Space Clouds

Server/Client Patch – 12/13/2021 – The Moonfighter Rebellion 1.4

patchnotes

[New Servers]

  • To address some of the lag that players have been experiencing, Star Sonata is upgrading the servers that the website, game, and support system is ran on. We understand some players will be inconvenienced during the downtime, but we are expecting the servers to operate at least twice their current speed.

[UI/Client Changes]

  • Fixed issue causing target menu buttons to get oversized if name was longer than 16 characters.
  • Base items no longer appear in equipped and in flight use ship inventory search methods.

[Item Changes]

  • Added new holoprojectors to the Free Market station Friendman for SP.
  • Imperiled Polarized Catapult no longer has giant particle effects.
  • Earthshaking weapons have one third the particles for one third the duration.
  • Added Zeus’s Call to Zeus Throne and Zeus Throne+, which fabricates Jovian Guard fighters for a Zeus Fragments and credits.
  • All Engines from Olympus now have updated visuals with unique aesthetic qualities derived from the engine’s prefixes.
  • Empyreal Zenith Coalition Regenerative Field Emitter, Rapid Repositioner and Commanding Spirit given a visual effect to indicate when the super item is used.
  • Commanding Spirit no longer gives shield regeneration to allies.
  • Coalition Regenerative Field Emitter now drains shields and gives increased electric tempering for 5 seconds, instead of 15 seconds. It also gives 26,666 shield recovery for 5 seconds instead of 13,333 shield recovery for 15 seconds. The energy cost is now 36,000 over 30 seconds.
  • Empyreal Zenith: Replaced Shield Overcharging Beam with Coalition Preventative Field Emitter. The Coalition Preventative Field Emitter is a short ranged advanced blocker style super item that only affects your own drones.

[AI Changes]

  • Greatly increased the respawn interval within the Infernal Tempest main room to allow for out of combat regenning.
  • NB items for Fallen Delquad bosses are now in their own drop list and don’t mess with chances of other items.
  • Ancalagon the Black and Timotheus the Red have had their vacuum attack adjusted. The first pulse of the vacuum, which warns players of what is about to happen, now does 98% less damage than before.
  • Emperor Sharahn Rhak’kai IV now orbits The Emperor’s Peak instead of drifting out.
  • Twisted Artillery in the Twisted Fate of Death instance no longer have very high amounts of turning normally, or during their telegraphed attack. They also no longer microwarp sporadically.
  • In Twisted Nikola and Twisted Dragon Ai, when the minions explode, they explode for several seconds and deal damage over that time period instead of dealing their damage all at once. This should give players more time to react to what’s happening.
  • Reduced Shield Bank of Super Omega Platform and ARoused Slumberchrome by 2/3.
  • Reduced the damage, range and tracking of Super Omega Platform’s ethereal laser.
  • Removed the tracking on the ARoused Slumberchrome’s pulse guns fired from the super item, while reducing the projectile speed by 150
  • Reduced the damage and rate of fire of the KiloWatt Chain Laser, changed the damage type from Radiation to Energy, and reduced the negative Energy Bank aura from -67% to -33%. Reduced the tracking of the KiloWatt Blaster (from the super item) by 80%, and reduced the duration of the negative Speed tweak on the Kilo Wattage super item from 2 seconds to 1 second.
  • Big Green Dreadnought, Ragnarocker, ARoused, Kilo Wattage, Super Omega Platform should now drop loot appropriate for their danger factor and difficulty (Already live edited).
  • Increased size and number of asteroids in Fallen Flames (Fallen Kuhani’s arena).
  • Increased the time until the player is kicked out of Fallen Flames.

