Space Clouds

Weekend Event 10/18/19

 

 

Hello again!

This weekends event will feature a 2x increase to Mod drop chances!MegaMoe

Thanks again to the players who helped test Mega Moe on the 17th.
We will be giving an additional 2x increase to prospecting rates, 2x increase to aug drop chances and a prospecting refill rate boost of 8x!
Enjoy your event!

~Kilando

Bonnet Ships

With the new Bonnet expansion out and live, here are some teasers for what all the new ships look like!

 

 

[If unable to view video via ingame news, click View on the Web to see the video]

Dev Blog – 16 October

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Hi all! I just want to quickly announce a decision made during today’s dev team meeting.

For quite a while, we’ve been having internal conversations about the state of PvP in the galaxy Paxian Stronghold. We find it a bit odd to permit PvP but also have invincible “police” ships in the galaxy who will attack anyone who breaks the peace. It feels inconsistent from a design perspective. Since Paxian Stronghold is a hub galaxy of the Kalthi Depths layer, we’ve decided to disallow PvP there to bring it into line with the hub galaxies of the other layers (e.g. Sol and Perilous Outpost). This change has just been applied to the live server.

pax_lyrae

Dev Blog – 11th October

Hi all! We want to fill you in on a new high-priority project that’s in the pipeline. We have decided to fast-track the revamp to healing and shields that was originally slated for a larger rebalance of the combat classes. This means that Shield Monkey is going to get some love soon!

shm1

While the specifics are still under review, I can tell you that we are focusing on creating a more active role for Shield Monkey in squad-based play. If you enjoy playing this class, we would love to hear your thoughts on how we could make your experience more engaging.

In related news, we have decided to hold off on some recently proposed changes to the tech 22 alien drones, most notably the Samgrahaka Bhisajvar. After extensive testing and a ton of helpful feedback from community members, we decided that these changes would be unnecessarily disruptive to the current drone meta if we put them in without the rest of the planned changes to healing and shields. We will hold these changes till the rest of the project is ready for release, at which point we’ll open things up for testing again. Thank you to all the folks who hopped on test server to try out the drones!

drone4drone2drone3

Server/Client Patch 08.12.2019

This is another small patch, as we are finally more or less caught up with our svn backlog for patches. Hoping to keep those small patches coming every 2 weeks~

* Implemented an automating throttling on instance creation. If you recreate the same instance too often, a cooldown is enforced of 15second * number of attempts. This is per instance and reset automatically. It should not affect anything unless an instance is purposely destroyed and recreated a lot of times.
* Fixed a possible client freeze / heavy lag when very long distance lightnings effects are generated. (sometimes happened in twisted)
+ Added cybernetic interceptors to Kalthi Depths
* Torpedoes will now correctly inject parasites
* Gave Demented Delquad Kalthi Depths loot
* Added descriptions of what the kalthi skills do to mission text.
* Increased depot extension hullspace from 100,000 to 125,000
* Decreased cost of depot cargo extension from 100,000,000 to 10,000,000
* Removed mention of deprecated turn in mission from spirit of the x augmenter bps
+ Reduced the speed of the rats circling the Giant Space Cheese in The Nexus by 50%
* Reduced the power of the AI only weapons Xeno and Xenos Torpedo (Affects Omege Battlestations, Forgones, etc.)

New Universe August 31

On August 31, the universe will implode and a new amazing and wonderful universe will be reborn from the ashes!

With the destruction of our old universe, a new one will be created! All characters, their skills, ships, and bots will be transferred over, but deployed drones and userbases will be lost, as well as anything on the userbases! You will have to re-explore the universe to map everything out once again. Some Lyceum scientists have even rumored that rare empires have found ways to enrich their territories. With hidden spoils come unseen threats, beware!

Note: Make sure that you retrieve all credits from your bots before the universe reset, as a bot’s credit holdings will not be carried over into the new universe!

