Space Clouds

Server/Client Patch – 04/12/2023 – Refined and Reforged 1.0

patchnotes

[New Content Zone]

  • To be revealed in a dev post soon.

[Wild Space Changes]

  • Wild Space Changes: Dev Diary – Refined & Reforged Patch – Part 2
  • Wild Space now has an exclusive naming pool with 600+ new names.
  • Added upgraded versions of the T0 IC Factories and Blueprints for them at Capella. They decay on universe reset.
  • Changed restriction of one Command & Control station per team per galaxy to prevent only if the team has another kit is alive. Dead kits no longer prevent players from placing/transfering/repairing another kit.
  • Removed Command & Control Station’s flat shield bonus from station kit and moved it to a new basebound Shield Capacitor that can be unequipped.
  • Reduced CnC base’s transference resist from 90% to 75% to be in line with all other kits.
  • C&C Ownership Drones are now very high visibility.
  • Termite mounds no longer self destruct when there are no valid attack targets.

[Nexus Streamline]

Note: These require a universe reset to take effect.

  • Streamlined the Nexus Experience.
    • Removed excess galaxies.
    • Added two new starting galaxies.

[UI / Client Changes]

  • Energy fuel status: The energy bar tooltip will now show what fuels and how much fuel (in time remaining) you have on your ship. When you have less than 15 minutes of fuel remaining the icon will flash red (and flash faster when you have no fuel remaining).
  • Changed the tooltip of the bottom bar button from “Settings” to “Options” to be consistent with the title of the menu.
  • Added Skin contest skins: Dark Behemoth & Industrial Behemoth.
  • Added two new Empyrean skins.
  • Removed the level requirements on the Warp Navigation content guide entries for level recommendations.
  • Added missing sections from the content guide for Engine and Equipment
  • Made the Drone Deplyoment and Remote Control content guide entries available to everyone. Changed the first Remote Control entry to direct players to the Arctia capping and Remote Control missions.
  • Added content guide entries for: Exterminators and Extinguishers, Shield Chargers, Solar Panels, and Transwarps.
  • Added Ship Slots to the Avatar tab.
  • All Rifts (instances) will use a new custom Rift visuals.
  • Created new visuals Amoetroidizodal based off of Star Sonata 1.
  • Transwarp Menu Improvements:
    • Double clicking a galaxy name on the list now attempts to warp to the galaxy.
    • Right clicking on a galaxy on menu now centers the map on the galaxy.
    • Middle clicking on a galaxy on the menu now links the galaxy in the chat.
  • Flags on the map are now below the galaxy text.
  • A complete mission icon will now appear on galaxies where a mission can be completed.
  • “Add to trade bay window” will now remember its last position.
  • Added a new message for Augmenters when attempting to equip that clarifies they can be removed via Destruction and Augmenter Retrieval Modules.
  • Renamed “Selection Rectangle Type” to “RTS Rectangle Type” and clarified the options via tooltips to be more clear of its function.
  • Added additional tool tips to the Display tab of the Options menu.
  • Targeting Window Update: Pillbox are now called Drone, SpaceBase is now called AI Station and UserBase is now called Player Station.
  • Expanded the auto-targeting code so that if you have something you can’t shoot targeted and there is an enemy or vermin in range in the direction you are facing and you try to target, it will automatically target the other thing and shoot at it when you hit space bar. Will no longer auto target certain AI types outside of DGs until you have hate.
  • Redid several visuals for AI Stations.

[Class and Skill Changes]

  • Summery Gunner Changes: Dev Diary – Refined & Reforged Patch – Part 1
    • Gunner Destruction now does -5% per level instead of -15% per level vulnerability effect.
    • Advanced Targeting Computer now gives 50% Tracking and -15% range. No longer provides benefit to the Deathblossom.
    • Automated Reloading increases Destruction’s effect by another 10%.
    • New Advanced Targeting Computer to replace deathblossom.
  • Shield Monkey:
    • Improved Monkey Mantle can only be used on Freighters.
    • Monkey Mantles are now much smaller.
    • Funky Monkey change to -16.67% Transference Damage. Additionally, a stackable nanite with -20% Transference Power (non stacking) will be injected, causing an additional 20% of your healing to occur over time.
  • Berserker Class 3′s 30% Damage is now locked to Heavy Fighter only.
  • Reduced Engineer’s Beam Mastery’s Tractor Range and Power from 33% to 10%.
  • Tractor Subskills – Tractor Power and Tractor Range now only give 1% per level and Tractor Efficiency only gives -1% tractor usage per level now.
  • Speed Demon’s Overdrive devices granted Electricity was reduced but added -% Electric Tempering.
  • Field Amplification Device and Amplified Field Amplification Device now show the correct range of the amp when using them via a blue circle.
  • Changed the Lagrange Control and Resist skills to use Augstat system:
    • They’ll now appear correctly in show stats and stat sources.
    • They’ll now apply to assets following the normal rules for skills.
    • Slight nerf to the resist skills (because of the way the math works), but control and resist still cancel each other out as they did before.

