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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
No, not skinning the programmers. Programmers skinning the UI.
If anyone remembers some of the screenshots from about a year ago, before we embarked on the complete C2 UI overhaul, we had cool background images on all the different station tabs. I decided to find them again, even though *someone* deleted them, and put one up in one of the tabs just to see how it would look with the new UI. This is at 50% opacity and set as the background of the table. I do think it makes things look a little bit less-boring. Also, I made it so your credits in the top bar say "7.62b" instead of "7,624,234,235". Oh, here are some images of the UI from a years ago: http://img329.imageshack.us/img329/4108/tradeix9.jpg http://img181.imageshack.us/img181/566/bullitenth5.jpg _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Nov 10, 2010 6:23 am |
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Team:
Rank: Officer Main: Tyler-Durden Level: 2017 Joined: Fri Sep 30, 2005 5:40 am Posts: 879 Location: /dev/null |
You guys have come a long way with the UI. I'm proud of you :p
_________________ Your home is the place where you can be yourself. |
Wed Nov 10, 2010 6:28 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Can you add in different uis and we can choose which one we want to use.
Or, give us the option to use C1 ui in C2(if possible)? _________________ |
Wed Nov 10, 2010 6:31 am |
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Team:
Rank: Officer Main: Tyler-Durden Level: 2017 Joined: Fri Sep 30, 2005 5:40 am Posts: 879 Location: /dev/null |
You will be able to edit the XML files, and possibly image files too, so there will probably be people who will make C1 look-a-likes.
And hopefully they will share their work :p _________________ Your home is the place where you can be yourself. |
Wed Nov 10, 2010 6:33 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
I'm still hoping someone will make a skin to look like the ye olde UI.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Wed Nov 10, 2010 6:42 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
yugioh124 wrote: I'm still hoping someone will make a skin to look like the ye olde UI. qft _________________ My User Page Join SS! |
Wed Nov 10, 2010 8:39 am |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
I hope the inventory bar won't remain like that o.O....I'd hate to not see the difference between a Solar Panel and a Solar Panel IV unless i clicked on them.
_________________ |
Wed Nov 10, 2010 8:44 am |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
The C2 client consists of images and XML, which the user can edit to make their own GUI's.
The XML gives the user the freedom to move stuff around, like Feather's showed us in the other post about Client 2. It is, in theory, completely possible to make the old C1 and new C1 GUI's with C2. As for Simon & Yugi, send me old C1 screenies, and I'll try put something together for C1 maybe? @Jeff: The weapon icon by the selected weapon, can you change that to reflect the damage type? And can you bring the Safety lock to a more, sensible/easier to get to place? Or add a key to toggle it? _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Wed Nov 10, 2010 8:53 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
jeff mc beth wrote: The C2 client consists of images and XML, which the user can edit to make their own GUI's. The XML gives the user the freedom to move stuff around, like Feather's showed us in the other post about Client 2. It is, in theory, completely possible to make the old C1 and new C1 GUI's with C2. As for Simon & Yugi, send me old C1 screenies, and I'll try put something together for C1 maybe? @Jeff: The weapon icon by the selected weapon, can you change that to reflect the damage type? And can you bring the Safety lock to a more, sensible/easier to get to place? Or add a key to toggle it? the only thing i have is this :S You do not have the required permissions to view the files attached to this post. _________________ My User Page Join SS! |
Wed Nov 10, 2010 8:56 am |
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Joined: Sun Feb 21, 2010 11:30 pm Posts: 249 |
I have everything from that time, and I did make a UI similar to that time...
But it's possibly the buggiest UI ever _________________ http://i449.photobucket.com/albums/qq21 ... f83571.png JeffL wrote: But, I'm so ... lazy... |
Wed Nov 10, 2010 9:02 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
JeffL wrote: Also, I made it so your credits in the top bar say "7.62b" instead of "7,624,234,235". g <3 Also the first screen shot on image shack is nice. The planets look good. _________________ Stay strong, live long, and walk humbly. |
Wed Nov 10, 2010 10:01 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
As a mini-guide of C2 skinning, instead of editing the files in place, you actually create a new folder in the Contents dir. Say you wanted to edit the placement of something in the Inventory:
1. Create Contents/<newSkinName>/ next to Contents/Default 2. Copy the appropriate file from Contents/Default/<dir1>/<dir2> to Contents/<newSkinName>/<dir1>/<dir2> 3. Make the changes you want to make to the file 4. Change the UserConfig.xml packages attribute to read 'packages="<newSkinName> Default"' instead of 'packages="Default"' This will tell C2 to first look in <newSkinName> for the files it needs, then revert to Default for anything it doesn't find. You can chain many of these packages to apply multiple mods. (Eventually we'll have a UI mod manager as well). Lastly, the packages attribute can also read in zip files, so you could place a zip file named <newSkinName>.zip in Contents/ and add it to the packages in the same way, and it would read it. pip PS. if anyone wants to wiki this that'd be great. Just pm me if you think details are missing. |
Wed Nov 10, 2010 10:17 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
_________________ My User Page Join SS! |
Wed Nov 10, 2010 11:20 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Asmodeaan wrote: I hope the inventory bar won't remain like that o.O....I'd hate to not see the difference between a Solar Panel and a Solar Panel IV unless i clicked on them. from the screeny i think the names scroll under the picture sort of like the Code: [marquee][/marquee] just a guess though. _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Wed Nov 10, 2010 1:07 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
thebattler35 wrote: Asmodeaan wrote: I hope the inventory bar won't remain like that o.O....I'd hate to not see the difference between a Solar Panel and a Solar Panel IV unless i clicked on them. from the screeny i think the names scroll under the picture sort of like the Code: [marquee][/marquee] just a guess though. The names do scroll and its not the inventory, its the command bar (allows you to see what you have hotkeyed and invoke those hotkeys with your mouse). |
Wed Nov 10, 2010 1:50 pm |
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