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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Camsy wrote: Yeah thanks, like I said, this was the first time I've used this program (or any like it) so I was sort of just sticking things together and playing around with functions as I went. I think one of the main problems was I used two sphere shapes in the design, which probs stuffed up the poly count. Yeah, spheres are the most inefficient base object you can use in terms of poly count. You probably could have just extruded from a single sphere, if that's what you wanted to use as the main "body" of the Wisp. I'm working on your model right now, and a thing to keep in mind is that if you won't be able to see a particular polygon by looking at the outside of your model, it's unnecessary (the poly in question). So on the inside, all of those polys that make up pretty much both circles are unnecessary except for the tops and bottoms. Also, this would be a nightmare to UV map in it's current state, but that's another beast altogether. Start simple, then work up from there. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Jan 30, 2012 6:02 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
The problem was I started with a octagonal prism, from there built the parts of the ship that jut forward, and then realised I need it to be round at the front and back. Not realising there was a certain poly number needed, I just added spheres and sorta merged them into the rest of the prism. Then build the rest of the ship from there.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Mon Jan 30, 2012 6:50 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
AHA! Fixed, now with only 329 poly!
obj. file: http://dl.dropbox.com/u/60130296/Wilow% ... p%203d.obj Some screenies, it looks basically the same as the original: You do not have the required permissions to view the files attached to this post. _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Sat Feb 04, 2012 7:49 am |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
/add in this ship submission idea .. I think it is spontaneously fantastic.
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Sat Feb 04, 2012 7:52 am |
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Team:
Rank: Operator Main: Libra-L7 Level: 5721 Joined: Sun Aug 28, 2011 9:47 pm Posts: 783 Location: ----- |
WHERE THE FUCK DO YOU PEOPLE GET THESE THINGS !!!!!!!!!!!!
_________________ I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best. |
Sat Feb 04, 2012 7:53 am |
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Team:
Rank: Operator Main: Libra-L7 Level: 5721 Joined: Sun Aug 28, 2011 9:47 pm Posts: 783 Location: ----- |
is petting the screen with tears in eyes waiting grinding teeth for the day the shiny will fly from the sol docking station's T,T
JEFF TEAR DOWN THIS WALL...... erm.... Put in a will o wisp graphic ? _________________ I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best. |
Sat Feb 04, 2012 8:13 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Looks great, but it still needs a texture, right?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Feb 29, 2012 10:47 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
I'm no good at textures, I talked to biggee and he'd do it "at some point", guess its time to take out the poking rod again
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Thu Mar 01, 2012 12:34 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
"At some point" is my favorite phrase.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Thu Mar 01, 2012 1:15 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I hope the poking rod is pointed, then.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Mar 01, 2012 10:59 pm |
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Member
Team:
Rank: Main: Shadowfiend Level: 2456 Joined: Mon Aug 10, 2009 11:23 am Posts: 121 |
Thats amazing!, i would really like to do graphic design.
BTW whats the program you used called? |
Fri Mar 02, 2012 8:06 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Nathanpq8 wrote: Thats amazing!, i would really like to do graphic design. BTW whats the program you used called? Wings3D _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Mar 02, 2012 12:18 pm |
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Dev Team
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
If it wasn't extruded out of a sphere it would look better and be allot easier to UV map.
_________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Fri Mar 02, 2012 5:31 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
The extruded sphere was because the orignal had way too many faces.
I attempted to texture the wisp, but I fail epically, I might try again, but here is (probably a badly done) UV map and the .obj file to go with it. UV map Obj file _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Mar 09, 2012 9:38 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Ok so no one posted a texture for me :S
So I decided to attempt one myself, here is finished result + the newer version of the wisp, squashed it down a bit so it isnt a cyclinder and turned it 180o cause when I put it ingame it was flying backwards, the texture doesnt line up perfectly in places (my first attempt at texturing) but if you add a nice bright white glow or aura effect, w.e. it is to it, that should'nt be noticable. New obj file: Willow.obj Texture: Willow.jpg And a few screenys ingame. Attachment: 1.png Attachment: 2.png Attachment: 3.png The pixelly look is just my computer, and I just realised thats in medium graphic settings. Jeffums? Can it be added? I'm guessing the white trail is server side done and I still have no idea how to glowmap stuff. You do not have the required permissions to view the files attached to this post. _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Sun Mar 11, 2012 8:15 am |
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