Space Clouds

Server Hotfix – 8/6/2022 – Claim and Conflict 1.2.2

patchnotes

[Bug Fixes]

  • Fixed issue with Bila Zarkara (Equipment 22) that caused the boss to become permanently invulnerable.

 

Server Hotfix – 7/25/2022 – Claim and Conflict 1.2.1

patchnotes

[Bug Fixes]

  • Fixed issue when transferring bots to another player.  It was improperly checking the current owner’s skills instead of the new owner’s skills.
  • Fixed an issue with not checking augmenter’s skills after they’re equipped for bots.
  • Fixed an issue with checking “Can’t remove”(formerly known as sticky) items when capturing wild bots.

 

Server/Client Patch – 7/21/2022 – Claim and Conflict 1.2

patchnotes

[UI/ Client Changes]

  • Overhauled the map to show “Point of Interest” galaxies with Star Sonata logo and changed the coloring of galaxies. This will help reduce clutter and better identify galaxies to go for tasks.
  • Engine and effect graphics on your own ship or squad members are no longer hidden by being cloaked.
  • “Take Credits” now uses the same style dialog as “Give Credits” when interacting with bots.
  • Can now use t/m/b quantity shortcuts in give/take credits dialog after typing the number (still works the same way when used before as well).
  • Adjusted the ‘Add Trade Good’ window inputs to allow for seeing larger numbers without having to move cursor. Moved the okay and cancel buttons to the bottom of the window.
  • Fixed an issue with a lack of a space before owners name in the window when attempting to give or take credits.
  • Fixed Mining Vulnerability tweak list color to be green for negative and red for positive instead of the opposite.
  • “Toss Some” now defaults to 1 instead of all.
  • Fixed display issues related to use of | in base names affecting base logs and bot dock order dialogs
  • Added ability to right click Market Check via the Storage Locker.
  • Updated event chat message when entering galaxy to not repeat galaxy twice and have proper punctuation between statements.
  • Fixed a crash on the steamdeck.

[Item Changes]

  • Electrified Defense Matrix charge time decreased to 4.5 minutes.
  • Removed neurobound from the Calcite augmenter.
  • Crack House’s cost changed from 1 credit to 80 credits. This is because this factory was the most cost effective factory while also being the lowest tech and cheapest to use.
  • Adjusted all base kits to have a speed of 25 with Hotrod(32), Gonzales(30), Hermes(28) & Gaia(30) having custom speeds (Palace and Command & Control kits exempt).

[Skill Changes]

  • Removed +weight from Bot Mastery.

[Next Universe Changes]

  • Reduced the duration of the Vervaardiger Processing sun’s aura from 35 minutes to 5 minutes. Removed the negative beam vulnerability from the aura, as well.

[Server Changes]

  • Players will no longer get sent map data of Warp Navigation levels they don’t have (excluding Points of Interest). This will also fix issues with /ap trying to use warp 4 shortcuts when character does not have it.
  • Beacons in unrevealed galaxies should no longer appear as unexplored beacons in the transwarp list.
  • AI allies will no longer become hostile by being tractored.
  • Removed TrueDamage from resists window.
  • Radiation death no longer bypasses escape pods.
  • AI killed by Player bases and Permanent Drones will no longer will drop augmenters.
  • Microwarpers changed to collide with all player and AI bases, wormholes, non-destroyed enemy drones.

[Bug Fixes]

  • Fixed an exploit that allowed items that prevented transwarp to still be transwarped. Such items on bots now will decay when transwarped.
  • Fixed a bug where another ship not under spirit/pod could be reclaimed when more than one character owned light stasis ship exists within the galaxy.
  •  Fixed some Resource Distribution issues for next universe.
  • Fixed a bug that caused an augmenter to ignore the skill requirement once equipped.

Server Micropatch – 5/24/2022 – Claim and Conflict 1.1.1

patchnotes

[Item Changes]

  • Mini Madess Field Generator changed a 2.5 second gremlin effect every 10 seconds.
  • Cloakpedo Mine and Hidden Cloakpedo Mines have had the following changes: properly debuff enemies rate of fire instead of buffing it, now has a 30 second recharge time, emits less particle effects, and reduces friendly visibility by 90% percent instead of 99.9%.

[System]

  • Each character now gets one /limbo per universe. Due to this change – all characters now get an extra /limbo. Items that prevent leaving the galaxy, transwarping, or are layerbound will prevent limbo from occurring.
  • Gremlin Effects now have a cooldown of 10 seconds on impact until another effect of the same type can cause an effect again. Example: if a gremlin effect of 2 seconds inflicts a target – it takes 8 seconds after it completes until that specific gremlin can affect the target again.
  • Updated error to be more clear when attempting to mine asteroids in a owned galaxy your team does not own.
  • Aura effects are no longer allowed in owned galaxies within Wild Space.

Server Patch – 5/14/2022 – Claim and Conflict 1.1

patchnotes

[Wild Space Changes]

  • While a galaxy is unowned or turns unowned – destroyed attached bases will detach themselves from planets and moons.
  • Can no longer mine asteroids in galaxies owned by team that is not your own.
  • Termites now take much longer to mature and won’t spawn attackers right way but will spawn guards.
  • AI Empires will no longer spawn with HPS stations.
  • Adjusted Corrupted Cyborg Adamantiumized Extended Beam that was previously missed.
  • Made Nullification Generator always equipped so it can’t be removed.
  • Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
  • Removed missed XYZ augmenter blueprints.
  • Adjusted new resource distribution so the number of resources distributed to large galaxies (high solarbody counts) scale up.

