Space Clouds

Dev Diary – Revamping Augmenter Drop Rates Update

Hello Sonatians, we have some exciting news to share from a recent change to the system that distributes augmenters as loot. Last October we added guaranteed augmenter loot to all Dungeon bosses, with a spread of tech levels and augmenter types to help standardize sourcing rates. Since then, we’ve tracked the results of the system and found that while most sourcing rates had settled into a consistent pattern, there were a few anomalies in the distribution of loot. Good news! The outcome shows a system that has a more fair and balanced distribution and can be seen in the charts provided below.

common_distribution_old

October 2022 – April 2023 Augmenter Distribution by Type and Tech Level

 

This chart shows augmenter sourcing data from October 2022 to April 2023. For the most part, the lower-tech augmenters are dropped more frequently and therefore there are more of them in the game. As the level of tech increases you can see the number of those items decrease, almost across the board.

However, there are a few points where this is not the case. The spikes in “Good” (red) augmenters show that something was off about these items, especially in the Electric, Firing, and Recovery categories. The team set out to find out why their drop rate was not in line with their tech level. They used loot logs to identify the sources of these augmenters and discovered that they were coming from outside of the intended Dungeon areas.

 

common_distribution_new

April 2023 – May 2023 Augmenter Distribution per Type

 

The data one month after the fix shows us getting much closer to the intended distribution of loot. After removing the anomalous sources outside of the dungeon areas, the augmenter loot distribution conforms to what we originally envisioned. Lower-tech augmenters have higher numbers for the most part and the higher-tech augmenters are fewer. Since April, 51% of augmenters are from Dungeon Galaxies and 24% from Dungeon Galaxy bosses. These numbers will continue to rise as we add more bosses.

 

Top 100 Aug Farmers

Top 100 Augmenter Farmers

 

In the midst of all this talk about augmenter drop rates, a team member thought it would be fun to see how the top 100 augmenter farmers stack up. It appears there are a couple of people really leading the pack!

We appreciate your continued support and look forward to hearing any feedback you have on this update. Thank you for playing!

Universe Reset: Temporal Shenanigans

There are rumors of a shadowy force roving through the multiverse. If true, we face a dire threat from interdimensional wanderers. Wielding the power of temporal travel, it is said that they hop through the parallel universes with ease. If they find a way to our universe, their insatiable hunger for plunder and power threatens to unravel the very fabric of our existence.

In response the Paxians reach out to you, the chosen few. Embark on perilous odysseys, infiltrate the lairs of the unknown, and thwart their sinister machinations. Traverse through uncharted locations, sabotage their progress, and gather vital intelligence. Together, we shall defy the odds and restore order to the infinite tapestry. Brace yourselves for a journey through time and space…. Right after the universe wipes itself!

Dev Notes

  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Stations, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PDT: 10:00
MDT: 11:00
CDT: 12:00
EDT: 13:00
UTC: 17:00
BST: 18:00

Server/Client Patch – 06/29/2023 – Refined and Reforged 1.3

Patch1.3L

[Lumination Zone]

  • Drastically buffed the drop rates of Matriarch Aurora.
  • Buffed various stats of items that drop. (Player volunteered to update wiki stats).
  • Removed Exotic item requirement from Exalted Blueprints.
  • Added additional loot.

[Anatolia]

  • Anatolian bosses have had their mechanics adjusted:
    • Starategos clusterbomb damage reduced, now imparts a negative Damage tweak.
    • Polemarchos clusterbomb now imparts a negative Damage tweak.
    • Taxiarhos and Starategos Wave damage significantly reduced.
    • Bosses’ Artillery Drone damage significantly reduced.
    • Magcannon and Laser weapons used by most Anatolians have had their damage significantly reduced.
    • Anatolian mobs Physical projectile damage significantly reduced.
    • Reduced Anatolian Light Fighter and Heavy Fighter damage.
    • Increase Anatolian Freighters damage and defense.
    • Added additional mechanics to mobs.

[Client / UI]

  • References to “Bases” have been unified to “Stations” instead.
  • Added client support for displaying the type of drone / base in the targeting window (Not currently live yet).
  • Updated various errors and references from TSL to Storage Locker.

