Space Clouds

Server/Client Patch 09.13.2016

** Micro patch 28/09/2016 **

* Rosemaries are now available for capture by RadX
* added BP for Base Amplification holoprojector (+5 BvB slots) to Vervaardiger Processing
* beefed unforgone ai slightly
* Fixed the Twisted Station Kit portrait mission image.
* Adjusted Legendary Termites to deploy mounds closer.
* Beefed Termite Pro Larva.
* Removed construction timer from arena lobby kits.
* Added Twisted Tech tag to Twisted Planck Gravity Transmuter and Twisted Planck Skein Attractor.
* The Blueprints for the Kalthi Depths Commodities now all have a maximum use of 5, up from 3.
* Twisted Pest Exterminator now exterminate parasites instead of fire.
* Fixed the Bule Twisted mission.
* Fixed Blanco boss levels.

** **

Next Universe – General
+ Added Loaded station kits to common AI bases, removed previous existing kits from common AI bases.
+ Added rings to universe generation for planets and moons. 20% of gas giant planets (planets with high gravity and a gaseous atmosphere), 1.5% of non gas giant planets and 0.1% of moons will form with rings around them during universe generation.
+ Lowered the drop rate of Dementium, increased the drop rate of Dementium Fragments.
+ Changed many of the commonly unused Class Super Items acquired from The Crucible. However, their descriptions have not been updated yet.
+ Adjusted some of the lower tech drones (Venusian, Mercurian, Solarian, some of the DG dropped Tech 21 and Tech 22 drones).
+Added Completionist Mission to Sai’s Retreat in Sol

Next Universe – Kalthi Depths (PP Space)
+ Added Cyborg Dark Transport boss roamer to Kalthi Depths.
+ Added SWAT Police AIs.
+ Reduced Kalthi Stinger and Corrupted Cyborg Machine Minion radar abilities.
+ Increased the level of some Perilous Perilous Space AI to better match their difficulty in comparison to regular Perilous space AI.
+ Added new drop list to most Kalthi Depths AI, separate from current drop lists.
+ Changed Kalthi Stronghold to Danger Factor 400, from Danger Factor 420.
+ Moved PP space from Perilous Space to its own layer above and PP space and will now be called Kalthi Depths.
+ Removed Solarian blueprints from Kalthi Depths drop tables.
+ Adjusted Kalthi Depths AI static spawns to spawn in higher Danger Factors.
+ Decreased the speed of the Lunarian Avenger, doubled the charge time of their superitem (Gives double RoF) to 30 seconds from 15 seconds.

Next Universe – Subspace
+ Added Honorary Diploma Missions to Lyceum Research Concourse.
+ Added DNA Extractor Beam and Advance DNA Extractor Beam missions to Lyceum Subspace Research Station in Lyceum Research Concourse galaxy.
+ Added monthly missions to Subspace that give very desirable rewards.
+ Increased the number of Allied Commendations given from weekly missions.
+ Removed Hybridization Blueprints from the Aveksaka drop tables and put them in the Lyceum Research galaxy off of Kumari.

Next Universe – Perilous
+ Added 3 Stella Perilous roamer bosses.
+ Improved “Drop” AI loot drops.
+ Added Hotrod Ultimate to The End of the Universe.
+ Added Barrier Booster terraforming Blueprints to Blue Photon Processing. These will improve the base shield banks attached to the moon or planet.
+ Added Scan Booster terraforming Blueprints to Blue Photon Processing. These will improve the base radar attached to the moon or planet.
+ Added a bunch of shard item converters to Spymaster’s Quarters AI base in Staff Quarters. This is related to converting Shard Dusts to Swift Shards and etc.
+ Added more Shard Dusts to all Olympus bosses and minibosses, adjusted the difficulty of the Olympus Daily Mission AI.
+ Dragonslayer’s Presence no longer drops from Ancalagon the Black.
+ Dragonslayer’s Presence is now obtained from a mission located in The End of the Universe. Mission will auto start when you enter the Ancalagon’s Lair galaxy.
+ Reduced undead Jey’s ship resistance so it won’t take forever to kill.
+ Dragonslayer’s Presence is now neuro-bounded and has a Junkyard Scrappable for 5 Junkyard Scrapnotes tag.
+ Nightfury Hull Fragments at 5% chance and Nightfury Hull Remains with 3% chance to drop from Ancalagon the Black. This doesn’t affect other existing drops.
+ Tweaked Georg Ohm, Seumas Watt and James Watt to have a higher chance to drop 1 dem frag.
+ Increased Kidd level from 1.5k to 2.5k.
+ Increased Timotheus the Red level from default to 5k.
+ Moved the wormhole under the Olympus drone to the West in Olympus Entrance.
+ Adjusted Stella’s to drop Solarian gear and Solarian Blueprints.

Next Universe – Wild Space
+ Added new warp beacons to be scattered around wild space layer, for players to either use or blow up!
+ Added Legendary Grubbies to higher danger factor galaxies.
+ Revised Station Max and consumption on all tier 1-3 industrial commodities. Revised price on Girders, Fusion Cells, Chatbots, Sub-Shield Buffers, and Sub-Shield Reactors.

Next Universe – Earthforce Space
+ Implemented Lyceum Combined Augmenter missions into Acropolis, Lyceum itself and Lyceum Research Concourse. They all require various levels of Augmenter Tweaking and offer the player blueprints to build new combined augmenters. There are over 147 augmenter blueprints.
+ Added a wormhole to Lyceum that links to The Jungle.
+ Added base thruster blueprints to The Acropolis.
+ Added new Arena Lobby area (Galactic Colosseum) its relating around player bases.
+ Added exit wormholes to UZ zone.
+ Added new AI base containing missions for minor augmenters in The Junkyard galaxy.
+ Added Space Rat termites to EF layer.
+ Added some Kalthi Depths Strontium 90 missions, they are with the Platinum missions.
+ Updated junkyard AI bases to new visage.
+ Moved all base augmenter bps from common AI bases to The Acropolis (Augmenter Labs).
+ Moved all station tech upgrades from common AI bases to The Acropolis (Parthenon).
+ Moved all inhibitor and facilitator bps from common AI bases to The Acropolis (Parthenon).
+ Moved all base plating from common AI bases to The Acropolis (Parthenon).
+ Moved Stationary Defense Overloader bp from common AI bases to The Acropolis (Parthenon).
+ Moved all existing base augmenter bps from the Parthenon to Augmenter Labs within The Acropolis.
+ Fixed Defensive Ops Aptitude Augmenter mission being unavailable.
+ Put Space Blue Gamma Augmenter on Space Blue Gamma Scout.

