Space Clouds

Server/Client Patch 1/4/2020

(+changes require a new uni)

 

[Instance Scaling]

  • Squads now have the ability to bump up the difficulty of instanced content and get more loot for their troubles! Head over to the Squad dialog and see what new buttons and sliders are available. Even older bosses will give Squads a run for their money at the higher difficulties! And for those who want to push their squad to their limits, even if the extra loot is not appealing, next uni may have something in store for you. More information soon!

 

[Healing Aggro]

  • Fixed bug with healing aggro, so now as long as a ship in the same galaxy as something being healed has aggro towards the healing target, it will now get aggo towards the healer as well. Safety lock will prevent getting new aggro towards people from healing.

 

[Class Changes]

[Fleet Commander]
  • There are no longer dedicated aura fighters. Except for some small exceptions (Panther Kitten, Jovian Guard) fighters that previously had an aura no longer have one. As a result they do more damage.
  • There are now new superitems in Lyceum (At the Fleet Shipyards base) that provide the auras for your fighters.
  • The Olympus fighters are no longer super items, they are instead actual fighters.
  • Some fighters had their ranges/GOALDPS adjusted as a result of beam changes.
  • Most fighter generators have been removed, they have been replaced with a crate of fighters.
  • Sizes of fighters across the board have gone down.

 

[Shield Monkey]
  • Corrected Shield Monkey skill: Shield Manipulation. Previous intention was 20% combat bot damage per level, was under-performing with only 3% per level. Corrected back to 20%.

 

[Item Changes]

  • Adjusted the Dhatri Bhisaj stats to reflect the fact that its parasite isn’t a big part of the weapon.
  • Removed the lyceum diploma tag from Apollo Eyes Blueprint so they can no longer be turned in for Diplomas as they are now acquired via Station Gear Tokens.
  • Unidyne Core Leach, Unidyne Core Drain, Unidyne Core Drain Prototype now all use the Core Dump Device parasite.
  • Attackable allied AI can be healed by (allied) players.
  • All “Gigantic” and some excessively large items have had a power reduction.
  • Added fancy new particle systems to most low tech engines.
  • Added some new plus and size variations of existing engines as rare drops.
  • Changed Mad Expander BP to 1 use.
  • Twisted Extensive Charge Drones have significantly more range.
  • Reworked stats of the Gargantuan Gigo Laser to have less damage, less range, and less size.
  • Improved visuals of Gigo Laser, Oversized Gigo Laser, Gigantic Gigo Laser, and Gargantuan Gigo Laser.
  • Removed max uses from most planetary project bps that make the prefab items like the Dark Matter Injection Planetary Blueprint that adjust colony suitabilities.
    • Standardized Blueprint costs to 1 million credits.
    • Standardized build costs of the Prefabs at 50 million for the Tier 1, 250 million for Tier 2, and 500 million for the Tier 3 projects.
  • Added some new rare unstable overloaders.
  • Urquan Uppercut has had its chain range cut in half and its DPS increased.
  • Removed electricity cost from Googly Eyes and Unstable Googly Eyes.
  • Changed manhours and max workforce on Mad Expander to 20000000 manhours and 10000 workers, should take 5.5 hours at full speed.
  • Changeed the Matter/Antimatter device from -100% energy and shield recharge for 5 seconds, to -2200 energy and shield recharge for 5 seconds.
  • Corrected periodic credit cost of Mercurain Ramjet Blueprint to match the other Mercurain items.
  • All Overloaders have had their rarity changed to better reflect how difficult they are to obtain.
  • Corrected a 1 too few zero on initial credit cost of Armada Bastion Drone Blueprint(was 50m, should be 500m, all other armada drone blueprints have matching initial and periodic credit costs)
  • Adjusted the weight of all base missile shotguns.
  • Adjusted the Neutronia Big MagCannon rarity. Uncommon > Rare
  • Adjusted cost of Large Field Hospital to buy and sell for correct amount.
  • Changed Solarblast Pulse Cannon and Solarlance Pulse Cannon.
    • Solarlance Pulse Cannon gained a bit of dps but lost all of its tracking. This should make it be a very situational use weapon now instead of being generally good due to it having 8 pellets with a large spread.
    • Solarblast has its size adjusted down to Normal from Large. This is to make it be a “sidearm” weapon instead of being generally good.
  • Lowered Dark Thruster Blueprint to T20.
  • Removed Test Particle Gun from AI bases.
  • Lowered the -Turning on Sawtooth Laser to -85%.
  • Lowered the -turning on SawtoothX Laser to -90%.
  • Increased Bule Covert base and Bule Attached Base to have 4 augmenter slots instead of 3.
  • Increased Weapon Count on Bule Ruin bases to 6.
  • Added the 2016 and 2017 Christmas letters.
    • Created Turn-in missions for the 2016/17 Letter Missions.
  • Lowered Critical Hit Chance on Katja’s System Disruptor.
    • Removed Can’t unequip tag on Katja’s System Disruptor.
  • Removed Can’t Unequip tag and Failure Rate from Zaraka Isika.
  • Adjusted descriptions on some upgrade blueprints to say what they upgrade.
  • Adjusted rarities of various commodities and crates.
  • Added BFE, Oversized BFE, Gigantic BFE to crates.
  • Added the UrQa Kasa and UrQa Kasa Akka stations to crates.
  • Added Bacteria Vat to crate.
  • Corrupted Missile now properly debuffs the targets Rate of Fire instead of buffing it.
  • Added ping time to radars.
  • Changed the major stat increases on generated plus items to be 5% instead of 10%.
  • Moved Sleet Sludger into the balance sheet, changed tech to 16, and changed all its stats accordingly.
  • Changed Aveksaka Munitions Device’s, Cadet Missile Launch Device, Zebu Missile Device, Carcass Missile Generator from Sticky to Shipbound. This will allow the player to unequip them if they want. The missiles that they create are also shipbound, meaning that you will not be able to move them off of your ship in order to generate more than the maximum capacity. (This was added in a previous hotfix)

 

[Missions]

  • Change the Sup. Lyceum Augmenter Research! mission to need 10 Shard Dust instead of a deprecated Shard Token.
  • +Changed the missions to obtain Gargantuan gear in Gargan, to Alternative Currency trade ins at the same base.
  • +Changed the missions to obtain Twisted gear in Prejudice, to Alternative Currency trade ins at their respective bases.
  • +Moved the location of the Rogue Researcher blue fighter mission end and start of A narrow escape mission from The End of the Universe, to either of the earthforce wild space sanctuaries to remove a pay to play block as eotu is in perilous space and unvisitable by free to play players.

