Space Clouds

Server/Client Patch – 2/8/2022 – The Moonfighter Rebellion 1.5

patchnotes

[Empyrean Zone]

  • Added additional drops to bosses and added additional gear exchanges at the Celestial Encampment base (new AC will be added within 48 hours after patch).

[Engineer Changes]

  • Engineer Class Skill 3 now gives 33% Resistance to Damage when in a Support Freighter.
  • Zen of Engineer gives 1% of Resistance per level to Temporary Drones (the skill doesn’t currently list – will be fixed in future patch).
  • Took 1 of the shields off of all non-super item bubble drones. Reduced the diameter of all non-super item bubbles. Each Bubble drone now gives nearby drones a chunk of flat shield bank, starting at 30k with the Droplet Drone and reaching 500k with the Twisted Galactic Bubble Drone.

[UI/Client Changes]

  • Generic Gear and Augmenter debris now have visuals that reflects the quality of the item.
  • Client now takes player’s level of nanotech plating into account when calculating repair costs instead of giving wrong costs
  • Cargo hold tooltip no longer goes negative when out of cargo slots.
  • Added a new Neon Blue Delquadrikamdon skin.
  • Added a new Neon Red Phoenix skin.
  • Added a new Jelly fish Model and texture.
  • Added a new Space Grey skin for the Space Blue family of ships.
  • Added a new Kelvin Advanced skin for the Kelvin.
  • Fixed Delquadrikamdons engine placement.
  • New models and textures, and glowmaps for the following: Goblin Family, Cleft Thorns, Voltage Family, Inferno Family, Kelvin Family, Constable Family, and Monochrome Family.
  • Missiles no longer appear in the squad/assets bar.

[Skill Changes]

  • Update description of Bot Ph.D. to clarify that it gives 2 extra combat/wild bots on swarm limit.
  • Fixed skill description of team roster skill to say starts with 70 slots.

[Item Changes]

  • Faranji Pulse Charger aura on Unt Faranji Wingship now works on combat bots.
  • Adjusted stats on Astranomologica Augmenter so that it is strictly an upgrade.
  • Platform Augmentation Alpha, Beta and Gamma blueprints no longer require Drone Mastery to install.
  • Reduced Galactic Junk Station Kits starting credits from 10 mil to 100k.
  • Reduced the manhours from 400,000,000 to 100,000,000 for the blueprints for Kalthi Commander, Kalthi Deployer, Kalthi Stinger and Kalthi Warrior.
  • Shattered Celestial Core again decays on universe reset per previous patch notes now there’s a use for it.
  • Reduced Particle Stream augmod from 30 flat speed to 25.
  • Coordinator Gemini Support Platform class-specific super item inbuilt to the Kalthi Armored Deployer has had the 20% damage reduction buff granted by the Sub Drone removed.
  • Renamed Small Pax Cosmologica Fighter Generator Crate to Small Pax Cosmologica Fighter Crate.
  • Fixed the Sas mission to give proper Pax Cosmologica Fighter Crate.
  • Kalthi Armored Sanctuary, inbuilt to Kalthi Armored Warrior electric cost reduced from 2,500 per second to 300 per second.
  • Kalthi Blazing Engagement, inbuilt to Kalthi Armored Warrior, has additional damage and -range, +vis debuffs if you manage to charge straight into an enemy.
  • Updated description on the Kalthi Blazing Engagement.
  • Adjusted the Wrathful Snare Mine’s effects: Additional +4500 vis to enemies within the drone’s active range, Resistance reduction increased from +10% to +20%, Speed reduction increased from -85% to -95%, increased drone lifetime to last 10 minutes, fixed the visibility adjustments so it stealths better; still susceptible to suns and detection like Seers.
  • Changed the Wrathful Snare Mine Device to have a cooldown of 2 minutes and updated the description.
  • Reduced the maximum opacity of the Deployer Weak Point Cover Up super item’s visuals (used to be a blinding green).
  • Increased all the Kalthi Warrior Focus super items charge time from 90 seconds to 120 seconds.
  • Kalthi Heart Focus superitem: add a -electric tempering at the end along with new visuals. Consumes shields instead of reducing Shield Max.
  • Kalthi Warrior Focus super: grant immunity to grem and critical hits while in regen phase. Extra 5% life steal afterwards. Fixed the visual color to blue.
  • Kalthi Warrior Mind focus super item: removed the -energy max penalty, deploy a huge electron cloud revealing surround objects.
  • Kalthi Armored Commander’s Fighter Overdrive Blitz class-locked superitem fixed to actually work. Drawback effects are no longer a separate aura tweak, so only the fighters that receive the benefits suffer the drawbacks of the ability.
  • Kalthi Armored Commander’s Commander Coordination Array cooldown was reduced from 5 minutes to 3 minutes.
  • Converted Pax Stratos & Heliosoleta ships and Grand Navigator capital augmenters in “Allied Staging Sector” to trade bay exchanges (will need to be live edited shortly after patch).
  • Added new super item to Voulge, Gravity Well Stabilizer, that reduces speed of self, allies and foes greatly and gives a forced thurster tweak.
  • Reworked Voulge Thruster and Flamberge Thruster super items to be powerful Oilheart Afterburners, with the electric regen utility from the old version preserved.
  • Adjusted the Voulge and Flamberge Charge Drones: Increased the electric regen tweak, Increased the HPS on the drone, now gain Energy Damage resistance when healed.
  • Zeus’ Energizing Beam will no longer be Neurobound on purchase.
  • Crawl Wyrm Blueprint now requires 50 Petroleum, instead of 5000.

