Space Clouds

Weekly Dev Blog – 17th August

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We’re back! Since last week, there was an argument over whether Poseidon’s tsunami was too overpowered or balanced. After a developer run of Poseidon on live, and then on test with tech 20 ships, we’ve come to an agreement that Poseidon’s tsunami is… balanced!

Pixel

Pixel has been working on adding visual differences between regular AI and multifiring / upgraded AI:

Additionally, if you’re an aspiring new base builder you may want to look into getting a Singularity Brake for your new Singularity Sphere or similar transport ship. Luckily for you, Pixel’s added the new Particle Brake and Quantum Brake:

Pixel’s also added new DNA beams you’ll be able to get next universe:

Bobbo

More emperor notification changes. The 24 hour waiting period after claiming the Palace has been scrapped and instead the claiming team will progress to the crowning stage once construction of the crown has been completed. Destruction of the crown during a run will push the progress back to the declared stage (and the claiming team will have to produce another crown ship).

Yclepticon

Reducing the consumption rate of tier 1-3 industrial commodities and nerfing Enriched Nuclear Material value in the Buffer line to 5k instead of 20k.

Jey

New beta client coming in today, you should see a performance improvement all around. It is a test for the new version of the compiler alongside the use of some of c++11 features. Be sure to send in your dmpfile to dmpfile@starsonata.com if you do crash. There’s a lot of low level changes in the code so new crashes and old crashes have a good chances of providing data to fix them.

SunDog60

I’ve paused my work on Iq’ Bana for a few days to create a tech 22 guide.

Hober Mallow

Been working on T22 drones, and some T21 drones. They should be updated on the test server for you to test (Hephaestus Drone, Samgrahaka Akramavar, Indrakoza Akramavar and Indrakoza Amzuchidvar, Solarian Drone). Buffed up a bunch of lower tech content from Infernal Tempest, still working on improving it. Updated the stats on the Pirates Mark Augmenter, it should be a rather interesting augmenter now.

The free Zebucart skin applies to all the low tech variants of the Zebucart! Hooray!

I finally finished implementing the Lyceum Combination Augmenters, from Tech 1 to Tech 22. The blueprints will be acquired in a variety of different ways (The Tech 22 augmenter blueprints will require the player to turn in Allied Commendations, for example) there may be other ways to acquire them as well… you’ll have to find out!

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