Space Clouds

Universe Reset January 12

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Universe Reset

The Paxians have been busy this Christmas keeping many of the strongest Aveksaka forces at bay around the Subspace dimension. In a show of poor holiday spirit, the Aveksaka have activated the device in Kumari to destroy the universe in return! Lyceum scientists calculate the destruction of our universe to occur on the 12th of January, 13:00 EST (server time). With the destruction of our old universe, a new one will be created! All characters, their skills, ships, and bots will be transferred over, but deployed drones and userbases will be lost, as well as anything on the userbases! You’ll have to re-explore the universe to map everything out once again.

Extended server maintenance

Tonight at 10h30pm server time, the servers will be taken down for maintenance, during that time the website will become unreachable.

This maintenance is to allow the technicians at the datacenter to change one of the drive thats beginning to show signs of failure and at the same time to do some of the server maintenance i cannot do while the servers are running.

The estimated downtime will be 2 hours, discord will be used to provide updates if anything happens.

Battle Beyond the Stars!

Recently the development team have been in talks about the potentiality of a new zone designed to give rewards to players and squads tough enough to take it on. We have considered the idea that this could be a scaling scenario, where the game gets tougher and tougher as a battle rages on, meaning that there will be something for players of all strengths, even at lower levels. For anyone able to complete this new zone, there would be a great reward, and for people who try but fail there would potentially be consolation prizes depending on how close you come. Whilst we have laid out some ideas for the zone, we’re keeping things pretty secret for now!

There is also a rumour that a new boss might be entered into Kalthi Depths, and that it might not be as fluffy and cute as it looks! (Be careful out there!)

Our Paxian allies have been doing some research into several pieces of equipment, and are looking to improve some classic that have been forgotten to time, upgrading them to Tech 22 level, allowing for more adaptive and interesting endgame builds!

Forging the Path to Improvement!

Greetings! We have been working on a number of improvements to the game, and we’re taking our time to look into the bugs and issues which have been reported! Thank you for all your positive responses recently! :)

Recently Gunners have been having a bit of a hard time and have felt out of place in the universe. We have added a 20% Resistance increase when the Gunner is in a capital ship so players can focus more on the offensive statistics or have an easier time tanking. This is a temporary quality of life improvement whilst we prepare for the re-balance within the Tech 23 Expansion.

We’re introducing a new Secret Halloween Uber which will terrify all but the most hardy of players! We’re really excited on seeing how players react to something so insidiously evil being in the game! :) (Try not to get eaten folks!)

We’re making some adjustments to the Kalthi Commander, Wrathful Commander, Armored Commander, Destroyer and Terminator. They will have Sup. Augmenters equipped on them as standard which should make Kalthi Depths more profitable so players won’t end up in Kalthi Debt. ;)

Shields are going through a new re-balance and some changes have been made to the Zombie Bunny Stop and Kidd’s Resilient Shielding to scale back their damage mods and bring them more into line with other offensive shields.

A new Cargo system is being coded into the game in order to make the game more enjoyable for low hull classes. This Cargo system will influence the way drops and dungeon rewards work. When items drop, they will drop with a Cargo tag on them, and their item size will be capped at 10. If the Cargo tagged item is used or equipped in any way, this will remove the Cargo tag permanently.

This will be a huge positive change in terms of a quality of life improvement. We are also considering the idea that PVP acts will make targets drop a percentage of their Cargo tagged loot upon death to make PVP a little more thrilling. yet viable for the discerning pirate.

We are considering Super Loot weekends which should make the game a lot more fun at the peak times when people can play!

We are considering increasing the loot from Bana King!

Weekly Dev Blog – 14th October

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Hi all, we have a new volunteer on staff who’s been managing our social media. He’s also offered to step up and provide reports from our weekly meetings. Enjoy!

From Retyu (Social Media Manager)

We have recently been looking into fixing some of the sneaky tricksy bug the game which have potentially been lowering the quality of life for some players.

Many of you just wanted to kick back in life and be simple space rat farmers. We understand the stress and hardship of raising the little blighters, but we also took note that the hatcheries did not grow as many space rats as they said. This has been rectified so you can breed and cull space rats without regret, allowing you to feed your hungry workers!

In order to transport your space rats to their slaughterhouses, we have fixed an issue with your merchant navy contrivers which was impacting on their engines. This has been fixed so you can pack your merchant navy contriver full of space rats and listen to The Blue Danube Waltz whilst you spin merrily out of control in Sol (Just like Zerendalus!) Vacuum scoops should be fixed now, so you don’t have to worry about those pesky space rats throwing augmenters out of the hold of your ship, as you can suck them all up without issue!

We are looking into an issue with drones wherein they don’t fire at space rats (and other nefarious enemies) immediately. A lot of players have been experiencing that their drones take some time before they actually open fire.

We have been looking into the negative impacts of lag on the player base, and we’ve managed to nerf it significantly. The Server Hamster now gets proper medical treatment during server down time, and we’ve replaced his water with energy drinks.

There has been some discussion regarding people’s feelings in regards Gunner. Recently we gave missiles a huge buff in order to make Gunner a more attractive class to play. Gunner will soon be undergoing a few minor buffs in order to make the class more enjoyable whilst we wait on the Great Expansion!

We are aware of an issue which is causing a lot of server lag and we’re looking into taking steps to deal with it.