[Item Changes]

  • Renamed Twisted Honey Striker factory on the Twisted Honey to Twisted Honeycomb Fabrication.
  • Ksaravisa parasite (From Visphotakapad Ksaravis’ayu missile) is now Unique, and will not impart multiple -Resistiance to Damage when fired by multiple players.
  • Marked the Plague Virus as Unique as well, since it comes from a Seer only super item and was stronger than the Ksaravisa.
  • Electrified Defense Matrix changed from +33% Shield Bank, +25% Electric Tempering, +50% Hostility for 5 minutes to +66% Shield Bank, +50% Electric Tempering, +100% Hostility for 5 minutes to match what its stats were when super item neuro tweaks were allowed to benefit from Neurotweaking. The Super Item’s charge time was decreased so that you can continuously benefit from the buff effect.
  • Removed the Mining Vulnerability tweak effect from the Kalthi Capital Planetary Demolisher and change its description to fit. Its stats increased with this change.
  • Reduced the magnitude of the Kalthi Elucidator Beam +Vis tweak effect.
  • Removed the Experience bonus on the seer capital ship aura Psychic Foresight.
  • Kalthi Coordinator Solar Array reduced from 75 flat Energy Regen to 50.
  • Kalthi Capital Solar Matrix reduced from 25% Radar to 10% Radar. Reduced 25k flat Energy Bank to 20k.
  • Kalthi Visionary Stealth Infuser reduced from -10% Visibility to -5% Visibility.
  • Reduced blueprint costs for Kalthi Capital Planetary Demolisher, Kalthi Elucidator Beam, Kalthi Deployer Solar Panel, Kalthi Visionary Stealth Infuser, Kalthi Capital Solar Matrix.

[AI Changes]

  • Subspace AI no longer have additional XP modifiers outside of the Invasion spawned AI.
  • Changed the team of Kalthi Visionaries and Coordinators spawning in DF500+ back to Kalthi Armada.
  • Subspace Outposts now deploy AI with scripting instead of as fighters.

[Universe Changes]

  • Arctia bosses are now instanced and adjusted the galaxy layout of the zone to make it easier to understand where to go.

[Server Changes]

  • Background changes to fuel check on energies so fuel costs are more accurate.
  • Infrastructure for drone mobilization to help reduce desync.
  • Unique tag on Parasites only allows one source to exist instead of allowing one per source. (e.g., Core Dumps with their parasite, doesn’t matter how many people use it, you can only ever have a max of one stack.)

[Bug Fixes]

  • Fixed a case where bots would fire at a stasis ship.
  • Fixed issue with tractors being stuck on if the player has a DNA extraction beam on their ship.
  • Fixed several cases where bots could fire at other players in no PvP areas.
  • Fixed several issues that caused issues with “return” wormholes within instances (Serengeti, Infernal Darkness) and with wormholes within the same galaxy (Micron, Labyrinth).
  • Fixed a bug where stations could do massive extractor/factory ticks when being repaired.
  • Fixed a bug where constant DPS incorrectly applied to parasites from super item.
  • Fixed a bug where constant DPS could make superweapons do healing/damage when they should do damage/healing.

Server/Client Patch – 4/30/2022 – Claim and Conflict 1.0

patchnotes

[Wild Space Changes]

  • See Dev Post - Wild Space Conflict: The Nitty-Gritty for a lot of details.
  • New Wild Space system gradually reveals more galaxies over the course of the universe.
  • Unidyne Core Dumps (and all lower tech versions) changed to a tech 20 super item. Blueprints also renamed to the T20 version.
  • Readjustment of Base Weapons stats, notably with significant range reductions.
  • All station gear with Transference Efficiency changed to Resistance to Damage
  • All station gear with Transference Power changed to Damage.
  • XYZ Station Gear and researches are now galaxy bound and given proper sizes and weights. Industrial Station Research: Y, Industrial Station Research: Z can only be built one at time now.
  • X Gear that starts inbuilt on bases is now base bound and will not drop on death.
  • Placement of bases or Permanent Drones causes aggression from AI Empires within the same galaxy.
  • Removed Range bonus from Station Mastery skill.
  • Repair kits are no longer used to repair bases and converted back to the station kit used to build them. Repairs are now done using actual station kits via the station upgrade system.
    • Must be docked and owner be online.
    • Must be an equivalent or greater station kit in tech and augslots.
    • If the kit is the same kit as the current base is – it’ll only repair it.
    • Repairs and Upgrades are now tracked in base logs.
    • HQ, Outpost and Command & Control Kits can only upgrade/repair their own types.
  • Metals and Silicon will now decay on reset.
  • Wormholes no longer block shots.
  • Added new Advanced Extractors to Ring for most T1-T3 extractable commodities. T1 are tech 9, T2 are Tech 12 and T3 are Tech 16.
  • Permanent Drones now follow the 1:1 healing system.
  • Adjusted the base supers to new stats.
  • Station Tech Upgrades have had their acquisition methods removed due to the new station upgrade system. The artifact ruin Station Tech upgrades items will no longer appear in colonies. Items will be fully removed in a future universe.
  • IC Station Kits are no longer obtainable (outside of the temp universe).
  • IC Augmenters can be obtained at Advanced Base in Building Academy via exchange for augmenters.
  • Termites have been buffed and had their spawn rate increased.
  • Industrial Commodities can no longer be transwarped and item teleported.
  • Items with the following tags can no longer be Item-Teleported: decay on universe reset, cannot leave the galaxy, drop on death or can’t be transwarped.
  • Changed the initial base placement vulnerability aura to be 100% until building is complete instead of starting at 500% and going down every 75 seconds.
  • Construction bonuses do not affect Nullification Generator’s construction time.
  • Base capacitors can no longer be scrapped for credits.
  • Rename Shield Harmonization Overcharger to Energy Harmonization Overcharger.
  • Added new colony terraforming items that decay on universe reset that raise the max suitability of a colony in Blue Photon Processing.

