Space Clouds

Star Sonata Episode VI: Return of the Blog

Bloggy

Hello again everyone! It’s been a long time since our last dev blog, but don’t fear we’ve still been having our meetings and stuff is stll going on behind the scenes (as many of you have seen on the forums).
I must confess the fault is mine, really, our last blog was 16th December which was also our last before Christmas. After we picked things back up I was back at university with a nice shiny new 9AM start every day, naturally this doesn’t fit well when our meetings often ended at 1 or 2AM my time so I had been missing meetings. We’ve now moved our meetings back by a couple of hours though, meaning I can attend and resume doing our weekly blog post.

Enough jibber-jabber with missed posts though, time for some 4 weeks worth of updates!

A new member has joined our team, known to us as Dokimastis.

Theodore

A large portion of you may not know this, but there exist six more skills in the same lines as the five Imperial Seal skills, while the skills were implemented and work they were never made available in game for players, a small number of lucky players were awarded levels in some of these skills for various things. Theodore has been working on getting these so far hidden skills being available to players to train. Once the work has been done all six of the new skills will be added to the current five. The current Imperial Seal Skills will not be changed.

Theodore has also been working on the Tweak Super Item suggestion that’s residing in our suggestions system, although with some slight changes from the original proposal, such as moving the source to be from Blueprints obtained from Shadow instead of missions from Perpetual Motion.

Jey

Jey’s been working on his global event system that’ll eventually encompass the AI trading events.
He’s also been working on fixing client and server crashes and working on the recent server lag that’s been a result of the recent BvB battles between Red Faction and Resident Evil.
Lastly from Jey, a full server and client patch is coming up soon, expect the announcement some point this or next week.

Ryan

Ryan has been working on lots of things of late, from working on more things to get us on Steam and fixing the colony suitability bug to our current top voted suggestion; Item Rarity Tiers.
Item rarity tier preview

He’s also implemented a new kind of item like the station tech upgrades but for ships. Using this item will increase the tech level of your ship by one, however it’ll also limit your ship to the normal number of augmenters for that hull class (sorry, no T22, 4 aug Prawns for you). This can also be done multiple times to the same ship but it will get very costly.

The synchronized lockout system is done and is has been setup for the Serengeti for next patch, before being pushed out to more bosses. Instead of being locked out for so many days, the lockouts from the new system will reset together at a set time resulting in less coordination required between teammates and friends as your lockout cycles are always synchronized.

Ryan has also been helping Pixel a lot providing code needed for various UI changes that some of you have already seen on the forums, and will see soon in the client, but more of that in Pixel’s section. Speaking of which….

Pixel

Pixel has been doing loads of cool stuff.

Going back a few weeks he was working on creating a new set of items which have already hit live, but I’ll cover them briefly if you missed it. Blueprint Packs are a new swish style of blueprint item which actually contain multiple blueprints, this means you can set your station up with blueprints for the full Achilles station gear suite from just one item.

He’s also been on more of a spree of making everything look AWESOME. From fancy looking holoprojectors for your space stations to reworking sections of the user interface. You can see a lot of his changes in his forum topic over in Star Sonata General Discussion. Here’s a picture of the new space station control panel.
Space station control panel

Also, say hello to the shiny new and red Annihilator Pulse Gun.
Annihilator Pulse Gun

Stronium-90 missions

On Saturday night, a large portion of your lost your progress on your Strontium-90 missions. This was due to a funky bug and was kind of intentional in the way you wouldn’t expect. The issue is unlikely to strike again and we’ll be fixing it so that Strontium-90 missions don’t forcibly abandon themselves. Apologies for inconveniences.

Discuss in the Forum