Next Universe – Nexus
+ Wormholes for The Building Academy and Arctia have been moved to Deep Space, along with introductory missions to direct new players to these zones.
+ Adjusted the difficulty of many of the Nexus AI, increased shield bank and ship size of Rattie Moe.

Added this Patch
* Made the original Zebucart skin apply to all of the low tech variants of the Zebucart, enjoy your shiny blue and white Zebucarts!
* Gave Olympus bosses new shouts to help better inform players of what was actually happening during their fights.
* Added Neural Keysyncs to the droplist of the drone in the room before Anaconda.
* Bots can now equip and unequip their solar panels automatically to maximize their charge to the bot’s energy bank if possible.
* Bots should now follow their masters in galaxies with wormholes that connect to other wormholes in the same galaxy up to 1 wormhole away, and can travel using in galaxy wormholes when trading with a userbase.
* Added Hazard Dissipator Ultra Crate to drop tables.
* Added a Promethium Matrix Crystal for higher end DF DGs.
* Added commodity crates to Perilous Perilous Space dungeon drop tables
* Bots can now only be transferred from you to people on the same team and/or squad as you.
* Added more drops to Zailaguru Ksatracara, examples: 15% chance to drop RC20 commod, 100% chance to drop 1 t22 gear.
* Added “Butter Bean” name to bigger green names.
* New notification icons for the notification system to use.
* Added new base missile models.
* Added t20 Avesaka base augmenters to subspace drop list.
* Added Expedition Team Blueprint to dg drop lists. (terraforming).
* Added Assault Drones related to X Y Z content. Mobile permanent drones that follow you but don’t warp out with you.
* New textures to The Hanged Man and the Tortuga Ragnarok. Barbe Wrath tweaks drops as a crate instead of a single tweak. Modified the Ragnarok’s so the AI bought Ragnarok/Ragnarok+/Hybridized Ragnarok is better than the Ragnarock. The Tortuga Ragnarok is slightly better than the AI bought one, and is cappable. Increased the drop rate of the Holochart Fragment pieces. Added 2 augmenter slots to the Stalker.
* User bases can move themselves with some types of thrusters if they are equipped with a maximum speed of 3.
* Added new texture for multi firing bigger greens, Uber Forgones, UnForgones, Ice Picklers and Omega BattleStations.
* Improved Warp Beacon texture and Iq’Bana Warp Bacon texture.
* Added Egrosphere Thrusters to the Merchant Navy Contriver ship. Use /outfithull command to make items appear on your ship.
* BvB station slots are now separated from normal slots. Once bvb is over and the kit remove its bvb status, it will convert back to using normal slots. If no slots are available, you have 12 hours to either free the slots needed or abandon the kit before it auto abandon/destroy. There is a team chat warning every hour. BvB slots currently can only be seen using the chat command: “/baseslots”.
* Added Pirated Augmenter Token drops to DGs.
* Added Annihilator Assault Drone bps to the base bp packs.
* Added 50k credits to most station kits, for ease of use.
* Added Advanced Adamantiumized Fire Control Superitem weapon to Ada HQ kit.
* Added XYZ Radar lines to Adonis-Annihilator Upgrade blueprints.

Fixes this Patch
* Fixed base holoprojectors not updating properly.
* Fixed a mistake in low tech XYZ upgrade bps (didn’t take previous gear).
* Fixed the AI base visuals within The End of the Universe galaxy.
* Fixed the bug where the energy bar would show “+-<X>” when you had negative net energy gain.
* Fixed radar ring for weapon range.
* Fixed the textures for the Kalthi Commander, Kalthi Armored Commander and Kalthi Wrathful Commander so that their textures (not the glow maps) have engines on them.
* Fixed the OS6 mission.
* Made it so wild slaves will enter stasis when in battle grounds (e.g., The Colosseum).
* Fixed Termite Mound auras, they now work.
* Made it so that AI will no longer consider equipped drones in resist calculations.
* Disabled TSL on the Emperor’s Crown (item, not the hull). Also replaced decay on warp with warp-prevention behaviour and removed the neuro-bound.
* Blueprints will no longer state that they need 0 metals.
* Removes drone super items from raddexable wild bot, stops it spamming event chat with errors.
* Disabled the AI from using the Aveksaka Defender Device IV on the Hybridized Selenologica. Will stop the event chat spamming.

Adjustments this Patch
* Added in-built items back into the Hybridized Panther, Lion and Zebra. They no longer give up their in-builts for their increase in tech level.
* Added back the in-builts that some Paxian ships had.
* Improved Hephaestus Drone. Samgrahaka Akramavar, Indrakoza Akramavar and Indrakoza Amzuchidvar drones have also been substantially improved as well.
* Adjusted and improved termite mound visuals.
* Changed the Kalthi Depths blueprint requirements so that they require Industrial Commodities from T0 to T3 instead of extractable T0 to T3 commodities.
* Changed requirements for Olympus expanders and stats on these expanders.
* Capped the growth of alien invasion spawners
* Changes to Mutara Scrapyard.
* Multiple changes to base missiles to bring them more in line (higher energy/space cost, higher shield, range and all around usefulness).
* Changed Dementium drops so that more would drop in higher DF DGs rather than less.
* Reduced the DPS and increased the DPE of small, micro, and nano weapons a little bit to give more variety in higher DPE choices.
* Reduced Lightning Bolt Blueprint from size 100 to 1.
* Removed t21 modules from Hephaestus Mallet blueprints.
* Increased Overloaded Mining Laser Prototype from 15k damage to 100k damage.
* Reduced the Ancient Drone Blueprint from size 100 to 1.
* Changed respawn timer on Giant Asteroid in Mzungu Angani (Enigmatic Sector) from 15 minutes to 1 minute.
* Made Junkyard Hydroponics and Extensors take 0 workers.
* Adjusted Barbe Rouge’s drops.
* Buffed Buccaneer and Swabbie gear.
* Improved range from 200 to 500 on ENIAC Planet Scanner Sigma.
* Increased Solar Drone range from 200% to 300%. Built-in doesn’t affect astral injection.
* Reduced the build cost on Surgical, Heat and Radiation base dampeners.
* Nerfed Perilous Hybrid Panel by 33%.
* Holoprojector effects will now be recreated if they disappear at any time while they are in use.
* Buffed Berserker locked incineration weapons.
* Buffed Cherub.
* Reduced the size of Emperor’s Crown to 100 (from 200k), increased weight by factor of 10.
* Added Junkyard tags to Equanimizer Blueprint, Death Striker Blueprint, Death Striker+ Blueprint, Dark Freighter Blueprint, Pax Astrologica Blueprint, Reaver Blueprint, Emperor’s Behemoth Blueprint, Rosmarinus Blueprint, Assault Behemoth Blueprint, Absconditus Blueprint, Reaver+ Blueprint.
* Changed many Tech 20 and above mini bosses and bosses to the fixed Daily and Weekly lockouts.
* Fortified station kits now take loaded station kits.
* Repair station kit bps now take loaded station kits.
* Ruin kits, HQs and Outposts now have X gear included.
* Tech 9 junkyard will now come with Ares gear X.
* Fortified Attached Academy Kit resists have been lowered and now will come with gear when deployed.
* Brute Force hull expansions now have a internal drop list, with increased drop chances.
* Buffed Scorch’s Cleft Thorn.
* Buffed the Hell Fire, Hell Raiser, Death Warmed Over and Death Heated Over.
* Adjusted Pirate’s Mark Augmenter.
* Adjusted Subspace tech 22 skill missions so you don’t need the boss kill, you just need to turn in the kill commodity.
* Engineer Capacitor Super Item now affects Drones, Capital Ships and Bases. Just like the Shield Monkey super items!
* Altered the stats on the Strontium Cannon.

