The server will be down at June 30th 9:30PM ET / July 1st 1:30AM UTC due to Emergency Maintenance due for an estimated 5 hours. The website may be down at times during it.
The server will be down at June 30th 9:30PM ET / July 1st 1:30AM UTC due to Emergency Maintenance due for an estimated 5 hours. The website may be down at times during it.



Welcome to another installment of our Dev Diary series! Today we’re diving into the refreshed Kalthi Depths zone that will accompany the upcoming Moonfighter Rebellion movement on June 26th’s reset.
The original concept of Kalthi Depths offered an exciting but chaotic experience that conveyed the militant nature of the Kalthi faction but ultimately frustrated players with its over-the-top design. With the help of some powerful new development tools, we have been able to push the boundaries of AI teamwork and tactics and we’re debuting these advances with a refreshed Kalthi Depths zone that hues more closely to the original militant theme.

The other of the two new Kalthi, a few unique Wrathful Stingers will haunt their foes with a revealing laser.
Along with the new and improved Kalthi AI, you can expect to see changes to the notorious Selenite and Lunarian swarms that had a tendency to crush everyone in sight. Each Moonfighter faction has been split into 3 teams and some of them have been made not to roam. We expect these adjustments will still allow for some swarming while dialing down the “death ball” effect.

The domineering Fleet Commander of the Kalthi, engaging with a new pulse gun formation and fighters.
Another big change to Kalthi Depths is that fewer AI will roam between galaxies. We made this change to reward players for actively seeking out enemies in new areas.
Lastly, this new design direction synchronizes and is expanded upon by the Tech 23 Update. Intrepid explorers will find the Empyreal Concord roaming the deepest depths. Think twice before engaging on sight!
Welcome to a new Dev Diary on the upcoming Tech 23 update that’s hitting the live server in time for the Universe Reset on June 26th! We have an ambitious plan to be released in several phases or “movements.” In this post, we’re proud to announce the opening movement of our next Sonata: The Moonfighter Rebellion.
Players will explore a whole new zone and join up with a mysterious order known as the Celestial Hand. Players will help suppress the Empyreal Concord, a rebellion of Lunarians and Selenites that have stolen precious relics and holy items. The bulk of their forces have been trapped by the CHS Primordial Light flagship behind the Celestial Encampment deep within Kalthi Depths, and so this is where you must venture.
Players will bring their squads and face off against the rebellious Empyreal fleets and six new instanced bosses within Empyrean space.
As a bonus, we will also release new Delquadrakimdan teaser content from the upcoming second movement: three solo instance bosses hidden within another new zone within Kalthi Depths.

Note: + means a new universe (reset) is required for the change to come into effect.
Welcome Sonatians. The upcoming patch contains a considerable adjustment to shield-stealing. Here’s what you need to know.
Something we’ve struggled with since we released the new Shield Monkey class is the balance between stealing shields and healing. We envisioned shield-stealing as something that healers would do to supplement their regeneration, but this hasn’t proven to be very popular. On the flip side, “draintank” Shield Monkeys who use stealing as an all-in-one tank-healer-DPS mode proved to be much more powerful than we had envisioned. Eventually, we realized that it all comes down to resource use. Healing an ally or stealing shields with the main focus of healing yourself are just not as valuable as “draintanking,” which allows the player to deal substantial damage while tanking and healing themselves all at once. This realization led us to the following two concrete positions:
Shield-stealing should cost more energy than healing with the same weapon.
Shield-stealing should heal the user considerably, even if they aren’t specialized for DPS.
After playtesting with a few helpful Paxian Disciples, we arrived at the following implementation. Shield Monkeys now receive 3 units of healing for every 1 unit of shield-stealing damage they deal. Shield stealing now costs 2.75x the firing energy of healing.
This change may end up buffing or nerfing your Shield Monkey setup, depending on how you play. Here’s the breakdown on that:
If you play a Shield Monkey who focuses on shield regeneration, this change won’t affect your setup at all. You may even find it useful to steal shields now and then.
If you play a Shield Monkey who sometimes steals shields to stay alive, this change is a buff to your setup. You may be able to re-gear toward more HPS since you’ll receive more healing whenever you steal shields.
If you play a Shield Monkey who focuses on dealing damage with shield-stealing, this change is a nerf to your setup. You will probably experience lower uptime on stealing since it costs a lot more energy to do so. Moreover, you will receive more healing when you do steal, making it harder to keep some empty space in your shield bank.
If you’re anything like me, you are probably curious to know a few more details behind this change to mechanics. Here’s how we’ve implemented the increased firing energy.
Transference weapons now operate at around 36% DPE when used for stealing shields.
The extra energy cost is extracted in a single chunk whenever you steal shields.
If your shield bank is near full or if your target is near death, the server automatically adjusts the amount of stealing damage and extracted energy to keep DPE constant, giving you a smooth gameplay experience.
If your energy bank is near empty, the server automatically reduces your stealing damage and extracted energy to keep DPE constant. Your rate of fire on an empty energy bank will be the same as it always was.
There’s one other adjustment we want to make to healing, but it didn’t make the cutoff for this patch. Here’s what you can expect with the next patch (which will still hit before Universe Reset on June 26).
When it comes to transference weapons, we have tried our best to create a sandbox scenario with lots of interesting options. However, players have helped us realize that some of the options we’ve offered are a bit too wild and niche to provide competitive alternatives to the current meta. We believe the following stat tweaks should address the majority of these issues.
Low-tracking transference weapons have had their tracking increased (20º to 30º) and firing energy reduced in exchange for some weapon range.
Transference weapons with 45º tracking have also received reduced firing energy in exchange for weapon range.
All transference weapons have gained a little range (100-150) and reduced recoil time (3 seconds per shot at most).
Many Tech 22 transference weapons have been adjusted to offer more competitive alternatives to the Vaidaya Bhisajamzu.
We thank the players who have offered feedback on the balance of transference weapons and hope to hear your opinions on these changes!
Lyceum Bulletin:
We have just received word of a major disruption within the fabric of the Universe. Reports are coming in from wild space that an interdimensional traveler has phased in and out of our universe creating vast distortions of our reality. It is said that this traveler has impressed upon our reality a cataclysm of change due to a contract he has made with the Trans-Dimensional Bean Counters. Our top researchers have discovered a haiku communique left behind in the wake of the traveler:
“New I shall create
A hat I shall never eat
Please save my stomach”
After carefully examining this haiku we expect a tremendous upheaval within our universe leaving behind a resonance of something new. Top scientists predict the collapse of the universe to be on June 26th, 2021. Citizens are asked to ensure all personal assets and fleets are properly stored.
Dev Note: Credits on active bots and bases will be lost as well as permanent drones. Player ships will not be affected.
