Space Clouds

Server/Client Patch – 10/1/2021 – The Moonfighter Rebellion 1.2

patchnotes

This patch includes the new base upgrading system we talked previously about in Dev Diary – Base Upgrades, Bot Commands, and Everything Nice.

[Item Changes]

    • Fixed Empyreal Eclipse’s Coalition Armaments super item. (Already handled via a small hotfix).
    • Reduced the cost of Augmenter Retrieval Module (Paid Augmenter Reset) from 60 SP to 20 SP. (Already handled via a small hotfix).
    • Increased the drop rate of Solarian Fighter Bays.
    • Updated the visual effect for the Empyreal Wave Manipulator and Corrupted Pulse.
    • Promethium Cubes and ENM Cubes now cost 5 mil credits per use to build.
    • Empyreal Plating is now tech 23 instead of tech 21 and gained 400k damage taken per 1% durability.
    • Controlbots were all made 1 size and weights changed
    • The following beam’s sizes were adjusted: Amped Zeus Bolt, Amped Jupiter Bolt, Amped Chain Lightning, Amplified Jupiter Arc Lightning. Anti Pralinatasamvita went down in size. Antu Zaktisamvita size went up. The size changes were about 20-30 more size on weapons that are already multiple hundreds in size.
    • Overloader % Damage augmod values changed as a result of new augmath that better accounts for the value of negative augmods. The following overloaders were affected: Berserker Way, Berserker Method, Berserker Style, Blue Overloader Alpha, Emergency Core Cooling System, Marco’s Cooler, Jury Rigging of Hephaestus, Hermes Power Punch, Hermes Delirium Tremens, Kidd’s Wrath, Kidd’s Volatile Wrath, Reaver’s Rage, Zarkara Kostha, Tiger Modifications, Perilous Quickened Overloader, Perilous Quickened Modifier, Perilous Offensive Overloader, Perilous Offensive Modifier, UrQa Ukuk’qa, Unstable Offensive Overloader, Twisted Death Overloader, Latis Recta’s Modifications, Strontium Overloader, Mythic Celestica’s Mod, Ocelli Modification, Buzzing Oscillator, Red Photon Prototype Weapon Guidance Extension Overloader, Frenzied Presence.
    • Sizes, weights, and costs of some shields have been shifted around a little.
    • Faded Torpedo had its stats slightly reduced.

[Mission Changes]

    • Updated Olympus mission that still referenced the previous name for Sidrat Station Extensions.
    • Fixed spelling issue in The Deflector Solution mission.

[System]

    • Bases can now be upgraded in-place by targeting one and using another base kit.
    • Aura Generators will disable themselves if there is less energy in bank than the amount it needs to power.
    • Added /networklevel (/nl) low|medium|high|veryhigh to change network policies, this command is for testing purpose and will be integrated in client configs if we find that players want more control.
      • At low, the network is identical to the state before the new setting
      • At medium, update to resync planets/other objects more or less every minutes. this should mitigate cases where for some players planets move slower or faster than on server causing complications when attempting to dock or fight.
      • At high, updates become much more frequent, and projectiles also get synch update. Based on how far you are from the projectile this will cause a noticeable increase in network stress / bandwidth usage (upward of 10kb/s !)
      • At veryhigh, updates for projectiles are done on a much larger area, this may hit the 30kb/sec range in some extreme scenario.
      • Both high and veryhigh are excellent if your want to avoid projectiles (or intentionally block them), as their position on screen and on server should match almost perfectly minus the network delays.

[Bugs]

    • Fixed an exploit that allowed to bypass class limits for item slots.