[Item Changes]

  • Nuclear Waste now decays on Universe Reset.
  • Fixed Annihilator Beam Z to being heat instead of incorrectly energy.
  • Celestial Protection Beam fixed so it properly works.
  • Reduced Range debuff on Celestial Destabilizing Beam from -25% to -15%.
  • Transferred 6,000 enriched nuclear materials from initial materials to periodic materials for the Kalthi Warrior Focus: Heart Blueprint, Kalthi Warrior Focus: Body Blueprint, and Kalthi Warrior Focus: Mind Blueprint.
  • Reduced the electricity cost of extreme regenerative shields.
  • Removed Twisted Re-structon from Twisted Extensive, compact, and leech charge drones.
  • Changed Empyreal Noctis Fighter Aura from 300 to 2000 range.
  • Updated description on Empyreal Eclipse’s Super to more accurately reflect how it works.
  • Adjusted Empyreal Saros speed super’s holoprojector to be more subtle.
  • Gaia Station Kit IX can be attached now.

[Next Universe Changes]

  • Converted the Olympus tractor beam turn in missions from missions to Trade Bay Exchanges.
  • Removed A Fair Trade mission from Paxian Strong hold, a trade bay exchange already exists.
  • Adjusted Earthforce Space resource distributions to be in line with the new Wild Space system.

[AI Changes]

  • Increased drop rate for Nightfury Hull Remains, Nightfury Hull Fragments, Green Battleship Hull Remains and Green Battleship Hull Fragments.
  • Fixed an issue with Tadpole’s spawning as Death’s Head in Strontium.

[Server]

  • Energies out of fuel now generate at 75% efficiency instead of 25%.
  • You can no longer attack squad mates in arena galaxies (colosseum) or PvP Zones (Anatolia).

[Bug Fixes]

  • Fixed a bug where parasites which could stack their effect weren’t stacking.

Server/Client Patch – 05/31/2023 – Refined and Reforged 1.2

hotfix1.2

[Lumination Zone]

  • AI within zone no longer spawn with augmenters or mods.
  • Adjusted Frigates to have more turning so they don’t drift as far while fighting and removed their warp devices.
  • Changes to Matriarch Aurora:
    • Boss now resets when all players have died.
    • Matriarch Aurora now shows up on the instance leaderboard
    • Aurora’s galaxy chat messages now float above them much akin to a player talking in galaxy chat.
    • Adjusted the the true damage environment damage to better reflect the distance of the bubbles of all the phases.
    • Fixed issue with “flashlight beam” on Nullifier Platforms so players can clearly see them. Also adjusted so their firing stays within the “flashlight instead of spraying” and increased their projectile speed.
    • Overseer now uses True Damage instead of Heat.
    • Nullifier Shield now has damage soaks to match the boss.
    • Updated mine visuals to be more visually appealing and more clear what is happening.
    • Increased the speed of the Mobile Nullifier Platforms so they fly in formation with the Aurora easier.
    • Changed the Nullifier Shield to do a shockwave effect instead of a missile-like warhead effect to communicate more effectively when its damage super is activated.
    • Fixed an issue with the mines not self destructing.
    • Fixed an issue with Mobile Nullifier Platforms not inheriting hate.
    • Adjusted various mobs stats.

[Anatolia]

  • Now has a new PvP Zone tag that disables the requirement to turn off safety lock to engage in PvP. Note: This has to be manually enabled by an admin within 48 hours.
  • Fixed a bug where Radiation kills of the Anatolian AI didn’t grant influence.

[Client / UI Changes]

  • Fixed a bug that caused a crash when doing a market check on an invalid item.
  • Fixed a bug with cycling through via “Q” or “Tab” that sometimes reverted to the previous selection.
  • Fixed /like stating it can use teamname in /help as that is handled now under /teamlike.
  • “Toss Some” now works with multiple selections in ships.
  • Fixed several Merchant Navy textures not properly loading.
  • Updated button at the bottom of the UI for jumping through wormholes from “Warp” to “Jump”.

[Item Changes]

  • Aurora overloaders given more unique descriptions.
  • Aurora Blueprints for Fighters, Drones, Shield Chargers and Overloaders changed to build multiples of the items.
  • Adjusted Aurora Shield Chargers, Augmenters, Fighters, and Overloaders stats. Note: Additional item buffs should be in the next patch.
  • Reduced the Nuclear Waste on Rudimentary Admix Blueprint from 10 million to 1.5 million.
  • Changed the following for both the Lunarium and Selenium Blueprints:
    • Reduced Steel Girders from 111k to 11k.
    • Added 400 Sub-Shield Reactors.
  • Transwarps now can be used any time when out of combat but require 75% shields while in combat.
  • Firestream had its Thrust augmod reduced from 50% to 10%.
  • Fixed Twisted Honey’s Amplifier graphic to match the effect distance.
  • Removed Base Transferences from Blueprint packs.
  • Removed Base Transferences as a requirement from various blueprints.
  • Corrected the tweak effect description on the Simple Blockade, Blockade, and Advanced blockade to say -x Vulnerability to all damage instead of -x Resistance to all damage.
  • Corrected Rudimentary Damage Augmenter to say gives some damage instead of shield, and Rudimentary Shield Augmenter to say gives some shield instead of damage.