 

[AI Changes]

  • Changed Knight Ghorah Khar’s and Prince Sutaghi Kilrathi’s lockout names to correctly show Prince Sutaghi Kilrathi.
  • Added new drops to Delquad boss.
  • Reworked drops of Anaconda, Copper, Mother, Bana, Mad Scientist.
  • Adjusted Demented Delquad’s laser super item to ramp up over time more.
  • Added new visuals for RNF/BNF.
  • Added Credit drops to the T22 Subspace bosses.
  • Pretender Zeus and his minions no longer have hard hitting Bolt of Lightning missiles.
  • Added a 100% chance of 1 Dementium drop and an additional 25% chance of a 2nd Dementium drop to Mad Scientist.
  • +Reworked DG version drops of Marcus Columbo, Sputty Nutty, Captain Bartholomew Roberts, Captain Albatross, Nathaniel Courthope, Dark Curse, Barbe Noire, and Iggy Bang.
  • +Removed Tarnished Imperial Chest drop chance from EF layer zebucart boss.
  • +Added a Hidden Compartment expander to Pretty Girl ais so they can be more easily captured as bots.

 

[Universe Changes]

  • Updated system visuals and added asteroids to the Dragon Eye boss and miniboss arenas in Twisted Zone.
  • +The eleven Copper Drones in Copper 4 have had their respawn timers reduced from 15 minutes to 2.5 minutes.
  • +The Icy Redoubt pillbox in Snake Visions (Snake Hole zone) has had its respawn timer reduced from 15 minutes to 2.5 minutes. It will still randomize its spawn timer by up to 25%.
  • +Added Support Drone Device, Forward Operating Base Deployment Device(Fleet Focus), Combat Focus Defensive Device, to there respective ai station in Lyceum. These superitems were for sale in Nexus.
  • +Paxian Stronghold no longer allows PvP.
  • +Earthforce Perilous Outpost no longer allows PvP.
  • +Fixed the wormholes in the Pirate tutorial area to have infinite visibility.
  • +Changed the deliver 10 OS/+/Micro item missions to reset on new uni.
  • +Moved all Junkyard Extractors, Hydros and Expanders to the new AC system so they can only be purchased for credits and not have a “sell” field. This prevents reselling back to the base at the end of the uni for 50%..
    • +Added Missing “Junkyard Jelly Beans Extractor”.
  • +Added + Versions of Burst weapons to Paxian Stronghold Base
  • +Ancalagon the Black and UrQa’qa Qu’ishi are now instanced, starting from their lobbies. As a result of this change, the Lunarian Wreckage in Bakii’qa has been moved to Akuq’ba.
    • +The wormhole from Akuq’ba to Bakii’Qi will now lock if there are at least ten UrQa AI alive, from the previous three. This should make traversing the lobby an easier process.
    • +The wormhole leading back out of Black Depths, the second system on the way to Ancalagon the Black, no longer has a locked wormhole visual.

 

[Typo Fixes]

  • Typo fixes for Cleaning House mission and Shielding Formula missions.
  • Corrected the skill description of Shielding Wisdom in missions to acquire skill (was +6% bank per level, Should of been 3% per level)
  • Fixed Typo of “Partical Acceleration Overloader” to “Particle Acceleration Overloader”.
  • Fixed Typo in Bedevere’s Blessing description “annoint” to “anoint”.
  • Renamed Alien Bactery Extractor Blueprint to Alien Bacteria Extractor Blueprint.
  • Fixed “May be” typo to “Maybe”. Changed an incorrect mention of Station Mastery to Station Management in mission text of the STRIKE! STRIKE! mission to get station management 17 and 18.
  • Renamed “Katja’s System disruptor” to “Katja’s System Disruptor”.
  • Fixed typos and punctuation errors in Paxian Stronghold missions.
  • Adjusted description of Sniper Analyzer to properly show no tracking boost.

 

[System]

  • Enabled interval fix code. This will fix the bug which causes high levels of Extraction Expert to extract far more commodities than either intended or the tooltip displays.
  • Nameplates are now hidden for most fighters and missiles.
  • Fixed a visual bug with multifiring torpedoes.
  • Repairing items will now cause them to look for other valid items to stack with (essentially going back into the repaired stack).
  • Removed the ability to scrap or sell the Junkyard Extractors, Hydros and Extractors.
  • Updates to the /mc UI.
    • All prices are rounded to 3 sig figs and sorted by the rounded amounts, with secondary sorting by the quantity offered.
    • Rearranged the display of the information in the MC dialog to be more succinct and display longer base names.
    • Displays number of jumps away from each shop.
    • /mc now mentions whether an item is neurobound or not.
  • Fixed a tooltip error when a weapon has a parasite that dealt 0 damage.
  • Fixed a bug where auto-generated “micro” and “nano” pulseguns and missile shotguns were not calculating their end damage correctly.
  • Fixed projectile velocity auras/tweaks being incorrectly applied.
  • Fixed parasite weapons incorrectly calculating the expected DPS when shooting targets that get healed by the damage type.
  • Show chain jump range on chain lasers in tooltip.
  • Made all parasites have at least a 1 sec halflife, otherwise they won’t get their full damage.
  • Fixed an optimization bug from June 2018 that broke healer aggro code.
  • Made it so that healing someone will also get you team hate from anyone else in the galaxy who hates who you’re healing.
    • Added safety lock check preventing a person from getting new aggro from another person via healing if their safety lock is on.
  • Fixed two minor bugs involving AI weapon choosing with low shield targets and weapons with multiple parasites.
  • Duration of side effects on weapons now show more significant digits (i.e. no more rounding down to “0s” for very short effects).
  • Fixed a bug where credit costs for AC items that you can buy in bases were getting wiped out in the save.

Server/Client Patch 11.8.2019

(+changes require a new uni)

 

[Item Changes]
  • Adjusted the power of the Vaidaya Bhisajamzu, it now has more healing and less range for less size.
  • Mythic Defenders have been reclassified as normal range drones, from short range drones. This increases their range while reducing their HPS/DPS. Their Subnavigator’s Augmenter has also been removed.
  • Corrupted Kilobit Drones now have 20minute deployment time.
  • Fixed an issue with the Seer Nanite devices not working randomly.
  • Unstable overloaders no longer blow up upon failure, instead they now have a chance to damage the current weapon(s).
  • Stable overloaders now take 0 electricity.
  • Slight changes to several overloaders to better balance them and adjustment to power bonus given to unstable overloaders.
  • Replaced crates of overloaders that drop with single overloaders.
  • Negative electric tempering on overloaders was considered a penalty rather than a bonus. This will cause overloaders with high negative electric tempering to see a reduction in their other stats.
  • Increased the weight/size of unstable overloaders to match the stable ones.
  • Removed visibility on all overloaders.
  • Midas Touch has been reclassified from a Thorax into a Clench, to better reflect the original intention of the weapon. This has increased the DPS and lowered the DPE, while also affecting other stats.
  • Alterations to the Quickened Escort Device and Escort Device in line with PvP concerns:
    • Quickened Escort Device – 100% evasion to 50%.
    • Escort Device – tweak duration 5 seconds to 4 seconds, tweak charge time 30 seconds to 37.5 seconds.
  • Added “Use to gain a level. ” to the description of all the epiphany items: (Faranji Epiphany, Perilous Perilous Epiphany, Bule Epiphany, Mzungu Epiphany, Bhu Ekam Epiphany, Bhu Dve Epiphany, Bhu Tra Epiphany, Bhu Katur Epiphany, Bhu Pajca Epiphany, and Bhu Sas Epiphany).
  • Upgraded the look of Pulsegun and Ion Peashooter weapons.
  • The Kalthi Burn super item on the Kalthi Wrathful Commander now has a visual effect to more clearly communicate when it has been activated.
  • Changed Aveksaka Munitions Device’s, Cadet Missile Launch Device, Zebu Missile Device into item generators instead of super items. This will allow the player greater control over missile launches.
  • Changed periodic credit cost of the Entertainment Station Suite from 45,000,000 to 450,000,000 to match initial and periodic credit cost of the Luxurious Station Suite.
  • Adjusted the stats of the Defective FirstLine. This should make The Nexus slightly easier for new players.
    • 240 -> 110 bank.
    • 13 -> 0 regen.
  • Fixed a bug where “Scoped” mods weren’t applying to pulse guns / mag cannons.
  • Clarified the descriptions of fighter bay and missile launcher items.
  • +Readded Holy Claymore Class Launcher alternative currency trade to Temple Grounds.

