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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
yugioh124 wrote: I'd rather see a higher focus on milestone achievements anyone can reach, with appropriate prizes. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Sep 09, 2011 12:26 pm |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
tarnished imp chests would be suitable for anything you might accomplish as a squad/team (e.g. emp team, certain boss killls...); i can't think of anyone who would wouldn't benefit from tarnished chests...
otherwise... trophy ships/skills, as already mentioned by many others... on the ships side, something aimed at being T18 slaves with like mini mastadonte or mini rhino gfx would be epic. _________________ Pies are yummy. |
Fri Sep 09, 2011 12:42 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
bageese wrote: Er... Honestly since entry into beta is staggered for the first day, this automatically gives an advantage to the people who signed up first. Prizes for reaching lower levels doesn't seem fair. At the higher levels it seems more appropriate. The only way this would seem fair to me is if prizes were awarded to the first person in your release group to achieve a certain level, but that would be hard to automate I would assume. Yeah, the prizes should be for squad-based achievements like killing ubers. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 09, 2011 1:45 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
If you can't automate keeping accounts that registered after C2 beta starts, worst case scenario you can just copy over the characters by hand by querying the database while both servers are offline.
I think it would be extremely beneficial if new accounts stayed persistent at the end of Beta, otherwise you'll have some rage-quitters. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Sep 09, 2011 2:05 pm |
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Main: FiddlingForeplay
Level: 28 Joined: Fri Sep 02, 2011 5:44 pm Posts: 49 |
CookieMonsta wrote: - First to reach 25 - Player modified Flyswatter Flyboy+ - First to reach 100 - Player modified Goldenboy Bar+ - First to reach 250 - Player modified Monochrome Hue+ - First to reach 500 - Player modified Forgone - First to reach 1000 - Player modified Mini Cyclops - First to reach 2000 - Player modified Cyclops - Anyone who reaches 1000 - Extremely Super Phunka (basically a multicoloured glowing super phunka) - First squad to kill Emp - Mini Mastadonte for each member of the squad(basically a scrumpling with mastadonte graphic) - First player to take Emp - Battle Sphere with the same graphics as Golden Midas - First player to gain Piloting 20 - Extremely Super Phunka+ - First player to gain Weaponry 20 - Player modified Mini Bana queen ship - First player to gain Shielding 20 - Player modified Annaconda Ship - First player to gain Electrical Engineering 20 - Oversized App Ward - First player to gain Equipment 20 - Player modified Copperling - First player to kill a Ragnarock - Mini Rag+ - First player to kill a Slumberchrome - Player modified Slumberchrome - First player to kill a Big Green - Player modified Big Green - First player to kill...Rattie Moe!? - Rattie Moe Kitten A few ideas, lots of the ship prizes say "player modified" this is basically a nerf or beef to them so they can be suitable for player use..for example a player modified forgone wouldn't have the 8 aug slots like the AI one has. A scenario similar to this would be pretty cool. Allowing players to obtain ships that are otherwise unavailable. But maybe make it so, the "First XAmount of people to...." Rather then the first. |
Fri Sep 09, 2011 4:33 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
To get prizes, make sure you log into the beta with your existing C1 account. You'll have all your char slots open. This way, we can tie the prizes to your C1 account, and you can redeem them in C1 for whatever character you want.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Sep 09, 2011 5:03 pm |
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Team:
Rank: Officer Main: supermonkey456 Level: 4933 Joined: Sat Apr 18, 2009 4:59 pm Posts: 201 |
When's beta go ins tommrowo? Approx GMT time?
_________________ Kilaua wrote: that's so smexy!! Yugioh wrote: if by smexy you mean it looks like a squirrel run over by a car, sure. |
Fri Sep 09, 2011 11:26 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I posted the approximate time in a News post.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Sep 10, 2011 12:14 am |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
How long will the beta run for? It sounds like it's going to be tough for people to get around to solo'ing Zeus
JeffL wrote: as well as unique ship upgrades to the first person who kills Iq'Bana queen, Zeus, and several other ubers. _________________ Did you praise the sun today? |
Sat Sep 10, 2011 12:24 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Will we get a full list of the achievements and prizes, or do we just need to kill everything and hope we find one of the prize-giving ones?
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Sat Sep 10, 2011 12:40 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
I think prizes are unfair.
Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Sat Sep 10, 2011 12:41 am |
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Team:
Rank: Main: DemonBlood Level: 1761 Joined: Tue Jul 01, 2008 1:09 am Posts: 6908 Location: Guantanamo Bay |
tarnished imp chests.
its the only reward that will actually be appreciated and keep SS1 players on the beta, rather than only playing it at the start, and moving back to SS1 |
Sat Sep 10, 2011 1:33 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Eww, no. This will only happen once, make it something more unique than that. Custom ships is a good choice, it sets you apart from the non-beta players and gives an actual incentive to help test stuff.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Sat Sep 10, 2011 1:59 am |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
yugioh124 wrote: Eww, no. This will only happen once, make it something more unique than that. Custom ships is a good choice, it sets you apart from the non-beta players and gives an actual incentive to help test stuff. Read what I wrote. Unique custom ships are not supposed to be powerful and will only appeal to collectors like you. Other people would prefer Tarnished Imp Chests and levels of Imperial Tweaking. |
Sat Sep 10, 2011 2:01 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
How about achievements done get you "Client 2 Points".
At the end of the Beta, you can use them like a form of currency for various prizes. That way, if you like a trophy ship, you can get that. If you feel that a few TIC's is better, it's ok; thats an option too. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Sep 10, 2011 2:19 am |
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