Space Clouds

Server/Client Patch – 03/18/2026 – AeonLabs 1.0

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[Major Features]

  • Introduced the Ship to Ship Trading system.
  • Introduced the AeonLabs Modular Construction System.
  • Drones & The Engineer class has received a major rework focused on Neurobound drones.

[Ship to Ship Trading]

  • Players can now trade items and credits directly between ships in a dedicated UI.
    • This is performed by using the dock keybind while your ships are overlapping with theirs. This must be done while stopped and cannot be done in combat.
    • Items with half lives cannot be traded

[AeonLabs Modular Construction & Dilutions]

  • Introduced the AeonLabs Modular Construction System.
  • Added new AeonLabs station components, blueprint packs, extractors, Command & Control kits, and construction items.
  • AeonLabs blueprint packs have been added to all tech 12 and above player obtainable station kits.
  • Common augmenters can now be dissolved into Dilutions, displaying their outputs directly on the item. This is done by selecting then opening the context menu on any number of common augmenters while docked, then selecting the new “dissolve” option. This is cannot be reversed.
  • Pre-installed blueprints for drones constructed from industrial commodities have been moved to be held within the technology tree of the AeonLabs system.
  • The blueprints to build X/Y/Z gear on stations using Industrial commodities that came pre-installed on most station kits have been removed.

More information can be found HERE.

[Drone & Engineer Revamp]

  • Added the Neurobound Drone system allowing drones to be modified with selectable mods.
    • This is performed by opening a context while selecting a single drone while docked, then using the neurobind option.
  • Added three new drone skills:
    • Insatiable
    • Watchful
    • Fortified
  • Different drone mods now apply different fractions of these skills.
  • Drone mods increase drone charge cost by 100%.
  • Deployed Modified drones inherit passive modifications from the player’s equipped non-weapon items.
    • Only ship-wide (passive) modifications are inherited (e.g. Evil, Super Intelligent, Resonating), while item-specific modifications (e.g. Amplified, Extended) are not applied to drones.
  • Drone duration and charge times have been reworked.
    • Drone duration is drastically lower, and drone charge time is drastically faster.
  • Drone skills can now be trained up through The Acropolis, Platonic Academy, Olympus Entrance, Lyceum Research Concourse, and Paxian Foothold.
  • Added Honorary Doctorates and a related turn-in mission in Platonic Academy.
    • Some Tech 23 blueprints have been tagged appropriately so that they can be turned in for Honorary Doctorates.
  • Nanobot Repair Drone has been removed.
  • A, temporary, free Augmenter Reset has been added to Lush Incision in Shadow that is available for all players. This will be removed at the end of the universe following this current universe at the time this blog post is released.
  • Engineer class 1 now allows engineer to scoop drones they tractor regardless of distance.
  • Engineer class 1 now allows engineer to repair drones at all time while out of combat.
  • The Advanced class subskill “electrical engineer” no longer increases drone charge rate.

[Client Changes]

  • Fixed buff icons displaying vertically on userbases. (Requires client update.)
  • Improved hotbar responsiveness when items are added or removed from inventory.
  • The hotbar now considers item mods and equipped state when matching items.
  • Fixed issues with right-click transfer when selecting ships further down the list.
  • Fixed an inventory confirmation issue where inventory changes could cause actions to apply to the wrong item.
  • Improved blueprint load error handling.
  • Added galaxy linking to “base under attack” team chat alerts.
  • Galaxy names in mission completion messages now convert into autopilot links correctly.
  • Fixed galaxy linking in mission event messages.
  • Fixed action bar compatibility with the live server.
  • Added three new content guide entries:
    • Anatolia: Exchanging Crests
    • Anatolia: Gathering Influence
    • Anatolia: Call to Arms Surge Event

[Item Changes]

