Space Clouds

Server/Client Patch 08.10.2018

- Content Changes -
* Dark Fighter Defender nolonger drops from DG Dark Transports
+ Added a 1% drop chance of Gargantuan Goblets to DG Green Battleships
* Paxian Rescue Order (broken daily in Subspace) has been removed.
* Kraken spawn time reduced by approximately 1/3rd.
* Termites will now be hostile to almost everything
* Updated engineer class description to correctly show the aug tweak bonus.
* Added Fuchsia Panther skin.
* Fixed a typo in one of the emp notification messages
* Base Amplification Blueprint description now properly states the 3 day time requirement to activate from 7.
* New generic DG consumable drops; more extracted commodity crystals/crates, pirate crest crates, and tokens that count for Honorary Mention/Diploma exchange.

- Server Changes -
* Added options for enabling/disabling fighter and missile launching for bots.
* Added an option for equipping/unequipping all diffusers on a bot at once.
* Fixed a bug where DGs would sometimes set inappropriate lockouts on their boss spawners
* Made Astral Travel and Glory skills auto-remove themselves from players that had them and return skill points to them as they no longer have any use.
* Added support for stacking certain types of construction speed boosts
* Implemented async galaxy idle which should allow a galaxy to lag without lagging the whole universe. As a nice side effect, some functions become more responsive even in a lagging galaxy (docking, jumping, inventory management and instant use items).
* Fix for a bug that prevented the “free bvb slot” from working if your team had any drones in the system (drones were counted as a teamed base and took the place of the free slot).
* Bot would not launch fighters if it would leave them with less than 1k total energy. This was problematic on lower level bot or high regen energy with no bank. Changed to prevent launch if it would drop them lower than 10% energy up to at most 1k.
* Fix to support multiple beacons in a single galaxy. When jumping into a galaxy with multiple beacons, pick a beacon in the following priority order. In same squad and team > in same squad > in same team > any other drone. Drones whose owner or team hates you cannot be used.
* Comets drop re-enabled.

- Client Changes -
* Improved the client Preload to show a better estimation of the whole progress and added shader compilation to the preload (instead of moving fast then freezing for a long time at the end)
* Added ships meshes to preload data to reduce lag when entering sol for the first time.
* Improved memory limit management a bit more, this should make the client more resilient to out of memory errors.
* The client can now allocate up to 3.4gb memory up from the previous 1.6gb, on low settings it should not make any difference, but will allow the highest setting to keep everything in memory and also allow non dds textures to be used (It is strongly recommended you use DDS for normal play, only disable it if you are editing textures and want to test the changes quickly)
* DDS textures quality has been improved quite a bit by properly handling the alpha channel on our textures.
* Improved normal map quality which should result in less visible artefact on ships
* Improved glowmap rendering. They are now much sharper than before.
* New background client state detection and handling. It should be a lot harder to notice when the client become in background state and when it does its less intense than before.
* Background assets loading. Textures and mesh now load in low priority in background while you play, resulting in mostly the performance of full preload, with the game starting speed of not preloading. Multiple clients are aware of each other and sync their load to reduce the strain on the system.
* Fixed a case where having an intel and another gpu while using the other gpu (nvidia/amd) still caused the intel to be detected and some restrictions added to the render. This resulted in the few users having both gpu losing a bit of performance.
* Fixed a crash in the optimized mesh generation.
* Improved data gathering for some crashes in the UI.

Beta client update 324.435

- 324.443 -
* Fix for a crash introduced in 324.435
- 324.435 –
* Assets preloading is no longer done upfront and instead is handled in background. The total loading time is similar but you can now log in right away instead of having to wait for the loading to complete. (this mean the game start as fast as it used to without texture preloading, but after a minute or two has the same performance has a preloaded client).
* Improved the background detection and rendering. It should be a lot less intrusive now, it no longer reduce the graphic quality and only impact the fps. Disabling background rendering will leave the last frame rendered as the image until the window is brought back to foreground.
* Modified the dds texture generation to reduce the size and improve the quality.
* Made glowmap rendering much sharper.
* Improved normal map rendering to get rid of weird graphic artifact on some ships when seen from specific angles.
* Client crash fix in the target ring rendering code.
* Support for locked “LOCKED” mission mechanic on test server.