In regards to the game, are there any pressing issues that you believe need to be fixed? – Any bugs you’ve found or problems within the game? If so, let us know so we can work towards improving the quality of life for everyone!

Ring Station

Universe Reset September 15

It’s that time again.  The fabric of space-time is becoming unstable and the universe is expected to completely unravel on September 15 at 1:00 PM Eastern / server time.  A new universe will be born shortly afterwards.

Expect to see drastic changes to the Kalthi Depths, bases buying and selling items using the new alternative currency system, and new and improved combat bot AI.  There is also reported to be some interesting changes in the Anaconda instance.

All Deployed user bases and permanent drones will be destroyed but your ships and TSL items will transition over to the new universe.  Whatever ship you were last flying will be the ship you fly in the next universe, so make sure to log out while in your storage thatch to give everyone else a good laugh as you try to find a good galaxy to colonize in that thing!

 

July 28th Server Rollback and Compensation

On July 28th we discovered a bug causing certain database writes to not go through for several hours starting on the 27th. This didn’t impact gameplay as a whole but the worst effect was that it allowed an item duplication and deletion bug when withdrawing/depositing items from the TSL. Making matters worse this issue also meant that our normal event log was not being written to, so we would be unable to see who had withdrawn items during this time period. We made a decision to shut down the server and rollback 19 hours to the start of the issue once we realized we would not be able to reverse any that had taken advantage of this or those who had lost items to it.

This is obviously a very unfortunate circumstance that we normally would like to avoid if at all possible, but the potential scale of the issue forced our hand in this case. The timing is especially bad as everyone’s Friday evening progress will be wiped. In understanding of this, we will be running a special bonus event for 48 hours with most of our normal event modifiers turned on at the same time. We will also be giving everyone a day’s subscription time as compensation for the lost game-play.

We are extremely sorry to have to do such an impactful rollback, but we hope you understand and that this event can help make up for it.

The compensation event will be as follows:
* Double XP from all sources
* Double aug drop chance for augs equipped on AI ships
* Double Bindomite drop chance
* Half item damage taken on death
* Double mod chances from dropped items
* Double construction speed
* Double prospecting rewards.
* We will turn on global holiday drops from one of the holiday events based on a poll that will be posted on our Discord server.

Update: The compensation event has been extended until Tuesday the 31st.

Quality Assurance Improvements

Developer Blog

Hi everyone! I’m pretty excited about some improvements we have been making to our testing and quality assurance protocols. What this means for players is that we’ll have more frequent patches, better oversight on what goes live, and better balance testing of upcoming changes to the game.

These improvements have been made possible by several volunteers from the community. My colleague NCCIntrepid has taken the lead on Quality Assurance, assembling a team from the Press Corps to identify and fix bugs before they go live. His team has already covered the two most recent patches. Once a bug is discovered, they have worked out a rapid reporting system so that Developers and Contributors can resolve the issues and provide you with a smooth gameplay experience.

Some of our Press Corps volunteers have also been doing great work testing new content for balance before it’s finalized. I’d like to recognize the hard work of Joshua, Tornado, and Newman (Kanga) in particular.

If you would like to try your hand at testing or quality assurance, please drop me a line and we’ll go from there!

Ring Station

Galaxy Assault Revamp

BvB Revamp

BvB Revamp

Hello everyone! In this post, I will fill you in on the final details of the galaxy assault revamp that will go live for the upcoming universe. Until that time, the changes detailed in this post will be up on the test server for everyone to experiment with.

Summary of changes

Issue

Resolution

Players tanking pulses

Base mining vulnerability removed, base projectile damage increased, and base resistance increased to match.

Sun tanking

Unattached bases and permanent drones will receive serious vulnerability auras when near a sun.

Players spectating in spirits

Base and permanent drone target prioritization is revamped. Players won’t be shot by bases if they have anything better to do.

Base healing meta

Base transference resistance is increased somewhat to reduce the effectiveness of cross-healing between bases. However, base shield transference weapons are buffed to keep healing output constant.

Players having no combat role

Testing has confirmed that Unidyne Core Dumps are very effective at turning the tide of BvB.  Players are no longer priority targets of enemy bases, so it will be possible to actively participate in this way.

Buffer gal use

Active war and adjacent ownership instantly allows 1 BvB kit. Full 24 hours of adjacent ownership still required for 5 kits.

Junkyard kit spam

Junkyard kits now have the full 10 minute construction timer, but come with more junkyard hydros for convenience. Also, ALL kits that are under construction now receive a substantial vulnerability aura.

Developer Meeting Blog – 24th April

Ring Station

Hi everyone, here’s a report from press corps member DJ on this week’s meeting.

Jeff

-Fixed bugs with missions in Nexus

-New Tutorial speech for certain missions in Nexus

-Attack/idle patterns introduced into Nexus and early level areas, still in development.

-Replaced older missions with more updated one in Nexus layer involving Volcom Outpost.

-Debugged mission indicators

Markoz

-Station Expansion part one will be introduced at Uni Reset, part two under development

-Specialized Olympus fighters, bps requires Olympus gear.

-Possible DG rework(multiple AIs per lvl) -DGs one off with Hives and Delquads

Additional Notes

-Add soaks for Unforge in regards to base tanking

-Forcefield Generator Drones reworked and moved to testing for base tank/spamming

-Galaxy assault testing ongoing, minor changes coming and full list of changes coming this Saturday. Base healing weapons to be tweaked in regards to successful testing by our tester group

-Termite revamp