  • Weapons with Splash and AoE On Hit effects do 20% more damage, and the range of their On Hit effects is 20% larger.
  • The Oppa Stoppa‘s stats have been changed.
  • Ancient Pax Medals now automatically become Paxian Medallions and the exchange missions at the first Paxius station that performed this action has been removed.
  • Removed extra skill requirements from the Emperor’s Behemoth, Massif III, and related blueprints.
  • Singularity Sphere and Battle Sphere blueprints now require Steel Girders instead of Metals.
  • Warden’s Lasso is now Shipbound instead of Sticky.
  • Fixed incorrect Electric Tempering values in Rewired capacitor descriptions.
  • Added effect description to the Singularity Shield Device built into the Golagoay Vazaha Archetype X.
  • Pax Gladius, Spatha, Pugio, and Scutum have had their stats adjusted.
  • Build requirements for Neutralizing, Earthshaking, Lacerating, Demolishing, Burning, Lancing, and Smashing weapon blueprints have been reduced.
  • Grand Eclipse Pavise, Total Eclipse Pavise, and Total Eclipse Array blueprints have had their build requirements reduced.
  • Changed the stats and super items of the Empyreal Total Eclipse and the super items Empyreal Grand Eclipse.
  • Empyreal Total Eclipse Upgrade can now apply to both the Empyreal Grand Eclipse and the Empyreal Eclipse.
  • Added several new Exotic items and blueprints as drops from the instances in Celestial Encampment.
  • Wallaby now uses Wallaby’s Ambush and Wallaby’s Bite, replacing the Marsupial Bank.
  • Adjusted Wallaby super item sizes and qualities.
  • Honey Badger Incinerator on Honey Badger Drones no longer causes self-damage, and have had their damage reduced as a result.
  • Splendid Troves rewards have been adjusted.
  • Adjusted stats for Lustrous Focused Ordnance Assemblage.
  • Adjusted stat spreads for several Lustrous and Luminous augmenters.
  • Adjusted build costs for Rare blueprints from Celestial Encampment instances.
  • Lustrous and Luminous blueprints can be exchanged for other Lustrous and Luminous blueprints at a 5:1 and 10:1 ratio in Celestial Encampment, after completing the prerequisite mission chain.
  • Reduced the damage and resistance bonus, and removed the projectile velocity bonus granted to assets by the Scarra’s Oppressor super item “Scarra’s Temporal Doom“.
  • Reduced the damage bonus granted to drones by the Ruined Kuhani’s super item “Forerunner’s Shelling Focus“.
  • The drop rates of unique items from the Kalthi have been increased.
  • Adjusted the descriptions of super items on Empyreal ships.
  • Added Dark Shrimp, Golden Shrimp, and Honey Badger skins to the Tiger Prawn.
  • Reduced the amount of Venusian gear needed to build Mercurian gear.

[Universe Changes]

  • Electrified Georg Ohm’s guards now despawn after five minutes of idling or when the boss is killed or reset, and will no longer count towards the boss’s damage immunity when they fly too far away from the boss.
  • Carmine Cutter and Scarra the Crimson instance limit increased from 4 to 6.
  • The Heist Across Dimensions
    • Made adjustments to the galaxy Sterwyn Aervin resides in.
    • Increased decay timers on several Red Outpost commodities including Volatile Musk Catalyst.
    • Reduced spawn time for the Zaphragi Musk Synthesizer and Zaphragi Musk Packager.
    • Zaphragi Musk Packager requires 2 Zaphragi Musk instead of 10 Zaphragi Musk in order to make a Crate of Zaphragi Musk.
    • Tiger Prawn and Giant Space Alien drop 2 of their commodities instead of 1.
  • The mission A Touch of Dementia will no longer appear and remain locked after completing Team up with Orange. Instead it will remain hidden until Scan EVERYTHING Too is completed, which leads into and unlocks it.
  • The mission target Mob Boss Black in Prism Empires is now teamed with the nearby Black Defender drones in Pitch Black.
  • The wormholes in Pisidia in Anatolia have been swapped around to match the direction of the other galaxies on the map.
  • Made multiple balance adjustments to Kalthi mobs that roam the Kalthi Depths.
  • Significantly increased the drop rates of items from Celestial Encampment and Ruined Sanctuary instance bosses

[Server Changes]

  • Fixed ships becoming stuck while turning and low turning speeds.
  • Improved blueprint loading error handling.
  • Fixed several crashes related to galaxy loading and drone behavior.
  • Userbases can no longer apply Gunner Mark to targets.
  • Crates that give items will now use their Cargo size to determine whether or not they can be opened.
  • Item size 0 can no longer be flagged as cargo.