[AI Changes]

  • Ruined Sanctuary and Empyrean zone bosses are now listed on the Instance Scaling Leaderboard.
  • Fixed issue with Darkerhole’s reflectivity so its harder to see then Darkhole.

[Universe Changes]

  • Added Translator Droid for purchase on Earth Central in Sol.

[Next Universe Changes]

  • Preventing the placement of Warp Beacons in Emphatic Biology and Empathy Field. You cannot transwarp to an engineless galaxy anyways and prevents players from wasting warp beacons.
  • Removing planets in Building Academy Entrance.
  • Increased the drop chance of Holochart Fragment Epsilon within Tortuga.
  • Renamed “Undergrowth” in the Protoplasmica to “The Undergrow” due to being a duplicate name to a galaxy within The Jungle.
  • Added additional loot to Kalthi.
  • Adjusted some Kalthi Armada Commander’s minions’ attack patterns to work properly.
  • Moved Imperial Tweaking level one to Earth Central with other Imperial Skills and removed the AI Base from Anatolia.

[Mission Changes]

  • Fixed the “Get Piloting 7″ mission to require “Get Piloting 5″ to be completed prior to becoming available.
  • Removed some improper xml tags from the description for the Constable mission “Undercover Investigation”.

[System]

  • Expanded base log system. See this dev diary for more information.
  • New fuzzy Market Check search. See this dev diary for more information.
  • Attempting to transfer, capture and/or dock bots/wild bots will now list all of the items that have skill levels too high to the prevent the action from occurring.
  • Changed use condition for base upgrading to be using a kit while docked in a base, rather than while targeting a base. Will allow players to place bases without having to deselect another base.
  • Can now upgrade bases within the same tech without the owner needing to be online, tech increasing will still require them to be online. Error messages now communicate this better.
  • Transwarp no longer factors in avoided galaxies when determining distance.
  • Negative Transference resistance reduces healing again.
  • Resistance to Damage auras reduces healing.
  • Wild Bots can no longer scoop items via RTS command.
  • Made AI/bots think faster when they are in combat. This should result in better and quicker weapon choices if the target’s resistance profile changes.
  • For items that have a tech requirement, their info box now properly states “base” instead of “ship” when it is a base only item.
  • Dungeons will now reflect the premium status of the galaxy they’re in.
  • Bases will now consider envelopments at the same weight as the target they were trying to hit if they expect to hit the envelopment instead of the target when prioritizing targets.
  • Galaxy scanners can no longer be used remotely.
  • Reduction of excessive graphical and network spam with warhead effects.
  • Event chat now includes the new buy/sell price on ‘Updating prices for’ message when updated.
  • Updated self-destruct error message when already in spirit form.

[Bug Fixes]

  • Fixed a bug where player assets wouldn’t update with team skill changes on galaxy state changes (ownership).
  • Fix for monthly mission reset timer not using the right time zone as the rest of the time resets when determining the current month.
  • Fixed bot order limit using the programming characters order limit rather than the bot owners order limit.
  • Fixed a bug with re-centering not working correctly sometimes.
  • Fixed certain AC trade or normal sales being blocked for items with no scrap value.
  • Fixed a issue where super items would still work if already equipped even if the hull tech exceeded the limit the super states.
  • Controlbots will now auto unequip if somehow equipped on anything but a bot or if multiple are equipped.
  • Fixed a bug where Outpost Drones did not respect the team Outposts skill limit.
  • Fixed a bug with bases unequipping items into multiple stacks.
  • Fixed a bug with base extenders not unequipping if there’s an unequipped stack of it already.
  • Bot fighter/missile selection will no longer select a missile/fighter too high tech for the bay to use, preventing launching.
  • Fixed a bug that made you lose the TSL storage bonus during the last 24 hours of a subscription.
  • Fixed a bug where drone resists could be included in ship scan results.
  • Trade bots are no longer affected by /botsfight or /botsattack.
  • Fixed an bug with Concourses at universe generation not properly linking.
  • Fixed juxtaposition being able to randomly choose the same gal twice making a dead end.
  • Fixed a bug that causes certain custom galaxies to overridden to no PvP rules due to layer settings during universe generation.