[Universe Changes]

  • Removed team from AI Station within Blue Photon Test Range.
  • Firestream is now available in Infernal Tempest via Trade Bay Item Exchange.

[Mission Changes]

  • Reduced the number of UrQa Capital Ship Augmenters from 2 to 1 for Augmenter Tweaking 10.
  • Reduced the number of Aveksaka Augmenters required from 3 to 2 for Augmenter Tweaking 10.

[Server]

  • Automated random events every other weekend.
  • Ships that cannot be captured or Radiation Expert captured no longer can be irradiated and blow up.
  • All tractors for Players, AI and bots disable when an object becomes irradiated.
  • AI Stations restrictions for being Subscribed/Premium is now prioritized before a skill check requirement.
  • Item Teleporters now list their restrictions and information on the item stats itself.
  • Mission tracking objects will no longer display a mission target icon unless that object is visible to the player.
  • Made it so termite nests in Biologique and Emphatic Biology won’t spawn a nest if there is no Player Station in the galaxy.
  • Boss resets now give them full shields and energy.
  • Fixed a bug with environmental damage not always working.

[Bug Fixes]

  • Fixed a bug for a stack of weapons passing on multiple of the stack’s mods instead of just one instance.
  • Fixed a bug in Funky Monkey causing characters without the skill to also receive the 16% reduction to HPS.
  • Fixed an issue with the Imperial Dry Dock and Imperial Augmenter Retrieval not working.
  • Fixed an issue with diffusers that may result in slightly different interactions with healing weapons.
  • Fixed a bug with Beam based Super Items that allowed them to get Range and Tracking Auramods/Auratweaks.
  • Fixed a bug with the Owned Ship limit that allowed 1 more then the limit.
  • Fixed a bug where the TSL wouldn’t update to a new account’s TSL information when switching characters/accounts without either /f or redocking.
  • Fixed a bug when a character has logged into the universe for the first time the safety lock is defaulted off even though the client says its turned on.
  • Fixed the bug not listing all the stats listed on DNA Extractors such as electricity and range.
  • Fixed a bug where server treated +vulnerability tweaks as good and -vulnerability tweaks as bad.
  • Fixed a bug that allowed user to remote toss of a PVP Item (Ex. Anatolian Crests) from a docked ship so long as your active ship is undocked.
  • Fixed a bug that prevented direct messaging mutual friends if the player was muted.
  • Fixed a bug with auto targeting to something else when the current selection is a player object.

Server Patch – 05/03/2023 – Refined and Reforged 1.1

rarS

[Lumination Changes]

  • Changed Matriarch Aurora’s Nullifier Mines to no longer do energy damage with their beams.
  • No longer spawns frigates for an enrage.
  • Adjusted charging for Mobile Platforms and ensured they self destructed.
  • Adjusted Aurora and Shield to stay in formation better.
  • Mines no longer spawn with mods and increased the range they can be seen at with a good radar.
  • Fixed various despawn timers for mobs.

[Item Changes]

  • Added warp wake to Frag Drone.
  • MIRV’s are no longer Gunner locked.
  • Added augmenter slots to permanent drone descriptions.
  • If there is no target in range for the Advanced Targeting Computers – will fire normally.

[AI Changes]

  • Reduced range of Brute Force’s tractor.
  • Reduced Baniq Qokuji’bakoqi’Qa’s Tractor Strength in Akuq’Ba.

[Bug Fixes]

  • Fixed a inverse on Disintegrator Missiles’ Surgical Vulnerability debuff.

Discovering Lumination: Update on Contest Mode

Greetings Sonatians, we’ve seen your initial efforts to defeat the Matriarch and applaud you! With a little over a week left in “Contest Mode,” this is definitely the hardest piece of content ever released and many squads have given their best to defeat it.

matriarch1

From the footage that has been shared with us, we have been able to identify some unintended issues with the boss. We have fast-tracked a batch of fixes for a patch currently scheduled for Tuesday, May 2nd. This gives players the option to continue fighting the current version and obtain the rewards on the hardest version possible, or you can opt to wait for the fixes and try again with a refreshed squad.

List of fast-tracked changes

  • Handmaidens and Nullifier Platforms will now correctly despawn after performing their tasks.

  • Aurora is now less agile and the Shield is now more agile to allow them to stay together.