 

Universe Reset and Other Announcements: AeonLab™’s Uni-In-a-Box

uni reset april 18th

Special Announcements

  • With the coming new universe, we are changing our approach to termites to go along with the upcoming AeonLabs system. There will no longer be a siege at the end of a termite invasion. Instead, a single “scout” termite will attack your assets repeatedly over the course of 7 days. This scout will be stronger than before, but still a lot weaker than the full sieges that you’ve been accustomed to. Be aware: the scout termite is more dangerous is higher quality galaxies.
  • Another change coming with the universe reset is that owning a galaxy will now consume Dilutions at a certain rate, as well as a reduced quantity of Fusion Cells. The exact costs are visible on the Nullification Generator that installs itself onto the Command and Control Station after ownership is established. The Dilution cost of ownership is higher in high-quality galaxies. We’ll provide the exact details in a follow-up post before the universe reset occurs.
  • With the new universe, there will also be a new service for sale in our store: the Industrial Plasticity Management Contract. This service temporarily increases the number of stations, permanent drones and trade bots your account can control.
    • Purchase limit of once per account per universe.
    • Grants 50 flex base slots, 50 flex trade bot slots, and 50 flex permanent drone slots to the account until the end of the current universe.
    • Flex slots can be used by any combination of characters on the account. when the player attempts to deploy a relevant asset, if this would exceed the character’s normal slot budget then the missing number of slots is debited from the flex slot pool, if available.

Universe Reset Announcement

AeonLabs is excited to announce the release of their newest Dilution product: a miniature Doomsday Device!

This new blueprint, available on all newly-deployed stations with AeonLabs blueprint packs, will offer the opportunity for anyone to control the fate of the universe using only a few Minor Augmenters! Our research and development division have been hard at work to create the ultimate product for all your pesky vermin needs. Annoying Flyswatters attacking your stations? Destroy their universe! Annoying queue to fight a dungeon boss? Destroy their universe too!

If this technology seems dangerous, then you can feel safe knowing it has been extensively tested by the Paxian Operatives already! They’ve already set up several hundred across our very own universe for testing, and have begun deploying them into every known universe to stop the threat of the Red Rogues!

AeonLabs is pleased to report to its shareholders that the startup’s value has already increased by several orders of magnitude since it debuted its revolutionary Dilution system. With their latest product, they project their value to continue skyrocketing until it hits a sudden and cataclysmic stop on April 18 when the universe is destroyed at the peak of their valuation.

Dev Notes

  • Extractors other than space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Player stations, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PDT: 10:00
MDT: 11:00
CDT: 12:00
EDT: 13:00
UTC: 17:00
BST: 18:00

Dev Diary: New Station Functionality by AeonLabs™

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AeonLabs is excited to announce the release of their newest product: Dilution technology!

AeonLabs is a fresh new start up with a focus on extending and increasing the quality of life for all productive members of society. We are excited to share with you today a new system that we are offering through our research and development division.

Dilutions

The goal of this system is to streamline the station building and gearing experience using a new item called Dilutions. Instead of having to source materials from all over the universe when setting up a station, Dilutions allow you to do almost everything on the spot with very little wait time.

The upcoming patch contains a beta version of the Dilution system, with the full version arriving at the next universe reset. This beta version adds all the new Dilution-based construction projects to the game. At the next universe reset, many station-related items will be exclusively obtained through the streamlined Dilution system, with old acquisition paths phasing out.

Dilutions are a new type of commodity in Star Sonata obtained by right clicking on an augmenter in your inventory and selecting the option to “Dissolve.”

 

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Dilutions are split into three categories as follows:

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Higher tech augmenters produce more Dilutions than lower tech augmenters, and higher tech builds cost more Dilutions than lower tech builds.

Augmenter type Dilutions
Minor 10
Basic 20
Std. 40
Good 80
Exc. 160
Sup. 320
Ult. 640

All Dilution-related builds complete nearly instantly (with the exception of Permanent Drones) and cost only Dilutions to complete (with the exception of Station Kit builds and Permanent Drones).

