Space Clouds

Server/Client Patch – 8/22/2021 – The Moonfighter Rebellion 1.1

patchnotes

[User Interface/Client Changes]

  • Fixed several causes of client crashes.
  • Changed “Can’t Be Put Into Locker” on items to “Can’t Be Put Into Storage”.
  • Updated the visual effect for the Empyreal Wave Manipulator.
  • Towing base ship list now has a column indicating if the ship is in stasis or not.
  • Added a new model and texture to reflect the SS1/Client1 version of Brute Force.
  • Fixed remaining issues with right click APing to some wormholes not resulting in jumping through that wormhole.
  • Changed damage percentage aura/tweaks to say “Damage” instead of “DPS”. Flat damage aura/tweaks still displays as “DPS”.
  • Cargo now has its own display next to hull and hull is properly calculated.

[Item Changes]

  • Changed Cruiser and Astrodust from 2 to 3 augmenters (Somehow this change was reverted during the ship size changes).
  • Fixed the Ambrosia Overloader Blueprint not being added by the Ambrosia Base Gear Blueprint Pack.
  • Reduced Kalthi War Core weight from 25 mil to 2.5 mil.
  • Fixed Drone Deployment not being correctly attributed for its bonus effects on permanent drones in show stats.
  • Changed the Quality tier of T23 modules from Exotic to Rare.
  • Added “Rare” Quality tier to Empyreal ship upgrade blueprints.
  • Kleptomaniac and Mythic Drones are now no longer scrapable.
  • The Empyreal ship supers descriptions have been made very detailed like Kalthi supers and all of them made to not affect bases.

[AI Changes]

  • Added the missing engine to Zebu Gunships’ spawn loadout.
  • Removed Large Field Hospital from the loadout of Kalthi Armada Wrathful Deployers. They never used it but removing to prevent future issues.
  • Reduced the duration of Celeste and Estelle Envelopments from 17 seconds to 5 seconds and increased their size to be more noticeable.
  • Increased the number of shots from Estelle’s Rage super from 6 to 12.
  • Drastically reduced the DPS Estelle’s pulse gun but increased the range.
  • Drastically reduced the fire dot damage and base DPS of Analemma’s weapons and increased the tracking and spread of the bullets. You get hit by more of them at maximum range but at closer ranges all of them don’t land
  • Drastically increased DPS of the Analemma’s rage device.
  • Reduced Equinox’s magcanon dps but increased tracking of their laser and magcannon.
  • Reduced the DPS of Perihelion’s Flare lance and removed the -10k shield degeneration effect.
  • Removed the shield degeneration effect from Ascension’s weapon, slightly increased the base dps to compensate and reduced the hostility weapon effect from -99% to -80%.
  • Removed the electric degeneration effect from the Ascension’s other weapon.
  • Increased the regen of most mob Empyreal AI.
  • Made Tutu Missile more visible and added a holo effect.
  • The following changes were made to Apex boss:
    • Reduced main attack DPS drastically.
    • Reduced the shield charge effect from -66% to -25%.
    • Increased Apex Blast Pulse from 1 range to 50 range.
    • Apex Rocket Barrage has 50% more range and fires more often.
    • Increased base shield regeneration.
  • The following changes were made to the Aelia Boss:
    • Pulverizer DPS drastically reduced.
    • Reworked the pulse gun and warper logic.
    • Increased basic shield regeneration.
  • The following changes were made to Saros:
    • Reduced charging time of the Annilation Beam but reduced the DPS drastically.
    • Sara’s Railgun’s  DPS and range was increased drastically.
    • Increased basic shield regeneration.
  • Reduced tracking bonus Haraka Station causing projectiles to super track.

[Next Universe Changes]

  • Removed Reboot Modules being sold in Lyceum and Plato Academy as they are just trophy items now.
  • Removed trophy items Bule Calumniator Blueprint and Amplified Fighter Recall from the Fleet Shipyards base in Lyceum.

[Mission Changes]

  • Fix for the T23 skill missions incorrectly stating engines for several of them.
  • Updated “Where did I leave my keys?” mission to state Super Phunka keys were left somewhere near the space cheese in Shadow.

[System]

  • Bots will no longer report spam errors in event chat from automatically used superitems back to their owner, such as missile superitems being out of range.
  • AI will now have weighted spawn logic to prevent massive build ups in gals.

[Bugs]

  • Fix for active weapon being able to end up with negative tracking after -tracking effect.
  • Fix for deathblossom sometimes firing the wrong number of shots.