Those changes are available in the beta client which can be downloaded here https://www.starsonata.com/beta-client-download/

Beta client update 323.234

* Improved the client Preload to show a better estimation of the whole progress and added shader compilation to the preload (instead of moving fast then freezing for a long time at the end)
* Added ships meshes to preload data to reduce lag when entering sol for the first time.
* Improved memory limit management a bit more, this should make the client more resilient to out of memory errors.
* The client can now allocate up to 3.4gb memory up from the previous 1.6gb, on low settings it should not make any difference, but will allow the highest setting to keep everything in memory and also allow non dds textures to be used (It is strongly recommended you use DDS for normal play, only disable it if you are editing textures and want to test the changes quickly)
* Fixed a case where having an intel and another gpu while using the other gpu (nvidia/amd) still caused the intel to be detected and some restrictions added to the render. This resulted in the few users having both gpu losing a bit of performance.
* Fixed a crash in the optimized mesh generation.
* Improved data gathering for some crashes in the UI.

Those changes are available in the beta client which can be downloaded here

Server/Client Patch 06.14.2018

- Content Changes-
* A Kalthi Torpedo, the Kalthi Fist, has been added. It’s blueprint should drop from the same place other Kalthi blueprints drop.
* Sivar’s Augmenter: Rate of Fire reduced to 80% from 100%.
* Fixed the bonnet paxian mission, fixed exploration missions overall telling you to go to the wrong galaxy.
* Corrected credit cost on the mercurian zeal from (875m init and periodic to 87.5m init and periodic)
* Expanded list of stella ai names, 10 was too few.
* Made the Equipment skill instead of Station Management requirement work for Blueprint Packs correctly (blueprint packs now require Equipment, instead of Station Management)
* Made it so that a black box only vanishes if the base owner scoops it. If a team-mate scoops it, they will receive a copy
* Added a check to prevent items that prevent warp or decay on universe reset items from being transferred to the TSL
* Added better protections for AI only items relating to slaves

- Client Changes -
* improved the game client memory management capability.
** nearly all textures can now be unloaded from memory as needed if the memory reach critical levels. (this fix the client when not using dds textures among other things)
** added “/debug texreload” chatcommand to reload all textures, this combined with dds disabled, allow texture changes to be loaded without restarting the client (very useful if you are working on a skin either ship or ui).
** if texture preloading is enabled, then they wont be unloaded unless memory reach critical, if preload is not enabled, then textures are unloaded after not being used for 5 minutes (this time goes down as the memory reach closer to critical).
* Fixes store close dialog button.
* Fixed a bug where running the client in windowed mode caused the window to get a little big bigger every time
* Fixed engine mount on Earthforce Police Zebra skin.
* Fixed bug which would caused corrupted items to appear in tables, especially on the colony and base log windows
* Added /debug bgdetect to toggle the client background state detection (the code that lower framerate and reduce the render resolution when client is in not visible). This function is mostly here to simplify streaming / video recording since those hook directly the game render and can never be obscured.
** be warned that using this functionality constantly can have negative impact especially if your hardware is contested while the game is covered.
* Fixed owner not being displayed on base control tab
* Changed phoenix and glauco visuals

Server Patch 06.05.2018

This is a rather small patch but also include some behind the scene changes aimed at reducing the lag spikes on live.

* Fixed typo in Seer Wraith skill
* Renamed a few of the aug stat bonuses so they’re a bit clearer (e.g., Critical Percent -> Critical Hit Chance) or don’t use shortened words (e.g., Trans Power -> Transference Power).
* SivarHvar’kann now properly drops his unique loot.
* Fix for north and south base thruster directions being swapped.
* Added item stats to mc output
* Reduced the resists on Dungeon Qokuji’qi
* Increased shields on Reaver’s a little bit
* Added commas to the credit reward in mission descriptions

Server / Client Patch 05.10.2018

This is a small patch, mostly to fix issues that were added in the recent updates and some small quality of life fixes.

* Changed Deimos and Phobos Augmenters from rare to uncommon quality. (Deimos: 180% RoF -> 130% RoF, Phobos: +80% Damage -> +60% Damage)
* Added commas to /showsquaddamage
* Adjusted tech of the unsticky stable station diffusers, corrected 2 dampener bp pack descriptions to be more accurate. Deprecated the adonis, argonaut, and paxian unstable station diffusers.
* Fixed a bug that allowed the sun’s aura to be ignored with previously attached station (asteroid station)
* fix for first gal name being duplicated in oplist
* Fixed a vacuum scooping bug
* Fixed the construction related bug where periodics were not properly consumed. If you had a bugged build, it will still request a large amount to catch up (it did not actually consume periodics up to that point), but once caught up the periodic cost should be back to normal.
* Fixed a delay in the inventory refresh
* Improved map loading so that it should not lockup during loading anymore and refresh as new data is received

Server Patch 05.05.2018

*** bugs fix patch notes 05.08.2018 ***
* Fix for comets orbiting too fast at high eccentricities.
* Electrified Georg Ohm no longer has Lunarian, Selenite and Perilous Augmenters equipped to his ship. Thus, he will no longer drop them.
* Travel Fields now reduce Shield and Energy Recharge by 90% instead of 100%.
* Termites should no longer pose a substantial threat to bases.
* Reduced class reset cost from 500mil at lvl 500 to 500mil at lvl 1500.
* Fixes for drones fighting ai permanent drones.