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Blueprints using this system come pre-installed in station kits and are organized into category packs, like a folder system. Upon first deploying a Station Kit you will see a “folder” for industry-related builds and a “folder” for defense-related builds. Each of these “folders” opens into subcategories and builds, as shown below.

The initial “folders” (blueprint packs) available upon deploying an Adamantium Station Kit VIII:

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The AeonLabs-brand builds and “folders” (blueprint packs) that become available after doing the “AeonLabs Exotic Achilles Industry Pack” build shown above:

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The Dilution system can be used to produce both pre-existing items (like Adamantium Station Kit IX) and newly introduced items (such as AeonLabs Station Extension).

Nearly all Dilution-based items are station-bound or decay upon universe reset; most Dilution builds and applications are single-use. Dilutions themselves do not decay upon universe reset. Dilutions can be bought, sold, and traded with other players and in stations.

Extraction

As you upgrade your station to higher tech and quality levels (Fortified, Laconia, Demented, etc.), you unlock more Dilution-based builds. For example, a Demented Station Kit IX has access to all extractor types while a Loaded Station Kit does not include all of the tiered extractor options (such as Adamantium or Quantumum extractors). Station kits have access to their equal level industrial extractors and below.

Here is a table showing the relationships between type of station and extractors available. Station kit types are a general reference. For example, Twisted Station Kits have the same builds available as an Adamantium Station Kit IX. All tiers include the builds from earlier tiers; a Tech 14 Fortified Station Kit VI will have Tech 14 extractor builds along with all the extractor builds available in a Loaded Station Kit IX.

Station kit type Extractors available
Loaded Station Kits “Advanced” extractors and Tech 12 Fusion Extractors
Fortified Station Kits Tech 14 Fusion Extractors on Tech 14 and above stations
Laconia Station Kits Tech 16 Fusion Extractors on Tech 16 and above stations
Demented Station Kits Tech 18 Fusion Extractors on Tech 18 and above stations
Adamantium Station Kits Tech 20 Fusion Extractors on Tech 20 stations

The Dilution system allows industrial extractors (such as Planetary Core Metal Fusion Drill) to be instantly built. This means you can have full extraction implemented on the first day of a new universe — no more waiting! Even better, industrial extractors now automatically come with factories to convert their extraction to industrial commodities.

“Brought to you by AeonLabs — Eternity Is Possible.”

Server/Client Patch – 12/23/2025 – Neuroforge 2.3

nf 2.3 patch image

[Red Outpost]

New: Arena of Darkness (Temporal Rift)

A new, harder 6 player Matriarch Aurora encounter has been added to the Temporal Rift: Arena of Darkness. It’s intended to be tougher than standard Matriarch Aurora, but not as punishing as Scarra or Carmine. It features a 2 hour lockout and a weekly personal loot mission, and is accessible after beating the first stage of The Fighting Pits.

Zaphragi Heist Updates

  • Added new T23 Exalted ships: Kangaroo, Wallaby, and Tiger Prawn (each with inbuilt items), plus blueprints for each ship.

 

[Client/UI Changes]

  • Blueprints now support working item hotlinks, and several chat link issues were fixed (misalignment/bad returns).
  • Radar: clicking on the radar now cycles through targets.
  • Context menu improvements:
    • If you have both pinned and unpinned items selected, the context menu will show both Pin Item and Unpin Item.
    • Fixed an empty selection entry at the end of the Possessions context menu.
    • Added extra separators in Possessions / Mission / Squad context menus to reduce accidental clicks.
  • Transferring improvements:
    • Fixed an issue with transferring while docked at a station (extra empty field in the context menu).
    • When transferring while docked, the context menu now shows Station (name) instead of base and adds a separator if there are ships docked too.
    • Added the ability to transfer goods via inventory context menus to Storage (formerly known as TSL).
    • Added the ability to pin/unpin items in Storage (TSL), plus refresh improvements so changes display properly.
  • Item description UI:
    • Re-added Cargo to item descriptions with a new color.
    • Icons in item descriptions now match the color of the text after them.
    • Mod description icons now reflect the color properly.
  • Minor fixes: spelling fixes in the inventory manager and neurodoc.