  • The 15-minute enrage mechanic (Frigate spawns) is entirely removed!

  • Nullifier Mines are now more visible so players can clearly see and react to their AOE effects.

  • Mines no longer use Energy damage-type. This eliminates unintended energy critical hit effects so your engines don’t drop out right when you need to maneuver.

Many thanks to everyone who’s bravely gone toe-to-appendage with the Matriarch, and especially to those who’ve hooked us up with footage of their attempts. We are looking forward to seeing how you handle the boss in its revised form and hope to award some trophies before the contest ends!

matriarch2

Hotfix Patch – 04/25/2023 – Refined and Reforged 1.0.2

Hotfix102S (2)

[Item Changes]

  • Changes to Missiles and Missile Launcher:
    • Migrated damage baseline from launchers to missiles: Missiles damage generally increased and Damage bonus of launcher drastically reduced in a similar layout as fighters.
    • Various missile classification and damage adjustments.
    • Various debuff effects adjusted.
  • Gunner’s Targeting Computers  now use the main weapon as if the deathblossom is turned off if there is no valid target instead of not fire at all.
  • Experimental Nuclear Fusion Collector Fusion Cell cost reduced from 125 to 20.
  • Prototype Nuclear Fusion Collector: Fusion Cell cost reduced from 250 to 35.
  • Nuclear Fusion Collector: Fusion Cell cost reduced from 500 to 50.
  • Subterranean Nuclear Fusion Collector: Fusion Cell cost from 5 Quickened Fusion Cells to 5 Vitalized Fusion Cells.
  • Planetary Core Nuclear Fusion Collector: Fusion Cell cost reduced from 1 Energized Fusion Cells to 1 Quickened Fusion Cells.
  • All other t12-t20 Fusion extractors with any periodic Fusion Cell cost was transitioned to Sentient Chatbots.

[Bug Fixes]

  • Fixed a bug where base gear wasn’t listing the number of workers they require to equip.
  • Fixed a potential deadlock server crash with bots unable to find correct path to player.
  • Fixed a bug with Projectile on hit effects transferring between galaxies.
  • Fix for achievements not registering if the kill is done by a fighter or a bot.

Discovering Lumination: Mysteries of the Prime Cyborgs

Hey Sonatians! We are thrilled to announce the unlocking of a brand new content zone, “Lumination,” set to captivate your imagination and challenge your skills. Players will encounter the enigmatic Prime Cyborgs and one of their Matriarchs, offering unprecedented challenges… and opportunities.

 Aurora FightGateway of Lumination

The Gateway of Lumination can be found deep within the Kalthi Depths. Unlike their Corrupted brethren, who have fallen victim to a rogue AI virus, the Prime Cyborgs in Lumination have managed to avoid infection and preserve their original powers and capabilities.

 

As you explore the Gateway of Lumination, you will encounter an array of formidable foes and unique loot that are exclusive to this region of space. Be prepared to face challenges that test your tactical prowess and reward your bravery with exclusive equipment and bonuses.

A Test of Teamwork

Entering various Rifts is the only way to access the heart of the Lumination zone. However, their instability can only sustain a squad of up to five players, necessitating cooperation and communication among team members. Make sure to strategize and optimize your squad to maximize your chance of success.

Players will need to adapt to new boss mechanics that promote teamwork.  It’s essential to balance your team composition with damage dealers, healers, and support roles to ensure your squad can overcome the hurdles that lie ahead.

Aurora Fight 2

Prime Cyborgs: A Force to Reckon With

The Prime Cyborgs, masters of technology and unrivaled warriors, await your arrival in the Lumination zone. Be prepared to face enemies with advanced weaponry, sophisticated tactics, and powerful abilities that will challenge even the most seasoned Star Sonata players. Engage in epic battles and outsmart your foes to uncover the secrets of their origin and their Matriarch’s true intentions.

New Boss Fights and Exclusive Loot

The Lumination zone will feature intense boss fights against the Prime Cyborgs’ elite champions and their Matriarch. These encounters will require a keen understanding of their mechanics, impeccable timing, and unwavering teamwork to succeed. Defeating these formidable adversaries will grant players access to exclusive loot, including high-level gear, weapons, and artifacts that can significantly enhance their capabilities.

Luminous2 Lustrous Luminous

A Test of Greatness

With the release of this pinnacle challenge to Star Sonata, we are also going to be doing something a little special to go along with its release. This will take the form of a contest, where we will see who is strong enough to defeat the Matriarch. It will be released in “Contest Mode.”  This version of the boss is intended to be a most difficult challenge, requiring your best ship setups, and all of your problem solving skills. If you manage to defeat it while the contest is active, you will be granted an exclusive reward for your victory. There are a few components to this contest that will be described in our guidelines below. These must be followed so that we can properly verify the authenticity of your completion.