[UI/ Client Changes]

  • Improved all the Zaphragi models and skins.
  • Improved Guardian of the Lyceum model and texture.

[Skill Changes]

  • Drone Research skill description updated to more clearly reflect all benefits to gives. Previously Drone Research gave one equipped slot per level and level 5 would give 2. Now it only gives one per level.
    • Increased the baseline number of drones each hull class can equip by one. Light Fighters: 10, Heavy Fighters: 13, Industrial Freighters: 19, Support Freighter: 19, Capital Ship: 16.
  • Removed the ability to get Ancient Lore skills due to no functions relating to them.

[Item Changes]

  • Deathblossom item descriptions now say “Multiplies” instead of your “Overloads” and no longer categorized as an Overloader item type.
  • Reworked the Faranji Paragon Devices.
  • Calypso’s Presence and Ismail’s Presence Field Generators changed from affecting everyone to only allies and self.
  • Dementium is now labeled Rare instead of Exotic.
  • Paxian Battle Frigate Wave Motion Laser Device is no longer automatically used by combat bots.
  • Adjusted Particles for CDTDs, Polarized Catapult & Imperiled Polarized Catapult to try and improve visual clarity and improve FPS.
  • Adjusted a bunch of low level drones to have proper energies and could can power now.
  • Adjusted the energybank that the Celestial Drones use.
  • Reduced quality of BFD 9000′s gear from Exotic to Rare.
  • Gatling and Point Defense Transferences weapons now have .5 recoil instead of .2 recoil.
  • Adjusted quality of Zebu Master Fighter to rare.
  • Adjusted Fighter Inbuilts of Kalthi Commander Ships to the new fighter system.
  • Reduced uptime of the Voulge Charge Drone and Flamberge Charge Drone from 60 seconds to 30 seconds.
  • Reduced Zeus Charger from 15% Critical Resistance to 9% Critical Resistance and 5% Resistance to Damage to 4% Resistance to Damage.
  • Updated descriptions for Envelope Device super items. Added shields, duration and if the envelopes are effected by friendly fire or not.
  • Modified all obtainable fighter crates to break into 2 fighters each.
  • Expanders now cannot be tossed unless unequipped first to prevent overhulling issues.
  • Updated description of Celestial Defiler Blueprint to properly reflect the item is a long range torpedo, not a short range one.
  • Red Photon Prototype Weapon Augmentation reduced from 25k range to 2.5 range.
  • Adjustments to Fighter Overdrive Blitz to prevent mega stacking with other fighter super items.
  • Native Warp Beacons are now identical to Warp Beacons other then being galaxy bound.
  • Decays on Universe Reset additionally lists “Can’t Be put into Storage” automatically on items.
  • Twisted Fate of Death Blueprint’s Twisted Token cost now matches the other ships.
  • Fixed Nanotech Enhancing Beam effects actually lasting 5 seconds instead of 24 seconds.

[AI Changes]

  • Adjusted bosses of high DF DGs to have better distribution.
  • Removed Random Augs and Mods from the following zone’s Bosses and Minis: T20 skill zones, Red Photon, Olympus, Infernal Darkness, Brute Force, Black Nightfury, Subspace, Demented Delquad, UrQa’qa Vazuk Vo’kii, Twisted, Empyrean, Serengeti and Fallen Delquad.
  • AI in dungeons will no longer attempt to scoop items.
  • AI outside of dungeons will only scoop commodities excluding crates.
  • Lowered damage of the space jellies in The Nexus, they will do half of their current damage so that they don’t one shot players who may be passing through in un-upgraded zebus. Also Increased the drop rate of the Jelly’s Acidic Blood item from space jellies.
  • Reduced the number of weapons on DG guard Wattages.
  • Removed the superitems on DG guards of Ghostships, Zebucarts, and Zebu Masutas.
  • Made Termites within Emphatic Biology and Biologique be on teams now so there’s not a chance of fighting other mounds within the same galaxy.
  • Increased the visibility of Tears.
  • Slightly Reduced the Shield Bank of Mad Scientist.
  • Moved the tweak effect descriptions on all Fleet Commander fighter aura superitems from the item description to the Actions on the item.