Server/Client Patch 07.18.2016

Graphical Improvements
* Updated all suns with new higher quality textures.
* Updated all Armada drone visuals.
* Fixed subspace wormhole visually. Was linked to non existent texture.
* Reduced the textures size on disk by a lot.
* Corrected Emerald transport visage
* Loading screen now has a fade effect instead of a solid black line
* Altered dementium kit to use default user base texture. Now using in-game engine to produce blue coloring on top, saves on client size.
* Altered Paxian base to use a grayscale texture. Now using in-game engine to produce coloring on top, saves on client size.
* Improved Death Striker and Death Striker+ textures.
* Fixed prism background.

Ship Skins
* Added Golden Toxic and Ada texture skins for Samgrahakayu and Bhisajayu
* Added Super Phunki and Helga skins.
* Added new skins to Kalthi Commander ship.
* Updated Chilled Metal skin
* The Resistance ship can now use the ‘Kilo Wattage’ and ‘Tesla’s Wattage’ skins.

Holoprojectors
* Allowed holoprojectors to be directly equipped to stations as well as ships
* Converted base holoprojectors from superitems to holoprojectors.
* Added some new base holoprojectors and made them available at Junkyard Ai base.
* Added some new player holoprojectors and made them available at Junkyard Ai base.
* Updated existing holoprojectors visuals in the Junkyard AI base.
* Added rainbow holoprojector (for events), paxian spacesuit holoprojector (for events), player indicator.

UI Changes
* Added Advance Skill Points to Character dialogue (skill tab).
* Cleaned up item durability report in bot status
* Shield/energy values in bot status report are now commified and a percentage is given
* Bots now report the result of attempting to leave stasis. Failure is reported as an error (with red text) and gives reason. You’re also told of success, instead of it silently succeeding.
* Fixed the description for gyroscopic mods (description reported half the value it actually was), gives turning not agility.
* Changed how ItemCookBook items display their stats
* Fixed a typo in unique with item descriptions
* Changed the description on Extraction Expert to correctly say that it increases extraction rate by 22% per level.
* Fixed weapon range circle in the radar
* You can now click through the chat window to target objects.

Userbase/Perma Drone Changes
* Changed account base slots so that they are no longer calculated based on character skill levels, and everyone gets a flat 150 for their account.
* Removed the restriction that characters are only allowed one Outpost kit
* Tweaked Huge Docking Booms aura generator from 40 max speed to 50 max speed to overcome the Super Phunki aura.
* Removed base augmenter bps from drop list
* Engineer no longer adds tweaking to perma drones.
* Ships no longer block the deployment of attached base kits
* Junkyard Hydroponics and Extensors can now be removed off of bases when they have not yet been equipped.
* Changes the visual of Armada Ambrosia Drone, Armada Ambush Drone and Armada Baston.
* Tweaked Kasa and Iko perm drones to have 20% resistance to mining.
* Pirate drone is now vulnerable to radiation.
* Added built-in augmenters to Attached Magic Attack, Armada Ambrosia Drone and Attached Mining Defender.
* Tweaked Armada Bastion drone to be same size as a Kasa drone.
* Added Rhino Ambrosia Fighters to Armada Ambrosia Drone (requires a redeployment).
* Added Primal Lion Ultimate Slicer Superitem to Armada Bastion.
* Added holoprojector device to Armada Ambush drone.
* Added two additional superitem weapons Armada Defender (Point Defense and Armada Spitter).
* Added tags to prevent the ability to TSL transfer platform and defender drones.
* Altered Platform and Defender drone blueprint descriptions to contain “Produces 5 drones.”

Industrial Commods
* AI base consumption/production of commodities now is affected by their supply. Meaning that a station that is oversupply will consume more, and a station that is under supply will produce more

Mission Changes
* Changed the Augmenter Tweaking 16/17 mission that took Andaman Base Aug BPs to now require some augs from The Jungle.
* Adjusted strontium-90 kill mission kill numbers to make sense. restored drop kill mission to gold, silver mission still exists so players will not lose progress.
* Fixed typo in a low level seer mission that was preventing it being repeatable.
* Fixed Junkyard Kit missions listing the wrong gear onboard.
* Corrected the repeat PWI mission. Mission text accurately lists the cost & the mission is no longer available before you have completed the initial PWI chain.
* Fixed War on Earthforce missions in Brigand’s Stronghold being unavailable or available when they shouldn’t be.

Content changes
* Changed Ares Side Arenas from using Neural Keysyncs to unlocking when bosses die.
* Ancalagon (Black Nightfury) now has 12 million shieldbank, down from 20 (per phase). 2 of the guards he spawns during the fight now have 3 million shieldbank, down from 5. This change was made because we’ve noticed that the fight is fairly dull and would often take a very long time to complete, especially since we changed the way the Sniper Analyzer can be used.
* Timotheus the Red now has 10 million shieldbank, up from 3 (per phase). 2 of the guards he spawns during the fight now have 1.5 million shields, up from 500k, another 2 have 3 million shields, up from 1 million. This change was made because we’ve noticed that when Timotheus spawns and is found it takes very little time for player to kill him because they completely ignore the boss fight mechanics and just burst Timotheus down ASAP. This beef in bank will hopefully make player follow the proper fight mechanics and with it, buy some time for other contenders to reach the location and fight over the kill.
* Decreased the shieldbank of the Bana King by 15%. This change was made because Burst weapons have had nerfs, which indirectly made this boss harder to kill.
* Fixed Hermes boss from Ares ship to Hermes ship.
* Added self destructors to the fraternity/equality ai
* Decreased Armada Ambrosia drone range -30%, damage -50%, shield -110%, increases within shield recharge +20%, energy recharge +30%, transference power +20%, transference efficiency +20%, electric tempering -10%.
* Reduced Undead Jey’s resistance, should be much quicker to kill.
* The Zebu Masuta is now Radd-exable.
* Removed scoops from Mira AI.
* Added commodity crates to Perilous Perilous Space dungeon drops.

