Space Clouds

Server/Client Patch 12.09.2015

This patch may appear smaller than our usual full patch. But this is because it is a preparation patch for the holiday event coming up and also fixed an issue that prevented me from releasing new beta clients (due to compatibility issue between server and client).

Additions:
* Added new look for most base types (adamantium, laconia, titanium etc) Only newly deployed base will have them tho (currently existing bases will still show the default look)
* Station dialog is now resizable
* Neuro training background is now animated upon training a skill.
* Added new base shield transferances (t1, t6 and t18) bps
* Base Overloader BPs have been added to Free Market
* /help and /lkc help to use the blackbox interface (easier to read)

Changes:
+ AI bases conversion to the animatrix format (instead of their current animated mesh) / small changes to some of their look.
* Changed it so that you could turn in a batch of augmenters of their respective tiers instead of Condensers in the Augmenter Tweaking mission chain.
* Changed Olympus boss gates from asking for neuroKeysyncs from mini bosses to checking if those mini bosses are alive or not
* Removed NeuroKeysyncs from oly mini bosses drop table
* Changed the gate from maelstrom to diablo to check for the “Doom Guard”
* Removed neurokeys from the infernos/Doom Guard only in maelstrom
* Renamed the second “Rats!! Undead Rats!” mission to “Rats!! Undead Rat Queen”
* Changed t20 base weapon colours to red Anni lasers and mags
* Changed zebu gunship to heavyfighter and increased diameters

Fixes:
* Raised T9 and T12 ai base and junkyard kit mining weakness to match the Fortified kits of the same tech level
* Checking that the destination is a base before denying transfer of higher tech base bound item to lower tech base. This will fix the issue with not being able to transfer junkyard gear to lower tech ships.
* Fixed an issue where unteamed bases would count against ownership score
* Fixed an issue where loyalty score would sometimes not save
* Fixed an issue causing projectiles to be ignored from the rendering when they shouldnt be.
* Multiple spelling errors

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