Space Clouds

Incoming Changes to Fueled Energies

I spent a bit of time last week thinking about the role that fueled energies play in Star Sonata, and as a result, I decided to make some changes to a lot of the fueled energies.  I think fueled energies don’t work as a resource sink, and they don’t particularly work as interesting game play, but they do provide interesting flavor for several energies, so I want to keep a lot of the fuels, but make the relative bonus smaller and make the consumption rates slower so they aren’t as annoying.

In the previous iteration of the energy balance sheet, energies with simple fuels like Nuclear Waste got a 15% power bonus, while more difficult fuels like Promethium gave a 25% power bonus and Enriched Nuclear Waste gave a power bonus of 30%.  I wanted to reduce the difference in the strength between fueled and non-fueled energies, so I increased the baseline power of all non-fueled energies by 15%, while increasing the power of simple fuels from 15% to 20%, leaving Prom and ENukes where they are.  So the power progression will now go 1.15 -> 1.20 -> 1.25 -> 1.30 instead of 1.00 -> 1.15 -> 1.25 -> 1.30.

A large number of energies that were using fuel will no longer use fuel.  In the case of energies that were using simple fuels like Nukes, nothing about them will change except the lack of fuel.  The energies with their fuel requirement removed are:

  • Oversized, Gigantic, and Gargantuan Obsidian Ionizer.  Visibility now 0 for all.
  • Vazaha Cluster energies
  • Mzungu Clash, Clang, Burst, Whack, Slam, and Strike energies
  • Rhino Endurance, Primal Rhino Endurance
  • Zebra Life, Primal Zebra Life
  • Lion Heart, Primal Lion heart
  • Berserker Core, Prototype Berserker Core, Advanced Berserker Core
  • Multi Mythos Energizer
  • Oversized Yallow, Gargantuan Yallow
  • Kidd’s Energy Grid
  • Paxian Bloodstained Reserve and Bloodstone
  • Emerald’s Energy
  • Bear Strength, Primal Bear Strength
  • Sivar’s Purpose
  • Hermes and Mercury energies
  • Speed Demon Bank energies
  • Tiger Blood, Primal Tiger Blood
  • Lunarian Bank, Selenite Bank
  • Venusian Vitality, Mercurian Zeal, Solarian Vigor

In addition, I noticed that there were several fuel types giving large bonuses that weren’t really deserved.  The power bonus of energies generating Face Hugger’s Acid, Jelly’s Blood, Pyritic Radiation, and Eridium Fragments were reduced.  The power of the energy using Vis was slightly reduced.

Those energies that still use fuel have had their consumption rate drastically reduced to between 1 per 300 and 1 per 600 seconds depending on the fuel and energy tech level.

Dhatri Jivikadeva and Antu Vrkkasamvita will now consume 1 Aveksaka Plasma per 5 min instead of producing Nila Rakta.  Cara Hrday’ara and Ayudhin Balakrura will now consume 1 Alien Husk Fragments per 3 min instead of producing Nila Rakta.  Nila Rakta parasite health will be increased for those energies still generating it.

Several energies, including the Paxian Bloodstone energies, that were mistakenly categorized and thus overpowered have been brought closer to where they should be.

Lastly, I’ve added 8 new rare DG drop energies from tech 19 to 22 that use various new and weird things as fuel.

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