Space Clouds

State of Conquest – Anatolia and Fractured Galaxies

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Emperor Contest: Now a Time Based Event

Hey Sonatians! We’ve made a few adjustments to the Emperor Contest, (see https://www.starsonata.com/blog/dev-diary-emperor-system-wild-space-and-aug-sourcing/ and https://www.starsonata.com/blog/dev-diary-anatolian-expanse/), but we aren’t done with making adjustments to the system quite yet.

In the next universe, the Emperor Contest will last three weeks and the team with the most points at the end of that time will be crowned the emperor. As previously stated, the rewards will be split among the remaining teams proportionally based on the amount of influence they gained.

We hope this variant of the system is more enjoyable for everyone. It should remove the feeling of having to sprint to claim the throne as fast as possible before others get a chance to join the fray. As with previous adjustments, we will continue monitoring player feedback closely and keep an eye out for additional areas of improvement.

Something else to note is that the number of non-boss spawns has increased. We expect this will play a large role during the next contest because many more points are available per day through the roaming AI. This should move the contest away from being as boss-focused as it once was.

Fractured Galaxies

Now for the big news. In the next universe, there will be new galaxies in Wild Space called Fractured Galaxies. These are galaxies that have all the properties and resources of standard galaxies but with two major differences. They cannot be owned, and brand-new resources can be found on some of the moons. This resource can be used to increase the productivity of other Wild Space galaxies’ extraction. More on that later in the post.

You will be able to find these fractured galaxies on your universe map by either seeing their unique name (which does not follow the normal naming scheme of Wild Space galaxies) or by seeing a sword icon on the map. They are unownable and therefore permit PvP at all times. This means that any bases there are vulnerable to attack for the entire universe. Of course, there must be something valuable in these fractured galaxies to justify the danger. Fractured galaxies have a brand new resource to harvest and you will not be able to find this resource anywhere else in the game.

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To keep things simple on initial release, we’ll be just adding one new resource: Goop! Using a factory purchased from the Building Academy Entrance, you can turn Goop into Goop Juice. Goop Juice has an entirely new property, unlike any other item. If you place it on a Command and Control Center station, when the base consumes Fusion Cells to own the galaxy, it will also consume Goop Juice. This will cause the entire galaxy’s stations to have their extraction rates boosted by 25%. We may consider other galaxy boosters in the future, but this is what we are going to be working with for now.

Both the raw resource (Goop) and the galaxy booster (Goop Juice) follow the rules of industrial commodities. They cannot be transwarped or put in storage and they decay on universe reset and drop on death. To extract Goop, you can purchase a Tech 20 extractor from Building Academy Entrance Galaxy. Also note that these extractors do NOT benefit from Extraction Expert! Feel free to use your strongest bases to extract Goop.

We have heard your cries to bring some wildness back to Wild Space. We hope these Fractured Galaxies add a bit more chaos, uncertainty and spiciness to our current Wild Space ecosystem!

Station Mastery Changes

We’ve been monitoring the weapon range of bases very closely since the Wild Space reworks of last year. While some players have called for us to revert the base weapon range changes entirely, we’re going to try a more surgical change that will strengthen bases overall and make combat in fractured galaxies less player-favored. Characters that have the station mastery skill will impart a 3% range boost per level to all bases owned by that character. At this time, there will be no changes to the weapons or augmenters. We feel that a surgical change like this will positively influence some metas when it comes to claiming galaxies, fighting termites, or battling for these fractured galaxies.

We haven’t seen much base combat out in the universe recently, but in case you may have forgotten, a new system has been applied to bases’ resistance to damage. Bases take decreased damage when the enemy shooting at the base is farthest away. This coupled with nearly doubling Station Mastery base range should make well-geared bases much harder to pop with long-range player ships.