[Universe Changes]

  • Empathy Field is now based around mining instead of planet extraction. Increased the size of the AI Station. Moved to Earthforce layer.
    • Carbon Hearts and Diamond Hearts are now galaxy bound.
  • Moved Remote Control and Station Tweaking from Biologique to Vervaardiger Processing.
  • Station Tweaking and Station Research from Emphatic Biology are moved to Lunacy.
  • Equipment, Radar and Nanotech Plating moved from XYZ to Bonnet Hideout in Bonnet.
  • Station Tweaking and Station Research moved from XYZ moved to Ruby Steppes.
  • Added way to exchange class augmenters in The Acropolis back to Tokens.  Tokens can be exchanged for the previous scrap credit value of these augmenters.
  • Lady Kelvin was removed.
  • Added Prototype Prismatic conversion as an AC trade in in Arctia after the mission “Solar Prisms” is completed. Added a note to the mission “Getting Ready” to alert the player that they can get the Prototype Prismatic Conversion from the trade bay.
  • Fixed AI Empire HQ’s to properly be set to Tech 20.
  • Colored Empires renamed to Prism Empires.

[Mission Changes]

  • Trader Signet, Insignia, Badge missions changed from flat XP to level based.

[Server]

  • Missions and Epiphanies no longer get bonus XP from events, XP augmods or other external sources.
  • Councilor XP from team mates has been removed.
  • Updated grammar on error if you’ve never seen an item in or it’s not on the public market.
  • When item is not on the public market place, the error will now clarify that it is not found in your ship’s inventory either.
  • Base logs for AI docking and or trading now fall under the Bot category to not drown out player transitions and docking.
  • Global MarketPlace representative now falls under Bot/AI docking logs to also not drown out player logs.
  • Changed the level prevention to undock without a shield, energy or engine from level 10 to level 40.
  • Adjusted Star Sonata discord link to be a shorter version the All Chat login message.
  • Added a new bot action to More Bot Settings: Set Ship Name Alias. Allows to rename the ship alias when the ship is already deployed for combat, wild and trade bots.

[Bug Fixes]

  • Fixed an issue that caused base to unequip items when attempting to equip a normal item.
  • Moved a check so an already equipped item isn’t unequipped on a ship before checking if there’s enough space to remove the cargo tag.
  • Fixed a display bug where weapons would list their self damage multiplied by the number of projectiles.
  • Fixed a spacing issue in error when attempting to sell items that are “Can’t Remove” or “Can’t Unequip”.
  • Cargo slot bonus from expanders now properly apply if you have more than 1 in a stack equipped.
  • Made the visible sun Targetable in Celestial Encampment so players can get affected by Out of Combat.
  • Fixed a bug where DNA extractors would not deactivate after successfully extracting a piece of DNA.
  • Fixed issue with several AI Only Drones that had extremely low lifespans.

Server/Client Patch – 4/18/2022 – The Moonfighter Rebellion 1.7

patchnotes

[UI/ Client Changes]

  • Removed Ownership and Protection options from the Team options. Ownership will return under a new system next universe.

[Item Changes]

  • Capital Ship Shield and Energy Bank Adjustments – Read here - the following ships stats have been adjusted and gets a /freeaugreset. Does not stack with existing /freeaugresets the ship may have:
    • Auroral’s Glacial Shard’s Energy Max from 250% to 190% and Shield Max from 233% to 183%.
    • Roscap’s Shield Max from 224% to 190%.
    • Bear’s Energy Max from 332% to 255% and Shield Max from 284% to 240%.
    • Primal Bear’s Energy Max from 359% to 275% and Shield Max from 308% to 260%
    • Gareth’s Energy Max from 395% to 280%.
    • Gawain’s Energy Max from 440% to 310%.
    • Mordred’s Energy Max from 470% to 330%.
    • Green Battleship’s Energy Max reduced from 460% to 340%.
    • Greenish Battleship’s Energy Max reduced from 515% to 360% and Shield Max from 372% to 325%.
    • Earthforce Frigate’s Energy Max from 463% to 288%.
    • Earthforce Destroyer’s Energy Max from 519% to 318%.
    • Earthforce Cruiser’s Energy Max from 575% to 348%.
    • Earthforce Battlecruiser’s Energy Max from 594% to 358%.
    • Earthforce Battleship’s Energy Max from 631% to 378%.
    • Earthforce Dreadnought Energy Max from 650% to 388%.
    • Hybridized Frigate’s Energy Max from 481% to 298%.
    • Hybridized Destroyer’s Energy Max from 538% to 328%.
    • Hybridized Cruiser’s Energy Max from 594% to 358%.
    • Hybridized Battlecruiser’s Energy Max from 613% to 368%.
    • Hybridized Battleship’s Energy Max from 650% to 388%.
    • Hybridized Dreadnought Energy Max from 669% to 398%.
    • Recon Frigate’s Energy Max from 288% to 235%.
    • Interdiction Frigate Energy Max from 288% to 235%.
    • Earthforce Overload Prototype’s Energy Max from 388% to 315%.
    • Lyceum Exploration Cruiser’s Shield Max from 419% to 323%.
    • Kikale Mzungu Frigate X’s Energy Max from 1400% to 575% and Shield Max from 432% to 333%.
    • Mastodon’s Energy Max from 1250% to 538% and Shield Max from 380% to 320%.
    • Hybridized Mastodon’s Energy Max from 1284% to 548% and Shield Max from 392% to 330%.
    • Anise’s Energy Max from 460% to 340%.
    • Swordfish Energy Max from 470% to 330%.
    • Zeus Throne and Zeus Throne+’s Energy Max from 515% to 360%
    • Hive’s Shield Max from 372% to 325%.
    • Honey Comb’s Energy Max from 1438% to 585% and Shield Max from 372%.
    • Red Photon Carrier’s Energy Max from 515% to 360%.
    • Red Photon Support Crusier’s Shield Max from 490% to 354%.
    • Red Photon Logistics Cruiser’s Energy Max from 823% to 435%
    • Sutaatiguruayu’s Energy Max from 530% to 370%.
    • Antuayu’s Energy Max from 530% to 370% and Shield Max from 459% to 353%.
    • Vaziayu’s Shield Max from 671% to 404%.
    • UrQa’qa Qu’ishi Qa’s Energy Max from 950% to 470%.
    • Twisted Fate of Death’s Energy Max from 530% to 370% and Shield Max from 404% to 340%.
    • Twisted Honey’s Energy Max from 1475% to 595% and Shield Max from 459% to 353%.
    • Empyreal Eclipse and Empyreal Noctis’s Energy Max from 481% to 365% and Shield Max from 459% to 360%.
    • Emperor’s Behemoth’s Thrust from 252% to 213%.
    • Divine Behemoth’s Thrust from 840% to 413%.
    • Massif IV’s Thrust from 299% to 237%.

