Space Clouds

Server/Client Patch – 04/17/2026 – AeonLabs 1.1

server_client_AL11

[Hotfixes applied after Patch]

  • The Adrenaline Syringe on the Argeiphontes Hermes now imparts a -90% Speed tweak effect for 4 seconds instead of being applied via a parasite.
  • An issue causing the Heist Across Dimensions missions from being completed was fixed
  • An issue preventing AeonLabs Command and Control Station Kits from being repaired was fixed.
  • An issue with the Shop item: Industrial Plasticity Management Contract was fixed. It was not correctly providing slots above the default 150 account slots. This now functions properly.
  • A game crash issue with Whiskey Outpost was solved.

[Next Universe Changes]

[Earthforce Space]

  • Allies throughout Nexus have been set to be allied properly.
  • Updated Nexus to have floating text shouts.
  • S.R. Tycoon 7479 spawnpoint moved from Free Market to Shadow to help prevent spawncamping by player stations with aggro on its team.
  • Infernal Darkness no longer requires a mission to enter.
  • Reduced Ice Drone respawn time in Glass Matrix from 2.5 hours to 15 minutes.
  • Trader Lazrack will no longer drop his soul on death.
  • Guardian of the Lyceum has been moved onto its own team, and Lyceum no longer protects Serengeti Blockade. This will remove the need to disable your safety lock to attack the Guardian of the Lyceum.
  • Lord Mulligan in Earthforce Space will now roam a larger Danger Factor range.
  • Lord Mulligan in Earthforce Space will now respawn significantly faster.
  • Lord Mulligan in Earthforce Space will now have its respawn location randomized after death.
  • Added new Earthforce Mining Operations team for several of the roaming AI in Earthforce Space to use.
  • Split Infernal Tempest and Infernal Darkness rifts into separate rift wormholes.
  • Space Blue and Earthforce AI in Blue Outpost now receive 10% the usual hate for being attacked. This will make them quicker to forgive players, in the event that a higher level AI is accidentally targeted and the resulting hate prevents a lower level character from accessing this popular leveling area for a while.
  • Removed Free Market Zebucart miners, as the asteroids they mine were removed long ago.

[Wild Space]

  • Added Emperor galaxy name ‘Silverbloom’ for Elaeagnus Multiflora who became Emperor around October 2025.
  • Added Emperor galaxy name ‘Shadow’s Grumblin Chamber’ for Shadow Wolf who became Emperor in early 2026.

[Perilous Space]

  • Added new namelist for the Zebucarts in The End of the Universe.
  • Dark Hole and Darker Hole AI in The Dark have had their mission item drop chances increased from 80% and 70% to both 100%.
  • Dark Curse now drops the Destroyed Dark Cloak commodity used for Cloaking to 20 skill training from a drop rate of 50% to 100%.
  • Dark Guards in Roberts’s Convoy will now use the Dark Commerce namelist instead of generic random names.
  • Lord Mulligan in Perilous Space will now have its respawn location randomized after death.
  • Added sound emitter to the secret stations in Temple Grounds, giving a proximity cue for when a player gets near it and allowing players to go towards the sound.

[Olympus]

  • Hermes’ Track Start has received a small visual overhaul to backdrop the asteroids.
  • The Green Battleship and Red Wattage in Arena 1 in Olympus will now properly fight each other instead of Ares Spectators.

[Subspace Dimension]

  • Lyceum Wormhole Research wormhole structures are now targetable as ‘Wormhole Stabilizer’ structures.
  • Paxian Front has been replaced with Alliance Fleet Beachhead, now renamed to Allied Front.
  • Removed P.S.S. Nebula station from Allied Staging Sector.
    • Moved Sas Monthly to E.F.V. Avenger in Allied Staging Sector.
    • Moved Allied Commendation exchange to all three stations in Allied Front (previously Paxian Front).
    • Moved tech 22 skill training missions for Allied Commendations to L.R.S. Discovery station in Allied Front (previously Paxian Front).
    • Moved exchanges for Pax Stratos, Pax Heliosoleta, Grand Navigator’s Offensive Augmenter, and Grand Navigator’s Defensive Augmenter to P.S.S. Emission station in Allied Front (previously Paxian Front).
  • Earthforce Survivors mission item asteroids now located in LACS S8950 from their original location in Alliance Fleet Beachhead (now Allied Front pajca hub).
  • Allies throughout Subspace have been set to be allied properly.
  • Added some new allies for Subspace: the Lyceum Kasper, Lyceum Exploration Cruiser, Blue Photon Frigate, and the Pax Sheliak.
  • Added allies to Lyceum Wormhole Research, Kumari, and LACS S1969. Some allies in other areas have been changed around.
  • Prefixed the Subspace boss rifts, they’ll now start with ‘Subspace:’ so alphabetically they’ll appear grouped together in the lockout tab.
  • The Gurujana Ekam mission now awards Gurujana Ekam Trove treasureboxes. The rewards have been improved from the original random reward mission. Any existing Allied Medal of Valor mission items have been converted to Gurujana Ekam Trove treasureboxes, with the Valor Rewards mission reward of 1 billion credits being moved onto the Gurujana Ekam mission.
  • The minions for Rajanicaragupta (Cloaking 22 boss) have had their spawn effect fixed.
  • Pajca and Sas Aveksaka will now target players of all levels.
  • Paxian Protection Field Emitters are now targetable structures with a different visual to better distinguish them from the bombs.
  • The Paxian Commander in the Tractoring 22 rift is now a targetable fake ship.
  • Bhinna Avapata now generates at DF 225 instead of 200.
  • The Doomsday Device in Kumari is now targetable, has received a visual overhaul, emits sound, and emits interference. The quantity of interference isn’t enough to block autopilot.
  • Subspace boss entrances have been consolidated to only appear in the Pajca region of the Subspace layer, instead of one per region from Ekam to Pajca. All five have had their wildness requirement changed to Danger Factor 215, so halfway into the Pajca region.
  • Separated the ten Subspace bosses from each other, now each one has its own rift and associated lockout.
    • Roughly half the minibosses and more than half of the gals have been removed.
    • The minibosses will no longer drop items, credits, or give experience.
    • The Sahistha Egg (previously Pristine Alien Egg) drops and additional exclusive droptable of typically a Sahvitra gear item from Janayitrivar miniboss has been moved to Janayitri Sahistha (Piloting 22 Boss).
    • Sahistha minibosses have been standardized, each of the five variants are now equal in chance to appear wherever they’re fielded.
    • Aveksaka Protection Field Emitters, found in the Adhara Akara rift (Engine 22 Boss), are now targetable structures.
    • Subspace boss music has been changed from Iq’ Bana track to Dead track. The entrances will now use the Chill track instead.
    • The Subspace boss gals will now show locked wormhole visuals when applicable.
    • The Weaponry miniboss platforms will now use their appropriate names.
    • The Weaponry boss’s Praheti Adhara and Rahnti Adhara platforms will now be randomized between the two variants per each of the three spawns, instead of each of the three always being specific variants.
    • During the fight with Janayitriadhara (Tractoring 22 Boss), a total of two Sahistha minibosses will be spawned in phase 3 and 4 to add additional combat to this otherwise almost tractor-only fight.
    • Janayitriadhara’s (Tractoring 22 boss) arena’s wormhole now orbits around again.
    • Janayitriadhara’s (Tractoring 22 boss) arena’s Subspace Anomaly is now visible and orbits around the arena.
    • Janayitriadhara (Tractoring 22 Boss) is now nestled into the platform beneath it, and will no longer bank (tilt) when turning.
  • Aveksaka and Paxian Protection Field Emitter bubbles in the Subspace boss areas will now pulse a lot more frequently, more quickly protecting assets as they enter and more quickly removing their protection from assets that exit.
  • Fixed custom Irradiated Subspace Anomalies having visual loop issues.
  • Moved T22-related offerings from Lyceum Research Concourse to L.R.S. Discovery station in Allied Front (previously Paxian Front). Hybridizations were copied over. Swapped out Pax vendables for Lyceum vendables.

[Kalthi Depths]

  • Increased the chance of getting Obscure Pirate Crests from DGs by 1000%.

[Misc. Content Changes]

These are content changes that will not apply until the new universe
  • Made all t0 AeonLabs Industrial Commodity factories convert at the same rate as the upgraded Industrial Commodity factories.
  • Increased the drop chances for the following bosses: Captain Kidd, Demented Delquad, Dark Diablo, Dark Kobaldstein, Dark Maelstrom, Dark Scorch, UrQa’qa Vazuk Vo’kii, Red Photon Warship, The High Prophet, Pretender Zeus (specifically the chance to drop his Exotic drop list since it has a neuroforgeable weapon).
  • Decreased the build costs for all Pretender items.
    • Removed T21 modules from rare blueprints, made sure that all built gear only required 1 piece of gear from the previous build in the chain.
    • Reduced the amount of Mercury needed for Hermes gear by 90%.
  • Adjusted the stats of Demented Delquad augmenters so they would be more desirable relative to their costs.

