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Member
Main: yellow
Level: 1946 Joined: Mon Nov 03, 2008 10:16 pm Posts: 1247 Location: Crayola© |
JeffL wrote: IRC is channel #starsonata on http://www.starsonata.com using and IRC client. We got the universe to generate on Liberty using a lower compiler optimization setting. Just saving and loading now to make sure that works, and if it does, will release the hounds. WE LOVE YOU JEFF! P.S. ManoDrizzle wants to know when is the wedding time planned. (I better be best man mano) _________________ SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it... |
Sat Jul 30, 2011 1:10 pm |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
_________________ Never™ |
Sat Jul 30, 2011 1:10 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Server is up. Commence uni rush.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Jul 30, 2011 1:13 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Can the /limbo only be used once?
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Sat Jul 30, 2011 1:14 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Yes, only once per character.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Jul 30, 2011 1:29 pm |
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Main: Ascendant
Level: 245 Joined: Mon Jun 27, 2011 7:13 pm Posts: 336 Location: Birmingham, Alabama. |
JeffL wrote: Yes, only once per character. FMLLLLLLLLLLLLLLLLL I stupidly typed it in. |
Sat Jul 30, 2011 1:51 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Correction, /limbo is once per account, not per character.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Jul 30, 2011 2:38 pm |
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Member
Team:
Rank: Officer Main: Aku'Qa Level: 4289 Joined: Sun Nov 07, 2010 8:08 am Posts: 1526 |
There's a lot of galaxies with the same name, it's kind of annoying when I ap.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly |
Sat Jul 30, 2011 3:52 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
There shouldn't be any galaxies with the same name. After it goes through the galaxy list once, the starts adding prefixes onto them.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Jul 30, 2011 4:03 pm |
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Member
Team:
Rank: Officer Main: Aku'Qa Level: 4289 Joined: Sun Nov 07, 2010 8:08 am Posts: 1526 |
JeffL wrote: There shouldn't be any galaxies with the same name. After it goes through the galaxy list once, the starts adding prefixes onto them. There are, there's an Asmordian in w1 and one in w3 _________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly |
Sat Jul 30, 2011 4:37 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
sir, may i say, the AI Drones were a raging success imo. took me 40 seconds to kill one from my travelship, however my teamies were incapacitated for about 5-10minutes per gal. fucking hilarious addition, these should randomly respawn to stop teams having shite cheap connectors.
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Sat Jul 30, 2011 8:10 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Indeed, the pillboxes were an amazing addition to reset. It slowed myself, my team and other teams down enough to the point that my mind could actually keep up with what was happening and we could actually plan things out rather then bum rush the joint.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Sat Jul 30, 2011 11:01 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I'm glad people like them. I feel like there is so much unexplored potential with the idea of these enemy bases. I think I'd like to see much more in the ways of these one-time bases where players really do have to carve out a spot in the uni in order to build, rather than just claim it. Nothing crazy, but probably requiring some legitimate "PvB" in the higher DF gals.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Jul 30, 2011 11:48 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
It really felt like we were civilizing space as we pushed forward. Very neat.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jul 30, 2011 11:57 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
anilv wrote: It really felt like we were civilizing space as we pushed forward. Very neat. couldnt have put it better, enk. i feel that once you push DF250, there should be 1 per gal, not a chance of, guaranteed. gals with ai bases get 1 super per ai base, and the super galaxy needs...well..about 10. or more. |
Sun Jul 31, 2011 12:34 am |
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