 

[Item Changes]

  • Zauron’s Mask and Heart of Sol once again grant 2000 visibility when equipped.
  • Fixed missing Electric Tempering text in Rewired capacitor descriptions.
  • Carmine’s Temporal ProtectionRedbeard’s Temporal Tricks, and Scarra’s Temporal Doom received multiple balance passes; final versions now use cooldowns / updated effects and durations, including longer debuff durations in some cases.
  • Scarra’s Temporal Doom and Redbeard’s Temporal Tricks buffs/debuffs were updated (including intended duration and debuff values).
  • Scarra’s Drone Controller no longer gives a bonus to hull space.
  • Players who owned Scarra’s OppressorRedbeard’s Rogue, or Carmine’s Reaver in their possessions before January 1st are eligible for a free augmenter reset.
  • Juvenile Tiger Prawn Blueprint costs were significantly reduced.
  • Juvenile Tiger Prawn’s Presence no longer works on Trade Bots.
  • All Empyreal ships that have -%Tracking now have a reduced -%Tracking malus (e.g. -50% -> -15%).
  • Increased the augmod bonuses on the Dark Earthforce Mount.
  • Removed Kalthi Planetary Blaster as an ingredient from Gonzales Trion Blaster Blueprint.
  • Adjusted the stats of the Empyreal Grand Eclipse and Empyreal Total Eclipse.

 

[Universe Changes]

  • Earthforce layer: Juxtas are now locked to their half of the spiral; only Concourses will cross the spiral.
  • Paxian Foothold: Paxian Operative ships no longer require Tech 21 ships and Tech 22 Hybridizations to purchase, and are now sold as Ship Upgrades for the Hybridized T22 Pax ships (instead of being sold as ships).
  • Wild Space galaxy naming updates:
    • Added Fate of Ninx as an eligible galaxy name.
    • Edited Tornado’s Alley to Tornado Alley.
    • Added Vics DJ Booth in honor of Vicious01.
  • Guaranteed/bonus exotic item chances added to Angre’s and Gonzales Treasure Vaults.
  • Reduced blueprint costs for exotic quality Matriarch Aurora items (up to 50%).
  • Added the 6 Kalthi skills to the same AI bases that sell Imperial Seal skills (Sol, Glass Matrix, Bonnet, Iq Bana, Temple Grounds) with the same costs.
  • Reduced Olympus Entrance Item Exchange weapon costs
    • From 100 Shards to 25
    • From 25 Honorary Diplomas to 10
  • Adjusted multiple Red Outpost boss-related drop tables and rewards.
  • Added a large dust cloud to all galaxies in the Zaphragi Heist instance.
  • Dungeon minion requirements for Paxian Peacekeeper’s Signaculums were reduced (from 30 to 8 per tier), and Signaculum requirements for Peacemaking 12–15 were reduced.

 

[Server Changes]

  • Neuroforge: for items with low enhancement level, the Neuroforge will no longer offer extremely small enhancement increases (e.g. +1 enhancement level).
  • Crates now allow Item Linking.
  • All husks which cannot have their inventory interacted with now get fuel for free if they had a fuelled energy (wild bots, fighters, drones)
  • Adjusted default drone slide speed to improve drone movement behavior
  • Improved description of Composite mod on weaponry (text clarity only).
  • Updated Treasure Box item type text to be clearer.

 

[Bug Fixes]

  • Fixed an additional edge case preventing use of Enveloping Monkey / similar effects when weapon damage is 0.
  • AI spawned from asteroid ambushes will now get intended stat changes that non-ambushers of their type get, if any.
  • Boss spawn scripting fixes and cleanup
  • Fixed Strontium mission styling on the Nurse Orc mission.
  • Fixed various typos in missions and items.
  • Achievements: fixes for station laying, prospecting, and capturing ships; plus clarification text updates for certain achievements and Zen of Ranger.

Temporal Shenanigans – Universe Reset

uni_reset_jan17Earth scientists have triggered a temporal singularity on an off-world lab while trying to create space-time based weaponry. Initial containment of the singularity has been lost and there is now no way to stop it. This singularity is eating not just matter – but time itself!

As a result, star system after star system is being absorbed into the singularity and it is just a matter of time before the whole universe is sucked in.

The effects of the singularity will remain local until it reaches its temporal threshold, at which point existence as we know it will end.