 Mines of Death

Contest Guidelines

  • A video must be posted of you and your squad completing the fight against Matriarch Aurora and showing you and your squadmates engage.

  • Only one point of view is needed, though more are appreciated.

  • The video recording must be from start to finish. Please start the recording before warping into the galaxy with the boss.

  • The video must be uploaded to YouTube.

  • All videos must be posted to the #community-media channel in the Star Sonata discord.

  • There will be a 14 day period, starting from when the instance is first opened. Any squad that completes the boss kill and submits a video within this time frame will earn the reward.

  • Each player account can only be granted the reward once. Being a part of a new squad and submitting a new video does not mean that a previously rewarded account will be given a second reward.

  • Every member of a squad that clears the boss and posts a video will be allowed to pick one (1) reward from the following:

    • A unique and exclusive skin made for this challenge only for a new ship that can be obtained from killing The Matriarch

      • This does not include the new ship, only access to the skin

    • An Empyreal t23 skin of your choice.

Prime Cyborg

Conclusion

Prepare yourselves, Sonatians, for a breathtaking journey into the mysterious depths of the Lumination zone opens on Thursday, April 27th. Form your squad, hone your skills, and unravel the enigma of the Prime Cyborgs and their Matriarch. Embrace the challenges that await you and emerge victorious in this epic new chapter of Star Sonata. Good luck, and may the stars guide you!

Hotfix Patch – 04/15/2023 – Refined and Reforged 1.0.1

Hotfix1.0.1Rs

[Item Changes]

  • Increased the tech range of drops chances for Apollo+, Hestia+ and Artemis+ and Hermes+ Blueprints.
  • Set resting length on Singularity Spheres and Merchant Navy Contrivers’ tractors to zero.
  • Increased the electricity per shot with weapons with an AoE “On Hit” effects.
  • Zeus’ Lightning Torpedo will do less damage and use more electricity.
  • Vazuk’ka Qa is now marked as Exalted quality instead of artifact and had stats adjusted.
  • Hazardous Space Still space out output changed from 200 to 280 to match the efficiency of all other upgraded industrial commodities (IC) factories.
  • Restored Automated Hydroponics to the Automated Attached Miner Kit IV.
  • Automated Hydroponics now supports 2,000 workers instead of the previous 2,525 workers.
  • Pusher and Puller tractors now have significantly less weight.
  • Puller and Hitchhiker tractors now have 0 resting length.

[Server]

  • Mobile drones that already had warp wake have now had their warp wake distance standardized to 500 + 25 * tech level, up to a maximum of 1000.
  • Removed Disable Missile/Enable Missiles from X menu for bots.

[Bug Fixes]

  • AI and Bots will now factor in Resistance to All Auras and tweaks when valuing what to attack.
  • Fixed an issue with missile / fighter bays not passing on stats to missiles / fighters.
  • Fixed a bug that prevented use of fighters/missiles on AI.
  • Fixed a bug that caused some in-builts not to equip on AI.

Server/Client Patch – 04/12/2023 – Refined and Reforged 1.0

patchnotes

[New Content Zone]

  • To be revealed in a dev post soon.

[Wild Space Changes]

  • Wild Space Changes: Dev Diary – Refined & Reforged Patch – Part 2
  • Wild Space now has an exclusive naming pool with 600+ new names.
  • Added upgraded versions of the T0 IC Factories and Blueprints for them at Capella. They decay on universe reset.
  • Changed restriction of one Command & Control station per team per galaxy to prevent only if the team has another kit is alive. Dead kits no longer prevent players from placing/transfering/repairing another kit.
  • Removed Command & Control Station’s flat shield bonus from station kit and moved it to a new basebound Shield Capacitor that can be unequipped.
  • Reduced CnC base’s transference resist from 90% to 75% to be in line with all other kits.
  • C&C Ownership Drones are now very high visibility.
  • Termite mounds no longer self destruct when there are no valid attack targets.

[Nexus Streamline]

Note: These require a universe reset to take effect.

  • Streamlined the Nexus Experience.
    • Removed excess galaxies.
    • Added two new starting galaxies.