New items
* Added new t19 ship blueprints to Absolution, Beta Antares, and Sol.
* Added player indicator holoprojector to The Junkyard.
* Added to bruteforce drop Hybridized Demon Expansion or Ultimate Demon Expansion at an extreme low chance.

Item changes
* Altered the placement distance Singularity Brakes place your ship. Hopefully this will resolve the docking in Ai bases issue.
* Targeted transwarps will no longer fail if they’re warping inside of their target
* Untanglers (often known as grav disruptors) are now using a balance sheet and had their stats re-balanced accordingly.
* Added cooldowns and equip conflicts to multiple tweaks
* Built items (such as extension Ys) can no longer be pawned to ai bases.
* Lancer missile had their launch ranges increased.
* Tweaked Flare missiles
* Tweaked the launch mechanics of missiles. There should be far less cases of missiles failing to hit their target from now on.
* Reduced the magnitude of the RoF tweak applied by the Aptitude Doughnut Superitem.
* Increased the tech of the Aptitude Doughnut Superitem to t19.
* Increased the cooldown of the Power Doughnut tweak.
* Decreased the energy needed and cooldown of the Nightfury Rage & Focus Generators by 66%
* Lowered the duration of the tweak of the Nightfury Generators to 6 seconds from 10
* Converted Bule superitem and haunted superitems to holoprojectors.
* Fixed the mini rhinos engine positioning.
* Changed the Resistant to need 6000 charge required, charge rate 100 on the Resistance.
* Changed “Slave Deathblossom” to “Bot Deathblossom”.
* The Delquadrikamdon has received a rework, with an offensive and defensive form. Its blueprint requirements have also been changed so that the build cost requires less raw credits
* Fixed an exploit where ship tech upgrades could be equipped on slaves while they were undocking (and bypass ship slot limits)
* Fixed typo’s in Zaphragi and Jungle Communique.
* Added platform and defender bps to present they make 5 drones within their descriptions.

Wormhole Changes
* Created a new wormhole type that will be locked whenever there is an AI ship, drone, or solar body in front of it, for use in new content.
* Wormholes will now briefly pulse in size whenever anyone jumps in or out of them.
* Wormholes will now play sounds whenever anyone jumps in or out of them in your galaxy, rather than just hearing yourself only jump in and out.
* Added wormhole lock and unlock sounds

Misc Changes
* Normalised the volume on all sounds.
* Replaced the sun in Fortress with a eye that looks at you in top down mode.
* Fuzz aura now lasts one minute and is far more crippling in combat without being annoying outside of it.
* Added new missile sounds.
* Added new sounds to Bana Queen, Anaconda and GSA’s (Face Hugger), Temple Grounds.
* Updated Vulcanite sounds.

Misc Fixes
* Server crash fixes
* Fixed a minor error in the Station Mastery description
* Fixed targetable effects in Blue Photon Processing.
* Fixed RDD Dynamo Blueprint from giving you back a blueprint to giving you a RDD Dynamo superitem.
* Rewritten Grooved Bores skill description to be clearer, as the tracking bonus applies to all weapon types, the physical damage bonus applies to all weapon types and the projectile speed bonus applies to all damage types
* Ships looking exactly to the left no longer glitch and look as it they were rotated to the right

Changes requiring a new universe
+ Added the moons Styx, Nix, Kerberos and Hydra to Pluto in Sol.
+ Many more Earthforce ships will be roaming the Earth Force layer of the universe and will also respawn faster.
+ Added model and texture for Saturn’s moon Mimas in Sol.
+ Added the moons Phobos and Deimos to Mars in Sol along with their models and textures.
+ Added textures for the moons Callisto, Enceladus, Europa, Ganymede, Iapetus, Io and Rhea in Sol.
+ Added the model for Halley’s Comet and added Halley’s Comet to Sol.
+ Added Ceres and Vesta to Sol as planets and added the textures and models for them.
+ Added Tarnished Imperial Chest drop to Ancalagon the Black.
+ Added new sounds to Bigger Greens, Big Green’s, Green Battleships, Ice Picks, UrQa AI, Bana King, Hives and their wasps, Space Blues, Monochromes, Earthforce ships, Greaseballs.
+ Added 100 new solar bodies to the next universe generation (30 frozen, 30 blistering, 30 temperate, 10 gas giants).
+ Altered Aveksaka Xenobiology Platform Blueprint drop chance to lower by 100%.
+ Reduced the spawn-timer on Zobitan’s Hareem in Paxius.

Client performance improvement
* Some minor performance improvement when rendering the galaxy map and loading new textures.
* Client memory usage dropped down considerably with texture preload enabled. On a clean install, very high should use about 1.1gb of ram with all textures preloaded. Please note that since the patchbot cannot delete, only add, old install gain less memory improvement. To get the full memory usage improvement on an old client, delete the cache and Content folder then run patchbot.exe to redownload the cleaner version.

Server Micropatch – 7th May 2016 + Extras

Today’s micropatch:

* Made it so you can sell cantpawn (unsellable) items to user bases
* Fixed the new mobile furnaces which were claiming to only work on space stations
* Fixed factory descriptions on factories with more than 3 ingredients
* Fixed some server crash bugs
* Added base slot numbers to scan results

Also, here are some extra notes which we’ve compiled due to recent comments about patch notes.