Server/Client Patch 08.01.2019

* Added some new drops to the zebucart boss
* Hopefully improved v formation priority
* Comets will now state how long until they start ejecting materials when scanning them
* Comets will now be treated as their own separate object groups. They no longer show as moons.
* Potential fix for anti-cheat messing with microwarpers
* Moved scrap value field in /mc to be at the top, near the averages section
* Small Nexus Drone Fighter Generator is now a Super Item, and the fighters that are created do not return to the ship when they expire.
** As a result, all Nexus Drone Fighter Prefab’s have been marked as AI Only. This will cause them to be erased from player hulls.
* Further improvements to V-Formation target priority
* Re-enabled Stay Close
* Bug fix for prospecting beams spamming event chat when trying to use them on non solarbodies
* Irradiated ships will no longer attempt to fire
* V Formation improvement revisions
* Fix for a rare crash on instance destruction.
* Hopefully fixed the timed notification in the client (like shutdown timer).
* Internal changes to some datastructure and thread synchronisation to improve server stability and performance.

Server/Client Patch 05.15.2019

== Typos ==
* Fixed a wording from Barg to Barf in mission description.

== Cosmetic ==
* Gave the t23 pax ships correct visuals

== Quality of Life ==
* Added name color highlights for squad, team, and enemies
* Increased debris visual size

== Bug Fixes ==
* Fixed Cybernetic Bart’s main torpedo weapons.
* Fixed thorax projectile sizing
* Fixed flight controller not affecting fighters.
* Fixed a bug allowing item generator to go above their limit
** Item generator should now generate items more smoothly instead of generating in bunch every few seconds.
** Item generator now remove any item they generate above their limit*2 to prevent extreme cases of hoarding/bug
* Fixed a crash on client when 2 many effects needed to be loaded.

== Content ==
* Marked Auric Sector as no PvP
* The Capital Vortex Laser (tech 9) will now properly drop from DGs.
* Added oly fighter super items
* Added some of the stella zone super items
+ Added Comet- prefix to all comet names.
* Corrupted Missile now takes 1 space instead of 0 space.
* Corrupted Punch tweak is now Tech 22.
* Changed tardis extension bp from t20 to t14 to match tech of the extension

== Balance ==
* +DPS and +Damage effects will act as +HPS and +Healing effects when healing

Wild Wild Space

Wild Space is about to get a whole lot more wild! In addition to the primitive and easily dispatched mini-bases that inhabit Wild Space during a fresh universe, some of the richest parts of Wild Space will need to be taken by force.

Starting next universe, AI Empires will inhabit Wild Space. While in this first iteration, they are merely (very pretty) obstacles, they are in truth the beginning of a new dynamic sweeping through Wild Space.
Prepare for the opportunity for an opportunity to smash into an AI controlled team that follows all the rules of a normal player team, but doesn’t hold a grudge!

They will expand, attack, trade, and offer unique rewards for both killing their assets and leaving them alone. Their assets, barring a few minor quality of life changes (such as killed bases disappearing instantly), follow all the same rules that player bases do: Irradiate them and see what goodies they hold (though be aware that currently these goodies are purely visual goodies that are in-line with existing gear)!

Current Features

AI Empires! 4 unique factions with visually distinct themes, ripe for the killing.
Each AI Empire follows the same rules as normal teams: Declare war and start the attack!

Moonfighter Empire Corrupted Cyborg Empire

Planned Features

On the offensive: AI Empires will attack galaxies they consider valuable with massive assault ships. Put your defenses to the test.
Better be prepared for what lies beneath: The “civilized” AI empires are quite predictable, but new fledgling (“Termite”) empires might just decide that the ill-defended galaxy in your team’s territory might make for a great new Headquarters.
Good Neighbours: Certain AI Empires may buy and sell rare items, attract rare AI not usually seen in Wild Space and might even be diplomacized into attacking mutual foes. Good relations can lead to good things!

Likely Questions and Answers

“Wild Space is already pretty crowded, won’t it be worse now?” – Wild Space will be quite a bit bigger! The AI Empires will take roughly 40 galaxies, Wild Space will however have far more than 40 extra galaxies available.

“Can you kill off an empire completely?” – Yes! No invincibility shenanigans. They’ll be dead. And I will only be a little bit sad about it.

“When are the new features coming?” – Offensive empire capabilities are likely coming mid-uni. Termite Empires shortly afterwards.

New Universe April 27

On April 27, the universe will implode and a new amazing and wonderful universe will be reborn from the ashes.  The size of Wild Space will be increased, but there will be new established civilizations there, guarding some of the best galaxies.  Take care, because some of them will be aggressive!