[Subspace Changes]

  • Adjusted the damage of all instanced Subspace bosses and mini bosses.
  • Being outside of the bubble in some bosses (Piloting 22, for example) wasn’t disincentivized hard enough. Instead of making that effect do more damage, it gives immunity to transference, a large -% damage tweak, and a large -% shield regeneration effect.
  • It is no longer possible to ignore the damage immunity phases of Subspace bosses.
  • Praheti Sahvitra mobs in various Subspace boss rooms have had their damage buffed significantly.
  • Removed the old gremlin style simulated desynchronization effects from Subspace alien weapons.
  • For Rader 22 (Rajanicaragupta) and Cloaking 22 (Rajanicaravizvadrz), they have new and more meaningful effects to watch out for, clearly display when they are entering their damage immunity phase now, and fixed wormhole issues.
  • For Cloaking 22, Akhara Vizvadrz, the boss will no longer target a non player during its visibility checking phase.
  • For Engines 22, (Adhara Akara), has had its turning rate reduced.
  • For Shielding 22, (Vaidya)  will cycle through phases in a truly random way and will not repeat any phases and made it easier to see where you’re going to take damage by making the damage indicators red and orange.
  • For Electrical Engineering 22, Vihara Sahvika, the boss now has 70% base resistance to incoming Energy damage instead of 0%.
  • For Piloting 22, Devalaya Sahisth, all debuffs that a player would incur for leaving the protective bubble now apply to their bots, except for the constant damage. Guardian eggs will no longer spawn simultaneously if the boss is damaged too quickly, preventing the player from killing anything.
  • For Weaponry 22, Devalaya Deva, The boss will no longer bug out and either become permanently invulnerable, or permanently vulnerable. It now spawns each station individually before becoming aggressive, and clearly states that the stations must be killed in order to weaken it. The damage the boss does directly has been reduced, but its minions are now stronger, and get stronger as the fight goes on. (You’ll probably want to keep them culled.) It’s mining pulses have little to no tracking, and can be dodged. You might not want to dodge them, they can break the asteroids and spawn additional new minions.
  • For Equipment 22, Bila Zarkara,  Zarkara, Raurava, and Hantr should now trigger their attack phase every single time without failing. Reduced the damage of the energy beam by one third, and made the chains do more damage to spread the incoming damage out.

[Universe Changes]

  • Moved the suns within Rhino instance away from the edge of the GSA spawning.

[Next Universe Changes]

  • Greatly reduced Solar Prisms prospecting node in Arctia.

[Mission Changes]

  • Adjusted “A Fair Trade” mission exchange rates to match their quality tier now.

[System]

  • Super items now require the ship tech to be greater or equal to the super item’s tech minus 2 tech levels (For example, a tech 16 ship can equip up to a tech 18 super item).
  • Characters that log out no longer will get kill credit several minutes after the ship vanishes.
  • Added a check to only allow the current character logged in on an account to get kill credits.
  • Items that require tech of ship or greater will now display on their descriptions such as Augmenters or Aura Generators.
  • Auras that don’t work on bots now state: Does not work on Bots instead of just nothing.
  • Added a new chat command /autotarget. Which toggles the functionality of auto-targeting AI in certain situations on or off.
  • Added a new chat feature that will auto forward private messages to an accounts alts (will not tell sender who it was forwarded to and allows the receiver to choose to respond).
  • Mission rewards now grant Cargo tag to eligible types. (Known issue that missions don’t factor in the cargo tag, when asking for items.)
  • The visual effect when bases are scanned has been removed.
  • Changed the galaxies web api so that userbase totals in galaxies are no longer updated immediately and instead are updated up to 24 hours later. This change is intended to reduce the usefulness of polling the web api to receive information in an unfair manner.
  • /enemies and /mc command are disabled for characters logged into the web chat.

[Bug Fixes]

  • Fixed a minor issue when attempting to transfer a wild bot to a character with Radiation Expert would report that the recipient didn’t have a Radiation Expert level equal to the hull’s tech instead of the actual value needed.
  • Fixed a bug with “Also makes:” on blueprints missing the first two “[[“.
  • Fixed a bug where constant dps did not interact correctly with parasite damage