[Server]

  • Changed so trade bots can no longer mine in premium/semi-premium areas if not subbed.

[Bug Fixes]

  • Added multiple checks and automated correction for edge cases where ships end up stuck after towing.
  • Fixed bug causing bots to constantly open missile crates.
  • Fixed several client crashes.
  • Fixed a glitch that sometime cause your own docked ship to be visible on top of the base.

Server/Client Patch – 3/11/2022 – The Moonfighter Rebellion 1.6

patchnotes

[FIGHTER AND DEATHBLOSSOM CHANGES]

  • Item form Fighters now provide information about their weapons, shield, speed and resistances.
  • Bots can no longer use Fighters or Deathblossom.
  • Deathblossom will no longer target fighters.
  • Fighters no longer have evasion to direct shots but have 90% evasion to non-targeted damage (splash, collision code, warhead effects from missiles, ect.)
  • Removed fighter auras from Death of the First Born and Panther Kitten.
  • Removed the debuff effect from Death of the First Born.
  • Chihuahua Fighters no longer give a mining damage debuff.
  • Fighter Bay slots: Capital Ships have 2 slots, Freighters have 1 slot.
  • Capital Ship fighter bays now have 2x the aug stat budget of Support Freighters.
  • Adjusted the Quality, Damage, Ship Diameter, and Launch Energy of all fighters. All fighters now take 1 slot to launch.
  • Inbuilt Fighter Bays on Capital Ships and Support Freighters are now ship bound instead of sticky.
  • Projectiles that are fired by fighters will not inherit velocity.

[Skill Changes]

  • Changed Advanced Flight Controller to grant +15% damage to fighters instead of granting 2 fighter slots.
  • Increased bonuses granted by Flight Controller from 15% to 20% for listed stats.
  • Updated Bot Mastery and Radiation Expert skill descriptions to reflect the previously unlisted damage bonus.
  • Radiation Expert provides 15% Radiation Damage and 25% Damage per level instead of 50% Radiation Damage. No longer passes to fighters.
  • Zen of Support Freighter, Zen of Light Fighter, Zen of Heavy Fighter, Equipment, and Flying Monkey now pass on to bots.
  • Bot Mastery no longer gives capacity bonus for bots.
  • Bots now get 100% of capacity bonuses all skills (except for augmenter tweaking) but will not fire when overhulled.
  • Zen of Engineer now states that it gives 1% of Resistance to Damage per level to Temp Drones. These bonuses were added in a previous patch, but were not listed on the skill.
  • Shield Monkey level 1 now grants +30% Shield Bank on Support Freighters.

[UI/Client Changes]

  • Added glowmaps for the Steam Gold Zebucart.
  • Added Normal maps for a bunch of low level ships.
  • Added red lightning to center hole of Dogeage model.
  • Extended Battle Sphere skins to Zaphragi Ark.
  • Added tech, description, weight and size to base construction preview window.
  • Inventories can now be sorted to only show cargo items via button at the top of the window.
  • “copy ap link” now copies “/ap” as well, making the copied result a directly usable command.
  • Possessions menu now lists bots as either “Combat Bot” or “Trading Bot”.