[UI / Client Changes]

  • Energy fuel status: The energy bar tooltip will now show what fuels and how much fuel (in time remaining) you have on your ship. When you have less than 15 minutes of fuel remaining the icon will flash red (and flash faster when you have no fuel remaining).
  • Changed the tooltip of the bottom bar button from “Settings” to “Options” to be consistent with the title of the menu.
  • Added Skin contest skins: Dark Behemoth & Industrial Behemoth.
  • Added two new Empyrean skins.
  • Removed the level requirements on the Warp Navigation content guide entries for level recommendations.
  • Added missing sections from the content guide for Engine and Equipment
  • Made the Drone Deplyoment and Remote Control content guide entries available to everyone. Changed the first Remote Control entry to direct players to the Arctia capping and Remote Control missions.
  • Added content guide entries for: Exterminators and Extinguishers, Shield Chargers, Solar Panels, and Transwarps.
  • Added Ship Slots to the Avatar tab.
  • All Rifts (instances) will use a new custom Rift visuals.
  • Created new visuals Amoetroidizodal based off of Star Sonata 1.
  • Transwarp Menu Improvements:
    • Double clicking a galaxy name on the list now attempts to warp to the galaxy.
    • Right clicking on a galaxy on menu now centers the map on the galaxy.
    • Middle clicking on a galaxy on the menu now links the galaxy in the chat.
  • Flags on the map are now below the galaxy text.
  • A complete mission icon will now appear on galaxies where a mission can be completed.
  • “Add to trade bay window” will now remember its last position.
  • Added a new message for Augmenters when attempting to equip that clarifies they can be removed via Destruction and Augmenter Retrieval Modules.
  • Renamed “Selection Rectangle Type” to “RTS Rectangle Type” and clarified the options via tooltips to be more clear of its function.
  • Added additional tool tips to the Display tab of the Options menu.
  • Targeting Window Update: Pillbox are now called Drone, SpaceBase is now called AI Station and UserBase is now called Player Station.
  • Expanded the auto-targeting code so that if you have something you can’t shoot targeted and there is an enemy or vermin in range in the direction you are facing and you try to target, it will automatically target the other thing and shoot at it when you hit space bar. Will no longer auto target certain AI types outside of DGs until you have hate.
  • Redid several visuals for AI Stations.

[Class and Skill Changes]

  • Summery Gunner Changes: Dev Diary – Refined & Reforged Patch – Part 1
    • Gunner Destruction now does -5% per level instead of -15% per level vulnerability effect.
    • Advanced Targeting Computer now gives 50% Tracking and -15% range. No longer provides benefit to the Deathblossom.
    • Automated Reloading increases Destruction’s effect by another 10%.
    • New Advanced Targeting Computer to replace deathblossom.
  • Shield Monkey:
    • Improved Monkey Mantle can only be used on Freighters.
    • Monkey Mantles are now much smaller.
    • Funky Monkey change to -16.67% Transference Damage. Additionally, a stackable nanite with -20% Transference Power (non stacking) will be injected, causing an additional 20% of your healing to occur over time.
  • Berserker Class 3′s 30% Damage is now locked to Heavy Fighter only.
  • Reduced Engineer’s Beam Mastery’s Tractor Range and Power from 33% to 10%.
  • Tractor Subskills – Tractor Power and Tractor Range now only give 1% per level and Tractor Efficiency only gives -1% tractor usage per level now.
  • Speed Demon’s Overdrive devices granted Electricity was reduced but added -% Electric Tempering.
  • Field Amplification Device and Amplified Field Amplification Device now show the correct range of the amp when using them via a blue circle.
  • Changed the Lagrange Control and Resist skills to use Augstat system:
    • They’ll now appear correctly in show stats and stat sources.
    • They’ll now apply to assets following the normal rules for skills.
    • Slight nerf to the resist skills (because of the way the math works), but control and resist still cancel each other out as they did before.

[Item Changes]