[Content Changes]

  • Updated description on Transwarp Coil which still referred to it as decayable.
  • Olympian Travel System disables the use of items for 2 minutes when activated.
  • Red Burst missile now increases Weapon Recoil by 15% instead of .15
  • Added -% lifesteal and transference efficiency debuff effects to the following items
    • Red Photon Asteroid Drill, Advanced Red Photon Asteroid Drill, Light of War, Mastodon’s Tusk (Super item on Mastodon), Fallen Secondary Desolation Beam, Grand Eclipse Extracting Drill, Angre’s Demolisher, Sterwyn Aervin’s Nipper, Causal Domain Device, Operative’s Cascade, Redbeard’s Temporal Tricks.
  • Adjusted the stats of Aku Qui’Oj and Gonzales Redundant Capacitor.
  • Updated Drone Expiration holoprojectors to now work in two stages, remaining hidden for 150 seconds until flashing a warning at 30 seconds. The drone icon for the expired visual has been slightly lowered, and the rings around it have been largely lowered.
  • The following bosses will no longer spam initial and reset shouts repeatedly under certain circumstances:
    • Ancalagon the Black
    • Fallen Haraka
    • Fallen Kuhani
    • Grand Empyreal Eclipse
    • Haraka Station
    • Matriarch Aurora
    • UrQa’qa Vazuk Vo’kii

[Skins]

  • Added Rainbow Shrimp skin, created by Community member Shadow Wolf. This will be given to players who completed the Sterwyn Aervyn Contest.

[Earthforce Space]

  • Increased diameter of Cadet Officer hull to remain bigger than the Cadet hull.
  • Updated the Earthforce Overload Prototype hull from Common to Uncommon rarity, boosting some of its base stats slightly and adding +10% Damage.
  • Fixed various typos in the Perpetual Motion drone unlock missions.
  • Qokujiii Qa’ik in Iq’ Bana now drops the UrQa KoQuii Qa ruin cloak used for Cloaking to 20 skill training from a drop rate of 4% to 25%.

[Subspace Dimension]

  • Subspace bosses have had their drop rates increased, as well as now occasionally dropping built rare gear and augmenters.
  • Subspace Tractoring boss Janayitriadhara now has equal chances to drop rewards as other bosses.
  • The Subspace dailies have had their starting faction choice removed. Now, you can complete an Earthforce, a Lyceum, and a Paxian daily per day.
  • Removed rift lockouts from the Paxian Hatchery and Mothership daily missions in Subspace.
  • Janayitrideva (Weaponry 22) boss will no longer roam to one of the three planets in its arena prior to the player’s arrival.
  • Adjusted the stats of many T22 Subspace items, specifically non-weapons, to make them more desirable for players progressing through the zone.
  • Removed T21 module costs from T22 Subspace gear blueprints.
  • All Aveksaka DNA no longer decay.
  • Renamed the ten T22 skill commodities from their various Aveksakan names to Gurujana Remains.
  • Pristine Alien Egg renamed to Sahistha Egg.
  • Undamaged Aveksaka Cortex renamed to Gurujana Cortex.
  • The new Gurujana Remains as well as the Sahistha Egg (previously Pristine Alien Egg) have had their weights set to 100,000 from their original 5 weight.

[Perilous Space]

  • Removed drops from asteroids in Red Photon Research Complex for the Red Photon Warship Prototype boss.

[Kalthi Depths]

  • Increased drop amount of Selenite and Lunarian blueprints from Avengers.
  • Saadya’s Fair Trade now correctly states how many possibilities for rewards there are, being 57 instead of 50 possibilities.

[Empyrean]

  • Fixed several Celestial Encampment rift galaxies being on the wrong map layer.
  • Celestial Bank, Drive, and Haven no longer requires any of the rare items for the trade in at CHS Primordial Light.
  • Grand Empyreal Eclipse will no longer use its Mass Repulsor ability when no players remain. This was causing issues with using it once upon killing the last player asset regardless of distance.
  • Improved Grand Empyreal Eclipse’s shouts to have more variety, as well as new shouts for some of the guard spawns and on death.
  • Add unique visual effects for the High Celestial Demolition, Blockade, and Solar drones.
  • Empyreal Total Eclipse’s Total Empyreal Destabilizer now uses the proper warhead, instead of the Empyreal Destabilizer Warhead. This means it applies a 9 second disarm effect instead of a 7.5 second effect.

[Red Outpost]

  • Asteroids in the Sterwyn Aervin boss galaxy, Outback, no longer zoom at ridiculous speeds.
  • The number of Pristine Bottles that can be mined from asteroids in Outback Entryway have been increased.
  • The Outback boss room now has significantly less asteroids orbiting the central sun.
  • The Heist Across Dimensions mission now requires players to kill the Juggernaught, some Tiger Prawns, and some Mantis Shrimp in addition to the Crate of Zaphragi Musk in order to complete the mission.
  • Arena of Darkness Matriarch Aurora’s Mobile Nullifier Mines will no longer prioritize nearby Trade Bots.
  • Scarra the Crimson and Carmine Cutter loot missions automatically start upon warping into their respective galaxies.
  • Adjusted the stats of the following items
    • Dark Earthforce Array, Dark Earthforce Sensor, Blazefist’s Charger, Stormreaver’s Charger, Warfang’s Charger, Stormlord’s Charger, ElseWhen Reserves, Curious Accumulator, Gifted Capacitor, Dark Earthforce Juggernaught Bay, Dark Earthforce Beam.
  • Fixed the Wallaby’s Bite and Primordial Wallaby’s Bite super item, they should now impart a debuff effect for the appropriate amount of time.
  • Increased the number of rare items that drop from Sterwyn Aervin, and the number of rare Troves given by completing The Heist Across Dimensions mission.

[AeonLabs]

  • Each kit’s highest available Aeon Labs T0 extractor now appears in the Construction Bay on station deployment.
  • Deprecated Uncommon blueprint station kit packs, Now all levels of kits can be upgraded directly to the highest tier kit using the AeonLabs system.
  • Nullification generators have received halved Fusion Cells commodity costs and new Dilution costs per week. This Dilution cost will depend on the rarity of the gal.
  • Renamed Command & Control Station Kit to AeonLabs Dynamic Command & Control Station Kit. This new station kit will change its rarity based on the gal it’s built in.
  • Implemented the new scout sieges termite methodology. This causes there to be waves of termites for 7 days straight.
    • NOTE: They are much weaker than pre patch termites.

[Server / Systems Changes]

  • Added Industrial Plasticity Management Contract
    • Gain 10 trade bot slots per character, plus 50 “flex” base slots and permanent drone slots that can be spread across any combination of characters. The extra slots expire at the next universe reset. Limit one purchase per account per universe.
    • It costs 60 SP. It is on sale for a limited time to be 50 SP.
  • Chat Communication Cleanup project:
    • Player Station PvP team chat messages for stations or drones taking damage or being tractored has now been replaced with a combined message that plays for any permanent asset PvP action. It only triggers in each galaxy once every three minutes.
    • squad scoop logs were removed from squad chat, instead are now in event chat and a new /scoop command is available to get a display of the last 2 hours worth of scooping in the squad.
    • The initial login message no longer triggers channels to be marked as unread. Now if a channel is unread, a new message was truly sent to it. This state persists across relogging.
  • Expired mobile drones automatically return to the ship inventory if in the same galaxy
  • Tweaks with more than 10minutes duration remaining are now restored through server restart
  • you can now select which line to copy in clipboard from the message box instead of only being allowed to copy the whole block. Ctrl – shift work as expected to multiselect.
  • Add event message for pvp kill. (killer did not receive one)
  • Blueprints that auto-install on completion and have infinite uses will now be added correctly instead of disappearing.

[UI / Client Changes]

  • Added a button to the Class Skills tab to level Zen of Focus and Zen of Class faster
  • Fix client side stealth tracking for invisible targets
  • Improved flag resolution and sharpness for Earthforce and Dark Earthforce flags.
  • Added new flag for Alien Defense Alliance and replacement flag for the Aveksaka teams.
  • Hotbar action with a tweak item now ignore equipped status, if no tweak with same equipped state is in inventory.
  • Made mission agent dialog now resizable up to 700 x 400 to make reading mission text easier.
  • Made the mission agent name more visible in the mission agent dialog.
  • New Squad Loot button in the squad window can be used to open a log of items scooped by squad within the last 2 hours.
  • Added a feature that allows the squad member display to be popped out and moved around the client. This can be toggled via the squad menu using the “Floating Squad” button. This feature was created by a community member named Claire.
  • Added some additional information to the Anatolia guides.
  • Added a new button on the class training interface to maximize zen skill levels with a single button click. This appears as a plus with two up arrows next to the standard training button.
  • Added a config option to disable forcing high performance gpu mode on startup
  • client message box (blackbox, mc etc) now support item and ap link.