[Item Changes]

  • All weapons, except for Torpedoes, have had their recoil clamped. The highest recoil sits at around 5 seconds for beam weapons.
  • Transferences weapons now have double the HPE. But Stealing also takes 100% more electricity then before.
  • Surgical weapons have had their DPS increased but their DPE reduced slightly.
  • Tripled the time it takes for Fires/Parasites to ramp up to max damage.
  • Removed the Neurobound Tag from the class locked super items sold in lyceum.
  • Spiced up the descriptions of various Kalthi gear.
  • Increased the mobility factor of Empyreal Piercer Drone from 1.0 to 1.75.
  • Hephaestus Research Module Blueprint has had its Copper requirement reduced from 2000 to 1000.
  • Hermes Research Module Blueprint has had its Mercury requirement reduced from 1000 to 300.
  • Semi-Blackhole Pulse Generator no longer is affected by Zen of Devices and charge time increased from 20 seconds to 30 seconds.
  • Aphelion’s Overwhelming Darkness super item has had its Beam resistance granted to allies and self reduced from 50% to 25% and for enemies reduced from -33% to -15%.
  • Added tags to Demented Delquad, Spice Pirates and Nightfury loot.
  • Fix the description on the `Coordinator Gemini Support Platform` super item inbuilt to Kalthi Armored Deployer to correctly reflect the tweak effects granted.
  • Empyreal Experimental Drone Controller no longer is Neurobound.
  • Updated wording on Field Generators to clarify if it works when “equipped” on bots.
  • No longer shows “works when equipped on bot” messages on base Field Generators.
  • Demented Modules are now set to the Rare Quality.
  • Imperial Seals, Unclean Seals, Tarnished Imperial Chests and their variants are now labeled as Exalted.
  • Added Scyonara Pod to Kalthi Depths Exotic drop pool.
  • Zeus Engine now has proper particle effects.

[AI Changes]

  • Made Empyreal Fleet Leaders have constant names to prevent instance board havoc.
  • Added a large number of new generic AI names.
  • AI should no longer wander out to inspect comets.
  • Normalized the drop rate of the Olympus boss fragments to 2 100% drops each instead of having random rates.
  • Powerful Alien Deathblossom (On Antu minibosses, and Space Anomalies from RNF/BNF) now has 9 targets instead of 20.
  • Increased Kalthi Armored Commander and Kalthi Wrathful Commander roaming AI bosses’ shields to 60 mil and 50 mil, respectively.
  • Increased Kalthi Armada Commander shields to 20 mil.
  • Increased the protection of the Envelopement used by the Kalthi Commander bosses during phase transitions to 1.5mil.
  • Added an upgrade to the Kalthi Planetary Demolisher sourced from Kalthi Armored and Wrathful Commanders.
  • Changed aura effects of Kalthi Armored Commander and Kalthi Wrathful Commander AI bosses’ invincibility auras not allowing the player to run away and leave a galaxy effectively (now buffs the radar on spawn so they can chase you down anywhere).
  • Increase shield drain of Kalthi Armored Commander’s radiation field.
  • Buff Kalthi Commander fighter super to allow its use more frequently like regular fighters.
  • Nerfed Kalthi AI only drones’ damage and range significantly.

[Next Universe Changes]

  • Reduce the quantity of Kalthi to make them more manageable to fight in the field.
  • Fixed issue with Imperiled Shield Revitalizer being unlocked with the wrong mission.
  • Electrified Georg Ohm no longer gives a global shout on spawn.
  • Entering Protoplasmica will now pop-up the mission chain.
  • Fixed issue with Merchant Navy in Kalthi Depths not attacking or fighting back sometimes.
  • Imperial Polishing Machine will be available for purchase at Earth Central in Sol.
  • Adjusted Dark Sun in Blue Outpost to allow easier detection of Space Blue Alpha AI close to sun.

[Mission  Changes]

  • Added a second start point for the “Finding Mommy” intro mission for the Protoplasmica mission chain to the base in Biopsy.
  • Converted Strontium missions from 21 days from completed date to the standard Monthly reset cycle. Will now appear in lockout tab.
  • Fixed a spelling error in the mission “A Strange Sun?”.

[System]

  • Cargo items are now capped at a weight of 1 mil.
  • Ships no longer weigh x10 when in item form.
  • Abandoning Temporary Drones now put them in a destroyed state.
  • Can tractor your own and team assets in Wild Space now.
  • RTS Command for your bot to follow you was updated to state “them” instead of “him”.
  • Damage on tweaks/auras affect Transference Weapons again.
  • Added new line to All Chat login message stating the Star Sonata Discord invite link.
  • Possessions tab now lists bots as “Combat Bot” or “Trading Bot”.

[Bug Fixes]

  • Fixed bug with unable to tractor your own bases/perma drones if the player or the base is unteamed.
  • Fixed a bug where anything unteamed would always be considered visible to anything else unteamed.
  • Celestial Destabilizing Beam and Celestial Protection Beam now work on ships and drones, instead of just drones.
  • Squad menu will now update properly when you switch to an unsquadded character
  • Fixed issues with Bila and Akhara instances.
  • Fixed issue with the Kalos Anthos instance.(will be unlocked within 48 hours of patch.)

Server/Client Patch – 2/8/2022 – The Moonfighter Rebellion 1.5

patchnotes

[Empyrean Zone]

  • Added additional drops to bosses and added additional gear exchanges at the Celestial Encampment base (new AC will be added within 48 hours after patch).

[Engineer Changes]

  • Engineer Class Skill 3 now gives 33% Resistance to Damage when in a Support Freighter.
  • Zen of Engineer gives 1% of Resistance per level to Temporary Drones (the skill doesn’t currently list – will be fixed in future patch).
  • Took 1 of the shields off of all non-super item bubble drones. Reduced the diameter of all non-super item bubbles. Each Bubble drone now gives nearby drones a chunk of flat shield bank, starting at 30k with the Droplet Drone and reaching 500k with the Twisted Galactic Bubble Drone.

