Server Down for Emergency Maintenance due to a large bug. We are currently researching the issue.
More information will be posted on the SS Discord. We have no ETA at this time.
Edit: Issue was resolved.
Server Down for Emergency Maintenance due to a large bug. We are currently researching the issue.
More information will be posted on the SS Discord. We have no ETA at this time.
Edit: Issue was resolved.

The Halloween event has started, and Spacey has been busy!

Spacey has opened wormholes accessing Plaguespace throughout the universe. From these wormholes poured hordes of vampyres, pumpkins, will o’ wisps, trolls, and undead space rats!
Please, help contain these intrusive beings until the plans to evacuate the universe are complete!
If you run into one of the many entrances to Plaguespace, do battle the space rats inside to help stem the influx of them into our universe!
Spacey has informed us that Halloween will run until the universe collapses on November 6th!
Happy Halloween!
Lyceum Bulletin:
The Mad Scientist has done it again!
Reports are flooding in of an explosion radiating out from the laboratory located in Lunacy. After an experiment mixing Eridium, Adamantium, and Dark Matter failed to be conducted properly, the scientist was seen fleeing the lab yelling, “It’s not my fault!”
Nobody has seen or heard from the scientist since that date and authorities are advising everyone to begin packing for the universe relocation program! The containment unit housing the experiment has begun leaking an unknown particle into the universe. Lyceum scientists began studying the leaking particle shortly after receiving news of the explosion and have provided the following statement.
After extensive examination of the radiation leaking from the explosion site, top scientists predict the collapse of the universe to be on November 6th, 2021. Citizens are asked to ensure all personal assets and fleets are properly stored.
Dev Notes


This patch includes the new base upgrading system we talked previously about in Dev Diary – Base Upgrades, Bot Commands, and Everything Nice.

Welcome to another Star Sonata Dev Diary!
Today, we’re covering a range of topics from the new Base Upgrade system, new Bot chat commands and some fixes to pesky bugs that we’ve been chasing for years!
So here’s the problem: You’d laid bases on a planet. They’re just plain vanilla Ai station kits deployed on the planet and yet, several weeks later you have some upgraded Laconia kits you’d prefer to lay down.
You’d have to transfer gear, demolish the original bases, lose any augmenters that were already equipped and lay the new station then move everything over and re-equip.
With the new Base Upgrade system, you simply select the currently deployed base, you double click/use the new kit from your inventory, and the base upgrades into the new version without any of the previous hassle.
We are always looking to improve players’ ability to directly control their bots. We’re expanding the level of control players have with 9 new commands players can use.
/botsAttack: All combat and wild bots will be set to attack your target.
/botsNoAttack: All combat and wild bots will be set to not attack your target.
/botsFight: All combat and wild bots will be set to fight enemies.
/botsNoFight: All combat and wild bots will be set to not fight enemies.
/botsClose: All bots will stay close.
/botsNoClose: “Stay close” will be disabled for all bots.
/botsDock: All non-wild bots will dock and deactivate.
/botsCombatDock
/botsTradeDock
We are also adding an option in the bot menu to disable weapons that can’t be unequipped in the “More bot settings” menu.
As a point of pride, we’ve finally found and tackled the issue with Deathblossom not firing the correct number of projectiles when having Multifire 3.
The deathblossom fix will be part of the next patch the others will be in a later patch.
The June 2021 universe introduced some changes to how DG loot works.
The patch notes at the time did not go into particular detail on what the changes were or how they would affect the loot quality from DGs.
Now that the dust has settled from the reset, we put together this Dev Diary to clear up any confusion about the new system.
First, we’ll look at how DGs used to work.
DG bosses would get one guaranteed item drop and two rolls (at 30% and 15%) at an extra item from our dungeon items list.
This was a global dungeon item drop list that featured every single item you could get from a boss in a DG.
We also often reuse this list for generic loot from non-DG bosses across the game.
The global dungeon drop list itself has remained unchanged, however, a lot of DG bosses no longer roll on this list (just seven do). Instead, we now have multiple lists split into categories;
Commodities & Neurotweak crates
Weapons
Shields
Engines
Energies
Equipment (anything you could find in the “Item” tab of the trade bay) and Scoops
Tractors
Station
Radars
Drones
Augmenters
There is also an additional list of generic gear, similar to the old global list, but with fewer items in it.
Blueprints for gear are included in the category for the type of item they build (e.g., the Fine Tuned engine blueprints come from the engines list, not the station one).
The augmenters list consist of Class, Ship Mastery, Spacey, and Speedy augmenters.
Each DG boss has been assigned one of these lists to drop 100% of the time. They then have a second list with a 50% drop rate on which may be the same, or another list, and finally typically a 40% chance at the commodity list.
For example, a Vulture boss will always drop from the engine list, has a 50% chance to drop from the radar list, and a 40% chance to drop from the commodity list.
A Big Green will always drop from the weapon list, with 50% chance at another item from the weapon list and 40% chance from the commodity list.
Not all bosses completely follow this new pattern, and some bosses will always grant a commodity drop in addition to their gear drop.
Bosses which were special before and granted unique or extra loot, such as Red Wattages, Stellations, the named bosses, still give their extra loot.
The result of these changes will be that you’ll get loot of certain types at a more consistent rate than before, and if you need something in particular you’ll be able to target that item better by fighting bosses which are known to drop that type of gear.
While we’re not going to just give away which bosses drop from which lists, the assignment is on the boss type and will be consistent from universe to universe.