New this universe (everything done since last uni reset that wouldn’t take effect until a new uni):

+ New base field generator blueprints in Free Market and Sol
+ Added T18 and T20 kits to Iq’ Bana and the End of the Universe.
+ Added Hybridized Demon Expansion and Ultimate Demon Expansion in Lyceum
+ Improved the spawn rate of Gabriels Neurolichs in Penance
+ Olympus Shard missions automatically start in Fiery Lemnian Plains, in case you forget.
+ Moved the specialised trade goods mission from randomly scattered around the universe to tortuga main station. Still daily missions
+ Removed the anti farm tags on roaming olympus ai spawners
+ Removed Paxian Holocubes from Paxian ruins (they’re obtainable from the asteroids in Enigmatic Sector).
+ Doubled drop rate on Solar Prisms in Prism+ New tech 21 and 22 ruin items
+ Separated Steppes and Ruby Steppes to be multiple galaxies, instead of one large galaxy. Fixing annoyances with wild slaves.
+ Improved various visuals in various custom galaxies:
  * Strontium-90
  * The Mausoleum
  * Nihilite
  * Hyper
  * The Serengeti:
    * Manyara Mire
    * Manyara Dam
    * Lake Manyara
    * Serengeti Blockade
    * The Searing Rift
    * Serengeti Nebula
    * Serengeti’s Eye
    * Crater Highland
    * Emperor’s Peak
  * Olympus Entrance
  * Graveyard
  * Temple Grounds
+ Gave Nihilite an outer ring of drones.
+ Reduce all chat spam from Timotheus the Red.
+ Moved Giant Space Still to Capella (from Serpica). Due to Fine Space Whisky now being part of the Industrial Commodity set.
+ Added Industrial commodity factories to Capella.
+ Added repeatable missions for various items:
  * PWIs in Serpica.
  * Seer items in Lyceum.
  * Ancient Scoutship in Enigmatic Sector.
  * Strontium-90 reward items.
  * Xenobiology Research for Alien Incubation and DNA Beam
  * Stable Overloaders in Copper.
  * Combined Augmenters in Copper.
  * Crystalline Reserve variants in Prism.
  * War on Earthforce missions in Brigand’s Stronghold.
+ Allowed Programming to be trained up to level 60 in Kalthi Stronghold for Kalthi Manufacturing Parts
+ Universe generation changes:
  * Suns are now significantly larger
  * Planets now have random sizes, within their gravity class, and occasionally become gas giants, which have 5 station slots and 50% chance of having 6.
  * Fixed the concentric galaxy type to no longer generate planets with overlapping orbits
  * Added a small change for T1 commodities to spawn in asteroid belts, made asteroid belts have varying levels of Metals, Silicon, Nuclear Waste and Fermium.
  * Fixed a bug where moons would orbit too close to their planet (sometimes inside)
+ Fixed the Aveksaka echoes drop table, the table for Zailaguru Ksatra Cara, the level 6k Aveksaka Perilous Space roaming uber.
+ Fixed issues with Strontium-90 stations rotating
+ Added the tweak superitem blueprints to Shadow
+ Added tech 1 to 19 ship upgrades to the station in Beta Antares
+ Fixed various odd things in custom galaxies, like wormhole positions and visages for uni reset
+ Lowered the galaxy count for Wild Space (700 -> 600), changed seeds for the universe
+ Added a neutral Warp Beacon for Transwarps to Glass Matrix.
+ Added Mobile Nuclear Waste, Metal and Silicon Furnaces, like the Junkyard versions for space stations. Available from The Junkyard
+ Added a mobile item cook book which can compress Quartz Crystals, Nanosilicon and Phased Metals into crate items (for unpacking later). Available from Ring.

Everything from last patch (which was mostly covered on the day):

* Fixed bugs in missileshotgun (mag and pulse gun) and laser balance sheets.
* Reworked rarity on scoops
* Adjusted Kalthi skill commodity build costs:
  * http://forum.starsonata.com/viewtopic.php?p=754866#p754866
* Blue Photon fighter squadrons now launch fighters
* Missile rebalance:
  * Missile range is now scaled to tech (roughly, tech*100)
  * Some missiles received damage buffs for shorter range, others received nerfs for longer range.
  * Buffed Napalm fires (Incendiary Missiles).
  * Made Bunkerbuster Missiles do mining damage (instead of physical).
* Various improvements for sun graphics
* Added Argonaut MagCannon Blueprint to the MagCannon blueprint pack
* Various improvements to background textures
* Fixed one of our tiled cloud textures
* Fixed clipping on some sun textures
* Improved the Expanding Ring Texture (used in Ngorongoro Crater).
* Added some stat tracking for superitem use.
* Increased the speed of the Very Slow Missile Hull used by the Volcom base in the Nexus from 30 to 45.
* Added some stat tracking for when players hit specific levels and which side of the Nexus they done.
* Fixed a bug where slaves could equip ship tech upgrades while undocked (thus bypassing tech and slot restrictions).
* Renamed TSL to Storage in dialogs.
* Made it so certain tutorial events will not occur if you’ve fired recently, so as to be less annoying.
* Added a visage for Target Dummy Drone Mk II
* Changed the visage of Warptastic Drones to look like a Ruby.
* Made Nihilite and Warpastic Drones easier to cap.
* Changed “Source” to “Author” in the bulletin board.
* Improved some of our vapor cloud textures
* Gave Emperor Shaddam Kilrathi IV 70% extra thrust so he drifts around a little less.
* Added Shippy McShipFace to the list of AI names.
* Fixed a server crash.
* Added superitems to a large number of missiles which give them high turning and low thrust/speed on launch, to be swapped out for high thrust and speed and low turning.
* Lowered the cooldown on the Heavy Capacitor Device to 5 minutes (was 7 minutes 30 seconds).
* Buffed Space Blue Beta hull space from 325 to 340.
* Fixed a bug with new tractors rules
* Slight increase of tracking for Burst weapons
* Updated mission descriptions to accept shard dusts, unstables, and shard tokens
* Reduced Whiskey Outpost respawn times.
* Changed Earthforce Outpost mission to just require a kill of the outpost instead of kill and loot.
* Buffed Unt Faranji Diffuser
* Fixed Zobitan’s Hareem and changed weapons so they’re viable wild slaves again.
* AI will no longer sell commodities at less than a third of the item value (AI base buy at half). This should prevent AI from selling their stuff to playerbase buying it at 1 credit.

From the micropatches in April (iirc, this was never posted):

* Phunky Coaxer has been restored to its previous stats
* BFD 9000 damage and elec regen has been increased
* Added the “prevent warp” tag to platform and defender drones.
* Fixed Long Scope and Quick Scope (Sniper Adv. class skills) from being exclusive to one another
* Fixed issues with Sniper Analysis not resetting correctly when unequipping your Sniper Analyzer
* Changed microbes warp and amoureses to preventwarp rather then dieonjump
* Fixed the extreme ruin prices. More tweaks will come to these soon.
* Fixed the automatic event system from activating when it shouldn’t on live.

New Universe Patch – May 7, 2016

Universe Reset Patch – May 7, 2016

The Universe is now reset, let the landgrab begin! We had a patch earlier today, but we still needed to get a few more things in.