[UI/Client Changes]

  • Generic Gear and Augmenter debris now have visuals that reflects the quality of the item.
  • Client now takes player’s level of nanotech plating into account when calculating repair costs instead of giving wrong costs
  • Cargo hold tooltip no longer goes negative when out of cargo slots.
  • Added a new Neon Blue Delquadrikamdon skin.
  • Added a new Neon Red Phoenix skin.
  • Added a new Jelly fish Model and texture.
  • Added a new Space Grey skin for the Space Blue family of ships.
  • Added a new Kelvin Advanced skin for the Kelvin.
  • Fixed Delquadrikamdons engine placement.
  • New models and textures, and glowmaps for the following: Goblin Family, Cleft Thorns, Voltage Family, Inferno Family, Kelvin Family, Constable Family, and Monochrome Family.
  • Missiles no longer appear in the squad/assets bar.

[Skill Changes]

  • Update description of Bot Ph.D. to clarify that it gives 2 extra combat/wild bots on swarm limit.
  • Fixed skill description of team roster skill to say starts with 70 slots.

[Item Changes]

  • Faranji Pulse Charger aura on Unt Faranji Wingship now works on combat bots.
  • Adjusted stats on Astranomologica Augmenter so that it is strictly an upgrade.
  • Platform Augmentation Alpha, Beta and Gamma blueprints no longer require Drone Mastery to install.
  • Reduced Galactic Junk Station Kits starting credits from 10 mil to 100k.
  • Reduced the manhours from 400,000,000 to 100,000,000 for the blueprints for Kalthi Commander, Kalthi Deployer, Kalthi Stinger and Kalthi Warrior.
  • Shattered Celestial Core again decays on universe reset per previous patch notes now there’s a use for it.
  • Reduced Particle Stream augmod from 30 flat speed to 25.
  • Coordinator Gemini Support Platform class-specific super item inbuilt to the Kalthi Armored Deployer has had the 20% damage reduction buff granted by the Sub Drone removed.
  • Renamed Small Pax Cosmologica Fighter Generator Crate to Small Pax Cosmologica Fighter Crate.
  • Fixed the Sas mission to give proper Pax Cosmologica Fighter Crate.
  • Kalthi Armored Sanctuary, inbuilt to Kalthi Armored Warrior electric cost reduced from 2,500 per second to 300 per second.
  • Kalthi Blazing Engagement, inbuilt to Kalthi Armored Warrior, has additional damage and -range, +vis debuffs if you manage to charge straight into an enemy.
  • Updated description on the Kalthi Blazing Engagement.
  • Adjusted the Wrathful Snare Mine’s effects: Additional +4500 vis to enemies within the drone’s active range, Resistance reduction increased from +10% to +20%, Speed reduction increased from -85% to -95%, increased drone lifetime to last 10 minutes, fixed the visibility adjustments so it stealths better; still susceptible to suns and detection like Seers.
  • Changed the Wrathful Snare Mine Device to have a cooldown of 2 minutes and updated the description.
  • Reduced the maximum opacity of the Deployer Weak Point Cover Up super item’s visuals (used to be a blinding green).
  • Increased all the Kalthi Warrior Focus super items charge time from 90 seconds to 120 seconds.
  • Kalthi Heart Focus superitem: add a -electric tempering at the end along with new visuals. Consumes shields instead of reducing Shield Max.
  • Kalthi Warrior Focus super: grant immunity to grem and critical hits while in regen phase. Extra 5% life steal afterwards. Fixed the visual color to blue.
  • Kalthi Warrior Mind focus super item: removed the -energy max penalty, deploy a huge electron cloud revealing surround objects.
  • Kalthi Armored Commander’s Fighter Overdrive Blitz class-locked superitem fixed to actually work. Drawback effects are no longer a separate aura tweak, so only the fighters that receive the benefits suffer the drawbacks of the ability.
  • Kalthi Armored Commander’s Commander Coordination Array cooldown was reduced from 5 minutes to 3 minutes.
  • Converted Pax Stratos & Heliosoleta ships and Grand Navigator capital augmenters in “Allied Staging Sector” to trade bay exchanges (will need to be live edited shortly after patch).
  • Added new super item to Voulge, Gravity Well Stabilizer, that reduces speed of self, allies and foes greatly and gives a forced thurster tweak.
  • Reworked Voulge Thruster and Flamberge Thruster super items to be powerful Oilheart Afterburners, with the electric regen utility from the old version preserved.
  • Adjusted the Voulge and Flamberge Charge Drones: Increased the electric regen tweak, Increased the HPS on the drone, now gain Energy Damage resistance when healed.
  • Zeus’ Energizing Beam will no longer be Neurobound on purchase.
  • Crawl Wyrm Blueprint now requires 50 Petroleum, instead of 5000.

[AI Changes]

  • Ruined Sanctuary and Empyrean zone bosses are now listed on the Instance Scaling Leaderboard.
  • Fixed issue with Darkerhole’s reflectivity so its harder to see then Darkhole.

