Space Clouds

Revisting Perilous Perilous Space

Hey everyone!

As a few of you have noticed from reading all chat and the forums, there has been some major rework to the spawners in Perilous Perilous Space. In this blog post I’ll quickly give you the details on what we’ve done.

The first time we launched Perilous Perilous Space, we did not have the time to test it as much as we should have, due to it being launched with the universe reset, and because it was a volunteer project that I was in charge of :) It turned out bigger than I expected!

Most of the galaxies looked like the one in the picture below. There were some unknown aspects of the code that I used, which I wasn’t aware of, that resulted in the AI swarming a lot. Most spawners would try to swarm, and all spawners were roaming, and they really only cared about jumping to other galaxies.

Swarm1

This meant that the majority of galaxies had a lot of AI jumping between wormholes. The unknown aspect of code was that teamed AI would automatically swarm together. In result, this made the content way harder than intended.

Jump1

To address this, we had to go through some new values, and design the spawners in a new way. In the picture below, you can see how the new values behave in game.

Newgal2

The values themselves are based around the following structure:

  • 75% of all AI are static. This means they don’t jump to other galaxies, they roam around in the galaxy that they spawn in
  • 25% of all AI are roaming. This means that they will always jump to other galaxies, and their respawn location will be random
  • All factions now have subteams, which means they will swarm to a minimum

In raw numbers, each galaxy should get around 8-15 AI in total. This will build up if you stay in the galaxy for too long, as the roamers would eventually catch you!

 

Newgal1

 

I should also mention that I increased the strength of the AI slightly since I lowered the total spawner amount.

And a big thanks to The SI who spent 40 minutes mass deleting the old spawners, so we could replace them with these new ones. He has been a great help in improving the Perilous Perilous Space.I encourage everyone to post feedback in this thread, and the next few weeks ahead I’ll probably try to finish some more items to improve the diversity of player obtainable content that is related to Perilous Perilous Space :)

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