*** uni reset patch notes ***
* The Blue Photon Corvette no longer grants +1000 Damage for 5 seconds, it now grants +100% damage for 5 seconds.
* Grand Navigator’s Offensive Augmenter: 100% Energy, 80% Firing, 30% Range, 70% Damage, 60% Shields, -15% Electric Tempering, 15% Resistance to Damage
* Persephone Augmenter: 50% Turning, 10% Hull Space, 50% Energy, 22% Rate of Fire, 10% Speed, 50% Radar, 100% Thrust, 18% Critical Hit Chance
* Hebe Augmenter: Damage increased to 70%.
* Helios Augmenter: Damage increased to 40%
* Ares Augmenter: Rate of Fire increased to 80%
* Metis Augmenter: Damage increased to 80%, Firing increased to 30%
* Heracles Augmenter: 50% Firing, 33% Range, 60% Damage, 66% Hostility, -12% Electric Tempering
* Hades Augmenter: 60% Shield Regeneration, 50% Damage, -20% Shield Bank, -50% Visibility, 10% Critical Hit Chance, 100% Critical Hit Strength
* Deimos Augmenter: Rate of Fire +190%, Shield +100%, Range +40%, Visibility -89%
* Phobos Augmenter: Shield Max +100%, Damage +80%, Visibility -89%, Electric Tempering -20%
* War Chant of Ares Augmenter: 20% Range, 20% Speed, 125% Damage, 45% Electricity, +15% Critical Hit Chance, -25% Resistance to Damage
* War Chant of Ares Augmenter+: 20% Range, 20% Speed, 135% Damage, 45% Electricity, +19% Critical Hit Chance, -20% Resistance to Damage
* Molten Fires of Hephaestus Augmenter: Shield Max +130%, Energy Max +300%, Rate of Fire +25%, Electricity +20%, Speed -40%, Capacity +40%, Hostility +100%, Resistance to Damage +33%
* Molten Fires of Hephaestus Augmenter+: Shield Max +130%, Energy Max +300%, Rate of Fire +40%, Electricity +20%, Speed -33%, Capacity +45%, Hostility +100%, Resistance to Damage +35%
* Poseidon’s Tsunami Augmenter: 100% Energy Bank, 40% Thrust, 80% Damage, 70% Shield Bank, -20% Electricity, +40% Tractor, -60% Electric Tempering
* Poseidon’s Tsunami Augmenter+: 160% Energy Bank, 40% Thrust, 80% Damage, 100% Shield Bank, -15% Electricity, +40% Tractor, -60% Electric Tempering
* Zeus’ Planar Field Augmenter: 30% Hull Space, 20% Range, 50% Shield Recovery, 64% Damage, 30% Electricity, 30% Electric Tempering, 20% Resistance to Damage
* Zeus’ Planar Field Augmenter+: 30% Hull Space, 20% Range, 65% Shield Recovery, 70% Damage, 30% Electricity, 22% Electric Tempering, 20% Resistance to Damage
* The Lasers on Subspace AI that grem no longer grem, they now reduce your turning by a large amount.
* Reduced Lunarian Energized Shield, Lunarian Destructor Shield, Lunarian Modulating Shield, Selenite Energized Shield, Selenite Destructor Shield, Selenite Modulating Shield’s Visibility by a factor of 10.
* Neutralizing Pulse, Earthshaking Cannon, Lacerating Bloom, Demolishing Pulse, Burning Bloom, Lancing Tusks, and Smashing Tusks Blueprints no longer require Tech 20 skill boss commodities in their builds. The T21 upgraded versions now require them, this is a reduction in the total amount of these commodities needed to build the Tech 22 versions of these weapons.
* Super Shield Soother has had it’s -electricity regeneration removed and it now has a charge up time like every other Shield Regeneration tweak.
* re-enabled team message variables, fixed the crash caused by ‘oplist’
* Fixes for less frequent drone cross healing and healing in protected gals

