Space Clouds

Weekly Dev Blog – 7th September

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Universe Reset

Quick reminder to everyone, the universe will implode on the 17th of September, be sure to pack your userbases, temporary and permanent drones! Characters, skills and ships will all be transferred over. Industrial commodities and platform/defender drones will be deleted at the reset, remember to sell your industrial commodities before then!

Jey

Patch on monday, patchnotes alongside livetest update will be posted this week.

Bobbo

I’ve been prototyping an idea for a new layer shape for our universes which would generate clusters of galaxies with a few numbers of links between them.

The ‘webifying’ links between clusters (the extra links above the bare minimum needed to link all galaxies) isn’t quite right yet though. We won’t be seeing the new shape for the next universe, but the following universe should see the new shape. Aside from this, I’ve been on a few bug fixes and such.

Bobbo also added Harambe to the Jungle Monkey AI name list.

Pixel

Pixel’s added a new HQ superweapon, which multifires two Adamantiumized Superlasers alongside your regular weaponry.

He also added some exit wormholes in the boss instances of The Serengeti due to popular demand.

SunDog60

I’ll be adding an exit wormhole to Copper, Dark Diablo’s room in Infernal Darkness and hopefully Olympus to go with Pixel’s UZ exits.

DarkSteel

Still working on the Prawn / Wattage / Delquad reworks. Range and DPS are done, still got to get the DPE right and I’m going to have a look at the resistances on the various ships. When this is done I’ll move on to looking at Recon class strength increases to make up for the removal of MF2.

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