  • Rebalanced Energies:Dev Diary – Refined & Reforged Patch – Part 1
  • Rebalanced missiles and missile launchers.
  • Missiles can no longer be used on bots.
  • Splash cannot be blocked by targets (effectively ethereal regardless if weapon is or not).
  • Weapon On Hit Effects (splash, aoe, etc.) had their DPE reduced but range increased.
  • Weapon on Hit Effects now Critical Hits if the weapon does.
  • Made Tractor Beams baseline stronger to make up for the loss of power from the Tractor subskills.
  • Tractor Beams list their type on first line of the tooltip.
  • Increased tracking on low tracking transferences, increased DPE on low tracking transferences.
  • Last Defense and Last Stand tweaks adjusted.
  • Reduced several extremely high range weapons range but increased their damage.
  • Increased visibility and reflectivity of ships and tapers off as it reaches tech 20.
  • Adjusted Twisted Fate of Death’s stats to have less resists  but have additional critical hit chance.
  • Fixed visuals with the Vulcan Mining Blaster
  • Aurora Beam is now a splash laser to differentiate itself from Pink Aurora Beam.
  • Faranji Paragon Device and Unt Faranji Paragon Device are no longer used in combat by Bots/AI.
  • Bunny Chocolatiers, Ghostly Workers, Santa’s Elves, and Zombies are now just commodities, not workers. So they will not consume rations or count as workers anymore.
  • Primal Bear Pelt tag changed from Lunarian to Zaphragi.
  • Blueprints now have the same quality as their main product.
  • Changed the Kalthi Skill commodities from ores to alloys.
  • Changed the Dachshund Light Fighter from Exotic to Uncommon quality to match the other dog fighters for sale at East Vindia.
  • Changed Plasma Crystals from being industrial tagged commodities to ore tagged.
  • Corrected the Kalthi Armored Warrior blueprint to match other upgraded kalthi blueprints.
  • Base only items which do not require workers now say so in their description.
  • Sergeant Enforcer Upgrade now sold via AC at Enforcer Station instead of a mission for the ship exchanging for the Enforcer.
  • Beta Defense has been renamed Blue Beta Defense Drone. Blue Beta Defense Drone is now obtainable from all the same sources as the Blue Beta Drone except Perpetual Motion.
  • Imperiled Shield Revitalizer’s tweak effect now lasts for 10 seconds instead of 1 just like Shield Revitalizer.
  • Splendid Trove’s Imperial Seal has been replaced bv a Neurobound Tarnished Imperial Chest and the crate can only be opened on ships now.
  • Automated Attached Miner Kit IV now only has a standard Harvesting Dynamo and only comes with 25 workers and can no longer be upgraded from or to.
  • Updated Scyonara Pod’s description to be more clear that the 2nd pod is a single use and does not return to inventory on death.
  • Crack Palaces no longer drops from DGs and is now purchased from The Junkyard via token exchange.
  • Ratie Moe Augmenter and Jujo’qii Augmenter are now rare augmenters instead of legendary and are obtained now via missions. Ratie Moe Augmenter and Jujo’qii Augmenter will be force unequipped.
  • Adjusted player obtained Kasa Quu Drone radiation resistance from 100% to 55%.
  • Goblin Boogie Device (Goblin super item) by now has a weaker afterburner.
  • Most ships have been given bonus visibility, scaled down to 0 by tech 20.

[AI Changes]

  • Increased the damage and shields of Timotheus the Red and Roaming UrQa’qa Vazuk Vo’kii and increased the loot chances slightly better to their DG counterparts.
  • Removed beam resists from Astro-Santa.
  • New flags for Garganites (Gargan), East Vindia Company, Star Runners (renamed from Star-Runners), Jungle and Serengeti Zaphragi.
  • Significantly reduced the shield bank of Jungle mobs and bosses.
  • Ujqii and Jujo’qii in Arctia no longer drop augmenters.
  • Adjusted Emperor Sharahn Rhak’kai IV’s drop rates closer to standard.
  • Removed Augmenters from several AI such as Icepicks, Forgones, Greens, and several others. They have been given inbuilt stats on spawners instead.

[Universe Changes]

Note: Some of these require a universe reset to take effect.

  • The following galaxies/zones are no longer have PVP enabled: Olympus, Temple Grounds, Mausoleum, End of the Universe, Red Photon Research, and Kidd’s Cove.
  • Moved Rumble Mumble to west EF space (to be with the rest of the Rumbles).
  • Removed energy effect from drones within Blue Photon Testing Instance.
  • Reduced number of Empyrean mobs in the following gals within Empyrean Space: Cosmic Sea, Gwydion, Arawn, Mimir.
  • Updated Subspace galaxy generation naming convention from Catur to Katur to match the majority of other references (and especially the monthly mission).
  • Added Warp Beacons to Prejudice and Celestial Encampment.
  • Earthforce Perilous Outpost and Paxian Stronghold galaxies are now Public Instances. You’ll now only see your own squad members or team members when entering these galaxies.
  • Updated East Vindia and Anomalous Passageway’s suns to work with panels at a reasonable distance.
  • Doubled the size of random AI stations (non-IC).
  • Added 4 new Rudimentary augmenters as drops in Arctia and Vulcan.
  • Increased the repsawn time of the mobs within Vulcan.