Additions
*Added EF Warp Beacon to Glass Matrix.
*Added factories for the “Industrial Commodities” in Capella
*AI Bases in wild space are now themed around individual commodities, and will buy the “Industrial Commodities”
*Added subspace mined commodity compressor for extend mining sessions
*Added mobile nuclear waste, metals, silicon mobile furnaces
*Added Programming skill training to level 60
*Added tech 1-19 ship upgrades to Beta Antares

Changes
*Subspace AI no longer count towards ownership of Aveksaka owned galaxies (this excludes the Aveksaka Outposts themselves)
*Missile launch tweaks
*Lowered the cooldown on Heavy Capacitor Device from 7.5 min to 5 min
*Universe generation changes
*Suns are now significantly larger
*Planets now have random sizes (within their gravity class), and occasionally become gas giants, which have 5 station slots and 50% chance of having 6.
*Fixed the “concentric” galaxy type to no longer generate planets with overlapping orbits
*Added a small chance for T1 commodities to spawn in asteroid belts, and made each asteroid belt have varying levels of metals/silicon/nukes/fermium (these were previously fixed amounts for all belts).

Fixes
*Fixed a bug where moons could spawn too close to their planet (sometimes inside)
*Fixed a bug where ai bases were spawning inside of suns
*Fixed a bug with the new tractor rules

Server/Client Patch 05.07.2016

Additions:
* Many previously unrepeatable missions are now repeatable.
+ New look for the dummy drone mk II in nexus.
+ Updated Serengeti Blockade wormhole and fixed some rotational background effects.
+ Visual improvements to Searing Rift, Serengeti Nebula and Serengeti’s Eye.

Changes:
* Made item set text searchable in the inventory search field.
* Lowered Nihilite range from 200% aug mod bonus to 100%.
* Increased the speed of the Very Slow Missile Hull used by the Volcom base in Nexus from 30 to 45.
* Made it so that certain tutorial events will not pop up if the player has fired recently so as to be less annoying.
* Made Crate of Stolen Parts items that you get from a mission in nexus disintegrate if you cancel the mission before delivering them.
* Changed the drop rate of the Aveksaka Echoes holocubes from the Zailaguru Ksatracara.
* The roaming Timotheus the Red will no longer spam All chat. Instead he will yell in all chat only once per phase.
+ Updated Ruby Steppes and Steppes to be separate galaxies with some fun changes.
+ Sun graphics improved.
+ Added Argonaut MagCannon Blueprint to MagCannon blueprint pack.
+ Improved background cloud effect textures.
+ Improved Expanding Ring Texture.
+ Renamed from “TSL” to “storage” in dialogue related.
+ Altered all ruby steppes drones to look ruby.
+ Tweaked Super Phunki Aura.
+ Altered Olympus entrance galaxy.
* Changed range on “Station Point Defense Array” from 300 to 750.
* The Imperial Protector (Emperor’s Palace) now has 15.000.000 Shield bank as well as 5000 Shield Regen
* Fix for the weapon range circle in radar.
* Caracara now uses the Flaming Harrier Skin.
* Removed t18, t20 kits from all drop tables. Added t18, t20 kits to Iq’ Bana and The End of the Universe.
* Fixed Kalthi Wrathful Commander superitem. Now correctly does +heat vul. rather than -heat vul.
* Tweaked Kalthi Wrathful Warrior superitem ‘Kalthi Paralysation’ to have a Nightfury’s Vacuum Effect.
* Changed the Kalthi Wrathful Warrior’s base speed to 100.

Fixes:
* Made stations consider range tweaks when calculating what they can hit
* Fixed Volatile Projectile Overloader not giving projectile speed properly
* Fixed certain item types not becoming usable with ship tech upgrades
* Fixed a bug where ships could only upgrade their tech once.
* Fixed a bug where docking tweaks were multiplying with themselves to give crazy high values.
* Fixed a bug where slaves could equip ship tech upgrades while undocked (and bypass ship slot restrictions)
* Fixed the total slave slot display in the character window
+ Sun texture clipping fixes.
+ Fixed Tiled Cloud Texture.

Most fixes from the bug fix pass did not make this patch but will be patched in the first patch after the uni reset.
Those are already sure to be fixed in the next patch. More will probably be fixed at the same time
- user bases not updating their elect drain if you unequip capacitance gear (like wep) while it’s charging.
- pwi / sing brake fail if the client is sending position update at the same time (usually occur while aping)
- small target are no longer considered hotkeyable item on drag / drop client side
- fixed holoprojector remaining after transwarp / forced galaxy jump and fixed holoprojector not coming back on after a disconnection / reconnection.
- fixed issue with ships being at angle 0.0 causing them to invert due to a rounding issue.
- fixed TSL not updating the first time you dock.
- /show*damages not listing damage anymore and the damage popup not always working properly.

Server/Client Patch 04.09.2016

It had been a rather long period since the last patch, mostly due to rather long to optimise performance issues and a few crashes fix but here it is.

Additions:
* Multiple Server performance improvements, especially in large scale bvb scenarios. 30 vs 30 bases should not affect the server nearly as much as it currently does.
* Client performance improvements all around the board, between 2% to 50% performance improvement during heavy scenario depending on specific hardware (cpu with a lot of cpu cache won’t see as big an improvement).
* Ship tech upgrade items for techs 1-19 added.
* Added Cabbage and Potato Singularity Sphere skins.
* Added SWAT skin to Enforcers.
* Added Annihilator Pulse Gun (for drones only).
* Added new UrQa base weapons (for drones only).
* Added a range of new MRE blueprints to drop tables.
* Added support in the base item list to show the “*” to indicate modded status.
* Added new subspace augmenter blueprints to subspace droplist.
* Item mods can now be searched for in the inventory search bar.
* Added support for item quality(color) tiers. Not all item types will have tiers assigned to start, but we’ll work to expand it to as many items as we can, as quickly as we can.

