Space Clouds

Calypso Update 3.10.14

This week’s update is going to focus entirely on some new content that I’ve been working on as well as some long term goals for the early to mid-game!

arctia_aurora_expanse

For a while we have heard complaints that the game is lacking in the low to mid-game. Last year, after our all team meeting, we went ahead and did an analysis on low to mid game missions and ultimately ended up restructured the existing missions in game to ensure there is a clear leveling path up to 500 (if you do pretty much everything). That however didn’t do very much to introduce new content; new content is something that is definitely needed and ultimately what I think players really wanted. With T22 and the class rebalance out of the way, I have some time to actually start working on some new content for the lower levels! So, for the past two weeks I’ve spent nearly all of my time between bugfixing working on a new content zone known as Arctia. Arctia is a custom dungeon for players levels 20 to 50. It’s comprised of seven new galaxies, a bunch of new AI and items and contains two new bosses with unique loot tables.

I’m very excited about Arctia, and that’s because Arctia is a kind of prototype for new low level content zones going forward. Instead of being heavily mission based like most of the low level content (like Nexus), this zone is more about running the custom dungeon and getting loot and XP, in the vein of Blue Outpost or Protoplasmica. I think ultimately, for the new player, the concept of dungeon, boss, loot, is a very easy one to digest. There are still some missions, but the missions don’t overwhelm the experience. It also has pretty wide level range so you can stay there for a while if you want to level up off AI instead of doing missions elsewhere.

arctia_boreal_ice_field

Arctia is also just the beginning. Going forward I’m going to be spending a fair amount of time working on more low to mid-level zones to fill content gaps. I’ll also be revamping some existing ones so they are more manageable for the single player by reducing teamed AI swarm (I’m looking at you Infernal Tempest and Bonnet). The end goal is to have a full series of custom zones that newer players can do for XP and useful loot if they don’t feel like running around for the Paxians or trawling Earthforce Space for AI.  The end goal is to also have enough of these that there is overlap between the level ranges on each one so players have multiple options on where they choose to level. For example, Arctia overlaps with Blue Outpost for the levels 20 to 50 range. Players can bounce between the two if they get bored. Ultimately, what I’d love to see is a lot of choice in the lower levels. Players need to be able to progress however they see fit. If they want to do exploration or missions or just hunt AI, there will be places they can do any of that.

So you can get a better idea of just what this zone offers, I’ve gone ahead and made a short preview video!

So that’s it for this week’s update. I’ll be back again next with with another update on what I’ve been up to. As always, feel free to post questions, comments and suggestions in the forums!

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