Space Clouds

Weekly Dev Meeting – October 14th

Bloggy

Jey

I finally finalised the patch, it’s currently on livetest.

I also been slowly working on my ai global event system.
— The first one i’m implementing is a traderoute event. It will look for potential trade existing routes, then make up a story about it (base starving, lack of worker blah blah) and it will lock the source and destination station price on a specific item for a specified time duration and make a bulletin board post about it. During the event, trader ai within a few galaxies jump of the route and with empty space will stop what they were doing and go work the trade route, and pirate ai will also go to the route to ambush the traders etc. The goal is for the universe to feel a tiny bit more alive by seeing actual swarm of traders moving stuff for various reason.
— I also want to add small fleet wars as another event. Where 2 team of ai would group up in neighboring galaxy, hate each other then charge into a central galaxy (with warnings about it in base and galaxy chat about it so player can either get the hell out or participate / watch the show xD), followed by a special bonus added to the winning ai team (like +25% exp on kill for the next hour or something)

I also added a feature that gather precise code performance data when a slow frame is detected (about twice the average frame time). This will allow us to see exactly what the cpu is spending time on during lag spikes on live.

Blue Dwarf

So I’ve been working more on the item viewer and I have a lovely screenshot to show of progress so far!

It’s still early days currently and there’s none of the supporting backend required to run it yet. I’ve put together some simple test data from our XML files which is what’s shown here but it’s coming along nicely. Each item type/class table have their own set of columns which come and go as needed, for example the lasers table shows the tracking range in degrees but the weapons table omits this data.

Ryan

I implemented server support for fixed lockout times so that we can test them out and get player feedback. We like the idea of Friday lockout resets for weekly lockouts, and we need to decide what time we want them to reset. We’ll enable them soon for UZ after we get a couple more details locked down and if they’re received well we will roll them out to many more bosses.

Pixel

Been working on pretty bases and things for new content!

Player questions!

If you were a superhero, what would be your superpower?

Jeff: Ability to magically code with zero bugs!
Jey: Being able to interface with computers directly instead of using keyboard / mouse
Blue Dwarf: Telekinesis or teleportation would be useful. Could do some mad juggling with telekinesis…
Pixel: The ability to produce tacos from air.

Once SS has been released on Steam, what is the future for SS?

Jeff: Depends on how well it does on Steam. If it doesn’t pop much, then mostly things how they have been. If it does really well, then likely expanding the team and adding more to the game.
yclept: poppin bottles
Blue Dwarf: Micro transactions and pay to win! So we can pop yclept’s bottles.

When will it be possible to make a Dyson sphere around our suns?

Um….

More questions to ask, have you?

Discuss in the Forum