[Bug Fixes]

  • Engineer class 1 now correctly enables repairing (specifically) drones in combat. (Mechanical engineer subskill still allows repairing anything in combat. This skill will be changed to be something more interesting at a later date.)
  • Removed beta client requirement to dock with other ships
  • fix for character switch logging you out a few seconds later if connected via steam
  • fix bug where tooltip can remain stuck onscreen when hiding the dialog that created it
  • fix bug where performing keybinding would cause control inputs to take priority over text input for the rest of the client session
  • fix for hotkey firing during chat after editing a keybind
  • crash fix on item trade.
  • fix for fighter and missile pvp hits not updating the owner’s hostile timer

[Extended Item Change Log]

[Subspace Items Changes]

These are the changes for the items noted in the patch note:

  • Adjusted the stats of many T22 Subspace items, specifically non-weapons, to make them more desirable for players progressing through the zone.
Cloaks

Rajanicara Misa
Critical Hit Chance Added to item at: 2.00%
Tag Added to item: Aveksaka
Electricity Increased to: 163 From: 156

Rajanicaragupta Misa
Critical Hit Chance Added to item at: 2.00%
Tag Added to item: Aveksaka
Electricity Increased to: 203 From: 196

Engines

Antu Zrgga
Energy Charge Increased to: 5.00% From: 2.00%
Resistance To Damage Added to item at: 2.50%
Shield Recovery Increased to: 5.00% From: 3.00%
Size Increased to: 420 From: 350

Antu Zrggasamvita
Electric Tempering Added to item at: -10.00%
Energy Charge Increased to: 10.00% From: 5.00%
Resistance To Damage Increased to: 2.50% From: 2.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Size Increased to: 575 From: 438

Ayudhin Puccha
Damage Added to item at: 4.00%
Energy Charge Increased to: 5.00% From: 2.00%
Shield Recovery Increased to: 5.00% From: 3.00%
Size Increased to: 232 From: 160

Ayudhin Pucchakrura
Damage Increased to: 4.00% From: 3.00%
Energy Charge Increased to: 10.00% From: 5.00%
Shield Max Added to item at: 20.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Size Increased to: 365 From: 233

Cara Sur’ara
Energy Charge Increased to: 10.00% From: 5.00%
Rate of Fire Added to item at: 10.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Capacity Added to item at: 5.00%
Size Increased to: 251 From: 111

Cara Sura
Energy Charge Increased to: 5.00% From: 2.00%
Rate of Fire Added to item at: 10.00%
Shield Recovery Increased to: 5.00% From: 3.00%
Size Increased to: 126 From: 54

Dhatri Yantra
Energy Charge Increased to: 5.00% From: 2.00%
Shield Recovery Increased to: 5.00% From: 3.00%
Tracking Added to item at: 20.00%
Size Increased to: 254 From: 182

Dhatri Yantradeva
Energy Charge Increased to: 10.00% From: 5.00%
Radar Increased to: 30.00% From: 5.00%
Range Increased to: 10.00% From: 5.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Tracking Increased to: 20.00% From: 5.00%
Size Increased to: 389 From: 259

Radars

Antu Locana
Electric Tempering Added to item at: -4.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Tag Added to item: Aveksaka

Antu Samvitalocana
Shield Recovery Increased to: 15.00% From: 7.50%
Detection Decreased to: 7,450 From: 7,600
Tag Added to item: Aveksaka
Electricity Decreased to: 62 From: 63
Size Decreased to: 64 From: 65
Visibility Decreased to: 3.54 From: 3.60
Vision Decreased to: 2.90 From: 2.94
Weight Decreased to: 96,000 From: 97,500

Ayudhin Drsti
Resistance To Damage Added to item at: 2.50%
Shield Recovery Increased to: 10.00% From: 5.00%
Detection Decreased to: 6,400 From: 6,600
Tag Added to item: Aveksaka
Electricity Decreased to: 53 From: 54
Size Decreased to: 55 From: 57
Visibility Decreased to: 3.15 From: 3.22
Vision Decreased to: 2.61 From: 2.66
Weight Decreased to: 27,500 From: 28,500

Ayudhin Kruradrsti
Damage Removed from item (was 2.50%)
Energy Charge Removed from item (was 5.00%)
Resistance To Damage Added to item at: 5.00%
Shield Recovery Increased to: 15.00% From: 7.50%
Detection Decreased to: 6,700 From: 6,850
Tag Added to item: Aveksaka
Electricity Decreased to: 55 From: 57
Size Decreased to: 58 From: 59
Visibility Decreased to: 3.26 From: 3.31
Vision Decreased to: 2.69 From: 2.73
Weight Decreased to: 29,000 From: 29,500

Cara Aracaksan
Rate of Fire Added to item at: 10.00%
Shield Recovery Increased to: 15.00% From: 7.50%
Speed Decreased to: 5.00% From: 7.50%
Tag Added to item: Aveksaka
Size Decreased to: 16 From: 17
Vision Decreased to: 2.53 From: 2.58
Weight Decreased to: 4,000 From: 4,250

Cara Caksan
Rate of Fire Added to item at: 5.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Speed Added to item at: 2.50%
Detection Decreased to: 1,200 From: 1,250
Tag Added to item: Aveksaka
Electricity Decreased to: 13 From: 14
Visibility Decreased to: 0.45 From: 0.46
Vision Decreased to: 2.46 From: 2.51

Dhatri Devaniza
Radar Added to item at: 25.00%
Range Added to item at: 10.00%
Shield Recovery Increased to: 15.00% From: 7.50%
Tracking Added to item at: 10.00%
Tractor Power Removed from item (was 12.50%)
Detection Decreased to: 6,850 From: 7,000
Tag Added to item: Aveksaka
Electricity Decreased to: 57 From: 58
Size Decreased to: 59 From: 60
Visibility Decreased to: 3.31 From: 3.37
Vision Decreased to: 2.72 From: 2.77
Weight Decreased to: 59,000 From: 60,000

Dhatri Niza
Radar Added to item at: 12.50%
Range Added to item at: 5.00%
Shield Recovery Increased to: 10.00% From: 5.00%
Tracking Added to item at: 5.00%
Detection Decreased to: 6,550 From: 6,700
Tag Added to item: Aveksaka
Electricity Decreased to: 54 From: 55
Size Decreased to: 57 From: 58
Visibility Decreased to: 3.20 From: 3.26
Vision Decreased to: 2.64 From: 2.70
Weight Decreased to: 57,000 From: 58,000

Sahvitra Caksan
Tag Added to item: Aveksaka
Capacitors

Antu Kostha
Damage Added to item at: 2.00%
Shield Decreased to: 130,200 From: 135,200
Visibility Increased to: 0.05 From: 0.01
Weight Increased to: 74,000 From: 73,000

Energies

Antu Vrkka
Resistance To Damage Added to item at: 8.00%
Cost Increased to: 243,500,000 From: 158,900,000
Size Increased to: 84 From: 81
Weight Increased to: 336,000 From: 324,000

Antu Vrkkasamvita
Resistance To Damage Added to item at: 10.00%
Cost Increased to: 642,700,000 From: 385,600,000
Size Increased to: 94 From: 91
Weight Increased to: 940,000 From: 910,000

Ayudhin Bala
Shield Max Added to item at: 40.00%
Cost Increased to: 128,000,000 From: 83,540,000
Size Increased to: 64 From: 62
Weight Increased to: 64,000 From: 62,000

Ayudhin Balakrura
Damage Decreased to: 2.00% From: 4.00%
Shield Max Added to item at: 40.00%
Cost Increased to: 1,181,000,000 From: 904,400,000
Size Increased to: 126 From: 124
Weight Increased to: 504,000 From: 496,000

Cara Hrday’ara
Range Added to item at: 10.00%
Rate of Fire Increased to: 15.00% From: 10.00%
Cost Increased to: 634,000,000 From: 489,600,000
Size Increased to: 55 From: 54
Weight Increased to: 550,000 From: 540,000

Cara Hrdaya
Rate of Fire Added to item at: 15.00%
Cost Increased to: 63,210,000 From: 41,250,000
Size Increased to: 41 From: 40
Weight Increased to: 30,750 From: 30,000

Dhatri Jivika
Transference Power Added to item at: 36.00%
Cost Increased to: 337,100,000 From: 220,000,000
Size Increased to: 132 From: 128
Weight Increased to: 198,000 From: 192,000

Dhatri Jivikadeva
Transference Power Added to item at: 36.00%
Cost Increased to: 1,399,000,000 From: 931,000,000
Size Increased to: 157 From: 153
Weight Increased to: 1,570,000 From: 1,530,000

Sahvika Vrkka
Shield Max Added to item at: 50.00%
Cost Increased to: 343,700,000 From: 200,500,000
Size Increased to: 245 From: 236
Weight Increased to: 980,000 From: 944,000

Shield Chargers

Alien Regenerative Aegis
Electric Tempering Decreased to: -3.75% From: 3.75%
Shield Max Added to item at: 10.00%
Shield Recovery Removed from item (was 5.00%)
Tag Added to item: Aveksaka
Electricity Decreased to: 62 From: 73
Regenerate Decreased to: 2,523 From: 2,727
Size Decreased to: 10 From: 11
Weight Decreased to: 20,000 From: 22,000