* Bases outside of the userbase placement limits (over 30k from the nearest solarbody e.g. suns, planets, wormholes, etc) will not count for galaxy ownership. If the only kits in the galaxy are outside of this limit, the galaxy will go un-owned. If a galaxy is owned with kits outside of their team beyond the limits, they will be converted to bvb kits
+ Updated the spread of Juxtas and Concourses in Wild Space. They no longer only appear on the edge of the map
+ Lowered the amount of Kalthi Dephts galaxies from 250 to 140
+ Lowered the amount of Perilous Space galaxies from 300 to 250
+ Increased the amount of Earthforce Layer galaxies from 450 to 500 to allow better AI spread over Danger Factors
* Frozen Snowflakes holoprojector reward now has bigger snowflakes
* Lord Borean’s Snow Crown has proper holo text now
+ Artica AI spawn locations have been improved. They will also spawn in a burst of snowflakes to mark their entrance into existence
+ New holoprojector from Arctia, Lady Aurora’s Snow Crown. Auroral lights shine through, creating a flurry of kaleidoscopic snow
* Psionic Weapons Jammer to no longer cause over RoF cap on AI and players
+ Points of Interest in Subspace are now visible from the beginning of the universe, without being explored
* Primal Jungle Drone no longer has 2 more augmenters than the Jungle Drone. The specific augmenters removed are the Aspect of the Monkey and Aspect of the Elephant Augmenters. These drones should now be appropriately better than Jungle Drones, instead of comparable to some Tech 20 drones
* Buffed base weapons in accordance with galaxy assault changes
* Adjusted temporary drone weights.
+ Added The Vault
* Changed old gadget using bp manhours/workforce to match raw commod versions
* Changed a diploma tagged bp for sale in lyceum to berserker tagged
* Bonnet mission “Drones” now requires a Bonnet Pirating Drone instead of a regular Pirating Drone from Brigand’s Stronghold.
* Added the ability for holoprojectors to do a tweak when they convert to a different projector
* Removed base aug bps from a drop list
* Added Twisted Crimson skin to Nikola, Twisted Honey, Bule Eradicator and UrQa Vo’kii Uka Uu’Qa
* Added Twisted Blacklight skin to Nikola, Twisted Honey, Vanguard, Bule Eradicator and UrQa Vo’kii Uka Uu’Qa
* Added Twisted Honey skin to Twisted Vanguard, Bule Eradicator and UrQa Vo’kii Uka Uu’Qa
* Added Ruby Scrupling skin.
* Added Dark Scrupling skin
* Added Angry Scrupling skin.
* Added Raging Scrupling skin
* Added Golden Bana King Skin
* Added Mechanical Bana King skin
* Fixed Bimbus 3000 cooldown
* Added “Idle Attack Patterns” where AI can do certain defined patterns while not attacking rather than the default AI behavior
* Added tutorial event and sound for attempting to jump through a blocked wormhole
* Added the ability to play a specified sound when a new mission pops up, and added voices for the tutorial bot when the first 3 missions pop up in the pirate Nexus
* Made some changes to Mutara Gardens galaxy
* Gave the Gatekeeper ship in Mutara Scrapyard an idle pattern to just stay parked next to the wormhole and to slowly rotate around it when engaged
* Fixed a bug that was preventing mission indicators from showing sometimes
* Gave Junkyard station kits inbuilt hydroponics
* Updated resists on the Unforge for base Rebalance. It now has 40% resists to all but heat and 1000 Soak to all but heat
* Added a summary and mission text note to Honorary Mention and Diploma exchange missions about requiring a Silver Bar and a Gold Bar respectively
* Added Diseased Larvae with attack patterns to Mutara Gardens
* Changed the bonus thrust and turning on all Zebucarts from +100% to +50%
* Greatly buffed the rof mod on Earthforce Supply Ship from 0.07 to 0.50
* Changed loadout on Gatekeeper Supply Ship to have Nano Heavy Tracking laser so he can’t crit the player with rad just before he dies and cause confusing warp interdiction effect
* Add pop up error message when trying to jump through a blocked wormhole to make it more obvious to the player
* Base Construction Vulnerability
* Fixed chargeable neurotweaks being unsellable
* Added a minimum orbit velocity to planets in the universe generation so that they will never have an orbit slower than the server can handle. (this should eliminate planets far from their star being stationary)
* Fixed a case where planets in certain rare solarsystem types did not have an orbit and were stationary
* Removed equip method on Rich Christmas Pudding tweak and added 5,000 energy initial usage
* Removed the grem effect from annihilator platforms
* Removed/deprecated 3 missions in Mutara Gardens
* Removed the money rewards from some of the early Nexus pirate missions — to be added to later pirate missions.
* Increased forcefield drones’ health, lifespan, and time between generation of envelopments by five times
* Space Rats in The Nexus will now idle and attack with attack patterns
* Made Space Rat hull a lot faster