 

[Missions]
  • +Added Strontium missions for the new bonnet ubers “Morgan”, “Levasseur”, “Kalos Anthos” and “Drake”.

 

[AI Changes]
  • Removed Tarnished Imperial Chests from Drake’s drops.
  • Fixed Brute Force, he will now one shot anything again.
  • Cybernetic Wing Alpha/Beta/Charlie/Delta have increased maneuverability.
  • Added Cybernetic interceptors to the Corrupted Cyborgs team.
  • Cybernetic Support, Cybernetic Heavy Skirmisher, Cybernetic Battleship, Cybernetic Cruiser, Cybernetic Wing Alpha/Beta/Charlie/Delta, Cybernetic Interceptor, (Armored/Wrathful/Normal) Kalthi Warrior/Stinger/Deployer/Commander, Merchant Navy Seal Commander, Lunarian, and Lunarian Avenger have all had their range reduced significantly.
  • Added Earthforce prefixes to the allied AI that spawn in Drake.
  • AI will no longer scoop Pan-Universal Neural Plasticizers.
  • Altered Drake’s terror frigates to be more responsive, lowered Drake’s weapon damage slightly, added an additional check for Drake’s “enrage” phase.

 

[Universe Changes]
  • Deflector Drones no longer cause their target to spin, they now prevent their target from turning.
  • Deflector drones now prevent players from thrusting at all.
  • +Adjusted layout of Lavanite
  • +Doubled the amount of iceteroid and halved the yield of the iceteroids that drop Solar Prisms, decreased the amount iceteroids that drop other commodities slightly to compensate so as not to increase overall density of iceteroids too much in Arctia.

 

[Typo Fixes]
  • Typo fix for the Contriver’s Beam Module.
  • Typo fix for the More Superior Augmenter Research mission.
  • Typo fix for the Pumpkin Drone.
  • Typo fixes in some Tier 6 Platinum Bounties.
  • Typo fix for The Final Test mission.

 

[System]
  • Friends list no longer shows online status if the friendship is not mutual.
  • Fixed a bug where a message about repairing an item was never actually sent.

Server/Client Patch 10.16.2019

(+changes require a new uni)

 

[Item Changes]
  • Capacitors have been given more appropriate rarities.
  • Adjusted the weights of all the torpedoes in the balance sheet according to the new balance formulas.
  • Recoil of transference weapons greatly reduced.
    • This was added with the laser balance sheet hot fix.
  • Added two new exotic pulse guns to Bonnet loot.
  • Added new rare and exotic missile launchers for all ship classes as drops to Subspace bosses.
  • Added Temporal Displacement Emitter Blueprint to KD boss drops.
  • Adjusted the Barbe Rouge Wrath tweak.
  • Resolved issue with Drake’s Pod not dropping.
  • The Ambrosia Thrusters in Containers has been fixed and will now properly provide Ambrosia base thrusters when opened.
  • Replaced Fine Space Whiskey requirement in various fighter blueprints with Space Whiskey.
  • Adjusted the Voulge Blueprint and Flamberge Blueprint to take Steel Girders instead of Metals.
  • Lowered Fine Space Whisky cost on the Capital Laser Researches back to original amounts.
  • Station Suite Blueprints have had Fine Space Whisky amounts lowered back to original amounts.
  • Reduced the power of Panther Fangs, both the AI and player versions.
  • Shield Revitalizer should now properly show up as a transference weapon.
  • Depot Defenders now act as non-scoopable permanent drones with a lifespan.
  • Increased the size of the Omega Beam, increases DPS and Range at the cost of DPE.
  • The Emperor’s Wand, The Emperor’s Drone Controller, The Emperor’s Ray, changed from Exotic -> Rare to reflect how difficult they are to obtain. This reduces their stats across the board a small amount.
  • Kalthi Aid and Shattered Kalthi Aid decreased in size. This reduces HPS and Range, but increases HPE.
  • Greenish Fighters now take 3 slots and are Shipbound.

 

[Missions]
  • Adjusted “An Even More Fiery Fiery Seer” to show up after the correct mission.
  • The Volcom Pirate chain for players will now award players with an additional 750 experience prior to the “Get Your Neurons in Shape!” mission which requires them to have had 750 more experience to accept. The extra experience has boosted the “Volcom Testing Grounds” mission from 300 exp to 350 exp, and the “Get ova’ here!” mission from 300 exp to 1000 exp.
  • The Flyswatters in the first Rumble’s Room instance have been updated to be eligible targets for scanning in the Paxian Rumble exploration mission.
    Fixed some mission name errors, missing summary text, and typos in the Strontium-90 Platinum tier missions.
  • +Added [Tier 6 Platinum Bounty] missions in Strontium-90.
  • +Fixed the Unending War on Earth Force Cruisers mission to be repeatable. Any characters with this mission open can still turn it in, and can accept the new repeatable version alongside the old one that cannot be repeated and will no longer be available to begin.

 

[AI Changes]
  • Removed scoops from Bonnet bosses and their spawn.
  • Fixed Saluna tractors so that they pull themselves to you, instead of you to them.
  • The Baby Cyclops AI spawned by mining asteroids in Forge of Hephaestus (boss room) are now on the Olympians team with Pretender Hephaestus.
  • Replaced another drop source of the Tardis Extension Blueprint with a Large Station Gear Token Crate.
  • The AI versions of the Kalthi Planetary Blaster and Kalthi Immolation have had their weapon visuals fixed.

 

[Universe Changes]
  • The Interdimensional Rift instance in Paxius can no longer be built in.
  • Interdimensional Rift within Paxius has had the residing Amoetroidizodal’s respawn time reduced from 420 seconds to 5 seconds.
  • +Dorado asteroids have had their health reduced to ten percent of their original values.
  • +Players can now properly deploy temporary drones in Arena Lobby, Micron, and Micron’s Blue Course instance.
  • +Removed the Rajanicar’ayu Rahnti and Space Blue Missile entries in The Junkyard’s Creaky’s Junkquarters station tradebay.
  • +The Base Demolition Kit and Combat Controlbot items are now for sale at all AI bases.

