Board Index | Search | Profile |
Page 1 of 8 |
[ 114 posts ] | Go to page 1, 2, 3, 4, 5 ... 8 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Do you guys think we should add a right-click option for augmenters to destroy a single equipped augmenter on a ship or base?
The reason I ask this is as I play through the new Nexus on different new characters, augmenters are so much more abundant there now than they used to be. As a new player, I really want to keep upgrading my ship when I get more augmenters. Augmenters were originally added to the game to get people to specialize and to make designing your ship interesting. But I think that applies a lot less in the early game when you are rapidly progressing through upgrades. I think allowing people to destroy single augmenters would be really nice for low-medium level players, but I'm not sure what exactly that would do to the end-game augmenter economy. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Aug 25, 2011 4:46 am |
|
Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Set it to a level cap then. I am not too fond of the idea of letting higher level players destroy only one augmenter in a setup. It is like giving out free augmenter resets to be honest.
|
Thu Aug 25, 2011 4:52 am |
|
Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
Also add in a 5-step confirmation system
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Thu Aug 25, 2011 5:00 am |
|
Joined: Thu Aug 04, 2011 3:24 pm Posts: 318 |
cap to 200 and yes.
|
Thu Aug 25, 2011 5:16 am |
|
Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
Yes how ever make it something like only to T15 augs?
|
Thu Aug 25, 2011 6:00 am |
|
Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Yes, with some form of capping.
_________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Aug 25, 2011 6:28 am |
|
Main: E11inium 4
Level: 2115 Joined: Fri May 19, 2006 9:18 pm Posts: 1290 Location: MA, USA |
Make certain augs able to be unequipped like the aug plug.
|
Thu Aug 25, 2011 8:05 am |
|
Member
Team:
Rank: Main: Gaffa Level: 3539 Joined: Mon Jan 03, 2005 11:54 am Posts: 110 Location: ward+ |
Defo needs a level cap, would be broken to fuck for end game players.
|
Thu Aug 25, 2011 8:51 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
A tech level cap would be much more intuitive than a player level cap. Keep it to tech 5 augs and under or something, and definitely have a confirmation screen.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Aug 25, 2011 8:58 am |
|
Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
anilv wrote: A tech level cap would be much more intuitive than a player level cap. Keep it to tech 5 augs and under or something, and definitely have a confirmation screen. This is the most reasonable idea here. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Aug 25, 2011 10:19 am |
|
Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Aye, but T5 sounds too low.
_________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Aug 25, 2011 10:23 am |
|
Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Agreed less than t15, or lvl 200ish.
_________________ Stay strong, live long, and walk humbly. |
Thu Aug 25, 2011 10:37 am |
|
Main: Jagur4
Level: 1458 Joined: Sun May 15, 2005 6:37 am Posts: 491 |
Why exactly is everyone against this at the upper levels?
I don't see how it's like a free aug reset since this would destroy the aug. It's basically just a less wasteful version of the reboot modules. If the cost is the issue, then how about making it a right click up to a certain level and then requiring a special reboot module? Maybe I'm just not seeing something everyone else is. |
Thu Aug 25, 2011 12:01 pm |
|
Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Jagur4 wrote: Why exactly is everyone against this at the upper levels? I don't see how it's like a free aug reset since this would destroy the aug. It's basically just a less wasteful version of the reboot modules. If the cost is the issue, then how about making it a right click up to a certain level and then requiring a special reboot module? Maybe I'm just not seeing something everyone else is. Semi-hypothetical situation. My Berserker has a Lion, said Lion is augged CaZ, CaL Mastery (this is true now). I want to replace my Mastery for a Wattage/AoD. I have no Augmenter resets. Now: I either level and unlock my next augmenter reset mission and use that to save having to build/buy another CaZ/L or I just blow them up with the Mastery and rebuild. With being blow singular augs: I blow up the Mastery and put on my Wattage/AoD, thus saving me an Augmenter reset or a few billion credits and a week or two building the augs. _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Aug 25, 2011 12:14 pm |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
When I started my Lion, I was bumrushed excited for 3 days.
By Day 4, I was less than enthusiastic about it. When Day 6 came around, I said fuck it and went back to my Zebra. Day 7 it was finished and I chucked it into storage. Time spent just waiting, is time spent being bored, and doing something else, which, if bored enough, is playing a game THAT IS NOT STAR SONATA. You should be able to blast any aug, gear, or ship, in any combination, for all techs, at any time you fell like it. With a confirmation window and a secondary password, of course. This is a reboot. The item is gone, gone forever. You've wasted the material/time to build/obtain it, and are going to chuck it into the garbage for good. I should not have to rebuild my entire car when I want to change the seat from cloth to leather. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Aug 25, 2011 12:29 pm |
|
Page 1 of 8 |
[ 114 posts ] | Go to page 1, 2, 3, 4, 5 ... 8 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 1 guest |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |