly labeled descriptions on a few Diffusers.
  • Increased Solarian Fighter Bay drop rate.
  • Fixed a typo in a Blue Outpost mission item.
  • Removed Boson Blower from being in a container.
  • Changed Healing/Damage to Total Healing/Damage on superitem descriptions.
  • Reduced Range debuff on Celestial Destabilizing Beam from -25% to -15%.
  • Fixed Celestial Protection Beam’s effect so it doesn’t flicker.
  • Marked several negative stat capacitors from early game as AI Only.
  • Changed Fighter Over Drive Blitz to 150% damage and -50% recoil and increase effects duration to 10 seconds.
  • Added Poseidon+ Drone Controller to Perpetual Motion.

[AI Changes]

  • Reduced the damage of the UrQa attackers in Arctia.
  • Bouquet Augmenter no longer drops from DG Basil and Balilus AI. They now drop from Roamer versions of the AI.
  • Stede Bonnet now drops Bouquet Augmenters.
  • Subspace Sas Outposts are capped at one spawn per galaxy.
  • Adjusted Infernal Darkness drops.
  • Removed several of Infernal Darkness negative auras from being Tweakable.
  • Reduced Dark Doom’s aura from -50% Shield Max to -25% for 5000 range and reduced from -80% to -40% for 500 range.
  • Reduced Doom’s aura from -50% Shield Max to -25% for 2000 range.
  • Adjusted balance of various DG mobs and bosses. Some notable wild bots may have been affected.

[Next Universe Changes]

  • Double the number random dungeon galaxies in both Earthforce and Perilous Space.
  • Random DG bosses now have dedicated drop for augmenters. Read more here: Dev Diary – Emperor System, Wild Space and Aug Sourcing
  • Added two more random Warp Beacons to Earthforce layer around Danger Factor 140/150.
  • Adjusted various galaxies to no longer have point of interest and added various others.
  • Adjusted the spawning Danger Factor of various galaxies.
  • Removed the Building Academy Instance and Missions until they are reworked. Building Academy Entrance changed to be unable to place user bases within it.
  • LACS 1894 renamed to Jungle’s Edge. Moved from Lyceum to Early Warp 2.
  • Lyceum Research Concourse moved to late Warp 1.
  • Added new drones and drone blueprints to Olympus, Infernal Darkness and Red Photon.

[Mission Changes]

  • Added subscription requirement in the goal text for premium only missions.
  • ‘A Fair Trade’ mission turned into a crate trade-in instead.
  • Fixed an issue with several missions looking for Jujuso’qi for the kill.
  • Fixed some missing spaces in Jungle mission texts

[Server]

  • Accounts are now given a 24 hour grace period before going unsubbed. This means accounts that are auto renewed no longer should spam team message with expiring warnings.
  • Energies, Station Extensions and Shields won’t unequip or shut off when a player station goes into Starving mode.
  • Increased the number of ship slots from 25 to 50 and increase the Subscription bonus from 10 to 25.
    • Deployed bots now count as ship slots (excluding wild bots).
    • Number of slots available checked when docking wild bots (if possible), when transferring bots, purchasing ships, or opening an item form ship.
  • Players can now transwarp from Instances (Still can’t transwarp TO Instance though).
  • Warping from one layer to another will reveal any “Point of Interest” galaxies in the new layer.
  • Added a True Damage type that bypasses resists for certain boss content.
  • Added item linking to the event and squad chat for scooping items.
  • Prospecting nodes now use a new system of terms to describe the size of the node based on the commodity: Trace, Hint, Vein, Haul, Wealth, and Bounty.
  • Switching to a ship when docked now automatically adds any missing inbuilt items.
  • Mission Icon indicators now vanish if you cannot “see” the station or select it.
  • Fixed missing space before ‘(tweakable)’ in aura descriptions.
  • Item type “Cloaking Device” is simplified to “Cloak”.
  • Added EPS to weapons stats.
  • Added base acceleration and turning speed to engines (based on the engine weight) for easier direct comparison.
  • Cannot create Character names that match chat channel names now.
  • No longer can enter an instance if your PvP Timer is active (much like entering a no PvP gal).
  • Reformulated the size of asteroids and ore debris to scale less drastically.

[Bug Fixes]

  • Fixed issue that prevented Parasites on beams from getting extra damage from a critical hit.
  • Fixed issue with DNA Extraction beams that immediately extracted all 4 DNAs instead of turning off per extraction.
  • Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
  • Fixed an exploit with bots and squad’s bots transwarping with items marked with No Transwarping and Prevents leaving galaxy. These items are now lost and decayed on jump.
  •  Fixed a bug where base kits which could not be upgraded could be upgraded via the base tech upgrade items.
  • The Artifact Station Tech Upgrades will properly no longer spawn in ruins.
  • Fix for a bug preventing repair of a station in owned gal if the original owner was in a different team.
  • Fixed a bug that allowed for taking over multiple Command & Control ownership bases within the same galaxy on the same team.
  • Fix for a bug causing galaxy ownership to always say “stable” when entering a gal, even when its about to lose ownership.
  • Fixed bug in the combat bot swarm limit which set the minimum limit to 1 instead of 2.
  • Ujqii Ishi fighter no longer does ~4x as much damage as it should.
  • Fix for noScaling.txt override preventing windows dpi scaling not working on windows 11.
  • Fixed a bug to not invite an AI with the same name as a player if it exists.
  • Fixed Mobile Drone Desync.

Server/Client Patch – 8/27/2022 – Claim and Conflict 1.3

patchnotes

[Wild Space Changes]

  • Unowning galaxies no longer sends instant update to the map API but owning galaxies still does.
  • No longer can force unown galaxies by abandoning all assets within a galaxy. Galaxies requires waiting for the unown timer.
  • Ownership kit will now delete the nullification factory when galaxy ownership is lost. Blueprint with 1 use is added back at the same time.

[Fighter/Fighter Bay Changes]

  • Fighter Bays have had majority of their damage bonuses shifted over to fighters and now gain damage mainly based off quality tier.
  • Fighters damage now scale more with tech.
  • Fighter bays now scale augmods with tech level and quality instead of being flat by tech level.
  • Fighters now have a maximum launch range scaling on tech level.
  • Added max distance to Fighter item tooltip.
  • Fighter Bays now state “Does not work when equipped on Bots”.

[Loot Changes]

  • Empyrean bosses loot chances have been increased.
  • Demented Delquadrakimdan’s unique loot chances have been increased and the generic loot has slightly be reduced.
  • Akuq’ba loot chances have been increased and added two weapons to drop table.
  • Dragon Lair loot chances have been increased.
  • Adjusted Infernal Darkness drop rate to reflect quality of items.
  • Adjusted Kidd drop rate to reflect quality of items.
  • Added some new fighters to the game to various content.

[UI / Client Changes]

  • Made the following changes to the map:
    • Less jarring colors for different war navigations.
    • Protected galaxy icon no longer shown visually.
    • Changed Point of Interest galaxy icons to have the warp navigation color on the sphere with the white sonata star on the front.
    • New Up and Down with white and black icons respectfully much like juxta and dungeon circles around the outside of the sphere.
    • Improved the sphere image on the galaxy map to feel more rounded.
    • Adjusted the offsets of base icons from the galaxy circles in the galaxy map
    • Galaxy Map tooltip now always displays the Warp Navigation expectation based off the Danger Factor.
  • Updated login screen background.
  • Character Selection screen only shows a page 2 when a player has 6 or more characters and no longer shows the 5th character on the 2nd page.
  • On character selection screen, right arrow and left arrow keys will switch to the next page or previous page of characters if they have 6 or more characters.
  • No longer lists the credits required until going to the next screen in Neural Replacement (skill reset) and changed the text of the button on first page from “Reset Skills” to “Show Options”.
  • Adjusted the mods to be after the item name when copy pasting from the inventory.
  • When a server is down, the red Sonata Bot icon now shows as sleeping.
  • Added separator lines to the right click context menu to space out certain options to prevent misclicks.
  • Typing @[Gal Name] turns the text green and allows anyone in the chat to click on the gal name in chat to autopilot to the location. Useful for calling out galaxy names for Squads or Trade chat.
  • Typing [[Item Name]] turns the text the quality of the item and allows upon click to have a window of item stats appear. Lets you share stats of an item easily with others.
  • Added a new “Link Item in Chat” option in the right click context menu that puts [[Item Name]] in chat.
  • Ship Subtype is now listed in the F10 Ship information menu but is not fully active yet.
  • In the Ships tab when docked, the table now lists the ship’s tech.
  • Transwarp menu now lists the layer of the galaxy.
  • Changed Porpoise and Orca to new Merchant Navy textures (Free skins to original textures will be in later patch).

[Item Changes]

  • Constant DPS on Twisted Panels and Mega Moe Engines changed to percent Damage.
  • Removed BFE, Oversized BFE, and Gigantic BFE from being in containers when they drop.
  • Changed the following on the Fighter Overdrive Blitz on Kalthi Armored Commander:
    • to only affect personal possessions.
    • reduced the charge time from 2 minute to 1 minute.
    • Adjusted tweaks to 125% damage, 40% recoil and 35% range.
    • Added back the Field Gen disabler.
  • Changed the following on Commander Coordination Array on Kalthi Armored Commander:
    • To only affect personal possessions.
    • Changed the 5k flat electric charge on the drone’s pulse from +300% Electric Charge for 1s and Increased the damage bonus from 25% for 3 seconds to 60% for 2 seconds.
  • Changed the following on Kalthi Armored Deployer’s Gemini Support Platform:
    • Removed the flat electric charge pulsing.
    • Reduced the time to deploy from 3 seconds to 2 seconds.
    • Slightly increased offensive abilities.
    • Reduced cooldown from 5 minutes to 3 minutes.
    • Reduced the lifetime from 2 minutes to 1 minute.
  • Increased the Damage on Kalthi Cuirass, Kalthi Armored Cuirass, and Kalthi Stinger Cuirass to +3%, +5%, and +3% respectively.
  • Fixed Aether Escape Device to properly state it increases visibility.
  • Updated Items Teleporter descriptions to remove reference that it has to be connected team space.

[AI Changes]

  • “NPC-like” AI fighters (like the ones that come from the bases in new universes or Aveksaka Outpsots) will no longer get the bonus fighter evasion or be immune from deathblossoms.
  • Added additional AI names.

[Next Universe Changes]

  • Added additional Juxtapositions to deep Warp 3 Earthforce.
  • Removed Juxtaposition, Concourses, and Subspace links in Wild Space.

[Server]

  • Canceling a limited use blueprint build will now refund the uses (Known issue where the uses aren’t immediately updated).
  • Show Stats for drones now displays Field Generators additional to weapons.
  • Scooped items now show a list of the modifications instead of just a “*”. Note: this also affects the squad chat list of scooped items as well.
  • Players no longer get OOC while docked inside player station is also under attack.
  • PvP Timer now prevents characters from being Out of Combat.

[Bug Fixes]

  • Fixed a bug where base kits which could not be upgraded could be upgraded via the base tech upgrade items
  • Added a check to prevent repairing unattached bases in unowned galaxies due to them instantly blowing up on repair.
  • Fixed a bug with parasites unable to create multiple stacks from multiple sources.
  • Fixed a bug that caused the number text in transfer credits windows to turn red in certain situations improperly.
  • Fixed a bug with caching accounts max character number that sometimes caused the Create Character window to appear even though the player has no open slots when logging in between multiple accounts.

Server Hotfix – 8/6/2022 – Claim and Conflict 1.2.2

patchnotes

[Bug Fixes]

  • Fixed issue with Bila Zarkara (Equipment 22) that caused the boss to become permanently invulnerable.

 

Server Hotfix – 7/25/2022 – Claim and Conflict 1.2.1

patchnotes

[Bug Fixes]

  • Fixed issue when transferring bots to another player.  It was improperly checking the current owner’s skills instead of the new owner’s skills.
  • Fixed an issue with not checking augmenter’s skills after they’re equipped for bots.
  • Fixed an issue with checking “Can’t remove”(formerly known as sticky) items when capturing wild bots.