[Item Changes]

  • Rebalanced Energies:Dev Diary – Refined & Reforged Patch – Part 1
  • Rebalanced missiles and missile launchers.
  • Missiles can no longer be used on bots.
  • Splash cannot be blocked by targets (effectively ethereal regardless if weapon is or not).
  • Weapon On Hit Effects (splash, aoe, etc.) had their DPE reduced but range increased.
  • Weapon on Hit Effects now Critical Hits if the weapon does.
  • Made Tractor Beams baseline stronger to make up for the loss of power from the Tractor subskills.
  • Tractor Beams list their type on first line of the tooltip.
  • Increased tracking on low tracking transferences, increased DPE on low tracking transferences.
  • Last Defense and Last Stand tweaks adjusted.
  • Reduced several extremely high range weapons range but increased their damage.
  • Increased visibility and reflectivity of ships and tapers off as it reaches tech 20.
  • Adjusted Twisted Fate of Death’s stats to have less resists  but have additional critical hit chance.
  • Fixed visuals with the Vulcan Mining Blaster
  • Aurora Beam is now a splash laser to differentiate itself from Pink Aurora Beam.
  • Faranji Paragon Device and Unt Faranji Paragon Device are no longer used in combat by Bots/AI.
  • Bunny Chocolatiers, Ghostly Workers, Santa’s Elves, and Zombies are now just commodities, not workers. So they will not consume rations or count as workers anymore.
  • Primal Bear Pelt tag changed from Lunarian to Zaphragi.
  • Blueprints now have the same quality as their main product.
  • Changed the Kalthi Skill commodities from ores to alloys.
  • Changed the Dachshund Light Fighter from Exotic to Uncommon quality to match the other dog fighters for sale at East Vindia.
  • Changed Plasma Crystals from being industrial tagged commodities to ore tagged.
  • Corrected the Kalthi Armored Warrior blueprint to match other upgraded kalthi blueprints.
  • Base only items which do not require workers now say so in their description.
  • Sergeant Enforcer Upgrade now sold via AC at Enforcer Station instead of a mission for the ship exchanging for the Enforcer.
  • Beta Defense has been renamed Blue Beta Defense Drone. Blue Beta Defense Drone is now obtainable from all the same sources as the Blue Beta Drone except Perpetual Motion.
  • Imperiled Shield Revitalizer’s tweak effect now lasts for 10 seconds instead of 1 just like Shield Revitalizer.
  • Splendid Trove’s Imperial Seal has been replaced bv a Neurobound Tarnished Imperial Chest and the crate can only be opened on ships now.
  • Automated Attached Miner Kit IV now only has a standard Harvesting Dynamo and only comes with 25 workers and can no longer be upgraded from or to.
  • Updated Scyonara Pod’s description to be more clear that the 2nd pod is a single use and does not return to inventory on death.
  • Crack Palaces no longer drops from DGs and is now purchased from The Junkyard via token exchange.
  • Ratie Moe Augmenter and Jujo’qii Augmenter are now rare augmenters instead of legendary and are obtained now via missions. Ratie Moe Augmenter and Jujo’qii Augmenter will be force unequipped.
  • Adjusted player obtained Kasa Quu Drone radiation resistance from 100% to 55%.
  • Goblin Boogie Device (Goblin super item) by now has a weaker afterburner.
  • Most ships have been given bonus visibility, scaled down to 0 by tech 20.

[AI Changes]

  • Increased the damage and shields of Timotheus the Red and Roaming UrQa’qa Vazuk Vo’kii and increased the loot chances slightly better to their DG counterparts.
  • Removed beam resists from Astro-Santa.
  • New flags for Garganites (Gargan), East Vindia Company, Star Runners (renamed from Star-Runners), Jungle and Serengeti Zaphragi.
  • Significantly reduced the shield bank of Jungle mobs and bosses.
  • Ujqii and Jujo’qii in Arctia no longer drop augmenters.
  • Adjusted Emperor Sharahn Rhak’kai IV’s drop rates closer to standard.
  • Removed Augmenters from several AI such as Icepicks, Forgones, Greens, and several others. They have been given inbuilt stats on spawners instead.

[Universe Changes]

Note: Some of these require a universe reset to take effect.

  • The following galaxies/zones are no longer have PVP enabled: Olympus, Temple Grounds, Mausoleum, End of the Universe, Red Photon Research, and Kidd’s Cove.
  • Moved Rumble Mumble to west EF space (to be with the rest of the Rumbles).
  • Removed energy effect from drones within Blue Photon Testing Instance.
  • Reduced number of Empyrean mobs in the following gals within Empyrean Space: Cosmic Sea, Gwydion, Arawn, Mimir.
  • Updated Subspace galaxy generation naming convention from Catur to Katur to match the majority of other references (and especially the monthly mission).
  • Added Warp Beacons to Prejudice and Celestial Encampment.
  • Earthforce Perilous Outpost and Paxian Stronghold galaxies are now Public Instances. You’ll now only see your own squad members or team members when entering these galaxies.
  • Updated East Vindia and Anomalous Passageway’s suns to work with panels at a reasonable distance.
  • Doubled the size of random AI stations (non-IC).
  • Added 4 new Rudimentary augmenters as drops in Arctia and Vulcan.
  • Increased the repsawn time of the mobs within Vulcan.

