Space Clouds

Server/Client Patch 1/4/2020

(+changes require a new uni)

 

[Instance Scaling]

  • Squads now have the ability to bump up the difficulty of instanced content and get more loot for their troubles! Head over to the Squad dialog and see what new buttons and sliders are available. Even older bosses will give Squads a run for their money at the higher difficulties! And for those who want to push their squad to their limits, even if the extra loot is not appealing, next uni may have something in store for you. More information soon!

 

[Healing Aggro]

  • Fixed bug with healing aggro, so now as long as a ship in the same galaxy as something being healed has aggro towards the healing target, it will now get aggo towards the healer as well. Safety lock will prevent getting new aggro towards people from healing.

 

[Class Changes]

[Fleet Commander]
  • There are no longer dedicated aura fighters. Except for some small exceptions (Panther Kitten, Jovian Guard) fighters that previously had an aura no longer have one. As a result they do more damage.
  • There are now new superitems in Lyceum (At the Fleet Shipyards base) that provide the auras for your fighters.
  • The Olympus fighters are no longer super items, they are instead actual fighters.
  • Some fighters had their ranges/GOALDPS adjusted as a result of beam changes.
  • Most fighter generators have been removed, they have been replaced with a crate of fighters.
  • Sizes of fighters across the board have gone down.

 

[Shield Monkey]
  • Corrected Shield Monkey skill: Shield Manipulation. Previous intention was 20% combat bot damage per level, was under-performing with only 3% per level. Corrected back to 20%.

 

[Item Changes]

  • Adjusted the Dhatri Bhisaj stats to reflect the fact that its parasite isn’t a big part of the weapon.
  • Removed the lyceum diploma tag from Apollo Eyes Blueprint so they can no longer be turned in for Diplomas as they are now acquired via Station Gear Tokens.
  • Unidyne Core Leach, Unidyne Core Drain, Unidyne Core Drain Prototype now all use the Core Dump Device parasite.
  • Attackable allied AI can be healed by (allied) players.
  • All “Gigantic” and some excessively large items have had a power reduction.
  • Added fancy new particle systems to most low tech engines.
  • Added some new plus and size variations of existing engines as rare drops.
  • Changed Mad Expander BP to 1 use.
  • Twisted Extensive Charge Drones have significantly more range.
  • Reworked stats of the Gargantuan Gigo Laser to have less damage, less range, and less size.
  • Improved visuals of Gigo Laser, Oversized Gigo Laser, Gigantic Gigo Laser, and Gargantuan Gigo Laser.
  • Removed max uses from most planetary project bps that make the prefab items like the Dark Matter Injection Planetary Blueprint that adjust colony suitabilities.
    • Standardized Blueprint costs to 1 million credits.
    • Standardized build costs of the Prefabs at 50 million for the Tier 1, 250 million for Tier 2, and 500 million for the Tier 3 projects.
  • Added some new rare unstable overloaders.
  • Urquan Uppercut has had its chain range cut in half and its DPS increased.
  • Removed electricity cost from Googly Eyes and Unstable Googly Eyes.
  • Changed manhours and max workforce on Mad Expander to 20000000 manhours and 10000 workers, should take 5.5 hours at full speed.
  • Changeed the Matter/Antimatter device from -100% energy and shield recharge for 5 seconds, to -2200 energy and shield recharge for 5 seconds.
  • Corrected periodic credit cost of Mercurain Ramjet Blueprint to match the other Mercurain items.
  • All Overloaders have had their rarity changed to better reflect how difficult they are to obtain.
  • Corrected a 1 too few zero on initial credit cost of Armada Bastion Drone Blueprint(was 50m, should be 500m, all other armada drone blueprints have matching initial and periodic credit costs)
  • Adjusted the weight of all base missile shotguns.
  • Adjusted the Neutronia Big MagCannon rarity. Uncommon > Rare
  • Adjusted cost of Large Field Hospital to buy and sell for correct amount.
  • Changed Solarblast Pulse Cannon and Solarlance Pulse Cannon.
    • Solarlance Pulse Cannon gained a bit of dps but lost all of its tracking. This should make it be a very situational use weapon now instead of being generally good due to it having 8 pellets with a large spread.
    • Solarblast has its size adjusted down to Normal from Large. This is to make it be a “sidearm” weapon instead of being generally good.
  • Lowered Dark Thruster Blueprint to T20.
  • Removed Test Particle Gun from AI bases.
  • Lowered the -Turning on Sawtooth Laser to -85%.
  • Lowered the -turning on SawtoothX Laser to -90%.
  • Increased Bule Covert base and Bule Attached Base to have 4 augmenter slots instead of 3.
  • Increased Weapon Count on Bule Ruin bases to 6.
  • Added the 2016 and 2017 Christmas letters.
    • Created Turn-in missions for the 2016/17 Letter Missions.
  • Lowered Critical Hit Chance on Katja’s System Disruptor.
    • Removed Can’t unequip tag on Katja’s System Disruptor.
  • Removed Can’t Unequip tag and Failure Rate from Zaraka Isika.
  • Adjusted descriptions on some upgrade blueprints to say what they upgrade.
  • Adjusted rarities of various commodities and crates.
  • Added BFE, Oversized BFE, Gigantic BFE to crates.
  • Added the UrQa Kasa and UrQa Kasa Akka stations to crates.
  • Added Bacteria Vat to crate.
  • Corrupted Missile now properly debuffs the targets Rate of Fire instead of buffing it.
  • Added ping time to radars.
  • Changed the major stat increases on generated plus items to be 5% instead of 10%.
  • Moved Sleet Sludger into the balance sheet, changed tech to 16, and changed all its stats accordingly.
  • Changed Aveksaka Munitions Device’s, Cadet Missile Launch Device, Zebu Missile Device, Carcass Missile Generator from Sticky to Shipbound. This will allow the player to unequip them if they want. The missiles that they create are also shipbound, meaning that you will not be able to move them off of your ship in order to generate more than the maximum capacity. (This was added in a previous hotfix)