Changes:
* Station Mastery doesn’t affect permanent drones anymore, instead permanent drones now receive an equal bonus to StM from Drone Deployment (maxed at level 20).
* New tooltip format. Tooltips are in a list format, rather than a run-on sentence format.
* Changed Extraction Expert to increase extraction linearly, rather than exponentially. This is essentially a beef for levels 1 through 29, while 30 remains the same.
* Reworked how mods are given to items, possible fluctuations in chances but all mods now have equal chance (they didn’t before).
* Tweaked numbers for mod rates from various locations to account for how mods are now chosen.
* Improved transference weapon graphic.
* Reduced cost of Jungle Drone, repair was 100m for a T12 drone.
* Beefed the spawn rate of Gabriels Neurolichs in Penance.
* Changed subspace aliens to not leave the galaxy or become scared of attackers.
* Made translocators (e.g., Singularity Brake) unable warp to escape pods or spirits.
* Bases can no longer use items not marked as “base only”.
* Increased T18 stationary kit price 40m -> 60m to make it more in line with the rest.
* Removed T18/T20 kits junkyard scrapnote status.
* Removed T18, T20 kits from all drop tables.
* Removed base Augmenter Blueprints from drop-lists.
* Removed lore skill requirements from ruin user bases.
* Reduced the amount of bullets a Kikale Mzungu Mining Rig to one big pulse, as a work around for sound issues.
* Altered Engineer mission in Lyceum “From the beginning… Blueprints.” to require drones instead of blueprints.
* Removed the cloaking (- visibility) bonus from Station Mastery (and now Drone Deployment).
* Replaced vision and detection in the Station Mastery description with radar, as in this context it is the same thing.
* Changed Adamantium Kit BP’s to 10 size.
* Removed the neurobound tag from the Olympus chargers.
* Bhisaj’a (avesaka wild slave) now have 0% transference resistance instead of 150% transference resistance.
* Zebra UZ lockouts changes has been changed to a new lockout type system. The main boss will reset every week on Friday and the mini boss will reset every day at the same time for all players.
* Updated CA description to show its effect on commodity trades.
* Explain the true aspects of peacemaking (Full effects on ship scanners).
* Base transferences now have different colors.
* Improved tutorial bot mission giver images.
* Slaves are now referred to as “bots”.
* Improved some existing temporary drones: BFD 9000, Ares drone.
* Perma drones were updated across the board, see http://forum.starsonata.com/viewtopic.php?f=107&t=61674 for details. Already deployed drones should not be affected but newly deployed ones will have the new equipments.
* Improved user interface across the board, see http://forum.starsonata.com/viewtopic.php?f=107&t=61529 for details.

Fixes:
* Fixed a bug where extractors would not extract as much as they should while sleepy during server lag.
* Galaxy background effect fixes: Manyara Mire, Manyara Dam and Lake Manyara,Emperor Peak, Crater Highland, Temple Grounds and Graveyard.
* Fixed a bug where certain energies were getting more power than they should have from their fuel (or wastes). Affects energies consuming or generating Nila Rakta, Distilled Life Force, Quartz Crystals, and Space Whisky.
* Made the Hope aura more visible in The Searing Rift (King Khan Kilrathi).
* Fixed Blue Emperor’s drop lists.
* Haunted House holoprojectors have been fixed.
* Bule ruin kits have been renamed to fix ruin extraction issues.
* Existing kits with non-base gear inside has been resolved.
* Removed max workforce from Achilles Energybank Blueprint.
* Added a check when owning galaxy for your HQ being destroyed, instead of reporting the confusing message that your Outpost must be connected to your team space, now reports ‘Your team’s headquarters are in ruin. You must have an active team HQ to own a galaxy’.
* Fix capacitance item keeping charge when unequipped.
* Fixed an issue with the berserker item, Reactive Hull Explosion, de-charging on healing damage.
* Fix sniper analysis not resetting when item is unequipped.
* Fixed a bug where resetting missions (e.g., Strontium and Olympus dailies) didn’t save their start time.
* Fix for Subspace Enforcer resistances.
* Added support for resetting missions to not forcibly abandon themselves when their timer elapses repair if in progress.
* The lock for the wormhole in Kandara Tra (Before Drone Deployment 22 Boss) is now on the correct wormhole.
* Fixed Mad Scientist instance and Brute Force instance map layers.
* Fix an issue where you could not transfer non-RadX wild slaves to non-RadX characters.
* Fix for transference damage weapon related to T22 wild slaves.
* Fixed the erroneous percentage population reported by the OmniCensus PDP.
* Fixed the transference power mod for the Kalthi Healing Device.
* Fixed a bug where you could repair a stack of drones for the price of one.

Next Universe:
+ Moved the specialised trade goods mission from randomly scattered around the universe to tortuga main station. Still dailies.
+ Added the concept of “gas giants” to the universe generation, and made planets have more variety of sizes inside their own gravity classes.
+ Added New Base Holoprojectors purchasable from Creaky’s Junkquarters in The Junkyard.
+ Added Hybridized Demon Expansion and Ultimate Demon Expansion missions in Lyceum.
+ Added Recon Loot superitems to Locus of Recon station in Lyceum.
+ Added Warptastic+ Drone obtainable in Ruby Steppes via mission.
+ Added T18, T20 kits to Iq’ Bana and End of the Universe.
+ Added New Base Aura Blueprints to Free Market and Sol Towing Stations.
+ Fixed Trade Skill missions in Free Market (you no longer need to do the mission 30 times after a reset) and added Trade Skill reset missions. This may go in this universe if a developer has time to add manually.
+ Made available to players some skills that were long ago unavailable. Can be obtained in Kalthi Stronghold. This may go in this universe if a developer has time to add manually.

Server Patch 1.23.2015

This was a small patch to fix some issues that have cropped up recently. To compensate for the colony suit bug for the first week of the uni colonies will be ticking 50% more often for the next week. (1 hour 20 mins instead of 2 hours) Fixes: *Colony suitability issues fixed * “AI Base 1″ visage fixed *Certain overweight bps have lost some weight *Base OLs have had a small credit cost added.

Server/Client Patch 01.16.2016 (Uni Reset Patch)

A client patch will be required with the reset, but available for manual download around 12h00 EST. Just run your patchbot to get the update beforehand and avoid having to wait once the server come back up after uni reset.
You can also connect to livetest.starsonata.com to automatically download the patch instead of running the patchbot.