[Mission Changes]

  • The last Arctia bot/capping mission now rewards the player with Remote Control 2.
  • Moved the AI Outpost(iceprick, green meanie) missions and turn ins from Sol to the Wild Space Sanctuary galaxies. Added to wreckage description where to turn them in. Changed the turn in missions for Green Meanie and Iceprick wreckage into Trade Bay purchases.
  • Mission “Fire and Ice” renamed to “Icy Reception” and removed the requirement to visit Vulcan.
  • Updated Ring World Under Attack? mission to clearly state go to Ring World in Bonnet.
  • Paxius Mission to XYZ now go to Jungle’s Edge instead. References to XYZ have been removed from other missions as well.

[Server]

  • Player Station and Permenant Drone now have a range based damage reductions. Default is 0% resist under 1k range, and 90% resist above 7k. These reductions scale linearly.
  • Updated and cleaned up several mod descriptions to be more clear of their effect. Especially item weight and size related ones.
  • Tractor Power no longer give bonus to Tractor Range.
  • Ships in stasis no longer get shield regeneration outside of death regeneration (0.5 percent per second).
  • No longer can shoot AI Empire assets while they own the galaxy.
  • RTS controls for drones should now work 100% of the time.
  • Added a new game mechanic called Dust Clouds that can apply “friction” or “boosts” as ships go through them.
  • Base Demolition kits no longer get consumed when used.
  • Decaying commodities event message now item links.
  • Station names now prevent certain special characters from being used.
  • Termite mounds no longer self destruct when there are no valid attack targets and persist the full timeframe.
  • Station upgrading now removes any of the previous items listed on the original kit, adds all items other then commodities and trade bay from the new kit. Also installs the blueprints that comes with the new station kit.
  • Station logs will now state the specific reason why the Station was abandoned.
  • Station logs added for Nullification Generator being lost due to losing galaxy ownership as well as an additional log for the installation of a new one time use Nullification Generator Blueprint.
  • Reduced chance for an equipped item to drop on a station death from 25% to 2.5% and anything else from 50% to 5%. There’s still a random qty for how much drops when its rolled on a stack.
  • Majority of Envelopments no longer take friendly fire damage.
  • Diffuser/Armors now state on their item description “Mitigation scales proportionally to the durability”.
  • Aug stats on items now state “Additional Stats:” instead of “Improves:” Cloaks clarify the additional stats only when active.
  • The “Now Dealing in ” event message when adding an item to the trade bay now lists the buy and sell prices.
  • Updated “Size:” line listed on Ship Item Stats to “Diameter:”. (This is not the size at the bottom that all items use)
  • Updated the description of several mods to be more clear of the augmod they were passing on. Example: Saying -Weight instead of +Nimbleness.

[Bug Fixes]

  • Fixed issue with accepting players via the Team Recruitment menu that allowed accepting members that were currently declared war on.
  • Fixed typo in weaponry 19 content guide entry.
  • Fixed the content guide entry for training shielding 19 still showing when you had shielding 19.
  • Fixed Holiday AI from randomly attacking other AI.
  • Fixed a bug for hull skill restriction not applying when remote equipping bots.
  • Fixed a bug with AI/Bots/Stations using supers items when out of range.
  • White Dwarf suns now will always have Illumination. Previously there was a chance for some to emit nothing for panels.
  • Fixed an issue so now if a character joins a team – any pending Team Recruitment join requests are now canceled.
  • Fixed a bug that made it when a Fleet Commander transwarped it wouldn’t bring its own bots guarding a member of the squad with.
  • Fixed a bug where the station slots required were off by one for odd (non standard) tech levels.
  • Fixed an issue where Market Check (/mc) would not tell players an item wasn’t available when spelled incorrectly.
  • Fixed some leftover mentions of slaves to bots.
  • Fixed Aelia super item aura tweak effect to actually apply to allies and make their ROF lowered as stated.
  • You no longer need to be able to fit the cargo in your hull to scoop something if it can be put in cargo and you have cargohold available.
  • Fighters and Missiles no longer will get mods on their gear.
  • Fixed a bug with owned ships limit that allowed players to obtain one more ship then the limit.
  • Fixed issue with wormholes not locking while Empyrean Fleet Leaders are alive.
  • Fixed a bug where your range could be calculated to be negative.
  • Fixed bug with duplicate Subspace names in generation.
  • Potential fix for planets appearing at 0,0 coordinates.
  • Fixed a bug that gave extra damage to fighters that multifired.
  • Mining bot will no longer attempt to offload pinned or neurobound items. This should avoid case where a bot was stuck unable to offload due to having some pinned commodities on board.
  • Fixed issue with Steam Achievements not working.
  • Fixed a bug when switching characters the logs of previously docked player station would appear instead of the current stations’ logs.