Space Clouds

Weekly Dev Notes – July 8th

Bloggy

More wiki stuff!

It looks like we’ll be moving items away from the wiki. After speaking with Jey our plan is to add a new page to the website, which we can fill with information from the server. It does mean a few drawbacks, though, such as the inability to add comments to items. However we get the ability to add extra data into the table, such as the current market prices (and perhaps past prices).

It also looks like missions will be getting similar treatment, so you’ll be able to browse those too!

So, who’s done what?

Blue Dwarf

So a large portion of my update was involving the wiki changes. Although over the weekend I’ve also been working on something else rather cool.

map

This map is currently generated from universe backup data. It’ll probably be appearing on the website some point soon, after some face lifting and finishing touches.

Over this coming week I’ll also be going over the suggestions we currently have in the system and removing those that are no longer relevant.

Ryan

I’ve been working on fixing some glaring problems with the alien invasion stuff as mentioned last week. I’ve identified several issues with the spawners that hold galaxies and have gone through most of the alien spawners to address them.

Col Legno and Theodore

We have been tidying up mission text for the subspace missions, working on improving the prizes at the end of the subspace mission chains and fixing up broken tags so the missions can be done in their intended order. Next up for the missions is taking some close looks at the instancing for the missions and considering decoupling high level prize missions (ie fighters and missiles) from low level mission chains.

Suit

He was absent from the meeting! Also, this Friday he’s off exploring France for two weeks, so we’ll see him when returns

Jeff

We ran some Reddit advertising over the long weekend to several subreddits, spending a bit more than last weekend. The results were a bit worse, averaging 30 cents cost per click and not that many new players as a result. Will probably not do too much more advertising for now, and just keep focusing on the Steam launch.

Jey

Making sure my client optimizations do not cause more problems than they fix. This is a rather lengthy process due to the long testing phases between fixes, but is coming along.

Player questions!

Question: Any chance of us seeing player versions of more AI ships such as stellas, similar to the way the NF/GB ships were done?
Jeff: Sure, if players are interested in it and a content dev gets interested in it.

Question: Any possibility of getting a total dps/ total healing done in squad for an instance?
Jeff: Would be nice, I thought about it before. Some people have been against it in the past.

Question: Are you interested in introducing a “player status” bar to every player, in which we could set whether we’re afk, busy, DGing etc.? As an addition we could set a time limit and if we’d be passive for so long, the client would automatically set us “afk” until we move again.
Jeff: Not opposed to it. If it were an upvoted suggestion, we could do something like this.

Finally, a heads up for next week. Our meetings are changing time and will be a few hours later.

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