Space Clouds

Weekly Dev Notes – July 22nd

Bloggy

So, who’s done what?

Blue Dwarf

My map is nearly done, just some minor fixings to be done and it’ll hopefully get integrated over the next week (but no promises). A heads up, it doesn’t work on IE9 currently.

I’ve also been though our Speeling Error thread and fixed up a bunch of our silly mistakes!

Col Legno

I’ve created instanced Dungeons for the T21 missions: Electric Plant (electric eel), Guardian Hideout (Guardian Missions), and Pilot Farm (arena missions). The galaxies are essentially done and functional but in need of testing. Guardian Hideout and Pilot Farm still need to be decorated. I’ve fixed drops not working in the wave spawner and will probably fix credits not dropping from the wave spawner this coming week. I’m are planning to remove the randomization and replace it with 3 day lockouts for each mission instead. I’ll be getting back to fixing up the subspace missions next week.

Ryan

I think I’ve narrowed down all the issues I’ve been made aware of for the alien invasions, and the fixes should be on test soon (with accelerated invasions) for testing. I’m just getting over a nasty cold so things have been a little delayed, but now that I’m getting better I should be able to resume work on the website patch soon.

Player questions!

Seems like my plea for more submissions last week worked well as we have lots of questions. I forgot to actually ask during the meetings, so we’ll only be fielding two questions this week as a lot of us disappeared after the meeting.

Question 1

“Will there ever be a XML type service, where the community can have public access to Market Checker Prices, Galaxy Map and etc?

I would imagine some community members could make some excellent services with these resources for the rest of us to enjoy and use.”

Blue Dwarf: This is partially already in the pipeline! The map I’ve been making gets the universe data by dispatching a XMLHttpRequest for the data from the server. However, the data included here is very stripped down. The data for the map is served up as a JSON object of all the galaxies, indexed by their ID. This is what Free Market looks like

"2052402974":{
  "t":"",            // team presence
  "u":61,            // userbase count
  "n":"Free Market", // galaxy name
  "x":-0.727036,     // position on map
  "s":1,             // special galaxy (purple name)
  "o":0,             // owned
  "b":2,             // spacestation count
  "w":[              // galaxies connected to this one, by ID
    "2052386930",
    "2052386940",
    "2052386946",
    "2052386958",
    "2052386964",
    "2052387152",
    "2052627944",
    "2052627960"
  ],
  "a":0,             // anchor galaxy (e.g., Deep Space)
  "df":0.1,          // danger factor, but 100 times smaller
  "p":0,             // protected
  "l":0,             // layer id
  "y":-0.39123       // position on map
}

Once the map is up, the JSON entire (discovered) universe will be publicly accessible.
For the mission and item viewer, me and Jey have planned a similar interface but there’ll be a backend php script which will provide filtered down results so users only download information they need.

Ryan: it’d still be nice to do an api at some point (though probably not in xml)

Question 2

“What is your day jobs?”

Theodore: I make braille signs.
Col Legno: I work for a company that writes legal software. Mostly big lawsuit stuff.
Blue Dwarf: My day job is SS, at least that’s the only thing I get paid to do. I’m also currently at uni (Computer Science, now going onto first year). For Ryan, Jey and Jeff, as far as I am aware, SS is also their day jobs.
ylcepticon: I teach art to very small humans
yclepticon: everyone is small compared to SPACESHIPS

Here’s the link to submit them!

Discuss in the Forum