Server Patch 05.04.2018

Client changes


* Some slight performance tweak, should result in 5-10% higher framerate under high spaceobjects scenario.
* Removed black background from Red Photon flag (ID 222).
* Added new flag (ID 44) for team The Elites found in Edge of Reason.
* Fixed the following engine mounts: Behemoth, Goblin, Kelvin, Earthforce Cruiser, Earthforce Battlecruiser, Earthforce Battleship, Earthforce Overload Prototype, Earthforce Dreadnought, Red Photon Warship, Faranji Wingship, Pax Stratos, Ares War Chariot+, Delquadrikamdon
* Altered faction selection image to give better interpretation of options. Credit to Doran.
* Added a server dropdown to the login screen
* Kalthi warrior no longer has black triangles in the corner of its body and front spikes.
* Fix for floaty text memory leak
* Changed the default camera view to top down.
* Made it so that sounds will load through mods (the skin system can now be used to mod sounds)
* C1 style gal circle (plain circle instead of a sphere texture)
* made it so that the random gal link color is only for wild space
* Gave the map a more “classic” feel to it.
* The map now show less station tabs than previously, up to a max of 15.
* Added per-team colors to owned gal links.
* Improved Space Rat textures.
* Tabs instead of spaces between cells when copying tables
* Added mods to the copy to clipboard functionality for inventories
* Added pagination to skins UI
* Fixed the target circle to point to the front of the ship
* Improved UI target rings resolutions.
* Fixed the rendering of icons next to the players name (such as the emp star)
* Fixed an issue where the “class skills available” dialog was sometimes blocking drag n dropped items that it shouldn’t be even when invisible.
* Fixed orthographic mode clipping
* Fixed ortho camera changing to perspective
* Added a server selection combo box on the connection screen
* Multiple client crash fixes.
* Fix for a file handle leak in the client.

Fixes


* Made wormholes count as object for userbase distance check.
* Andaman laser mission now gives fembot assembly plant as intended
* St. Bernard Packs will now open a generator instead of 10 Prefab Fighters.
* Corrected fab/compl bundle amounts should be 40 of each
* Fixed Ares Aegis and Poseidon Trident Generators
* Quickened Demon Tracking Device now states the loss of 50% range for its duration
* Fix for space blue fighter mission
* Fix to the Twisted Travel Field Projector/Twisted Enraged Travel Field Projector not affecting ships.
* Fixed Brute force roaming out and disabling himself.

