Space Clouds

Server/Client Patch 2/5/2020

(+changes require a new uni)

 

[Item Changes]

  • Unt Faranji Gatling Laser X has had its size and stats adjusted.
  • Almost every Tech 0 to Tech 20 engine makes use of the new particle system.
  • Jujo’qii Augmenter was not sticky, changed to be sticky like it should.
  • Moved excessive initial prom requirements on the Andaman, Achilles, and Annihilator Station Exterminator Blueprints to periodic.
  • All energies have been given appropriate rarities, for most energies this will result in no change. For some energies it will result in an improvement. For other energies it will result in a reduction.
    • Low tech AI base energies have had their stats shifted a bit so that there is more variety in Energy Bank sizes.
    • Amped Zeus Olympios Energy and Amped Jupiter Olympios Energy have been changed from Ultralight to Normal, increasing their power beyond the base versions instead of them being weaker.
    • Primal Lion Heart now uses 1 Promethium every 300 seconds, this brings the electricity regeneration back to where it was previous to the energy rarity changes.
  • Vulcaroid Missiles are no longer shipbound.
  • Updated Missile Crates descriptions to list the Tech and Damage Type of the missile they contain.
  • The Rainbow Force Field holoprojector is no longer neurobound.
  • Fixed a bug preventing planetary expedition from working.
    • This was already pushed in a hotfix.
  • Adjusted the IC Extractor BP’s to properly show build amount in the build menu.
  • Wasp Chamber is now a factory that produces Tamed Killer Wasps.

 

[AI Changes]

  • Added credit drops to UZ mini ubers.

 

[Missions]

  • Fixed issues with Bule and Vo’kii ship missions start and end points being missing from the Twisted Agent station.
    • This was already pushed in a hotfix.

 

[Universe Changes]

  • Fix to Blue Emperor’s stadium arena exit using a red wormhole visual instead of blue.
  • +Moved Bipolar from DF220 Perilous to DF160 of North Arm of Earthforce Layer.
  • +Locked Iq’Bana to the South Arm of Earthforce Layer.
  • +Removed Ship Tech Upgrades from common AI base tradebays. You can still acquire all of them from Beta Antares.
  • +Converted the Christmas letter turn in to AC turn in at the station in Lapland.
  • +The Z axis values of Enigmatic Sector objects have been set to zero. This will stop ships from flying below the planets and stars in that system.

 

[Typo Fixes]

  • The mission “Marco’s Demise” now correctly states it requires 20 Paxian Pacifier Fighters in its summary in place of the old generator requirement.

 

[System]

  • Added command “/ShowStatSources” to list where the different components of your ship stats come from.
  • Converted /showsquaddamage info to a dialog box.
  • Reduced rank required to abandon your own base in team territory from operator+ to soldier+
  • Removed the concept of galaxies “freezing” when no one is in them for 5 minutes. Instead replaced by a deep sleep state, when in deep sleep objects in the galaxy can still act in a limited fashion, traveling, trading etc will continue working albit much slower than normal. This means bots will no longer end up trapped in DGs because they froze while they were coming out, nor will AI get stuck in a sleeping galaxy while they travel.
  • AI (and by extension combat bots) will now only unpack 1 missile/fighter crate of every type that isn’t already unpacked in its inventory.
  • Fix for destroyed fighters not updating quantity when added to player ship inventory.
  • Added a failsafe to handle cases where an AI drifted too far out and got lost. This will only bring the AI back to the center if there are no players in the galaxy or any galaxies near it, this is not meant to simplify recentering after a failed fight and instead to reduce the likelihood of stumbling into a galaxy with no visible boss because it went too far and never came back.