 

[Missions]

  • Change the Sup. Lyceum Augmenter Research! mission to need 10 Shard Dust instead of a deprecated Shard Token.
  • +Changed the missions to obtain Gargantuan gear in Gargan, to Alternative Currency trade ins at the same base.
  • +Changed the missions to obtain Twisted gear in Prejudice, to Alternative Currency trade ins at their respective bases.
  • +Moved the location of the Rogue Researcher blue fighter mission end and start of A narrow escape mission from The End of the Universe, to either of the earthforce wild space sanctuaries to remove a pay to play block as eotu is in perilous space and unvisitable by free to play players.

 

[AI Changes]

  • Changed Knight Ghorah Khar’s and Prince Sutaghi Kilrathi’s lockout names to correctly show Prince Sutaghi Kilrathi.
  • Added new drops to Delquad boss.
  • Reworked drops of Anaconda, Copper, Mother, Bana, Mad Scientist.
  • Adjusted Demented Delquad’s laser super item to ramp up over time more.
  • Added new visuals for RNF/BNF.
  • Added Credit drops to the T22 Subspace bosses.
  • Pretender Zeus and his minions no longer have hard hitting Bolt of Lightning missiles.
  • Added a 100% chance of 1 Dementium drop and an additional 25% chance of a 2nd Dementium drop to Mad Scientist.
  • +Reworked DG version drops of Marcus Columbo, Sputty Nutty, Captain Bartholomew Roberts, Captain Albatross, Nathaniel Courthope, Dark Curse, Barbe Noire, and Iggy Bang.
  • +Removed Tarnished Imperial Chest drop chance from EF layer zebucart boss.
  • +Added a Hidden Compartment expander to Pretty Girl ais so they can be more easily captured as bots.