Content Changes


* Changed warmongering team skill to 1SP
* Increased range of weapon that gives corrosive plasma for hazmat collection mission
* Added dusty commodities crates for various prospectable commodities for the use in comets.
* Made Halley’s Comet use the new elliptical orbit system.
* The new Recycled Armada Augmenters mission in Serengeti Blockade has been replaced by a new set of five missions. They work similar to the mission they replace, however you can choose which spirit blueprint you will get in exchange for 4 blueprints.
* Added Bloody Mastadon skin.
* Copper AI can no longer dock at the Copper entrance station.
* Station Point Defense Array now requires, in addition to its other requirements, 500 Titanium and 500 Gold to build (was 100 Titanium, 12 Gold Sensors and 10 Gold Nuggets)
* Hidden Nanite infusion device now does 1.75 damage, we will keep an eye on the place that nanite is in for both PvP and PvAI and continue to make adjustments accordingly.
* New Combined Aspect of the Mastodon Augmenter Token mission added to the Augmenter Tweaking mission chain.
* Added the ability for missions to reset at the same time as daily/weekly galaxy lockouts, and added monthly mission resets that reset at the first of every month. Once completed, missions with this tag cannot be accepted until their next daily/weekly/monthly period. Missions with this tag will have a tag like [Daily] in front of their name. Missions on cooldown will show up in the lockout tab alongside galaxy lockouts.
* The AI Outpost exchange missions will now indicate the amount of tokens they require in the summary text as well.
* Vacohar’ayu (ship): Weapon slots from 3 to 4
* Silent Night (ship): Visibility from 30 to 12, Reflectivity from 75% to 61%, Damage from 20% to 30%, Critical Hit Chance from 10% to 5%, Critical Hit Strength from 0% to 15%
* Removed some Missed Lore Skills from the following items: Unt Faranji Gatling X, Unt Faranji Station Tech, Unt Faranji Diffuser, Kikale Mzungu Frigate, Ancient Transdim Extension and, Bule Abadi Cell.
* Added Stratos Knight skin.
* Made the vulture’s inbuilt generator 0 size.
* Added Blacklight Nikola skin
* Increased the Danger Factor range that Smashing Shiv, Lancing Shiv, Earthshaking Driver, Burning Petals, Lacerating Petals, Demolishing Discharge, and Neutralizing Discharge drop within. They should drop from slightly higher and lower difficulty dungeons now.
* Prawn build cost reduced from 50,000,000,000 to 10,000,000,000.
* Jungle ships no longer require Aluminum Sheets, they now require Titanium Sheets. Primal Jungle ships require Titanium Sheet’s and Laconia Sheet’s.
* Travel fields (Both Capital and Berserker) no longer reduce your shield or energy bank, they now reduce your regeneration instead.
* Reduced the number of missiles launched by Kalthi Commanders.
* Agamemnon Fighters (Launched from Big Green Battleships) now last 60 seconds instead of 20 seconds.
* The mission “Restless Spirits” no longer tells the player it is necessary for the Paranormal Research quest line.
* Perilous Space Roamers now spawn more often, drop more credits, and have their spawn locations randomized (This means bosses like Sputty Nutty, Marco Columbus, Closeness, etc.)
* Lunarian and Selenite Drone Blueprints now have a small chance to drop from any Kalthi Depths boss, like other Lunarian/Selenite loot.
* The Sniper Blind no longer gives +200 and +1000 damage, instead it gives a 25%/33% damage boost. There is also a -75%/-99% reduction in tracking to go along with the effect.
* Sniper’s Ricochet Device has been changed to Sniper’s Spotter Device, and deploys a drone with a short duration Spotty Beam. The drone also gives +15%/25% Range and Rate of Fire as an aura.
* Bule Abadi Adum’s Test Expander will no longer show up in ruins.
* Buffed some Augmenters
** Tinted Augmenter now has 26% Damage instead of 4% Damage.
** Opaque Augmenter now has 35% Damage instead of 6% Damage.
** Dark Augmenter: 30% Turning, 10% Hull, 50% Energy Bank, 20% Shield Recharge, -75% Visibility, 20% Critical Hit Chance, 5% Resistance to Damage.
** Vulture Augmenter: 100% Energy Bank, 80% Rate of Fire, -10% Range, 35% Speed, 50% Damage, 60% Shield Bank, 100% Visibility, 40% Hostility, 15% Resistance to Damage.
** Hawk Augmenter: 30% Turning, 30% Tracking, 22% Speed, 100% Radar, 60% Thrust, 90% Damage, 70% Shield, 100% Visibility, -15% Electric Tempering, 10% Critical Hit Chance.
* Altered Blue Photon Corvette model and texture.