Bhisaj Panaka
Critical Hit Chance Added to item at: 2.50%
Damage Added to item at: 5.00%
Shield Recovery Removed from item (was 5.00%)
Transference Power Added to item at: 7.50%
Tag Added to item: Aveksaka
Electricity Decreased to: 69 From: 85
Regenerate Decreased to: 3,154 From: 3,499
Size Decreased to: 132 From: 142
Weight Decreased to: 528,000 From: 568,000

Hybrid Regenerative Aegis
Electric Tempering Decreased to: -5.00% From: 3.75%
Shield Max Added to item at: 15.00%
Shield Recovery Removed from item (was 7.50%)
Tag Added to item: Aveksaka
Electricity Decreased to: 53 From: 64
Regenerate Decreased to: 2,475 From: 2,724
Size Decreased to: 13 From: 14
Weight Decreased to: 13,000 From: 14,000

Shields

Antu Varman
Energy Charge Increased to: 10.00% From: 5.00%
Cost Increased to: 220,742,000 From: 168,099,000
Size Increased to: 329 From: 317
Weight Increased to: 658,000 From: 634,000

Antu Varmansamvita
Energy Charge Increased to: 15.00% From: 7.00%
Resistance To Damage Increased to: 5.00% From: 4.00%
Weight Increased to: -3.00% From: -5.00%
Cost Increased to: 499,984,000 From: 306,871,000
Size Increased to: 382 From: 357
Weight Increased to: 764,000 From: 714,000

Ayudhin Kavaca
Energy Charge Increased to: 10.00% From: 5.00%
Cost Increased to: 127,020,000 From: 96,017,000
Size Increased to: 175 From: 169
Weight Increased to: 175,000 From: 169,000

Ayudhin Kavacakrura
Electric Tempering Decreased to: -14.00% From: -4.00%
Energy Charge Increased to: 15.00% From: 7.00%
Tracking Increased to: 12.00% From: 8.00%
Cost Increased to: 335,509,000 From: 160,537,000
Size Increased to: 208 From: 188
Weight Increased to: 208,000 From: 188,000

Cara Krmikos’ara
Energy Charge Increased to: 15.00% From: 7.00%
Cost Increased to: 531,402,000 From: 320,026,000
Protection Decreased to: 80,400 From: 82,300
Regenerate Decreased to: 1,119 From: 1,145
Regen Electricity Decreased to: 48 From: 49
Size Increased to: 107 From: 102
Speed Increased to: 1.07 From: 1.05
Visibility Decreased to: 0.24 From: 0.25
Weight Increased to: 428,000 From: 408,000

Cara Krmikosa
Energy Charge Increased to: 10.00% From: 5.00%
Cost Increased to: 155,043,000 From: 116,705,000
Size Increased to: 89 From: 86
Weight Increased to: 356,000 From: 344,000

Dhatri Sicaya
Energy Charge Increased to: 10.00% From: 5.00%
Cost Increased to: 109,267,000 From: 82,790,000
Size Increased to: 141 From: 136
Weight Increased to: 282,000 From: 272,000

Dhatri Sicayadeva
Energy Charge Increased to: 15.00% From: 7.00%
Tractor Power Increased to: 15.00% From: 7.00%
Cost Increased to: 378,978,000 From: 173,608,000
Electricity Decreased to: 47 From: 48
Protection Decreased to: 101,000 From: 103,000
Regenerate Decreased to: 1,066 From: 1,087
Regen Electricity Decreased to: 92 From: 94
Size Increased to: 168 From: 154
Speed Increased to: 1.05 From: 1.03
Visibility Decreased to: 2.27 From: 2.32
Weight Increased to: 672,000 From: 616,000

Vaidaya Krmikosa
Energy Charge Added to item at: 14.00%
Cost Increased to: 631,083,000 From: 312,836,000
Size Increased to: 296 From: 267
Weight Increased to: 592,000 From: 534,000

 

Server/Client Patch – 03/18/2026 – AeonLabs 1.0

server_client_AL10

[Major Features]

  • Introduced the Ship to Ship Trading system.
  • Introduced the AeonLabs Modular Construction System.
  • Drones & The Engineer class has received a major rework focused on Neurobound drones.

[Ship to Ship Trading]

  • Players can now trade items and credits directly between ships in a dedicated UI.
    • This is performed by using the dock keybind while your ships are overlapping with theirs. This must be done while stopped and cannot be done in combat.
    • Items with half lives cannot be traded

[AeonLabs Modular Construction & Dilutions]

  • Introduced the AeonLabs Modular Construction System.
  • Added new AeonLabs station components, blueprint packs, extractors, Command & Control kits, and construction items.
  • AeonLabs blueprint packs have been added to all tech 12 and above player obtainable station kits.
  • Common augmenters can now be dissolved into Dilutions, displaying their outputs directly on the item. This is done by selecting then opening the context menu on any number of common augmenters while docked, then selecting the new “dissolve” option. This is cannot be reversed.
  • Pre-installed blueprints for drones constructed from industrial commodities have been moved to be held within the technology tree of the AeonLabs system.
  • The blueprints to build X/Y/Z gear on stations using Industrial commodities that came pre-installed on most station kits have been removed.

More information can be found HERE.

[Drone & Engineer Revamp]

  • Added the Neurobound Drone system allowing drones to be modified with selectable mods.
    • This is performed by opening a context while selecting a single drone while docked, then using the neurobind option.
  • Added three new drone skills:
    • Insatiable
    • Watchful
    • Fortified
  • Different drone mods now apply different fractions of these skills.
  • Drone mods increase drone charge cost by 100%.
  • Deployed Modified drones inherit passive modifications from the player’s equipped non-weapon items.
    • Only ship-wide (passive) modifications are inherited (e.g. Evil, Super Intelligent, Resonating), while item-specific modifications (e.g. Amplified, Extended) are not applied to drones.
  • Drone duration and charge times have been reworked.
    • Drone duration is drastically lower, and drone charge time is drastically faster.
  • Drone skills can now be trained up through The Acropolis, Platonic Academy, Olympus Entrance, Lyceum Research Concourse, and Paxian Foothold.
  • Added Honorary Doctorates and a related turn-in mission in Platonic Academy.
    • Some Tech 23 blueprints have been tagged appropriately so that they can be turned in for Honorary Doctorates.
  • Nanobot Repair Drone has been removed.
  • A, temporary, free Augmenter Reset has been added to Lush Incision in Shadow that is available for all players. This will be removed at the end of the universe following this current universe at the time this blog post is released.
  • Engineer class 1 now allows engineer to scoop drones they tractor regardless of distance.
  • Engineer class 1 now allows engineer to repair drones at all time while out of combat.
  • The Advanced class subskill “electrical engineer” no longer increases drone charge rate.

[Client Changes]

  • Fixed buff icons displaying vertically on userbases. (Requires client update.)
  • Improved hotbar responsiveness when items are added or removed from inventory.
  • The hotbar now considers item mods and equipped state when matching items.
  • Fixed issues with right-click transfer when selecting ships further down the list.
  • Fixed an inventory confirmation issue where inventory changes could cause actions to apply to the wrong item.
  • Improved blueprint load error handling.
  • Added galaxy linking to “base under attack” team chat alerts.
  • Galaxy names in mission completion messages now convert into autopilot links correctly.
  • Fixed galaxy linking in mission event messages.
  • Fixed action bar compatibility with the live server.
  • Added three new content guide entries:
    • Anatolia: Exchanging Crests
    • Anatolia: Gathering Influence
    • Anatolia: Call to Arms Surge Event

[Item Changes]

  • Weapons with Splash and AoE On Hit effects do 20% more damage, and the range of their On Hit effects is 20% larger.
  • The Oppa Stoppa‘s stats have been changed.
  • Ancient Pax Medals now automatically become Paxian Medallions and the exchange missions at the first Paxius station that performed this action has been removed.
  • Removed extra skill requirements from the Emperor’s Behemoth, Massif III, and related blueprints.
  • Singularity Sphere and Battle Sphere blueprints now require Steel Girders instead of Metals.
  • Warden’s Lasso is now Shipbound instead of Sticky.
  • Fixed incorrect Electric Tempering values in Rewired capacitor descriptions.
  • Added effect description to the Singularity Shield Device built into the Golagoay Vazaha Archetype X.
  • Pax Gladius, Spatha, Pugio, and Scutum have had their stats adjusted.
  • Build requirements for Neutralizing, Earthshaking, Lacerating, Demolishing, Burning, Lancing, and Smashing weapon blueprints have been reduced.
  • Grand Eclipse Pavise, Total Eclipse Pavise, and Total Eclipse Array blueprints have had their build requirements reduced.
  • Changed the stats and super items of the Empyreal Total Eclipse and the super items Empyreal Grand Eclipse.
  • Empyreal Total Eclipse Upgrade can now apply to both the Empyreal Grand Eclipse and the Empyreal Eclipse.
  • Added several new Exotic items and blueprints as drops from the instances in Celestial Encampment.
  • Wallaby now uses Wallaby’s Ambush and Wallaby’s Bite, replacing the Marsupial Bank.
  • Adjusted Wallaby super item sizes and qualities.
  • Honey Badger Incinerator on Honey Badger Drones no longer causes self-damage, and have had their damage reduced as a result.
  • Splendid Troves rewards have been adjusted.
  • Adjusted stats for Lustrous Focused Ordnance Assemblage.
  • Adjusted stat spreads for several Lustrous and Luminous augmenters.
  • Adjusted build costs for Rare blueprints from Celestial Encampment instances.
  • Lustrous and Luminous blueprints can be exchanged for other Lustrous and Luminous blueprints at a 5:1 and 10:1 ratio in Celestial Encampment, after completing the prerequisite mission chain.
  • Reduced the damage and resistance bonus, and removed the projectile velocity bonus granted to assets by the Scarra’s Oppressor super item “Scarra’s Temporal Doom“.
  • Reduced the damage bonus granted to drones by the Ruined Kuhani’s super item “Forerunner’s Shelling Focus“.
  • The drop rates of unique items from the Kalthi have been increased.
  • Adjusted the descriptions of super items on Empyreal ships.
  • Added Dark Shrimp, Golden Shrimp, and Honey Badger skins to the Tiger Prawn.
  • Reduced the amount of Venusian gear needed to build Mercurian gear.