 

[Typo Fixes]
  • Fixed ‘neigh’ typo to ‘nigh’ in The High Priest’s boss shouts in Temple Grounds.
  • The Subspace Mining Compressor has had the capitalization in its name fixed.
  • Fixed ‘Delaquad’ typo to ‘Delquad’ in [Tier 4 Gold Bounty] Bounty List mission.
  • The Station Thruster Manual text has been fixed and improved.
  • The “Hard as rock!” mission for Shielding 20 has had its typos fixed.
  • Several typos fixed in the player progress mission set (i.e. Get Piloting 5).
  • The Titanium to Adamantium Nimbleness Modules have had their description fixed.
  • Typo fix in the Greenish Battleship and Evening Fury mission chain.
  • The “Trapped!” mission for Piloting 20 has had its summary fixed to correctly ask for 25 Rumble Pirate Crests.
  • +The ambush spawners in Graveyard have had their event chat text fixed.

 

[System]
  • Fixed event chat spam caused by decaying commodities in player bot ships, including bots in stasis.
  • Added the galaxy name to the error message “Stations not allowed in this galaxy.”
  • Changed the in-game help channel to allow everyone to use it.

Server/Client Patch 09.26.2019

* Big nerf to the zebucart boss’s dph and slight buff to rof
* Added some permanent versions of holiday holoprojectors to Friedman in Free Market. They will cost 50 temp holos to buy, and 5 spacepoints to unpack.
* All Torpedoes have had Base Recoil reduced by (Meaning less damage per individual shot, because the weapon fires faster), and maximum speed reduced. Some Torpedoes have had increases/decreases to Range and Tracking (With Thorax’s/Clenches having a reduction to Range and an increase in Tracking). Rockets have had their Engine Delay increased significantly and their turning reduced.
* Reduced the offensive power, DPE and increased the Engine Delay. Adjusted the tracking, and speed of all Torpedoes.
* Drones no longer count as bases for the purposes of determining amount of bvb bases available
* Cybernetic Cruiser (and the Fighters launched by the Cruiser and the Battleship) buffed.
* Lunarian Avenger damage increased.
* Cybernetic Bartholomew should no longer run out of electricity.
* Cybernetic Interceptors do much more damage and are a bit more resilient.
* Twisted Zone bosses now drop Kalthi Depths loot.
* Twisted Nikola’s Leech Charge Drone and Twisted Nikola’s Condemnation Drone have been nerfed.
* Typo fix for the Station Dampener+ Blueprint Pack
* Give generated +weapons +5% range
* Make generated size variations of weapons that are small get bonus DPE, while larger ones have bonus DPS
* Allow lasers to have automatically generated plus and size variations
* Slight tweaks to many lasers stats. Recoils now automatically calculated from tech and size classes. Some reclassifications of rarity on tech 22 lasers. Impact effects of lasers standardized. Parasite damages of lasers standardized to the new formula. Plus and “micro”, “oversized”, etc, lasers now automatically generated by code rather than manually created in the sheets. Aug stats on lasers now make the lasers bigger rather than making them less powerful. Self-Damaging lasers now correctly get DPS increases. Ranges standardized into new formulas. Some new lasers added as exotic, very rare drops.
* Laser’s have been given more appropriate rarities. Many laser beams have also had their stats changed to encourage using a wider variety of weapons.
* Increased the difficulty of most Kalthi Depths mobs.
* Fix for an issue causing some players to not have maps.