[Universe Changes]

  • Added Translator Droid for purchase on Earth Central in Sol.

[Next Universe Changes]

  • Preventing the placement of Warp Beacons in Emphatic Biology and Empathy Field. You cannot transwarp to an engineless galaxy anyways and prevents players from wasting warp beacons.
  • Removing planets in Building Academy Entrance.
  • Increased the drop chance of Holochart Fragment Epsilon within Tortuga.
  • Renamed “Undergrowth” in the Protoplasmica to “The Undergrow” due to being a duplicate name to a galaxy within The Jungle.
  • Added additional loot to Kalthi.
  • Adjusted some Kalthi Armada Commander’s minions’ attack patterns to work properly.
  • Moved Imperial Tweaking level one to Earth Central with other Imperial Skills and removed the AI Base from Anatolia.

[Mission Changes]

  • Fixed the “Get Piloting 7″ mission to require “Get Piloting 5″ to be completed prior to becoming available.
  • Removed some improper xml tags from the description for the Constable mission “Undercover Investigation”.

[System]

  • Expanded base log system. See this dev diary for more information.
  • New fuzzy Market Check search. See this dev diary for more information.
  • Attempting to transfer, capture and/or dock bots/wild bots will now list all of the items that have skill levels too high to the prevent the action from occurring.
  • Changed use condition for base upgrading to be using a kit while docked in a base, rather than while targeting a base. Will allow players to place bases without having to deselect another base.
  • Can now upgrade bases within the same tech without the owner needing to be online, tech increasing will still require them to be online. Error messages now communicate this better.
  • Transwarp no longer factors in avoided galaxies when determining distance.
  • Negative Transference resistance reduces healing again.
  • Resistance to Damage auras reduces healing.
  • Wild Bots can no longer scoop items via RTS command.
  • Made AI/bots think faster when they are in combat. This should result in better and quicker weapon choices if the target’s resistance profile changes.
  • For items that have a tech requirement, their info box now properly states “base” instead of “ship” when it is a base only item.
  • Dungeons will now reflect the premium status of the galaxy they’re in.
  • Bases will now consider envelopments at the same weight as the target they were trying to hit if they expect to hit the envelopment instead of the target when prioritizing targets.
  • Galaxy scanners can no longer be used remotely.
  • Reduction of excessive graphical and network spam with warhead effects.
  • Event chat now includes the new buy/sell price on ‘Updating prices for’ message when updated.
  • Updated self-destruct error message when already in spirit form.

[Bug Fixes]

  • Fixed a bug where player assets wouldn’t update with team skill changes on galaxy state changes (ownership).
  • Fix for monthly mission reset timer not using the right time zone as the rest of the time resets when determining the current month.
  • Fixed bot order limit using the programming characters order limit rather than the bot owners order limit.
  • Fixed a bug with re-centering not working correctly sometimes.
  • Fixed certain AC trade or normal sales being blocked for items with no scrap value.
  • Fixed a issue where super items would still work if already equipped even if the hull tech exceeded the limit the super states.
  • Controlbots will now auto unequip if somehow equipped on anything but a bot or if multiple are equipped.
  • Fixed a bug where Outpost Drones did not respect the team Outposts skill limit.
  • Fixed a bug with bases unequipping items into multiple stacks.
  • Fixed a bug with base extenders not unequipping if there’s an unequipped stack of it already.
  • Bot fighter/missile selection will no longer select a missile/fighter too high tech for the bay to use, preventing launching.
  • Fixed a bug that made you lose the TSL storage bonus during the last 24 hours of a subscription.
  • Fixed a bug where drone resists could be included in ship scan results.
  • Trade bots are no longer affected by /botsfight or /botsattack.
  • Fixed an bug with Concourses at universe generation not properly linking.
  • Fixed juxtaposition being able to randomly choose the same gal twice making a dead end.
  • Fixed a bug that causes certain custom galaxies to overridden to no PvP rules due to layer settings during universe generation.

Server Hotfix – 12/31/2021 – The Moonfighter Rebellion 1.4.3

patchnotes

[Repair Costs]

  • The following item types have had their repair costs reduced:
    • Cloaks are being reduced by 50%.
    • Radars are being reduced by 50%.
    • Microwarpers are being reduced by 75%.
    • Tractors are being reduced by 75%.
    • Translocators are being reduced by 75%.
    • Transwarps are being reduced by 75%.
    • Scoops are being reduced by 75%.

[Item Changes]

  • Made the following changes to the Mega Dangerous Dung super item:
    • Removed the parasite.
    • Moved the effects to non-tweakable weapon effect.
    • Removed the physical knockback effect.
    • Note: the AI version used by Mega Moe is unchanged.
  • Warheads (missile-like explosions) being activated by a superitem now grants 300 firing vis for 2s to the user, similar to how it works with weapons.

[System]

  • Changed the team base player attack warning interval from 30 seconds to 10 minutes per entity.
  • The following changes have been made to base names:
    • Bases no longer can have leading spaces or spaces following their names.
    • Bases can no longer have multiple spaces between characters.
    • Bases can no longer use names that already exist within that galaxy regardless of capitalization.

[Bug Fixes]

  • Fixed a bug where Seer Radar Jammer items would work on bases.
  •  An exploit with killing Spirits revolving fixed.