[Universe Changes]

  • Electrified Georg Ohm’s guards now despawn after five minutes of idling or when the boss is killed or reset, and will no longer count towards the boss’s damage immunity when they fly too far away from the boss.
  • Carmine Cutter and Scarra the Crimson instance limit increased from 4 to 6.
  • The Heist Across Dimensions
    • Made adjustments to the galaxy Sterwyn Aervin resides in.
    • Increased decay timers on several Red Outpost commodities including Volatile Musk Catalyst.
    • Reduced spawn time for the Zaphragi Musk Synthesizer and Zaphragi Musk Packager.
    • Zaphragi Musk Packager requires 2 Zaphragi Musk instead of 10 Zaphragi Musk in order to make a Crate of Zaphragi Musk.
    • Tiger Prawn and Giant Space Alien drop 2 of their commodities instead of 1.
  • The mission A Touch of Dementia will no longer appear and remain locked after completing Team up with Orange. Instead it will remain hidden until Scan EVERYTHING Too is completed, which leads into and unlocks it.
  • The mission target Mob Boss Black in Prism Empires is now teamed with the nearby Black Defender drones in Pitch Black.
  • The wormholes in Pisidia in Anatolia have been swapped around to match the direction of the other galaxies on the map.
  • Made multiple balance adjustments to Kalthi mobs that roam the Kalthi Depths.
  • Significantly increased the drop rates of items from Celestial Encampment and Ruined Sanctuary instance bosses

[Server Changes]

  • Fixed ships becoming stuck while turning and low turning speeds.
  • Improved blueprint loading error handling.
  • Fixed several crashes related to galaxy loading and drone behavior.
  • Userbases can no longer apply Gunner Mark to targets.
  • Crates that give items will now use their Cargo size to determine whether or not they can be opened.
  • Item size 0 can no longer be flagged as cargo.

 

Universe Reset and Other Announcements: AeonLab™’s Uni-In-a-Box

uni reset april 18th

Special Announcements

  • With the coming new universe, we are changing our approach to termites to go along with the upcoming AeonLabs system. There will no longer be a siege at the end of a termite invasion. Instead, a single “scout” termite will attack your assets repeatedly over the course of 7 days. This scout will be stronger than before, but still a lot weaker than the full sieges that you’ve been accustomed to. Be aware: the scout termite is more dangerous is higher quality galaxies.
  • Another change coming with the universe reset is that owning a galaxy will now consume Dilutions at a certain rate, as well as a reduced quantity of Fusion Cells. The exact costs are visible on the Nullification Generator that installs itself onto the Command and Control Station after ownership is established. The Dilution cost of ownership is higher in high-quality galaxies. We’ll provide the exact details in a follow-up post before the universe reset occurs.
  • With the new universe, there will also be a new service for sale in our store: the Industrial Plasticity Management Contract. This service temporarily increases the number of stations, permanent drones and trade bots your account can control.
    • Purchase limit of once per account per universe.
    • Grants 50 flex base slots, 50 flex trade bot slots, and 50 flex permanent drone slots to the account until the end of the current universe.
    • Flex slots can be used by any combination of characters on the account. when the player attempts to deploy a relevant asset, if this would exceed the character’s normal slot budget then the missing number of slots is debited from the flex slot pool, if available.

Universe Reset Announcement

AeonLabs is excited to announce the release of their newest Dilution product: a miniature Doomsday Device!

This new blueprint, available on all newly-deployed stations with AeonLabs blueprint packs, will offer the opportunity for anyone to control the fate of the universe using only a few Minor Augmenters! Our research and development division have been hard at work to create the ultimate product for all your pesky vermin needs. Annoying Flyswatters attacking your stations? Destroy their universe! Annoying queue to fight a dungeon boss? Destroy their universe too!

If this technology seems dangerous, then you can feel safe knowing it has been extensively tested by the Paxian Operatives already! They’ve already set up several hundred across our very own universe for testing, and have begun deploying them into every known universe to stop the threat of the Red Rogues!

AeonLabs is pleased to report to its shareholders that the startup’s value has already increased by several orders of magnitude since it debuted its revolutionary Dilution system. With their latest product, they project their value to continue skyrocketing until it hits a sudden and cataclysmic stop on April 18 when the universe is destroyed at the peak of their valuation.

Dev Notes

  • Extractors other than space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Player stations, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PDT: 10:00
MDT: 11:00
CDT: 12:00
EDT: 13:00
UTC: 17:00
BST: 18:00

Dev Diary: New Station Functionality by AeonLabs™

devblognewstation

AeonLabs is excited to announce the release of their newest product: Dilution technology!

AeonLabs is a fresh new start up with a focus on extending and increasing the quality of life for all productive members of society. We are excited to share with you today a new system that we are offering through our research and development division.

Dilutions

The goal of this system is to streamline the station building and gearing experience using a new item called Dilutions. Instead of having to source materials from all over the universe when setting up a station, Dilutions allow you to do almost everything on the spot with very little wait time.

The upcoming patch contains a beta version of the Dilution system, with the full version arriving at the next universe reset. This beta version adds all the new Dilution-based construction projects to the game. At the next universe reset, many station-related items will be exclusively obtained through the streamlined Dilution system, with old acquisition paths phasing out.

Edit (2026/03/24): The older acquisition method for station items will remain in game during the universe that begins on April 18. We will reassess during that universe and eventually plan to phase out the old method.

Dilutions are a new type of commodity in Star Sonata obtained by right clicking on an augmenter in your inventory and selecting the option to “Dissolve.”

 

image1

Dilutions are split into three categories as follows:

image3

Higher tech augmenters produce more Dilutions than lower tech augmenters, and higher tech builds cost more Dilutions than lower tech builds.

Augmenter type Dilutions
Minor 10
Basic 20
Std. 40
Good 80
Exc. 160
Sup. 320
Ult. 640

All Dilution-related builds complete nearly instantly (with the exception of Permanent Drones) and cost only Dilutions to complete (with the exception of Station Kit builds and Permanent Drones).

1Blog_Overcharger

Blueprints using this system come pre-installed in station kits and are organized into category packs, like a folder system. Upon first deploying a Station Kit you will see a “folder” for industry-related builds and a “folder” for defense-related builds. Each of these “folders” opens into subcategories and builds, as shown below.

The initial “folders” (blueprint packs) available upon deploying an Adamantium Station Kit VIII:

2Blog_InitialBPs

The AeonLabs-brand builds and “folders” (blueprint packs) that become available after doing the “AeonLabs Exotic Achilles Industry Pack” build shown above:

replace

The Dilution system can be used to produce both pre-existing items (like Adamantium Station Kit IX) and newly introduced items (such as AeonLabs Station Extension).

Nearly all Dilution-based items are station-bound or decay upon universe reset; most Dilution builds and applications are single-use. Dilutions themselves do not decay upon universe reset. Dilutions can be bought, sold, and traded with other players and in stations.

Extraction

As you upgrade your station to higher tech and quality levels (Fortified, Laconia, Demented, etc.), you unlock more Dilution-based builds. For example, a Demented Station Kit IX has access to all extractor types while a Loaded Station Kit does not include all of the tiered extractor options (such as Adamantium or Quantumum extractors). Station kits have access to their equal level industrial extractors and below.

Here is a table showing the relationships between type of station and extractors available. Station kit types are a general reference. For example, Twisted Station Kits have the same builds available as an Adamantium Station Kit IX. All tiers include the builds from earlier tiers; a Tech 14 Fortified Station Kit VI will have Tech 14 extractor builds along with all the extractor builds available in a Loaded Station Kit IX.

