Weekly Dev Blog – 17th August
2016·08·17 We’re back! Since last week, there was an argument over whether Poseidon’s tsunami was too overpowered or balanced. After a developer run of Poseidon on…
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2016·08·17 We’re back! Since last week, there was an argument over whether Poseidon’s tsunami was too overpowered or balanced. After a developer run of Poseidon on…
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2016·08·10 Jeff Been working on AI formations some more, adding new options to allow for cooler formations. Pixel Added in new drone controllers for engineers to…
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2016·08·03 Jeff Over the years, many have complained that AI never do anything interesting, they simply fly at you with the hope that whoever designed them…
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2016·08·01Hello, everyone! I am pleased to announce some upcoming changes to bases that should really improve the game experience, especially for newer players. These changes…
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2016·07·28 SunDog For those working on translating the UrQa SunDog gave us last week, here’s another passage to translate: “Okara QokujiQa Ooooqi! Kasa iiuqok qui ishi…
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2016·07·20 Blue Dwarf A while ago Pixel made us some shiny new icons to use in our notification system (the server shutdown and alien invasion messages).…
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2016·07·16Graphical Improvements * Updated all suns with new higher quality textures. * Updated all Armada drone visuals. * Fixed subspace wormhole visually. Was linked to…
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