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Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Looks pretty nice. But if we're going to switch one Massif, we should switch them all. Can you break it up so that we can make Massif just have a single one of those back parts, Massif 2 can have two of those parts, and the Massif 3 has 3 parts?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue Feb 14, 2012 5:48 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
JeffL wrote: Looks pretty nice. But if we're going to switch one Massif, we should switch them all. Can you break it up so that we can make Massif just have a single one of those back parts, Massif 2 can have two of those parts, and the Massif 3 has 3 parts? Sure... I'm gonna play around with the "Tail" part again and see if I can come up with something decent. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Feb 15, 2012 10:41 am |
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Team:
Rank: Councilor Main: Gold Spacer Level: 3614 Joined: Sat Jul 04, 2009 7:14 pm Posts: 469 Location: Illinois, USA |
Whatever happened to this? I miss the old Massifs!
_________________ Goldylox |
Sun Jun 03, 2012 7:15 pm |
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Team:
Rank: Councilor Main: Cpt Lunarion Level: 2062 Joined: Wed Dec 15, 2010 9:48 pm Posts: 213 Location: Sydney, Australia |
red395 wrote: Whatever happened to this? I miss the old Massifs! _________________ The Voomy One wrote: Quote: the players are not just bitching about nothing yes they are. Blue Dwarf wrote: I've been informed otherwise, and thus made a bit of a tit of myself again. |
Sun Jun 03, 2012 10:35 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
red395 wrote: Whatever happened to this? I miss the old Massifs! Jeff_L gave us all the "Every ship must have a moving part or an animation to qualify as a ship" talk. As you can see, if a ship doesn't have a glow or a moving part (animation), it gets looked at and they decide to add one, whether or not it actually looks good or isn't bugged with one. Take the Jujuso'rka. It started with a glow, but Jeff_L felt that it needed an animation too. It got the "Battle mode/Travel mode" animation, which has been bugged and stays permanently on the Travel mode. This bug has been here since C2-Alpha. It has not been fixed, period. It sounds cool, until you figure out it's broken. The Massif-family also was perfect before. It looks like a bunch of Bulk Traders now. Because Jeff_L had to make them have a moving part or it doesn't look good. |
Sun Jun 03, 2012 11:18 pm |
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Team:
Rank: Councilor Main: Gold Spacer Level: 3614 Joined: Sat Jul 04, 2009 7:14 pm Posts: 469 Location: Illinois, USA |
I don't want any of the Massifs to rotate, it's too weird.
_________________ Goldylox |
Sun Jun 03, 2012 11:58 pm |
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Team:
Rank: Peon Main: Yurble Level: 1967 Joined: Sun Apr 10, 2005 11:06 am Posts: 171 Location: Somewere deep in your mind. |
Give me back my planet that looks like a ship !
_________________ ~Lots of love and cookies and blue fur ~Yurbs |
Tue Jun 05, 2012 5:14 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
I've still got these concept models laying around:
EDIT: Okay, seems pictures are still broken around here... You do not have the required permissions to view the files attached to this post. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Wed Jun 06, 2012 1:25 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
red395 wrote: I don't want any of the Massifs to rotate, it's too weird. Wouldn't be that bad if they actually LOOKED like Massifs, instead of a bunch of Bulks. I want Jeff_L to tell me and be serious about it, that my Hyundai Elantra (sedan) looks exactly like a small Boeing 707. Thats about how ridiculous the current massifs look. |
Wed Jun 06, 2012 1:29 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
_________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Wed Jun 06, 2012 1:32 pm |
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Team:
Rank: Officer Main: Leeloo Level: 3372 Joined: Sat Dec 29, 2007 5:55 am Posts: 12 |
^ I like it.
_________________ Leeloo: Leeloo Dallas mul-ti-pass. Korben Dallas: Yeah. Leeloo: Mul-ti-pass. Korben: Yeah, multipass, she knows it's a multipass. Leeloo: Mul-ti-pass. |
Wed Jun 06, 2012 3:12 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
The problem with the model I was working on is that the back end will take a bit of tricky texturing if I build the "tail" section.
Since i've already spent a decent amount of time on the current texture, i'd have to figure out a way to make it work. I'm not a fan of the "hack jobs" that some people perform on models/textures to get them how they want to look with intersecting geometry etc., so I just have to find some time to do it and finish up the other massifs as well. As far as the rotating animation, this model will look REALLY good once you see it animated in game with a glow map. It really will, and Jeff is onto something with the animations and glowmaps. While the "traditional" SS player doesn't care if ships have animations or not(since they played before there were animations and it isn't a factor for them to continue playing), newer players are looking for modern looking stuff, ie cool looking stuff that is animated. That's what it comes down to really, and I'm definitely an advocate for solid models and animations. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Thu Jun 07, 2012 6:20 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Can you fix the Jujuso'rka then?
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Thu Jun 07, 2012 6:26 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Max235 wrote: Can you fix the Jujuso'rka then? Post a new thread outlining the issues with the current one and the things you want to change about it etc. and i'll see. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Thu Jun 07, 2012 6:31 pm |
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Team:
Rank: Peon Main: the truth Level: 514 Joined: Sat Mar 03, 2012 3:52 pm Posts: 182 |
Are you serious? The Bulk Trader spinning thing is ugly as hell.
_________________ |
Mon Jun 11, 2012 8:04 am |
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