Scientists expect the universe to then unfold into an earlier version of itself on the other side of this singularity. Representatives from at least the Urqan, Mzungu, Bule, and Kalthi regions of space have been seen forming fleets to engage outsiders in the new universe and vie for territory. The Paxians have decided to rely on technological preparation and logical understanding of the situation.

Ready yourself, for no one truly knows what to expect on the other side – both threatening entities and exciting new territory await!

Dev Notes

  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Player stations, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PDT: 10:00
MDT: 11:00
CDT: 12:00
EDT: 13:00
UTC: 17:00
BST: 18:00

The Great Fluttering – Universe Reset

uni_reset_oct11

Lyceum scientists regret to inform you that one of their colleagues, while innocently researching chaos theory, has accidentally synchronized a mass of butterflies into flapping their wings in perfect unison.

The resulting resonance has superimposed into a cascading wave now sweeping across the solar system. Like a great solar avalanche, these waves are building in strength, and calculations predict they will reach their final crescendo soon.

At that moment, the destructive force will overwhelm all known spacetime structures—shattering colonies, scattering fleets, and unraveling the very fabric of the cosmos itself.

But as with all things in chaos theory, destruction breeds new patterns. This great collapse will trigger a rebirth of the universe, paving the way for new empires, new discoveries, and new chaos to come.

Prepare yourselves, Earthforce citizens. Secure what you can, say farewell to the old order, and ready your ships for the reborn expanse.

Dev Notes

  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Player stations, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PDT: 10:00
MDT: 11:00
CDT: 12:00
EDT: 13:00
UTC: 17:00
BST: 18:00

Milestones and Rewards: 20th Anniversary Event

20thannivMR

As promised in the previous blog post, here is the blog describing the milestones and objectives that will be used in the 20th Anniversary Event starting on June 13th! This post will also share some more details on the time that things will happen in the event, and in what ways game systems will be changed.

Universe Changes

The universe for the 20th Anniversary Event Server will be changed in the following ways:

  • At the start of the event, no Warp Navigation training methods are available.

  • Warp Navigation 1 is made available at Paxius 3 hours into the event

  • Warp Navigation 2 is made available at Paxius 9 hours into the event

  • Warp Navigation 3 is made available at Paxius 24 hours into the event

  • Warp Navigation 4 is made available at Paxius 48 hours into the event

  • PvP is enabled in all randomly generated Earthforce layer galaxies, and some unique galaxies.

  • PvP is enabled inside the non-instanced galaxies in the Serengeti.

  • There are only 4 Fractured Galaxies, they are available at the start of the event. They have PvP windows every single day.

  • There are fewer galaxies in Wild Space, and they will be fully revealed before the last day of the event.

  • A construction speed booster is available in the Earthforce Frontier Station in Sol. It provides a +400% bonus to construction speed.

Game Rate Changes

Certain systems are changed are as follows:

  • Equipped augmenter drop rates are increased by 500%

  • Bindomite drops from dungeons are increased by 500%

  • Experience rates are increased by 500%

  • Colonies will tick 1000% faster

  • Prospecting nodes provide 400% more resources

  • All weekly lockouts are daily lockouts

  • Cargo has a 10% chance to drop on death

Milestones

Featured in the 20th Anniversary Events are server wide milestones. These milestones are tracked by the server, and all players’ efforts contribute to the completion of these milestones. Depending on the number and type of milestones completed, the Liberty server will be granted extended bonus events! These are split up into different reward tracks, with more progress leading to better rewards!

Wild Space Domination

  1. 10 Galaxies are claimed by players – 1 week of the Halloween event will be applied to the server

  2. 50 Galaxies are claimed by players – 1 week of the Halloween and Easter events will be applied to the server

  3. 100 Galaxies are claimed by players – 1 week of the Halloween, Easter and Christmas events will be applied to the server

Clearing the Universe of Opposition

The following bonuses are additive with each other:

  • Roaming Red Night Fury is defeated by the players – Week long Bindomite & Aug event +25%

  • All Sas outposts are defeated by the players – Week long Bindomite & Aug event  +25%

  • Cybernetic Gonzales and Angre the Spice Baron are defeated by the players – Week long Bindomite & Aug event +50%

Money is Up

  1. Credits on all characters is above 100 bill when the event ends – 1 week of 10% extra credits dropped from AI on Liberty

  2. Credits on all characters is above 500 bill when the event ends – 1 week of 50% extra credits dropped from AI on Liberty

  3. Credits on all characters is above 3000 bill when the event ends – 1 week of 100% extra credits dropped from AI on Liberty

Note: Credits Spent or on stations do not count. They must be either inside your Storage or on your characters.

