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Team:
Rank: Officer Main: Galaktyczny Harnas Level: 1302 Joined: Mon Apr 19, 2010 2:38 am Posts: 2 |
Anyone know how to make a ship image brighter? Only thing i can see of my DS is my GI farting out the back when I thrust.
Is there any useable models for ship image mods for c2 out yet? |
Sun Nov 13, 2011 4:14 am |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
second the observation.
and tbh, wattage looks awesome once i zoomed up on it to full. it's just too darl to fully appreciate, even that close up. |
Sun Nov 13, 2011 4:25 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
You can modify the texture to alleviate the issue a bit, but glows and reflections are handled server side (the actual values).
I've brightened up the DS texture a bit in the mean-time until they figure out a permanent solution for the ambient lighting issue. Navigate to c:\program files\star sonata 2\content\default\textures\ships\ and replace the "deathstriker.jpg" with the one i have uploaded. Attachment: DeathStriker.jpg You do not have the required permissions to view the files attached to this post. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Nov 13, 2011 6:11 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Brightening textures wont do shit, there should be ambient lightening or some way to reduce amount of shadows on ship
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Nov 13, 2011 6:14 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
syberian wrote: Brightening textures wont do shit, there should be ambient lightening or some way to reduce amount of shadows on ship Jey worked on the ambient lighting a bit, but he has much more pressing matters to work on this week. The DeathStriker is a special case though really, as it doesn't have a glow (like the paxes), and it is meant to be as dark as the void (iirc, a bit of lore somewhere supports this). EDIT: Overall, i think the issue is the lack of ambient lighting in galaxies. What i would like to see is maybe a dynamic nebula or space dust system that identifies the center of the galaxy. This identifier (whatever it may be, whether space dust or not) could easily support ambient light that casts into the far reaches of the galaxy. Another idea would be to make wormholes cast a bit of light as well. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it Last edited by biggee531 on Sun Nov 13, 2011 6:23 am, edited 1 time in total. |
Sun Nov 13, 2011 6:21 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Everything is too dark. Period. I am unimpressed. Exclamtion Point.
Penis Face _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Sun Nov 13, 2011 6:22 am |
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Joined: Sat Dec 18, 2010 3:11 pm Posts: 1656 |
Is it really so hard to add a few sliders?
_________________ Jey123456 wrote: back burner is overloaded with stuff right now. but yea its somewhere on there. landswimmer wrote: you know that even if you're wrong, they're more wrong. which makes you right. |
Sun Nov 13, 2011 11:00 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
biggee531 wrote: EDIT: Overall, i think the issue is the lack of ambient lighting in galaxies. What i would like to see is maybe a dynamic nebula or space dust system that identifies the center of the galaxy. This identifier (whatever it may be, whether space dust or not) could easily support ambient light that casts into the far reaches of the galaxy. Does C2 still have galactic centre drones? they could be used as a central point. _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Sun Nov 13, 2011 12:49 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
EF ships + Dark sun gal = OMG BLUE EF SHIPS!
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sun Nov 13, 2011 1:33 pm |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
DeathStriker is supposed to be dark.. weak sauce.
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Sun Nov 13, 2011 2:21 pm |
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Main: Leonard Mccoy
Level: 2499 Joined: Fri Mar 02, 2007 5:44 pm Posts: 275 Location: Huntsville Al. |
I hate to say it, but the wattage looks like a rat sticking it's head out of a bush , with a light bulb in it's ass. NOW if they turned the graphic around and made it fly points and rotating bits first? THEN you got something. Leo
goett wrote: second the observation. and tbh, wattage looks awesome once i zoomed up on it to full. it's just too darl to fully appreciate, even that close up. _________________ aw crap!!!! http://www.freezedriedpics.blogspot.com |
Sun Nov 13, 2011 11:26 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Actually, glows and reflections are all handled client-side. You can make your DS or Wattage glow as bright as any sun if you are on medium+ setting and give it a glow map to do so.
Create your own skin (http://wiki.starsonata.com/index.php/Cl ... a_New_Skin) and copy game_data/ships.xml there and modify the texture and/or glow map for whatever ships you want. (Remember to make your changes as a skin, or else they will get overwritten by the patch bot.) That being said, we do plan on adding an ambient light slider, and I think there are some people who are getting things way too dark as a bug of some sort. If you'd be willing to post a screen shot here, I'd have an idea if your complaint is just based on how the game is supposed to look, or if your particular graphics card is rendering things too dark for some reason. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Nov 14, 2011 2:49 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Also, I would eventually like to have glowmaps of some sort on the vast majority of the ships in the game, but haven't gotten to most of them yet. Feel free to submit your own to be added to the game.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Nov 14, 2011 2:49 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
chewbacker wrote: I hate to say it, but the wattage looks like a rat sticking it's head out of a bush , with a light bulb in it's ass. NOW if they turned the graphic around and made it fly points and rotating bits first? THEN you got something. Leo goett wrote: second the observation. and tbh, wattage looks awesome once i zoomed up on it to full. it's just too darl to fully appreciate, even that close up. http://www.hard-light.net/wiki/index.php/SC_Rakshasa No. Just no. Wattage looks like that thing now, it's epic. EDIT: Even more closely resembles http://www.hard-light.net/wiki/index.php/SSG_Rahu _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Mon Nov 14, 2011 4:37 am |
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Main: Leonard Mccoy
Level: 2499 Joined: Fri Mar 02, 2007 5:44 pm Posts: 275 Location: Huntsville Al. |
Yes just yes, first of all I have no idea why they changed the original graphic anyways. It was slick and polished. Not every ship has to look like it has a visible cockpit. And yugioh, that thing was flying points first looked like to me. Leo
yugioh124 wrote: chewbacker wrote: I hate to say it, but the wattage looks like a rat sticking it's head out of a bush , with a light bulb in it's ass. NOW if they turned the graphic around and made it fly points and rotating bits first? THEN you got something. Leo goett wrote: second the observation. and tbh, wattage looks awesome once i zoomed up on it to full. it's just too darl to fully appreciate, even that close up. http://www.hard-light.net/wiki/index.php/SC_Rakshasa No. Just no. Wattage looks like that thing now, it's epic. EDIT: Even more closely resembles http://www.hard-light.net/wiki/index.php/SSG_Rahu _________________ aw crap!!!! http://www.freezedriedpics.blogspot.com |
Mon Nov 14, 2011 10:26 am |
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