 

Server/Client Patch – 7/21/2022 – Claim and Conflict 1.2

patchnotes

[UI/ Client Changes]

  • Overhauled the map to show “Point of Interest” galaxies with Star Sonata logo and changed the coloring of galaxies. This will help reduce clutter and better identify galaxies to go for tasks.
  • Engine and effect graphics on your own ship or squad members are no longer hidden by being cloaked.
  • “Take Credits” now uses the same style dialog as “Give Credits” when interacting with bots.
  • Can now use t/m/b quantity shortcuts in give/take credits dialog after typing the number (still works the same way when used before as well).
  • Adjusted the ‘Add Trade Good’ window inputs to allow for seeing larger numbers without having to move cursor. Moved the okay and cancel buttons to the bottom of the window.
  • Fixed an issue with a lack of a space before owners name in the window when attempting to give or take credits.
  • Fixed Mining Vulnerability tweak list color to be green for negative and red for positive instead of the opposite.
  • “Toss Some” now defaults to 1 instead of all.
  • Fixed display issues related to use of | in base names affecting base logs and bot dock order dialogs
  • Added ability to right click Market Check via the Storage Locker.
  • Updated event chat message when entering galaxy to not repeat galaxy twice and have proper punctuation between statements.
  • Fixed a crash on the steamdeck.

[Item Changes]

  • Electrified Defense Matrix charge time decreased to 4.5 minutes.
  • Removed neurobound from the Calcite augmenter.
  • Crack House’s cost changed from 1 credit to 80 credits. This is because this factory was the most cost effective factory while also being the lowest tech and cheapest to use.
  • Adjusted all base kits to have a speed of 25 with Hotrod(32), Gonzales(30), Hermes(28) & Gaia(30) having custom speeds (Palace and Command & Control kits exempt).

[Skill Changes]

  • Removed +weight from Bot Mastery.

[Next Universe Changes]

  • Reduced the duration of the Vervaardiger Processing sun’s aura from 35 minutes to 5 minutes. Removed the negative beam vulnerability from the aura, as well.

[Server Changes]

  • Players will no longer get sent map data of Warp Navigation levels they don’t have (excluding Points of Interest). This will also fix issues with /ap trying to use warp 4 shortcuts when character does not have it.
  • Beacons in unrevealed galaxies should no longer appear as unexplored beacons in the transwarp list.
  • AI allies will no longer become hostile by being tractored.
  • Removed TrueDamage from resists window.
  • Radiation death no longer bypasses escape pods.
  • AI killed by Player bases and Permanent Drones will no longer will drop augmenters.
  • Microwarpers changed to collide with all player and AI bases, wormholes, non-destroyed enemy drones.

[Bug Fixes]

  • Fixed an exploit that allowed items that prevented transwarp to still be transwarped. Such items on bots now will decay when transwarped.
  • Fixed a bug where another ship not under spirit/pod could be reclaimed when more than one character owned light stasis ship exists within the galaxy.
  •  Fixed some Resource Distribution issues for next universe.
  • Fixed a bug that caused an augmenter to ignore the skill requirement once equipped.

Server Micropatch – 5/24/2022 – Claim and Conflict 1.1.1

patchnotes

[Item Changes]

  • Mini Madess Field Generator changed a 2.5 second gremlin effect every 10 seconds.
  • Cloakpedo Mine and Hidden Cloakpedo Mines have had the following changes: properly debuff enemies rate of fire instead of buffing it, now has a 30 second recharge time, emits less particle effects, and reduces friendly visibility by 90% percent instead of 99.9%.

[System]

  • Each character now gets one /limbo per universe. Due to this change – all characters now get an extra /limbo. Items that prevent leaving the galaxy, transwarping, or are layerbound will prevent limbo from occurring.
  • Gremlin Effects now have a cooldown of 10 seconds on impact until another effect of the same type can cause an effect again. Example: if a gremlin effect of 2 seconds inflicts a target – it takes 8 seconds after it completes until that specific gremlin can affect the target again.
  • Updated error to be more clear when attempting to mine asteroids in a owned galaxy your team does not own.
  • Aura effects are no longer allowed in owned galaxies within Wild Space.

Server Patch – 5/14/2022 – Claim and Conflict 1.1

patchnotes

[Wild Space Changes]

  • While a galaxy is unowned or turns unowned – destroyed attached bases will detach themselves from planets and moons.
  • Can no longer mine asteroids in galaxies owned by team that is not your own.
  • Termites now take much longer to mature and won’t spawn attackers right way but will spawn guards.
  • AI Empires will no longer spawn with HPS stations.
  • Adjusted Corrupted Cyborg Adamantiumized Extended Beam that was previously missed.
  • Made Nullification Generator always equipped so it can’t be removed.
  • Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
  • Removed missed XYZ augmenter blueprints.
  • Adjusted new resource distribution so the number of resources distributed to large galaxies (high solarbody counts) scale up.

[Item Changes]

  • Renamed Twisted Honey Striker factory on the Twisted Honey to Twisted Honeycomb Fabrication.
  • Ksaravisa parasite (From Visphotakapad Ksaravis’ayu missile) is now Unique, and will not impart multiple -Resistiance to Damage when fired by multiple players.
  • Marked the Plague Virus as Unique as well, since it comes from a Seer only super item and was stronger than the Ksaravisa.
  • Electrified Defense Matrix changed from +33% Shield Bank, +25% Electric Tempering, +50% Hostility for 5 minutes to +66% Shield Bank, +50% Electric Tempering, +100% Hostility for 5 minutes to match what its stats were when super item neuro tweaks were allowed to benefit from Neurotweaking. The Super Item’s charge time was decreased so that you can continuously benefit from the buff effect.
  • Removed the Mining Vulnerability tweak effect from the Kalthi Capital Planetary Demolisher and change its description to fit. Its stats increased with this change.
  • Reduced the magnitude of the Kalthi Elucidator Beam +Vis tweak effect.
  • Removed the Experience bonus on the seer capital ship aura Psychic Foresight.
  • Kalthi Coordinator Solar Array reduced from 75 flat Energy Regen to 50.
  • Kalthi Capital Solar Matrix reduced from 25% Radar to 10% Radar. Reduced 25k flat Energy Bank to 20k.
  • Kalthi Visionary Stealth Infuser reduced from -10% Visibility to -5% Visibility.
  • Reduced blueprint costs for Kalthi Capital Planetary Demolisher, Kalthi Elucidator Beam, Kalthi Deployer Solar Panel, Kalthi Visionary Stealth Infuser, Kalthi Capital Solar Matrix.

[AI Changes]

  • Subspace AI no longer have additional XP modifiers outside of the Invasion spawned AI.
  • Changed the team of Kalthi Visionaries and Coordinators spawning in DF500+ back to Kalthi Armada.
  • Subspace Outposts now deploy AI with scripting instead of as fighters.

[Universe Changes]

  • Arctia bosses are now instanced and adjusted the galaxy layout of the zone to make it easier to understand where to go.

[Server Changes]

  • Background changes to fuel check on energies so fuel costs are more accurate.
  • Infrastructure for drone mobilization to help reduce desync.
  • Unique tag on Parasites only allows one source to exist instead of allowing one per source. (e.g., Core Dumps with their parasite, doesn’t matter how many people use it, you can only ever have a max of one stack.)

[Bug Fixes]

  • Fixed a case where bots would fire at a stasis ship.
  • Fixed issue with tractors being stuck on if the player has a DNA extraction beam on their ship.
  • Fixed several cases where bots could fire at other players in no PvP areas.
  • Fixed several issues that caused issues with “return” wormholes within instances (Serengeti, Infernal Darkness) and with wormholes within the same galaxy (Micron, Labyrinth).
  • Fixed a bug where stations could do massive extractor/factory ticks when being repaired.
  • Fixed a bug where constant DPS incorrectly applied to parasites from super item.
  • Fixed a bug where constant DPS could make superweapons do healing/damage when they should do damage/healing.