Jeff has been working on fighters and the new Augmenter Tweak adjustments.
He has also been fiddling with explosion effects! Here’s one of many examples that what could be possible in the near future:
Hober has been talking about trying to get a recruitment type system thats for squads instead. For example when a player wants to find a squad that needs a Monkey class they can look in a list that would accept them into their squad. We felt this was a great idea but will have to be set aside currently as the push for prioritised things are much more needed.
He has also been balancing the fighters a lot lately and is slowly chugging through them, expect some nice improvements to most fighters!
Here’s some new content Hober has been working on (subject to changes):
Still hard at work balancing content for the latest Prawn changes and some adjustments to XYZ base gear requiring the new Industrial Commodity system.
Went through most of the base gear and reduced the size of base gear and base augmenters!
Through the past 2 weeks been debugging the client to look for the client crash / memory leak that some players are experiencing. Jey thinks he’s narrowed it down to a certain section in the client but will still take a bit of time before this memory leak is fixed.
We have a new developer join the ranks! Not much can be said currently as this individual/machine is still fresh from the recruitment line. More information about this next weekly blog.Discuss in the Forum