Space Clouds

Major Changes This Weekend

With the upcoming Universe Reset on January 11th, there will be some changes that are coming that will be important to keep in mind.

Galaxy Assault

Notifications

Deploying a BvB station against another team will result in a warning notification in that team’s chat.

Off-Team Healers

We discovered a longstanding bug in the code that controls hate generation through healing. The upshot of the bug was that off-team healers did not receive hate from the enemies of the people they were healing. We have corrected this bug, so healing someone who is in a fight will automatically mark you as a participant as well. This will include AI fights as well. There is a warning message now to let you know if healing a person will generate hate from another player. Also, safety lock will not let you heal someone if it generates player hate.

Lockdown

Destroying a defending station during BvB will trigger a 2-hour lockdown* that prevents the defenders from creating additional fortifications in that galaxy. Lockdown covers actions such as deploying permanent drones and bases, repairing bases, and commandeering abandoned bases. Also, the defenders cannot unown a galaxy that is in lockdown. The purpose of these changes is so that defenders cannot indefinitely prolong defeat by deploying new kits and repairing destroyed ones.

*Edited from 1 hour! Since this post went live, players expressed concerns that a 1-hour lockdown would cut things pretty tight for the attackers. This change is designed to benefit attackers, not make their lives more difficult, so that feedback had us worried. We have decided to debut the lockdown mechanic with a 2-hour timer instead. We apologize for the last-minute change and will do our best to get your feedback earlier next time.

EF Layer

The remaining systems in EF layer that allow pvp are being changed to not allow pvp. This will largely affect Hyper as you will no longer be able to contest the system from the owning team.

 

Instance Scaling

Thanks to some hard work from Ingendum, we’ve released Instance Scaling!

When running your normal instance dungeons and bosses, you now have the option to increase the difficulty, and loot drops, of the ai in them! With the increased difficulty, the loot drops will increase by a rate of sqrt(N), up to +231% with a 11x modifier, where N is your difficulty modifier. This can currently go from 1x difficulty to 11x! To increase the difficulty of your instance, all your squad leader needs to do is a few easy steps.

Go into your squad window and create a squad.

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Click on the Instance Difficulty button on the bottom of the window.

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Use the scaling tool to determine how much harder you want the fight to be and click Confirm!

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