Space Clouds

Weekly Dev Meeting – 20th April

Bloggy

Ryan

Ryan has fixed a few bugs with his new ship upgrade items where you could only use one on a ship and some items (like drones) didn’t treat upgraded ships correctly. He’s also fixed a bug where docking bonuses would get repeatedly multiplied with themselves, effectively giving the player infinite docking.

Jeff

Jeff’s been going through our server code fixing some of the warnings emitted by the compiler during compliation (funnily enough) and fixed a few bugs.

Jey

Jey’s been doing some back stage stuff making sure software is up to date with security fixes and is going to focus on bug fixing. He has a blog post requesting for players to tell him about their most annoying bugs to get fixed.

Theodore

Theodore has been working on changing a bunch of missions which give one time only, or specialist gear repeatable, at an increased price. Missions such as the Stable Overloader missions, if you know any of any items/missions that this’d apply to, he’s asked that you post about it in forum topic here.

Pixel

Pixel has been working making some awesome new AI bases for us.

new AI bases

Auxilium

Auxilium has been making good progress on his missile changes, he’s also nerfed the Burst weapons, removing their practically infinite tracking.

Blue Dwarf

Auxilium mentioned issues to me about the Volatile Projectile Overcharger device, in turn I fixed two issues, firstly bases didn’t take any range tweaks into account when calculating what they can shoot and secondly that the projectile speed bonus didn’t work (or rather, it did, but it was only +1 speed).

Just a reminder on universe reset

Don’t forget the universe reset is the 7th May.

Discuss in the Forum