Space Clouds

Missile Launchers and Fighter Bays

Hello everyone! As promised on the forums I have been doing some QA work on high end missile launcher and fighter bay balance. The tech levels that might see some small changes are tech 18-22 :)

Fight1

This blogpost is a suggestion proposal, which means that everything in this blogpost is proposed suggested stats, and I would like to hear your opinion :) Any suggestions and ideas are welcomed!

A player pointed out that tech 22 launchers weren’t properly balanced, so the more rare alien launchers had worse stats than the entry tech 22 launchers. The same player also earlier pointed out that there were no freighter fighter bays between tech 16 and 22, so I am also adressing that issue! Thank you for the reports Johnston, I hope my suggestions can close this gap :) Keep reading to see the exact suggestions.

Fight4

There will be four overall restructures, which are as following:

  • All tech 20-22 capital fighter bays and missile launchers will gain some increased weight, at a maximum of 100,000 (previously weight was a decreasing trend instead of a stable condition)
  • There will be 2 new tech 21 fighter bays, as there previously were none apart from the Zeus Throne built-in
  • New tech 18, 20 and 21 freighter fighter bays
  • Small revamp to fighter/missile launch amount

Let’s start with the list of tweaks to current in game launchers and missile bays :)

Old stats:

Missile Bays Tech Amount Speed Size Weight Other
Broadsword Class Launcher Mark V 20 5 5 50 20,000 Capital ship
Claymore Class Launcher Mark V 20 6 5 40 20,000 Capital ship
Unholy Claymore Class Launcher Mark V 20 6 5 45 30,000 Capital ship
Zeus Missile Launcher 21 2 5 20 50,000 Capital ship
Red Photon Missile Control Unit 21 5 5 45 50,000 Capital ship
Coronae Missile Bay 22 6 5 22 35,000 Capital ship
Antu Dharka 22 6 5 30 15,000 Capital ship
Rajanicaravizvadrz Dhraka 22 4 5 40 15,000 Heavy fighter
Fighter Bays Tech Amount Speed Size Weight Other
Capital Fighter Bay V 20 4 1.5 60 200,000 Capital ship
Bunny Warren 20 5 1 65 25,000 Capital ship
Coronae Launch Pods 22 6 1 22 35,000 Capital ship
Vazi Dhraka 22 5 1 50 15,000 Capital ship
Sahvika Dhraka 22 6 1.5 60 15,000 Capital ship
Freighter Fighter Bay IV 16 2 2 80 10,000 Freighter
Zarkara Dhraka 22 5 1.5 60 10,000 Freighter

New suggested stats:

Missile Bays Tech Amount Speed Size Weight Other
Broadsword Class Launcher Mark V 20 5 5 50 50,000 Capital ship
Claymore Class Launcher Mark V 20 6 5 50 75,000 Capital ship
Unholy Claymore Class Launcher Mark V 20 6 5 45 50,000 Capital ship
Zeus Missile Launcher 21 5 5 30 75,000 Capital ship
Red Photon Missile Control Unit 21 6 5 45 100,000 Capital ship
Coronae Missile Bay 22 6 5 60 100,000 Capital ship
Antu Dharka 22 6 5 30 75,000 Capital ship
Rajanicaravizvadrz Dhraka 22 4 5 15 15,000 Heavy fighter
Fighter Bays Tech Amount Speed Size Weight Other
Capital Fighter Bay V 20 4 1.5 60 200,000 Capital ship
Bunny Warren 20 5 1.5 65 75,000 Capital ship
Coronae Launch Pods 22 6 1.5 50 100,000 Capital ship
Vazi Dhraka 22 6 1 50 75,000 Capital ship
Sahvika Dhraka 22 6 1 30 50,000 Capital ship
Freighter Fighter Bay IV 16 2 2 80 10,000 Freighter
Zarkara Dhraka 22 2 1.5 30 25,000 Freighter

New fighter bays:

Fighter Bays Tech Amount Speed Size Weight Other
Solarian Fighter Bay 21 6 1 55 100,000 Capital ship
Zeus Fighter Bay 21 5 1.5 30 75,000 Capital ship
Hephaestus Launch Bay 21 2 1.5 50 35,000 Freighter
Madman Fighter Bay 18 2 2 25 15,000 Freighter
Qu’ishi Quu Qa 20 2 1.5 35 25,000 Freighter

 

So as you can see, only one fighter bay had a decrease in launch amount, and that was the tech 22 freighter fighter bay. Ideally we want to keep these at a maximum of 2 fighters :) We also want to keep heavy fighter and freighter launchers at lower weight and size to encourage the use of missiles and fighters across other hull classes as well.

All fighter bays and missile bays are balanced around the tech level, launch amount, launch speed (fighter bays only), size and weight. If you want to suggest any other changes than what I have proposed, then head over to the forum and I will gladly discuss it with you! :)

This was all for now, my next combined development/QA work might take a look at fighter and drone size across all levels, so keep an eye out for that in the near future :)

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