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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Feb 06, 2012 12:47 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I love the space base in 2001.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Feb 06, 2012 1:25 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
So I have a modified version of this thing UV Mapped and mostly textured, any ideas for the texture? Just stay true to the original and go mostly whiteish?
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Tue Feb 07, 2012 1:09 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Probably best would be to give it an environment map like what the zebus have to make it look shiny, and then some selective glowmap kind of like what the NCC Bulks have.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue Feb 07, 2012 1:34 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
JeffL wrote: Probably best would be to give it an environment map like what the zebus have to make it look shiny, and then some selective glowmap kind of like what the NCC Bulks have. You do the environment map with the game engine, yeah? _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Feb 08, 2012 9:27 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
biggee531 wrote: JeffL wrote: Probably best would be to give it an environment map like what the zebus have to make it look shiny, and then some selective glowmap kind of like what the NCC Bulks have. You do the environment map with the game engine, yeah? Yeah, they're specified in ships.xml, (EF Cap ships, for example) _________________ "What you mean you killed him cha cha cha?!" Support |
Wed Feb 08, 2012 10:43 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Can I have a rough max Poly count? I'm a bit on the high side with the current model, at 4200 right now fully modeled.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Thu Feb 09, 2012 2:06 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I modeled this from scratch, drawing inspiration from the one Rootbeer did. It's not finished as you can see, but i'll finish it up today if it looks good so far.
4700 polys.... I saw the dread was a bit over 5k, so that's my poly target. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Thu Feb 09, 2012 11:10 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Epic win Those look fuber
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Thu Feb 09, 2012 4:54 pm |
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Content Dev
Main: s_m_w
Level: 1512 Joined: Mon May 17, 2010 11:18 am Posts: 604 |
4700 polys seems a bit much. The EF dread has a lot of different parts, which is why it has a pretty high poly count. If you are just trying to get the look of the old massif, I think you should be able to get away with half of the polys. Liking the texture a lot so far, but don't focus on the details so much, there's only a limited amount of texture space available
_________________ Space Dragons! In Space! Get the Beta Client here and test new features and changes on the test server |
Thu Feb 09, 2012 7:21 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Or get rid of the ugly spheres. :/
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Thu Feb 09, 2012 8:01 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
The spheres will look good with the environment map. I think putting glows in those sort of cross-shaped indented parts will look really nice.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Feb 09, 2012 8:14 pm |
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Dev Team
Main: SuperCow
Level: 25 Joined: Wed Jul 07, 2010 3:00 pm Posts: 357 |
Looks pretty good. I'm not sure 4700 Polys for a Massif II/III is that bad as they're some of the largest ships in the game.
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Thu Feb 09, 2012 9:18 pm |
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Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
Less attention to detail? Isnt that one large complaint from the player base? Everything looks nice except some ship textures in the game. Anyway to get high def textures and use a little more space?
Also, love the M3 with the texture. _________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Thu Feb 09, 2012 10:03 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
4700 poly is indeed not an issue for a ship youll rarely see more than 2-3 at the same time in a regular playing session (unlike lets say, panther/rhino/lions which you could end up with like a ton on screen during a war) .
oh and... i wuv it... very very very much !. please rid me of that damn bulk trader and give me my massif III back ! T_T _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Feb 10, 2012 11:11 am |
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