Station kit type Extractors available
Loaded Station Kits “Advanced” extractors and Tech 12 Fusion Extractors
Fortified Station Kits Tech 14 Fusion Extractors on Tech 14 and above stations
Laconia Station Kits Tech 16 Fusion Extractors on Tech 16 and above stations
Demented Station Kits Tech 18 Fusion Extractors on Tech 18 and above stations
Adamantium Station Kits Tech 20 Fusion Extractors on Tech 20 stations

The Dilution system allows industrial extractors (such as Planetary Core Metal Fusion Drill) to be instantly built. This means you can have full extraction implemented on the first day of a new universe — no more waiting! Even better, industrial extractors now automatically come with factories to convert their extraction to industrial commodities.

“Brought to you by AeonLabs — Eternity Is Possible.”

Server/Client Patch and Hotfix Cleanup – 02/09/2026 – Neuroforge 2.3.1

server_client_patch_nf231

[Client Changes]

  • Fixed a bug where newly deployed drones were not sending their shields and energy values to the client to be used in the squad UI element.
  • Enabled changing the width of the Tweak List dialog.
  • Galaxy Map improvements:
    • Added hint hover button to Galaxy Map.
    • When using the autopilot chat command (/ap), the galaxy being travelled to is selected on the map. This allows for using shift+v to resume auto pilot.
  • Transfers / Storage (TSL) fixes:
    • The “Info” button in the context menu when clicking on items in the TSL now works correctly.
    • Fixed an issue where the station context menu for transferring items was sending items to one ship later in the list when docked at either a player base or a AI station.
    • Fixed transfer-some for storage transfer.
  • Fixed missing options in the squad member right-click menu (e.g. Add to Friends / Invite to Team).
  • Fixed various client message punctuation/formatting issues.
  • Mission UI: “(LOCKED)” text is now displayed as “Locked” to match other mission text.
  • Updated wording in the wild bot slots dialog.
  • Fixed UI bugs involving inactive input, tooltip visibility, and floaty target selection.
  • Crash/stability improvements, including a crash fix with corrupted chat and reduced risk of out-of-memory crashes.
  • Rolled back the ability to see item links in Blueprints. This was breaking chat word wrap which is now working again. This may return later in the future.
Item, Universe, and Server changes in these notes were already applied previously.
They are included here because they were hotfixed in after the last patch but were not added to the official patch notes.
The Client Changes section is new for this patch.

[Item Changes]

  • Red Blocker now applies a 6 second GREMLIN_DISARM effect immediately upon use.
  • Fixed an issue where Carmine Cutter had his ship stats changed inappropriately in the last patch. Carmine Cutter should have the same stats it had prior to the previous patch.
  • Primal Mantis Shrimp spawn faster, and have a higher chance to drop Primal Gland Resin.
  • Zaphragi Heist mission timers removed/adjusted:
    • Dark Earthforce Juggernaught mission no longer has a timer.
    • The Heist Across Dimensions mission no longer has a timer, and now awards an Outback Zaphragi Trove upon completion.
  • Red Rogue mission items (such as Damaged Peacekeeper Technology) no longer prevent Fast Travel via transwarping.
  • Removed double Obscure Doubloon cost from the Dark Earthforce Mount blueprint.
  • Removed all time limits from Red Outpost instance missions.
  • Primordial Tiger Prawn perk changed from Armored Lightly to Stats Electric Tempering+.
  • Angre’s Demolisher no longer has -1 Constant Weapon Slot, and is 75 size bigger and about 50k weight heavier.
  • Zauron’s Mask and Heart of Sol equipped visibility reduced from 200k to 2k.

[Universe Changes]

  • AI in Arctia will no longer dock at the local AI Stations.
  • Space Blue AI in Wolf 359 will no longer dock at the local AI Station.
  • The Earthforce Cargo Crates debris around Wolf 359 have been renamed from “Earthforce Debris” to “Earthforce Cargo Crates” and updated to be easier to identify.
  • The six debris spawners in Wolf 359 will now all give Earthforce Cargo Crates instead of half of them giving Scrap Metal.
  • Re-adding Pirate’s Whisky Generator and Pirate’s Whisky Reservoir to Levasseur’s drop table.
  • Temporally Entangled Regression Chamber’s can now be turned in for 30 Paxian Peacekeeper’s Recommendation.
  • Temporal Trackers in Kalthi Depths now look for a galaxy starting from Danger Factor 400 up to their maximum danger factor, instead of only searching within a small Danger Factor band.
  • Fixed mission summary for the What is a Causal Collapse mission (corrected required Paxian Peacekeeper Signaculums).

[Server Changes]

  • Fixed a bug with colony storehouse loading
  • Spawner Trackers are now much less likely to pick a galaxy very far from your current location.
  • Further safeguards were created to prevent unintended damage spikes relating to the RoF cap.

Server/Client Patch – 12/23/2025 – Neuroforge 2.3

nf 2.3 patch image

[Red Outpost]

New: Arena of Darkness (Temporal Rift)

A new, harder 6 player Matriarch Aurora encounter has been added to the Temporal Rift: Arena of Darkness. It’s intended to be tougher than standard Matriarch Aurora, but not as punishing as Scarra or Carmine. It features a 2 hour lockout and a weekly personal loot mission, and is accessible after beating the first stage of The Fighting Pits.

Zaphragi Heist Updates

  • Added new T23 Exalted ships: Kangaroo, Wallaby, and Tiger Prawn (each with inbuilt items), plus blueprints for each ship.

 

[Client/UI Changes]

  • Blueprints now support working item hotlinks, and several chat link issues were fixed (misalignment/bad returns).
  • Radar: clicking on the radar now cycles through targets.
  • Context menu improvements:
    • If you have both pinned and unpinned items selected, the context menu will show both Pin Item and Unpin Item.
    • Fixed an empty selection entry at the end of the Possessions context menu.
    • Added extra separators in Possessions / Mission / Squad context menus to reduce accidental clicks.
  • Transferring improvements:
    • Fixed an issue with transferring while docked at a station (extra empty field in the context menu).
    • When transferring while docked, the context menu now shows Station (name) instead of base and adds a separator if there are ships docked too.
    • Added the ability to transfer goods via inventory context menus to Storage (formerly known as TSL).
    • Added the ability to pin/unpin items in Storage (TSL), plus refresh improvements so changes display properly.
  • Item description UI:
    • Re-added Cargo to item descriptions with a new color.
    • Icons in item descriptions now match the color of the text after them.
    • Mod description icons now reflect the color properly.
  • Minor fixes: spelling fixes in the inventory manager and neurodoc.

 

[Item Changes]

  • Zauron’s Mask and Heart of Sol once again grant 2000 visibility when equipped.
  • Fixed missing Electric Tempering text in Rewired capacitor descriptions.
  • Carmine’s Temporal ProtectionRedbeard’s Temporal Tricks, and Scarra’s Temporal Doom received multiple balance passes; final versions now use cooldowns / updated effects and durations, including longer debuff durations in some cases.
  • Scarra’s Temporal Doom and Redbeard’s Temporal Tricks buffs/debuffs were updated (including intended duration and debuff values).
  • Scarra’s Drone Controller no longer gives a bonus to hull space.
  • Players who owned Scarra’s OppressorRedbeard’s Rogue, or Carmine’s Reaver in their possessions before January 1st are eligible for a free augmenter reset.
  • Juvenile Tiger Prawn Blueprint costs were significantly reduced.
  • Juvenile Tiger Prawn’s Presence no longer works on Trade Bots.
  • All Empyreal ships that have -%Tracking now have a reduced -%Tracking malus (e.g. -50% -> -15%).
  • Increased the augmod bonuses on the Dark Earthforce Mount.
  • Removed Kalthi Planetary Blaster as an ingredient from Gonzales Trion Blaster Blueprint.
  • Adjusted the stats of the Empyreal Grand Eclipse and Empyreal Total Eclipse.

 

[Universe Changes]

  • Earthforce layer: Juxtas are now locked to their half of the spiral; only Concourses will cross the spiral.
  • Paxian Foothold: Paxian Operative ships no longer require Tech 21 ships and Tech 22 Hybridizations to purchase, and are now sold as Ship Upgrades for the Hybridized T22 Pax ships (instead of being sold as ships).
  • Wild Space galaxy naming updates:
    • Added Fate of Ninx as an eligible galaxy name.
    • Edited Tornado’s Alley to Tornado Alley.
    • Added Vics DJ Booth in honor of Vicious01.
  • Guaranteed/bonus exotic item chances added to Angre’s and Gonzales Treasure Vaults.
  • Reduced blueprint costs for exotic quality Matriarch Aurora items (up to 50%).
  • Added the 6 Kalthi skills to the same AI bases that sell Imperial Seal skills (Sol, Glass Matrix, Bonnet, Iq Bana, Temple Grounds) with the same costs.
  • Reduced Olympus Entrance Item Exchange weapon costs
    • From 100 Shards to 25
    • From 25 Honorary Diplomas to 10
  • Adjusted multiple Red Outpost boss-related drop tables and rewards.
  • Added a large dust cloud to all galaxies in the Zaphragi Heist instance.
  • Dungeon minion requirements for Paxian Peacekeeper’s Signaculums were reduced (from 30 to 8 per tier), and Signaculum requirements for Peacemaking 12–15 were reduced.