 

[Universe Changes]

  • Updated system visuals and added asteroids to the Dragon Eye boss and miniboss arenas in Twisted Zone.
  • +The eleven Copper Drones in Copper 4 have had their respawn timers reduced from 15 minutes to 2.5 minutes.
  • +The Icy Redoubt pillbox in Snake Visions (Snake Hole zone) has had its respawn timer reduced from 15 minutes to 2.5 minutes. It will still randomize its spawn timer by up to 25%.
  • +Added Support Drone Device, Forward Operating Base Deployment Device(Fleet Focus), Combat Focus Defensive Device, to there respective ai station in Lyceum. These superitems were for sale in Nexus.
  • +Paxian Stronghold no longer allows PvP.
  • +Earthforce Perilous Outpost no longer allows PvP.
  • +Fixed the wormholes in the Pirate tutorial area to have infinite visibility.
  • +Changed the deliver 10 OS/+/Micro item missions to reset on new uni.
  • +Moved all Junkyard Extractors, Hydros and Expanders to the new AC system so they can only be purchased for credits and not have a “sell” field. This prevents reselling back to the base at the end of the uni for 50%..
    • +Added Missing “Junkyard Jelly Beans Extractor”.
  • +Added + Versions of Burst weapons to Paxian Stronghold Base
  • +Ancalagon the Black and UrQa’qa Qu’ishi are now instanced, starting from their lobbies. As a result of this change, the Lunarian Wreckage in Bakii’qa has been moved to Akuq’ba.
    • +The wormhole from Akuq’ba to Bakii’Qi will now lock if there are at least ten UrQa AI alive, from the previous three. This should make traversing the lobby an easier process.
    • +The wormhole leading back out of Black Depths, the second system on the way to Ancalagon the Black, no longer has a locked wormhole visual.

 

[Typo Fixes]

  • Typo fixes for Cleaning House mission and Shielding Formula missions.
  • Corrected the skill description of Shielding Wisdom in missions to acquire skill (was +6% bank per level, Should of been 3% per level)
  • Fixed Typo of “Partical Acceleration Overloader” to “Particle Acceleration Overloader”.
  • Fixed Typo in Bedevere’s Blessing description “annoint” to “anoint”.
  • Renamed Alien Bactery Extractor Blueprint to Alien Bacteria Extractor Blueprint.
  • Fixed “May be” typo to “Maybe”. Changed an incorrect mention of Station Mastery to Station Management in mission text of the STRIKE! STRIKE! mission to get station management 17 and 18.
  • Renamed “Katja’s System disruptor” to “Katja’s System Disruptor”.
  • Fixed typos and punctuation errors in Paxian Stronghold missions.
  • Adjusted description of Sniper Analyzer to properly show no tracking boost.

 

[System]

  • Enabled interval fix code. This will fix the bug which causes high levels of Extraction Expert to extract far more commodities than either intended or the tooltip displays.
  • Nameplates are now hidden for most fighters and missiles.
  • Fixed a visual bug with multifiring torpedoes.
  • Repairing items will now cause them to look for other valid items to stack with (essentially going back into the repaired stack).
  • Removed the ability to scrap or sell the Junkyard Extractors, Hydros and Extractors.
  • Updates to the /mc UI.
    • All prices are rounded to 3 sig figs and sorted by the rounded amounts, with secondary sorting by the quantity offered.
    • Rearranged the display of the information in the MC dialog to be more succinct and display longer base names.
    • Displays number of jumps away from each shop.
    • /mc now mentions whether an item is neurobound or not.
  • Fixed a tooltip error when a weapon has a parasite that dealt 0 damage.
  • Fixed a bug where auto-generated “micro” and “nano” pulseguns and missile shotguns were not calculating their end damage correctly.
  • Fixed projectile velocity auras/tweaks being incorrectly applied.
  • Fixed parasite weapons incorrectly calculating the expected DPS when shooting targets that get healed by the damage type.
  • Show chain jump range on chain lasers in tooltip.
  • Made all parasites have at least a 1 sec halflife, otherwise they won’t get their full damage.
  • Fixed an optimization bug from June 2018 that broke healer aggro code.
  • Made it so that healing someone will also get you team hate from anyone else in the galaxy who hates who you’re healing.
    • Added safety lock check preventing a person from getting new aggro from another person via healing if their safety lock is on.
  • Fixed two minor bugs involving AI weapon choosing with low shield targets and weapons with multiple parasites.
  • Duration of side effects on weapons now show more significant digits (i.e. no more rounding down to “0s” for very short effects).
  • Fixed a bug where credit costs for AC items that you can buy in bases were getting wiped out in the save.