* Added free Toxified Photon Corvette skin to the Blue Photon Corvette.
* Added free Cybernetic Photon Corvette skin to the Blue Photon Corvette.
* Added new missions to the start of Subspace to fix any issues with not having an affiliation skill while trying to start the chain.
* Added Kalthi manufacturing items.
* All members of a team will now contribute to team tithe
* Added Rainbow Force Field to Ancient Asteroid Being drops.
* Added Pax Felicitas.
* Edited the amount of Kalthi Manufacturing Parts needed for a Perilium to account for the Kalthi Assembly step.
* Adjusted run cost of the Kalthi mobile factory.
* Added additional Rat names and adjectives to reduce duplicates in Nexus and holiday event rats.
* Made Space Rat Hatchery 10 times less common than Slaughterhouses, as you only need 1 per 10 Slaughterhouses
* Made blueprints require Equipment rather than Station Management
* Adjusted Earthforce Station Panels from 5% resistance to 15% shield and negative 5% energy.
* Added Horizon Station Solar Panel and Anti. As a dungeon blueprint drop.
* Added Citadel Station Solar Panel and Anti. As a dungeon blueprint drop.
* Added Crystalline Station Hybrid Solar Panel. As a dungeon blueprint drop.
* Added Avalon Station Solar Panel and Anti. As a dungeon blueprint drop.
* Added Adamantiumized Station Solar Panel and Anti. As a dungeon blueprint drop.
* Allied AI is now healable irrespective if it is attackable or not.
* A single BvB base can now be placed even if the adjacent owned galaxy hasn’t been owned long enough. Any more than one base will have to wait for the timer.
* Updated The Nexus pirate side background visuals.
* Added Earthforce Supplier skin for The Nexus.
* Added pirate Ai base skin for The Nexus.
* Added Automated Attached Miner Kit IV Blueprint to Capella AI base.
* Added a warning during planetscanner use for solarbodies having no base slots.
* Added Kalthi Orbital Habitats Blueprint.
* Added Hotrod Station Kit VI Blueprint. As a dungeon blueprint drop.
* Added Golaz Station Kit VII Blueprint. As a dungeon blueprint drop.
* Added Hermes Station Kit VIII Blueprint, separate from all existing drops.
* Added Gaia Station Kit IX Blueprint. As a dungeon blueprint drop.
* Added Depot Station Kit VII Blueprint to Dungeon Drops.
* Added Depot Station Kit VIII Blueprint to Dungeon Drops.
* Added Depot Station Kit IX Blueprint to Dungeon Drops.
* Added new drops to Serengeti for Primal Gear and possibly some ships!
* Vapor Condensor (and Mobile version) has been item renamed to Vapor Condenser. Any existing condensors will be automatically converted to the new version when taken out of storage.
* Added various features to disable AI only ships in player hands (they can no longer be undocked, if undocked already their stats will be nerfed severly. To get rid of them, dock the ai only ship and remove all items from it, it will then destroy itself.
* Added new comet tutorial to Capella, demonstrating how to acquire comet loot and finding out what each comet contains.
* Reduced player obtainable base kit transference resistance to 70% to somewhat increase effectiveness of HPS bases.
* Removed duplication of status in HQ field generators.
* Added 3 Depot Defender temporary drones to Depot kits.
* Moved the UrQa Kasa Akuk’oj Ukoq ruin to a dropped item on Bana Queen and Bana King. Separate from current drop lists. This is also within a crate for easier scooping.
* Gargantuan Give and Take has been converted into a crate of size 75 from 1585 for dg drop.
* Gargantuan Misdirection has been converted into a crate of size 50 from 1077 for dg drop.
* Gargantuan Ion Justice has been converted into a crate of size 50 from 900 for dg drop.
* Gargantuan Obsidian Ionizer has been converted into a crate of size 50 from 1069 for dg drop.
* Gargantuan Yallow has been converted into a crate of size 50 from 833 for dg drop.
* Gargantuan Fission Thrust has been converted into a crate of size 50 from 946 for dg drop.
* Gargantuan Moral Emphasis has been converted into a crate of size 25 from 418 for dg drop.
* Bhisaj Kavaca has been converted into a crate of size 25 from 841 for dg drop.
* Boson Blower has been converted into a crate of size 25 from 512 for dg drop.
* Tamed Wasp fighter is now scrappable at Junkyard like other prefab fighters.
* Rabbit Hunter Assistant Prefab fighter is now scrappable at Junkyard like other prefab fighters.
* Added Rubicite Station Kit Blueprint to dungeon drop lists.
* Added unpacking IC factories to Capella for purchase.