[Mission Changes]

  • The last Arctia bot/capping mission now rewards the player with Remote Control 2.
  • Moved the AI Outpost(iceprick, green meanie) missions and turn ins from Sol to the Wild Space Sanctuary galaxies. Added to wreckage description where to turn them in. Changed the turn in missions for Green Meanie and Iceprick wreckage into Trade Bay purchases.
  • Mission “Fire and Ice” renamed to “Icy Reception” and removed the requirement to visit Vulcan.
  • Updated Ring World Under Attack? mission to clearly state go to Ring World in Bonnet.
  • Paxius Mission to XYZ now go to Jungle’s Edge instead. References to XYZ have been removed from other missions as well.

[Server]

  • Player Station and Permenant Drone now have a range based damage reductions. Default is 0% resist under 1k range, and 90% resist above 7k. These reductions scale linearly.
  • Updated and cleaned up several mod descriptions to be more clear of their effect. Especially item weight and size related ones.
  • Tractor Power no longer give bonus to Tractor Range.
  • Ships in stasis no longer get shield regeneration outside of death regeneration (0.5 percent per second).
  • No longer can shoot AI Empire assets while they own the galaxy.
  • RTS controls for drones should now work 100% of the time.
  • Added a new game mechanic called Dust Clouds that can apply “friction” or “boosts” as ships go through them.
  • Base Demolition kits no longer get consumed when used.
  • Decaying commodities event message now item links.
  • Station names now prevent certain special characters from being used.
  • Termite mounds no longer self destruct when there are no valid attack targets and persist the full timeframe.
  • Station upgrading now removes any of the previous items listed on the original kit, adds all items other then commodities and trade bay from the new kit. Also installs the blueprints that comes with the new station kit.
  • Station logs will now state the specific reason why the Station was abandoned.
  • Station logs added for Nullification Generator being lost due to losing galaxy ownership as well as an additional log for the installation of a new one time use Nullification Generator Blueprint.
  • Reduced chance for an equipped item to drop on a station death from 25% to 2.5% and anything else from 50% to 5%. There’s still a random qty for how much drops when its rolled on a stack.
  • Majority of Envelopments no longer take friendly fire damage.
  • Diffuser/Armors now state on their item description “Mitigation scales proportionally to the durability”.
  • Aug stats on items now state “Additional Stats:” instead of “Improves:” Cloaks clarify the additional stats only when active.
  • The “Now Dealing in ” event message when adding an item to the trade bay now lists the buy and sell prices.
  • Updated “Size:” line listed on Ship Item Stats to “Diameter:”. (This is not the size at the bottom that all items use)
  • Updated the description of several mods to be more clear of the augmod they were passing on. Example: Saying -Weight instead of +Nimbleness.

[Bug Fixes]

  • Fixed issue with accepting players via the Team Recruitment menu that allowed accepting members that were currently declared war on.
  • Fixed typo in weaponry 19 content guide entry.
  • Fixed the content guide entry for training shielding 19 still showing when you had shielding 19.
  • Fixed Holiday AI from randomly attacking other AI.
  • Fixed a bug for hull skill restriction not applying when remote equipping bots.
  • Fixed a bug with AI/Bots/Stations using supers items when out of range.
  • White Dwarf suns now will always have Illumination. Previously there was a chance for some to emit nothing for panels.
  • Fixed an issue so now if a character joins a team – any pending Team Recruitment join requests are now canceled.
  • Fixed a bug that made it when a Fleet Commander transwarped it wouldn’t bring its own bots guarding a member of the squad with.
  • Fixed a bug where the station slots required were off by one for odd (non standard) tech levels.
  • Fixed an issue where Market Check (/mc) would not tell players an item wasn’t available when spelled incorrectly.
  • Fixed some leftover mentions of slaves to bots.
  • Fixed Aelia super item aura tweak effect to actually apply to allies and make their ROF lowered as stated.
  • You no longer need to be able to fit the cargo in your hull to scoop something if it can be put in cargo and you have cargohold available.
  • Fighters and Missiles no longer will get mods on their gear.
  • Fixed a bug with owned ships limit that allowed players to obtain one more ship then the limit.
  • Fixed issue with wormholes not locking while Empyrean Fleet Leaders are alive.
  • Fixed a bug where your range could be calculated to be negative.
  • Fixed bug with duplicate Subspace names in generation.
  • Potential fix for planets appearing at 0,0 coordinates.
  • Fixed a bug that gave extra damage to fighters that multifired.
  • Mining bot will no longer attempt to offload pinned or neurobound items. This should avoid case where a bot was stuck unable to offload due to having some pinned commodities on board.
  • Fixed issue with Steam Achievements not working.
  • Fixed a bug when switching characters the logs of previously docked player station would appear instead of the current stations’ logs.