Server/Client Patch 08.31.2019

- Content changes -
+ Renamed Red Photon Research Entry Way to Red Photon Research
+ Removed the Paxian station diffuser blueprints available for sale from Paxius, as their blueprint products were deprecated and marked as AI only.
+ Moved T20 boss galaxies closer to center of Earthforce Layer, they shall not appear higher then DF 230 (give or take a few DFs for randomness)
* Converted all of the titanium/laconia sheet factories to be acquired from The Junkyard via station gear tokens, removed Titanium Sheet Factory from Ring and moved it to The Junkyard, and adjusted blueprint costs and factory costs to produce the sheets.
+ The Ice Shards within the Arctia lobby are no longer aggressive.
+ Dungeon boss spawn are now 1/3 of normal spawn time.
+ Converted Fistful of Dollas missions to AC in each respective base.
+ The Junkyard’s Creaky’s Junkquarters station has had its Equipment skill training readded.
+ The Holy Warp Beacon in Temple Grounds has been changed from team Earthforce to team adumites.
+ The Olympus Mons pillbox in Olympus Entrance has been fixed to remain at an unchanging size of 300 units, where it originally would change from 1400 units and 300 units due to mismatching item diameter and spawner size values.
+ Added anti-farm tags to rumble ai to reduce the effectiveness of longterm farming
* Missions in Strontium-90 were made non-repeatable, renamed to “[Tier # Type Bounty] Target”. Once you complete all bounties of a certain base’s tier, you will unlock a repeatable bounty list that includes all of that tier’s AI as individual required targets in a single mission.
* Added Caracara and Kalthi Deployer bounty missions in Strontium-90
* deprecated Corrupted Cyborg Missions
* resolved issue with Phoenix and Twisted Fate of Death missions in Strontium-90
* Reduced respawn time of doom guard from 30 minutes to 3
* Removed mention of entering stadium in mission text for rumble 3 mission
* James Watt was given his energy back
* Azurite AI was given their torpedo device back
* Hantr, Saluna, Vihara Suta Tra, and Vihara Suta Tra Pajca Subspace AI have been given their weapon back
* Mahazaya Samgrahaka, Saluna, Samdita, Samgrahaka, Samgrahaka’a, and Mahazaya Var Indrakoza have been given their pull tractors back
* Molten Vulcanite, Large Molten Vulcanite, Giant Molten Vulcanite, and Gigantic Molten Vulcanite AI have been given their Molten Skin field generator back
* The following changes have taken place for player ships. If you have one of the ships below, please type /outfithull to receive any missing items.
* Outlaw’s Volcom was given its overloader back
* Santa’s Special Sleigh has been:
** given its shield back, you can now equip 2 shields.
** given its tractor back, shipbound if you wish to swap tractors
** given its microwarp back
** given back its 3 drones (red, green and blue) in a form similar to the Pax Christmasicus (super item that deploys temp drone).
* Adjusted Santa’s Special Sleigh and Pax Christmasicus inbuilt drone super items to match 1, 2 and 3 minute cooldowns.
* Increased paxian medallion rewards to 2 from 1 for the first few missions to ensure adequate medallions to get w1 from paxius.
* Increased the slots taken up by the space blue gamma fighters to 2 so ai sbgs won’t launch 4 of the fighters instead of 2 like they used too.
* Corrupted KiloBit drones now have a larger diameter, last 10 minutes, have a higher mobility factor and now follow the player through warps at twice the distance.
* Dark Guard and Dark Defender now come equipped with a Dark Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Inferno, Wildfire Inferno and Blaze Inferno now come equipped with an Inferno Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Condemned Goblin, Condemned Goblin Miner, Giant Goblin, Goblin now come equipped with a Goblin Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
* Seraph and Angry Seraph now come equipped with an Angel Augmenter. This will affect the drop rate of their augmenter, and will affect the power of the AI ship it is equipped onto.
+ The acquisition of Industrial XYZ Augmenters, Base Gear and Station Kits has been adjusted as follows:
++ The build costs of Y and Z Gear/Augmenters/Kits has been increased substantially to account for the fact that you are no longer required to build the previous tier in order to unlock a single use blueprint of a higher tier. In addition, the maximum workforce has been removed and replaced with significantly higher manhour requirements. This means that better production bases will be able to build this gear at a faster rate.
++ As a result of the replacement of the system where X blueprints produced the equivalent X Gear/Augmenter/Kit and a Y blueprint, which in turn produced the equivalent Y Gear/Augmenter/Kit and a Z blueprint, there are now research blueprints. The X blueprint can be found in The Acropolis, in the Industrial Station Gear X Blueprint Pack. Researching and unlocking Y and Z gear will still take 2/4 weeks without any build time modifiers, but you can build more than one research blueprint at a time and sell them to those who are not able to build them as quickly.
* Changed vgewrs plasma turret remains from size 10 to size 1
+ Heavily buffed Stede, Mccoy and Rackham and increased their drops
+ Vulcan has been fixed so as to not generate two of every boss instance anymore.
+ Vulcan will no longer kick docked ships out of the zone.
+ Added a large amount of new gear for the new bonnet bosses
+ Added the Sabre class missile launcher line to the ai base.
+ Added new drops to the spawners for the new bonnet bosses
* Fixed a bug where Fortified Attached Station Kit V Blueprint took less titanium sheets than its unattached form
+ Changed the olympus dailies from the 3 day old style lockout to the new fixed time daily lockouts
* Changed the continuing defence mission in mira from the old style lockout to the new fixed time daily
+ Changed the the t20 dg ubers, and dg James Watt from the old style lockout to the new fixed time daily, changed Cardinal Bellarmine from Hell from a 2 day old style lockout to the new fixed time daily
* Added Prototype Irradiation Beam and Fire Suppression Beam to Jungle and Mira missions chains respectively
* Paximinus Prime in the Nexus will now sell Mini Fire Extinguishers, a new lower tech version of Fire Extinguisher
+ Added point of interest tag to multiple ef layer custom galaxies so they all show up with purple text
+ Added ownership to multiple ef layer galaxies so players won’t try and place stations in galaxies they can’t build in.
+ Changed the the traginium in capella so it won’t start with a stock of 1500 traginium in a new uni
* Replaced laconia sheet smelting factory bp in dg drop list with station gear token
* P.S.S. Nebula in Mira will now sell Fire Extinguishers
* Removed warp blocks in Bakii’qi and Bakii’qa
+ Remove bp equipping restriction tag(was t19) from deflector, fortress, free market, glass matrix, labyrinth, lavanite, reflector, ring, hyper, and shadow.
* An item with weapon hold can no longer be unequipped if doing so would leave the ship with too many weapons equipped.
* Reduced the Head Masters shields, in the Building Academy, from 1m+ to 150k
+ All of the old style lockouts in olympus daily area should be converted to the new fixed daily lockouts.
* Changed mentions of tokens into shard dusts for the tractor beam exchange missions
+ Reduced the offensive power of many roaming Kalthi Depths AI.
* Changed Cybernetic Interceptor’s weapons so they don’t do so much up front damage.
+ Reduced the offensive power of DG Kalthi Wrathful Warriors and Stingers, reduced the offensive power of Kalthi Assault Platform.
+ Kalthi Depths has had all of its dungeons removed, and now all roaming AI in Kalthi Depths drop far more items. There are certain roaming AI that now have the chance to drop loot that was previously acquired in dungeons. In addition, certain kinds of AI have had their damage values toned down to account for their increased density and spawn rate.
+ Increased number of Kalthi Depths galaxies to 100, lowered the danger factor increase from 20 to 10. This should increase the number of galaxies that lower end AI can spawn in. Also added more Juxtaposition warps to Kalthi Depths.
* Changed Mccoy, Rackham and Stede to respawn in 10 minutes
+ Special gals don’t get layer tech limits, Ring, Fortress, Hyper, Labyrinth, Free Market, and Glass Matrix are now correctly limited to T20 blueprint caps.

- Server changes -
* Implemented accuracy spec on microwarps.
* Bots will now consider the range of the missile within a crate before deciding it should be opened. This hopefully fixes the issue where bots would open every crate in their inventory at once
* Added custom commodities explosions centered on AI empires HQ making those territory a bit more valuable.
** Added T3 commodities to each Ai Empire HQ(Dorado, Scorpius, Citadel, and Paradise)

- Client changes -
* Fixed a rare crash related to inventory updates.
* Fixed a crash that can sometimes happen while autopiloting in background.
* Potential slight performance gain, especially on slower cpu system.

Server/Client Patch 08.01.2019

* Added some new drops to the zebucart boss
* Hopefully improved v formation priority
* Comets will now state how long until they start ejecting materials when scanning them
* Comets will now be treated as their own separate object groups. They no longer show as moons.
* Potential fix for anti-cheat messing with microwarpers
* Moved scrap value field in /mc to be at the top, near the averages section
* Small Nexus Drone Fighter Generator is now a Super Item, and the fighters that are created do not return to the ship when they expire.
** As a result, all Nexus Drone Fighter Prefab’s have been marked as AI Only. This will cause them to be erased from player hulls.
* Further improvements to V-Formation target priority
* Re-enabled Stay Close
* Bug fix for prospecting beams spamming event chat when trying to use them on non solarbodies
* Irradiated ships will no longer attempt to fire
* V Formation improvement revisions
* Fix for a rare crash on instance destruction.
* Hopefully fixed the timed notification in the client (like shutdown timer).
* Internal changes to some datastructure and thread synchronisation to improve server stability and performance.