Additions:
* Added the Vermilion Behemoth skin for the Behemoth, Behemoth+, Emperor’s Behemoth, Assault Behemoth, Assault Behemoth+ and Divine Behemoth.
* Added Flaming Harrier skin for the Harrier and Hawk.
* Added Cubic Sphere skin for the Singularity Sphere, Battle Sphere and Merchant Navy Contriver.
* Added New Skins: Lord Narwhal and Neon Narwhal
* Added beer freighter skin
* Added Cyborg Dark Freight Skin
* Added Kalthi Deployer Frame skin for the Kalthi Deployer, Kalthi Armored Deployer and Kalthi Wrathful Deployer.
* Added Bule and Faranji kits to ruins.
* Fix for Dragonslayers Presence holoprojector
* Added Golden Attached Kits V and VI
* Added prefab attached / unattached tech 0, 3, and 6 kits
* Added t0 and t3 base exterminators

Changes:
* Updated Clench, Burst and RNF Licin Stats.
+ Reduced Whiskey Outpost respawn times.
+ Changed Earthforce Outpost mission to just require a kill of the outpost instead of kill and loot.
* Lowered the size of Apollo and Ares shield trans
* Brought the build cost down on the new T12 spirit augs to match other T12 augs
* Adjusted Nexus galaxies vis to make it easier for new players to see.
* Removed unnecessary skills from Janitor’s Outpost in Nexus.
* Increased lifespan and weight of some of the Nexus starter drones.
* Updated shard missions to accept unstable dust and stable dust at the same time
* Most ruin related userbases were reworked, enjoy.
* Changed Amzuadiz Bhisaj from Transference damage to Surgical
* Lowered snake hole rock health one third
* Weakened the mobs in Nexus Bana, made a few mission tweaks.
* Reduced number of kills necessary for a Volcom mission.
* Only base type items and items marked as “Base Only” can be equipped on bases

Fixes:
* Nexus fixes, made small pest drones unobtainable from the AI base, typos, re-added tunnels and droppings mission indicator.

Server/Client Patch 12.09.2015

This patch may appear smaller than our usual full patch. But this is because it is a preparation patch for the holiday event coming up and also fixed an issue that prevented me from releasing new beta clients (due to compatibility issue between server and client).

Additions:
* Added new look for most base types (adamantium, laconia, titanium etc) Only newly deployed base will have them tho (currently existing bases will still show the default look)
* Station dialog is now resizable
* Neuro training background is now animated upon training a skill.
* Added new base shield transferances (t1, t6 and t18) bps
* Base Overloader BPs have been added to Free Market
* /help and /lkc help to use the blackbox interface (easier to read)

Changes:
+ AI bases conversion to the animatrix format (instead of their current animated mesh) / small changes to some of their look.
* Changed it so that you could turn in a batch of augmenters of their respective tiers instead of Condensers in the Augmenter Tweaking mission chain.
* Changed Olympus boss gates from asking for neuroKeysyncs from mini bosses to checking if those mini bosses are alive or not
* Removed NeuroKeysyncs from oly mini bosses drop table
* Changed the gate from maelstrom to diablo to check for the “Doom Guard”
* Removed neurokeys from the infernos/Doom Guard only in maelstrom
* Renamed the second “Rats!! Undead Rats!” mission to “Rats!! Undead Rat Queen”
* Changed t20 base weapon colours to red Anni lasers and mags
* Changed zebu gunship to heavyfighter and increased diameters

Fixes:
* Raised T9 and T12 ai base and junkyard kit mining weakness to match the Fortified kits of the same tech level
* Checking that the destination is a base before denying transfer of higher tech base bound item to lower tech base. This will fix the issue with not being able to transfer junkyard gear to lower tech ships.
* Fixed an issue where unteamed bases would count against ownership score
* Fixed an issue where loyalty score would sometimes not save
* Fixed an issue causing projectiles to be ignored from the rendering when they shouldnt be.
* Multiple spelling errors

Server/Client Patch 10.15.2015

Additions:
*Base inventories will now show “(Empty Capacitor slot)” in item rows when no item of that type are equipped.
*Inventory dialogs can now be resized.
*Confirm dialog will now pop up when you try to transfer a base bound item to a base.
*New new account dialog in the client.

Changes:
*Beefed Fortified, Laconia and Demented Station kits to bring them more in line with ada kits at their tech level. Ada kits are still the best option but the gap has been reduced.
*Changed it so that auras will no longer unequip themselves when they’re out of elec, and instead will just not project their aura.
*Added max workforce and adjusted manhours to limit prom usage per construction tick to some prom intensive blueprints.
*Stations are now automatically teamed on deployment.
*Made it so that bases keep their team ownership on transfer
*Made it so you can’t leave team if you own the HQ/Palace or an outpost, boot message confirmation and /basecheck to check problematic bases when leaving your team
*Lockouts can now only be extended, not overwritten (and shortened).
*UZ lockouts from first level AI are now instance-wide, instead of for the entrance gal
*Changed instanced roaming Hermes to auto aggro when you get within 200 of him instead of having to aggro him for the spawns to start.
*You can no longer transfer base bound items to a base with a lower tech.
*You can no longer transfer all or transfer type if there is a base bound item involved in the transfer.
*Stat changes on the Omni Census PDP-01: Size to 25 from 2,500, Energy to 750 from 2,500 and can now be used on ship.
*Changed end point for the cadet missions in the nexus from the “Cadet Academy” galaxy to the “Earthforce Outpost” galaxy.
*Changed it so that Tardis Extensions from DGs come in a 50 space crate called Tardis in a Box.
*Renamed skin Firespirtter to Firespitter and made the Firespitter skin also apply to the Evening Fury (All those who owned the Firespirtter skin had the new named version donated to their account. You will need to reapply the skin on the ship)
*Tweaked the projectiles so that if there are too many, it will remove the projectiles that are consistently moving away from the player and out of view (and as such, unlikely to ever be seen either way), allowing for projectile existence to be concentrated where the player can see them
*Multiple client performance optimisations

Changes for next universe:
+Changed lockout gate to check for the Giant Goblin spawner instead of asking for neuro keys in Biopsy.

Fixes:
*Fixing the aggro issues in which a slave gets aggro to it’s master. Then when someone heals the master, the slave gets aggro to the healer.
*Fixed a bug with Super Intelligent mods not granting the full bonus when you had multiples of that item.
*Fixed an issue mainly effecting HQ and outpost kits (any kit with a sticky aura) where when out of rations, they could not be fed.
*Hungry workers can now be removed from a base
*Added repeatable Olympus boss key missions that don’t give xp so players can replace lost keys.
*Cleaned up error message for transferring outposts when the receiving team is already at max
*Fixed a bug where towing a ship would make it appear that the ship has no items
*Fixed a bug where slaves were taking exponentially more damage from towing than was intended.
*Improved the font used on ships nametag to fix font alignment issues
*Fixed a bug where slaves could not own debris
*Fixed early AT mission text from when it used to be in the Nexus.
*Added workers required to item description
*Fixed the first level of lion not having a lockout
*Fixed typo on Atmosphere Scrubbing Project Planetary Blueprint manhours from 500k to 50k to bring it in line with other terraforming projects.
*Multiple spelling error fixes.
*Multiple client crashes fixes.