Put em’ All Together

Completing multiple milestones of various tiers will unlock a special reward. During the coming universe the Star Sonata Team will develop and release iconic ships from Star Sonata’s earlier days as modern ships! These will have up to date stats and super items. They will also have their own acquisition method and cost. Taking part in this event does not mean the ships are given to you, just that they will be developed and released into the game.

  1. Complete one milestone from each category above – NCC Bulk (Support Freighter) and Ragnarok are developed and released

  2. Complete two milestones from each category above – Gelato(Industrial Freighter) and Earthforce Battleship are developed and released

  3. Complete ALL above milestones – Bulk Trader (Industrial Freighter) and Hotrod+ are developed and released

Individual and Team Goals

What’s an event without some fancy unique rewards! Players will be rewarded with a single copy of each reward per account. These items are neurobound, meaning they cannot be transferred to other accounts or sold on the market. Rewards will only be granted to accounts that earn them on the Event server, so if you want to receive the reward on a specific account on Liberty you must use earn the reward on that account on the Event server.

Individual Goals and Rewards

There are two individual rewards you can get for taking part in the 20th Anniversary Event:

  • Login to the Event server – Celebratory Zebucart Skin

  • Obtain Piloting 20 on at least one character on your account – Celebratory Holoprojector

Examples of these rewards will be added into the post at a later date.

Team Goals and Rewards

There are four total rewards you can get as a team! Keep in mind, this is the team that your account is on when the Event server closes, and has no relation to your team on the Liberty server. Having a single character on one of the holding teams of any of the Ai Empire HQs will make that account eligible to gain the reward. It is possible to get more then one of these!

  • Currently own Scorpius when the event ends – Cybernetic Hackercybernetichacker

  • Currently own Paradise when the event ends – Zaphragi FlurryZaphragi_Flurry

  • Own and hold Citadel until the event ends – Kalthi Cloak

_MConverter.eu_Kalthi_Cloak

  • Own and hold Dorado until the event ends – Celestial Pillar

celestialpillar

These objectives are the main competition for this contest! They will be revealed near the end of the event, and they will only reveal one at a time.

 Wrapping Up

And that’s the bulk of the details

Some small things to note:

  • The holoprojectors shown here will have versions of them obtainable on the Liberty server through various methods after the event, however those versions will not have the same color palette as what is shown here.

  • All of the bonuses for completing these milestones will activate starting 10 days after the following universe has started! Those dates would then be: July 8th 2025 to July 13th 2025.

  • The skins and holoprojectors will be provided to the players once the event has concluded, the holoprojectors have been added to the game and the list of players to reward to are tabulated. They should be all distributed within 14 days of the event being completed.

I, and the rest of the Star Sonata team, hope you enjoy this little celebration event!

 

Show Me The Curve – Universe Reset

uni_reset_june28

Earthforce has officially established contact with a parallel universe—home to a counterpart organization known as Dark Earthforce. Though initial diplomatic exchanges were surprisingly cordial, relations quickly deteriorated following a contentious debate between our Lyceum and their so-called Dark Lyceum concerning the nature of our shared reality.

The point of contention? Flatness.

Dark Lyceum scientists made the bold—and patently absurd—claim that our universe, like theirs, is flat, citing their own sensor data as evidence. Our Lyceum researchers, ever gracious, recognized the primitive state of their counterparts’ scientific understanding. In an act of generosity, they not only recalibrated the Dark Lyceum’s instruments but also took the liberty of rewriting their research papers to align with the more rigorous standards of our science.

This well-intentioned intervention was met with resistance. A Dark Earthforce ambassador accused our Lyceum of overstepping diplomatic boundaries and called for an immediate cessation of all contact.

