Space Clouds

Weekly Dev Blog – 23rd November

Weekly Dev Blog - 23rd November

Jeff

Fighters and Augmenter TweakingJeff has been working on fighters and the new Augmenter Tweak adjustments.

Pixel

Scrambled KalthiHas added the existing skins to the Hybridized Scutelogica Paxian ship and added a new Wraithful Egg skin to the Kalthi Warrior branch of ships, this skin was created by Curse!

He has also been fiddling with explosion effects! Here’s one of many examples that what could be possible in the near future:

Blue Ring Explosions

Hober

Hober has been talking about trying to get a recruitment type system thats for squads instead. For example when a player wants to find a squad that needs a Monkey class they can look in a list that would accept them into their squad. We felt this was a great idea but will have to be set aside currently as the push for prioritised things are much more needed.

He has also been balancing the fighters a lot lately and is slowly chugging through them, expect some nice improvements to most fighters!

Here’s some new content Hober has been working on (subject to changes):

Blue Photon Corvette and Operative
Mastadon

DarkSteel

Still hard at work balancing content for the latest Prawn changes and some adjustments to XYZ base gear requiring the new Industrial Commodity system.

crate14

MicroCapacitor

Went through most of the base gear and reduced the size of base gear and base augmenters!

Jey

Through the past 2 weeks been debugging the client to look for the client crash / memory leak that some players are experiencing. Jey thinks he’s narrowed it down to a certain section in the client but will still take a bit of time before this memory leak is fixed.

New Developer!

new_devWe have a new developer join the ranks! Not much can be said currently as this individual/machine is still fresh from the recruitment line. More information about this next weekly blog.

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