Space Clouds

Server/Client Patch 06.20.2019

- Content changes -
* The Prism mission that gives out a Blue Whisper to players will now give a Blue Vapor. These can be used directly in Prism to train RC up to 6. The mission will also now refer to slaves as bots.
* Made Demented Delquad’s instance log kick players into the lobby area
* Changed mini delquadrikamdon’s gear
* Reduced the size of Corrupted KiloBit 78 > 39, and added Warp Wake.
* Heavy Kidd Drone Crate Blueprint and Captain Bling Drone Crate Blueprint no longer incorrectly state that the drones are unscoopable.
* Added number of equippable augs and weapon slots to base kit tooltips
* Removed shield aug mod from Twisted Escape Pod, and buffed its other stats.
* Vyakula Zakti – Projectile speed reduced to 160 from 640.
* Ujqii Ishi fighters now have their out of combat speed booster as well.
* ZebuMaster Fighter Bay is now shipbound and sticky.
* Changed the space blue alpha prototype fighter gen back to 4 cap and 240 gen time, to reduce ai difficulty back to what was intended and reduce loot clutter.
* Grand Navigator’s Sensor now has a Power value of 20 and costs 20000 electricity per use. Grand Navigator’s Scanner now has a Power of 20, a Maximum Distance of 100, requires you to be within 50 speed of the target being scanned, and costs 2000 electricity per use.
* Changed Poseidon Splash’s turn in mission to take 5 Poseidon Energies. Poseidon Engines required are reduced to 5
* Perilous Scope now has a 20 second charge time before it can be used.
* Changed Tiger, Bear, and Elephant Expanders from Tech 15 (all other Jungle items are either T12 or T14) to Tech 12 for consistency.
* Changed description on Subterranean Fermium Fusion Extractor and Planetary Core Fermium Fusion Extractor blueprints to reflect their single product per build.
* Removed the force equip of crafted industrial XYZ gear (not the industrial Y and Z upgrades)
* Industrial Station Augmenters: Adonis Z max build inline with all other industrial IC YZ gear at 1x
* Halved the time of the spawners in Rumble Mumble
+ UrQa’qa Qu’ishi in Bakii’Qa now drops dungeon loot
* Unstable Overloaders (other than Telendo Overloaders) are no longer sticky.
* Zeus Fighter Bay no longer has +10% resistances to fighters launched.
* TBFD 9000 DPS reduced to 2710, energy needed to deploy reduced to 12000, charging time reduced to 20 seconds.
* Gremlin weapons (Such as the Hairsprayer and Gremcannon) no longer force the target to desync, they now impart tweak effects. This means Zen of Calmness will reduce their severity.
* Cybernetic Fighters no longer drop augmenters.
* Fighter Generators now Generate 15 fighters in total, generating 1 fighter every 20 seconds. The electricity costs of the generators have been drastically reduced as well.
* The Twisted Vanguard’s “Twisted Essence” super item no longer gives -Vulnerability to damage when used.

- Server fixes -
* Multiple crash fixes and added new methods to gather data on future crashes.
* Fixed a bug that caused ai to continue firing when they were low on energy and focused on high dpe weaponry.
* Fixed some typos in the /shipvalue command.
* Using fighter bays by clicking on them in your hotbar will now recall fighters.
* Fighters launched from drone no longer receive skill bonus from the owner.
* Added a small persistence to ai target selection. this should result in slaves and ai being more consistent in their attacks.
* New mechanics for torpedoes: Torpedoes no longer inherit the velocity from the firing ship, no longer track during engine delay or engine burn time, and track during the glide phase with degrading turning over time.
** All torpedoes rebalanced according to new balance formulas. Torpedoes other than Thoraxes and Clenches now do significantly more damage and generally have more range.
** New sub-type of torpedoes, “Rockets”, which have minimal engine delay, but accelerate more slowly and for a longer percentage of their lifetime.
** Torpedoes can now impart impact effects.
** Skills that increase projectile speed will increase torpedo acceleration.
** Added several new high tech torpedoes that drop various places, including some that are ultra-rare and powerful.
* Chain lasers can now jump in any direction (but still will check collision and won’t jump through things if they aren’t ethereal.)
* Rolling to dodge a chain laser now happens after the jumps have been determined, rather than an independent roll each jump to see if the laser will jump there or not. (Makes dodging ability stronger.)
* Fixed a bug where non-lasers couldn’t use a chain laser effect properly.