 

[Server Changes]

  • Neuroforge: for items with low enhancement level, the Neuroforge will no longer offer extremely small enhancement increases (e.g. +1 enhancement level).
  • Crates now allow Item Linking.
  • All husks which cannot have their inventory interacted with now get fuel for free if they had a fuelled energy (wild bots, fighters, drones)
  • Adjusted default drone slide speed to improve drone movement behavior
  • Improved description of Composite mod on weaponry (text clarity only).
  • Updated Treasure Box item type text to be clearer.

 

[Bug Fixes]

  • Fixed an additional edge case preventing use of Enveloping Monkey / similar effects when weapon damage is 0.
  • AI spawned from asteroid ambushes will now get intended stat changes that non-ambushers of their type get, if any.
  • Boss spawn scripting fixes and cleanup
  • Fixed Strontium mission styling on the Nurse Orc mission.
  • Fixed various typos in missions and items.
  • Achievements: fixes for station laying, prospecting, and capturing ships; plus clarification text updates for certain achievements and Zen of Ranger.

Temporal Shenanigans – Universe Reset

uni_reset_jan17Earth scientists have triggered a temporal singularity on an off-world lab while trying to create space-time based weaponry. Initial containment of the singularity has been lost and there is now no way to stop it. This singularity is eating not just matter – but time itself!

As a result, star system after star system is being absorbed into the singularity and it is just a matter of time before the whole universe is sucked in.

The effects of the singularity will remain local until it reaches its temporal threshold, at which point existence as we know it will end.

Scientists expect the universe to then unfold into an earlier version of itself on the other side of this singularity. Representatives from at least the Urqan, Mzungu, Bule, and Kalthi regions of space have been seen forming fleets to engage outsiders in the new universe and vie for territory. The Paxians have decided to rely on technological preparation and logical understanding of the situation.

Ready yourself, for no one truly knows what to expect on the other side – both threatening entities and exciting new territory await!

Dev Notes

  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Player stations, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PDT: 10:00
MDT: 11:00
CDT: 12:00
EDT: 13:00
UTC: 17:00
BST: 18:00

Red Outpost: Zaphragi Heist Contest

zaphcontest

Hey Sonatians,

Your infiltration of the Red Rogue is going well. After showing your worth in the Fighting Pits, Crim Sonova has deemed you fit to begin contributing to their plans to pillage the multiverse. Your first assignment is to help acquire a piece of Zaphragi research from another place and time. You’ll need to overcome some significant obstacles, and figure out how to get what you came for. If you succeed, the Red Rogue will trust you with even more dangerous missions… and maybe you can figure out what they are really after.

Proving yourself against the Outback Armada

It’s been a while, but we’re back with another contest! Anyone who posts a video of themselves attempting to complete the dungeon with a full squad within the two three weeks of its release will be entered into a drawing to receive a special skin! Any squad that fully completes the dungeon, and beats the final boss, will earn access to that same exclusive skin. Like last time, there are some guidelines to go along this that will make running this go smoothly for all involved.

zaphragiheist_patchnotes

Contest Guidelines

  • A video must be posted of you and your squad trying to complete the Zaphragi Heist instance, after you have beaten the mini boss. You should show you and your squad mates entering the instance and fighting the enemy.

  • Only one point of view is needed, though more are appreciated.

  • The video recording must be from start to finish. Please start the recording before warping into the galaxy with the boss, you may end the recording anytime after you have scooped the loot.

  • Please show the squad screen before warping into the galaxy with the boss. This allows us to easily verify which characters are a part of the clear.

  • Roh will be contacting the poster of the video via Discord direct messages to coordinate the delivery of the reward. Please have your DMs open and be available if you are the one posting the video for your squad.

  • The video must be uploaded to YouTube.

  • All videos must be posted to the #media channel in the Star Sonata Discord.

  • There will be a 14 21 day period, starting from when the instance is first opened. Any squad that completes the mini boss kill and submits a video within this time frame will earn the reward. Any squad that fails to fully complete the instance, but still posts a video, will be entered into a drawing for the reward.

  • Each player account can only be granted the reward once. Being a part of a new squad and submitting a new video does not mean that a previously rewarded account will be given a second reward.

Server/Client Patch – 11/12/2025 – Neuroforge 2.2

Neuroforge 2.2

[Zaphragi Heist]

zaphragiheist_patchnotes

The Red Rogue have seen it fit to include you in their next operation, infiltrating a Zaphragi sector and stealing something for them. At the direction of Crim Sonova, you and your group will work together to reach through space and time to swipe an important Zaphragi invention and bring it back to him. This high-stakes operation introduces a new instanced six-player dungeon where coordination and firepower are both essential to come away successful. In addition, something else lies within this sector of temporal Zaphragi controlled space… for those willing to risk it.

Coming soon.

[Client/UI Changes]

  • Fixed an issue that prevented one of the skins for Empyrean Total Eclipse.
  • Fixed Stop Ship was lowercase in KEY options.
  • Renamed to ENTER STASIS for self destructing.
  • Integrated Zevior’s ResizeableGenericList (Market Check) mod directly into the game.

[Item Changes]

  • Thalaron Radiation no longer has a decay rate but instead decays on universe reset.
  • Made all Torches do 0 damage to prevent issues with Speed Demon and Shield Monkey mechanics.
  • Added space in between secondsand for Paxian Bubblenator description.
  • Added Olympus tag to Olympus fragments (Hermes Fragment, Ares Fragment, etc).
  • Untanglers now also apply to all your drones, fighters and missiles in the galaxy.
  • Red Tweak had a backend change to prevent bots consuming the tweak. Can only be manually used now.

[Universe Changes]

  • Removed Dark Kobaldstein’s Offensive Injector and Dark Kobaldstein’s Defensive Injector as eligible drops from Dark Kobaldstein. Their blueprints have also been removed.
  • Added new and improved shouts to the Grand Empyreal Eclipse boss.

[Next Universe Changes]

  • Light Nuzzle and Aqua Nuzzle drones in Deflector and Reflector galaxies will respawn faster.

[Server Changes]

  • Item Exchanges no longer will take equipped items as materials for the exchange.
  • Item Exchanges will now prefer unmodded items over modded items.
  • Added a Tweak Effects section to /showstatsources, displaying all tweak-modified effects — including weaker ones that are not currently active.
  • Weapons that do zero damage should no longer get Constant DPS added to them.
  • Added support for Station, Prospecting, and Capture ship achievements and added new T23 Skill Achievement.
  • Speed Demon Rof and Electric Temp scaling no longer works on weapons with 0 damage.
  • Shield Monkey Enveloper visual effect will no longer display when the weapon’s listed damage is 0.
  • Untanglers (items like Graviton Disruptor) when activated now also activate for all drones, missiles and fighters within the same galaxy as the player.
  • Changes to drone movement
    • Greatly lowered drone slide speed.
    • Greatly lowered drone max speed. This impacts situations like tractoring drones and deploying drones while moving.
    • Mobile drones now brake 10 times as fast as stationary drones.

[Bug Fixes]

  • Fixed a bug with Microwarpers that prevented No Neurotweaking tag from working. Some Microwarpers effects will be reduced.
  • Fixes for drones that were not meant to move that were created during galaxy generation were able to move for various reasons.

Server/Client Patch – 10/10/2025 – Neuroforge 2.1

server_client_patch_nf21

 

[Neuroforge Changes]

  • Fixed a display bug that wasn’t showing the stats of some enhanced mods correctly scaled by item quality.
  • Fixed a bug where items that only have 1 possible other secondary wouldn’t offer a secondary swap.
  • Added a “No change” text to the default option when Neuroforging when the enhancement is at max rather than no text at all in the diff box.
  • Changed it so that it would still offer the option to lose a secondary in exchange for a bonus roll at max enhancement, even though it wouldn’t benefit from the normal bonus to enhancement with that option.
  • Fixed a bug where bonus rolls on unchosen roll options were not getting properly loaded from the XML.

[Client/UI Changes]

  • Revamped the Add Trade Good / Modify Trade Good inputs. Now only accepts number inputs, auto displays commas while typing.
  • Scaled muzzle effect for beams and on hit effects on the size of the ship.
  • Added the following Content Guide entries:
    • Activity: Bonus Weekend Events
    • Activity: Dungeon Galaxies
    • Activity: Map Exploration
    • Activity: Merchant Guild Missions
    • Activity: Prospecting
  • Added Dread Doubloon (Gold) skin for Space Blues and Red Rogue ships.
  • Right Click Context menu in inventory now appears on Right Mouse Release instead of Right Mouse Click Down/Hold to feel more natural.
  • Team Tab:
    • Added “Add to Friends” to the Member List Context Menu.
    • Fixed a bug creating a blank option on the context menu.
    • Added Separators to prevent accidental clicks (eyes Boot).
  • Fixed Cute Drive / RDX-7000 Engine particles to no longer move faster forward than the user.
  • Added various new flags for AI Teams.
  • Added Separators for Trade Bay for shop owners for Modify and Remove to prevent misclicks.