Server/Client Patch 07.19.2019

- Content changes -
* Ishi’qii Qa: Increased DPS, lowered their range.
* Strontium-90 Missions to kill Kalthi AI now count Kalthi Armada AI.
* Player launched fighters should no longer drop any gear.
* Reduced slots, energy cost, DPS and size of Olympus Superitems by 50%
* Zeus Bolt of Lightning, Super/Supreme Ion and Nuclear Missiles, and Bunkerbuster Missiles no longer affect bases or drones.
* Red Photon Plasma Missiles were doing far more damage than intended. They now require 50% less electricity to launch, do less initial damage, and do the same damage again over 2 seconds with Huge Napalm.
* Alien Nest Drone Device was doing more damage than intended due to its fighters. The damage from the Zarkarapratinu has been reduced. The drone has also had it’s fighter aura fixed, it now gives -10% recoil to Fighters instead of reducing their recoil. In addition, the Shield recovery aura effect has been increased to 50% (from 10%).
* Reduced the power of the Fighter Only evasion aura’s on Fighters. Fighters with these aura’s should no longer cause a Fleet Commander’s fighters to evade all damage.
* Fighterbays no longer give 100 visibility when equipped.
+ Reworked zebucart boss in ef layer and perilous space to have a more complex and harder to kite boss fight. Also slightly improved drop rates.
* Fighter’s with Aura’s have had those Aura’s reduced in power to align them with intended values.
* Agamemnon Fighter Hull has had the +100% Critical Hit Chance and +100% Critical Hit Strength bonuses removed.
* Added a Decayable tag to all commodities with a half life
* Added a hull expansion to the tanzanite ais so they arnt a pain to cap.
* Chid Adiz Mardana Var now has 100 Surgical Soak.
* When used, the Shield Redistribution Device will now indicate that it makes the user immune to incoming transference damage.
* Added an Extractor tag to all extractors to allow for easier searching
+ Readded the Paximinus and a few other things to Paxius Prime in paximinus for sale
* The Vaziayu’s inbuilt Nest Drone Device now takes 32000 electricity to charge up.
* Module Blueprint Packs, from Platonic Academy, now contain both a Tablet and a Blueprint. This will allow the user to build Titanium through Adamantium Modules with either the prebuilt Std. through Sup. modules or the individual parts that make up those modules.
** This change will not affect any Blueprint Packs already equipped to a Userbase.
* Drones and Fighters that used parasite weapons were dealing more damage than intended, those weapons have been changed to no longer impart parasites.
** Drones that were changed: Paxian UrQa Defense, Urqa’Qii Drone, Jiji Qo Banu, Pumpkin Drone, Zombie Toasters, Zombie Toasters, Christmasicus’s Red Trick, Urqa’ka Drone, Arson Drone, Vulcanite Drone, Heated Vulcanite Drone, Molten Vulcanite Drone, DWO Drone, Pyromania Drone, Armada Inferno Drone, Hephaestus Drone, Indrakoza Akramavar, Samgrahaka Bhisajvar, Lunarian Drone,
** Fighters that were changed: Stormcloud Fighter, Fly Fighter, Micro Vulcanite Fighter, Mini Vulcanite Fighter, Suqqa Uj’qii, Lice Fighter, Ujqii Ishi, Qokuji’qii, Undead Fighter, Zebu Master Fighter, Rahntiayu, Dolius Hermes, Hephaestus Gizmo, Kalthi Fighter.
* Armada Drone, Armada Ambush Drone, Armada Inferno Drone, Armada Charge Drone have all been increased in rarity and given more damage. Their inbuilt augmenters and overloaders were also removed, which will cause Drone Controllers to affect them exactly as you would expect.
* Mining Rocket drop rate has been adjusted, and it will no longer drop from roaming Kalthi Depths AI.

- Server changes -
* Fixed incorrect position of thorax/torpedo bullets
* Wormholes that lock when ai are present will now ignore ai that are more than 20k away from the wormhole.
* Improved the error message when trying to capture a RADXable ship with too low of a Radiation Expert skill

- Client changes -
* Fixed all torpedoes looking like thoraxes
* Fixed a rare case of client crash when autopiloting in background.
* Fixed the client auto reconnect, it will now attempt to reconnect 5 times before going back to login screen in case of connection failure.
* Increased blackbox dialog size (this dialog is also used for mc and /help the larger size should make it more convenient).
* Added /lkc hidename which prevent creation of ship nametag when set to anything but 0. (still need to /f or jump after using the command to get rid of existing nametags).
* Trade UI no longer prevents you clicking “Buy” on ships when you don’t have enough hull, when the ship would be bought in Ship-form.

Server/Client Patch 06.20.2019

- Content changes -
* The Prism mission that gives out a Blue Whisper to players will now give a Blue Vapor. These can be used directly in Prism to train RC up to 6. The mission will also now refer to slaves as bots.
* Made Demented Delquad’s instance log kick players into the lobby area
* Changed mini delquadrikamdon’s gear
* Reduced the size of Corrupted KiloBit 78 > 39, and added Warp Wake.
* Heavy Kidd Drone Crate Blueprint and Captain Bling Drone Crate Blueprint no longer incorrectly state that the drones are unscoopable.
* Added number of equippable augs and weapon slots to base kit tooltips
* Removed shield aug mod from Twisted Escape Pod, and buffed its other stats.
* Vyakula Zakti – Projectile speed reduced to 160 from 640.
* Ujqii Ishi fighters now have their out of combat speed booster as well.
* ZebuMaster Fighter Bay is now shipbound and sticky.
* Changed the space blue alpha prototype fighter gen back to 4 cap and 240 gen time, to reduce ai difficulty back to what was intended and reduce loot clutter.
* Grand Navigator’s Sensor now has a Power value of 20 and costs 20000 electricity per use. Grand Navigator’s Scanner now has a Power of 20, a Maximum Distance of 100, requires you to be within 50 speed of the target being scanned, and costs 2000 electricity per use.
* Changed Poseidon Splash’s turn in mission to take 5 Poseidon Energies. Poseidon Engines required are reduced to 5
* Perilous Scope now has a 20 second charge time before it can be used.
* Changed Tiger, Bear, and Elephant Expanders from Tech 15 (all other Jungle items are either T12 or T14) to Tech 12 for consistency.
* Changed description on Subterranean Fermium Fusion Extractor and Planetary Core Fermium Fusion Extractor blueprints to reflect their single product per build.
* Removed the force equip of crafted industrial XYZ gear (not the industrial Y and Z upgrades)
* Industrial Station Augmenters: Adonis Z max build inline with all other industrial IC YZ gear at 1x
* Halved the time of the spawners in Rumble Mumble
+ UrQa’qa Qu’ishi in Bakii’Qa now drops dungeon loot
* Unstable Overloaders (other than Telendo Overloaders) are no longer sticky.
* Zeus Fighter Bay no longer has +10% resistances to fighters launched.
* TBFD 9000 DPS reduced to 2710, energy needed to deploy reduced to 12000, charging time reduced to 20 seconds.
* Gremlin weapons (Such as the Hairsprayer and Gremcannon) no longer force the target to desync, they now impart tweak effects. This means Zen of Calmness will reduce their severity.
* Cybernetic Fighters no longer drop augmenters.
* Fighter Generators now Generate 15 fighters in total, generating 1 fighter every 20 seconds. The electricity costs of the generators have been drastically reduced as well.
* The Twisted Vanguard’s “Twisted Essence” super item no longer gives -Vulnerability to damage when used.