Our Lyceum’s response was swift and scholarly: they published an extensive series of papers demonstrating the fundamental flaws and obsolescence of the Dark Lyceum’s scientific methods.

Dark Lyceum retaliated not with data, but with doomsaying—issuing a dramatic prediction that our supposedly flat universe is now on an irreversible path to collapse. While this claim lacks any credible scientific basis, our Lyceum has acknowledged, with some concern, that the damage may already be done. A growing consensus among researchers suggests that the very act of acknowledging such flawed reasoning may have initiated an unstoppable chain of existential destabilization.

In short: diplomatic contact has ended, their science remains in shambles, and our universe may be doomed.

Dev Notes

  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Bases, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PST: 10:00
MST: 11:00
CST: 12:00
EST: 13:00
UTC: 18:00
GMT: 18:00

Announcement: 20th Anniversary Event

Announcement: 20th Anniversary Event

20thanniv

Help us celebrate twenty years of Star Sonata! With our little game completing its second decade, we feel it’s only right to run an equally spectacular event to commemorate the occasion! We’ve done so many events over the years but the most storied and popular was the “PvP Server” event of 2020. So, we would like to formally announce Star Sonata’s 20th Anniversary Event: A ten-day fresh start server on temporary characters with the rate of progression turned up to 11. This event will run from June 13th to June 23rd. image2

The Rundown

Here’s what you need to know about the upcoming celebration (more details to follow as the event gets closer):

  • The event will run from June 13th to June 23rd 2025.

  • You will log in to your regular account, but on a separate server labeled “Event” in the server drop down. The Live server will continue as normal.

  • On the Event server, your account starts with no characters. Any characters you create will be completely fresh at level zero. These characters will only exist on the Event server and won’t migrate to the Live server afterwards. You don’t have to worry about overwriting anything on Live.

  • You can create as many characters on the Event server as your account normally allows.

  • Pay to Play and Free to Play statuses will be copied from Live. If you would like to subscribe, do so in the usual way and your subscription status will immediately copy over to the Event server.

  • Standard restrictions for Pay to Play and Free to Play will apply on the Event server.

  • All character and team names will be available and are first come first serve!

  • Remember that any characters you create on the Event server will not be saved once the event ends. Any items you collect, stations you built, and skills you trained will be lost.

  • There will be no web based features for characters on the Event server.

  • Experience gain, item drop rates, lockout rates, construction rate and colony tick speeds will all be greatly increased!

  • The server will be a full-featured universe with all skills, zones and bosses accessible. However, Warp Navigation skill levels will be time gated to set the pace during the early part of the event.

  • There will be individual, teamwide and server-wide goals to complete, with various rewards on the Live server for completing them! These will be detailed later. Any individual awards will be cosmetic in nature.

  • To get into the retro spirit of the event, the Earthforce layer will be PvP enabled (except for the protected galaxies around Sol).

The follow on post will give specifics on the timeline of the event as well details on the goals and rewards.

 image

I hope you are excited as we are to celebrate twenty years of Star Sonata!

 

Great Cosmic Hamster has Perished: Universe Reset

uni_reset_mar22

Citizens of the cosmos, terrible news! (Or great news, depending on whether you were currently winning or currently being atomized.)

The universe is collapsing. Again. I think again?

Yes, yes, we know. Third time this cycle. Maybe fourth? Who’s counting? (Not us, we outsourced counting to an AI, and it left a sticky note that just says “Oops.”)

The Great Cosmic Hamster, upon whom the stability of all spacetime depends, has unfortunately perished and stopped running on its wheel. Some say from exhaustion, others from eating a suspiciously large chunk of Energon labeled ‘Not Food’.

Regardless, the Lyceum Scientists have decreed that reality must be turned off and on again. As per protocol, all quantum entanglements will be untangled, all celestial bodies will be shuffled like a poorly stacked deck of cards, and every known map will become outdated overnight. Attempts to prevent this by holding onto physical space with sheer willpower have, historically, ended in disappointment and spontaneous disintegration.

 

Dev Notes

  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Bases, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PST: 10:00
MST: 11:00
CST: 12:00
EST: 13:00
UTC: 18:00
GMT: 18:00