[Item Changes]

  • Reduced the size, energy regen, energy bank, and weight of Warlord’s Bank.
  • Changed Dark Maelstom’s Closet from 3% Critical Resist to 3% Turning.
  • Updated most Hermes radar descriptions.
  • Added a visual to the Capital Ship Traveling Field items, reminding you they’re still equipped when going into combat.
  • Bule Wormhole and Celestial Wormhole temporary warp beacon drones have been given a new shield and a stronger shield capacitor to increase their survivability.
  • All temporary warp beacons will now have standard drone resistances.
  • Transwarp Devices by default can warp to Temporary Beacons now. In the future, there may be additional Transwarp devices that cannot but it won’t be a feature of a specific class but instead just a nuance of the device.
  • The Reconditioned Massif, Reconditioned Massif II, Reconditioned Leviathan, and Reconditioned Behemoth ships have had their diameters updated to match the original ship’s diameters.
  • Scarra’s Modifications changed from Tech 22 to 23. Resistance to Damage augmod changed from -12% to -5%.
  • Separated the Prospecting Scanner item group into Planet Prospecting Scanner and Galaxy Prospecting Scanner, matching the two Extraction Scanner item groups.
  • Reduced the Fusion Cell costs from 1.5 mil to 500k on Empyreal Total Eclipse Upgrade Blueprint and Empyreal Total Eclipse Upgrade Blueprints.
  • Removed Lunaria Protection Array and Empyreal Launch Assembly from of Empyreal Total Eclipse Upgrade Blueprint.

[Mission Changes]

  • Added new mission in Vulcan for acquiring the newly-added Vulcan Mining Blaster Drone. (Next Universe)
  • Added new mission target and wreckage field to Crater Entrance in the Vulcan zone. (Next Universe)
  • Fixed Bonze instead of Bronze, and Silver Bar instead of Silver Bars in mission text for Perpetual Motion drone unlock missions.
  • Downgrade the Flux Encasement+ to regular Flux encasement and Gigantic Tesslator to Oversized Tesslator for the Arson Drone unlock mission.
  • Downgraded many other + items to regular versions on other unlock missions.
  • Ahab’s Recurring Nightmare is now a weekly instead of a monthly.

[Universe Changes]

  • Grand Empyreal Eclipse:
    • Increased the loot drop rate.
      • Unique eclipse loot now uses quality and neuroforgability as paramters when determine what items to drop.
    • Added a new knockback mechanic if the player goes on top of the boss.
  • Added visible vulnerability effect to Terror Frigates Alpha and Beta in the Bonnet Drake boss fight.
  • Hermes’ miniboss Pan will now start in the center of the arena and deploy Hermes Quicksilver Claymore mines as originally intended.
  • Added player presence check to Poseidon in Olympus. This will prevent him from deploying Whorl Drones prior to the player’s arrival to that part of the rift.
  • All Ares’ areas and Hermes’ boss room in Olympus now have friction clouds, which will strongly push things back towards the center.
  • Hephaestus boss in Olympus will now teleport to the center of the arena upon engaging. This will prevent him from equipping his superweapon, used when outside the asteroid belt of the arena, before players can enter the arena.
  • Corrected Critical Resists on Mega Moe and its minnons to what’s appropriate for T22.
  • The Guardian Ambushers during the Olympus Messenger Quarters mission chain will now hate the player that spawned them.
  • A new Friction Cloud will push ships off of the central sun until Pretender Hermes is killed.
  • The Subspace skill bosses’ wormhole exits will now be locked until the bosses are eliminated. Janayitriadhara (Tractoring) and Rajanicaravizvadrz (Cloaking) will only lock their arena exits midway through the boss fights.

[Next Universe Changes]

  • The following locations now offer Remote Control skill training:
    • Blue Outpost to 3, for 3 Blue Whisper per level.
    • Vulcan to 5, for 3 Heated Metals per level.
    • Mira to 7, for 3 Paxian Medallion per level.
    • Jungle to 10, for 3 Primal Jungle Powercore per level.
  • The following locations now offer Drone Deployment skill training:
    • Vulcan to 7, for 1 Heated Metals per level.
    • Mira to 9, for 1 Paxian Medallion per level.
    • Jungle to 12, for 1 Primal Jungle Powercore per level.
  • Changed several Subspace custom galaxies’ and roid Aveksaka spawner teams to use the correct team for that region.
  • Added Capital Ship Traveling Field to Beta Antares and Blue Photon Subspace Facility. Removed Capital Ship Traveling Field from dungeon drop tables.
  • The Temporal Rifts in Enigmatic Sector will now respawn much quicker. This only affects the three spawned by the relevant mission, and does not affect the two that ambush regardless of mission progress.
  • The Debris (named AI) in Enigmatic Sector have been renamed to Capsule Casing to reduce confusion and they respawn much quicker. Their appearance will now send an event chat message in addition to their existing galaxy chat message.
  • AI mobs in Arctia no longer spawn all at once and instead trickle spawn in.
  • AI mobs in Vulcan no longer spawn all at once and instead trickle spawn in.
  • Custom Empyreal teams will now use a custom flag.
  • Prejudice (Twisted) zone is now owned by Twisted teams.
  • Corrected the drop rate on Kalthi Coordinator Nebula and Kalthi Visionary Nebula making them ten times more likely to drop than before.
  • Corrected the drop rate of Kalthi Armored Cuirass Blueprint and Kalthi Coordinator Solar Array Blueprint on half of the 500 DF Coordinators to match the other half’s intended higher drop rate.
  • Added a mission for new players to have a handful of starter Bindomite that are neurobound after the main Vulcan mission chain is completed.
  • Increased rate of Golden Augmenter drop from Goldenboy Statues.
  • Increased the number of Roaming Serenity in EarthForce Space.
  • Large Eggbox AI will now roam throughout Perilous Space, previously being unable to roam past Danger Factor 300.
  • Easter Huge Rat AI will now roam throughout Perilous Space, previously being unable to roam past Danger Factor 350.
  • Holiday AI will no longer spawn in Wild Space.
  • The Friar’s Lantern, Jack O Lantern, Ignis Fatuus, New Blood Vampyre, and Count Vampyre AI will no longer appear in Earthforce Space. A bug caused them to previously spawn there.
  • Added the following new permanent holiday holoprojectors available for purchase using their existing temporary holoprojectors and Space Points from Friedman station in Free Market:
    • Christmas Ghost Facade
    • Halloween Ghost Facade
    • Witch’s Decoction Facade
    • Witch’s Drink Facade
    • Witch’s Elixer Facade
    • Witch’s Hat Facade
    • Witch’s Potation Facade
    • Witch’s Remedy Facade
    • Witch’s Tincture Facade
  • Timotheus the Red, Angre, and Cybernetic Gonzales will now include autopilot links in their location shouts.
  • The Feline Familiars from Halloween in late Earthforce Space / Perilous Space have had their shielding reduced by 50%.
  • The Feline Familiars from Halloween in Kalthi Depths have had their shield reduced by 50% and their shield regeneration reduced by 75%.
  • The Halloween Ghosts and Christmas Ghosts in late Earthforce Space / Perilous Space have had their shielding reduced by 50%.
  • The Halloween Ghosts and Christmas Ghosts in Kalthi Depths have had their shielding reduced by 60% and their shield regeneration reduced by 77%.
  • Added custom name to one of the high danger factor Kalthi Coordinator Roamers. They will use the name Vicious01 to commemorate Vic01, a veteran player who unfortunately passed away recently.

[Server Changes]

  • AI may now take more pot shots if they can’t hit their primary target.
  • New slide off mechanic for Drones and Stations:
    • Player Stations will now slowly slide off other Player Stations and AI Stations if they get placed or tractored on top of another.
    • Drones will now somewhat quickly slide off AI Stations, Player Stations, planets, moons and other drones if they are deployed on or tractored on top of them. If a Station is dragged on top of a drone, the drone will slide away to make room.
    • Drones will not have their deployment blocked by AI Stations, Player Stations, suns, planets, moons or drones. You can deploy your stack of drones all on top of each other and they will slide apart.
  • New behavior for tractoring and knocking back stations and drones.
    • Allows for smooth of tractoring drones and Player Stations
    • Strong friction is applied after an asset is no longer moving
    • Drones have a weight modifier that makes them heavier then their item form so that they are not tractored as easily or knocked around as easily.
  • Updated Resonating mod description on energies concerning fuel usage.
  • Clarified Amorphous and Sleek mod descriptions to affect ‘Total Weight’ instead of just ‘Weight’.

[Bug Fixes]

  • Fixed spelling error for Resonating mod description.
  • Fixed a bug where tractored drones where jumping all over because of client desync issues.
  • Fixed a bug where user bases were jumping while being tractored because of client desync issues.
  • Fixed a bug where hotbar is blank upon joining the universe the first time.
  • Fixed a bug where NB mission rewards would NB all of an existing stack. Made it so cargo and non-cargo items won’t stack in certain stuations.
  • The Guardian Ambushers during the Olympus Messenger Quarters mission chain will no longer be able to dock at the local stations.
  • Fixed a bug where rewired mod on stacked shields and energies wasn’t mathing right.