Misc stuff


* Allowed use of variables in team messages. Variables must be enclosed in $(), (e.g., “Hi, welcome to $(name)!”). Supported options are:
** name – the team’s name,
** chars – number of characters,
** slotcount and slotlimit – number of used account slots,
** hqloc – the location of the HQ kit, or “[no HQ]” if you don’t have one,
** gcount – number of owned galaxies,
** pcount – number of protected galaxies,
** pop – team’s total population
** popperc – percentage population ownership of the universe
** opcount – number of outposts
** oplimit – max number of outposts
** oplist – comma delimited list of outposts’ galaxy’s name
** director – the character name of the director
** councillorcount, officercount, operatorcount, soldiercount, peoncount – counts of the number of those at that rank
** score – current team score
* Fixed the lack of a space after the number of base slots when using planetscanners.
* Better optimized the teleport protections for high latency players

Next uni changes


+ Industrial Commod bases no longer deal in off-theme Industrial Commods (For example, a Girder base will only deal in Steel Girders, Titanium Reinforced Girders, Laconia Reinforced Girders and Adamantium Reinforced Girders and no longer deals in Fusion Cells, Sentient Chatbots, Fine Space Whisky, Paxian Figurines, Cyborg Brigades and Sub-Shield Buffers
+ Umbra nodes are now 2 times as common and yield 2 times as much Umbra on average
+ Updated the spread of Juxtas and Concourses in Wild Space. They no longer only appear on the edge of the map
+ Lowered the amount of Kalthi Depths galaxies from 250 to 140
+ Lowered the amount of Perilous Space galaxies from 300 to 250
+ Increased the amount of Earthforce Layer galaxies from 450 to 500 to allow better AI spread over Danger Factors
+ The Badlands, in the Jungle, can now drop Bauxite and Bronze from the asteroids.
+ Added comets, these new celestial bodies will orbit their stars for long periods of time in elliptical orbits, and when they come close to their star they will drop items. The items that they dropped can be determined by using a prospecting planet scanner on them.
+ The list of Aveksaka gal names in Subspace has been expanded with 24 new possible names.
+ The potential galaxy name LACS-01804 Lamba has been fixed to LACS-01804 Lambda.
+ Jungle Bosses, except for Subemperor Baloo, drop 100,000,000 credits when killed. Subemperor Baloo drops 200,000,000.
+ Added Sivar’s Augmenter, Glare, Broken Glare, Focus, Purifier and Purpose to Sivar Hvar’kann’s drops.
+ Added Electrified Georg Ohm, a roamer in Kalthi Depths who has a vastly increased chance to drop Georg Ohm’s loot, as well as Kalthi Depths specific loot.
+ Fixed the missing glowmap on the Red Photon Oversized Turret.
+ Added a vuln aura for unattached bases to all suns in buildable gals.
+ Updated pax mission for Felicitas
+ Fixed Aether Escape super item will now have a charge of 25 seconds, with a flat speed boost of 150 lasting for 15 seconds.
+ Added exit gate to Dark Diablo.
+ Added Compact Station Solar Panel and Anti. Will be sold in Free Market and The Acropolis.
+ Added Divine Station Solar Panel drop, separate from all existing drops.
+ Added UrQa Kasa Akuk’oj Ukoq ruin station solar panel.
+ Added Armada Station Solar Panel and Anti as a separate mission in Serengeti Blockade.
+ The Twisted Token reward missions will now auto-start upon entering Prejudice.
+ Made base amp holoprojector a fixed size.
+ Qa Quuu Drone has been converted into a crate of size 100 from 5000 for dg drop.
+ Quu Drone has been converted into a crate of size 25 from 560 for dg drop.
+ Changed resistances of Quu, Qa Quuu, and Kasa Quu to be in accord with the BvB rework.
+ Reworked paxian explorations missions, added 2 new items a microwarpers and travel ship.

Beta client update 318.44

This has been a long time coming, multiple delays kept on creeping on and things just got out of hands.

The beta client is highly recommended if you want to connect to livetest, if you do not have the beta client and wish to install it, it can be downloaded here
https://www.starsonata.com/beta-client-download/

The beta client should work fine on liberty but some features will not be functional as they depend on server changes.

Client specific changes in this beta:
* Multiple client crash fixes.
* Some slight performance tweak, should result in 5-10% higher framerate under high spaceobjects scenario.
* Removed black background from Red Photon flag (ID 222).
* Added new flag (ID 44) for team The Elites found in Edge of Reason.
* Fixed the following engine mounts: Behemoth, Goblin, Kelvin, Earthforce Cruiser, Earthforce Battlecruiser, Earthforce Battleship, Earthforce Overload Prototype, Earthforce Dreadnought, Red Photon Warship, Faranji Wingship, Pax Stratos, Ares War Chariot+, Delquadrikamdon
* Altered faction selection image to give better interpretation of options. Credit to Doran.
* Added a server dropdown to the login screen
* Kalthi warrior no longer has black triangles in the corner of it’s body and front spikes.
* Fix for floaty text memory leak
* Changed the default camera view to top down.
* Made it so that sounds will load through mods (the skin system can now be used to mod sounds)
* C1 style gal circle
* made it so that the random gal link color is only for wild space
* Gave the map a more “classic” feel to it.
* The map now show less station tabs than previously, up to a max of 15.
* Added per-team colors to owned gal links.
* Improved Space Rat textures.
* Tabs instead of spaces between cells when copying tables
* Added mods to the copy to clipboard functionality for inventories
* Added pagination to skins UI
* Fixed the target circle to point to the front of the ship
* Improved UI target rings resolutions.
* Fixed the rendering of icons next to the players name (such as the emp star)
* Fixed an issue where the “class skills available” dialog was sometimes blocking drag n dropped items that it shouldn’t be even when invisible.
* Fixed orthographic mode clipping
* Fixed ortho camera changing to perspective

livetest patchnotes will be available by monday.

Server Patch 1.3.2018

Just a small one today to address an issue with some super items that would allow you to deploy more drones at once than intended.

Changes:
*Ares Aegis Generator super item changed to 120s charging time.
*Trident Generator changed to 120s charging time and lifespan.