Hello everyone! As promised on the forums I have been doing some QA work on high end missile launcher and fighter bay balance. The tech levels that might see some small changes are tech 18-22
This blogpost is a suggestion proposal, which means that everything in this blogpost is proposed suggested stats, and I would like to hear your opinion Any suggestions and ideas are welcomed!
A player pointed out that tech 22 launchers weren’t properly balanced, so the more rare alien launchers had worse stats than the entry tech 22 launchers. The same player also earlier pointed out that there were no freighter fighter bays between tech 16 and 22, so I am also adressing that issue! Thank you for the reports Johnston, I hope my suggestions can close this gap Keep reading to see the exact suggestions.
There will be four overall restructures, which are as following:
- All tech 20-22 capital fighter bays and missile launchers will gain some increased weight, at a maximum of 100,000 (previously weight was a decreasing trend instead of a stable condition)
- There will be 2 new tech 21 fighter bays, as there previously were none apart from the Zeus Throne built-in
- New tech 18, 20 and 21 freighter fighter bays
- Small revamp to fighter/missile launch amount
Let’s start with the list of tweaks to current in game launchers and missile bays :)
Old stats:
Missile Bays | Tech | Amount | Speed | Size | Weight | Other |
Broadsword Class Launcher Mark V | 20 | 5 | 5 | 50 | 20,000 | Capital ship |
Claymore Class Launcher Mark V | 20 | 6 | 5 | 40 | 20,000 | Capital ship |
Unholy Claymore Class Launcher Mark V | 20 | 6 | 5 | 45 | 30,000 | Capital ship |
Zeus Missile Launcher | 21 | 2 | 5 | 20 | 50,000 | Capital ship |
Red Photon Missile Control Unit | 21 | 5 | 5 | 45 | 50,000 | Capital ship |
Coronae Missile Bay | 22 | 6 | 5 | 22 | 35,000 | Capital ship |
Antu Dharka | 22 | 6 | 5 | 30 | 15,000 | Capital ship |
Rajanicaravizvadrz Dhraka | 22 | 4 | 5 | 40 | 15,000 | Heavy fighter |
Fighter Bays | Tech | Amount | Speed | Size | Weight | Other |
Capital Fighter Bay V | 20 | 4 | 1.5 | 60 | 200,000 | Capital ship |
Bunny Warren | 20 | 5 | 1 | 65 | 25,000 | Capital ship |
Coronae Launch Pods | 22 | 6 | 1 | 22 | 35,000 | Capital ship |
Vazi Dhraka | 22 | 5 | 1 | 50 | 15,000 | Capital ship |
Sahvika Dhraka | 22 | 6 | 1.5 | 60 | 15,000 | Capital ship |
Freighter Fighter Bay IV | 16 | 2 | 2 | 80 | 10,000 | Freighter |
Zarkara Dhraka | 22 | 5 | 1.5 | 60 | 10,000 | Freighter |
New suggested stats:
Missile Bays | Tech | Amount | Speed | Size | Weight | Other |
Broadsword Class Launcher Mark V | 20 | 5 | 5 | 50 | 50,000 | Capital ship |
Claymore Class Launcher Mark V | 20 | 6 | 5 | 50 | 75,000 | Capital ship |
Unholy Claymore Class Launcher Mark V | 20 | 6 | 5 | 45 | 50,000 | Capital ship |
Zeus Missile Launcher | 21 | 5 | 5 | 30 | 75,000 | Capital ship |
Red Photon Missile Control Unit | 21 | 6 | 5 | 45 | 100,000 | Capital ship |
Coronae Missile Bay | 22 | 6 | 5 | 60 | 100,000 | Capital ship |
Antu Dharka | 22 | 6 | 5 | 30 | 75,000 | Capital ship |
Rajanicaravizvadrz Dhraka | 22 | 4 | 5 | 15 | 15,000 | Heavy fighter |
Fighter Bays | Tech | Amount | Speed | Size | Weight | Other |
Capital Fighter Bay V | 20 | 4 | 1.5 | 60 | 200,000 | Capital ship |
Bunny Warren | 20 | 5 | 1.5 | 65 | 75,000 | Capital ship |
Coronae Launch Pods | 22 | 6 | 1.5 | 50 | 100,000 | Capital ship |
Vazi Dhraka | 22 | 6 | 1 | 50 | 75,000 | Capital ship |
Sahvika Dhraka | 22 | 6 | 1 | 30 | 50,000 | Capital ship |
Freighter Fighter Bay IV | 16 | 2 | 2 | 80 | 10,000 | Freighter |
Zarkara Dhraka | 22 | 2 | 1.5 | 30 | 25,000 | Freighter |
New fighter bays:
Fighter Bays | Tech | Amount | Speed | Size | Weight | Other |
Solarian Fighter Bay | 21 | 6 | 1 | 55 | 100,000 | Capital ship |
Zeus Fighter Bay | 21 | 5 | 1.5 | 30 | 75,000 | Capital ship |
Hephaestus Launch Bay | 21 | 2 | 1.5 | 50 | 35,000 | Freighter |
Madman Fighter Bay | 18 | 2 | 2 | 25 | 15,000 | Freighter |
Qu’ishi Quu Qa | 20 | 2 | 1.5 | 35 | 25,000 | Freighter |
So as you can see, only one fighter bay had a decrease in launch amount, and that was the tech 22 freighter fighter bay. Ideally we want to keep these at a maximum of 2 fighters We also want to keep heavy fighter and freighter launchers at lower weight and size to encourage the use of missiles and fighters across other hull classes as well.
All fighter bays and missile bays are balanced around the tech level, launch amount, launch speed (fighter bays only), size and weight. If you want to suggest any other changes than what I have proposed, then head over to the forum and I will gladly discuss it with you!
This was all for now, my next combined development/QA work might take a look at fighter and drone size across all levels, so keep an eye out for that in the near future
Discuss in the Forum