- Server fixes -
* Multiple crash fixes and added new methods to gather data on future crashes.
* Fixed a bug that caused ai to continue firing when they were low on energy and focused on high dpe weaponry.
* Fixed some typos in the /shipvalue command.
* Using fighter bays by clicking on them in your hotbar will now recall fighters.
* Fighters launched from drone no longer receive skill bonus from the owner.
* Added a small persistence to ai target selection. this should result in slaves and ai being more consistent in their attacks.
* New mechanics for torpedoes: Torpedoes no longer inherit the velocity from the firing ship, no longer track during engine delay or engine burn time, and track during the glide phase with degrading turning over time.
** All torpedoes rebalanced according to new balance formulas. Torpedoes other than Thoraxes and Clenches now do significantly more damage and generally have more range.
** New sub-type of torpedoes, “Rockets”, which have minimal engine delay, but accelerate more slowly and for a longer percentage of their lifetime.
** Torpedoes can now impart impact effects.
** Skills that increase projectile speed will increase torpedo acceleration.
** Added several new high tech torpedoes that drop various places, including some that are ultra-rare and powerful.
* Chain lasers can now jump in any direction (but still will check collision and won’t jump through things if they aren’t ethereal.)
* Rolling to dodge a chain laser now happens after the jumps have been determined, rather than an independent roll each jump to see if the laser will jump there or not. (Makes dodging ability stronger.)
* Fixed a bug where non-lasers couldn’t use a chain laser effect properly.

Server/Client Patch 05.15.2019

== Typos ==
* Fixed a wording from Barg to Barf in mission description.

== Cosmetic ==
* Gave the t23 pax ships correct visuals

== Quality of Life ==
* Added name color highlights for squad, team, and enemies
* Increased debris visual size

== Bug Fixes ==
* Fixed Cybernetic Bart’s main torpedo weapons.
* Fixed thorax projectile sizing
* Fixed flight controller not affecting fighters.
* Fixed a bug allowing item generator to go above their limit
** Item generator should now generate items more smoothly instead of generating in bunch every few seconds.
** Item generator now remove any item they generate above their limit*2 to prevent extreme cases of hoarding/bug
* Fixed a crash on client when 2 many effects needed to be loaded.

== Content ==
* Marked Auric Sector as no PvP
* The Capital Vortex Laser (tech 9) will now properly drop from DGs.
* Added oly fighter super items
* Added some of the stella zone super items
+ Added Comet- prefix to all comet names.
* Corrupted Missile now takes 1 space instead of 0 space.
* Corrupted Punch tweak is now Tech 22.
* Changed tardis extension bp from t20 to t14 to match tech of the extension

== Balance ==
* +DPS and +Damage effects will act as +HPS and +Healing effects when healing

Server/Client Patch 04.27.2019

== Typos ==
* Fixed various token name typos.
* Slightly improved descriptions of weapons with weapon effects.
* The scientists at Red Photon have finally mastered the art of artificially-induced stellar fusion through the fixing of their Artificial Star’s name typo.
* An Earthforce journalist embedded in the Blue Photon Manufacturing Corporation has made a recent exposure story on the Blue Photon brand of transdimensional warping devices, revealing their research to be based on xeno artifacts from illegal pirate excavations in the Outer Rim. In light of this news, their name is no longer credited as the original designers on the transwarp devices used in Kalthi Depths, and any typos found in the descriptions of these transwarp devices and their blueprints have been removed.
* Many, many typo fixes for Engineer class missions.

== Cosmetic ==
* The Aveksaka Rahnti fighters in Uparaksana Tra (during the Blue Photon fighter mission chain) have been renamed from Praheti to Rahnti.
* The Aveksaka Invasion Leader in LACS S2525 (Tango Outpost in Subspace Catur chain) has been given an Aveksaka name instead of a random non-Aveksaka name.
* Added a comma to the inventory cargo space number
* Adjusted the descriptions of Dark Curse’s drops.
* Gaia kits look different now.

== Quality of Life ==
+ The Lyceum has fixed up its record database, as a result affiliation skills can be properly obtained in Lyceum Wormhole Research when you attempt to begin the Subspace Ekam petal mission chain for Earthforce.
+ Subspace boss entrances are now marked as Special Galaxies on the Universe map.
* All encounters that previously dropped Unstable Shard Dusts now drop Shard Dusts. The Neurobound tag was also removed, meaning you can trade them or place them in your TSL.
* Elemental Shards (Swift, Fire, Storm, Strife, Lightning) were converted to Commodity items, meaning you can now put them into your TSL and trade them between alternate characters on the same account.
* All Unstable Shard Dusts were converted to Shard Dusts.
* All Shard Tokens were converted to Shard Dusts.
* Converted the turn in missions for Earthforce, Blue Outpost, Tortuga, Paxius, Infernal Tempest, Strontium-90, Subspace, and Arena Lobby rewards to the Alternative Currency system. These rewards are purchasable from the AI stations the missions were available at.
* Added Station Repair Kits to the Shadow AI station.
* Converted the Station Gear turn-in missions to reward tokens instead of their former rewards. Tokens are turned in for a choice of reward in The Junkyard. Dungeons that dropped these rewards directly will instead drop these tokens.
* Converted the Shard Dust turn in and Neurobound item mission to the Alternative Currency system. The tractor beam turn ins were not converted as the missions describe the tractors.
* Changed the Weapons 20, Tractoring 20 and Equipment 20 commodities to have a 150 hour half life.

== Bug Fixes ==
+ The Twisted Anchors in Prejudice are no longer visible. Anchors are meant to be hidden planets that the moving AI stations are attached to.
+ Added a repeatable mission to acquire the Space Blue Alpha Fighter Blueprint
* The AI drones in Mechanical Hound are now permanent drones
* The Aveksaka ambushers in LACS S1864 will no longer attempt to attack the Terran ship wreckage and will instead target any players they find.
* Sniper Analyzer now requires Sniper Class 3 to use.
* The first, and stronger, Side Effect on Transference Facilitator Beam’s no longer affect bases or drones. This was a bug.
* Fighterbays that grant bonus stats to launched fighters now list this information in their stats.
* Captain Kidd now has significantly reduced shield bank, his increased shield bank was the result of a bug fix.

== Content ==
+ Removed Primal blueprints/ships from drop tables, Zaphragi Research Diploma’s drop instead. These are used to directly buy blueprints/items. Changed all Serengeti related turn in missions to Alternative Currency using Zaphragi Research Diploma’s.
+ Added BFD 9000 Prototypes for sale in Perpetual Motion after completion of the BFD 9000 prototype mission.
+ Paxian Stronghold now has multiple items available for purchase with Kalthi Depths Wreckage and Kalthi Manufacturing Parts, these purchases require missions to unlock them. The Paxians there are also sporting a new look.
+ Prejudice is no longer off of Paxian Stronghold, it now shows up in Danger Factor 425 (Within 5 jumps of Paxian Stronghold).
+ Kalthi (Armored/Wrathful) Commander’s/Destroyer’s/Terminator’s no longer have aura’s that reduce enemies range when they are beyond 2000 distance.
+ Corrupted Cyborg’s have new drops.
+ Added a secret boss that spawns if you kill random zebucarts in high DF EF layer and anywhere in Perilous Space.
+ Removed common items from many Special Galaxies AI stations. This will make their special items more visible. Sol, Paxius, and Nexus galaxies were unchanged.
+ Added Olympus Pretender Fighter missions to Staff Quarters.
+ Tech 20 items are buildable in EarthForce Space
+ Most Tech 20 bosses and skills are now accessible in Earthforce Space.
+ Added more galaxy names for next universe
+ Added trade in missions for Twisted Striker’s fighter generator and Twisted Striker Fighter Bay in Prejudice
+ Added blueprints for Industrial Commodity produced Base Gear, Base Augmenters and Station Kits. These blueprint packs are for sale in the space station Parthenon, in the galaxy The Acropolis.
* If the target of a Kalthi AI’s missile is no longer valid, the missile seeks another target.
* All variants of the Kalthi Commander AI have had their weapons changed to do less up front damage, while having more splash range.
* Armored/Wrathful Commanders, Destroyers and Terminator’s now have significantly less shield bank.
* Lunarians and Selenites do significantly less damage.
* Kalthi Destroyer’s now have a delay before their super item starts to do damage.
* Reduced the upfront damage output of Kalthi Destroyer’s
* Kalthi Melting and Nuclear missiles now shoot a Kalthi Fire beam for their entire duration. This should make it more obvious who the missile is targeting.
* Reduced the amount of Kalthi Commander’s players are required to kill for Strontium mission from 30 to 10, and the Kalthi Terminator’s/Kalthi Destroyers from 15 to 5.
* Death Obliterator Dragon Eye minions have substantially less shield regeneration.
* Increased Emperor Shaddam Kilrathi’s rate of fire, lowered its damage and reduced the severity of the on hit effect.
* Reduced the Critical Hit Strength of all Selenite’s.
* Updated the build path for Twisted Bubble and Twisted Galactic Bubble to match other Twisted Drone upgrade paths
* Twisted Galactic Bubble Drone Blueprint – Adamanturized Shield Module x1 requirement corrected to: Adamantium Shield Module x1
* Added some new, rare, Solarian drops
* Blueprints will automatically have their tech level increased if one of their products is of a higher tech level than the blueprint.
* All Ice Sludge’s are now non fertile.
* Reduced Urchin Credit drops to 50 million each.

== Balance ==
+ Fixed an issue with DF500 Kalthi Depths roamers spawning in unintended galaxies. This should mean that there will always be the appropriate amount of roaming high end mobs.
* Adjusted the roaming Nightfury’s turning to match previous turning rate.
* All heat MagCannons and PulseGuns now inflict fire damage
* Improved the description of parasite damage on weapons
* Removed a bunch of aug stats that were on some MagCannons and PulseGuns.
* Adjusted the cost formula for MagCannons and PukseGuns, making high tech ones in particular much more expensive and thus more worthwhile to scrap.
* Rebalance of all PulseGuns and MagCannons. Weapon ranges, parasite damage, self-damage, projectile speed and tracking have all been brought under new, more robust balance formulas. Many higher tech ones gained bullet speed and tracking. Many MagCannons gained extra range. Bursts converted to PulseGuns. “Normal” PulseGuns and MagCannons gained approximately 35% extra DPS. Some, like Venusian Jackhammer, are slightly weaker. Standardized and balanced the various weapon impact effects and categorized all MagCannons and PulseGuns with impact effects into the new types. Standardized and balanced the various mass properties and styles of projectiles with momentum impact effects
* All Missile Launchers gain the same % buffs to missiles according to their rarity, regardless of tech. Every Uncommon and above launcher under Tech 22 has subsequently been buffed.
* Added damage back to fighters from Flight controller skill, but not when launched from bots.
* Buffed Vaziayu Alien Nest Drone on the Vaziayu
* Buffed Commander Armada on the Kalthi Commander
* Fighters now have a DPS tag, this is the amount of damage you can expect a fighter to do before it gets any external bonuses (If it is firing at the target 100% of the time).
* Fighters have rarities now. These Rarities determine how many slots they take. Fighters have significantly improved defenses across the board, making them noticeably more resilient. All Fighters now last for 60 seconds, and take significantly less electricity. Fighters themselves are now visually smaller (and in the future they will not display a nameplate). Fighters also take up hull space, but the Fighter Generators take only 10 hull space. Most fighters are no longer neurobound or ship bound, and can be freely transferred.
* Fighters receive 50% of their launchers bonuses from skills instead of 10%.
* Updated skill descriptions for Flight Controller and Advanced Flight controller. Flight Controller now grants player launched fighters 15% Damage per rank. Advanced Flight Controller no longer has +Evasion, instead Evasion is an aura gained from a deployed fighter. (For now, Death of First Born’s have this aura). Fighters with aura’s are offensively weaker than fighters without aura’s. Your bots will no longer benefit from the Flight Controller Sub Skill.
* Drastically changed Fighter bays. Fighter Bays have rarities now. These Rarities determine how many fighters can be controlled/how strong the bonuses are on the fighter bay. They also determine how much time elapses between each fighter launch. No matter the tech level, Common Freighter bays have 4 slots and Common Capital bays have 9 slots. These slot values can be modified by the rarity of the launcher. All fighter bay’s of Uncommon rarity and above have special stats available to them.
* Multiple fighters have Fighter Only Aura’s on them, they state so in their description. These fighters are: Qokuji’qii, Death of First Born Fighter, Space Blue Delta Fighter, Cerberus Fighter, Paxian Peacemaker Fighter, Border Collie Light Fighter.
* Stormcloud Fighters no longer deploy 3 separate mini fighters.
* Mini Vulcanite Fighters no longer deploy Micro Vulcanite Fighters.
* Missiles and player Fighters are totally immune to transference damage.
* All MIRVs were doing more damage than they should have been doing, this has been fixed by reducing the missile counts from 6/7/7 for Small/Medium/Large MIRVs to 3/4/5.
* Added Warp Wake to all sub T20 Aveksaka drones.
* Var Bhisaj Ekam, Dve, Tra and Katur drones now have significantly more shield regeneration.
* Samgrahaka Akramavar’s are now Exotic, and as such have ~7% more DPS. Range was reduced by 5% due to an oversight that gave them a bit more range than they should have had.
* Samgrahaka Bhivajvar’s are now Exotic. Due to a previous mistake, they were marked Rare but had the DPS of an Uncommon drone. This should result in a ~16% buff to their healing.
* Twisted Extensive Charge Drone’s now have double the range.
* Lowered Mythic Defender’s range by 50%. They had far more HPS than they should have had for their range.
* Mad Kidd and Hybrid Kidd drones now more consistently do the DPS they’re supposed to do. Their DPS was not touched, but the projectiles they used were changed.
* Increased the Radiation Soak of Armada Kidd Drones, removed other soaks.
* Reduced range, increased damage, and lowered the energy on the TBFD 9000 drone. They also take 2000 electricity per second to charge instead of 6000, though they still take 120k electricity in order to be deployed. These drones are significantly more powerful.
* Captain Bling Drone made Uncommon, and Damage reduced by 54%. The drone had more damage than was intended for the range that it has.
* Heavy Kidd Drone made Uncommon, and healing reduced by 8%.
* Drone Controllers will now give the full benefit of the augmenter they are patterned after, rather than half
* Electrified Defense Matrix now has a 10 minute cooldown instead of a 5 minute cooldown.
* Removed Rate of Fire augmod from Twisted Rage Resurgence.